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ICE - L

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Total Posts
14
Topic Starter
MujouSekai
This beatmap was submitted using in-game submission on July 3, 2017 at 8:10:46 PM

Artist: ICE
Title: L
Source: Cytus
Tags: cytus loom chapter 7 marathon stream lost liberation
BPM: 155
Filesize: 10890kb
Play Time: 07:26
Difficulties Available:
  1. Life (6.49 stars, 2398 notes)
Download: ICE - L
Information: Scores/Beatmap Listing
---------------
for rank(hopefully)
First Part complete.
Second Part complete.
Third Part complete.
Hitsounding...
vrnl
mod

general:

make the preview point somewhere the music is interesting or starting to pick up, like around 04:53:295 - or something, u get what I mean (I hope)

theres no kiai time either, make the kiais the biggest sections of the music

also id made the OD higher, maybe 8.5 8.7 9?? I can already feel the notelocking on this if its a low OD

dif:

00:31:949 (1,2,3,4,1,2,3,4) - is this necessary, feels a little random to me
00:35:820 (1,2,3,4,5,6,7,8) - are these supposed to be a little curved like this? if not then make them straight, otherwise its fine
also 00:36:497 (8,1) - spacing off
00:39:981 - a note could go here, stacked on the head of 00:40:078 (5) - would feel nice
00:41:239 (1,1,1,1) - I wouldn't stack these directly on top of each other. its confusing at a player the first time u play it
01:06:788 (7,8,9,10) - ^^
01:19:175 (5,6,7,8) - ^^
01:36:594 (1) - why nc??
01:52:465 (1,2,3,4,1,2,3,4) - probably just me, but I feel the music doesn't go with this. its not really big or fancy so maybe nerf this a little
01:59:046 (1,1) - this jump is too big, rather keep it and buffer the kickslider a little or move them closer
02:00:594 (1,1) - ^^
02:01:755 (1,1,1) - ^^ especially this one, a sliderbreak is going to happen
03:36:712 (2,1) - ^
03:43:028 (2,1) - ^
03:49:344 (2,1) - ^
not gonna name the rest of those, u get it now

03:54:805 (24,1) - weird spacing/overlap??
04:35:433 (2) - sv feels a little high
04:57:243 (1,2,3,4) - direct stack
05:02:769 (1,2,3,4) - ^^
05:05:532 (1,1) - buffer the kickslider pls
06:05:137 (1,1) - random nc's?
06:20:137 (1,2,3,1,2,3,1,2,3,1,2,3) - that's pretty frickin hard
06:50:137 (1,1,1,1) - snap these
06:54:874 (1,3,1,3) - ^^ (I think u got a green line wrong)
- Pika
To be honest I agree with the person named Cute Boy. Especially some of the streams. IDK if any human can tap with two fingers that fast, unless your talking about mouse users, they might be fine. Separating streams can lead to chokes, so be careful of that.

Everything else is fine. Good Luck! :)

This was suppose to be a mod, but it really doesn't seem like it to me.
Finshie
[General]
you dont need to put cytus at tags since its already the source of the map.

