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NOMA - Brain Power Long Version [Taiko]

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Stefan
Mistakes happen.
OzzyOzrock
clearly the spaces fit more here than in a siivagunner mashup ;)
Surono


OzzyOzrock wrote:

clearly the spaces fit more here than in a siivagunner mashup ;)
+1
Stefan
The example I gave wasn't disqualified because that format isn't related to the song but because it looked silly. I see no difference here.
Topic Starter
Nofool
I am sorry but i do not understand one's concern about this difficulty name, here is a quote from the ranking criterias :

Correct me if i am mistaken but i am almost sure to be reading there that "marathons maps" are free to use any sort of difficulty name, may it not be related to the song or anything. See below the requirement for a map to be called a "marathon" :

The play time of the map being over 6 minutes which itselft is over 5 minutes, i can safely assume that this map is actually a "marathon".

From there i supposedly do not need to provide any explanation about this difficulty name as it is perfectly rankable and does not break any rules. Now if there were to be some more "hidden" rules like "the difficulty name must be approved by the great lord and saviour of taiko also called OnosakiHito", i request them to be added!

However i will still try to give you guys some deeper explanations as it seems like this subject really does concern you :
First, the letters i chosed to use in the difficulty name are in fact taken from the name of the song itself! If you remove the right spaces you may be able to read it . . . Brain Power! there lies a big link to the song.

Second, let me take a quote from a well known part of the lyrics from the song :

There i highlighted specific parts where we have uppercase letters AND spaces between them, now you may be able to see throught my reasoning.

The last thing to talk about is the theoric aspect of this difficulty name. The "power" (brain's one in this case) usualy allows you to EXTEND your capacities/abalities. So basically the uppercase letters are there to represent the high state that the power puts you in while the spaces are there to represent this feeling of extension that the power provides.



Now if you guys are still frustrated because you believe that the difficulty name is as it is just for "fun" or anything related to that, i will gladely invite you to evacuate all your stress throught the star rating system!
Stefan
Then it should be B-R-A-I-N P-O-W-E-R.

*shrugs*
OnosakiHito
"The great lord and saviour of taiko" is upon you and has a requests to you, young shōnen, to delete the current Tags that exist on the surface of your map.

That's not what the tags are used for, so please delete these before processing. As for the naming of the difficulty which people mentioned, would suggest Oni as always, but that's on you. Else, maybe use what Stefan said as he got a point here.

Have an excerpt of the RC:
Nwolf
Might also want to add "SDVX" and "Museca" in tags, possibly konami and bemani
Topic Starter
Nofool
About the tags this is a matter that can be fixed without disqualifying the map, why was this disqualified? I would be very ashamed to abuse of my power as much as you do, you alone are being a huge drawback for this game and this is very worrysome.

About the "Stefan's point" it seems you guys did only read a small part of my explanations, i am not trying to copy the style of the lyrics, this is just one of the sources of inspiration i used for this difficulty name. If Stefan is not able to defend his opinion and instead would do anything you say just like a puppet, know that this is not everyone's case. The "silly" argument is as subjetive as you having any sort of knowledge in this gamemode.

Tags removed now that the map was disqualified anyway but this is a really bad behaviour from you right there. (I wont add any other tags without actual proofs)
Deif

Nofool wrote:

About the tags this is a matter that can be fixed without disqualifying the map, why was this disqualified? I would be very ashamed to abuse of my power as much as you do, you alone are being a huge drawback for this game and this is very worrysome.
Fixing the tags without disqualifying the beatmap would make them dissapear online, but the beatmap could still be looked by the old tags in-game. It shall only used as a last resort if the beatmap gets ranked. Disqualifying is a much secure way to avoid breaking stuff and it's prefered nowadays to fix tags and similar issues. It also lets other people post their opinion regarding other possible issues your beatmap could have (like the concerns raised about the difficulty name), which is what the Qualified section is for.

Try keeping a healthy discussion!
Stefan

Nofool wrote:

About the tags this is a matter that can be fixed without disqualifying the map, why was this disqualified? I would be very ashamed to abuse of my power as much as you do, you alone are being a huge drawback for this game and this is very worrysome.
Okay, it's enough already to behave like an edgelord. You know very surely that it's just some bad memeing you want to practice because of the lulz and we understand that you and some other people find it funny but things like this makes the whole mapping and the mapping process to a joke and it shouldn't turn further to that than it sadly happened to be. It's okay to be sceptical but at a point it's just ridiculous.

