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Supreme Daydream - Amazing Happy Man!!!!!

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Topic Starter
MoeAsuka
This beatmap was submitted using in-game submission on 2017年6月30日 at 2:04:14

Artist: Supreme Daydream
Title: Amazing Happy Man!!!!!
Tags: 諏訪ななか 高林大旗 suwananaka
BPM: 174
Filesize: 4918kb
Play Time: 02:14
Difficulties Available:
  1. Easy (1.41 stars, 137 notes)
  2. Hard (3.71 stars, 407 notes)
  3. Insane (4.5 stars, 515 notes)
  4. Normal (1.92 stars, 195 notes)
  5. Otter (5.14 stars, 547 notes)
Download: Supreme Daydream - Amazing Happy Man!!!!!
Information: Scores/Beatmap Listing
---------------
#8
suwawa daisuki!
在dalao们看来可能这就是张量产图,不过这就是我半年来的心血了
Shishou
hi from my mod q

[otter]
00:03:580 (2) - make this slider a circles? would be better if clickable. Then remove this 00:04:097 (4) - and make this circle a slider 00:03:925 (3) - .then put a note here 00:04:270 (4) - to emphasize this 00:04:442 (1) -


00:05:994 (1) - distance this from the previous note
00:06:856 (4) - fix the shape of this slider it's weird
00:07:201 (1) - make this a 1/1 slider ? you used a 1/1 slider here 00:09:959 (5) -
00:32:890 (4) - so far from the previous note move it to the right
00:34:959 (1) - make this a curved slider just like the previous notes
00:39:097 (1) - move it a little to the right
01:09:442 (1) - too near from the previous note
01:13:408 (5) - rotate it by 180 degrees then use ds? ?
01:14:959 (1,2,3,4,1) - your distance spacing is changing . the distance here suddenly go far then the distance here 01:16:166 (1) - suddenly gets near
01:55:477 (4,1) - fix overlap
02:11:339 (2) - make this a 1 circle instead?
02:12:114 - note here?
02:12:459 - same here^
that's all good luck
Topic Starter
MoeAsuka

Shishou wrote:

hi from my mod q

[otter]
00:03:580 (2) - make this slider a circles? would be better if clickable. Then remove this 00:04:097 (4) - and make this circle a slider 00:03:925 (3) - .then put a note here 00:04:270 (4) - to emphasize this 00:04:442 (1) - maked a series of fix to emphasize 00:04:270 (4) -


00:05:994 (1) - distance this from the previous note fixed
00:06:856 (4) - fix the shape of this slider it's weird fixed
00:07:201 (1) - make this a 1/1 slider ? you used a 1/1 slider here 00:09:959 (5) - fixed
00:32:890 (4) - so far from the previous note move it to the right fixed
00:34:959 (1) - make this a curved slider just like the previous notes fixed
00:39:097 (1) - move it a little to the right fixed
01:09:442 (1) - too near from the previous note fixed
01:13:408 (5) - rotate it by 180 degrees then use ds? ? fixed through (4)
01:14:959 (1,2,3,4,1) - your distance spacing is changing . the distance here suddenly go far then the distance here 01:16:166 (1) - suddenly gets near fixed
01:55:477 (4,1) - fix overlap blanketed
02:11:339 (2) - make this a 1 circle instead? no,the music need
02:12:114 - note here?
02:12:459 - same here^
that's all good luck
thank you for you nm!help me fixed lots of bugs
timemon
Hello, from your M4M queue.

[Overall]
No 192 kbps audio file? The audio quality could be improved if you could find one.
The preview timing feels a bit weird because the vocal was in the middle of something you should move it to here 00:49:787 -
I'm not sure if im taking crazy pills, my ears are acting weird or im deaf but I think the offset is slightly early. However don't take my words for it cuz I'm no timing expert. You should ask others to check. (though, 480 offset seems good but im not too sure myself)

[Otter]
00:13:408 (7) - Why is this not like 00:07:890 (3) - and 00:10:649 (3) -
00:57:028 (1) - No blanket?
01:05:477 (2) - the blanket is slightly off I think x:131 y: 225 is pretty good
01:06:683 (9) - I think you forgot NC here
01:08:235 (2) - x:215 y:190 for this blanket seems good
01:10:477 (5) - overlap I think you should make it like this to make it look cool http://i.imgur.com/bmWGDWJ.png
01:36:597 - could add a triplet here

[Insane]
00:07:201 (1) - Just pointing out that this slider shape can decieve inexperienced players and make them release early. Otter is clearer to read.
00:14:270 (1,2) - could move this one a bit to be between the previous combo's 4,5 http://i.imgur.com/gbqLry3.png
00:14:959 (5,6) - move it away a bit. Well you don't have to but it makes it look cleaner
01:19:959 (6,7) - triplet
02:02:545 (3) - stack under the sliderend?
02:12:804 - could add a triplet here it's Insane afterall.

