I kinda want to rank it at the same day with Beauty Is Empty, gotta finish both of them first
Thanks a lot, I'll get Liuth to check it later!Pachiru wrote:
[Hard][Normal]
- 00:32:739 (4) - In my opinion, that would be better to have it a bit spaced here, 'cause the lyric is pretty strong here, somehow like you make this here: 00:34:702 (3) - spaced!
- 00:36:384 - Since you're focused on the lyrics till the begining, that would be good to map this beat, because it feels quite strange to play this beat 00:36:664 (2) - after a 1/1 break in this case. The goal was to give 00:36:664 (2) - some extra emphasis as well as add a nice touch to the (1) which would also stand out. I didn't change it, I instead changed the next pattern to make it more consistent
- 00:40:029 (4) - It might be better to reduce the spacing here, and make it constant, in x1.1 like you did before, also I think that those beats 00:39:468 (3,4) - lacks of flow a bit, it could be improved. It generally fluctuates here and there, but I think it's fine spacing-wise. As for the flow, they use the same more or less linear flow I use throughout the map.
- 00:48:440 (4,5) - Why not making those two beats as a 1/2 slider? Since they are in the same word as this slider 00:49:001 (6) - that would be cool to have those beats: 00:48:440 (4,5) - making the "ha" vocal and this one 00:49:001 (6) - "ppy" that would have a better sense in my point of view (I hope you got it owo) Yet that'd leave the drums out, and again, I follow the mix of both drums and the vocals, proritizing vocals, but mapping drums as well whever possible.
- 00:53:487 (5,6) - It feel pretty strange to have those two notes stacked, since they are not making at least one same beat that could imply those notes being stacked, but I think that this point is more a personnal opinion! That represents the way drums fade and the lyrics, which have just some "a" which is pretty weak. So, the stack stops flow because there isn't much dynamic in the song
- 01:43:393 (1) - Making this beat ending on an unusual sound is quite strange, you could try to make this end on a 1/1 beat; that's where the vocals peak, though
- 02:06:945 (4,6) - The spacing here looks quite strange, the distance between those beats: 02:07:225 (5,6) - 02:06:945 (4,5) - are different, that's logic, but why the distance here 02:06:945 (4,5) - is higher than here 02:07:225 (5,6) - but the note "5" is on a downbeat, and there is no reason to make this high spaced. Making the spacing higher here 02:07:225 (5,6) - would make more sense ! Good point!
- 02:25:309 (6,7) - In a gameplay view, I think that it should be better to convert this into a slider, because this part use unusual rhythm, and it can be quite "misread" by the players if they are playing the map for the first time I guess, apart from that, the rhythm use is pretty good 02:23:767 (1,2,3) - these are meant to warn players, so it shuld be pretty easy to read. Besides, it is consistent in terms of spacing and the drums are pretty repetitive, I'm sure it is really easy to get it right
- 02:45:356 (5,6) - Same as I said before, that would make more sense to have a higher spacing here: 02:45:356 (5,6) - instead of here 02:45:075 (4,5) - (5) has a very sistinct drum sound, though, it kinda feels more important to me
- 03:26:290 (5,2,3) - The overlap here can be quite misread so the player think that it might be it's an 1/4 pattern, try to separate a little bit those double not so the player could not be fool that's a manual stack, though. it is just like a reguklar one, except neater
- Maybe call this diff "Challenging" to fit with the diff name pattern? Great idea! Though I'd prefer a custom difficulty name :p
- 00:33:860 (4) - That would be a good idea to making this a reverse slider instead, to make this quite harder, and to fit with this slider: 00:32:739 (3) - since it has the same kind of vocal rhythm, and the player would not be disoriented owo! since 00:34:702 (5) - uses pretty non-standard snapping I am kind of easing players into it. Besides, I feel like the slider does pretty much the same thing as 00:32:739 (3) - in terms of stressing beats. I'll keep it, I suppose.
