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R3 Music Box - Koi no Hime Hime Pettanko

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Topic Starter
lcfc

Nokashi wrote:

Hello There!!

General
  1. Hitsounding seems a bit barren at times, it could have been a bit more dense while still not cluttering the feedback they gave I didn't know how else to hitsound this so I just made it terribly simple just like the song
  2. Discussed tags and source already, they have been added namirin tag when :x

Easy
  1. 00:11:126 (1,2,3,4) - Here the musical basis changes completely but you still express a rhythm based on a past sound layer, offering question feedback and making faint sounds clickable. You were generous with going for irregular rhythms for the sake of emphasis here 00:15:975 (1,2) - so im suprised you didnt rework the rhythm here to better accentuate stronger sounds I changed 00:11:126 -
  2. 00:34:157 - Reaally strong sound on a slider end, also this reverse doesnt retain the same sound effect as 00:28:096 (3) - so it seems weird that its consistently used in this section true, changed
  3. 00:27:490 (2) - Ultra nitpick but yank it down a bit cause it might touch the HP bar on some skins d
  4. 00:39:611 - In order to be consistent with your 1/2 slider usage i would expect this to be a 1/2 slider followed up by a 3/2 slider starting here. In the end, you will have a rhythm like this feels weird having that red tick on the slider end as it is a strong sound, I'd rather keep it as is
    There isnt much to say here, without going full subjective and blanket mod on you lol yea if you were to point out blankets the mod would be twice the size :d

Hime
Waved sliders :thenking: Lol XD
  1. 00:11:430 - I would make a 1/1 starting here instead, consequently having 00:11:126 - as a sole circle, consistency with 00:13:248 (1) - and also for the added hold on the main sounds stellar suggestion! changed
  2. 00:14:763 (3,4,1) - The snap you are going for here feels really awkward, considering the fact that 00:19:611 (3,4,1) - this for example has a more open angle on the rhythm as well as other patterns as well. it isn't that big of a distance tbh so I don't think it'll feel awkward
  3. 00:26:884 (3) - Oh my god i'll take this a compliment cause the blanket is good ha
  4. 00:46:884 (4,1) - You dont really get the full movement from the slider body by encouraging this angle so would suggest spreading this out on the playfield subjective imo, I crtl+jed slider 4 to add a tad of movement and make the pattern look a bit nicer too but generally movement-wise I think it's fine
These sliders killed my modding spirit, genesis is getting blanket modded, it's been decided. everybody run, consider our mapping spirit killed

Σου εύχομαι επιτυχία με τον χάρτη σου φίλε μου χαρτογράφε χαμηλό κόμπο γεμάτο κόμπο ! Ευχαριστώ συμπατριώτη, οι τροποποιήσεις σου είναι πολύ καλές, ευελπιστώ για ακόμα περισσότερες και η προσπάθειά σου να σου ανταποδώσει τον βαθμό του υποψηφίου χάρτη (μπι εν) !

P.S Hightec get a format I agree!
Thank you!! <3
CookieBite
hi random mod

[Easy]
  1. 00:08:702 (3,1) - try to blanket these two
  2. 00:11:126 (1,2) - this is not comfortable to play as it doesn't have some kind of signal to tell that the second slider is on the red tick, plus following the red tick here seems not suitable since there is a strong beat in every white tick. I suggest using a rhythm like this:
    https://puu.sh/wtyZw/0695ff02cb.png
  3. 00:15:975 (1,2) - same thing with ^ but maybe do this instead:
    https://puu.sh/wtz3h/33e87fdc53.png
  4. 00:20:823 (1,3) - blanket thanks
  5. 00:30:520 (1,2) - same thing as i mentioned before
  6. 00:37:187 (3,4,1,2) - just avoid putting objects on red ticks here because it's clearly that there are strong sound on white ticks and placing them on red ticks makes new players confused

[Hime]
  1. such creative diff name
  2. 00:14:763 (3) - the slider here seems out of place as the sliders you did in this difficulty are all curvy
  3. 00:43:248 (2,3) - can blanket better

good luck!
Topic Starter
lcfc

CookieBite wrote:

hi random mod

[Easy]
  1. 00:08:702 (3,1) - try to blanket these two actually they are blanketed from afar so I don't think I need to move them closer
  2. 00:11:126 (1,2) - this is not comfortable to play as it doesn't have some kind of signal to tell that the second slider is on the red tick, plus following the red tick here seems not suitable since there is a strong beat in every white tick. I suggest using a rhythm like this:
    https://puu.sh/wtyZw/0695ff02cb.png
    I used to have a similar rhythm but there is a more dominant sound in the red tick. I think the change of distance indicates the change of rhythm well enough, so not change :d
  3. 00:15:975 (1,2) - same thing with ^ but maybe do this instead:
    https://puu.sh/wtz3h/33e87fdc53.png
    ^
  4. 00:20:823 (1,3) - blanket thanks asdfdababsfdhgashccdahjgadsfdfhg
  5. 00:30:520 (1,2) - same thing as i mentioned before same thing as i mentioned before
  6. 00:37:187 (3,4,1,2) - just avoid putting objects on red ticks here because it's clearly that there are strong sound on white ticks and placing them on red ticks makes new players confused nope, it's certainly clear that the red ticks are stronger lol. I will not change 00:39:914 (1,2) - but I'm thinking of simplifying 00:37:187 (3,4) - or even better, finding a way to not use a 1/2 slider while still following the sounds

[Hime]
  1. such creative diff name suki suki daisuki
  2. 00:14:763 (3) - the slider here seems out of place as the sliders you did in this difficulty are all curvy lool didn't notice, changed to a staight slider as I use them too so xd
  3. 00:43:248 (2,3) - can blanket better meh the slider shape doesn't allow for a better blanket so 8-)

good luck!
thank you cookie <3
[ Drop ]
wow
haitai when? :^)
C00L
checked the maps, everything is acceptable and fine
only issue was the timing, here's the fix for it https://puu.sh/wtOjG/3f5e831dc6.txt

Also the background has weird dimensions, so i changed it to 1366x768 would recommend you use it to account for a more accurate dimension for more screens (as you know there's no monitor with 1500x793 dimensions lo)
Topic Starter
lcfc

[ Drop ] wrote:

wow
haitai when? :^)
on it ( :

C00L wrote:

checked the maps, everything is acceptable and fine
only issue was the timing, here's the fix for it https://puu.sh/wtOjG/3f5e831dc6.txt

Also the background has weird dimensions, so i changed it to 1366x768 would recommend you use it to account for a more accurate dimension for more screens (as you know there's no monitor with 1500x793 dimensions lo)
BG dimensions changed! I used your timing but moved the offset two ms earlier as it sounds better to me lol, thank you!
Pachiru
can i gd extra diff?
Topic Starter
lcfc

Pachiru wrote:

can i gd extra diff?
no less than 7* please, must ensure maximum pp
Izzywing
my extra is in the box

Hobbes2's extra
00:53:698 is early, 0:54:487 - sounds like a few millseconds early lol

easy is fine, nice use of red ticks to properly map the melody without being too tough to read / play.

normal -

00:19:013 (2) - can just be a circle. the gap is good for giving the players a rest, and the melody "stops" here so its a good spot for one
00:35:377 (1,2) - and 00:36:589 (3) - are the same sounds but mapped differently, i know you have to make 00:36:589 (3) - a reverse slider for density so just make 00:35:377 (1,2) - a reverse slider too
http://puu.sh/wzAJW/f15a99ac6c.jpg something like this for 00:43:256 (2,3,4) - would be a lot more satisfying of a conclusion to this part of the song i think. also beats having the sound on 00:44:165 - on a slidertail

provide metadata

cute song + maps, call me
Topic Starter
lcfc
Thank you for the extra diff, now I may farm from this map!

Timing changed (I hope it's fine now uwu) and all suggestions on Normal applied!

All tags and source were taken from Curi's mapset.
As the original singer (afaik) is tamura yukari I put her in the tags instead (with the moonrunes), which were taken from Andrea's mapset.
CookieBite

LowComboFC wrote:

Thank you for the extra diff, now I may farm from this map!

Timing changed (I hope it's fine now uwu) and all suggestions on Normal applied!

All tags and source were taken from Curi's mapset.
As the original singer (afaik) is tamura yukari I put her in the tags instead (with the moonrunes), which were taken from Andrea's mapset.
you can't trust the source of ranked map d
nvm i guess
Izzywing
Your map cannot be an EN spread (regardless of difficulty count) but I may look at NH sets.