[Hard]
I think this difficulty needs more triplets on the first half. Just make it occasional enough from time to time so the players won't be bored with 1/2 rhythms all the way.

00:07:890 (5) - This one should have bigger spacing and make it a slider to emphasize the draggy sound
00:10:649 (6) - more spacing
00:38:235 (7) - change this to a circle then add a triplet http://i.imgur.com/9FJqasN.png
00:44:442 (6) - inconsistent spacing
00:47:373 (1,2,3,4,5,6,7) - too many 1/2 sliders in a row 00:48:666 - could add a triplet here
01:58:063 (1,2,3,4,5,6) - that's quite hard to read for a hard difficulty

good luck!
Topic Starter
MoeAsuka

timemon wrote:

Hello, from your M4M queue.

[Overall]
No 192 kbps audio file? The audio quality could be improved if you could find one.
The preview timing feels a bit weird because the vocal was in the middle of something you should move it to here 00:49:787 -
I'm not sure if im taking crazy pills, my ears are acting weird or im deaf but I think the offset is slightly early. However don't take my words for it cuz I'm no timing expert. You should ask others to check. (though, 480 offset seems good but im not too sure myself)
The song is really rare so I can't find a better mp3.The timing is by software,I trust it.
[Otter]
00:13:408 (7) - Why is this not like 00:07:890 (3) - and 00:10:649 (3) - fixed
00:57:028 (1) - No blanket?fixed
01:05:477 (2) - the blanket is slightly off I think x:131 y: 225 is pretty good fixed
01:06:683 (9) - I think you forgot NC here fixed
01:08:235 (2) - x:215 y:190 for this blanket seems good fixed
01:10:477 (5) - overlap I think you should make it like this to make it look cool http://i.imgur.com/bmWGDWJ.png fixed
01:36:597 - could add a triplet here Not necessary.The main sound is more important here.

[Insane]
00:07:201 (1) - Just pointing out that this slider shape can decieve inexperienced players and make them release early. Otter is clearer to read.
00:14:270 (1,2) - could move this one a bit to be between the previous combo's 4,5 http://i.imgur.com/gbqLry3.png fixed
00:14:959 (5,6) - move it away a bit. Well you don't have to but it makes it look cleaner fixed
01:19:959 (6,7) - triplet fixed
02:02:545 (3) - stack under the sliderend? fixed
02:12:804 - could add a triplet here it's Insane afterall. keep temporarily

[Hard]
I think this difficulty needs more triplets on the first half. Just make it occasional enough from time to time so the players won't be bored with 1/2 rhythms all the way. 174bpm triplets maybe a little hard and I need to control the stars.

00:07:890 (5) - This one should have bigger spacing and make it a slider to emphasize the draggy sound fixed
00:10:649 (6) - more spacing fixed
00:38:235 (7) - change this to a circle then add a triplet http://i.imgur.com/9FJqasN.png follow the vocal here and I don't want to add triplets now
00:44:442 (6) - inconsistent spacing I tried to fixed
00:47:373 (1,2,3,4,5,6,7) - too many 1/2 sliders in a row 00:48:666 - could add a triplet here The same to follow the big sound of vocal
01:58:063 (1,2,3,4,5,6) - that's quite hard to read for a hard difficulty because I want to make it hard lol

