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Victoria Justice and Elizabeth Gillies - Take A Hint (Nightc

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Topic Starter
Silomare
This beatmap was submitted using in-game submission on Montag, 5. August 2019 at 13:18:24

Artist: Victoria Justice and Elizabeth Gillies
Title: Take A Hint (Nightcore Mix)
BPM: 164,08
Filesize: 3805kb
Play Time: 02:04
Difficulties Available:
  1. Silomare's GD Name (5,03 stars, 429 notes)
Download: Victoria Justice and Elizabeth Gillies - Take A Hint (Nightcore Mix)
Information: Scores/Beatmap Listing
---------------
This is going to be a GD hopefully
LimePixel
M4M

[Normal]
Check AiMod, since a few objects aren't snapped correctly. (Ctrl+Shift+A)
I suggest also using Distance snap for Easy and Normal diffs since they're slow and spacing is important.

00:16:343 (7,2) - You want to avoid overlaps in early difficulties. It confuses new players

[Hard]
00:57:868 (1) - Sound starts at 00:58:050 and not where it starts now.

01:44:482 (1,2,3,4,5,6,7) - I feel like these could be replaced with a few sliders for variety

I think you need to focus more on spacing and jumps in this diff.

[Insane]
00:23:660 (1,2,3,4,5,6,7,8,9,10,11,12) - Separate these notes in groups of 3 or 4 because this isn't readable at all. Then you should move those groups in different parts of the playfield so they don't stack on top of each other.

00:57:868 (10) - Same situation with the Hard diff. Sound starts at 00:58:050


Also, the second red timing point is unnecessary. You can delete it since it messes up with the timing of the second half of the map.
Topic Starter
Silomare

LimePixel wrote:

M4M

[Normal]
Check AiMod, since a few objects aren't snapped correctly. (Ctrl+Shift+A)
I suggest also using Distance snap for Easy and Normal diffs since they're slow and spacing is important.

00:16:343 (7,2) - You want to avoid overlaps in early difficulties. It confuses new players

[Hard]
00:57:868 (1) - Sound starts at 00:58:050 and not where it starts now.

01:44:482 (1,2,3,4,5,6,7) - I feel like these could be replaced with a few sliders for variety

I think you need to focus more on spacing and jumps in this diff.

[Insane]
00:23:660 (1,2,3,4,5,6,7,8,9,10,11,12) - Separate these notes in groups of 3 or 4 because this isn't readable at all. Then you should move those groups in different parts of the playfield so they don't stack on top of each other.

00:57:868 (10) - Same situation with the Hard diff. Sound starts at 00:58:050


Also, the second red timing point is unnecessary. You can delete it since it messes up with the timing of the second half of the map.

Thanks a lot! I fixed most of the stuff you said. The second timing point is required, because there's a differend offset in the 2nd part.
booty
Insane

00:35:002 (1,2) - These notes could be better executed with a slider, also fits the previous sliders as those were mapped to lyrics as well.
00:39:758 (7) - This is a personal opinion, however, I feel like a fast/longer slider fits here better as the chorus for "Hey!" sounds upbeat rather than the slow version in your slider. Not needed to change but I feel it would be more consistent with the lyrics.
00:46:709 (1,2,3) - After this triple part I recommend a spinner from 00:47:166 (4) - to 00:48:172 (5) - as well as continuing the patterning to lyrics with a quad square pattern and then a triple with the same spinner afterwards to fill this break. There is a small break after the spinner so that break is still technically there.


01:15:946 (1,2,3) - Same pattern here^
00:54:392 (4,5,6,7,8) - Why not make this a pentagon pattern or star pattern? This pattern here feels awkward as is.
01:04:239 (1,2) - Similar to the first mod, slider here instead. Refer to 1.
01:08:995 (5) - Fast longer slider instead of this. Refer to 2.

Short mod, no M4m. If anything is unclear feel free to IRC me. Only use if you feel its helpful.
Topic Starter
Silomare

booty wrote:

Insane

00:35:002 (1,2) - These notes could be better executed with a slider, also fits the previous sliders as those were mapped to lyrics as well.
00:39:758 (7) - This is a personal opinion, however, I feel like a fast/longer slider fits here better as the chorus for "Hey!" sounds upbeat rather than the slow version in your slider. Not needed to change but I feel it would be more consistent with the lyrics.
00:46:709 (1,2,3) - After this triple part I recommend a spinner from 00:47:166 (4) - to 00:48:172 (5) - as well as continuing the patterning to lyrics with a quad square pattern and then a triple with the same spinner afterwards to fill this break. There is a small break after the spinner so that break is still technically there.


01:15:946 (1,2,3) - Same pattern here^
00:54:392 (4,5,6,7,8) - Why not make this a pentagon pattern or star pattern? This pattern here feels awkward as is.
01:04:239 (1,2) - Similar to the first mod, slider here instead. Refer to 1.
01:08:995 (5) - Fast longer slider instead of this. Refer to 2.

