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PinocchioP - SLoWMoTIoN

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flake
NM from q

CoMMUNICATIoN
00:15:440 (1,2,3) - I don't know if this has been mentioned in previous mods or so but from what I see it's a 1/8. But as of now I think what you did is fine.
01:01:752 (2,3,4,5,6,1,2,3,4) - because the song became more upbeat, having the vocals supported by the instruments, emphasis on these parts can do
01:43:189 (1,2,3,4,5) - Check if giving all of them clap sounds is better
02:03:814 (1,1,2) - give space for these three, they're sticking. Try moving them each a bit farther from each other
02:41:408 (1,2) - I believe this is following the vocals? If so then this part is conflicting the vocals. But if it is for the person to develop the habit of receiving these kinds of patterns, then ok.
03:05:314 (4,5,6,1,2,1,1,2,3,1,2,3,4) - for this part, I've noticed that you have ignored a lot of sounds, but for the sake of simplicity wew

So far this map has been given lots of modification from a lot of people, so I won't be able to really point out every single thing.
Topic Starter
Nostalgic_old

crystalinfusion wrote:

NM from q

CoMMUNICATIoN
00:15:440 (1,2,3) - I don't know if this has been mentioned in previous mods or so but from what I see it's a 1/8. But as of now I think what you did is fine.
01:01:752 (2,3,4,5,6,1,2,3,4) - because the song became more upbeat, having the vocals supported by the instruments, emphasis on these parts can do
01:43:189 (1,2,3,4,5) - Check if giving all of them clap sounds is better k done
02:03:814 (1,1,2) - give space for these three, they're sticking. Try moving them each a bit farther from each other intended
02:41:408 (1,2) - I believe this is following the vocals? If so then this part is conflicting the vocals. But if it is for the person to develop the habit of receiving these kinds of patterns, then ok. yup
03:05:314 (4,5,6,1,2,1,1,2,3,1,2,3,4) - for this part, I've noticed that you have ignored a lot of sounds, but for the sake of simplicity wew yup

So far this map has been given lots of modification from a lot of people, so I won't be able to really point out every single thing.
Thank you!
TequilaWolf
mod
CoMMUNICATIoN-

00:10:752 (1,2,3,4) - both times while playtesting it, I found this part a little weird to hit. maybe you can consider https://puu.sh/ua6hr/83b05624f2.jpg
00:11:689 (4) - I also think this is a bit too far from 00:11:502 (3) -
00:12:252 (1) - I would map objects here actually, feels like a waste not to
00:14:502 (1) - is there any reason behind changing the speed of this? I'm not sure
00:33:814 (1) - maybe make this a repeat slider just like the previous few like 00:32:314 (1) - 00:30:814 (1) - 00:29:314 (1) - 00:27:814 (1) -
00:39:814 (1) - maybe change repeat slider into a 1/2 slider and a circle? wanna click 00:40:189, also applies to the next few similar patterns
01:13:377 (1) - consider making it 4 1/4 notes (short stream), feels better for me
01:31:658 (4,1) - a little hard to read with the sudden change of direction
01:32:877 (1) - ctrl+g seems good
01:36:814 (1) - you can consider this pattern https://puu.sh/ua7Mg/9d29fd9aca.jpg, original feels slightly undermapped
01:51:064 (2,1) - transitioning from 2 to 1 feels a bit awkward especially since there's nothing on 01:51:439 to click when there's a 'te' sound there, same with 01:52:564 actually and the previous few ones, for example I really feel the slider should not end at 01:51:814 but instead start on it, or you could map a circle there
02:09:252 (1,2) - consider circle+slider
02:11:877 (2) - maybe ctrl+g
02:12:252 (1) - maybe replace with 4 1/2 circles
02:22:752 (1,2) - I would flip both so they're all facing right and move 2 further right and also maybe consider doing some sort of curve on both of them
02:31:377 (1,2,3,4) - wouldn't start with the stream that early and instead remove on 2 and 4
02:32:314 (1,1) - difficult to read, we can't tell what type of slider is the second one
02:34:377 (1,2,3) - would remove 2
02:36:064 (1) - maybe consider moving slider 2 ticks to the right so it starts on white tick, and adding circle at 02:36:064
03:03:252 (1,2) - difficult to read. maybe change 1 into a long slider and place 2 nearby
03:04:189 (1,2,3,4) - flows weird because all 3 sliders are moving to the left
03:06:252 (1,2) - same as previous, difficult to read
03:18:252 (1,2,3,4,5,1,2) - hard to read the double because of the long wait between 5 and 1, and spacing is a little too big on the jumps, all we played were slow sliders up till now
03:54:252 (1,2,3,4,1,2) - never got this perfectly on testplay, hard to read. maybe move 03:55:002 (1,2) - somewhere else
03:55:377 (1,2,3,4,1,2,3,4,5,6,7,8) - I feel like the stream should only start on 3, maybe remove first 2 circles and use 2 1/4 sliders like before
04:01:002 (1,2,3) - ctrl+g 2 and 3 and move 2 even further away. not all of the time but most of the time you want the distance in timeline to reflect the distance in the playfield
04:21:252 (1,2,3,4,5,6,7,8) - reduce distance, it's way too big
04:30:252 (1,2,1,2,1,2,3,4,1,2,1,2,3,4,1,2,1,2) - huge
#
Topic Starter
Nostalgic_old