good luck!
Thank you!
play rainworld
m4m

otters are cool

~ 00:01:166 (3) - copy and paste on 00:00:477 (1)? don't like how sharp 00:00:477 (1) looks
~ 00:03:235 (1) - copy and paste on 00:03:235 (1)? don't use a ton of variants of the same slider in a section. they kinda overwhelm the eyes
~ 00:05:304 (5) - move to x:72 y:145 to pretty up this triplet
~ 00:05:563 (7) - ^ with x:218 y:52
~ 00:15:304 (7) - maybe move to x:110 y:117 to make them parallel?
~ 00:16:339 (4,5,6) - this part is in 1/3, not 1/4. use 1/3 sliders instead? I think it will be fine to have 00:16:683 (7,8,9) in 1/4 because it would be very weird to go from 1/3 to 1/4 without being on the start of a quarter note
~ 00:21:511 (3) - copy and paste on 00:21:856 (4)? won't cover every one of them
~ 00:44:097 (6) - move to x:291 y:266 to perfect the triangle of 00:43:408 (2,3,6)
~ 00:49:959 (5) - move to x:360 y:302 for nazi blanket fix
~ 01:14:959 (1) - I think you should have this at x:131 y:316 because it looks weird being spaced differently from the stream
~ 02:00:304 (4) - move to x:343 y:237 for nazi blanket fix
~ 02:05:821 (1) - think having this slider be like this would look better
code for the slider
38,167,125821,6,0,B|99:168|99:168|141:221|141:221|211:219,1,170,2|2,0:0|0:0,0:0:0:0:

looks very nice, gl with your map
Topic Starter
MoeAsuka

SnivehNDraegonz wrote:

m4m

otters are cool

~ 00:01:166 (3) - copy and paste on 00:00:477 (1)? don't like how sharp 00:00:477 (1) looks fixed
~ 00:03:235 (1) - copy and paste on 00:03:235 (1)? don't use a ton of variants of the same slider in a section. they kinda overwhelm the eyes fixed
~ 00:05:304 (5) - move to x:72 y:145 to pretty up this triplet
~ 00:05:563 (7) - ^ with x:218 y:52 both fixed
~ 00:15:304 (7) - maybe move to x:110 y:117 to make them parallel? move to overlap but not parallel
~ 00:16:339 (4,5,6) - this part is in 1/3, not 1/4. use 1/3 sliders instead? I think it will be fine to have 00:16:683 (7,8,9) in 1/4 because it would be very weird to go from 1/3 to 1/4 without being on the start of a quarter note I clearly heard it's 1/4
~ 00:21:511 (3) - copy and paste on 00:21:856 (4)? won't cover every one of them fixed
~ 00:44:097 (6) - move to x:291 y:266 to perfect the triangle of 00:43:408 (2,3,6) fixed
~ 00:49:959 (5) - move to x:360 y:302 for nazi blanket fix fixed
~ 01:14:959 (1) - I think you should have this at x:131 y:316 because it looks weird being spaced differently from the stream I don't think so,it looks normal
~ 02:00:304 (4) - move to x:343 y:237 for nazi blanket fix fixed
~ 02:05:821 (1) - think having this slider be like this would look better The code is same as mine?
code for the slider
38,167,125821,6,0,B|99:168|99:168|141:221|141:221|211:219,1,170,2|2,0:0|0:0,0:0:0:0:

looks very nice, gl with your map
Thank you!
Sinon Asada
from M4M
呀2kd位没了,为什么要答辩

Easy
00:34:959 (2,2) - 我感觉这两个滑条尾都放到白线上好一点,特别是后面那个,你跟人声的话白线上那个音漏掉感觉很别扭......
00:44:442 (1,2) - 滑条头放到长白线上吧,在弱音上面起滑条感觉不好
00:59:270 (2) - 建议延长到下一根白线,现在这个滑条尾上也没有人声吧
01:10:304 (2),01:57:201 (2) - - ^


Normal
00:50:821 (2,3) - ctrl+g 似乎更合曲
01:05:821 (5) - 延长到白线吧
02:10:132 (1,2,3,4) - 像这种地方我会摆一个向上扬的flow就是你说不好看的那个,因为曲子有这种感觉

Hard
00:27:028 (6,7,8) - 感觉不好看......好挤啊
00:43:925 (3,4,5,6) - 不做四方吗
00:56:683 (6,1) - 距离可以拉大一点强调1
02:00:304 (4,1) - 这个空拍有点突兀

Insane
00:52:028 (3) - 这个滑条向上滑应该比较好,音乐是向上走的
01:10:994 (1,2,3,4,5,6,7) - 不是很明白这里为什么这么摆...有什么想法吗?
01:19:959 (6,7,8) - 6是不是摆错了....
01:49:959 (4) - 和前面一样,也是向上好一点吧
02:11:166 (1,2) - 这个感觉放到屏幕上面去好一点,和前面的形成三角

Otter
这难度名是水獭吧?我原来只知道諏訪彩花外号是水獭原来这个suwa酱也有这个外号吗......
我怀疑这个难度名会出一些问题,主要这梗和歌似乎没啥关系...