[Life]
00:05:433 (1,1) - remove nc since u didnt even nc at 00:11:820 (2) -
00:15:691 (2) - remove nc. the part is so calm and really less objects so i dont think u need to put that much nc
00:25:755 (1,2,3,4,1,2,3,4) - should be 1/6 not 1/4
00:30:014 (1) - remove nc. its kinda random
00:36:594 (1,2,1) - this doesnt feel like this suits here. if u wanna keep it consider decreasing the sv .same with 00:37:368 (1,1) -
00:38:143 (1,2,3) - 1/6
00:39:110 - 00:39:304 - 1/6
00:39:497 - 00:39:691 - ^
00:39:691 (3,4,1) - so many sounds that you missed here because of this long sliders. i dont know why you decide to put sliders when theres not that much change in music.
00:41:239 (1,1,1,1) - idont think that much nc is necessary. same 00:44:336 (1,1,1) -
03:18:158 - missed a sound here. note+slider would work. same 03:19:606 (1) -
03:49:344 (2) - insta fail. too far, move this closer to the stream. 03:55:661 (1,3) - 04:08:687 (2) - 04:21:715 (1,1) - same
05:05:532 (1,1) - ds
05:43:032 (7,1) - yea. check aimod btw.
06:00:598 (2,4) - could copy paste 06:00:401 (1,3) - and flip horizontaly for better visuals
06:01:782 (3) - both sliderend at head are strong so u might wanna change this to 2 notes
06:23:295 (7) - i feel like sliders like this ruines the song since the song is constant 1/4 and 1/6 nonstop. suggestion https://puu.sh/wcLFO/617bd3d629.png
06:26:453 (4,1,2) - same reason above. happens too at the beginning of the song
06:28:953 (1) - could remove this since this isnt really where 1/6 start and make 06:28:821 (5) - a 1/4 sllider so it doesnt feel awkward playing
06:31:848 (3) - should be at blue tick like 06:30:302 (3) -
06:44:611 (3) - might wanna change this to 3/4 https://puu.sh/wcLW7/7b4d4d1a46.png slider since having pauses here is kinda awkward. same with 06:45:401 (2,2) -
06:45:006 (1,1) - since the map is really high sr , you might also wanna change this to 1/3 streams since this kinda easy and boring to play
06:46:979 (1,1,1,1,2,3,1,2,3) - i think it is reasonable to map this on 1/4 since it has that 1/4 sound but not before 06:46:979 -
07:01:190 (1,2,3,1,2,3,1,2,3) - you missed where the sound actually is . https://osu.ppy.sh/ss/8280743 . this 07:03:558 (1,2,3,1,2,3) - is correct
07:24:874 (1,1,1,1) - would be nice to make sv changes here making it faster and faster.

i like the map after 04:53:295 - but everything before that especially at the beginning feels really weird because of your choices of rhythm. theres 1/4 that should be 1/6 and vise versa. You put some 1/2 and 1/1 sliders at intense part too which kinda kills the momentum though it worked on some part of the song at the end which is nice.
Finshie
,
Finshie
whoops accidently quoted myself
Topic Starter
MujouSekai

cute boy wrote:

mod

general:

make the preview point somewhere the music is interesting or starting to pick up, like around 04:53:295 - or something, u get what I mean (I hope)changed

theres no kiai time either, make the kiais the biggest sections of the musicchanged

also id made the OD higher, maybe 8.5 8.7 9?? I can already feel the notelocking on this if its a low ODchanged

dif:

00:31:949 (1,2,3,4,1,2,3,4) - is this necessary, feels a little random to me changed
00:35:820 (1,2,3,4,5,6,7,8) - are these supposed to be a little curved like this? if not then make them straight, otherwise its fine changed
also 00:36:497 (8,1) - spacing off changed
00:39:981 - a note could go here, stacked on the head of 00:40:078 (5) - would feel nice no, i think it is not necessary
00:41:239 (1,1,1,1) - I wouldn't stack these directly on top of each other. its confusing at a player the first time u play it i think it is fine,
everyone who played this read this fine

01:06:788 (7,8,9,10) - ^^
01:19:175 (5,6,7,8) - ^^
01:36:594 (1) - why nc??idk either xxd, changed
01:52:465 (1,2,3,4,1,2,3,4) - probably just me, but I feel the music doesn't go with this. its not really big or fancy so maybe nerf this a littlewill do if other mention
01:59:046 (1,1) - this jump is too big, rather keep it and buffer the kickslider a little or move them closer its fine i think.
02:00:594 (1,1) - ^^
02:01:755 (1,1,1) - ^^ especially this one, a sliderbreak is going to happen
03:36:712 (2,1) - ^
03:43:028 (2,1) - ^
03:49:344 (2,1) - ^
not gonna name the rest of those, u get it now

