22:07 Plaudible: uhh so real quick, regarding the title and stuff
22:07 Plaudible: since it's technically a remix of the song
22:07 Plaudible: i think it'd be better to put Nightcore - Take A Hint, then maybe add the other artists to tags
22:07 Plaudible: nightcore probably isn't necessary for tags
Done!22:07 Silomare: Oh, okay
22:08 Plaudible: also dont forget to remove countdown ;v
Done!22:08 *Plaudible is playing [https://osu.ppy.sh/b/1303286 Victoria Justice and Elizabeth Gillies - Take A Hint (Nightcore) [Insane]] +Hidden
22:09 Silomare: Why is the countdown bad?
22:12 Plaudible: just not particularly necessary, nobody uses it in today's maps since it's a bit outdated
22:12 Silomare: hum alright
22:12 Plaudible: alright so theres quite a bit to like here but gonna be up and front, this won't get ranked as it is
22:12 Plaudible: one big concern i had was how you switch between what you're mapping to regularly
22:12 Plaudible: got a bit confusing in gameplay
22:13 Plaudible: take a look at your first kiai for example
22:13 Plaudible: 00:35:733 (1,2,3,4,1,2,3,4,5) -
22:13 Plaudible: here you're clearly mapping to vocals, it fits nicely
22:13 Plaudible: however, go to the last kiai
22:13 Plaudible: suddenly you're mapping to drums instead at 01:41:556 (1,2,3,4) -
22:13 Plaudible: consistency across the map when it comes to choosing what rhythms you emphasize helps make the map more easy to interpret and less confusing to play
22:13 Plaudible: and shows you have control over what you're mapping to
Fixed the entire issue of undermapping/mapping to drums in 2nd part of kiais22:14 Plaudible: --
22:14 Plaudible: ok next
22:14 Silomare: I tried to give the player a small "break" by taking the easier thing to play here
22:14 Silomare: But yeah it's inconsistent, will change it.
22:15 Plaudible: the most important part of mapping
22:15 Plaudible: is that you represent the music in your map
22:15 Plaudible: so
22:15 Plaudible: while you could justify it as a break
22:15 Plaudible: it doesn't really fit the song's intensity yknow
22:15 Silomare: yea that's true
22:15 Plaudible: the chorus is intense and the vocals are really explosive especially in the last one
22:16 Silomare: 01:45:763 (1,2,3,4,5,6,7,8,9,10) - Is this okay? Not the vocals
22:16 Plaudible: going with that though, the breaks you have at 00:48:538 - for example feel a bit out of place, since they still feel like a part of the chorus
22:16 Silomare: I had it differently, but changed it to a stream yesterday
22:16 Plaudible: oh yes it definitely is
22:16 Plaudible: it's in the music
22:16 Silomare: Okay cool
22:16 Plaudible: that's what i was gonna mention earlier actually since you miss some triple rhythms
22:16 Plaudible: that i think you should incorporate in your map
22:17 Plaudible: 00:14:331 -
Kept it like that for now. Might change, not sure yet.22:17 Plaudible: for example, there
22:17 Plaudible: you can hear the strong drums doing 3 1/4 sounds
22:17 Plaudible: and it feels odd to leave it empty
22:17 Silomare: tried to emphasize the two claps after that
22:17 Silomare: both at the same time wont go well
22:18 Plaudible: but on the other hand
22:18 Plaudible: the claps are all equal in volume
22:18 Plaudible: why are some getting mapped and some not? etc.
22:18 Silomare: 00:25:855 - same here. The slider should represent the "spot"-vocal, so no tripples here
Nvm changed it to a triple.22:18 Silomare: hmmm
22:18 Plaudible: by that logic shouldnt 00:17:075 (10) - be a slider too
22:19 Plaudible: and 00:20:002 (7) - too
22:19 Silomare: the word "spot" is getting dragged a bit by the singer, so I took a slider. The "right" is fast and happens in a "moment" so I took a circle for it (I hope you understand)
22:20 Silomare: 00:20:002 - Here you are right, yea. I was trying to map drums here
22:25 Plaudible: in that case, since you are mapping the drums, might as well make 00:20:185 - clickable too
22:26 Plaudible: 00:40:489 (3,3) - i feel these should be sliders, to help represent the held out vocals. building off of this, overall your difficulty feels very "stop and go" ish, and i didn't feel any consistent intensity which made a lot of parts feel underwhelming
22:26 Plaudible: i dont think you should worry about leaving breaks and stuff because it actually feels really undermapped overall and you could definitely make intensity more consistent throughout the strong parts
22:26 Plaudible: uhh 2 more quick things
22:27 Plaudible: 00:13:416 (4,5,6,7,8) - things like this are just as intense as some parts of your chorus, and since they play so similarly there's not much contrast in difficulty. going back to representing the song in your map, you should focus on making the calm parts easier and the harder parts harder to better contrast this in your map
Applied smaller spacing to the calmer parts of the song.22:28 Silomare: smaller spacing? or something else?
22:28 Plaudible: last, aesthetics felt a bit boring - play around with some tools like blankets, parallel visuals, and consistent spacing between objects to make things overall a little more aesthetically pleasing
22:28 Plaudible: yeah, i suggest smaller for the non-kiais
22:28 Plaudible: and bigger for the kiais
22:28 Plaudible: as well as more rhythms in the kiais
22:28 Silomare: are hitsounds fine?
22:29 Plaudible: add hitsounds to other places like 01:15:397 (2,3) - where drums are represented, they should correlate to the song a little more
22:29 Plaudible: but it's good that they're consistent on white ticks