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R3 Music Box - Koi no Hime Hime Pettanko

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Topic Starter
lcfc
This beatmap was submitted using in-game submission on Tuesday, July 4, 2017 at 11:58:43 AM

Artist: R3 Music Box
Title: Koi no Hime Hime Pettanko
Source: 弱虫ペダル
Tags: yowamushi pedal Himeno Kotori Tamura Yukari 姫野湖鳥 田村ゆかり lcfc
BPM: 99
Filesize: 2358kb
Play Time: 00:53
Difficulties Available:
  1. Easy (1.06 stars, 43 notes)
  2. Hime (1.77 stars, 83 notes)
Download: R3 Music Box - Koi no Hime Hime Pettanko
Information: Scores/Beatmap Listing
---------------
i joined the dark side
CookieBite
d0pe
Pachiru
do people map those songs because it's free ranked map?
LowAccuracySS
memes
Mir
mod
14:33 *Mir is editing [https://osu.ppy.sh/b/1327442 R3 Music Box - Koi no Hime Hime Pettanko [Hime]]
14:33 Mir: 00:35:975 (2) - circle?
14:35 LowComboFC: true
14:35 Mir: 00:37:490 (4,1,2) - reverse + 1/1 slider?
14:35 Mir: i mean 1/2
14:36 Mir: 00:40:823 - seems odd to be skipped considering 00:41:430 - is mapped
14:37 LowComboFC: 00:37:490 (4,1,2) - do you mean two 1/2 sliders where one of them is reverse or
14:37 Mir: this https://imgur-archive.ppy.sh/OtyNEG9.png
14:37 LowComboFC: 00:40:823 - is less strong
14:37 Mir: in that case 00:39:914 (1) - circle this and 1/2 slider at 00:40:520 - ?
14:38 LowComboFC: oh yeah ill do that
14:39 Mir: 00:11:733 (2) - maybe circle only on the end of this
14:40 LowComboFC: lo blame the original song for being stuck in my head
14:40 LowComboFC: its as strong there
14:40 Mir: eheh
14:41 LowComboFC: im not sure if I want to change it though
14:41 Mir: makes more sense having a stronger beat clickable since
14:41 Mir: what you have now is a background beat on the head and a foreground beat on the tail
14:41 Mir: which to me seems reversed
14:41 LowComboFC: true
14:41 LowComboFC: ok done
14:42 Mir: 00:14:157 (2,3) - hm
14:42 Mir: don't you think this visually flows a bit harsh
14:42 LowComboFC: should I crtl+h slider 3?
14:42 Mir: that could work
14:43 Mir: then 00:13:248 (1) - tho
14:43 Mir: lol
14:43 Mir: using curve then straight then angled puts too many slider styles at once imo
14:43 Mir: 00:14:157 (2) - could curve this
14:44 LowComboFC: i think it flows just fine
14:45 LowComboFC: curving that would feel a bit weird visually
14:45 Mir: fair enough
14:45 Mir: it's a minor thing
14:46 *Mir is editing [https://osu.ppy.sh/b/1327441 R3 Music Box - Koi no Hime Hime Pettanko [Easy]]
14:46 Mir: 00:01:430 (1) - triggered
14:46 LowComboFC: LOL
14:46 LowComboFC: not visible in gameplay Xdddd
14:47 Mir: sv slow slider is 2 beats long i think it's FUCKING NOTICEABLE OKAY you fcking FIX IT
14:47 Mir: that aside
14:47 Mir: 00:17:793 (2,3) - how about get rid of 2 and move 3 to the red
14:47 LowComboFC: fujk my life i suck at making waves
14:47 LowComboFC: o ye
14:47 Mir: extend the slider to reach the white to keep polarity
14:48 Mir: 00:35:369 (1) - i think the beat in the middle deserves to be mapped cuz
14:48 Mir: 00:36:581 - is a new set of 3
14:48 Mir: but starts on an end
14:48 Mir: none of the 3 get clicked
14:50 LowComboFC: i dont wanna add too many 1/1 in this case tho
14:50 LowComboFC: what about a 1/1 reverse
14:50 LowComboFC: would that be fine
14:50 Mir: hmm
14:50 Mir: still doesn't fit musically cuz the first set of 3 gets even more emphasis
14:51 Mir: and the set after it gets zero
14:52 LowComboFC: hm
14:52 LowComboFC: any rhythm you suggest? xd idk
14:52 Mir: lemme see
14:52 Mir: 00:35:369 - for this
14:52 Mir: try
14:52 Mir: https://imgur-archive.ppy.sh/Osq2WRq.png
14:52 Mir: maybe?
14:53 LowComboFC: hmm not too sure
14:53 LowComboFC: there arent any other red tick snaps in the whole diff
14:53 LowComboFC: couldnt that be too sudden for new players
14:53 LowComboFC: even if it isnt clickable
14:54 Mir: 00:39:914 (1,2) -
14:54 Mir: well
14:54 Mir: tbh the map is short
14:54 Mir: were it the real song it'd be kiai
14:54 LowComboFC: oh
14:54 Mir: kinda is kiai in this ver too
14:54 Mir: i'd let it pass tbh
14:54 LowComboFC: right i forgot about this snap
14:55 Mir: 00:39:914 (1) - i'd also end this on the white and 00:42:339 (2) - leave this on the red tbh
14:55 LowComboFC: o wait
14:55 LowComboFC: you snapped 00:40:217 (1) - into the red tick before?
14:56 Mir: huh?
14:56 LowComboFC: https://imgur-archive.ppy.sh/Osq2WRq.png
14:56 LowComboFC: y'know
14:56 LowComboFC: the image u showed me
14:56 Mir: yes
14:56 LowComboFC: so that'd be 1/2 bigger than 00:42:339 (2) - right
14:56 Mir: yes
14:57 LowComboFC: ok ill do it
14:58 Mir: your soft finish isn't used
14:58 LowComboFC: oh right
14:58 LowComboFC: i copied them from a ranked mapset but didnt use it anyway
14:58 LowComboFC: lols
14:59 Mir: hmm
14:59 Mir: you could lower the ar on hime
14:59 Mir: to 3.5
14:59 Mir: atm seems a bit fast
14:59 LowComboFC: i guess
14:59 LowComboFC: the bpm is low so
15:01 Mir: nothing else from me
Topic Starter
lcfc