Short mod, no M4m. If anything is unclear feel free to IRC me. Only use if you feel its helpful.
I've applied some of the changes! The one with the "Hey!" was great advice! I will keep the circles before the drop though, I think it fits better here.
Aro
Hey! Ich mach das mal auf Deutsch, weil du deutsch bist und das so einfacher geht. Sorry ^^'
Insane
Genrelle Tipps:
-Probiere mal mehr darauf zu achten, dass du ein unterschiedliches spacing benutzt für kurze und lange zeitabschnitte. So ist es nämlich so, dass man zum Beispiel bei 00:06:648 (2,3) - genau der gleiche abstand gewählt wurde wie bei 00:08:111 (1,2) - aber ein unterschiedliches Zeitfenster zwischen den Objekten auftritt. Das sorgt für reading-Schwierigkeiten und man kann annehmen, dass das Zeitfenster gleich sei. Das tritt bei der Map häufiger auf. (00:13:416 (4,5) - und 00:14:697 (2,3) - ; 01:09:726 (3,4) - und 01:10:275 (5,6) - ;00:25:307 (10,11) - und 00:25:673 (12,13) - (Bei letzerem kann man annehmen, dass es sich um einen blue double handelt); 00:29:880 (4,5) - und 00:30:063 (5,1) - ) Vor allem bei 2 Triples hintereinander welche immer gleich gespaced sind würde man keine random Pausen dazwischen erwarten.
-Du bist sehr auf Vocals fokussiert (nicht nur aber seehr fokussiert), welche natürlich auch sehr dominant in dem Song sind, trotzdem solltest du darauf achten einen gewissen Flow in deine Map zu bekommen indem du hats/snares/drums (auch wenn sie "nur" für sich allein stehen) die Objekte gibts die sie verdient haben. Bei schwachen Sounds kannst du Slider auf ihnen enden lassen, weil du sie trotzdem mit dem ende eines sliders hervorhebst, dass sie existieren, aber nicht durch das klicken extra betonst
-Drück mal strg+a im Editor, dir fälllt sofort auf, dass deine Map sich nur im Zentrum abspielt, das sollte eigentlich nicht der Fall sein, versuche den ganzen Platz im Editor zu nutzen!
-Deine Patterns overlappen sich häufiger (dies muss nicht unbedingt was schlechtes sein) aber es sieht halt bei echt nich so sexy aus im Editor, ausserdem kann es für reading probleme sorgen

Sonst noch viel Erfolg mit deiner Map! Schönen Tag Dir noch!
A1caida
Hello!
M4M <3
General

Reduce the volume of notes to ~ 70%
Insane
00:07:197 (3,4,5) - maybe make triangle?
00:09:026 (2) - put this note under slider
00:09:575 (1) - tooo much reverses(Remove some of them and add notes?)
00:17:441 (1,2,3) - blanket maybe?
00:19:270 (6) - make it more beautiful (blanket)
00:21:099 (2) - lift it up to the previous slider
00:21:465 (3,6) - overlap
00:25:124 (9) - new combo
00:23:660 (1,2,3,4,5,6,7,8,9,10,11,12) - tooo boring
but if you wouldn't remove it fix overlap here 00:24:392 (5,10) -
00:33:721 (5,6,7,8,9,10) - ???????????? pls make 2 triangles(for example)
00:35:733 (1,2) - flow??
the map(not song) is slow. and this slider too fast for this map 00:39:758 (7) -
01:08:995 (5) - ^
01:57:287 (7) - ^
00:41:587 (1,2) - you can make it more beautiful
00:43:416 (1,2,3,4,5) - don't make it please
00:59:848 (4) - make a simple 1/2 slider
01:00:946 (9,1) - overlap?
01:12:287 (4,5,6,7) - overlap with the end of the slider
01:22:165 - note??
01:23:629 - ^
01:25:092 - ^
01:27:653 - ^
01:28:019 - ^
01:28:202 (4) - nc
01:30:946 - note??
01:45:214 (4,5,6) - no plz
Breaks in kiai?? :thinking:
01:55:458 (3,4,5) - i want to kill you
02:02:226 (1,2,3,4,5,6,1,2,3,4) - -_-
Hard
00:17:807 (1,2) - overlap with the end of the slider
00:18:904 (3,4) - blanket maybe?
00:20:733 (3) - tooooooooo much reverses
00:26:221 - note?
00:35:002 (9,2) - overlap?
00:36:831 (3,5) - ^
00:38:660 (1,2,3,4,5,6) - it is not funny anymore
00:53:660 (3,5,6,7) - overlap?
01:08:812 (5,6,1) - it is hard and it is hard to read
01:25:824 (3,4) - make it symmetrical
01:28:568 (2,3,4,5,6) - .
01:34:239 - note?
01:34:604 - ^?
01:34:970 - ^?
01:41:921 (2,4,5,6) - overlap?
01:43:751 (7,1) - ^
01:44:482 (1,3) - don't do it in hard. thx
01:53:629 (3,1) - overlap?
01:56:921 (7,8,9) - ds
breaks in kiai? :thinking:
02:02:226 (1,2,3,4,5,6) - .
02:03:690 (1,2,3,4) - .
I can't mod normals
sorry

Good Luck!
Topic Starter
Silomare

-Alcaida wrote:

