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Victoria Justice and Elizabeth Gillies - Take A Hint (Nightc

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Topic Starter
Silomare
This beatmap was submitted using in-game submission on Montag, 5. August 2019 at 13:18:24

Artist: Victoria Justice and Elizabeth Gillies
Title: Take A Hint (Nightcore Mix)
BPM: 164,08
Filesize: 3805kb
Play Time: 02:04
Difficulties Available:
  1. Silomare's GD Name (5,03 stars, 429 notes)
Download: Victoria Justice and Elizabeth Gillies - Take A Hint (Nightcore Mix)
Information: Scores/Beatmap Listing
---------------
This is going to be a GD hopefully
LimePixel
M4M

[Normal]
Check AiMod, since a few objects aren't snapped correctly. (Ctrl+Shift+A)
I suggest also using Distance snap for Easy and Normal diffs since they're slow and spacing is important.

00:16:343 (7,2) - You want to avoid overlaps in early difficulties. It confuses new players

[Hard]
00:57:868 (1) - Sound starts at 00:58:050 and not where it starts now.

01:44:482 (1,2,3,4,5,6,7) - I feel like these could be replaced with a few sliders for variety

I think you need to focus more on spacing and jumps in this diff.

[Insane]
00:23:660 (1,2,3,4,5,6,7,8,9,10,11,12) - Separate these notes in groups of 3 or 4 because this isn't readable at all. Then you should move those groups in different parts of the playfield so they don't stack on top of each other.

00:57:868 (10) - Same situation with the Hard diff. Sound starts at 00:58:050


Also, the second red timing point is unnecessary. You can delete it since it messes up with the timing of the second half of the map.
Topic Starter
Silomare

LimePixel wrote:

M4M

[Normal]
Check AiMod, since a few objects aren't snapped correctly. (Ctrl+Shift+A)
I suggest also using Distance snap for Easy and Normal diffs since they're slow and spacing is important.

00:16:343 (7,2) - You want to avoid overlaps in early difficulties. It confuses new players

[Hard]
00:57:868 (1) - Sound starts at 00:58:050 and not where it starts now.

01:44:482 (1,2,3,4,5,6,7) - I feel like these could be replaced with a few sliders for variety

I think you need to focus more on spacing and jumps in this diff.

[Insane]
00:23:660 (1,2,3,4,5,6,7,8,9,10,11,12) - Separate these notes in groups of 3 or 4 because this isn't readable at all. Then you should move those groups in different parts of the playfield so they don't stack on top of each other.

00:57:868 (10) - Same situation with the Hard diff. Sound starts at 00:58:050


Also, the second red timing point is unnecessary. You can delete it since it messes up with the timing of the second half of the map.

Thanks a lot! I fixed most of the stuff you said. The second timing point is required, because there's a differend offset in the 2nd part.
booty
Insane

00:35:002 (1,2) - These notes could be better executed with a slider, also fits the previous sliders as those were mapped to lyrics as well.
00:39:758 (7) - This is a personal opinion, however, I feel like a fast/longer slider fits here better as the chorus for "Hey!" sounds upbeat rather than the slow version in your slider. Not needed to change but I feel it would be more consistent with the lyrics.
00:46:709 (1,2,3) - After this triple part I recommend a spinner from 00:47:166 (4) - to 00:48:172 (5) - as well as continuing the patterning to lyrics with a quad square pattern and then a triple with the same spinner afterwards to fill this break. There is a small break after the spinner so that break is still technically there.


01:15:946 (1,2,3) - Same pattern here^
00:54:392 (4,5,6,7,8) - Why not make this a pentagon pattern or star pattern? This pattern here feels awkward as is.
01:04:239 (1,2) - Similar to the first mod, slider here instead. Refer to 1.
01:08:995 (5) - Fast longer slider instead of this. Refer to 2.

Short mod, no M4m. If anything is unclear feel free to IRC me. Only use if you feel its helpful.
Topic Starter
Silomare

booty wrote:

Insane

00:35:002 (1,2) - These notes could be better executed with a slider, also fits the previous sliders as those were mapped to lyrics as well.
00:39:758 (7) - This is a personal opinion, however, I feel like a fast/longer slider fits here better as the chorus for "Hey!" sounds upbeat rather than the slow version in your slider. Not needed to change but I feel it would be more consistent with the lyrics.
00:46:709 (1,2,3) - After this triple part I recommend a spinner from 00:47:166 (4) - to 00:48:172 (5) - as well as continuing the patterning to lyrics with a quad square pattern and then a triple with the same spinner afterwards to fill this break. There is a small break after the spinner so that break is still technically there.


01:15:946 (1,2,3) - Same pattern here^
00:54:392 (4,5,6,7,8) - Why not make this a pentagon pattern or star pattern? This pattern here feels awkward as is.
01:04:239 (1,2) - Similar to the first mod, slider here instead. Refer to 1.
01:08:995 (5) - Fast longer slider instead of this. Refer to 2.

Short mod, no M4m. If anything is unclear feel free to IRC me. Only use if you feel its helpful.
I've applied some of the changes! The one with the "Hey!" was great advice! I will keep the circles before the drop though, I think it fits better here.
Aro
Hey! Ich mach das mal auf Deutsch, weil du deutsch bist und das so einfacher geht. Sorry ^^'
Insane
Genrelle Tipps:
-Probiere mal mehr darauf zu achten, dass du ein unterschiedliches spacing benutzt für kurze und lange zeitabschnitte. So ist es nämlich so, dass man zum Beispiel bei 00:06:648 (2,3) - genau der gleiche abstand gewählt wurde wie bei 00:08:111 (1,2) - aber ein unterschiedliches Zeitfenster zwischen den Objekten auftritt. Das sorgt für reading-Schwierigkeiten und man kann annehmen, dass das Zeitfenster gleich sei. Das tritt bei der Map häufiger auf. (00:13:416 (4,5) - und 00:14:697 (2,3) - ; 01:09:726 (3,4) - und 01:10:275 (5,6) - ;00:25:307 (10,11) - und 00:25:673 (12,13) - (Bei letzerem kann man annehmen, dass es sich um einen blue double handelt); 00:29:880 (4,5) - und 00:30:063 (5,1) - ) Vor allem bei 2 Triples hintereinander welche immer gleich gespaced sind würde man keine random Pausen dazwischen erwarten.
-Du bist sehr auf Vocals fokussiert (nicht nur aber seehr fokussiert), welche natürlich auch sehr dominant in dem Song sind, trotzdem solltest du darauf achten einen gewissen Flow in deine Map zu bekommen indem du hats/snares/drums (auch wenn sie "nur" für sich allein stehen) die Objekte gibts die sie verdient haben. Bei schwachen Sounds kannst du Slider auf ihnen enden lassen, weil du sie trotzdem mit dem ende eines sliders hervorhebst, dass sie existieren, aber nicht durch das klicken extra betonst
-Drück mal strg+a im Editor, dir fälllt sofort auf, dass deine Map sich nur im Zentrum abspielt, das sollte eigentlich nicht der Fall sein, versuche den ganzen Platz im Editor zu nutzen!
-Deine Patterns overlappen sich häufiger (dies muss nicht unbedingt was schlechtes sein) aber es sieht halt bei echt nich so sexy aus im Editor, ausserdem kann es für reading probleme sorgen

Sonst noch viel Erfolg mit deiner Map! Schönen Tag Dir noch!
A1caida
Hello!
M4M <3
General