Pachiru wrote:

do people map those songs because it's free ranked map?
sorta
Vivyanne
g
put lcfc in tags so i can look up the map that way thx
edit to say this: i think there could be a diff that makes more of the 1/2 clickable as it feels very underwhelming rn yea

ez
00:11:126 (1) - this slidershape is like the only one with such a visible sharp angle in the middle, feels really inconsistent with the rest of the wave sliders because of it
00:18:096 (2) - Can yOu rLY nOT makE thIS stRAIghT
00:47:490 (3) - think a sharper curve in this slider wouldnt be too crazy of an idea, or something with a red anchor. would keep it more consistent with the other shapes as they do have great curves (the thigns after the cool stuff in the song ya)

hime
00:01:430 (1,2,3) - would actually disagree on the flow here as the flow emphasis currently is on 2 instead of 3 due to 2 being the turning point from flow after the circular movement 1 creates. also 00:01:430 (1,3) - same shapes here? it's the same type of sound getting emphasised.
00:09:914 (3) - Fam W t F is This WAve Slider U ALReaDy Made StuPid Waves BUT thIS oNE iS UNCACTPEPBEL i mean unacceptable. it just poorly fits in with the rest of the slider design
00:26:884 (3,4) - again this shape and the balnket is off Lol
00:30:520 (1,2) - shouldnt this be reverse-circle instead? 00:31:429 - sounds a lot stronger to me than the other notes before them and thus i think worth clicking more
00:42:339 (1,2,3) - REEEEE tHesE waVe SliderS doNt eVeN BLankEt Wtf maN
00:47:490 (1) - now here same stuff as in ez but then the other way around, this should be curved less to be consistent with the slidershapes



slayed wave sliders Lol
Topic Starter
lcfc

HighTec wrote:

g
put lcfc in tags so i can look up the map that way thx yea
edit to say this: i think there could be a diff that makes more of the 1/2 clickable as it feels very underwhelming rn yea in all honesty if one maps these kinds of songs in higher density than this they're overdone, Please Don't Bring Anime To Music Boxes