Hello!
M4M <3
General

Reduce the volume of notes to ~ 70% done!
Insane
00:07:197 (3,4,5) - maybe make triangle? fixed
00:09:026 (2) - put this note under slider fixed
00:09:575 (1) - tooo much reverses(Remove some of them and add notes?) already did that the first time, I don't want to repeat
00:17:441 (1,2,3) - blanket maybe? fixed
00:19:270 (6) - make it more beautiful (blanket) Doesn't fit well with the spacing needed here
00:21:099 (2) - lift it up to the previous slider fixed
00:21:465 (3,6) - overlap fixed
00:25:124 (9) - new combo fixed
00:23:660 (1,2,3,4,5,6,7,8,9,10,11,12) - tooo boring
but if you wouldn't remove it fix overlap here 00:24:392 (5,10) - changed it to be a bit more readable
00:33:721 (5,6,7,8,9,10) - ???????????? pls make 2 triangles(for example) fixed
00:35:733 (1,2) - flow?? fixed
the map(not song) is slow. and this slider too fast for this map 00:39:758 (7) - The slider is for the "Hey!" right here.
01:08:995 (5) - ^
01:57:287 (7) - ^
00:41:587 (1,2) - you can make it more beautiful fixed
00:43:416 (1,2,3,4,5) - don't make it please fixed
00:59:848 (4) - make a simple 1/2 slider This is representing the singing (3 ends, for 1. "It's", "a" and "bout")
01:00:946 (9,1) - overlap? fixed
01:12:287 (4,5,6,7) - overlap with the end of the slider fixed
01:22:165 - note?? The following part is focussed around the singing, not the music.
01:23:629 - ^
01:25:092 - ^
01:27:653 - ^
01:28:019 - ^
01:28:202 (4) - nc
01:30:946 - note??
01:45:214 (4,5,6) - no plz fixed
Breaks in kiai?? :thinking: fixed
01:55:458 (3,4,5) - i want to kill you fixed
02:02:226 (1,2,3,4,5,6,1,2,3,4) - -_-I will keep this one though. It won't repeat :>
Hard
00:17:807 (1,2) - overlap with the end of the slider I think this is acceptable here, since it's only one note
00:18:904 (3,4) - blanket maybe? Spacing wouldn't fit
00:20:733 (3) - tooooooooo much reverses Why? It fits the singing perfectly imo
00:26:221 - note? Small break for the singing part right here
00:35:002 (9,2) - overlap? fixed
00:36:831 (3,5) - ^ fixed
00:38:660 (1,2,3,4,5,6) - it is not funny anymore fixed
00:53:660 (3,5,6,7) - overlap? fixed
01:08:812 (5,6,1) - it is hard and it is hard to read made it easier to read
01:25:824 (3,4) - make it symmetrical changed it a bit, not like you requested, but better
01:28:568 (2,3,4,5,6) - . fixed
01:34:239 - note? fixed
01:34:604 - ^? fixed
01:34:970 - ^? fixed
01:41:921 (2,4,5,6) - overlap? fixed
01:43:751 (7,1) - ^ fixed
01:44:482 (1,3) - don't do it in hard. thx fixed
01:53:629 (3,1) - overlap? fixed
01:56:921 (7,8,9) - ds fixed
breaks in kiai? :thinking: fixed
02:02:226 (1,2,3,4,5,6) - . fixed
02:03:690 (1,2,3,4) - . fixed
I can't mod normals
sorry

Good Luck!
Thanks for the Mod! That was a lot ._.
Dalgash
Hi M4M,

Normal:

00:20:733 (1,2,1) - Make sure note spacing is consistent here, the rhythm between 00:20:733 (1,2) - cold be confused with the rhythm between 00:20:368 (5,6,1) - as the spacing is similar. Also, reduce the spacing between 00:22:929 (2,1) - as a new player wouldn't be able to snap to the other slider that quickly, like I said keep the spacing the same in lower difficulties
00:30:611 (1,2,3) - Inconsistent spacing here, make sure you fix it
Maybe move 00:44:514 (5) - down slightly so that it overlaps 00:43:050 (3) - to make it look a bit more neat
Try repeating 00:58:751 (1,2) - in place of 01:00:214 (3,4) - as the slider doesn't start on a strong rhythm
01:03:141 (3) - make this slider one tick longer so that it ends on a strong beat

Hard:

00:06:648 (2) - Typically on harder difficulties you don't want to use more than one slider repeat as it can make it hard to read as the map itself is a lot faster paced. Try using the slider on 1 repeat and then a 1/2 slider which moves to the next notes (like this maybe)

Also just as a side note, SPREAD THE NOTES OUT A BIT MORE! :D Players will feel very constricted if you stay too close to the centre, make your map use all the corners too!

00:28:965 (2,3,4,5) - Spacing between 4 and 5 is different than the rest
00:40:124 (1,2,3,1,2,3) - This spacing is a massive increase from what was just played before, and it's very sudden. Consider reducing this or making the spacings before it get bigger so it can be expected.
01:24:360 (5) - change this slider so it doesn't overlap the one before it, it'll make your map flow better, try rotating it
01:29:665 (1) - Add a circle here on top of the slider as there is a vocal line here too
01:44:482 (1,2,3,4,5,6,7) - This looks a bit messy, try using the shape editor to make a nice triangle, then copy and paste it

Insane:

00:07:563 (5,1) - Make the slider start where the circle was, pausing like this feels much better from a players point of view
00:08:111 (1,1) - Try and get rid of the multiple repeats again, makes it play better
00:47:258 (1) - Make the spinner last until 00:48:538
Again spread out the notes more and use the corners ;)
00:39:758 (7) - Ctrl+G this slider, it will floe better
01:08:995 (5) - ^
01:57:287 (7) - Ctrl+> this slider for the same reason
02:02:226 (1,2,3,4,5,6,1,2,3,4) - Spread these notes out, this is an insane difficulty after all! They will have a good understanding of cursor movement and reading ability

That's all I can think of now! Sorry it was a little late 8-)
sleepy kira
Hello there from my M4M queue c:

Sorry für die Verspätung, aber besser spät als nie '^^

[Normal]
Click me!
First of all, I'd suggest a different Combo Colour than Pink. It looks too much like the background and can be confusing.
-
00:20:550 The circle isn't necessary. It is also too hard to hit for someone just starting off.
-
00:22:929 Shorten slider to White tick
-
You made sections like 00:30:611,1,2,3,4,5,6,7,8 with stacks, even though the music isn't that intense. In the refrain, where the song is at its climax, there are only sliders with a low sv. Make the refrain more entertaining so the player knows that this is an important part of the song.
-
00:58:599 The vocal starts here, but the circle is on 00:58:751. Can cause clicking too early.
-
01:03:873 Idk why but I think there is something missing here.
-
01:51:434 The spinner is too short. Low skilled players need to have some time to react to the spinner. In addition to that, there has to be a spinner recovery time which has to be 2 beats if you want your map to get ranked.
-
01:58:749 Check AiMod, object isn't snapped to a beat.
-
02:01:676 ^

[Hard]
Click me!
Same combo colour problem as in Easy.
-
00:22:929 Maybe shorten the slider to the white tick? When releasing the key the "..the" also finshies.
-
00:28:965 Why is there this "stream"? There is no sound in the music?
-
00:30:977 The slider breaks the flow you build up. You COULD change the direction if you want, but you don't have to.
-
Woah. The slider at 00:57:868 is too early, should be on the "stop" and not before it (White tick). Also, the slider may be too short. reduce the sv to x0.50 or x0.75 and extend the slider. I also suggest using a different shape than the usual sliders, so the the player knows that this slider is something completely different.
-
01:29:665 Slider should start here, as the vocal start here.
-
01:32:409 One reverse more would cut the gap between the next circle and would also fit the music.