Reduce the volume of notes to ~ 70%
Insane
00:07:197 (3,4,5) - maybe make triangle?
00:09:026 (2) - put this note under slider
00:09:575 (1) - tooo much reverses(Remove some of them and add notes?)
00:17:441 (1,2,3) - blanket maybe?
00:19:270 (6) - make it more beautiful (blanket)
00:21:099 (2) - lift it up to the previous slider
00:21:465 (3,6) - overlap
00:25:124 (9) - new combo
00:23:660 (1,2,3,4,5,6,7,8,9,10,11,12) - tooo boring
but if you wouldn't remove it fix overlap here 00:24:392 (5,10) -
00:33:721 (5,6,7,8,9,10) - ???????????? pls make 2 triangles(for example)
00:35:733 (1,2) - flow??
the map(not song) is slow. and this slider too fast for this map 00:39:758 (7) -
01:08:995 (5) - ^
01:57:287 (7) - ^
00:41:587 (1,2) - you can make it more beautiful
00:43:416 (1,2,3,4,5) - don't make it please
00:59:848 (4) - make a simple 1/2 slider
01:00:946 (9,1) - overlap?
01:12:287 (4,5,6,7) - overlap with the end of the slider
01:22:165 - note??
01:23:629 - ^
01:25:092 - ^
01:27:653 - ^
01:28:019 - ^
01:28:202 (4) - nc
01:30:946 - note??
01:45:214 (4,5,6) - no plz
Breaks in kiai?? :thinking:
01:55:458 (3,4,5) - i want to kill you
02:02:226 (1,2,3,4,5,6,1,2,3,4) - -_-
Hard
00:17:807 (1,2) - overlap with the end of the slider
00:18:904 (3,4) - blanket maybe?
00:20:733 (3) - tooooooooo much reverses
00:26:221 - note?
00:35:002 (9,2) - overlap?
00:36:831 (3,5) - ^
00:38:660 (1,2,3,4,5,6) - it is not funny anymore
00:53:660 (3,5,6,7) - overlap?
01:08:812 (5,6,1) - it is hard and it is hard to read
01:25:824 (3,4) - make it symmetrical
01:28:568 (2,3,4,5,6) - .
01:34:239 - note?
01:34:604 - ^?
01:34:970 - ^?
01:41:921 (2,4,5,6) - overlap?
01:43:751 (7,1) - ^
01:44:482 (1,3) - don't do it in hard. thx
01:53:629 (3,1) - overlap?
01:56:921 (7,8,9) - ds
breaks in kiai? :thinking:
02:02:226 (1,2,3,4,5,6) - .
02:03:690 (1,2,3,4) - .
I can't mod normals
sorry

Good Luck!
Topic Starter
Silomare

-Alcaida wrote:

Hello!
M4M <3
General

Reduce the volume of notes to ~ 70% done!
Insane
00:07:197 (3,4,5) - maybe make triangle? fixed
00:09:026 (2) - put this note under slider fixed
00:09:575 (1) - tooo much reverses(Remove some of them and add notes?) already did that the first time, I don't want to repeat
00:17:441 (1,2,3) - blanket maybe? fixed
00:19:270 (6) - make it more beautiful (blanket) Doesn't fit well with the spacing needed here
00:21:099 (2) - lift it up to the previous slider fixed
00:21:465 (3,6) - overlap fixed
00:25:124 (9) - new combo fixed
00:23:660 (1,2,3,4,5,6,7,8,9,10,11,12) - tooo boring
but if you wouldn't remove it fix overlap here 00:24:392 (5,10) - changed it to be a bit more readable
00:33:721 (5,6,7,8,9,10) - ???????????? pls make 2 triangles(for example) fixed
00:35:733 (1,2) - flow?? fixed
the map(not song) is slow. and this slider too fast for this map 00:39:758 (7) - The slider is for the "Hey!" right here.
01:08:995 (5) - ^
01:57:287 (7) - ^
00:41:587 (1,2) - you can make it more beautiful fixed
00:43:416 (1,2,3,4,5) - don't make it please fixed
00:59:848 (4) - make a simple 1/2 slider This is representing the singing (3 ends, for 1. "It's", "a" and "bout")
01:00:946 (9,1) - overlap? fixed
01:12:287 (4,5,6,7) - overlap with the end of the slider fixed
01:22:165 - note?? The following part is focussed around the singing, not the music.
01:23:629 - ^
01:25:092 - ^
01:27:653 - ^
01:28:019 - ^
01:28:202 (4) - nc
01:30:946 - note??
01:45:214 (4,5,6) - no plz fixed
Breaks in kiai?? :thinking: fixed
01:55:458 (3,4,5) - i want to kill you fixed
02:02:226 (1,2,3,4,5,6,1,2,3,4) - -_-I will keep this one though. It won't repeat :>
Hard
00:17:807 (1,2) - overlap with the end of the slider I think this is acceptable here, since it's only one note
00:18:904 (3,4) - blanket maybe? Spacing wouldn't fit
00:20:733 (3) - tooooooooo much reverses Why? It fits the singing perfectly imo
00:26:221 - note? Small break for the singing part right here
00:35:002 (9,2) - overlap? fixed
00:36:831 (3,5) - ^ fixed
00:38:660 (1,2,3,4,5,6) - it is not funny anymore fixed
00:53:660 (3,5,6,7) - overlap? fixed
01:08:812 (5,6,1) - it is hard and it is hard to read made it easier to read
01:25:824 (3,4) - make it symmetrical changed it a bit, not like you requested, but better
01:28:568 (2,3,4,5,6) - . fixed
01:34:239 - note? fixed
01:34:604 - ^? fixed
01:34:970 - ^? fixed
01:41:921 (2,4,5,6) - overlap? fixed
01:43:751 (7,1) - ^ fixed
01:44:482 (1,3) - don't do it in hard. thx fixed
01:53:629 (3,1) - overlap? fixed
01:56:921 (7,8,9) - ds fixed
breaks in kiai? :thinking: fixed
02:02:226 (1,2,3,4,5,6) - . fixed
02:03:690 (1,2,3,4) - . fixed
I can't mod normals
sorry

Good Luck!
Thanks for the Mod! That was a lot ._.
Dalgash
Hi M4M,

Normal:

00:20:733 (1,2,1) - Make sure note spacing is consistent here, the rhythm between 00:20:733 (1,2) - cold be confused with the rhythm between 00:20:368 (5,6,1) - as the spacing is similar. Also, reduce the spacing between 00:22:929 (2,1) - as a new player wouldn't be able to snap to the other slider that quickly, like I said keep the spacing the same in lower difficulties
00:30:611 (1,2,3) - Inconsistent spacing here, make sure you fix it
Maybe move 00:44:514 (5) - down slightly so that it overlaps 00:43:050 (3) - to make it look a bit more neat
Try repeating 00:58:751 (1,2) - in place of 01:00:214 (3,4) - as the slider doesn't start on a strong rhythm
01:03:141 (3) - make this slider one tick longer so that it ends on a strong beat

Hard:

00:06:648 (2) - Typically on harder difficulties you don't want to use more than one slider repeat as it can make it hard to read as the map itself is a lot faster paced. Try using the slider on 1 repeat and then a 1/2 slider which moves to the next notes (like this maybe)

Also just as a side note, SPREAD THE NOTES OUT A BIT MORE! :D Players will feel very constricted if you stay too close to the centre, make your map use all the corners too!

00:28:965 (2,3,4,5) - Spacing between 4 and 5 is different than the rest
00:40:124 (1,2,3,1,2,3) - This spacing is a massive increase from what was just played before, and it's very sudden. Consider reducing this or making the spacings before it get bigger so it can be expected.
01:24:360 (5) - change this slider so it doesn't overlap the one before it, it'll make your map flow better, try rotating it
01:29:665 (1) - Add a circle here on top of the slider as there is a vocal line here too
01:44:482 (1,2,3,4,5,6,7) - This looks a bit messy, try using the shape editor to make a nice triangle, then copy and paste it

Insane:

00:07:563 (5,1) - Make the slider start where the circle was, pausing like this feels much better from a players point of view
00:08:111 (1,1) - Try and get rid of the multiple repeats again, makes it play better
00:47:258 (1) - Make the spinner last until 00:48:538
Again spread out the notes more and use the corners ;)
00:39:758 (7) - Ctrl+G this slider, it will floe better
01:08:995 (5) - ^
01:57:287 (7) - Ctrl+> this slider for the same reason
02:02:226 (1,2,3,4,5,6,1,2,3,4) - Spread these notes out, this is an insane difficulty after all! They will have a good understanding of cursor movement and reading ability

That's all I can think of now! Sorry it was a little late 8-)
sleepy kira
Hello there from my M4M queue c:

Sorry für die Verspätung, aber besser spät als nie '^^

[Normal]
Click me!
First of all, I'd suggest a different Combo Colour than Pink. It looks too much like the background and can be confusing.
-
00:20:550 The circle isn't necessary. It is also too hard to hit for someone just starting off.
-
00:22:929 Shorten slider to White tick
-
You made sections like 00:30:611,1,2,3,4,5,6,7,8 with stacks, even though the music isn't that intense. In the refrain, where the song is at its climax, there are only sliders with a low sv. Make the refrain more entertaining so the player knows that this is an important part of the song.
-
00:58:599 The vocal starts here, but the circle is on 00:58:751. Can cause clicking too early.
-
01:03:873 Idk why but I think there is something missing here.
-
01:51:434 The spinner is too short. Low skilled players need to have some time to react to the spinner. In addition to that, there has to be a spinner recovery time which has to be 2 beats if you want your map to get ranked.
-
01:58:749 Check AiMod, object isn't snapped to a beat.
-
02:01:676 ^

[Hard]
Click me!
Same combo colour problem as in Easy.
-
00:22:929 Maybe shorten the slider to the white tick? When releasing the key the "..the" also finshies.
-
00:28:965 Why is there this "stream"? There is no sound in the music?
-
00:30:977 The slider breaks the flow you build up. You COULD change the direction if you want, but you don't have to.
-
Woah. The slider at 00:57:868 is too early, should be on the "stop" and not before it (White tick). Also, the slider may be too short. reduce the sv to x0.50 or x0.75 and extend the slider. I also suggest using a different shape than the usual sliders, so the the player knows that this slider is something completely different.
-
01:29:665 Slider should start here, as the vocal start here.
-
01:32:409 One reverse more would cut the gap between the next circle and would also fit the music.

I kinda like this diff tbh c:

[Insane]
Click me!
Back at it again with the combo colours!
-
00:06:648 One more reverse, delete the first circle of the stack and reposition the stack to fit the later used style of this part of the song.
-
00:22:929 This slider feels odd. Idk why, but it is very unexpected.
-
00:23:660 I just wanted to say that I love that jumping part.
-
00:31:709 The slider ends so early that it is pretty weird.
-
00:39:758 I broke my combo there 2 times because this slider is so awkward. The song screams like something fast, but the sv is so low.
-
00:41:953 This part is definetly undermapped. The part before was nice, now it drops off eventhough the music didn't change.
-
00:44:880 Remove the two circles and give the sliders more reverses.
-
00:57:868 Same problem as before. The slow slider comes too early, and the slow sv feels pretty weird.
-
00:59:848 No need for this buzz slider, it is just unexpected.
-
01:32:709 One more reverse please!
-
01:57:287 The slow slider feels off, idk why. Probably because this "HEY" is loud and the slider is more calm and slow.
-
The rest is fine though.

Nice map, eventhough this mod looks like everything is wrong with the map.
Keep it up, most of the mistakes are easy to fix.

I really like your mapping style. Maybe be we can make a collab (as we basically mapped the same song) and try to push one of our maps to ranked?
Only if you are interested of course. c:

Good luck with the map!

~Kira
Topic Starter
Silomare

SacredSage wrote:

Hi M4M,

Normal:

00:20:733 (1,2,1) - Make sure note spacing is consistent here, the rhythm between 00:20:733 (1,2) - cold be confused with the rhythm between 00:20:368 (5,6,1) - as the spacing is similar. Also, reduce the spacing between 00:22:929 (2,1) - as a new player wouldn't be able to snap to the other slider that quickly, like I said keep the spacing the same in lower difficulties
00:30:611 (1,2,3) - Inconsistent spacing here, make sure you fix it
Maybe move 00:44:514 (5) - down slightly so that it overlaps 00:43:050 (3) - to make it look a bit more neat
Try repeating 00:58:751 (1,2) - in place of 01:00:214 (3,4) - as the slider doesn't start on a strong rhythm
01:03:141 (3) - make this slider one tick longer so that it ends on a strong beat

Hard:

00:06:648 (2) - Typically on harder difficulties you don't want to use more than one slider repeat as it can make it hard to read as the map itself is a lot faster paced. Try using the slider on 1 repeat and then a 1/2 slider which moves to the next notes (like this maybe)

Also just as a side note, SPREAD THE NOTES OUT A BIT MORE! :D Players will feel very constricted if you stay too close to the centre, make your map use all the corners too!

00:28:965 (2,3,4,5) - Spacing between 4 and 5 is different than the rest
00:40:124 (1,2,3,1,2,3) - This spacing is a massive increase from what was just played before, and it's very sudden. Consider reducing this or making the spacings before it get bigger so it can be expected.
01:24:360 (5) - change this slider so it doesn't overlap the one before it, it'll make your map flow better, try rotating it
01:29:665 (1) - Add a circle here on top of the slider as there is a vocal line here too
01:44:482 (1,2,3,4,5,6,7) - This looks a bit messy, try using the shape editor to make a nice triangle, then copy and paste it

Insane:

00:07:563 (5,1) - Make the slider start where the circle was, pausing like this feels much better from a players point of view
00:08:111 (1,1) - Try and get rid of the multiple repeats again, makes it play better
00:47:258 (1) - Make the spinner last until 00:48:538
Again spread out the notes more and use the corners ;)
00:39:758 (7) - Ctrl+G this slider, it will floe better
01:08:995 (5) - ^
01:57:287 (7) - Ctrl+> this slider for the same reason
02:02:226 (1,2,3,4,5,6,1,2,3,4) - Spread these notes out, this is an insane difficulty after all! They will have a good understanding of cursor movement and reading ability

That's all I can think of now! Sorry it was a little late 8-)


xRiiuk wrote:

Hello there from my M4M queue c:

Sorry für die Verspätung, aber besser spät als nie '^^

[Normal]
Click me!
First of all, I'd suggest a different Combo Colour than Pink. It looks too much like the background and can be confusing.
-
00:20:550 The circle isn't necessary. It is also too hard to hit for someone just starting off.
-
00:22:929 Shorten slider to White tick
-
You made sections like 00:30:611,1,2,3,4,5,6,7,8 with stacks, even though the music isn't that intense. In the refrain, where the song is at its climax, there are only sliders with a low sv. Make the refrain more entertaining so the player knows that this is an important part of the song.
-
00:58:599 The vocal starts here, but the circle is on 00:58:751. Can cause clicking too early.
-
01:03:873 Idk why but I think there is something missing here.
-
01:51:434 The spinner is too short. Low skilled players need to have some time to react to the spinner. In addition to that, there has to be a spinner recovery time which has to be 2 beats if you want your map to get ranked.
-
01:58:749 Check AiMod, object isn't snapped to a beat.
-
02:01:676 ^

[Hard]
Click me!
Same combo colour problem as in Easy.
-
00:22:929 Maybe shorten the slider to the white tick? When releasing the key the "..the" also finshies.
-
00:28:965 Why is there this "stream"? There is no sound in the music?
-
00:30:977 The slider breaks the flow you build up. You COULD change the direction if you want, but you don't have to.
-
Woah. The slider at 00:57:868 is too early, should be on the "stop" and not before it (White tick). Also, the slider may be too short. reduce the sv to x0.50 or x0.75 and extend the slider. I also suggest using a different shape than the usual sliders, so the the player knows that this slider is something completely different.
-
01:29:665 Slider should start here, as the vocal start here.
-
01:32:409 One reverse more would cut the gap between the next circle and would also fit the music.

I kinda like this diff tbh c:

[Insane]
Click me!
Back at it again with the combo colours!
-
00:06:648 One more reverse, delete the first circle of the stack and reposition the stack to fit the later used style of this part of the song.
-
00:22:929 This slider feels odd. Idk why, but it is very unexpected.
-
00:23:660 I just wanted to say that I love that jumping part.
-
00:31:709 The slider ends so early that it is pretty weird.
-
00:39:758 I broke my combo there 2 times because this slider is so awkward. The song screams like something fast, but the sv is so low.
-
00:41:953 This part is definetly undermapped. The part before was nice, now it drops off eventhough the music didn't change.
-
00:44:880 Remove the two circles and give the sliders more reverses.
-
00:57:868 Same problem as before. The slow slider comes too early, and the slow sv feels pretty weird.
-
00:59:848 No need for this buzz slider, it is just unexpected.
-
01:32:709 One more reverse please!
-
01:57:287 The slow slider feels off, idk why. Probably because this "HEY" is loud and the slider is more calm and slow.
-
The rest is fine though.

