the point isn't that sp is currently a good way to judge if something deserves to be loved, the point is to give it the purpose of judging if something will be loved. As mentioned a while back, kudosu's don't matter at all once you pass 12 sp, the requirement for getting a map ranked. Beyond that, its used to show support of a mapset, kind of like a favorite, except you have a limited amount to use and it takes some effort to get them to use. Otherwise, a set can earn sp through mods the map receives. Maps such as der wald aren't made to be ranked, and are generally finished, submitted, and left alone to be graveyarded. this means they don't get those mods, nor do they get many people shooting kudosu within the month they are in pending.Mwallx wrote:
No,the current voting system works pretty stable and fine,rushing undiscussed new way to replace it would do no good to our community.I suppose this method should stay at a sub-alternative way to be further tested and researched.
https://osu.ppy.sh/s/406881
This map is just a simple example to show how unimportant SP is.It has only been modded once by the mapper himself before getting loved and has only 1 star,yet it has one of the biggest fav number among all the CTB-only mapsets.Considering the scale,180 favs in CTB basically equals to 3000 favs in STD in popularity.Nobody would like to see maps like this being forgotten in oblivion due to this rash rigid selecting way.Whether a map is being loved should not ever be judged only by a standard number of favs or SPs.
This does present a problem, however; since sp can now be used to get things loved, why aren't maps able to make sp progress towards loved while being in the graveyard?
And another thing; how can we get maps from people who are partially or completely inactive in the game put in loved, since the mapper has to submit it for loved themselves? Why can't the community themselves submit qualified maps for loved, something which not even the previous community voting provided?