03:54:805 (24,1) - weird spacing/overlap??changed
04:35:433 (2) - sv feels a little highchanged
04:57:243 (1,2,3,4) - direct stackis this an issue?
05:02:769 (1,2,3,4) - ^^
05:05:532 (1,1) - buffer the kickslider pls this one i actually think is necessary
06:05:137 (1,1) - random nc's? changed
06:20:137 (1,2,3,1,2,3,1,2,3,1,2,3) - that's pretty frickin hardwill change if other mention
06:50:137 (1,1,1,1) - snap thesechanged
06:54:874 (1,3,1,3) - ^^ (I think u got a green line wrong)changed
thanks for mod
Topic Starter
MujouSekai

Finshie wrote:

[General]
you dont need to put cytus at tags since its already the source of the map.ok dad

[Life]
00:05:433 (1,1) - remove nc since u didnt even nc at 00:11:820 (2) - changed
00:15:691 (2) - remove nc. the part is so calm and really less objects so i dont think u need to put that much nc changed
00:25:755 (1,2,3,4,1,2,3,4) - should be 1/6 not 1/4 changed
00:30:014 (1) - remove nc. its kinda random changed
00:36:594 (1,2,1) - this doesnt feel like this suits here. if u wanna keep it consider decreasing the sv .same with 00:37:368 (1,1) - changed
00:38:143 (1,2,3) - 1/6 I feel like too many 1/6s would be really annoying to play
00:39:110 - 00:39:304 - 1/6
00:39:497 - 00:39:691 - ^
00:39:691 (3,4,1) - so many sounds that you missed here because of this long sliders. i dont know why you decide to put sliders when theres not that much change in music.will change soon
00:41:239 (1,1,1,1) - idont think that much nc is necessary. same 00:44:336 (1,1,1) - changed
03:18:158 - missed a sound here. note+slider would work. same 03:19:606 (1) - want to emphasize the tick tock sounds
03:49:344 (2) - insta fail. too far, move this closer to the stream. 03:55:661 (1,3) - 04:08:687 (2) - 04:21:715 (1,1) - samei think it is manageable, as most players tested could jump fast enough
05:05:532 (1,1) - ds changed
05:43:032 (7,1) - yea. check aimod btw. changed
06:00:598 (2,4) - could copy paste 06:00:401 (1,3) - and flip horizontaly for better visualschanged
06:01:782 (3) - both sliderend at head are strong so u might wanna change this to 2 noteschanging this means
i have to change the pattern before

06:23:295 (7) - i feel like sliders like this ruines the song since the song is constant 1/4 and 1/6 nonstop. suggestion https://puu.sh/wcLFO/617bd3d629.pngwill keep it
06:26:453 (4,1,2) - same reason above. happens too at the beginning of the song
06:28:953 (1) - could remove this since this isnt really where 1/6 start and make 06:28:821 (5) - a 1/4 sllider so it doesnt feel awkward playingwill change if other mention it, i guess it is where the 1/6 starts there
but then it ruins playability

06:31:848 (3) - should be at blue tick like 06:30:302 (3) - changed
06:44:611 (3) - might wanna change this to 3/4 https://puu.sh/wcLW7/7b4d4d1a46.png slider since having pauses here is kinda awkward. same with 06:45:401 (2,2) - ???why
06:45:006 (1,1) - since the map is really high sr , you might also wanna change this to 1/3 streams since this kinda easy and boring to playtransition to the 1/3 jumps
06:46:979 (1,1,1,1,2,3,1,2,3) - i think it is reasonable to map this on 1/4 since it has that 1/4 sound but not before 06:46:979 - but the 1/3s are way more prominent
07:01:190 (1,2,3,1,2,3,1,2,3) - you missed where the sound actually is . https://osu.ppy.sh/ss/8280743 . this 07:03:558 (1,2,3,1,2,3) - is correctoops brb having my ears checked
07:24:874 (1,1,1,1) - would be nice to make sv changes here making it faster and faster.sure

i like the map after 04:53:295 - but everything before that especially at the beginning feels really weird because of your choices of rhythm. theres 1/4 that should be 1/6 and vise versa. You put some 1/2 and 1/1 sliders at intense part too which kinda kills the momentum though it worked on some part of the song at the end which is nice.
thanks for mod
Miutrex
hey
General