Fixed timing once more (00:53:024 - to 86 bpm and the one after to 78), everything looks good. Good luck.
e: oh and metadata looks fine to me as well, confirmed his links.
Yuii-
everything that doesn't have a whistle on it is literally inaudible, that means more than 60% of your notes have no kind of feedback whatsoever
you cannot do that, there needs to be some sort of feedback at circles and sliderheads, that's why they are the clickable elements

also, another unrankable, your soft-hitclap.wav hitsound is inaudible. literally, there's no way to hear this

that is why you gotta bump out the volume to, at least, 40% (at least being really important, might be a bit more depending on what setting are you using) (as i use 45% hitsounds 30% music on pretty much everything, i consider that to be audible. some people might have different settings, so maybe 45% is more appropriate here)

easy: 00:39:922 (1,2) - so many beats yet there's 2 2/1s? that seems quite boring with all the things you could map here... try http://i.imgur.com/Rc2eDWG.jpg instead
00:49:922 (1,2,3,4) - these aren't properly spaced, it's noticeable with my skin: http://i.imgur.com/gvpDclQ.jpg vs http://i.imgur.com/PDC0oQB.jpg
(that's extremely nazi though, but i thought it was important)

i think a more denser rhythm would benefit the """gap""" a little bit. hime diff seems spammy compared to the easy one

hime: 00:01:438 (1,3) - 00:06:286 (1,3) - minor, but would appreciate symmetry
00:37:498 (3,1) - shouldn't these be only 1 slider? i don't see a reason to click 1 at all :( it's the same rhythm as 00:42:347 (1) - after all, right?
00:51:437 (2,3,1,2,3) - yes, i'm complaining about these again g

hitsounding: could add whistles on 00:14:771 - 00:17:498 - 00:17:801 - 00:24:468 - 00:29:316 - etc

[]

after fixing the above, call hobbes2 back for a rebub
you then call me back for a qual
Izzywing
the sounds were audible to me when testplaying and stuff but I guess it is a tad quiet so bumping it up wouldn't hurt. thanks for my first popped bbble boss
Topic Starter
lcfc

Yuii- wrote:

everything that doesn't have a whistle on it is literally inaudible, that means more than 60% of your notes have no kind of feedback whatsoever
you cannot do that, there needs to be some sort of feedback at circles and sliderheads, that's why they are the clickable elements

also, another unrankable, your soft-hitclap.wav hitsound is inaudible. literally, there's no way to hear this

that is why you gotta bump out the volume to, at least, 40% (at least being really important, might be a bit more depending on what setting are you using) (as i use 45% hitsounds 30% music on pretty much everything, i consider that to be audible. some people might have different settings, so maybe 45% is more appropriate here) used 45%

easy: 00:39:922 (1,2) - so many beats yet there's 2 2/1s? that seems quite boring with all the things you could map here... try http://i.imgur.com/Rc2eDWG.jpg instead changed in a similar way, more dense now!
00:49:922 (1,2,3,4) - these aren't properly spaced, it's noticeable with my skin: http://i.imgur.com/gvpDclQ.jpg vs http://i.imgur.com/PDC0oQB.jpg
(that's extremely nazi though, but i thought it was important) fixed I hope

i think a more denser rhythm would benefit the """gap""" a little bit. hime diff seems spammy compared to the easy one hmm on the easy I only wanted to have 1/1 (or bigger) gaps so making it more dense would be not so good (as it's a typical easy), hime can be considered spammy but as it is the last diff of the set I believe it is perfectly fine and it still plays as a normal anyway xd

hime: 00:01:438 (1,3) - 00:06:286 (1,3) - minor, but would appreciate symmetry changed
00:37:498 (3,1) - shouldn't these be only 1 slider? i don't see a reason to click 1 at all :( it's the same rhythm as 00:42:347 (1) - after all, right? really true, weird that I had it like that lols
00:51:437 (2,3,1,2,3) - yes, i'm complaining about these again g g

hitsounding: could add whistles on 00:14:771 - 00:17:498 - 00:17:801 - 00:24:468 - 00:29:316 - etc you mean with the claps? either yes or no I'm not really fond of doing this as I used the whistle - whistle - whistle - clap pattern consistently and I'd rather leave it as is xd

[]

after fixing the above, call hobbes2 back for a rebub
you then call me back for a qual
I think everything's good now (hopefully I did the ds right :?)
Mir

Hobbes2 wrote:

Your map cannot be an EN spread (regardless of difficulty count) but I may look at NH sets.
deserved it

just kidding please don't hurt me i love you hobbes
Yuii-
hobbes is taking too much, let me recheck real quick

decrease volume to 40%, 45% is a bit too much (this was my wrong, sorry)
easy: 00:13:256 (2) - could make this more rhythm-heavy, as following patterns suggest

hobbes, come back soon, it's an easy rebub :d
Plaudible
hobbes i need my soft cute hime hime hurry up
Topic Starter
lcfc
@Yuii- both fixe d
Izzywing
Re
Yuii-
CookieBite
congrat on your first ranked mapset!
Topic Starter
lcfc
Thank you both! (tenth slot im coming :d)
Hikomori
gg
PatZar
wtf
Lacrimosa
Ayy congrats!
Kyouren

CookieBite wrote:

congrat on your first ranked mapset!
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