I kinda like this diff tbh c:

[Insane]
Click me!
Back at it again with the combo colours!
-
00:06:648 One more reverse, delete the first circle of the stack and reposition the stack to fit the later used style of this part of the song.
-
00:22:929 This slider feels odd. Idk why, but it is very unexpected.
-
00:23:660 I just wanted to say that I love that jumping part.
-
00:31:709 The slider ends so early that it is pretty weird.
-
00:39:758 I broke my combo there 2 times because this slider is so awkward. The song screams like something fast, but the sv is so low.
-
00:41:953 This part is definetly undermapped. The part before was nice, now it drops off eventhough the music didn't change.
-
00:44:880 Remove the two circles and give the sliders more reverses.
-
00:57:868 Same problem as before. The slow slider comes too early, and the slow sv feels pretty weird.
-
00:59:848 No need for this buzz slider, it is just unexpected.
-
01:32:709 One more reverse please!
-
01:57:287 The slow slider feels off, idk why. Probably because this "HEY" is loud and the slider is more calm and slow.
-
The rest is fine though.

Nice map, eventhough this mod looks like everything is wrong with the map.
Keep it up, most of the mistakes are easy to fix.

I really like your mapping style. Maybe be we can make a collab (as we basically mapped the same song) and try to push one of our maps to ranked?
Only if you are interested of course. c:

Good luck with the map!

~Kira
Topic Starter
Silomare

SacredSage wrote:

Hi M4M,

Normal:

00:20:733 (1,2,1) - Make sure note spacing is consistent here, the rhythm between 00:20:733 (1,2) - cold be confused with the rhythm between 00:20:368 (5,6,1) - as the spacing is similar. Also, reduce the spacing between 00:22:929 (2,1) - as a new player wouldn't be able to snap to the other slider that quickly, like I said keep the spacing the same in lower difficulties
00:30:611 (1,2,3) - Inconsistent spacing here, make sure you fix it
Maybe move 00:44:514 (5) - down slightly so that it overlaps 00:43:050 (3) - to make it look a bit more neat
Try repeating 00:58:751 (1,2) - in place of 01:00:214 (3,4) - as the slider doesn't start on a strong rhythm
01:03:141 (3) - make this slider one tick longer so that it ends on a strong beat

Hard:

00:06:648 (2) - Typically on harder difficulties you don't want to use more than one slider repeat as it can make it hard to read as the map itself is a lot faster paced. Try using the slider on 1 repeat and then a 1/2 slider which moves to the next notes (like this maybe)

Also just as a side note, SPREAD THE NOTES OUT A BIT MORE! :D Players will feel very constricted if you stay too close to the centre, make your map use all the corners too!

00:28:965 (2,3,4,5) - Spacing between 4 and 5 is different than the rest
00:40:124 (1,2,3,1,2,3) - This spacing is a massive increase from what was just played before, and it's very sudden. Consider reducing this or making the spacings before it get bigger so it can be expected.
01:24:360 (5) - change this slider so it doesn't overlap the one before it, it'll make your map flow better, try rotating it
01:29:665 (1) - Add a circle here on top of the slider as there is a vocal line here too
01:44:482 (1,2,3,4,5,6,7) - This looks a bit messy, try using the shape editor to make a nice triangle, then copy and paste it

Insane:

00:07:563 (5,1) - Make the slider start where the circle was, pausing like this feels much better from a players point of view
00:08:111 (1,1) - Try and get rid of the multiple repeats again, makes it play better
00:47:258 (1) - Make the spinner last until 00:48:538
Again spread out the notes more and use the corners ;)
00:39:758 (7) - Ctrl+G this slider, it will floe better
01:08:995 (5) - ^
01:57:287 (7) - Ctrl+> this slider for the same reason
02:02:226 (1,2,3,4,5,6,1,2,3,4) - Spread these notes out, this is an insane difficulty after all! They will have a good understanding of cursor movement and reading ability

That's all I can think of now! Sorry it was a little late 8-)


xRiiuk wrote:

Hello there from my M4M queue c:

Sorry für die Verspätung, aber besser spät als nie '^^

[Normal]
Click me!
First of all, I'd suggest a different Combo Colour than Pink. It looks too much like the background and can be confusing.
-
00:20:550 The circle isn't necessary. It is also too hard to hit for someone just starting off.
-
00:22:929 Shorten slider to White tick
-
You made sections like 00:30:611,1,2,3,4,5,6,7,8 with stacks, even though the music isn't that intense. In the refrain, where the song is at its climax, there are only sliders with a low sv. Make the refrain more entertaining so the player knows that this is an important part of the song.
-
00:58:599 The vocal starts here, but the circle is on 00:58:751. Can cause clicking too early.
-
01:03:873 Idk why but I think there is something missing here.
-
01:51:434 The spinner is too short. Low skilled players need to have some time to react to the spinner. In addition to that, there has to be a spinner recovery time which has to be 2 beats if you want your map to get ranked.
-
01:58:749 Check AiMod, object isn't snapped to a beat.
-
02:01:676 ^

[Hard]
Click me!
Same combo colour problem as in Easy.
-
00:22:929 Maybe shorten the slider to the white tick? When releasing the key the "..the" also finshies.
-
00:28:965 Why is there this "stream"? There is no sound in the music?
-
00:30:977 The slider breaks the flow you build up. You COULD change the direction if you want, but you don't have to.
-
Woah. The slider at 00:57:868 is too early, should be on the "stop" and not before it (White tick). Also, the slider may be too short. reduce the sv to x0.50 or x0.75 and extend the slider. I also suggest using a different shape than the usual sliders, so the the player knows that this slider is something completely different.
-
01:29:665 Slider should start here, as the vocal start here.
-
01:32:409 One reverse more would cut the gap between the next circle and would also fit the music.