- 00:46:758 (4,5,6,7,8) - I tried a rhythm here, that would be interesting to me. First, you could try to make this 00:46:758 (4,5,6) - a 1/1 reverse slider, and then making those two beats 00:48:440 (7,8) - a circle on both 1/1 ticks. Indeed you'll avoid the 1/2 beat where the slider where, but I think that would make more sense, since you're following the vocal on this part. that was meant to be a clever mix of vocals and drums. notice how the 1/2s fit wit hthe increasing intensit yof the vocals and drums. besides, a 1/1 slider with a reverse would take the emphasis off the vocals as they would become unclickable.
- 00:58:533 (1,2,3,4,5) - This part feels strange to hear in way of rhythm use, especially for those sliders: 00:58:533 (1,3) - I think that you could try something like this https://puu.sh/vDmlR/cec0973510.png that would make more sense to use 1/1 here, because the 1/1 vocals part start here: 00:59:094 - so that would make more sense to keep this one: 00:58:533 (1) - in 1/2 sounds like a cool idea, sure!
- 01:19:561 (4,5,6,1) - Try to make this beat less linear so the flow would be better in that case but that kind of linear flow sort of works with my style, I guess avodiing linear patterns here would require reworking a lot of things. flow is a very contextual thing, you know
- 01:25:449 (1,2,3,4,5,1,2,3,4,5,6,7,8) - (and go on) I think you should try to use more 1/1 beats especially here because this part is pretty calm here. Reduced the difficulty slightly to match the rhythm and the spread better
- I feel that strange to have some strong beats that are not even mapped, even not on a slider, but I think it's your choice anyway I guess it has something to do with the filtering I do with the rhythm. MArs is a very unique artist, so I tried something fancy here
Good luck with the set
oh boi, how long are Wafu's weeks? lulWafu wrote:
Planning to mod this by the end of this week, just a reminder for myself.
anything that hasn't been answered is appliedNatsu wrote:
Generalhttps://marsargo.bandcamp.com/album/linden-place-ep
- Metadata?
DelusionAverage
- 01:43:393 (1) - there are two green lines, tbh I don't understand what you want to do with them lol one hitsounds the head, the other mutes the tail
- 00:34:702 (3,4,5) - use the same spacing here?, 4 and 5 aren't different in intensity at all
- 01:27:692 (1,2,3) - same, at any case 2 is stronger than 3, also you used a similar space in other parts such as 01:29:935 (1,2,3) -
- 01:43:393 (1) - eh, I don't think this should end at 1/6, tbh it sounds more like 1/4 (this apply to other diffs with the same snapping) I am sure this is 1/6, though. we've already discussed that somewhere previously
- OD 6 would feels more balanced with the other diffs od and jumps are sort of balancing the spread, though
Simple
- 01:43:393 (1) - same as the hardest diff
- 01:43:393 (1) - also same with the green lines, just snap the second one to 1/8 or something xD nah, it's unsnapped just enough to mute the stuff
- I'd also reduce the rhythms somehow, because the simple diff is basically 1/1s and this one has a lot of 1/2 circle patterns i think it works, the whole hard is built around jumps and fun stuff, so Normal is dense enough to connect e and h
call me back
- 01:24:328 (4) - eh and 1/2 Repeat slider would fit the drums better, don't forget to add the hitsounds if you do.
- 02:10:870 (2,2) - this feels super out of place, it's a slow bpm map doing stuff like this throw away the rhythm, I'd remove both sliders and make the rhythms a bit more dense o.o but the intention was to highligt the vocals with a non-standard, yet readable patterns. Mars Argo is such an artist that sort of requires something different and interesting, so both I and Liuth would really prefer to keep the thing
do it now, u lazyBakari wrote:
I doubt people actually use that to find the song/artist, but it won't hurt. I'll do it next morning!
Komore wrote:
well, these are just suggestions, so feel free to ignore them