TequilaWolf wrote:

mod
CoMMUNICATIoN-

00:10:752 (1,2,3,4) - both times while playtesting it, I found this part a little weird to hit. maybe you can consider https://puu.sh/ua6hr/83b05624f2.jpg done
00:11:689 (4) - I also think this is a bit too far from 00:11:502 (3) - fixed
00:12:252 (1) - I would map objects here actually, feels like a waste not to you are not the only one who feel this way but I'd like to keep the spinner
00:14:502 (1) - is there any reason behind changing the speed of this? I'm not sure ??
00:33:814 (1) - maybe make this a repeat slider just like the previous few like 00:32:314 (1) - 00:30:814 (1) - 00:29:314 (1) - 00:27:814 (1) - fixed
00:39:814 (1) - maybe change repeat slider into a 1/2 slider and a circle? wanna click 00:40:189, also applies to the next few similar patterns nah it's fine
01:13:377 (1) - consider making it 4 1/4 notes (short stream), feels better for me nah
01:31:658 (4,1) - a little hard to read with the sudden change of direction changed
01:32:877 (1) - ctrl+g seems good slightly fixed in my own way
01:36:814 (1) - you can consider this pattern https://puu.sh/ua7Mg/9d29fd9aca.jpg, original feels slightly undermapped but the music is rather calm
01:51:064 (2,1) - transitioning from 2 to 1 feels a bit awkward especially since there's nothing on 01:51:439 to click when there's a 'te' sound there, same with 01:52:564 actually and the previous few ones, for example I really feel the slider should not end at 01:51:814 but instead start on it, or you could map a circle there you are right fixed
02:09:252 (1,2) - consider circle+slider changed
02:11:877 (2) - maybe ctrl+g nah
02:12:252 (1) - maybe replace with 4 1/2 circles yea
02:22:752 (1,2) - I would flip both so they're all facing right and move 2 further right and also maybe consider doing some sort of curve on both of them I think right now is good
02:31:377 (1,2,3,4) - wouldn't start with the stream that early and instead remove on 2 and 4 repeat slider now
02:32:314 (1,1) - difficult to read, we can't tell what type of slider is the second one fixed
02:34:377 (1,2,3) - would remove 2 nah
02:36:064 (1) - maybe consider moving slider 2 ticks to the right so it starts on white tick, and adding circle at 02:36:064 changed
03:03:252 (1,2) - difficult to read. maybe change 1 into a long slider and place 2 nearby k done
03:04:189 (1,2,3,4) - flows weird because all 3 sliders are moving to the left fixed
03:06:252 (1,2) - same as previous, difficult to read fixed
03:18:252 (1,2,3,4,5,1,2) - hard to read the double because of the long wait between 5 and 1, and spacing is a little too big on the jumps, all we played were slow sliders up till now slightly reduce the spacing, but for reading-wise nc is good enough to let players notice the rhythm change
03:54:252 (1,2,3,4,1,2) - never got this perfectly on testplay, hard to read. maybe move 03:55:002 (1,2) - somewhere else done
03:55:377 (1,2,3,4,1,2,3,4,5,6,7,8) - I feel like the stream should only start on 3, maybe remove first 2 circles and use 2 1/4 sliders like before nah
04:01:002 (1,2,3) - ctrl+g 2 and 3 and move 2 even further away. not all of the time but most of the time you want the distance in timeline to reflect the distance in the playfield
04:21:252 (1,2,3,4,5,6,7,8) - reduce distance, it's way too big kk
04:30:252 (1,2,1,2,1,2,3,4,1,2,1,2,3,4,1,2,1,2) - huge slightly nerfed those jumps
#
Thank you so much! This is really useful :D
lit120
yes i'm late .-.

[how2capital&how2noncapital]
  1. 00:01:752 (1) - why 1/4 slider? it's kinda like overmap on that blue tick there due to a note is not present there
  2. 00:04:189 (1,2,3,4,5,6,7,1,2,3) - this looks wrong... try this http://puu.sh/ud6Qo/b72eb2f6ea.jpg
  3. 00:19:002 (1,2,3) - why is this look weird for its visual...? could have set a little gap jump there at least
  4. 00:22:002 (1,2,3) - ^
  5. 00:26:689 (2) - missing tail hitsound
  6. 01:28:752 (1,2,3,4,5,1,2,3,4,5) - these stream patterns' flow are really weird to play here. it's like curving all the way to the slider, but yeah, it's weird
  7. 01:40:002 (1) - kinda like confusing to find its number of repeated sliders, so use 2 1/2 sliders instead .-.
  8. 01:49:752 - 01:58:752 - idk how2say this, but the sliders are touching on tails there, which is likely as overlap slider there
  9. 02:15:252 (1,2) - pls fix them by manually stacking them
  10. 02:18:252 (1,2,3) - again
  11. 02:21:252 (1,2,3) - ^
  12. 02:32:595 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3) - it feels like the streams here are circling around. was expecting something different like different stream view like this for example http://puu.sh/ud8uP/ce0d5fee62.jpg
  13. 02:38:502 (1) - 2 beats there on 1/2. better to have a 1/4 slider + mute the end than 3/4 slider
  14. 02:54:252 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1) - that stream flow is rly weird
  15. 02:59:877 (3,4,5,6,1) - i'd make a proper zigzag stream neatly or a line or a curve one if i were you
  16. 03:13:752 (1) - this one instead of having a lot of repeat sliders http://puu.sh/ud8Io/7a4e8d55d7.jpg
  17. 03:19:002 (5,1,2) - just go with 3/4 slider there rather than leaving a note only .-.
  18. 03:21:252 (1,2,1,2,1,2,1,2) - every slider's speed changes --> NC it at all times
  19. 03:27:252 (3) - NC, 03:27:533 (1) - remove NC
  20. 03:27:252 - 03:39:252 - the way how you play the NC is really strange and it doesn't fit to its guitar strum as its emphasize or its vocal, so try this one as the example http://puu.sh/ud8U2/2fc7bb2397.jpg rests are still the same
  21. 03:54:252 (1,2,3,1,2,1) - pls don't do this. it's really unreadable a lot here
  22. 04:02:877 (4,5,1) - the flow and its emphasize are rly weird
  23. 04:06:252 (1,2,3,4,5,6) - don't do this. this ain't gonna work out really good here
  24. 04:07:658 (4) - why would u end it on blue tick? change that 1/4 slider into 2 notes for the stream note emphasize pls
  25. 04:10:002 (1) - yes same reason here
  26. 04:13:002 (2) - it's fine to do this instead http://puu.sh/ud94t/e1a9f536a9.jpg
  27. 04:18:439 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,1) - why do i feel like something ain't right about this... check again on 25% playback rate for its rhythm. it doesn't really play and suit well on its visual play and the way how it works about its rhythm choice of yours
  28. 04:24:627 (2,3,4,5,1) - why would u give a huge stream gap on (1)?
  29. 04:34:377 (1,2) - why a huge gap here? this doesn't make any sense for its emphasize loud beat here
  30. 04:44:314 (1,2,3,4,5) - this doesn't play well on its 1/2 spacing for those 1/4 sliders
  31. 04:48:064 - 04:50:877 - why didn't u add any clap hitsound here?
  32. 04:48:064 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9) - this doesn't look really good here. try this one instead. it fits well ya know http://osu.ppy.sh/ss/7385596 (oh, include that note on that blue note)
  33. 04:52:002 (1,2,3,4,5,1,2,3,4,1,2,3) - the only correct note to use http://puu.sh/ud9tD/80199c85d3.jpg
  34. 05:01:752 (1) - use soft hitsound
  35. 05:03:064 (1) - finish for emphasize beat
somehow, those 1/4 slider play are really weird based on its spacing and its view. stream flows are kinda weird though and the NC choice is kinda like a bit of random .-.
PandaHero
Hey! Hitsounds check as requested.