I kinda like this diff tbh c:

[Insane]
Click me!
Back at it again with the combo colours!
-
00:06:648 One more reverse, delete the first circle of the stack and reposition the stack to fit the later used style of this part of the song.
-
00:22:929 This slider feels odd. Idk why, but it is very unexpected.
-
00:23:660 I just wanted to say that I love that jumping part.
-
00:31:709 The slider ends so early that it is pretty weird.
-
00:39:758 I broke my combo there 2 times because this slider is so awkward. The song screams like something fast, but the sv is so low.
-
00:41:953 This part is definetly undermapped. The part before was nice, now it drops off eventhough the music didn't change.
-
00:44:880 Remove the two circles and give the sliders more reverses.
-
00:57:868 Same problem as before. The slow slider comes too early, and the slow sv feels pretty weird.
-
00:59:848 No need for this buzz slider, it is just unexpected.
-
01:32:709 One more reverse please!
-
01:57:287 The slow slider feels off, idk why. Probably because this "HEY" is loud and the slider is more calm and slow.
-
The rest is fine though.

Nice map, eventhough this mod looks like everything is wrong with the map.
Keep it up, most of the mistakes are easy to fix.

I really like your mapping style. Maybe be we can make a collab (as we basically mapped the same song) and try to push one of our maps to ranked?
Only if you are interested of course. c:

Good luck with the map!

~Kira

Thanks for those two Mods! I went through everything you guys said and changed most of the stuff. It should feel better to play now. I didn't apply all changes, since I disagree with some, I don't want to note down what I changed and what I didn't now, that would take too long. Thanks for modding!
Smoothie
Hey there! M4M~

[Insane]
00:06:099 (1) - I highly recommend to turn this note into a 1/1 slider. By doing so u would emphasize the beat more and wouldn't miss out on this beat here 00:06:465
00:07:563 (6) - Same as I mentioned above.
00:09:026 (2) - ^
00:10:489 (2) - ^
00:14:331 - Adding a note here and here 00:14:422 - to create a tripple would be nice considering that u can hear one.
00:17:258 - A note here would be nice.
00:21:099 (2,3,4,5,6) - I'm sure u can make this look a bit nicer~ Just copy paste the first slider and flip it 120°
00:22:929 (7) - NC Because of the SV change
00:28:416 (10) - I'd remove the reverse here and place another 1/2 slider with a reverse there 00:28:782 00:30:063 (5) - I recommend moving this slider to 00:30:246 . After that add a circle here 00:30:063
00:31:709 (6) - I think a 1/1 slider would be better~
00:58:050 (10) - NC because of SV change
01:00:946 (9) - I don't know.. the silence on the slider end is a bit weird
01:07:531 (5) - Turning this note into a 1/2 slider would keep the flow going
01:24:360 (4,5,6) - mmh... maybe something like this instead? 01:59:117 (1) - would be better if the spinner started here imo. 01:58:842 . make sure to extend the spinner to 02:00:214 if you decide to do so.

[Hard]
00:10:489 (3,1) - Spacing is a bit weird.
00:18:538 (2) - Isn't stacked properly :c
00:22:929 (4) - NC Because of SV change
00:33:721 (5) - NC
00:55:489 - a note here would ne nice~
00:58:050 (1) - NC because of SV chance
01:54:909 - Please add a note here. The pause between 01:54:726 (1) - and 01:55:092 (2) - is really weird

[Normal]
00:14:880 (5) - NC
00:22:929 (2) - I would recommend removing the SV change. It can throw new players off. However, if you decide to keep it, add a NC
01:25:458 (4) - NC
01:56:190 (6) - NC

well, thats all
Good luck!
LastingLongbow
Mostly style and flow as my input and only for Normal map. (Already plenty of suggestions for other maps and I'm not good enough at Osu! to give them a fair mod) Only use if you like the changes.

Normal:

Praise:
00:28:965 - Sliders before this point are solid. Perhaps some tweaks here and there for symmetry, but overall a good section. Sliders and circles flow from one to the next very well.
01:28:019 (1) - Starting on the down beat here instead of a half beat later when the vocal starts was a good move for this difficulty.
01:09:361 (1,2) -, 01:40:092 (1,2) - are examples I found of a good use of sliders with opposite starting directions. They feel more natural since they immediately move the cursor toward the next slider and in the direction the next slider will move. (See 00:40:124 (1,2) -, 00:45:977 (1,2) in "suggestions" for context)
01:41:556 (1,2,3,4,5,6,7,8,1,2) - Another solid combo.


Suggestions:
00:29:331 (1,2) - I recommend changing the order here to look like this:
and move 00:30:794 (2) - about two gridlines down.

00:32:258 (1,2,3,4,5,6) - I recommend making the following rhythm changes: (Emphasizing the words "and THAT is WHEN things START-ed GO-ing SOUTH") but I forgot to change (5) in my combo to a new combo. (Same as suggestion for 01:04:604 (5).)
Or you can make that last (suggested) repeat slider half the length, but the same duration, to emphasize every syllable.

00:40:124 (1,2) -, 00:45:977 (1,2) - I suggest choosing right-left-right for all sliders linked so that they flow better into the next hit objects, though this may require you to flip 00:41:587 (1,2,3,4,5,6,1,2) horizontally (CTRL+H) for the best effect.

01:04:604 (5) - New combo here instead of having the slider start a new combo. (Instrumental note instead of vocal note) Also, seeing (2) on the slider instead of (1) is another visual clue that there are stacked notes.