Nofool wrote:

About the "Stefan's point" it seems you guys did only read a small part of my explanations, i am not trying to copy the style of the lyrics, this is just one of the sources of inspiration i used for this difficulty name. If Stefan is not able to defend his opinion and instead would do anything you say just like a puppet, know that this is not everyone's case. The "silly" argument is as subjetive as you having any sort of knowledge in this gamemode.
So I explained very very well why I wanted to keep the difficulty name "T A T S U J I N" at first but after all I admitted that it was purely for the sake of cheap memeing which isn't necessary here and abandoned that idea. I did very well read your explaination and I repoint to my previous post above renaming the difficulty to "B-R-A-I-N P-O-W-E-R" because that's what your explaination says. But you know it better, don't you? :P I have been asked (like you right now) to change the difficulty, I wasn't forced at any time. But turning the words like you want them to be is the easier way. And I am very certain that anyone here has more experience in the gamemode and in osu! in general than you, mapping good doesn't mean to know a lot.

Nofool wrote:

Tags removed now that the map was disqualified anyway but this is a really bad behaviour from you right there. (I wont add any other tags without actual proofs)
No need to get upset here, it was legitimately trolling and you know they're garbage. Aside of that, I doubt you urgently have to add tags. The only thing I've heard is about NOMA not being in contract with konami anymore and the song isn't available on any game. But that needs to be confirmed first, at all.
Skull Kid
i give up
Surono
i love up

Stefan wrote:

Then it should be B-R-A-I-N P-O-W-E-R.

*shrugs*
I guess it was dq'd because diffname, tags keks rip memes.

sir nofood, B-R-A-I-N P-O-W-E-R ( to more related with da "lyrics") and reqf pls.
Nwolf
the song appeared in Museca. Emphasis on past tense. It's still relevant to the song
Topic Starter
Nofool
Is it THAT hard yo link your sources?

*facepalm*

(I will change the difficulty name when i come back from work @surono)
Nwolf
simply googling "brain power museca" would be enough
Surono
Topic Starter
Nofool
difficulty name changed/museca added in tags
Surono
life s so hard when irl was kill xd K-N-E-E-P-O-W-A

*just need reqf right?* dem me bubbled it...
OnosakiHito
Since there were no changes on the map itself, the map can be requalified without any bubbles.

Requalified
Surono
asdfasdffasd sir nofood pls dont angeryreactonly qwq its me, surnohhh. xd * always wrongreactonly pls*

re-gz.

pssttttt th-
/me run
Imakuri
gratz!
zigizigiefe
Sorry for inconvenience but I felt I need to share my concerns. I was going to ask you via in-game but you aren't online ;_;



  1. 00:19:117 - When SV increase gradually (since the song gets denser here),SV drop suddenly at 00:22:646 -. To be honest it makes confusing with 1/6 kkkdddk pattern. 01:33:184 - Same issue
  2. 00:36:058 - You followed much different way than previous section. I know that "E-E-E sound" is weaker but I didn't get why you used finishers? It is same as the sound at prev. part, Not stronger and not weaker as well.
  3. 00:47:352 - There's no problem at here, flow goes according to the density of the song but 00:52:999 - Why did you not follow same density. It doesn't have less density, goes same. 01:04:293 - Same issue
  4. 05:08:978 (1295,1296,1297,1298,1299,1300,1301,1302,1303,1304) - 1/4+1/6+1/8.. You could use 1/4+1/6 7plet. SV increasing make it confusing as well.
SV changes make it really fun but the questions/concerns I've pointed out may be readability issue. IDK what to say, I luv u <3