ez
00:11:126 (1) - this slidershape is like the only one with such a visible sharp angle in the middle, feels really inconsistent with the rest of the wave sliders because of it not anymore, I replaced the slider with the two red points with that shape
00:18:096 (2) - Can yOu rLY nOT makE thIS stRAIghT lol why did I make This
00:47:490 (3) - think a sharper curve in this slider wouldnt be too crazy of an idea, or something with a red anchor. would keep it more consistent with the other shapes as they do have great curves (the thigns after the cool stuff in the song ya) well for both diffs I generally used simple shapes, but not in order. my shape usage is either because I want to make a semi-aesthetic pattern or because I'm out of space lol. This is the second case. ye I could still just make it red but I find red-anchored sliders with small curve ugly :d

hime
00:01:430 (1,2,3) - would actually disagree on the flow here as the flow emphasis currently is on 2 instead of 3 due to 2 being the turning point from flow after the circular movement 1 creates. also 00:01:430 (1,3) - same shapes here? it's the same type of sound getting emphasised. actually the wave was supposed to be crtl+j whoops but I don't really like the idea of having the same shapes for the same sounds, I mean if a map like this doesn't have even this variety then who would play it anyway
00:09:914 (3) - Fam W t F is This WAve Slider U ALReaDy Made StuPid Waves BUT thIS oNE iS UNCACTPEPBEL i mean unacceptable. it just poorly fits in with the rest of the slider design WTf bro She's the twin of the slider u mentioned in easy Lol, I used it as many times as I used it in easy too (2)
00:26:884 (3,4) - again this shape and the balnket is off Lol u kno hightec's serious when he blanket mods,
00:30:520 (1,2) - shouldnt this be reverse-circle instead? 00:31:429 - sounds a lot stronger to me than the other notes before them and thus i think worth clicking more oh true, changed
00:42:339 (1,2,3) - REEEEE tHesE waVe SliderS doNt eVeN BLankEt Wtf maN U KNO HIGHTEC'S SERIOUS WHEN HE MODS TWO TOO (2) BLANKETS IN A MAP
00:47:490 (1) - now here same stuff as in ez but then the other way around, this should be curved less to be consistent with the slidershapes wait what? I used this shape more than any other across this diff lol



slayed wave sliders Lol you know me and my waves 8-)
thanks dad
Nokashi
Hello There!!

General
  1. Hitsounding seems a bit barren at times, it could have been a bit more dense while still not cluttering the feedback they gave
  2. Discussed tags and source already, they have been added

Easy
  1. 00:11:126 (1,2,3,4) - Here the musical basis changes completely but you still express a rhythm based on a past sound layer, offering question feedback and making faint sounds clickable. You were generous with going for irregular rhythms for the sake of emphasis here 00:15:975 (1,2) - so im suprised you didnt rework the rhythm here to better accentuate stronger sounds
  2. 00:34:157 - Reaally strong sound on a slider end, also this reverse doesnt retain the same sound effect as 00:28:096 (3) - so it seems weird that its consistently used in this section
  3. 00:27:490 (2) - Ultra nitpick but yank it down a bit cause it might touch the HP bar on some skins
  4. 00:39:611 - In order to be consistent with your 1/2 slider usage i would expect this to be a 1/2 slider followed up by a 3/2 slider starting here. In the end, you will have a rhythm like this
    There isnt much to say here, without going full subjective and blanket mod on you

Hime
Waved sliders :thenking:
  1. 00:11:430 - I would make a 1/1 starting here instead, consequently having 00:11:126 - as a sole circle, consistency with 00:13:248 (1) - and also for the added hold on the main sounds
  2. 00:14:763 (3,4,1) - The snap you are going for here feels really awkward, considering the fact that 00:19:611 (3,4,1) - this for example has a more open angle on the rhythm as well as other patterns as well.
  3. 00:26:884 (3) - Oh my god
  4. 00:46:884 (4,1) - You dont really get the full movement from the slider body by encouraging this angle so would suggest spreading this out on the playfield
These sliders killed my modding spirit, genesis is getting blanket modded, it's been decided.

Σου εύχομαι επιτυχία με τον χάρτη σου φίλε μου χαρτογράφε χαμηλό κόμπο γεμάτο κόμπο !

P.S Hightec get a format
Topic Starter
lcfc

Nokashi wrote:

Hello There!!