Do not forget to add custom colors to circles (black and white maybe?), a map that comes with default colors looks like ordinary mapping
I think you do not know about the blankets, the aesthetics of your map would improve a lot with them, I'll leave you a link about what they are and how to make them t/208596


Specifically


00:14:917 (1,2,3,4,1) - Make blankets between the sliders

00:30:401 (9,10) - Here too

00:30:401 (9,10,1,2) - I think this distance (between 10 - 1) is too high and it´s not necessary, reduced i see it better

00:41:239 (1,2,3,4) - Try this https://osu.ppy.sh/ss/8297625

00:41:820 (4,1) - Again, a jump too large, i don´t see it necessary

00:42:594 (1,2,1,2) - I think you should separate each of those overlapped circles (Mid-screen jumps maybe), at this time, the notes need to be separated to keep a good spacing

00:42:014 (1,1,2,3,4,1,2,1,2,3,4,1,2) - Streams and hitcircles so distanced i see them uncomfortable to play, I think you should reduce their distance

01:02:917 (1,2,3) - Try this https://osu.ppy.sh/ss/8297787

01:06:788 (1,2,3,4) - Try this https://osu.ppy.sh/ss/8297805

01:19:175 (5,6,7,8) - More distance and blanket

01:56:336 (1,1,2,3,4,1,2,1,2,3,4,1,2,3,4,5) - The same problem as 00:42:014 (1,1,2,3,4,1,2,1,2,3,4,1,2) -

02:20:129 (1,2,1) - Blankets between this sliders

02:59:605 (1,2) - Here too ^

03:15:395 (2,3,1,2,2,3,1) - Reduce the sound (to 5%) at the end of each slider and restore it at the beginning of each one, i think it's more professional

03:51:516 (2,1) - It´s very easy to lose the combo here, I think you should reduce the distance between both objects

03:55:398 (3,1) - Again ^

03:59:543 (3,1) - This is the most delicate aspect of the map, the reaction time is too small to go from the triangle stream to the slider, even more if the player intends to do FC, I think you should put a slider below the stream or something to solve it

04:57:243 (1,2,3,4) - Try this https://osu.ppy.sh/ss/8309138

05:02:769 (1,2,3,4) - Try this https://osu.ppy.sh/ss/8309159

06:20:631 (3,1,3,1) - I think this is the only problem i have with the streams of this map, i understand that in this part you want to add difficulty, but that overlapped stream is too hard to read

06:48:558 (1,2,3,1,2,3,1,2,3,1,2,3) - None of the jumps has a flow that makes you follow the next note, The NC every 3 notes breaks even more the flow, which makes it very difficult to read and follow patterns of jumping