Some of my suggestions
00:10:752 (1,2,3,4,5,6,1) - pick N:C2 and add claps on 00:10:752 - , 00:11:127 - , 00:11:502 - , 00:11:689 - and 00:12:064 - (for this one N:C1 clap still sounds nice). This sample will be sounds better.
Also remove finishes from here.
00:18:251 (3) - Add clap
00:18:627 - ^
00:19:752 - ^
00:21:252 - ^
00:23:502 (3) - ^
00:23:877 (5) - ^
00:24:252 (1,2,3) - add claps on sliders' head.
00:25:752 (6) - ^
00:35:877 (4) - remove clap from here
00:36:814 (1,2,3) - add claps here
00:43:752 (3,4) - add clap on slider's head and note
00:44:877 (4,5,6) - ^
00:46:377 (2) - ^
00:46:752 (1) - and 00:47:127 (3) - ^
00:48:252 (1,2,3,4) - ^
00:49:002 (5) - ^
00:49:752 (1) - ^
00:50:877 (5) - ^
00:52:377 (1) - ^
00:52:752 (1) - change to N:C2 maybe?
00:53:877 (5) - add clap
00:55:752 (1) - add clap from N:C2?
00:56:877 (5) - add clap on slider's head
00:58:752 (1) - ^
01:00:252 (2,3,4,5,6) - add claps
01:04:002 (2) - add clap on slider's head.
01:05:502 (5) - ^
01:06:252 (1) - add finish on slider's head
01:07:752 (2) - add finish
01:08:502 (6) - add clap
01:08:877 (1) - remove finish
01:09:252 (2) - add finish
01:10:002 (6) - add clap
01:10:377 (1,2,3,4,5,6,7) - same situation here
01:12:252 (2,3) - add clap on sliders' head.
01:13:752 (2) - add finish on slider's head
01:22:189 (4) - remove clap
01:24:252 (5) - add clap
01:24:814 (2) - remove finish
01:25:002 (3) - add clap
01:25:752 (1) - add finish
01:30:252 (1) - and 01:31:002 (1) - will be better to add clap instead of finish
01:32:877 (1) - add clap
01:36:627 (4) - ^
01:39:627 (3) - ^
01:41:877 (2) - ^
01:44:877 (2) - add clap from N:C1
01:49:752 (1) - add whistle on slider's head
01:50:127 (2) - add whistle on slider's head and end
01:50:689 (1) - ^
01:51:064 (2) - ^
01:51:627 (1) - ^
01:52:189 - , 01:52:377 - and 01:52:564 (4) - add whistle
01:52:752 (1,2,3,1) - make the same whistle melody ^
01:54:252 (1,2) - and 01:54:814 (2,1,2,1,2) - add whistle on sliders' heads.
02:11:502 (1) - add clap
02:12:252 (1,2,3,4) - ^
02:28:377 (3) - ^
02:34:939 (2,3) - remove claps
02:35:689 (2,3) - ^
02:36:064 (5) - remove finish
02:40:002 (4) - remove clap
02:42:064 - ^
02:54:252 (1) - add clap instead of finish?
02:55:002 (1) - ^
02:55:752 (1) - add clap
02:56:502 (1) - ^
02:57:252 (1) - ^
03:01:752 (1) - remove clap
03:02:877 (1) - remove finish
03:03:252 (1) - add clap
03:16:002 (1,2,3,4,5,6,7) - sounds like clap spam, try to make smth more interesting.
03:27:252 (3) - add whistle on slider's head
03:28:752 (3) - ^
03:30:252 (6) - ^
03:31:752 (3) - ^
03:32:502 (2) - ^
03:33:252 (6) - ^
03:34:752 (2) - ^
03:36:252 (6) - ^
03:37:752 (2) - ^
OKay, I hope it will be useful for you. Good luck~
Topic Starter
Nostalgic_old

PandaHero wrote:

Hey! Hitsounds check as requested.