Nice map, eventhough this mod looks like everything is wrong with the map.
Keep it up, most of the mistakes are easy to fix.

I really like your mapping style. Maybe be we can make a collab (as we basically mapped the same song) and try to push one of our maps to ranked?
Only if you are interested of course. c:

Good luck with the map!

~Kira

Thanks for those two Mods! I went through everything you guys said and changed most of the stuff. It should feel better to play now. I didn't apply all changes, since I disagree with some, I don't want to note down what I changed and what I didn't now, that would take too long. Thanks for modding!
Smoothie
Hey there! M4M~

[Insane]
00:06:099 (1) - I highly recommend to turn this note into a 1/1 slider. By doing so u would emphasize the beat more and wouldn't miss out on this beat here 00:06:465
00:07:563 (6) - Same as I mentioned above.
00:09:026 (2) - ^
00:10:489 (2) - ^
00:14:331 - Adding a note here and here 00:14:422 - to create a tripple would be nice considering that u can hear one.
00:17:258 - A note here would be nice.
00:21:099 (2,3,4,5,6) - I'm sure u can make this look a bit nicer~ Just copy paste the first slider and flip it 120°
00:22:929 (7) - NC Because of the SV change
00:28:416 (10) - I'd remove the reverse here and place another 1/2 slider with a reverse there 00:28:782 00:30:063 (5) - I recommend moving this slider to 00:30:246 . After that add a circle here 00:30:063
00:31:709 (6) - I think a 1/1 slider would be better~
00:58:050 (10) - NC because of SV change
01:00:946 (9) - I don't know.. the silence on the slider end is a bit weird
01:07:531 (5) - Turning this note into a 1/2 slider would keep the flow going
01:24:360 (4,5,6) - mmh... maybe something like this instead? 01:59:117 (1) - would be better if the spinner started here imo. 01:58:842 . make sure to extend the spinner to 02:00:214 if you decide to do so.

[Hard]
00:10:489 (3,1) - Spacing is a bit weird.
00:18:538 (2) - Isn't stacked properly :c
00:22:929 (4) - NC Because of SV change
00:33:721 (5) - NC
00:55:489 - a note here would ne nice~
00:58:050 (1) - NC because of SV chance
01:54:909 - Please add a note here. The pause between 01:54:726 (1) - and 01:55:092 (2) - is really weird

[Normal]
00:14:880 (5) - NC
00:22:929 (2) - I would recommend removing the SV change. It can throw new players off. However, if you decide to keep it, add a NC
01:25:458 (4) - NC
01:56:190 (6) - NC

well, thats all
Good luck!
LastingLongbow
Mostly style and flow as my input and only for Normal map. (Already plenty of suggestions for other maps and I'm not good enough at Osu! to give them a fair mod) Only use if you like the changes.

Normal:

Praise:
00:28:965 - Sliders before this point are solid. Perhaps some tweaks here and there for symmetry, but overall a good section. Sliders and circles flow from one to the next very well.
01:28:019 (1) - Starting on the down beat here instead of a half beat later when the vocal starts was a good move for this difficulty.
01:09:361 (1,2) -, 01:40:092 (1,2) - are examples I found of a good use of sliders with opposite starting directions. They feel more natural since they immediately move the cursor toward the next slider and in the direction the next slider will move. (See 00:40:124 (1,2) -, 00:45:977 (1,2) in "suggestions" for context)
01:41:556 (1,2,3,4,5,6,7,8,1,2) - Another solid combo.


Suggestions:
00:29:331 (1,2) - I recommend changing the order here to look like this:
and move 00:30:794 (2) - about two gridlines down.

00:32:258 (1,2,3,4,5,6) - I recommend making the following rhythm changes: (Emphasizing the words "and THAT is WHEN things START-ed GO-ing SOUTH") but I forgot to change (5) in my combo to a new combo. (Same as suggestion for 01:04:604 (5).)
Or you can make that last (suggested) repeat slider half the length, but the same duration, to emphasize every syllable.

00:40:124 (1,2) -, 00:45:977 (1,2) - I suggest choosing right-left-right for all sliders linked so that they flow better into the next hit objects, though this may require you to flip 00:41:587 (1,2,3,4,5,6,1,2) horizontally (CTRL+H) for the best effect.

01:04:604 (5) - New combo here instead of having the slider start a new combo. (Instrumental note instead of vocal note) Also, seeing (2) on the slider instead of (1) is another visual clue that there are stacked notes.

01:10:824 (1,2,3,4,5,6) - Perhaps flip these vertically (CTRL+J) since the cursor is already moving in a downward direction.

01:15:214 (1) - Slider feels awkward. Try reversing the starting direction. The cursor is moving towards the right, so make the slider start its motion in that direction.

01:23:629 (2) - Reverse direction of the slider so that the cursor drops straight down to the next slider instead of backtracking.
01:25:092 (3,4,5,6) - Flip horizontally for better flow.
01:26:556 (6) - shorten by one repeat and add a circle (new combo) in its place to finish the vocal phrase and transition to the next slider.

01:31:129 (4) - Feels awkward, since it starts on a half beat while almost everything else starts on a beat.

01:53:263 (1,2,3) - Try to start the combo closer to the center of the map, since that is where the cursor will be while in the spinner, though there's enough of a break between the spinner and the combo that this may not be necessary.

01:57:653 (1,2) - Move (1) to the right and (2) to the left and flip the second one for better flow.

02:00:580 (1,2) - Same as previous, but also change it up a bit (vertical maybe?)
Topic Starter
Silomare

Smoothie wrote:

Hey there! M4M~

[Insane]
00:06:099 (1) - I highly recommend to turn this note into a 1/1 slider. By doing so u would emphasize the beat more and wouldn't miss out on this beat here 00:06:465 Would not follow the main rhytm that's clearly in focus here
00:07:563 (6) - Same as I mentioned above.
00:09:026 (2) - ^
00:10:489 (2) - ^
00:14:331 - Adding a note here and here 00:14:422 - to create a tripple would be nice considering that u can hear one. Even though you can hear it what stands out here are the two Claps that are following, and I want to keep them. Having this tripple into the 1/2beat claps would feel very weird to play.
00:17:258 - A note here would be nice. No vocal.
00:21:099 (2,3,4,5,6) - I'm sure u can make this look a bit nicer~ Just copy paste the first slider and flip it 120° - Done
00:22:929 (7) - NC Because of the SV change - Done
00:28:416 (10) - I'd remove the reverse here and place another 1/2 slider with a reverse there 00:28:782 No vocals 00:30:063 (5) - I recommend moving this slider to 00:30:246 . After that add a circle here 00:30:063 The slider is for the "Hello". The "Hel-" part is stronger than the "-lo" part, so I used a slidertail to show it. There isn't a vocal on the next halfbeat.
00:31:709 (6) - I think a 1/1 slider would be better~ "Mouth" - this slider.
00:58:050 (10) - NC because of SV change - Done
01:00:946 (9) - I don't know.. the silence on the slider end is a bit weird This slider represents the word "dropped", which is dragged. I put a Soft Hitsound there, because there isn't a clear ending for the word.
01:07:531 (5) - Turning this note into a 1/2 slider would keep the flow going "Lips" - this circle
01:24:360 (4,5,6) - mmh... maybe something like this instead? The Slider is for the "your" which are 2 halfbeats in this part, so I used a slider for it.01:59:117 (1) - would be better if the spinner started here imo. 01:58:842 . make sure to extend the spinner to 02:00:214 if you decide to do so. - Done
Note: I declined a lot of the suggenstions, because your mod was very focussed around the music. My map follows the vocals on most parts though, so I keep it them like that.

[Hard]
00:10:489 (3,1) - Spacing is a bit weird. - Done
00:18:538 (2) - Isn't stacked properly :c - Done
00:22:929 (4) - NC Because of SV change - Done
00:33:721 (5) - NC - Done
00:55:489 - a note here would ne nice~ I tried it, but it feels very off since the map follows the vocals here, and there isn't one.
00:58:050 (1) - NC because of SV chance - Done
01:54:909 - Please add a note here. The pause between 01:54:726 (1) - and 01:55:092 (2) - is really weird I will keep it for now, I tried to emphasize the vocals here, and the "I" wasn't as important as the others. I might change it though, thanks for the suggestion!