07:07:506 (1) - Man, this is a beatiful L slider <3

07:13:822 (1) - Try this https://osu.ppy.sh/ss/8309488


Death Note is good, Death Note is life, Good Luck!
LeQuack
M4M from my Queue

Life
  1. 00:06:401 (1) - I know you're going for symmetry but adding a repeat to this slider fits the music better
  2. 00:48:207 (1,2,3,4,5,6,7,8,1) - Spacing looks too similar to 1/6 streams imo, increase spacing
  3. 00:58:175 (4,1) - and 00:58:562 (4,1) - i feel these should have the point of direction change be on the (1) and not the (4) much like 00:58:949 (4,1) -
  4. 01:02:594 (1) - don't think the NC is necessary
  5. 01:06:207 (1) - Remove NC
  6. 01:12:981 (1,2,3,4,1,2,3,4) - Would space more to not have it be confused with a 1/6 stream
  7. 01:28:465 (1) - End on 01:28:755 - and have the end be closer to the start of 01:28:852 (2) - for a more intuitive rhythm
  8. 01:50:433 (4,1) - I think having these have an overlap is better for play than to have the blanket
  9. 03:26:744 (4,5,6,7,8) - Super hard to read, try moving the (8) up to follow the curve of (6) and (7)
  10. 04:01:780 (4) - Move to the left so that it doesn't overlap the next stream
  11. 04:58:032 (1,2,3,4) - Ugly shape, make more curvey
  12. 05:57:637 (2) - Ctrl-g so movement flows better off of the last slider
  13. 06:16:190 (1,2,3,4,5,6,7,8) - Looks too similar to 1/6

Pretty interesting map, GL :D
Starfy
hello

Mini Mod
有心整stack既stream係的確幾得意
不過美觀方面有少少位就好似做得唔係幾好
例如00:48:981 (1,2,3,4,1,2,3,4) - / 00:49:755 (1,2,3,4,1,2,3,4) -
美觀方面唔夠整齊xd

同埋有少少位個可讀性唔夠高
例如01:12:981 (1,2,3,4,1,2,3,4) -
個spacing好似01:08:530 (2,3,4,5,6,7,8,9,10) - 但係個節奏唔同 (1/4 vs 1/6)
好易令玩家讀錯 (:3/