Some of my suggestions
00:10:752 (1,2,3,4,5,6,1) - pick N:C2 and add claps on 00:10:752 - , 00:11:127 - , 00:11:502 - , 00:11:689 - and 00:12:064 - (for this one N:C1 clap still sounds nice). This sample will be sounds better.
Also remove finishes from here.
00:18:251 (3) - Add clap
00:18:627 - ^
00:19:752 - ^
00:21:252 - ^
00:23:502 (3) - ^
00:23:877 (5) - ^
00:24:252 (1,2,3) - add claps on sliders' head.
00:25:752 (6) - ^
00:35:877 (4) - remove clap from here
00:36:814 (1,2,3) - add claps here
00:43:752 (3,4) - add clap on slider's head and note
00:44:877 (4,5,6) - ^
00:46:377 (2) - ^
00:46:752 (1) - and 00:47:127 (3) - ^
00:48:252 (1,2,3,4) - ^
00:49:002 (5) - ^
00:49:752 (1) - ^
00:50:877 (5) - ^
00:52:377 (1) - ^
00:52:752 (1) - change to N:C2 maybe?
00:53:877 (5) - add clap
00:55:752 (1) - add clap from N:C2?
00:56:877 (5) - add clap on slider's head
00:58:752 (1) - ^
01:00:252 (2,3,4,5,6) - add claps
01:04:002 (2) - add clap on slider's head.
01:05:502 (5) - ^
01:06:252 (1) - add finish on slider's head
01:07:752 (2) - add finish
01:08:502 (6) - add clap
01:08:877 (1) - remove finish
01:09:252 (2) - add finish
01:10:002 (6) - add clap
01:10:377 (1,2,3,4,5,6,7) - same situation here
01:12:252 (2,3) - add clap on sliders' head.
01:13:752 (2) - add finish on slider's head
01:22:189 (4) - remove clap
01:24:252 (5) - add clap
01:24:814 (2) - remove finish
01:25:002 (3) - add clap
01:25:752 (1) - add finish
01:30:252 (1) - and 01:31:002 (1) - will be better to add clap instead of finish
01:32:877 (1) - add clap
01:36:627 (4) - ^
01:39:627 (3) - ^
01:41:877 (2) - ^
01:44:877 (2) - add clap from N:C1
01:49:752 (1) - add whistle on slider's head
01:50:127 (2) - add whistle on slider's head and end
01:50:689 (1) - ^
01:51:064 (2) - ^
01:51:627 (1) - ^
01:52:189 - , 01:52:377 - and 01:52:564 (4) - add whistle
01:52:752 (1,2,3,1) - make the same whistle melody ^
01:54:252 (1,2) - and 01:54:814 (2,1,2,1,2) - add whistle on sliders' heads.
02:11:502 (1) - add clap
02:12:252 (1,2,3,4) - ^
02:28:377 (3) - ^
02:34:939 (2,3) - remove claps
02:35:689 (2,3) - ^
02:36:064 (5) - remove finish
02:40:002 (4) - remove clap
02:42:064 - ^
02:54:252 (1) - add clap instead of finish?
02:55:002 (1) - ^
02:55:752 (1) - add clap
02:56:502 (1) - ^
02:57:252 (1) - ^
03:01:752 (1) - remove clap
03:02:877 (1) - remove finish
03:03:252 (1) - add clap
03:16:002 (1,2,3,4,5,6,7) - sounds like clap spam, try to make smth more interesting.
03:27:252 (3) - add whistle on slider's head
03:28:752 (3) - ^
03:30:252 (6) - ^
03:31:752 (3) - ^
03:32:502 (2) - ^
03:33:252 (6) - ^
03:34:752 (2) - ^
03:36:252 (6) - ^
03:37:752 (2) - ^
OKay, I hope it will be useful for you. Good luck~
all fixed except 01:54:252 (1,2) and 01:54:814 (2,1,2,1,2)

Thanks so much I rly need a hs check


lit120 wrote:

yes i'm late .-.