01:10:824 (1,2,3,4,5,6) - Perhaps flip these vertically (CTRL+J) since the cursor is already moving in a downward direction.

01:15:214 (1) - Slider feels awkward. Try reversing the starting direction. The cursor is moving towards the right, so make the slider start its motion in that direction.

01:23:629 (2) - Reverse direction of the slider so that the cursor drops straight down to the next slider instead of backtracking.
01:25:092 (3,4,5,6) - Flip horizontally for better flow.
01:26:556 (6) - shorten by one repeat and add a circle (new combo) in its place to finish the vocal phrase and transition to the next slider.

01:31:129 (4) - Feels awkward, since it starts on a half beat while almost everything else starts on a beat.

01:53:263 (1,2,3) - Try to start the combo closer to the center of the map, since that is where the cursor will be while in the spinner, though there's enough of a break between the spinner and the combo that this may not be necessary.

01:57:653 (1,2) - Move (1) to the right and (2) to the left and flip the second one for better flow.

02:00:580 (1,2) - Same as previous, but also change it up a bit (vertical maybe?)
Topic Starter
Silomare

Smoothie wrote:

Hey there! M4M~

[Insane]
00:06:099 (1) - I highly recommend to turn this note into a 1/1 slider. By doing so u would emphasize the beat more and wouldn't miss out on this beat here 00:06:465 Would not follow the main rhytm that's clearly in focus here
00:07:563 (6) - Same as I mentioned above.
00:09:026 (2) - ^
00:10:489 (2) - ^
00:14:331 - Adding a note here and here 00:14:422 - to create a tripple would be nice considering that u can hear one. Even though you can hear it what stands out here are the two Claps that are following, and I want to keep them. Having this tripple into the 1/2beat claps would feel very weird to play.
00:17:258 - A note here would be nice. No vocal.
00:21:099 (2,3,4,5,6) - I'm sure u can make this look a bit nicer~ Just copy paste the first slider and flip it 120° - Done
00:22:929 (7) - NC Because of the SV change - Done
00:28:416 (10) - I'd remove the reverse here and place another 1/2 slider with a reverse there 00:28:782 No vocals 00:30:063 (5) - I recommend moving this slider to 00:30:246 . After that add a circle here 00:30:063 The slider is for the "Hello". The "Hel-" part is stronger than the "-lo" part, so I used a slidertail to show it. There isn't a vocal on the next halfbeat.
00:31:709 (6) - I think a 1/1 slider would be better~ "Mouth" - this slider.
00:58:050 (10) - NC because of SV change - Done
01:00:946 (9) - I don't know.. the silence on the slider end is a bit weird This slider represents the word "dropped", which is dragged. I put a Soft Hitsound there, because there isn't a clear ending for the word.
01:07:531 (5) - Turning this note into a 1/2 slider would keep the flow going "Lips" - this circle
01:24:360 (4,5,6) - mmh... maybe something like this instead? The Slider is for the "your" which are 2 halfbeats in this part, so I used a slider for it.01:59:117 (1) - would be better if the spinner started here imo. 01:58:842 . make sure to extend the spinner to 02:00:214 if you decide to do so. - Done
Note: I declined a lot of the suggenstions, because your mod was very focussed around the music. My map follows the vocals on most parts though, so I keep it them like that.

[Hard]
00:10:489 (3,1) - Spacing is a bit weird. - Done
00:18:538 (2) - Isn't stacked properly :c - Done
00:22:929 (4) - NC Because of SV change - Done
00:33:721 (5) - NC - Done
00:55:489 - a note here would ne nice~ I tried it, but it feels very off since the map follows the vocals here, and there isn't one.
00:58:050 (1) - NC because of SV chance - Done
01:54:909 - Please add a note here. The pause between 01:54:726 (1) - and 01:55:092 (2) - is really weird I will keep it for now, I tried to emphasize the vocals here, and the "I" wasn't as important as the others. I might change it though, thanks for the suggestion!

[Normal]
00:14:880 (5) - NC - Done
00:22:929 (2) - I would recommend removing the SV change. It can throw new players off. However, if you decide to keep it, add a NC I want this slider a bit slower than the one before. I highered SV, but there's still a small change, should be easier. NC added.
01:25:458 (4) - NC - Done
01:56:190 (6) - NC - Done

well, thats all
Good luck!



LastingLongbow wrote:

Mostly style and flow as my input and only for Normal map. (Already plenty of suggestions for other maps and I'm not good enough at Osu! to give them a fair mod) Only use if you like the changes.

Normal:

Praise:
00:28:965 - Sliders before this point are solid. Perhaps some tweaks here and there for symmetry, but overall a good section. Sliders and circles flow from one to the next very well.
01:28:019 (1) - Starting on the down beat here instead of a half beat later when the vocal starts was a good move for this difficulty.
01:09:361 (1,2) -, 01:40:092 (1,2) - are examples I found of a good use of sliders with opposite starting directions. They feel more natural since they immediately move the cursor toward the next slider and in the direction the next slider will move. (See 00:40:124 (1,2) -, 00:45:977 (1,2) in "suggestions" for context)
01:41:556 (1,2,3,4,5,6,7,8,1,2) - Another solid combo.


Suggestions:
00:29:331 (1,2) - I recommend changing the order here to look like this: Great suggenstion, changed!
and move 00:30:794 (2) - about two gridlines down. Changed positioning of it more to the right, and also a bit down due to the change on the first part here.

