cimerRealazy wrote:
hello
you could make the 3rd combo color a bit more yellowish since you usually colorhax it with the orange combo a bit but my intent was to have silver and gold, or at least white gold and gold colours
bring back the blue combo color
00:54:427 (1,2,3) - the high pitched synth is doing something a bit different here than at the other purple combos, why not keep the movement going? you could for example use a mirrored version of 00:54:102 (1,2,3) - ye
00:58:156 (1,1,1) - really minor but you could maybe swap the colors here, by that I mean use the purple color on the longer sliders since they sound more like 00:56:859 (1) - and 00:57:508 (1) - this part has fast sliders being orange and slow ones purple, but once every two measures, the song is less intense but still uses the orange/purple haxing, just with the less saturated colours
02:22:967 (5) - you could NC these, it's a pretty significant sound and it makes those combos closer to what you usually have in terms of length yes
02:28:318 (8,9) - i'd like to see some variety here, it sounds quite different from 02:09:832 (1,2,3,4) -, you could try something like this? ye
04:14:535 (1,2) - ehh those overlaps look a bit nasty imo, can you stack this on 04:14:129 (2) - ? ye
04:18:589 (1,2) - this is really excessive imo, either follow the drums or the synth because this is really difficult to play even for such a hard map. you went with using a different combo color than the previous 1/3 patterns here, so why not just follow the 1/4 drums? ye
05:37:075 (1,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,1,1,2,3,1,2,3,1,2,3,1,2) - gl hidden players xd
best of 2017 right there
changed perfectly stacked sliders to something hopefully more readable
update