[Normal]
00:14:880 (5) - NC - Done
00:22:929 (2) - I would recommend removing the SV change. It can throw new players off. However, if you decide to keep it, add a NC I want this slider a bit slower than the one before. I highered SV, but there's still a small change, should be easier. NC added.
01:25:458 (4) - NC - Done
01:56:190 (6) - NC - Done

well, thats all
Good luck!



LastingLongbow wrote:

Mostly style and flow as my input and only for Normal map. (Already plenty of suggestions for other maps and I'm not good enough at Osu! to give them a fair mod) Only use if you like the changes.

Normal:

Praise:
00:28:965 - Sliders before this point are solid. Perhaps some tweaks here and there for symmetry, but overall a good section. Sliders and circles flow from one to the next very well.
01:28:019 (1) - Starting on the down beat here instead of a half beat later when the vocal starts was a good move for this difficulty.
01:09:361 (1,2) -, 01:40:092 (1,2) - are examples I found of a good use of sliders with opposite starting directions. They feel more natural since they immediately move the cursor toward the next slider and in the direction the next slider will move. (See 00:40:124 (1,2) -, 00:45:977 (1,2) in "suggestions" for context)
01:41:556 (1,2,3,4,5,6,7,8,1,2) - Another solid combo.


Suggestions:
00:29:331 (1,2) - I recommend changing the order here to look like this: Great suggenstion, changed!
and move 00:30:794 (2) - about two gridlines down. Changed positioning of it more to the right, and also a bit down due to the change on the first part here.

00:32:258 (1,2,3,4,5,6) - I recommend making the following rhythm changes: (Emphasizing the words "and THAT is WHEN things START-ed GO-ing SOUTH") but I forgot to change (5) in my combo to a new combo. (Same as suggestion for 01:04:604 (5).)
Or you can make that last (suggested) repeat slider half the length, but the same duration, to emphasize every syllable. I didn't understand what you fully mean but changed some spacing and added the NC

00:40:124 (1,2) -, 00:45:977 (1,2) - I suggest choosing right-left-right for all sliders linked so that they flow better into the next hit objects, though this may require you to flip 00:41:587 (1,2,3,4,5,6,1,2) horizontally (CTRL+H) for the best effect. - Done

01:04:604 (5) - New combo here instead of having the slider start a new combo. (Instrumental note instead of vocal note) Also, seeing (2) on the slider instead of (1) is another visual clue that there are stacked notes. - Done

01:10:824 (1,2,3,4,5,6) - Perhaps flip these vertically (CTRL+J) since the cursor is already moving in a downward direction. - Done

01:15:214 (1) - Slider feels awkward. Try reversing the starting direction. The cursor is moving towards the right, so make the slider start its motion in that direction. - Done

01:23:629 (2) - Reverse direction of the slider so that the cursor drops straight down to the next slider instead of backtracking. - Done
01:25:092 (3,4,5,6) - Flip horizontally for better flow. - Done
01:26:556 (6) - shorten by one repeat and add a circle (new combo) in its place to finish the vocal phrase and transition to the next slider. - Done

01:31:129 (4) - Feels awkward, since it starts on a half beat while almost everything else starts on a beat. This one is for the vocals, they start on a half beat here.

01:53:263 (1,2,3) - Try to start the combo closer to the center of the map, since that is where the cursor will be while in the spinner, though there's enough of a break between the spinner and the combo that this may not be necessary. I really think there is enough time here.

01:57:653 (1,2) - Move (1) to the right and (2) to the left and flip the second one for better flow. - Done

02:00:580 (1,2) - Same as previous, but also change it up a bit (vertical maybe?) - Done

Big Thanks for those two Mods - changes are applied, Map is Updated.
CucumberCuc
Hi

[Normal]
On all map lenght do distance 1,31x (kiai can do more)
00:09:575 (1,2) first slider remove the penultimate square and do this
00:19:270 (4,5) it's far, do are close
00:20:733 (1) it's can changed on good 2 sliders
00:22:929 (2) if you do previous step, here put velocity 0,9x and do 1,31x with previous and next sliders
00:25:672 don't know what you were trying to do here, but it's unnecessary green TP
00:32:258 (1) I think it's not a very good location of the circle on the tick if you listen to the song, I suggest you to put a circle on the white tick
first kiai - like i say above - you can do the same distance on this kiai, but can do slightly far
00:40:124 (1,1) overlap
00:44:880 (6,2) ^
Second kiai, just fix all distance and sliders can do more curve
01:06:799 (4,5,6) overlap
01:08:263 (5,1) ^
01:10:092 (2,2) ^
01:15:946 (2) recommended you move up and right for not overlap and distance
01:47:409 to 01:48:507 - 01:59:117 to 02:00:214 - 02:02:043 to end kiai - i recommended put here spinners
01:50:153 (1) it's far for normal, so move to next white tick and do to 01:52:897

[Hard]
00:07:197 (3,4) - 00:10:124 (2,3) different range
00:12:319 (2,4) try do not overlap
00:19:270 (4,1) ^
00:20:733 (3) like i say in normal diff
00:22:929 (1) ^ and shorten to white tick (Insane diff too)
00:32:258 (1,2,3,4,1,2) it's not do be far
00:35:002 (5,2) - 00:36:831(3,5) like on 00:12:319
00:40:124 (1,2,3) - 00:40:855 (1,2,3) it's not do be so far
00:45:246 (3,4,5) fix
00:45:977 (1,2,3) - 00:46:709 (1,2,3) it's not do be so far
00:54:758 (5,6,7) do are close, it's far
01:01:678 (1,2,3,4,5) it's not do be far
01:08:629 (4,5,6) different range
01:09:360 (1,2,3) - 01:10:092 (1,2,3) it's not do be so far
01:15:214 (1,2,3) - 01:15:946 (1,2,3) ^
01:22:348 (1,2,3) it's far, do are close
01:29:665 (1,2,3,4) do slightly are close
01:34:239 (2,3,4) do far
01:40:092 (1,2,3) - 01:40:824 (1,2,3) it's not do be so far
01:45:946 (1,2,3) - 01:46:678 (1,2,3) ^
01:47:409 to 01:48:507 - 01:59:117 to 02:00:214 - 02:02:043 to end kiai - i recommended put here spinners
01:48:873 (1,2,3) - 01:49:604 (1,2,3) it's not do be so far
01:57:653 (1,2,3) - 01:58:385 (1,2,3) ^
02:00:580 (1,2,3) - 02:01:312 (1,2,3) ^
on all diff check distance(if you use defoult skin - do distance 3 arrow on not kiai zone) and fix

[Insane]
i recommended you check your diff and remap some moments (for example can check map other creators)
Topic Starter
Silomare

CucumberCuc wrote:

Hi

[Normal]
On all map lenght do distance 1,31x (kiai can do more)
00:09:575 (1,2) first slider remove the penultimate square and do this Done!
00:19:270 (4,5) it's far, do are close Done!
00:20:733 (1) it's can changed on good 2 sliders I have no idea what you mean sorry
00:22:929 (2) if you do previous step, here put velocity 0,9x and do 1,31x with previous and next sliders changed SV
00:25:672 don't know what you were trying to do here, but it's unnecessary green TP fixed!
00:32:258 (1) I think it's not a very good location of the circle on the tick if you listen to the song, I suggest you to put a circle on the white tick
first kiai - like i say above - you can do the same distance on this kiai, but can do slightly far Will keep it. The circle is for the "and"-vocal
00:40:124 (1,1) overlap replaced objects in this entire part
00:44:880 (6,2) ^ Done!
Second kiai, just fix all distance and sliders can do more curve
01:06:799 (4,5,6) overlap Done!
01:08:263 (5,1) ^ Done!
01:10:092 (2,2) ^ Done!
01:15:946 (2) recommended you move up and right for not overlap and distance Done!
01:47:409 to 01:48:507 - 01:59:117 to 02:00:214 - 02:02:043 to end kiai - i recommended put here spinners The spinners would be too short for normal diff. I shortened the Kiai Time though.
01:50:153 (1) it's far for normal, so move to next white tick and do to 01:52:897 spinners need 2 beats of recovery time for normal diff

I also removed a lot of green lines from this diff, since they are unnecessary.