00:32:258 (1,2,3,4,5,6) - I recommend making the following rhythm changes: (Emphasizing the words "and THAT is WHEN things START-ed GO-ing SOUTH") but I forgot to change (5) in my combo to a new combo. (Same as suggestion for 01:04:604 (5).)
Or you can make that last (suggested) repeat slider half the length, but the same duration, to emphasize every syllable. I didn't understand what you fully mean but changed some spacing and added the NC

00:40:124 (1,2) -, 00:45:977 (1,2) - I suggest choosing right-left-right for all sliders linked so that they flow better into the next hit objects, though this may require you to flip 00:41:587 (1,2,3,4,5,6,1,2) horizontally (CTRL+H) for the best effect. - Done

01:04:604 (5) - New combo here instead of having the slider start a new combo. (Instrumental note instead of vocal note) Also, seeing (2) on the slider instead of (1) is another visual clue that there are stacked notes. - Done

01:10:824 (1,2,3,4,5,6) - Perhaps flip these vertically (CTRL+J) since the cursor is already moving in a downward direction. - Done

01:15:214 (1) - Slider feels awkward. Try reversing the starting direction. The cursor is moving towards the right, so make the slider start its motion in that direction. - Done

01:23:629 (2) - Reverse direction of the slider so that the cursor drops straight down to the next slider instead of backtracking. - Done
01:25:092 (3,4,5,6) - Flip horizontally for better flow. - Done
01:26:556 (6) - shorten by one repeat and add a circle (new combo) in its place to finish the vocal phrase and transition to the next slider. - Done

01:31:129 (4) - Feels awkward, since it starts on a half beat while almost everything else starts on a beat. This one is for the vocals, they start on a half beat here.

01:53:263 (1,2,3) - Try to start the combo closer to the center of the map, since that is where the cursor will be while in the spinner, though there's enough of a break between the spinner and the combo that this may not be necessary. I really think there is enough time here.

01:57:653 (1,2) - Move (1) to the right and (2) to the left and flip the second one for better flow. - Done

02:00:580 (1,2) - Same as previous, but also change it up a bit (vertical maybe?) - Done

Big Thanks for those two Mods - changes are applied, Map is Updated.
CucumberCuc
Hi

[Normal]
On all map lenght do distance 1,31x (kiai can do more)
00:09:575 (1,2) first slider remove the penultimate square and do this
00:19:270 (4,5) it's far, do are close
00:20:733 (1) it's can changed on good 2 sliders
00:22:929 (2) if you do previous step, here put velocity 0,9x and do 1,31x with previous and next sliders
00:25:672 don't know what you were trying to do here, but it's unnecessary green TP
00:32:258 (1) I think it's not a very good location of the circle on the tick if you listen to the song, I suggest you to put a circle on the white tick
first kiai - like i say above - you can do the same distance on this kiai, but can do slightly far
00:40:124 (1,1) overlap
00:44:880 (6,2) ^
Second kiai, just fix all distance and sliders can do more curve
01:06:799 (4,5,6) overlap
01:08:263 (5,1) ^
01:10:092 (2,2) ^
01:15:946 (2) recommended you move up and right for not overlap and distance
01:47:409 to 01:48:507 - 01:59:117 to 02:00:214 - 02:02:043 to end kiai - i recommended put here spinners
01:50:153 (1) it's far for normal, so move to next white tick and do to 01:52:897

[Hard]
00:07:197 (3,4) - 00:10:124 (2,3) different range
00:12:319 (2,4) try do not overlap
00:19:270 (4,1) ^
00:20:733 (3) like i say in normal diff
00:22:929 (1) ^ and shorten to white tick (Insane diff too)
00:32:258 (1,2,3,4,1,2) it's not do be far
00:35:002 (5,2) - 00:36:831(3,5) like on 00:12:319
00:40:124 (1,2,3) - 00:40:855 (1,2,3) it's not do be so far
00:45:246 (3,4,5) fix
00:45:977 (1,2,3) - 00:46:709 (1,2,3) it's not do be so far
00:54:758 (5,6,7) do are close, it's far
01:01:678 (1,2,3,4,5) it's not do be far
01:08:629 (4,5,6) different range
01:09:360 (1,2,3) - 01:10:092 (1,2,3) it's not do be so far
01:15:214 (1,2,3) - 01:15:946 (1,2,3) ^
01:22:348 (1,2,3) it's far, do are close
01:29:665 (1,2,3,4) do slightly are close
01:34:239 (2,3,4) do far
01:40:092 (1,2,3) - 01:40:824 (1,2,3) it's not do be so far
01:45:946 (1,2,3) - 01:46:678 (1,2,3) ^
01:47:409 to 01:48:507 - 01:59:117 to 02:00:214 - 02:02:043 to end kiai - i recommended put here spinners
01:48:873 (1,2,3) - 01:49:604 (1,2,3) it's not do be so far
01:57:653 (1,2,3) - 01:58:385 (1,2,3) ^
02:00:580 (1,2,3) - 02:01:312 (1,2,3) ^
on all diff check distance(if you use defoult skin - do distance 3 arrow on not kiai zone) and fix

[Insane]
i recommended you check your diff and remap some moments (for example can check map other creators)
Topic Starter
Silomare

CucumberCuc wrote:

Hi

[Normal]
On all map lenght do distance 1,31x (kiai can do more)
00:09:575 (1,2) first slider remove the penultimate square and do this Done!
00:19:270 (4,5) it's far, do are close Done!
00:20:733 (1) it's can changed on good 2 sliders I have no idea what you mean sorry
00:22:929 (2) if you do previous step, here put velocity 0,9x and do 1,31x with previous and next sliders changed SV
00:25:672 don't know what you were trying to do here, but it's unnecessary green TP fixed!
00:32:258 (1) I think it's not a very good location of the circle on the tick if you listen to the song, I suggest you to put a circle on the white tick
first kiai - like i say above - you can do the same distance on this kiai, but can do slightly far Will keep it. The circle is for the "and"-vocal
00:40:124 (1,1) overlap replaced objects in this entire part
00:44:880 (6,2) ^ Done!
Second kiai, just fix all distance and sliders can do more curve
01:06:799 (4,5,6) overlap Done!
01:08:263 (5,1) ^ Done!
01:10:092 (2,2) ^ Done!
01:15:946 (2) recommended you move up and right for not overlap and distance Done!
01:47:409 to 01:48:507 - 01:59:117 to 02:00:214 - 02:02:043 to end kiai - i recommended put here spinners The spinners would be too short for normal diff. I shortened the Kiai Time though.
01:50:153 (1) it's far for normal, so move to next white tick and do to 01:52:897 spinners need 2 beats of recovery time for normal diff

I also removed a lot of green lines from this diff, since they are unnecessary.