[how2capital&how2noncapital]
  1. 00:01:752 (1) - why 1/4 slider? it's kinda like overmap on that blue tick there due to a note is not present there k
  2. 00:04:189 (1,2,3,4,5,6,7,1,2,3) - this looks wrong... try this http://puu.sh/ud6Qo/b72eb2f6ea.jpg k
  3. 00:19:002 (1,2,3) - why is this look weird for its visual...? could have set a little gap jump there at least
  4. 00:22:002 (1,2,3) - ^ fixed
  5. 00:26:689 (2) - missing tail hitsound fixed
  6. 01:28:752 (1,2,3,4,5,1,2,3,4,5) - these stream patterns' flow are really weird to play here. it's like curving all the way to the slider, but yeah, it's weird it is meant to flow weird
  7. 01:40:002 (1) - kinda like confusing to find its number of repeated sliders, so use 2 1/2 sliders instead .-. fixed
  8. 01:49:752 - 01:58:752 - idk how2say this, but the sliders are touching on tails there, which is likely as overlap slider there sry but idk wut u mean
  9. 02:15:252 (1,2) - pls fix them by manually stacking them
  10. 02:18:252 (1,2,3) - again
  11. 02:21:252 (1,2,3) - ^ k
  12. 02:32:595 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3) - it feels like the streams here are circling around. was expecting something different like different stream view like this for example http://puu.sh/ud8uP/ce0d5fee62.jpg nah
  13. 02:38:502 (1) - 2 beats there on 1/2. better to have a 1/4 slider + mute the end than 3/4 slider fixed
  14. 02:54:252 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1) - that stream flow is rly weird again intened
  15. 02:59:877 (3,4,5,6,1) - i'd make a proper zigzag stream neatly or a line or a curve one if i were you nah
  16. 03:13:752 (1) - this one instead of having a lot of repeat sliders http://puu.sh/ud8Io/7a4e8d55d7.jpg done
  17. 03:19:002 (5,1,2) - just go with 3/4 slider there rather than leaving a note only .-. fixed
  18. 03:21:252 (1,2,1,2,1,2,1,2) - every slider's speed changes --> NC it at all times but they appear in pairs, so i don't think they rly happen to confuse anyone
  19. 03:27:252 (3) - NC, 03:27:533 (1) - remove NC fixed
  20. 03:27:252 - 03:39:252 - the way how you play the NC is really strange and it doesn't fit to its guitar strum as its emphasize or its vocal, so try this one as the example http://puu.sh/ud8U2/2fc7bb2397.jpg rests are still the same all fixed
  21. 03:54:252 (1,2,3,1,2,1) - pls don't do this. it's really unreadable a lot here k
  22. 04:02:877 (4,5,1) - the flow and its emphasize are rly weird slightly adjust those sliders placement
  23. 04:06:252 (1,2,3,4,5,6) - don't do this. this ain't gonna work out really good here rearranged a little bit
  24. 04:07:658 (4) - why would u end it on blue tick? change that 1/4 slider into 2 notes for the stream note emphasize pls white tick has no sound but i agree it should be a circle there
  25. 04:10:002 (1) - yes same reason here
  26. 04:13:002 (2) - it's fine to do this instead http://puu.sh/ud94t/e1a9f536a9.jpg kk
  27. 04:18:439 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,1) - why do i feel like something ain't right about this... check again on 25% playback rate for its rhythm. it doesn't really play and suit well on its visual play and the way how it works about its rhythm choice of yours yea remapped this part
  28. 04:24:627 (2,3,4,5,1) - why would u give a huge stream gap on (1)? fixed
  29. 04:34:377 (1,2) - why a huge gap here? this doesn't make any sense for its emphasize loud beat here ??????
  30. 04:44:314 (1,2,3,4,5) - this doesn't play well on its 1/2 spacing for those 1/4 sliders fixed
  31. 04:48:064 - 04:50:877 - why didn't u add any clap hitsound here? fixed
  32. 04:48:064 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9) - this doesn't look really good here. try this one instead. it fits well ya know http://osu.ppy.sh/ss/7385596 (oh, include that note on that blue note) nah i prefer the current version
  33. 04:52:002 (1,2,3,4,5,1,2,3,4,1,2,3) - the only correct note to use http://puu.sh/ud9tD/80199c85d3.jpg i was mapping those snippets of the vocal
  34. 05:01:752 (1) - use soft hitsound done
  35. 05:03:064 (1) - finish for emphasize beat k
somehow, those 1/4 slider play are really weird based on its spacing and its view. stream flows are kinda weird though and the NC choice is kinda like a bit of random .-.
Thank you so much :)
Lami
hi

  1. 00:04:189 (1,2,3,4,5,6,1) - when i looked it, i feel unpolished shape here, cuz i suppose you just hand-made stream without function of editor.
  2. 00:10:752 (1,2,3) - i think it's improvable flow, if you put (3) x273, y52. you may understand suggestion what i say.
  3. 00:33:814 (1,1) - ^
  4. 00:10:189 (1,2,3,4,5,6,1) - so huge DS and so complex shape for relax section.
  5. 00:13:752 (1) - actually unsnapped
  6. 00:13:752 (1,1,1) - you tried some new partten in here, but it's lack of motivation for that, imo.
    special partten should be use more appropriate with basis.
  7. 00:13:845 - overmapped imo, reconsider to change remove this rhythm.
  8. 00:25:283 (1,6) - swap NC, new section started at here 00:25:752 -
  9. 00:28:377 (1) - idk why suddenly increase sv at here, because music still relax at here.
  10. 00:34:939 (3,1) - avoid ambiguous overlap for visual.
  11. 00:47:877 (7,2) - ^
  12. 01:20:877 (5,1) - ^
  13. 00:37:658 (1,2) - swap nc
  14. 00:38:502 (1) - remove nc
  15. 00:39:439 (5,6,1) - this flow don't looks so good, imo.
  16. 00:58:752 (1,2,3) - ^, At base flow, circle-flow is more fluid, i think.
  17. 01:12:627 (3) - aa, recommend slider art here. too simple for me.
  18. 01:08:970 (2) - overmapped, if you want to use rhythm, then make slience hitsound in here.
  19. 01:10:470 (1) - ^
  20. 01:13:377 (1,2,3,4,5) - 1/4 rhythm train doesn't cool, expect special situation.
    btw,it's not special situation, imo.
  21. 01:16:752 (1) - i wish you don't use sv changing, expect really slow or long vocal.
  22. 01:20:127 (2,3) - extreamly huge jump
  23. 01:22:189 (4,5) - increase DS as strong beat at (5)
  24. 01:22:939 (2) - idk why you use repeat slider in here only. if you want to keep, then 01:23:502 (4,5) - too.
  25. 01:24:252 (5) - overmapped
  26. 01:25:189 (4,1) - this stacking killing movement imo. because (1) pretty strong beat.
    at strong beat + changing section, recommend to use others, instead of stacking
  27. 01:25:752 (1,2) - increase DS plz, suddenly tiny DS, doesn't make sense for player, as compare with other jumpy basic partten.
  28. 01:27:064 (1,2,3) - kinda weird for playing, as they placed so claggy.
  29. 01:29:408 (5,1) - pretty dirrerent DS with 01:29:408 (5,5,1) - , break consistent.
  30. 01:36:627 (4,1) - just unrankable, which circle covering reverse arrow.
  31. 01:36:814 (1,1) - so huge jump imo. as anti-flow.
  32. etc....
i hope it's enough now
Yohanes
Hello! Sorry I'm late