[Hard]
00:07:197 (3,4) - 00:10:124 (2,3) different range Done!
00:12:319 (2,4) try do not overlap Done!
00:19:270 (4,1) ^ Done!
00:20:733 (3) like i say in normal diff
00:22:929 (1) ^ and shorten to white tick (Insane diff too) On Hard and Insane I like to keep it that way, the additional half beat is for the "The"-vocal which is still a bit stretched. I will keep it at first, might change later.
00:32:258 (1,2,3,4,1,2) it's not do be far Done!
00:35:002 (5,2) - 00:36:831(3,5) like on 00:12:319
00:40:124 (1,2,3) - 00:40:855 (1,2,3) it's not do be so far
00:45:246 (3,4,5) fix
00:45:977 (1,2,3) - 00:46:709 (1,2,3) it's not do be so far
00:54:758 (5,6,7) do are close, it's far
01:01:678 (1,2,3,4,5) it's not do be far
01:08:629 (4,5,6) different range
01:09:360 (1,2,3) - 01:10:092 (1,2,3) it's not do be so far
01:15:214 (1,2,3) - 01:15:946 (1,2,3) ^
01:22:348 (1,2,3) it's far, do are close
01:29:665 (1,2,3,4) do slightly are close
01:34:239 (2,3,4) do far
01:40:092 (1,2,3) - 01:40:824 (1,2,3) it's not do be so far
01:45:946 (1,2,3) - 01:46:678 (1,2,3) ^
01:47:409 to 01:48:507 - 01:59:117 to 02:00:214 - 02:02:043 to end kiai - i recommended put here spinners
01:48:873 (1,2,3) - 01:49:604 (1,2,3) it's not do be so far
01:57:653 (1,2,3) - 01:58:385 (1,2,3) ^
02:00:580 (1,2,3) - 02:01:312 (1,2,3) ^
on all diff check distance(if you use defoult skin - do distance 3 arrow on not kiai zone) and fix

I applied some of the stuff here, but I had trouble understanding what you are trying to say most of the time. If it#s the distance on the "take a hint" part, I think that spike is justified.

[Insane]
i recommended you check your diff and remap some moments (for example can check map other creators)
Thanks for the Mod!
yShadowXOP_
NM
INSANE


00:25:855 (5) - remove this slider and place a triple here 00:26:038 -
00:28:965 - try to put circles here, because there's sound
00:29:148 - ^
00:30:429 - ^
00:32:075 - ^
00:35:733 - i think this kiai might have a little more notes :/
00:59:848 (4) - no have sound
01:27:470 - circles pls have sound
01:27:653 - ^
01:27:836 - ^
01:28:019 - ^
01:45:763 - from here to here 01:47:043 - is stream

I think the map should have more notes

Good Lucky :D
Topic Starter
Silomare

yShadowXOP_ wrote:

NM
INSANE


00:25:855 (5) - remove this slider and place a triple here 00:26:038 -
00:28:965 - try to put circles here, because there's sound
00:29:148 - ^
00:30:429 - ^
00:32:075 - ^
00:35:733 - i think this kiai might have a little more notes :/
00:59:848 (4) - no have sound
01:27:470 - circles pls have sound
01:27:653 - ^
01:27:836 - ^
01:28:019 - ^
01:45:763 - from here to here 01:47:043 - is stream

I think the map should have more notes

Good Lucky :D
Hey there, your mod is very focussed around the music, while my map is trying to follow the vocals on most parts. I didn't apply most changes because of that, sorry. You made me notice some other mistakes I had, so thanks for pointing them out!
ErunamoJAZZ
I played your maps, and I wanna do some comments, no kudo pls.

Hard: That was the most funny diff in this set. Imo, it was because mapping was more dynamic.
Insane: you made a lot of anti-jumps... usually this is not very funny in play. Other thing is that you were following only the voice... even if there were other more interesting rhythms to follow ^^U.
Normal: Not much to say, just that this felt like an easy :P
ColonelCorndog
M4M post!

Normal
SPOILER
00:20:733 (1) - This slider may be better broken into a few other sliders, I don't really like how many times it bounces personally
00:30:794 (2) - This note feels out of place compared to the rhythm of the section, I think it might be better to delete this note
01:35:336 (1,2,3) - These notes are quite spaced out, and could cause someone to fail from drain if they did bad in the previous section. I might do some sliders instead so that the HP doesn't drain even if the notes are hit (this is a bit unlikely though, so it's your call on that one)

Overall, this diff is very good, not much I can fault on this one
Hard
SPOILER
00:58:050 (1) - This slider really confused me when I was playing. Maybe change it for a circle/two circles instead?
01:35:336 (1,2,3,1) - Same as I mentioned in the mod for Normal
01:56:921 (7,8,9) - These notes are kinda close together, maybe try spacing them like this? http://i.imgur.com/2MCXK4A.jpg
01:28:568 (2,3,4,5,6) - Why not make these circles sliders, similar to the ones at 01:29:848 (2,3,4) ? I think it would look more aesthetically pleasing

Overall, I think this diff is pretty neat too, however, you should take more from the background rhythm instead of just the vocal rhythm for periods such as 1:47:226 to 1:48:690 , 01:50:153 to 01:51:251 and 01:58:934 to 02:00:397 , as a few examples

Hope my mod helps you :)
Topic Starter
Silomare

ColonelCorndog wrote:

M4M post!

Normal
SPOILER
00:20:733 (1) - This slider may be better broken into a few other sliders, I don't really like how many times it bounces personally Done!
00:30:794 (2) - This note feels out of place compared to the rhythm of the section, I think it might be better to delete this note Will keep it to emphasize vocals a bit. I had the buildup on the last slider.
01:35:336 (1,2,3) - These notes are quite spaced out, and could cause someone to fail from drain if they did bad in the previous section. I might do some sliders instead so that the HP doesn't drain even if the notes are hit (this is a bit unlikely though, so it's your call on that one) I just have no idea what else to put here, sliders will be very out of place. I hope the HP drain won't be that high.

Overall, this diff is very good, not much I can fault on this one
Hard
SPOILER
00:58:050 (1) - This slider really confused me when I was playing. Maybe change it for a circle/two circles instead? It's to emphasize the "stop" and the fact that there isn't music in this place. can only go well with a slider.
01:35:336 (1,2,3,1) - Same as I mentioned in the mod for Normal Same
01:56:921 (7,8,9) - These notes are kinda close together, maybe try spacing them like this? http://i.imgur.com/2MCXK4A.jpg Done!
01:28:568 (2,3,4,5,6) - Why not make these circles sliders, similar to the ones at 01:29:848 (2,3,4) ? I think it would look more aesthetically pleasing Hmmm not sure, I want varietion. Those slider 2 times would be strange, dunno.

Overall, I think this diff is pretty neat too, however, you should take more from the background rhythm instead of just the vocal rhythm for periods such as 1:47:226 to 1:48:690 , 01:50:153 to 01:51:251 and 01:58:934 to 02:00:397 , as a few examples Adjusted the Spinner on one part, just no idea about the others. I'm focussing vocals pretty much everywhere.

Hope my mod helps you :)
Thanks a lot!
Aika45
Hi! From my modding queue...

First of all, I would like to suggest you should listen and follow the song's beat as well, not just follow the vocals, following the vocals is advisable in easy and normal but less likely advisable in hard, insane and even upper difficulties... And also have a better curve with the sliders for it not to look odd.