[Hard]
00:07:197 (3,4) - 00:10:124 (2,3) different range Done!
00:12:319 (2,4) try do not overlap Done!
00:19:270 (4,1) ^ Done!
00:20:733 (3) like i say in normal diff
00:22:929 (1) ^ and shorten to white tick (Insane diff too) On Hard and Insane I like to keep it that way, the additional half beat is for the "The"-vocal which is still a bit stretched. I will keep it at first, might change later.
00:32:258 (1,2,3,4,1,2) it's not do be far Done!
00:35:002 (5,2) - 00:36:831(3,5) like on 00:12:319
00:40:124 (1,2,3) - 00:40:855 (1,2,3) it's not do be so far
00:45:246 (3,4,5) fix
00:45:977 (1,2,3) - 00:46:709 (1,2,3) it's not do be so far
00:54:758 (5,6,7) do are close, it's far
01:01:678 (1,2,3,4,5) it's not do be far
01:08:629 (4,5,6) different range
01:09:360 (1,2,3) - 01:10:092 (1,2,3) it's not do be so far
01:15:214 (1,2,3) - 01:15:946 (1,2,3) ^
01:22:348 (1,2,3) it's far, do are close
01:29:665 (1,2,3,4) do slightly are close
01:34:239 (2,3,4) do far
01:40:092 (1,2,3) - 01:40:824 (1,2,3) it's not do be so far
01:45:946 (1,2,3) - 01:46:678 (1,2,3) ^
01:47:409 to 01:48:507 - 01:59:117 to 02:00:214 - 02:02:043 to end kiai - i recommended put here spinners
01:48:873 (1,2,3) - 01:49:604 (1,2,3) it's not do be so far
01:57:653 (1,2,3) - 01:58:385 (1,2,3) ^
02:00:580 (1,2,3) - 02:01:312 (1,2,3) ^
on all diff check distance(if you use defoult skin - do distance 3 arrow on not kiai zone) and fix

I applied some of the stuff here, but I had trouble understanding what you are trying to say most of the time. If it#s the distance on the "take a hint" part, I think that spike is justified.

[Insane]
i recommended you check your diff and remap some moments (for example can check map other creators)
Thanks for the Mod!
yShadowXOP_
NM
INSANE


00:25:855 (5) - remove this slider and place a triple here 00:26:038 -
00:28:965 - try to put circles here, because there's sound
00:29:148 - ^
00:30:429 - ^
00:32:075 - ^
00:35:733 - i think this kiai might have a little more notes :/
00:59:848 (4) - no have sound
01:27:470 - circles pls have sound
01:27:653 - ^
01:27:836 - ^
01:28:019 - ^
01:45:763 - from here to here 01:47:043 - is stream

I think the map should have more notes

Good Lucky :D
Topic Starter
Silomare

yShadowXOP_ wrote:

NM
INSANE


00:25:855 (5) - remove this slider and place a triple here 00:26:038 -
00:28:965 - try to put circles here, because there's sound
00:29:148 - ^
00:30:429 - ^
00:32:075 - ^
00:35:733 - i think this kiai might have a little more notes :/
00:59:848 (4) - no have sound
01:27:470 - circles pls have sound
01:27:653 - ^
01:27:836 - ^
01:28:019 - ^
01:45:763 - from here to here 01:47:043 - is stream

I think the map should have more notes

Good Lucky :D
Hey there, your mod is very focussed around the music, while my map is trying to follow the vocals on most parts. I didn't apply most changes because of that, sorry. You made me notice some other mistakes I had, so thanks for pointing them out!
ErunamoJAZZ
I played your maps, and I wanna do some comments, no kudo pls.

Hard: That was the most funny diff in this set. Imo, it was because mapping was more dynamic.
Insane: you made a lot of anti-jumps... usually this is not very funny in play. Other thing is that you were following only the voice... even if there were other more interesting rhythms to follow ^^U.
Normal: Not much to say, just that this felt like an easy :P
ColonelCorndog
M4M post!

Normal
SPOILER
00:20:733 (1) - This slider may be better broken into a few other sliders, I don't really like how many times it bounces personally
00:30:794 (2) - This note feels out of place compared to the rhythm of the section, I think it might be better to delete this note
01:35:336 (1,2,3) - These notes are quite spaced out, and could cause someone to fail from drain if they did bad in the previous section. I might do some sliders instead so that the HP doesn't drain even if the notes are hit (this is a bit unlikely though, so it's your call on that one)

Overall, this diff is very good, not much I can fault on this one
Hard
SPOILER
00:58:050 (1) - This slider really confused me when I was playing. Maybe change it for a circle/two circles instead?
01:35:336 (1,2,3,1) - Same as I mentioned in the mod for Normal
01:56:921 (7,8,9) - These notes are kinda close together, maybe try spacing them like this? http://i.imgur.com/2MCXK4A.jpg
01:28:568 (2,3,4,5,6) - Why not make these circles sliders, similar to the ones at 01:29:848 (2,3,4) ? I think it would look more aesthetically pleasing

Overall, I think this diff is pretty neat too, however, you should take more from the background rhythm instead of just the vocal rhythm for periods such as 1:47:226 to 1:48:690 , 01:50:153 to 01:51:251 and 01:58:934 to 02:00:397 , as a few examples

Hope my mod helps you :)
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