added some bumps in sliders
Ye XD
#2
Ye XD
#2
YE! XDDDDDDNaotoshi wrote:
added some bumps in sliders
Ye XD
#2
[ Time ] wrote:
hi, timing check as requested, fixed a few inconsistencies with timing and such. pretty sure its correctly timedSPOILERand a few suggestions for 12 a.m. is having the slider at 6 and a half seconds be split in half with a second slider starting at 00:09:767 - , having this slider end on the knocking sound 00:24:224 (1) - and this one start on the knocking sound 00:27:733 (2) - and possibly end here 00:29:591 -[TimingPoints]
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00:14:391 (5) - this note should be locked on 1/3 imo Fixed the 1/3. Knocking sounds are not being mapped as they are just constructionish sounds in the back, not really part of the song.
im pretty sure that's all i caught, everything besides 12 a.m. seemed to be timed perfectly. just added a few metronome resets and some other stuff. THX^^
a l m o s t h t h e e reNaotoshi wrote:
d
THANKS BUD. in addition to gero's mod, I also applied the following:Gero wrote:
Hello La Polka esta Mocha~
General12 A.M. ~ 6 A.M.
- 00:12:066 - "No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed)." But they should have the same volume otherwise it will cause problems within the beatmap. ewps
- 02:28:199 - Unsnapped green line. ewps p2
- sliderpoint10.png / sliderpoint30.png / cursortrail.png / cursormiddle.png / cursor-smoke.png are missing, remember that all set elements should be added into your folder, if you want to have a specific custom one. (Reference link can be founded here, and here). done
Call me back after getting your bubble back.
- 00:13:865 (2,3,4,5,6) - 00:22:298 (2,3,4,5,6,7,8,9) - Alright, let's talk about these streams. I think it's not a good idea to use them with the SAME spacing; due that the timing changes are noticeable, and for obvious reasons would be a bit awful to click it thinking that it'll be a stable timing; while the reality is that this section is multi-timing. So I'd like to change them by sliders. Adjusted the spacing via ur suggestion
- 00:24:224 (1,2) - They're barely follow the music or either the drum sounds; I think it's really wrong to keep them as they are. I'd like to extend this spinner 00:29:866 (1) - from 00:24:224 - here until 00:33:788 - here. Made into spinners.
- 01:11:974 (1,2,3,4,5,6) - Nazi* Could you make them more consistent each others? I mean seems like they're not mirrored as they should be. fixed.
- 01:34:605 (3) - I personally would say that the repeat isn't really easy to notice while playing, so I'm pretty sure that players reactions gonna be like "disappointed, angry, or something like that". So, What do you think about changing the speed of these sliders by 1.50 or 2.0x to make them a bit more longer. done
- 04:49:553 - 05:13:555 (5) - I'd suggest the same here. done
- 01:52:120 (2,3) - Definitely both of them should be 1/4 rhythm, check them carefully, and you will notice it for sure. retimed.
- 02:09:681 (2,3) - Same as above. ^
- 02:47:969 (7) - The tail of this one should end in 02:49:088 - here (1/16). done
- 03:34:067 (1) - Consider to start this spinner here 03:34:231 - Even if this isn't a clickable object; it's not a justification to put it anywhere; therefore I highly recommend you to move it into that tick, otherwise would be a problem after the Qualification due wrong snapping. fixed.
THANKS NAONaotoshi wrote:
yehajgas
WEW THX FOR THE MODYuii- wrote:
I'm here to complain about the first 30 seconds of this map
00:00:749 (1,2,1) - 00:15:055 (7,1) - These are unrankable. You cannot silence both sliderticks and sliderslide! Fixed the green lines to only silence the ends and made the first song sample set 3, with a silenced tick and audible track, while the rest play with an audible track and a silenced tick, as ticks in this first song sounded awful.
00:14:558 (6,7) - (minor) Increase the spacing on these, it's using the exact same as 00:15:055 (7,1) - and it also creates an awkward pause after hitting 00:14:558 (6) - where the player automatically moves towards (7), but has to wait for a certain period of time before clicking. increased
00:24:147 (1,2,3,4,1,2,3,4,1) - (unrankable, subjectively speaking) What exactly are these following? Polarity? Simplification? It really sounds quite awkward considering the actual sounds are right in the middle of the sliders, consider using http://i.imgur.com/SN2uumO.jpg instead. Oh, and 00:31:529 (1) - the spinner should start 00:31:647 - . Adjusted to start on the peaks of the piano and jiggle until the piano quiets down. Fixed spinner.
More things to consider:
-For objects such as 00:41:541 (3) - 00:48:705 (3) - where the tail is clearly more emphasized, the finish hitsound is overkill. Feel free to keep it, but please lower its volume. It overshadows the song completely Objects had their tails lowered to 20%.
-The reverse arrow is quite edgy on gameplay. I understand this is a very easy map, yet the repeat is extremely hard to notice. Both repeat and non-repeat sliders have a leaf on its tail, making it quite hard to notice in the short run. If you want a better example, try playing 04:46:928 (1) - that slider. It just blends way too much. Color hacked to keep repeats off of yellow.