01:49:959 (3) - 我认为ctrl+g会好一点,前面跳那么厉害有了个强音反而间距变小了
01:56:339 (1) - ^
01:32:545 (6,7,8,9,1,2,3,4,5,6) - 我是觉得这个变距连打意义不太大的,音乐变化没那么明显吧

就这么多吧,加油~
Topic Starter
MoeAsuka

Sinon Asada wrote:

from M4M
呀2kd位没了,为什么要答辩

Easy
00:34:959 (2,2) - 我感觉这两个滑条尾都放到白线上好一点,特别是后面那个,你跟人声的话白线上那个音漏掉感觉很别扭......
00:44:442 (1,2) - 滑条头放到长白线上吧,在弱音上面起滑条感觉不好
00:59:270 (2) - 建议延长到下一根白线,现在这个滑条尾上也没有人声吧
01:10:304 (2),01:57:201 (2) - - ^前两个改了,后面的我再考虑考虑,总觉得音乐就是这样的


Normal
00:50:821 (2,3) - ctrl+g 似乎更合曲 改了
01:05:821 (5) - 延长到白线吧 改了
02:10:132 (1,2,3,4) - 像这种地方我会摆一个向上扬的flow就是你说不好看的那个,因为曲子有这种感觉 nm而已我就保留多边形吧

Hard
00:27:028 (6,7,8) - 感觉不好看......好挤啊 我也就得美观不是很好可是打起来感觉很爽
00:43:925 (3,4,5,6) - 不做四方吗 大概是改了
00:56:683 (6,1) - 距离可以拉大一点强调1 改了
02:00:304 (4,1) - 这个空拍有点突兀 改了

Insane
00:52:028 (3) - 这个滑条向上滑应该比较好,音乐是向上走的 所以说我觉得音调和走向并没有什么联系
01:10:994 (1,2,3,4,5,6,7) - 不是很明白这里为什么这么摆...有什么想法吗?两组三角形而已,7是和后面的一起跟人声的
01:19:959 (6,7,8) - 6是不是摆错了....
01:49:959 (4) - 和前面一样,也是向上好一点吧
02:11:166 (1,2) - 这个感觉放到屏幕上面去好一点,和前面的形成三角这个怎么看都有三角啊,而且音乐其实是4个一组的相似比较好

Otter
这难度名是水獭吧?我原来只知道諏訪彩花外号是水獭原来这个suwa酱也有这个外号吗......
我怀疑这个难度名会出一些问题,主要这梗和歌似乎没啥关系...
你可能搞错了,水獭一直是国内水水人用来描述諏訪ななか的。主难度的命名是自由的麻婆想怎么样就怎么样
01:49:959 (3) - 我认为ctrl+g会好一点,前面跳那么厉害有了个强音反而间距变小了改了
01:56:339 (1) - ^
01:32:545 (6,7,8,9,1,2,3,4,5,6) - 我是觉得这个变距连打意义不太大的,音乐变化没那么明显吧 所以其实变化也不是很大

就这么多吧,加油~
谢谢!!!改了很多错误
Vanillas
M4M
mod
后边怎么空了10多秒。
Easy
  1. 00:07:201 (2,1) - overlap不太好看。
  2. 00:23:925 (2,3) - blanket.
  3. 00:23:925 (3,4) - 感觉不好看。
  4. 00:31:856 (2,3) - 不太明白折返,重音的白线全在折返点了感觉打击感没了。
  5. 00:32:890 (3,1) - 00:36:339 (1,2) - blanket
  6. 00:37:718 (2) - 这个滑条结束位置正好落在了3个鼓点中最轻的那个,如果表示一下就是↓↑↓落在了向上的感觉
  7. 00:41:856这一段跟的是鼓点的话这个位置漏掉了啊。
  8. 00:59:270 (2) - 这个滑条起点也是这附近声音最轻的
  9. 整个Kiai段全都是滑条+单点+滑条+单点的节奏啊,稍微变一下,感觉既没跟节奏也没跟vocal像是糊过去的
  10. 01:23:925 (2,3) - 这两个换成和01:23:235 (1) - 一样的,吉他那个音。
  11. 这EASY的排列真是伤啊