Communication
- 00:19:002 (1,2,3,4,5,6) - It's a big waste that you decide to not map the vocal. By changing this into 1/4 slider you would still emphasize the drum enough, suited the vocal better, and give more variation to the map http://puu.sh/usd7h/d2c3a7009d.jpg
- I noticed there're some more places like what I mentioned above, you could decide what to do about that. Either chantge them all entirely, change some of it (maybe stream - kickslider - stream - etc), or didn't change them at all
- 00:27:814 (1,1) - blanket
- 00:30:439 (3) - plays more naturally if you move it to 400|256
- 00:39:627 (6,1) -, 00:41:127 (5,1) -, etc I have to say, they're quite a bit unpleasant to play if you stack them
- 00:49:377 (1,2,3,4) - I think there's no point to put 1/8 slider here because there're no sound at 1/8. In addition, the fact that you silenced every sliderend make me sure that you're aware of this aswell. I would personally go with regular stream here
- 00:51:627 (1) - change this into 3 circle instead? It's currently pretty underwhelming
- 01:16:752 (1,2,3) - The song doesn't have clear rhythmical difference, yet you map it with lower SV. I highly reccomend you to change this into something more intense, just increase the SV would be fine
- 01:22:752 (1,2,3,4,5) - I'm just going to show you some more variation that could benefit the map. Changing it into something this http://puu.sh/useo9/aeeae636e3.jpg kind of pattern is perfectly fine as long you don't violate the ds by way too much. That possibly could give more emphasis to each beats
- 01:29:408 (5,1) - this sudden ds change is unnaceptable because it suddenly popped up randomly. In some cases it would be fine if you built the map with this kind of pattern in mind, but since you're not, it would be better if you reduce the ds into 1.0x like the rest of the pattern
- 01:29:877 (2,3,4,5,1) - This movement is unlike any other pattern that you have. Usually you have a slider in the direction streams is heading, but this one is exactly the opposite. This will make player had high chance of miss because they didn't expect this kind of pattern. Probably change them into something like http://puu.sh/useFj/7b2ce01610.jpg
- 01:36:627 (4) - move it elsewhere, this notes basically makes it chalanging to read the reverse which could be unrankable
- 01:43:752 (1,2,3,4) - I swear, this is extremely hard to read because of the spacing of slider and notes are exactly the same. It would much better if you change them all into a stream
- 02:38:689 (2) - ctrl+G?
- 02:42:252 (1,2,3) - same with the previous kiai
- 04:06:252 (1,2,3,4,5,6,7) - this rhythm suited the drum much better http://puu.sh/usfbn/fa5079e901.jpg
- 04:31:377 (1,2,3,4) - stacked 4 notes jump is exteremly hard to predict, I would arrange them so that they didn't stacking to each other http://puu.sh/usfoQ/6ad3d2efc4.jpg
- 04:32:877 (1,2,3,4) - same
- 04:50:502 (1,2,3) - I would say that this isn't good thing to do to stack the next stream exactly at the previous one. Because, guess what? It's hard to read

Please recheck the whole map because I didn't mention most of the things that I already mentioned
This isn't the most detailed mod that I've ever made but I hope this helps a bit
Good luck!
Momochikun
hi, just some thoughts

the weird transition between low sv and fast one which doesnt have clear sign like 00:27:814 (1,1,2,3,1,1,2,3) - etc does made the map plays weird though
00:04:752 (1) - i dont think this nc necessary, same with other spam
00:13:845 - unsnapped
01:36:627 (4,1) - this isnt rankable because the reverse point is covered by note

the idea itself isnt bad but there's so much slow-fast paced pattern which need rechecks i thing, i recommend you to leave things up for a while. henceforth, comeback to this map when you got more experience. since the song got so much potential to be mapped greatly

gl
SnowNiNo_
M4M

  • [CoMMUNICATIoN]
  1. 00:14:783 (4,5) - stacking here seems pretty inconsistent, would rather spaced like 00:14:408 (4,1) - or just make consist spacing stream
  2. 00:15:439 - 00:15:814 - decreased the spacing here can express better to the music
  3. 00:25:284 - y used x0.6 spacing here but x0.7 with others stream
  4. 00:35:877 (4,1) - sound here deserved more spacing for emphasis
  5. 00:41:877 (2,3) - how abut make them the same shape, would be nicer
  6. 01:24:158 (4,5) - 01:30:158 (5,1) - same as 00:14:783 (4,5) -
  7. 01:33:627 (1,2) - dont rly prefer this slider shape. normal slider would be fine
  8. 01:44:127 (4) - NC for consistency
  9. 01:58:752 - sound is rly intense here, should be clickable
  10. 02:01:939 (2) - flow would be better ig move to 272 92
  11. 02:03:627 (3,1) - the sound at 1 deserved more spacing then 3
  12. 02:09:814 (3,4) - same as above
  13. 03:20:127 (3) - NC here instead since the 1/1 gap
  14. 03:29:783 (1) - 03:32:783 (1) - shouldnt NC here for consistency
  15. 04:50:877 (1) - unnecessary NC
Topic Starter
Nostalgic_old

SnowNiNo_ wrote:

M4M

  • [CoMMUNICATIoN]
  1. 00:14:783 (4,5) - stacking here seems pretty inconsistent, would rather spaced like 00:14:408 (4,1) - or just make consist spacing stream done
  2. 00:15:439 - 00:15:814 - decreased the spacing here can express better to the music i got what u mean but nah
  3. 00:25:284 - y used x0.6 spacing here but x0.7 with others stream cuz it's approaching the calm section
  4. 00:35:877 (4,1) - sound here deserved more spacing for emphasis true, fixed
  5. 00:41:877 (2,3) - how abut make them the same shape, would be nicer k done
  6. 01:24:158 (4,5) - 01:30:158 (5,1) - same as 00:14:783 (4,5) - cuz the sound here is rather weak so stacking does make sense
  7. 01:33:627 (1,2) - dont rly prefer this slider shape. normal slider would be fine slightly changed the shape
  8. 01:44:127 (4) - NC for consistency fixed
  9. 01:58:752 - sound is rly intense here, should be clickable k done
  10. 02:01:939 (2) - flow would be better ig move to 272 92 done
  11. 02:03:627 (3,1) - the sound at 1 deserved more spacing then 3 changed
  12. 02:09:814 (3,4) - same as above
  13. 03:20:127 (3) - NC here instead since the 1/1 gap fixed
  14. 03:29:783 (1) - 03:32:783 (1) - shouldnt NC here for consistency fixed
  15. 04:50:877 (1) - unnecessary NC fixed
@Momochikun: fixed those minor issues and you are totally right about that

@Lami, Yohanes: basically fixed all

Thank you all for modding this map :)
DeletedUser_423548
M4M


  • [CoMMUNICATIoN]
  1. 00:11:127 (3,4,5) - This is very confusing
    If it is me,(5)I use NC because a strong sound is here.
  2. 00:13:752 (1,2) - Why DS0.57?
  3. 00:14:783 (4,1) - This flow is not good
  4. 00:16:658 (6,1,2,3,4,5) - It looks like it was very coarse
  5. 00:18:439 (5,6) - Since the sound has changed from here, it is better to distinguish it from the slider than the stream
  6. 00:23:690 (4) - Add NC
  7. 01:24:252 (5) - Why stack?
  8. 02:37:752 (1,1,1,2) - I appreciate this highly!
    But the placement is bad
  9. 04:19:939 (7) - It is very confusing if it is a stack
Good luck!
Shmiklak
m4m
[CoMMUNICATIoN]
  1. 00:01:752 (1,1,2,3) - this has similar structure with 00:07:752 (1,2,3) - so removing NC from 00:01:939 (1) - would be a good idea
  2. you followed drums all this part so these 1/4 notes 00:11:033 (2,4) - feel wrong because there're not any drum sounds, so remove them
  3. 00:14:033 (4,1,4,1,4,1) - imo so big distances for the begining of the map are really hard, people didn't even get used to the rythm
  4. I suggest to replae 00:18:627 (7) - with 1/6 repeat slider to distinguish these electro sounds of music
  5. I have an idea how to distinguish the power of these sounds 00:23:128 (4,3) - replace 00:22:939 (2,3,1,2) - with 1/4 slider and move notes on the white lines farther. it will look like https://puu.sh/v93KP/284ba8ce72.jpg
  6. kiai should starts and end at downbeats (guideline). your map is not exception because stars fountain which starts on the not strongest part of the song is really weird
  7. 02:34:376 (1,2,3) - these ones could be placed farther between each others than previous objects because they are placed on stronger sounds
  8. 02:58:470 (2) - there isn't anything really stong to be emphasised by a circle so I suggest to remove it
  9. I have no idea what are you distinguishing here 03:08:220 (2) - because there's any beats, a drum sound which you probably could emphasis is actually on 03:08:314 -
so, these are the most visible problems. this set need A LOT of work before it can be pushed forward :( anyway best of luck with this set, i trust in you!
alacat
hi from my queue

[General]
  1. Romanised Artist should be "PinocchioP" according the official video.
    https://www.youtube.com/watch?v=NOBfKvcWTcg
  2. Artist should be "ピノキオピー"

    http://pinocchiop.com/
  3. What is "ピノキオp様" in Tags ? I think "様" is not necessary for name.

[CoMMUNICATIoN]
  1. 00:34:939 (3) - Flow suggestion : try to make a right handed flow by using ctrl + g like this
  2. 00:49:002 (5,1) - I feel it's not good flow for next sliders 00:49:377 (1,2,3,4) - , How about this ? 00:49:002 (5) - copied from your slider at here 00:47:877 (7) -
  3. 00:58:752 - How about using soft sound from here ? It would fit the music!
  4. 01:13:752 (2) - add a new combo from here ? since kiai time is started also you added a new combo other part at here 01:25:752 (1) -
  5. 01:30:252 (1) - The stack is bad for playing, i prefer to use a distance about x1.00 same as here 01:29:502 (1,2,3,4,5) -.
  6. 01:48:814 (1) - same 00:58:752 -
  7. 02:48:627 (4,5,6) - suggest to make a jump by using these objects. It would be better for playing.
  8. 04:40:939 (4,5,6) - ,04:41:314 (7,8,9) - ,04:41:689 (10,11,12) - add a new combo to these like here 05:00:439 (1,2,3,1,2,3,1,2,3) - ?
Good luck :D
Topic Starter
Nostalgic_old

alacat wrote:

hi from my queue

[General]
  1. Romanised Artist should be "PinocchioP" according the official video.
    https://www.youtube.com/watch?v=NOBfKvcWTcg
  2. Artist should be "ピノキオピー"

    http://pinocchiop.com/
  3. What is "ピノキオp様" in Tags ? I think "様" is not necessary for name.

