the problem is in order to make it hard to abuse the system it also makes it hard to get maps loved as a whole. this stays true to 'loved by the community', but it also becomes exponentially harder to produce something that qualifies, ruining the point of a system made in part to make it easier to get a map recognized with less effort.MrSergio wrote:
make it at least 100 and 100 :vxtrem3x wrote:
100 favs + 50 SP is better (?)
30 fav aren't enough to call it a "community thing" (you can ask some friends if 5 or 10 other people fav'd already and that's it)
only 30 SP as Stefan proposed doesn't look appealing either...
As I see it is: if 100 people like the map so much as to put it among favourites they can as well shot 1 kd each and show their support (this implies that these users are mappers/modders and they have a bit of knowledge about maps, hopefully).
I just believe the current exchange rate is way too lenient and still abusable (as mentioned, you can easily get 30 favs if you really want)
maybe a good idea would be to have more than one way to get a map loved? This new system, although it stays more true to the original intent of the loved section, is completely different from the community voting we used to have.