-There are other unrankable sliders such as 02:47:969 (7) - , the ones I mentioned at the very beginning of the post are just examples of things you need to go through. Applied this slider to sample 3 and added sliderslide whistle to most elongated sliders in that part with reduced volume.
-The usage of drum sampleset during the kiai is questionable. Every beat sounds the exact same yet you are giving the idea to the player that it has a complete different sound when it is not. I would stick to a full soft-hitwhistle section. But that would sound so bland. I like the idea of giving that highest note in the three noted pattern of the song special emphasis. I didn't want hitsounds to match, rather to compliment.
-Minor 04:49:553 (5,6) - deserve a slight more spacing in order to differentiate it from (4,5). Adjusted.
-Minor 04:55:151 (1) - deserves a whistle. Refer to 04:31:178 (1) - 05:20:441 (1) - for examples. Niether examples have a whistle on them. Furthermore, this was too soft of a sound to apply any sound to it, and a soft whistle would have killed emphasis on the next object.
-Minor 05:53:760 (1,2) - maybe consider using drum sampleset on these? Used a drum sample with soft additions.
[]
Feel free to rebubble after the above have been fixed.
EDIT: While a was modding this, Naotoshi popped his own bubble. What a good time to kill myself, right? suicide pact pls
Bruh you have no idea.Noffy wrote:
Good lord all these timing changes this map has had I'm glad I didn't make stars twinkle in time with the music or I'd be joining that suicide pact by now.
Pray the next bubble is the last
thaaaaanksYuii- wrote:
00:24:147 (1,2,3,4,1,2,3,4,1) - has yet to be changed They now start on the peak of the piano sound and end 1/2 away from the next peak what needs changing?
01:22:735 (1) - 02:12:859 (1) - etc. cannot see the repeatttt. fix these! (and the rest) Ah ur right fixed!
01:29:899 (1) - honestly i cannot see the reason behind this spinner, there are two sounds on 01:29:899 - and 01:30:347 - , yet you are mapping actually nothing lol Well at that point it was so quiet I just mapped the fade-out with a spinner because players would have to crank up headphones/lean in close to their speakers to hear what they're playing to.
02:35:290 - 02:37:507 - 02:37:991 - i told you it's unraknable Ah I missed those sorry. Fixed.
02:49:451 (1) - you don't click the spinner anyway, sznapping it to the white tick seems like a better way to go It was there at one point thats odd : /c
02:55:673 (3) - more feedback to this circle please! 60% is lit Good point.
02:56:153 (4) - same sound on both head/tail, don't hjitsound them differently! I didnt D:
02:58:030 - remove that clapperino There's one in the music though qq
02:59:609 (4) - yes this is unsnapped, also use whistle Dammit. Retimed. Also I like the varying hitsounds. I like to compliment rather than match.
03:18:281 (3) - piano sounds get hitsounded with whistles, not claps This isn't playing to the piano. If you listen at 25%, the piano is way off from the twist and clap its actually mapping. Additionally, that's why I'm going to keep the calp. Because there's one in the music.
03:20:123 (2) - same same same ^
well you already get it by now
fix the rest
05:13:555 (5,6) - more spacing!! !! okay
05:31:652 (2) - reading fixed I think...
you know what to do after you reply, right!! Uhhhh... update?
Updated storyboard too!Yuii- wrote:
get rid of the combo color 2 completely, you aren't going to use it anyway, right? No I am it matches the moon. I just took it off of the repeat sliders
00:24:147 (1,2,3,4,1,2,3,4,1) - the problem with these is that they are supposed to start where the weird sound starts, not where it ends. i already sent you a screenshot of the optimal rhythm http://i.imgur.com/SN2uumO.jpg in order to properly follow the beats and creating some kind of build up towards the slider I'm not sure what weird sound ur referring to, but I have these repeats perfectly set up to start on the loudest, highest note in the piano and have them end on the quietest part 1/2 away from the next peak. It's perfect as is, and I feel your pattern doesn't capture that as well...
00:31:647 (1) - would be nice if you could extend the spinner till 00:34:811 - in order to add a hitsound (remember to bump the volume to 25%!) Done. Good idea : 0
02:58:030 - there indeed is a sound, but your overall clap hitsounding is quite loud. so it's either a removal or you decrease its volume
(work around the claps i pointed out before because they apply to this volume setting warning thingy) All claps put to 30% while the rest plays at 45% (apart from the louder notes I had play louder)
call me back again! OKAAAA
Thank you yuii!!!! You work miracles!Yuii- wrote:
Alright, let's do the following
Gero:
00:24:147 (1,2,3,4,1,2,3,4,1) - the way I see these sliders working properly is when they start on the most important sounds and their sounds fade away for each repeat. the way these are being mapped is completely different from how i see mapping
if you are fine with this pattern being as-is, feel free to push it forward
good luck!!
THANKS FOR YOUR SUPPORTezek wrote:
popped it was necessary because the... nah just kidding :v go go la polka esta mocha :3
Thank you!!Natsu wrote:
geronimon!, grats btw
Thank you!!Shmiklak wrote:
grats