General
  1. Hitsounding seems a bit barren at times, it could have been a bit more dense while still not cluttering the feedback they gave I didn't know how else to hitsound this so I just made it terribly simple just like the song
  2. Discussed tags and source already, they have been added namirin tag when :x

Easy
  1. 00:11:126 (1,2,3,4) - Here the musical basis changes completely but you still express a rhythm based on a past sound layer, offering question feedback and making faint sounds clickable. You were generous with going for irregular rhythms for the sake of emphasis here 00:15:975 (1,2) - so im suprised you didnt rework the rhythm here to better accentuate stronger sounds I changed 00:11:126 -
  2. 00:34:157 - Reaally strong sound on a slider end, also this reverse doesnt retain the same sound effect as 00:28:096 (3) - so it seems weird that its consistently used in this section true, changed
  3. 00:27:490 (2) - Ultra nitpick but yank it down a bit cause it might touch the HP bar on some skins d
  4. 00:39:611 - In order to be consistent with your 1/2 slider usage i would expect this to be a 1/2 slider followed up by a 3/2 slider starting here. In the end, you will have a rhythm like this feels weird having that red tick on the slider end as it is a strong sound, I'd rather keep it as is
    There isnt much to say here, without going full subjective and blanket mod on you lol yea if you were to point out blankets the mod would be twice the size :d

Hime
Waved sliders :thenking: Lol XD
  1. 00:11:430 - I would make a 1/1 starting here instead, consequently having 00:11:126 - as a sole circle, consistency with 00:13:248 (1) - and also for the added hold on the main sounds stellar suggestion! changed
  2. 00:14:763 (3,4,1) - The snap you are going for here feels really awkward, considering the fact that 00:19:611 (3,4,1) - this for example has a more open angle on the rhythm as well as other patterns as well. it isn't that big of a distance tbh so I don't think it'll feel awkward
  3. 00:26:884 (3) - Oh my god i'll take this a compliment cause the blanket is good ha
  4. 00:46:884 (4,1) - You dont really get the full movement from the slider body by encouraging this angle so would suggest spreading this out on the playfield subjective imo, I crtl+jed slider 4 to add a tad of movement and make the pattern look a bit nicer too but generally movement-wise I think it's fine
These sliders killed my modding spirit, genesis is getting blanket modded, it's been decided. everybody run, consider our mapping spirit killed

Σου εύχομαι επιτυχία με τον χάρτη σου φίλε μου χαρτογράφε χαμηλό κόμπο γεμάτο κόμπο ! Ευχαριστώ συμπατριώτη, οι τροποποιήσεις σου είναι πολύ καλές, ευελπιστώ για ακόμα περισσότερες και η προσπάθειά σου να σου ανταποδώσει τον βαθμό του υποψηφίου χάρτη (μπι εν) !

P.S Hightec get a format I agree!
Thank you!! <3
CookieBite
hi random mod

[Easy]
  1. 00:08:702 (3,1) - try to blanket these two
  2. 00:11:126 (1,2) - this is not comfortable to play as it doesn't have some kind of signal to tell that the second slider is on the red tick, plus following the red tick here seems not suitable since there is a strong beat in every white tick. I suggest using a rhythm like this:
    https://puu.sh/wtyZw/0695ff02cb.png
  3. 00:15:975 (1,2) - same thing with ^ but maybe do this instead:
    https://puu.sh/wtz3h/33e87fdc53.png
  4. 00:20:823 (1,3) - blanket thanks
  5. 00:30:520 (1,2) - same thing as i mentioned before
  6. 00:37:187 (3,4,1,2) - just avoid putting objects on red ticks here because it's clearly that there are strong sound on white ticks and placing them on red ticks makes new players confused

[Hime]
  1. such creative diff name
  2. 00:14:763 (3) - the slider here seems out of place as the sliders you did in this difficulty are all curvy
  3. 00:43:248 (2,3) - can blanket better

good luck!
Topic Starter
lcfc

CookieBite wrote:

hi random mod

[Easy]
  1. 00:08:702 (3,1) - try to blanket these two actually they are blanketed from afar so I don't think I need to move them closer
  2. 00:11:126 (1,2) - this is not comfortable to play as it doesn't have some kind of signal to tell that the second slider is on the red tick, plus following the red tick here seems not suitable since there is a strong beat in every white tick. I suggest using a rhythm like this:
    https://puu.sh/wtyZw/0695ff02cb.png
    I used to have a similar rhythm but there is a more dominant sound in the red tick. I think the change of distance indicates the change of rhythm well enough, so not change :d
  3. 00:15:975 (1,2) - same thing with ^ but maybe do this instead:
    https://puu.sh/wtz3h/33e87fdc53.png
    ^
  4. 00:20:823 (1,3) - blanket thanks asdfdababsfdhgashccdahjgadsfdfhg
  5. 00:30:520 (1,2) - same thing as i mentioned before same thing as i mentioned before
  6. 00:37:187 (3,4,1,2) - just avoid putting objects on red ticks here because it's clearly that there are strong sound on white ticks and placing them on red ticks makes new players confused nope, it's certainly clear that the red ticks are stronger lol. I will not change 00:39:914 (1,2) - but I'm thinking of simplifying 00:37:187 (3,4) - or even better, finding a way to not use a 1/2 slider while still following the sounds