[CoMMUNICATIoN]
  1. 00:34:939 (3) - Flow suggestion : try to make a right handed flow by using ctrl + g like this
  2. 00:49:002 (5,1) - I feel it's not good flow for next sliders 00:49:377 (1,2,3,4) - , How about this ? 00:49:002 (5) - copied from your slider at here 00:47:877 (7) -
  3. 00:58:752 - How about using soft sound from here ? It would fit the music!
  4. 01:13:752 (2) - add a new combo from here ? since kiai time is started also you added a new combo other part at here 01:25:752 (1) -
  5. 01:30:252 (1) - The stack is bad for playing, i prefer to use a distance about x1.00 same as here 01:29:502 (1,2,3,4,5) -.
  6. 01:48:814 (1) - same 00:58:752 -
  7. 02:48:627 (4,5,6) - suggest to make a jump by using these objects. It would be better for playing.
  8. 04:40:939 (4,5,6) - ,04:41:314 (7,8,9) - ,04:41:689 (10,11,12) - add a new combo to these like here 05:00:439 (1,2,3,1,2,3,1,2,3) - ?
Good luck :D
Fixed all. Thank you so much :)
SSH Thunderclap
From your queue. M4M! Please make sure to take a look at my map after this. <3
Here it goes! I hope it helps you as much as it can. Also, sorry in advance for my English. ;_;

[General Issues / Suggestions]
  1. This is not an issue per se, but a suggestion. Why don't you raise the OD to OD9? There's no point in keeping it so low in such a tricky and hard map. I imagine that the kind of people who would be able to FC this (or even play it) are already acquainted with high ODs so the playability is not really an argument. Plus this is supposed to be like a boss map, right?
  2. Same thing for the HP. I've testplayed this and the HP drain is perfectly fine even with HP8 + HR (which is HP10) so what's the reason for keeping it so low? There are enough notes throughout the map to keep the HP bar full.
  3. How about adding "Pinocchio" to the tags? I guess people might refer to the character when looking for the artist. It's minor, so feel to disregard this if you want.
[ CoMMUNICATIoN]
  1. 00:02:689 (1) - ctrl+G this? Reason: it flows better in regards to 00:03:064 (1,2,3) - , and looks better aesthetically because it contrasts with 00:03:814 (1) - . (as in their tails overlap quite nicely)
  2. 00:05:689 (1) - Same thing. it flows better with a ctrl+G because the slidertail is in the direction of the next stream... plus it overlaps with the slidertail of 00:06:814 (1) - , which is an aesthetic plus.
  3. 00:08:689 (1,2,3) - & 00:09:064 (1,2,3) - If you reverse those triplets (ctrl+g each or remap) it might feel much more natural in regards to snapping angles and flow. Have a look at this.
  4. I'm hesitant, tell me if the reverse flow choice in these 00:38:877 (5,6) - & 00:41:877 (2,3) - & 00:46:377 (2,1) - is done on purpose or not. Having flow like that is fine if you're well aware of the fact and meant to make use of sliderleniency, not just random antiflow. But it's actually really fun to play honestly so it's fine if you choose to keep it.
  5. 00:46:377 (2,1) - What is the reason for unequal spacing in this pattern? It goes from high to higher to lower spacing for arbitrary reasons. It would make sense if you were following the pitch of the vocals but even in that regard it doesn't fit. If you want to change according the the pitch of the vocals though, unify the spacing of 00:46:752 (1,2) - and increase the spacing between 00:47:127 (3,4) - then lower it between 00:47:315 (4,5) - otherwise the way you handled spacing in this pattern is just random and unfounded(I hope i'm wrong though and that you have proper reasoning behind it) you can take inspiration from your own map, as 00:48:252 (1,2,3,4,5) - is really perfect and follows the highs of the sound flawlessly.
  6. 00:49:377 (1,2,3,4) - How about you alternate the slider's directions like this? It's 100% fine if you don't want to, it's just a suggestion.
  7. 02:00:064 (1) - it seems you're mapping the buzzslider to the instrument that plays in the background behind the vocals right? (idk what to call it in English) Then you just randomly stopped mapping to it and picked the drums instead. It really is an awkward transition, I think you should still map the instrument until it ends (it's just some seconds longer than where you stopped it) I suggest something like this. PLEASE don't think I'm trying to impose my mapping style on you. That's the least I want to do, I just want to give you ideas. Feel free to entirely dismiss this suggestion if you don't like it. c:
  8. 04:21:252 (1,2,3,4,5,6,7,8) - I suggest lowering the spacing in this pattern, and increasing it accordingly to the vocal's intensity. It's clear that the voice builds up volume and reaches it's highest point at 4:22:752. That's where you're supposed to increase the spacing however you like! :)
  9. 04:55:752 (1,2,3,4,5) - why does this have higher spacing than 04:58:752 (1,2,3,4,5,6) - ? It doesn't make sense, there should obviously be a difference in spacing there (considering you're trying to portray the vocals).
WEW... This map is amazing honestly, I had insane fun playing it. Keep it up owo
KeigoClear
from m4m

im sorry im so late :?
CoMMUNICATIoN
This is a minute thing,
00:19:377 (3,4,5,6,1,2) - these move to x:118,y:205. for visual

00:25:002 (3,4,5,6,7,8,1) - these are not equal distance maybe.
if you didnt do it on purpose, fix it.

this map is better quality, all good :)
so hard to found modding point in this map :( sorry
good luck for rank!
mindmaster107
You could realistically aim for loved category.

Considering what else got in, this won't be too big of a deal.
Topic Starter
Nostalgic_old

mindmaster107 wrote:

You could realistically aim for loved category.

Considering what else got in, this won't be too big of a deal.
yea true but i don't think it's already good enough to be put in the loved category. Just not another Ikenai Borderline lol.
Kotori-Chan
Why should you be going for that shitty loved category ???????

Rank this already goddamn, map is too much fun :)
Topic Starter
Nostalgic_old

Kotori-Chan wrote:

Why should you be going for that shitty loved category ???????

Rank this already goddamn, map is too much fun :)
haha thanks bro! I will try my very best to make it happen :D
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