Good luck with the map!
Nao Tomori
irc
21:14 Naotoshi: what he means by centered 
21:15 Naotoshi: is that all the patterns are really close to the middle
21:15 Naotoshi: so it kinda seems like its just going round and round in the same area
21:15 MujouSekai: is that a huge problem
21:16 Naotoshi: hmm
21:16 Naotoshi: i mean it just means you arent using the full playfield
21:16 Naotoshi: at any given time
21:16 Naotoshi: i guess it isnt really a big issue
21:16 MujouSekai: i think that could be easily fixed though right
21:16 MujouSekai: ill just move some patterns around
21:17 Naotoshi: this song is kinda cancer to map tho
21:17 Naotoshi: cuz its just constant 1/4
21:18 Naotoshi: so differentiating stuff is hard
21:18 MujouSekai: i made it so there is twist every 1/6 change
21:18 MujouSekai: and spacing diff
21:18 Naotoshi: yea, thats fine and all but
21:18 Naotoshi: 01:42:014 -
21:18 Naotoshi: this part is supposed to be quieter than the kiai i guess
21:19 Naotoshi: or rather less intense
21:19 Naotoshi: but you still have very similar rhythms
21:19 Naotoshi: cuz thats what the song is offering
21:19 Naotoshi: so it just feels like the same
21:20 Naotoshi: 04:53:874 - same with this part
21:20 Naotoshi: its just a giant deathstreaam
21:20 Naotoshi: you fllowed the song with kicksliders, which is good
21:20 MujouSekai: i played it its quite fun
21:21 Naotoshi: 06:20:137 (1,2,3,1,2,3,1,2,3,1,2,3) - wtf is this pattern
21:22 MujouSekai: haha
21:22 MujouSekai: it was more spaced before, i already nerfed
21:22 Naotoshi: not the spacing
21:22 Naotoshi: the pattern
21:22 Naotoshi: the song is doing 3 different scales but you split it into 4 parts
21:24 MujouSekai: u mean the red tick in the middle
21:24 Naotoshi: hm
21:24 Naotoshi: eh actually
21:24 Naotoshi: i guess the piano resets on each blue tick
21:25 MujouSekai: oh ur talking about the wtf pattern
21:25 MujouSekai: yea its a triplet pattern
21:27 Naotoshi: theres also like
21:27 Naotoshi: 06:24:479 (1,2,1,2,1,2,3,1,2,3,4,5,6,7,1,2,3,4) -
21:27 Naotoshi: these weird density changes
21:27 Naotoshi: where you follow the main guitar
21:27 Naotoshi: with really calm stuff
21:27 Naotoshi: and then theres a giant 250bpm piano burst a second later
21:29 MujouSekai: oh
21:30 MujouSekai: i actually want to keep it
21:31 Naotoshi: theres also stuff like 00:51:304 (1) -
21:31 Naotoshi: where u put sliders on like
21:31 Naotoshi: some violin notes
21:31 Naotoshi: but not others
21:31 Naotoshi: so it kinda gets drowned out by 1/4 spam
21:35 MujouSekai: uhh i dont quite git
21:35 MujouSekai: get
21:43 Naotoshi: huh
21:43 Naotoshi: like 00:52:852 (1) - why is this a slider
21:44 MujouSekai: i want to bring out the violin
21:45 Naotoshi: 00:58:659 (1,1,1) - but these are all the same violin
21:45 Naotoshi: why not show it the same way
21:45 MujouSekai: i only want to show it on the first beat
21:45 Naotoshi: why o.o
21:46 MujouSekai: to emphasize it lol
21:48 MujouSekai: btw post this irc on forum
21:49 Naotoshi: but why emphasize only the first one
21:49 Naotoshi: like
21:49 Naotoshi: following it one time and never again seems weird
21:50 MujouSekai: 01:28:852 (8) -
21:50 MujouSekai: lol i fucked up
21:50 MujouSekai: wiat
21:50 MujouSekai: wait
21:51 MujouSekai: 01:28:852 (8) -
21:51 MujouSekai: sfdlkfsdkljfdsl
21:51 MujouSekai: 00:51:304 (1,1,1,1) -
21:51 Naotoshi: yea
21:51 Naotoshi: u only do it on downbeats
21:51 Naotoshi: so its like
21:51 Naotoshi: youre emphasizing the violin
21:51 Naotoshi: but only half the time
21:51 Naotoshi: so its weird imo
21:52 MujouSekai: they are usually the strongest, and in comparison the piano is kinda weaker
21:53 Naotoshi: imo just following the melody for the entire thing is better
21:53 Naotoshi: otherwise its like
21:53 Naotoshi: hey he followed it here but then dropped it 2 seconds later, wtf?
21:54 MujouSekai: ok ill think about it
21:54 MujouSekai: 01:16:852 (1,2,3,4,1,2,1,2,3,4) - btw i will change this
21:55 MujouSekai: and bg too xd
21:55 MujouSekai: fuck that
21:59 Naotoshi: the use of jump stream also is kinda random imo
21:59 Naotoshi: like you do them once or twice
21:59 Naotoshi: but not regularly
22:01 MujouSekai: i want to actually get rid of them as well
22:02 MujouSekai: but jump streams are always fun
22:03 Naotoshi: your ncing also needs work lol
22:03 MujouSekai: really? i literally checked one by one last night
22:06 Naotoshi: 00:57:885 (1,2,3,4,1,2,3,4) - for example
22:06 Naotoshi: you're using nc's to show new violin notes
22:06 Naotoshi: and then this one doesn't do that
22:08 Naotoshi: 01:05:917 (3,1,1) - or here, there isnt a big reason to make the 2nd kickslider nc'
22:08 MujouSekai: oh dam i forgot to fix it
22:15 MujouSekai: post the mod on irc, thank you for mod
Nines
since this is marathon song i'll just be totally casual and unorganized with my mod, but still be helpful by pointing out the key things i notice

jk so what i'm gonna do is not mod your map at 1 in the morning and do it at an earlier hour so that it doesn't come out like garbo.

placeholder 4 mod

dw i haven't forgotten
gfsd
00:06:401 (1,2)
rhythm same as 00:04:852 (1,2) and at that part you seem using inappropriate reflex

01:28:465 (1)
slider tail at red tick
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