[Hime]
  1. such creative diff name suki suki daisuki
  2. 00:14:763 (3) - the slider here seems out of place as the sliders you did in this difficulty are all curvy lool didn't notice, changed to a staight slider as I use them too so xd
  3. 00:43:248 (2,3) - can blanket better meh the slider shape doesn't allow for a better blanket so 8-)

good luck!
thank you cookie <3
[ Drop ]
wow
haitai when? :^)
C00L
checked the maps, everything is acceptable and fine
only issue was the timing, here's the fix for it https://puu.sh/wtOjG/3f5e831dc6.txt

Also the background has weird dimensions, so i changed it to 1366x768 would recommend you use it to account for a more accurate dimension for more screens (as you know there's no monitor with 1500x793 dimensions lo)
Topic Starter
lcfc

[ Drop ] wrote:

wow
haitai when? :^)
on it ( :

C00L wrote:

checked the maps, everything is acceptable and fine
only issue was the timing, here's the fix for it https://puu.sh/wtOjG/3f5e831dc6.txt

Also the background has weird dimensions, so i changed it to 1366x768 would recommend you use it to account for a more accurate dimension for more screens (as you know there's no monitor with 1500x793 dimensions lo)
BG dimensions changed! I used your timing but moved the offset two ms earlier as it sounds better to me lol, thank you!
Pachiru
can i gd extra diff?
Topic Starter
lcfc

Pachiru wrote:

can i gd extra diff?
no less than 7* please, must ensure maximum pp
Izzywing
my extra is in the box

Hobbes2's extra
00:53:698 is early, 0:54:487 - sounds like a few millseconds early lol

easy is fine, nice use of red ticks to properly map the melody without being too tough to read / play.

normal -

00:19:013 (2) - can just be a circle. the gap is good for giving the players a rest, and the melody "stops" here so its a good spot for one
00:35:377 (1,2) - and 00:36:589 (3) - are the same sounds but mapped differently, i know you have to make 00:36:589 (3) - a reverse slider for density so just make 00:35:377 (1,2) - a reverse slider too
http://puu.sh/wzAJW/f15a99ac6c.jpg something like this for 00:43:256 (2,3,4) - would be a lot more satisfying of a conclusion to this part of the song i think. also beats having the sound on 00:44:165 - on a slidertail

provide metadata

cute song + maps, call me
Topic Starter
lcfc
Thank you for the extra diff, now I may farm from this map!

Timing changed (I hope it's fine now uwu) and all suggestions on Normal applied!

All tags and source were taken from Curi's mapset.
As the original singer (afaik) is tamura yukari I put her in the tags instead (with the moonrunes), which were taken from Andrea's mapset.
CookieBite

LowComboFC wrote:

Thank you for the extra diff, now I may farm from this map!

Timing changed (I hope it's fine now uwu) and all suggestions on Normal applied!

All tags and source were taken from Curi's mapset.
As the original singer (afaik) is tamura yukari I put her in the tags instead (with the moonrunes), which were taken from Andrea's mapset.
you can't trust the source of ranked map d
nvm i guess
Izzywing
Your map cannot be an EN spread (regardless of difficulty count) but I may look at NH sets.

Fixed timing once more (00:53:024 - to 86 bpm and the one after to 78), everything looks good. Good luck.
e: oh and metadata looks fine to me as well, confirmed his links.
Yuii-
everything that doesn't have a whistle on it is literally inaudible, that means more than 60% of your notes have no kind of feedback whatsoever
you cannot do that, there needs to be some sort of feedback at circles and sliderheads, that's why they are the clickable elements

also, another unrankable, your soft-hitclap.wav hitsound is inaudible. literally, there's no way to hear this

that is why you gotta bump out the volume to, at least, 40% (at least being really important, might be a bit more depending on what setting are you using) (as i use 45% hitsounds 30% music on pretty much everything, i consider that to be audible. some people might have different settings, so maybe 45% is more appropriate here)

