NM from my q
this gonna be short, i hope...
00:03:463 (1,2) - up tilll now all sliders were linear since you change the velocity here and its not imidiately apparent that the change happens before the slider is clicked you could indicate it by having more interesting slider shapes like 00:05:218 (2,3) - .
00:04:899 (6,1) - should eb more stresssed/spaced than 00:04:739 (5,6) - . The rektangular flow isnt really helping either since its commonly unnatural to play
00:05:457 - mute the slider-ends
00:05:218 (2,3) - you could move them closer together and/or 00:03:463 (1,2) - to indicate the extended slider (00:05:218 (2) - ) a bit better.
00:06:973 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - slowly increasing the distance of each object in the stream would emphasise the slow build-up of the drums in the music pretty well. Try it!
00:08:888 (1) - would put a single note instead as a break to the deathstream but also to highlight the melody a bit
00:09:367 (6) - bad choise imo. 00:09:526 - 00:09:606 - are 1/4 notes you would want to be atleast emphasised. Make the slider 1/2 beats long and start the stream at 00:09:606 - by putting a circle off-stacked on 00:09:686 - or something
00:10:005 - putting a long 1/2 or 1/1 slider would emphasise the guitar/melody since it's pushed to the foreground even though you have drums kicking 1/4 rythms (see 00:10:484 (5,6,7) - )
00:13:994 (1) - ctrl+j for better flow
The jumps are very cheap in general. Feels like a jump training map, not really following/representing the music with its intensity so i m just gonna leave them unremarked
00:23:888 (11,3) - usually grouping objects with even simple technics liek overlapping can improve the visual component of your map drasticly!
00:39:526 (1,2,3,4) - gud idea but you should try to line the heads/tails of the sliders or stack them or something, again grouping!
00:40:484 - its a bad idea to boost slider velo with arbitrary BPM inreases. x2 or x2.5 would be enough!
00:53:568 (1) - ctrl+g this and then adjust 00:53:888 (2) - . You should try to get the start of the chorus to feel appropriately rewarding to hit. Atm its just a low spaced slider transition : (
didnt proofread.. sorry in advance
mapping huge jumps on everythign is cheap and you dont learn much doing it when you start out.
Try looking at other ranked maps to get an idea of how to structure desnsity and difficulty of your maps.
have fun mapping!!!
cheers
this gonna be short, i hope...
00:03:463 (1,2) - up tilll now all sliders were linear since you change the velocity here and its not imidiately apparent that the change happens before the slider is clicked you could indicate it by having more interesting slider shapes like 00:05:218 (2,3) - .
00:04:899 (6,1) - should eb more stresssed/spaced than 00:04:739 (5,6) - . The rektangular flow isnt really helping either since its commonly unnatural to play
00:05:457 - mute the slider-ends
00:05:218 (2,3) - you could move them closer together and/or 00:03:463 (1,2) - to indicate the extended slider (00:05:218 (2) - ) a bit better.
00:06:973 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - slowly increasing the distance of each object in the stream would emphasise the slow build-up of the drums in the music pretty well. Try it!
00:08:888 (1) - would put a single note instead as a break to the deathstream but also to highlight the melody a bit
00:09:367 (6) - bad choise imo. 00:09:526 - 00:09:606 - are 1/4 notes you would want to be atleast emphasised. Make the slider 1/2 beats long and start the stream at 00:09:606 - by putting a circle off-stacked on 00:09:686 - or something
00:10:005 - putting a long 1/2 or 1/1 slider would emphasise the guitar/melody since it's pushed to the foreground even though you have drums kicking 1/4 rythms (see 00:10:484 (5,6,7) - )
00:13:994 (1) - ctrl+j for better flow
The jumps are very cheap in general. Feels like a jump training map, not really following/representing the music with its intensity so i m just gonna leave them unremarked
00:23:888 (11,3) - usually grouping objects with even simple technics liek overlapping can improve the visual component of your map drasticly!
00:39:526 (1,2,3,4) - gud idea but you should try to line the heads/tails of the sliders or stack them or something, again grouping!
00:40:484 - its a bad idea to boost slider velo with arbitrary BPM inreases. x2 or x2.5 would be enough!
00:53:568 (1) - ctrl+g this and then adjust 00:53:888 (2) - . You should try to get the start of the chorus to feel appropriately rewarding to hit. Atm its just a low spaced slider transition : (
didnt proofread.. sorry in advance
mapping huge jumps on everythign is cheap and you dont learn much doing it when you start out.
Try looking at other ranked maps to get an idea of how to structure desnsity and difficulty of your maps.
have fun mapping!!!
cheers