Anyways, here's my mods, I hope it'll help... :) :) :)

Normal
00:18:904 (3,4) - Slightly move these objects to the right for a better alignment
01:10:824 (1) - You can align this circle at the sliderhead of 01:09:361 (1) for a better read of notes
01:25:824 (2) - Align the slidertail to the sliderhead of 01:26:556 (3) to have a better look, just adjust a little
01:32:409 (1) - Weird flow, and somehow undermapped. I strongly suggest you keep the circular flow and split this into 4 sliders. one in here 01:32:409 (1) , here 01:33:141 (2) , here 01:33:873 (3) and here 01:34:604 (4) , the first 3 sliders end with red ticks and the last one slider ends in white tick

Hard
00:13:416 (4) - Move this down a bit or align it properly to 3 and 5, either a circular or a linear flow
00:16:709 (5) - This is a too sudden change to the flow and mostly players might get confused to it, I suggest you flip this horizontally to keep a single change in the flow
00:20:733 (3) - this one is undermapped, you can change it into 8 siders that ends on red ticks or 3 sliders that starts and ends with white ticks.
00:58:050 (1) - this one is a very slow and short slider, I suggest you change the multiplier to 0.5x to make the slider longer...
Topic Starter
Silomare

Aika45 wrote:

Hi! From my modding queue...

First of all, I would like to suggest you should listen and follow the song's beat as well, not just follow the vocals, following the vocals is advisable in easy and normal but less likely advisable in hard, insane and even upper difficulties... And also have a better curve with the sliders for it not to look odd.

Anyways, here's my mods, I hope it'll help... :) :) :)

Normal
00:18:904 (3,4) - Slightly move these objects to the right for a better alignment Done!
01:10:824 (1) - You can align this circle at the sliderhead of 01:09:361 (1) for a better read of notes Done!
01:25:824 (2) - Align the slidertail to the sliderhead of 01:26:556 (3) to have a better look, just adjust a little Done!
01:32:409 (1) - Weird flow, and somehow undermapped. I strongly suggest you keep the circular flow and split this into 4 sliders. one in here 01:32:409 (1) , here 01:33:141 (2) , here 01:33:873 (3) and here 01:34:604 (4) , the first 3 sliders end with red ticks and the last one slider ends in white tick Just added a break instead. It should fit.

Hard
00:13:416 (4) - Move this down a bit or align it properly to 3 and 5, either a circular or a linear flow Done!
00:16:709 (5) - This is a too sudden change to the flow and mostly players might get confused to it, I suggest you flip this horizontally to keep a single change in the flow Done!
00:20:733 (3) - this one is undermapped, you can change it into 8 siders that ends on red ticks or 3 sliders that starts and ends with white ticks. Applied a different change. I like it.
00:58:050 (1) - this one is a very slow and short slider, I suggest you change the multiplier to 0.5x to make the slider longer... Changed to 0.25x

Thanks a ton!
Pok0555
Hey, from my NM q
Normal
00:22:929 (3) - I don't think you should manipulate sv for a single object
01:25:824 (3,4,1) - ^ (1.5x is a bit too much, I suggest changing it to a mot 1.10x)
01:32:409 (1) - ^
try to prioritize strong instrumental beats over vocals in normal here's an example
00:29:331 (1) - Shouldn't it be on 00:29:148 instead? that's a strong beat
00:32:258 (1) - ^ (on 00:32:075)
00:30:611 (1,2,3) - I think stacking this would make it easier
01:01:678 (1,2) - Make these sliders end on the white tick instead?
01:22:165 (1,2) - Make these sliders straight instead, it's easier for new players to follow a simple straight slider, especially if it has multiple reverses
The rest is a copy and pasted version, I believe, so I won't mod them

Hard
This diff is quite undermapped :?
All white and red ticks where beats exist should be filled! Even the smallest beats!
00:14:880 (1) - I recommend you not making a NC here
00:17:807 (1) - ^
00:35:002 (5) - NC here
01:07:897 (1,2,3,4,5,6) - The distances between these and the ones that are similar are quite small, consider making them larger
Hmm. That's all I could do for you
Good luck! ;)
Topic Starter
Silomare

Pok0555 wrote:

Hey, from my NM q
Normal
00:22:929 (3) - I don't think you should manipulate sv for a single object This is true lol. No idea what I was thinking about this in a normal diff.
01:25:824 (3,4,1) - ^ (1.5x is a bit too much, I suggest changing it to a mot 1.10x) 1.30x
01:32:409 (1) - ^ Will keep it here, it fit's since t he words are dragged long.
try to prioritize strong instrumental beats over vocals in normal here's an example
00:29:331 (1) - Shouldn't it be on 00:29:148 instead? that's a strong beat This is a hard thing to manage, I honestly don't know. I want to bring a bit of variety into this diff, and putting the circle 1/2beat earlier would be the same as the past section. No idea, I will keep it like this for now.
00:32:258 (1) - ^ (on 00:32:075)
00:30:611 (1,2,3) - I think stacking this would make it easier Stacks are kinda hard to read for a normal diff imo
01:01:678 (1,2) - Make these sliders end on the white tick instead? I like them as they are right now, they manage to both start and stop on vocal sounds, while dragging the "You" and the "Here".
01:22:165 (1,2) - Make these sliders straight instead, it's easier for new players to follow a simple straight slider, especially if it has multiple reverses Changed it a bit, I don't want complitely straight sliders though.
The rest is a copy and pasted version, I believe, so I won't mod them

Hard
This diff is quite undermapped :?
All white and red ticks where beats exist should be filled! Even the smallest beats! I mean... it's a hard diff :C
00:14:880 (1) - I recommend you not making a NC here Done!
00:17:807 (1) - ^ Done!
00:35:002 (5) - NC here Done!
01:07:897 (1,2,3,4,5,6) - The distances between these and the ones that are similar are quite small, consider making them larger I want to keep it this small,
because there are a lot of objects that are probably hard to follow, if they would have higher spacing.
Hmm. That's all I could do for you
Good luck! ;)
Thanks a ton!
Topic Starter
Silomare
22:07 Plaudible: uhh so real quick, regarding the title and stuff
22:07 Plaudible: since it's technically a remix of the song
22:07 Plaudible: i think it'd be better to put Nightcore - Take A Hint, then maybe add the other artists to tags
22:07 Plaudible: nightcore probably isn't necessary for tags Done!
22:07 Silomare: Oh, okay
22:08 Plaudible: also dont forget to remove countdown ;v Done!
22:08 *Plaudible is playing [https://osu.ppy.sh/b/1303286 Victoria Justice and Elizabeth Gillies - Take A Hint (Nightcore) [Insane]] +Hidden
22:09 Silomare: Why is the countdown bad?
22:12 Plaudible: just not particularly necessary, nobody uses it in today's maps since it's a bit outdated
22:12 Silomare: hum alright
22:12 Plaudible: alright so theres quite a bit to like here but gonna be up and front, this won't get ranked as it is
22:12 Plaudible: one big concern i had was how you switch between what you're mapping to regularly
22:12 Plaudible: got a bit confusing in gameplay
22:13 Plaudible: take a look at your first kiai for example
22:13 Plaudible: 00:35:733 (1,2,3,4,1,2,3,4,5) -
22:13 Plaudible: here you're clearly mapping to vocals, it fits nicely
22:13 Plaudible: however, go to the last kiai
22:13 Plaudible: suddenly you're mapping to drums instead at 01:41:556 (1,2,3,4) -
22:13 Plaudible: consistency across the map when it comes to choosing what rhythms you emphasize helps make the map more easy to interpret and less confusing to play
22:13 Plaudible: and shows you have control over what you're mapping to Fixed the entire issue of undermapping/mapping to drums in 2nd part of kiais
22:14 Plaudible: --
22:14 Plaudible: ok next
22:14 Silomare: I tried to give the player a small "break" by taking the easier thing to play here
22:14 Silomare: But yeah it's inconsistent, will change it.
22:15 Plaudible: the most important part of mapping
22:15 Plaudible: is that you represent the music in your map
22:15 Plaudible: so
22:15 Plaudible: while you could justify it as a break
22:15 Plaudible: it doesn't really fit the song's intensity yknow
22:15 Silomare: yea that's true
22:15 Plaudible: the chorus is intense and the vocals are really explosive especially in the last one
22:16 Silomare: 01:45:763 (1,2,3,4,5,6,7,8,9,10) - Is this okay? Not the vocals
22:16 Plaudible: going with that though, the breaks you have at 00:48:538 - for example feel a bit out of place, since they still feel like a part of the chorus
22:16 Silomare: I had it differently, but changed it to a stream yesterday
22:16 Plaudible: oh yes it definitely is
22:16 Plaudible: it's in the music
22:16 Silomare: Okay cool
22:16 Plaudible: that's what i was gonna mention earlier actually since you miss some triple rhythms
22:16 Plaudible: that i think you should incorporate in your map
22:17 Plaudible: 00:14:331 - Kept it like that for now. Might change, not sure yet.
22:17 Plaudible: for example, there
22:17 Plaudible: you can hear the strong drums doing 3 1/4 sounds
22:17 Plaudible: and it feels odd to leave it empty
22:17 Silomare: tried to emphasize the two claps after that
22:17 Silomare: both at the same time wont go well
22:18 Plaudible: but on the other hand
22:18 Plaudible: the claps are all equal in volume
22:18 Plaudible: why are some getting mapped and some not? etc.
22:18 Silomare: 00:25:855 - same here. The slider should represent the "spot"-vocal, so no tripples here Nvm changed it to a triple.
22:18 Silomare: hmmm
22:18 Plaudible: by that logic shouldnt 00:17:075 (10) - be a slider too
22:19 Plaudible: and 00:20:002 (7) - too
22:19 Silomare: the word "spot" is getting dragged a bit by the singer, so I took a slider. The "right" is fast and happens in a "moment" so I took a circle for it (I hope you understand)
22:20 Silomare: 00:20:002 - Here you are right, yea. I was trying to map drums here
22:25 Plaudible: in that case, since you are mapping the drums, might as well make 00:20:185 - clickable too
22:26 Plaudible: 00:40:489 (3,3) - i feel these should be sliders, to help represent the held out vocals. building off of this, overall your difficulty feels very "stop and go" ish, and i didn't feel any consistent intensity which made a lot of parts feel underwhelming
22:26 Plaudible: i dont think you should worry about leaving breaks and stuff because it actually feels really undermapped overall and you could definitely make intensity more consistent throughout the strong parts
22:26 Plaudible: uhh 2 more quick things
22:27 Plaudible: 00:13:416 (4,5,6,7,8) - things like this are just as intense as some parts of your chorus, and since they play so similarly there's not much contrast in difficulty. going back to representing the song in your map, you should focus on making the calm parts easier and the harder parts harder to better contrast this in your map Applied smaller spacing to the calmer parts of the song.
22:28 Silomare: smaller spacing? or something else?
22:28 Plaudible: last, aesthetics felt a bit boring - play around with some tools like blankets, parallel visuals, and consistent spacing between objects to make things overall a little more aesthetically pleasing :)
22:28 Plaudible: yeah, i suggest smaller for the non-kiais
22:28 Plaudible: and bigger for the kiais
22:28 Plaudible: as well as more rhythms in the kiais
22:28 Silomare: are hitsounds fine?
22:29 Plaudible: add hitsounds to other places like 01:15:397 (2,3) - where drums are represented, they should correlate to the song a little more
22:29 Plaudible: but it's good that they're consistent on white ticks
Cheri
K M4M ~ Small mod