Edit:For Ono,I may be wrong but didn't you have to use flame icon instead of heart since it's for approval?
AJIekceu
No "Neon FM" in tags :(
Surono
edited

well idec idc or idk, since its not effected the gameplay...
OnosakiHito
What's up with the mod from zigizigiefe? No one wants to response?
Topic Starter
Nofool
I did answer to him via ingame chat (some days ago)
Nardoxyribonucleic
You may post a log of that here so we could know your response towards the mod.
Topic Starter
Nofool
i did not save the log

do i really need to answer here?
i don't think it was a mod, he asked why i did this is that. i answered to him as he is the only who asked something so far, are you guys also concerned by the point he raised?

if i had to summarize,
about the density/finisher stuff, this was mainly for variety since the song is a bit too repetitive
about the SV changes, they are way too soft to even impact the pattern's complexity in my opinion
zigizigiefe

OnosakiHito wrote:

What's up with the mod from zigizigiefe? No one wants to response?

Nardoxyribonucleic wrote:

You may post a log of that here so we could know your response towards the mod.

Nofool wrote:

i did not save the log
Oops, I forgot to share logs. Now I see no problem to get disqualified. We have discussed with Nofool, then I have decided to it is the right way what he followed.

Chatlog, my questions and Nofool's explanations
2017-07-06 23:50 zigizigiefe: dad i've shared my concerns about brain power,can you reply these .w. https://osu.ppy.sh/forum/p/6113316
2017-07-06 23:53 Nofool: if it's not actual disqualification request + suggestions i dont actualy need to reply
2017-07-06 23:54 zigizigiefe: not exactly. as i said, just concerns
2017-07-06 23:54 zigizigiefe: let me know tho
2017-07-06 23:54 Nofool: "readabilty issu" is subjective and i see none else complaining (those are way to simple to even be considered imo)
2017-07-06 23:54 Nofool: about patterns i thought it was obvious enough that im just creating variety...
2017-07-06 23:55 Nofool: else i would just use the same pattern all over the song
2017-07-06 23:55 zigizigiefe: i'm aware of it
2017-07-06 23:55 Nofool: same goes for kiais they are different
2017-07-06 23:55 zigizigiefe: i also know that first part is too repetitive
2017-07-06 23:55 zigizigiefe: 01:35:277 - i didn't get this red line btw
2017-07-06 23:55 Nofool: i did not put any redline it's all taken from the ranked std ver
2017-07-06 23:56 Nofool: i wont contest their timing as this is kinda accurate, i know its not quite that good but theres been post about it on their thread
2017-07-06 23:57 zigizigiefe: 00:52:999 - sudden density drop seems weird
2017-07-06 23:57 zigizigiefe: when song goes with same density
2017-07-06 23:57 Nofool: about finisher/density and all, this is just for variety's sake, those are different ways i could map the song but im mixing them up on purpose
2017-07-06 23:59 Nofool: there are also part with mroe density yet you did not mention them
2017-07-06 23:59 zigizigiefe: probably i already know it but didn't point out to not write too much
2017-07-07 00:00 Nofool: if you believe the map should be disqualified/refined just write it clearly on the thread then you will see if others agree
2017-07-07 00:00 zigizigiefe: i don't complain about anything
2017-07-07 00:01 zigizigiefe: the map is well made and pretty fun
2017-07-07 00:01 Nofool: im not saying the map is mapped the right way/corretly, just trying to rank it the way it is right now
2017-07-07 00:01 zigizigiefe: these were just questions and concerns, that's it
2017-07-07 00:01 zigizigiefe: if you reject all, it would not be a problem for me at all
2017-07-07 00:02 Nofool: there was no actual changes suggestion (unless the last point i believe) so im not even rejecting
2017-07-07 00:03 Nofool: the sound's snapping is impossible to really follow and to me it kinda sounds like it's accelereing so i used 1/4 1/6 1/8 to kind of represent that
2017-07-07 00:03 Nofool: accelerating*
2017-07-07 00:04 zigizigiefe: to be honest people barely get that there is a pattern made with 1/4+1/6+1/8,whether there's sv change or not
2017-07-07 00:05 zigizigiefe: but it's really impossible to represent here
2017-07-07 00:05 zigizigiefe: so you followed right way here
Congratz btw <3
-Valony-
this is a mistake, i didnt know we couldn't delete post :cry:

Surono

-Valony- wrote:

this is a mistake, i didnt know we couldn't delete post :cry:

yes, like this post by me.
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