easy: 00:39:922 (1,2) - so many beats yet there's 2 2/1s? that seems quite boring with all the things you could map here... try http://i.imgur.com/Rc2eDWG.jpg instead
00:49:922 (1,2,3,4) - these aren't properly spaced, it's noticeable with my skin: http://i.imgur.com/gvpDclQ.jpg vs http://i.imgur.com/PDC0oQB.jpg
(that's extremely nazi though, but i thought it was important)

i think a more denser rhythm would benefit the """gap""" a little bit. hime diff seems spammy compared to the easy one

hime: 00:01:438 (1,3) - 00:06:286 (1,3) - minor, but would appreciate symmetry
00:37:498 (3,1) - shouldn't these be only 1 slider? i don't see a reason to click 1 at all :( it's the same rhythm as 00:42:347 (1) - after all, right?
00:51:437 (2,3,1,2,3) - yes, i'm complaining about these again g

hitsounding: could add whistles on 00:14:771 - 00:17:498 - 00:17:801 - 00:24:468 - 00:29:316 - etc

[]

after fixing the above, call hobbes2 back for a rebub
you then call me back for a qual
Izzywing
the sounds were audible to me when testplaying and stuff but I guess it is a tad quiet so bumping it up wouldn't hurt. thanks for my first popped bbble boss
Topic Starter
lcfc

Yuii- wrote:

everything that doesn't have a whistle on it is literally inaudible, that means more than 60% of your notes have no kind of feedback whatsoever
you cannot do that, there needs to be some sort of feedback at circles and sliderheads, that's why they are the clickable elements

also, another unrankable, your soft-hitclap.wav hitsound is inaudible. literally, there's no way to hear this

that is why you gotta bump out the volume to, at least, 40% (at least being really important, might be a bit more depending on what setting are you using) (as i use 45% hitsounds 30% music on pretty much everything, i consider that to be audible. some people might have different settings, so maybe 45% is more appropriate here) used 45%

easy: 00:39:922 (1,2) - so many beats yet there's 2 2/1s? that seems quite boring with all the things you could map here... try http://i.imgur.com/Rc2eDWG.jpg instead changed in a similar way, more dense now!
00:49:922 (1,2,3,4) - these aren't properly spaced, it's noticeable with my skin: http://i.imgur.com/gvpDclQ.jpg vs http://i.imgur.com/PDC0oQB.jpg
(that's extremely nazi though, but i thought it was important) fixed I hope

i think a more denser rhythm would benefit the """gap""" a little bit. hime diff seems spammy compared to the easy one hmm on the easy I only wanted to have 1/1 (or bigger) gaps so making it more dense would be not so good (as it's a typical easy), hime can be considered spammy but as it is the last diff of the set I believe it is perfectly fine and it still plays as a normal anyway xd

hime: 00:01:438 (1,3) - 00:06:286 (1,3) - minor, but would appreciate symmetry changed
00:37:498 (3,1) - shouldn't these be only 1 slider? i don't see a reason to click 1 at all :( it's the same rhythm as 00:42:347 (1) - after all, right? really true, weird that I had it like that lols
00:51:437 (2,3,1,2,3) - yes, i'm complaining about these again g g

hitsounding: could add whistles on 00:14:771 - 00:17:498 - 00:17:801 - 00:24:468 - 00:29:316 - etc you mean with the claps? either yes or no I'm not really fond of doing this as I used the whistle - whistle - whistle - clap pattern consistently and I'd rather leave it as is xd

[]

after fixing the above, call hobbes2 back for a rebub
you then call me back for a qual
I think everything's good now (hopefully I did the ds right :?)
Mir

Hobbes2 wrote:

Your map cannot be an EN spread (regardless of difficulty count) but I may look at NH sets.
deserved it

just kidding please don't hurt me i love you hobbes
Yuii-
hobbes is taking too much, let me recheck real quick

decrease volume to 40%, 45% is a bit too much (this was my wrong, sorry)
easy: 00:13:256 (2) - could make this more rhythm-heavy, as following patterns suggest

hobbes, come back soon, it's an easy rebub :d
Plaudible
hobbes i need my soft cute hime hime hurry up
Topic Starter
lcfc
@Yuii- both fixe d
Izzywing
Re
Yuii-
CookieBite
congrat on your first ranked mapset!
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