  • General
  1. Insane - OD 7.1 is too low for this difficulty - try somewhere along the lines of 8 at least
  2. Turn off Widescreen support
  3. Some of your combos look unfitting for the background imo
    the blue is cool and the red is sorta fine but the yellow and green both don't match or really look that good with the map
    Instead of a yellow - making a dark (not too dark of course) orange-yellow
    Instead of a green - possible a more blue-ish green
  4. I believe all difficulties should end the same beat so it shoudn't be an exception for normal to end early than all the other difficulties here 02:01:639 - instead of here 02:04:198 -
  5. OD 5.5 is really low for a hard and I would imagine this in more of an advanced difficulty around 2.3 - 2.5* range - having it 6.5 or 7 is better
  6. For more balance CS - Insane is fine - Having Hard be just 3.5 cs and Normal cs 3 (2.8 doesn't really make a difference...)
  7. Suggestion - bring Normal od up to 4 (may only wish to do this if your planning on making an Easy)
  • Insane
  1. 00:19:079 (2) - this would flow a bit better if you move it up to somewhere like X: 42 Y: 169 (also will look better)
  2. 00:26:392 (1,2) - eh it seems kind of weird to have a nc on (1) - I feel it more important to have the nc starting on (2) since it on the the strong point of the vocals (plus it on a downbeat which is more prefer for a nc unless it is a specific reason it not) --> oh course this isn't the only one as I seens other previous before this but I figure it more up to you to go through and fix it if you so choose so to agree with me
  3. 00:37:909 (5) - imo this note should have more emphasis for the vocals (that what I see what your focusing as I see in previous post) - so it be better to have more spacing on this (which will cause you to do some slight rearranging but nothing too major as I see) - also if you do this this applies to other times like this btw
  4. 00:40:103 (1,2,3,4) - this is literally the same as 00:45:953 (1,2,3,4) - but the 2nd time moves more towards the right - copying and paste is fine but at the same it just times where it leave a sorta of laziness (not saying you are at all) when ya can have

    I notice this pattern has been used in the 2nd chorus a couple times and the 3rd chorus the only 1 times only because of the stream here 01:45:734 (1,2,3,4,5,6,7,8,9,10,1) -
    It very obvious and while they are all focusing on the same point of the song - it shouldn't downright be the same pattern 01:09:354 (1,2,3,4) - and atleast have some difference besides a few rotations

    Also I am not bring this pattern up just for that but because of the last 2 notes 00:46:319 (3,4) - (3) where the vocals says "hint" it fades out until (4) and it just feel better if you remove (4) and turn (3) into a 1/2 slider to represent that better than what you have here and the other time you have this pattern
    If you go with what I suggest - it may give you ideas of how to give some form of variation
  5. 00:47:233 (1) - having a pause like this here 00:47:141 - is a bit awkward to me - possibly extend the spinner to here (it is fine since it is an insane)

  • Hard

    In general - I feel there is much more to map in this difficulty than to straight up be focusing on the vocals - the normal is fine like this but in the hard difficulty It would be a good idea to map more of the music you choose not map --> another reason as to why I suggest this - is because it not really a good jump to the insane because this is just more of a glorify normal with high jumps (with the reason I gave above) and not actual feeling like a hard but that is just me saying this so don't take it to the heart lol
  1. 00:06:465 - there isn't much of a reason to ignore the beats here and it just a bit disappointed to not be able to click these - just my opinion as I see what ya going at but I see that you can more to this if you map them
  2. 00:23:284 - notice this in the insane but I forgot to mention - but the vocals stop on the red tick so it being extend like this is just weird - I suggest you to just shorten the slider here 00:23:284 - if you do it in this difficulty -- do it to the insane
  3. 00:42:662 (4) - this would sound much better if you at a note here (would require to adjust the notes some)
Hmm - I probably shouldn't call this a small mod at this point >.>

I don't feel like going through grammar mistake so forgive and hope my points were clear somewhat

GL with ya map :)
Hollow Wings
m4m

Insane

  1. pretty straightforward map with simple rhythm and structure style, so no special things need to be mentioned, just some tips here:
  2. distance control is an important part among consistent rhythm style mapping, so it can be better to have regular ones to especially long gap jumps. like 00:08:659 (6,1) - is not that good compared to 00:11:584 (4,1) - .
  3. nc style is a bit complex, maybe you wanna follow the vocal track's sentence but i think it works not that well. just follow the ordinary downbeats of drum track, it'll be a lot better. (spam like 00:20:358 (1,2,1) - is not that necessary, too.)
  4. patterns of geometrical structures are usually used in this map, that's ok in general. but actually the composing of those patterns are still not that clear enough, it's because you shall watch out the "structure of structures" which means put more attention on connections of pattern, not just do some random jump or put objects wherever the current flow leads.

Hard

  1. similar nc suggestion to the top diff. spam like 00:39:737 (1) - is not necessary as well.
  2. still not finished? then i will leave it here.

Normal

  1. 00:32:059 (1,2) - change slider 2's shape to avoid the sudden anti-flow.
  2. generally fine.
your lower diffs with distance snap setting are done better than the insane one. maybe you just wanna some jumps but you are not that able to control them very well. you can try to do distance snap in higher diffs as well, then you will understand more about how to deal with distance changing imo. sry for the short mod btw.

good luck!
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