Hey from m4m
00:01:752 (1) - I think this would work much better as a single note, you don't do the same thing later like here 00:04:752 (7) - so.
00:10:002 - You could do something here though since that sound is very distinguished and gives possibilities for a kickslider!
00:11:689 (4) - Too much spacing from the previous note in my opinion.
00:27:064 (3,4) - Switch order for readability and flow.
00:32:220 - This could be mapped.
00:35:314 - This slider doesn't fit the sound behind it at all in my opinion, there's a beat at blue tick and none at white.
00:34:939 (3,1) - This whole part is kminda messy imo, there should be a click at the white tick and for example make this look like http://puu.sh/tGScE/336c95a7d5.jpg
00:59:502 (3,1,2) - I would make it look like this, better flow since you don't do this weird movement towards first jump note followed by same direction into long jump. --> https://osu.ppy.sh/ss/7190717
01:19:189 - Don't you want to map vocals here? Making kickslider into triple at the last part and every chorus u made this way would be nice imo!
01:21:252 (1) - I would somehow change flow here since the change in vocal is kinda drastic.
01:31:658 (5,1) - Isn't this a really big jump? You do less spacing in much more intense parts.
02:00:064 (1) - This is very sudden after a spinner and will cause a lot of breaks, think this through.
02:10:752 (1,2,3,4,1,2,1,2,1,1,2,3,4) - You never did this kind of patter in this song, why now?
02:49:564 (5) - Why not keep this a stream?
03:03:533 (2) - Maybe slider instead or something? This is a 100 machine because it's so sudden with no indications into rhythm change and happens once in this song.
03:03:533 (2) - emptty?
03:50:689 (1,2,3,4,5,6,1) - Sorry but this is really bad looking, make a better curve or stream pattern out of this, this is horrible both playwise because of the angle and looking really bad also doesn't fit anything before it, this is a really bad idea.
03:51:252 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - These jumps seem kinda random to me, random spacings and random placement, what logic did you use?
I can see some of the stronger beats example.
03:52:002 (1) - Is good spacing wise but 03:52:752 (1) - is not at all, it also doesn't make sense in my opinion, this feels like not thought through jumps!
04:00:252 - Not a good spot to continue a stream, the song gets less intense and you can barely hear the drums in the background while everything else takes control in the song, you could call this overmap.
04:10:939 (1,2,3,4,5,6,7,8,9,1,2,3,4,1,2) - Those patterns in your song happen twice or three times but they are completely uncalled for, the song isn't asking for anything like it considering your extreme variety in curves and shapes this should not have place in this map.
04:14:877 (5) - The curve change should start at this note, not note number 4.
The last kiai is completely out of control and not logical at any point.
General thoughts->
Fun map to play yet it's not really anything I'd rank.
IF I were you I would work more on the structure of the map, the flow.
You have some of the fundamentals but the map lacks and idea, it has 9214 different ideas instead and it seems that you mapped it without thinking what you want to do, the result is a map with 9214 ideas like you were thinking what to do now and "oh this seems cool! let's map it like that" without thinking what you did before it.
Have a vision, how you want it to look and keep to that pattern, don't make 9214 different slidershapes, don't make 9214 different spacings and think through your jumps, they are often without any logic behind it, looks like a jump training sometimes
Work more on this map although I would recommend to change a lot in the shapes and patterning to keep the same ideas throughout the map that keep repeating so the map is intuitive, right now it's really random in its patterning and spacing for the most part.
00:01:752 (1) - I think this would work much better as a single note, you don't do the same thing later like here 00:04:752 (7) - so.
00:10:002 - You could do something here though since that sound is very distinguished and gives possibilities for a kickslider!
00:11:689 (4) - Too much spacing from the previous note in my opinion.
00:27:064 (3,4) - Switch order for readability and flow.
00:32:220 - This could be mapped.
00:35:314 - This slider doesn't fit the sound behind it at all in my opinion, there's a beat at blue tick and none at white.
00:34:939 (3,1) - This whole part is kminda messy imo, there should be a click at the white tick and for example make this look like http://puu.sh/tGScE/336c95a7d5.jpg
00:59:502 (3,1,2) - I would make it look like this, better flow since you don't do this weird movement towards first jump note followed by same direction into long jump. --> https://osu.ppy.sh/ss/7190717
01:19:189 - Don't you want to map vocals here? Making kickslider into triple at the last part and every chorus u made this way would be nice imo!
01:21:252 (1) - I would somehow change flow here since the change in vocal is kinda drastic.
01:31:658 (5,1) - Isn't this a really big jump? You do less spacing in much more intense parts.
02:00:064 (1) - This is very sudden after a spinner and will cause a lot of breaks, think this through.
02:10:752 (1,2,3,4,1,2,1,2,1,1,2,3,4) - You never did this kind of patter in this song, why now?
02:49:564 (5) - Why not keep this a stream?
03:03:533 (2) - Maybe slider instead or something? This is a 100 machine because it's so sudden with no indications into rhythm change and happens once in this song.
03:03:533 (2) - emptty?
03:50:689 (1,2,3,4,5,6,1) - Sorry but this is really bad looking, make a better curve or stream pattern out of this, this is horrible both playwise because of the angle and looking really bad also doesn't fit anything before it, this is a really bad idea.
03:51:252 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - These jumps seem kinda random to me, random spacings and random placement, what logic did you use?
I can see some of the stronger beats example.
03:52:002 (1) - Is good spacing wise but 03:52:752 (1) - is not at all, it also doesn't make sense in my opinion, this feels like not thought through jumps!
04:00:252 - Not a good spot to continue a stream, the song gets less intense and you can barely hear the drums in the background while everything else takes control in the song, you could call this overmap.
04:10:939 (1,2,3,4,5,6,7,8,9,1,2,3,4,1,2) - Those patterns in your song happen twice or three times but they are completely uncalled for, the song isn't asking for anything like it considering your extreme variety in curves and shapes this should not have place in this map.
04:14:877 (5) - The curve change should start at this note, not note number 4.
The last kiai is completely out of control and not logical at any point.
General thoughts->
Fun map to play yet it's not really anything I'd rank.
IF I were you I would work more on the structure of the map, the flow.
You have some of the fundamentals but the map lacks and idea, it has 9214 different ideas instead and it seems that you mapped it without thinking what you want to do, the result is a map with 9214 ideas like you were thinking what to do now and "oh this seems cool! let's map it like that" without thinking what you did before it.
Have a vision, how you want it to look and keep to that pattern, don't make 9214 different slidershapes, don't make 9214 different spacings and think through your jumps, they are often without any logic behind it, looks like a jump training sometimes
Work more on this map although I would recommend to change a lot in the shapes and patterning to keep the same ideas throughout the map that keep repeating so the map is intuitive, right now it's really random in its patterning and spacing for the most part.