Normal

  1. 00:20:821 (3) - 这个滑条有点不明白,如果跟的vocal的话应该在下一个红线起
  2. 00:22:545 (1,2) - blanket
  3. 00:46:683 (4,2) - overlap
  4. 01:18:925 (3) - 折返没明白,感觉在下一个白线为折返点比较好。
  5. 01:35:304 missing note.
  6. 这Normal的节奏我喜欢
Hard
  1. 00:02:028 (4,7) - stack
  2. 00:07:201 (3,4) - 中间没音啊,可以合成一个滑条
  3. 00:11:511 (1) - 可以跳一下
  4. 00:27:028 (6,7,8) - 这一坨摆开点或者stack,个人感觉00:27:201 (7,8) - 可以换成3个单点
  5. 00:30:821 (1,2) - 这个间距虽然保持相同不过这种排列不太好看
  6. 01:35:477 (1,2,3,4,5) - 这4个滑条可以用绿线调高SV更符合电吉他那几个音
  7. 02:05:821 (5,6) - 弄成一个滑条吧,中间没音
  8. 整个hard难度用了大量的1/2滑条感觉没有什么起伏和强调,而且间距和SV没什么变化感觉区分度不够,Hard难度可以做开点,现在看起来有点像密集一点的Normal。
INSANE和EX不会摸。。。半年不上了都不会打了。。。

GL~
Topic Starter
MoeAsuka

Vanillas wrote:

M4M
mod
后边怎么空了10多秒。不管了10s问题不大aimod也不报
Easy
  1. 00:07:201 (2,1) - overlap不太好看。
  2. 00:23:925 (2,3) - blanket.
  3. 00:23:925 (3,4) - 感觉不好看。
  4. 00:31:856 (2,3) - 不太明白折返,重音的白线全在折返点了感觉打击感没了。
  5. 00:32:890 (3,1) - 00:36:339 (1,2) - blanket
  6. 00:37:718 (2) - 这个滑条结束位置正好落在了3个鼓点中最轻的那个,如果表示一下就是↓↑↓落在了向上的感觉我觉得问题不大
  7. 00:41:856这一段跟的是鼓点的话这个位置漏掉了啊。低难度全跟的vocal
  8. 00:59:270 (2) - 这个滑条起点也是这附近声音最轻的
  9. 整个Kiai段全都是滑条+单点+滑条+单点的节奏啊,稍微变一下,感觉既没跟节奏也没跟vocal像是糊过去的实在是不会改了,先这样了
  10. 01:23:925 (2,3) - 这两个换成和01:23:235 (1) - 一样的,吉他那个音。
  11. 这EASY的排列真是伤啊做的时候特别水。。根据你说的re了一部分

Normal

  1. 00:20:821 (3) - 这个滑条有点不明白,如果跟的vocal的话应该在下一个红线起み的音是在这里起的
  2. 00:22:545 (1,2) - blanket
  3. 00:46:683 (4,2) - overlap
  4. 01:18:925 (3) - 折返没明白,感觉在下一个白线为折返点比较好。
  5. 01:35:304 missing note.没法塞了
  6. 这Normal的节奏我喜欢
Hard
  1. 00:02:028 (4,7) - stack
  2. 00:07:201 (3,4) - 中间没音啊,可以合成一个滑条我听到是两个重复的音啊
  3. 00:11:511 (1) - 可以跳一下感觉怪怪的
  4. 00:27:028 (6,7,8) - 这一坨摆开点或者stack,个人感觉00:27:201 (7,8) - 可以换成3个单点
  5. 00:30:821 (1,2) - 这个间距虽然保持相同不过这种排列不太好看
  6. 01:35:477 (1,2,3,4,5) - 这4个滑条可以用绿线调高SV更符合电吉他那几个音选择了稍微拉大间距
  7. 02:05:821 (5,6) - 弄成一个滑条吧,中间没音
  8. 整个hard难度用了大量的1/2滑条感觉没有什么起伏和强调,而且间距和SV没什么变化感觉区分度不够,Hard难度可以做开点,现在看起来有点像密集一点的Normal。很无奈,压难度的要求做不上去了,不过毕竟只是一个hard不需要这么难
INSANE和EX不会摸。。。半年不上了都不会打了。。。

GL~
no reply=fixed
谢谢!
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