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BlackYooh vs. siromaru - BLACK or WHITE? [Osu|Taiko]

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Topic Starter
Arrival

zigizigiefe wrote:

Sup via M4M o/ i hope my map is worth to be qualified ;w;
Firstly check AiMod



In my opinion,offset should be -2 ms..I feel like notes come a little bit late.

No change on the offset.

  1. 00:54:100 (280,281,282,283,284,285,286) - I suggest you should change it as kkdkkkd or kkddkkd.That sound is similar to previous one,try to change it for variety. Why would I change it for variety since the pttern is lready different than the previous one ?
  2. 01:09:830 (405,406,407,408,409,410,411,412,413) - This pattern and other patterns like that don't fit to the sound and feels weird.At least explain why did you use that pattern,I wonder.If you change it,change the same parts for consistency. Made a small change
  3. 01:58:479 (851,852,853,854,855,856,857) - That sound is same as 00:35:452 (113,114,115,116,117,118,119) -,why're these different?Change as dddkkkd Because the first one is preceed with kats.
  4. 02:23:452 (1081,1082) - I suggest CTRL+G,sound goes high pitch,then low pitch. Last note here is a kat, using a big D is better emphsis wise.
  5. 03:42:425 (1541) - There is no sound.Delete,also it doesn't fit. Changed
  6. 04:00:587 (1678) - I heard a sound that is more different than others. ?? I don't see what you mean, also I won't change this stream's strcuture.
  7. 04:15:262 (1845,1846) - CTRL+G.Sound goes high-low. Starting the stream like this is essential considering how it is developping.
  8. 04:18:586 (1883,1884,1885,1886) - I guess the sound goes faster at here. So... ?
  9. 05:40:803 (1) - Move the spinner to 05:40:722 -. I leave some space for reading and esthetic purpose.
Well,I really can't find any problem.It is pretty solid,good luck <3
Thanks !
Topic Starter
Arrival

frukoyurdakul wrote:

Neat map. Quick suggestions, no kudosu.

The notes are coming a bit late imo (about 10ms on the slow parts, 5ms generally) so you can move the timing and inherited points -5 ms. No change on the offset.

03:06:264 - The SV could increase smoothly, a sudden SV change like that in a 1/4 stream is confused me, but that's a personal preference. Changed

Keep up the good work, nice streams.
Thanks !
zigizigiefe
04:18:588 (1890,1891,1892,1893) - I meant there are 1/4 sounds lol
Topic Starter
Arrival
Yeah but they are abslutely not dominant and would fuck the reading up of the SV for everyone lulz
_yu68
Hello~ via in-game chat. I mod the taiko diff :3
mod
[White]
  1. 00:30:751 (67,68) - ctrl+g? It will be natural flow because of same color scheme as 00:25:643 (4,5) - 00:26:940 (20,21) - 00:28:237 (36,37) - 00:29:534 (52,53) - .
  2. 00:58:075 (316) - change to d (and 00:58:156 (317) - delete?) It can shows the rhythm like xx_xx from 00:57:994 - .
  3. 01:03:264 (350,351) - Same as above.
  4. 01:16:724 (493) - 01:17:048 (497) - change to k? I think it can shows sound like noise of from 01:16:643 - here.
  5. 01:17:616 (501) - delete? It will gives player the break after the long stream. Also, I couldn't hear the piano sound at here.
  6. 01:37:561 (604) - delete? Changing the flow by stopping 1/2 here, it will becomes a cushion to the next stream.
  7. 02:04:724 (905) - move to 02:04:562 - ? It will matches to melody.
  8. 02:09:913 (956) - move to 02:09:751 - and change to d? Same as above.
  9. 02:08:048 (937) - change to d? In order to make different flow from 02:06:751 (925,926,927,928,929,930) - here.
  10. 02:32:453 (1166) - change to d and 02:32:535 (1167) - delete? How about make similar rhythm to 02:11:697 - here?
  11. 03:16:481 - add k? I think that you can focus on diversity in this part since density is very low.
  12. 03:26:859 - Same as above.
  13. 03:39:021 - add k? There is the sound of piano.
  14. 03:41:129 - Same as above.
  15. 03:49:399 - Same as above.
  16. 04:21:508 (1923,1924,1925,1926,1927,1928,1929,1930) - dddkddkd -> ddkdkddd? d notes will fit to sounds of kick.
That's all.

Good luck!
Topic Starter
Arrival

_yu68 wrote:

Hello~ via in-game chat. I mod the taiko diff :3
mod
[White]
  1. 00:30:751 (67,68) - ctrl+g? It will be natural flow because of same color scheme as 00:25:643 (4,5) - 00:26:940 (20,21) - 00:28:237 (36,37) - 00:29:534 (52,53) - . Made some other changes too
  2. 00:58:075 (316) - change to d (and 00:58:156 (317) - delete?) It can shows the rhythm like xx_xx from 00:57:994 - . Fixed
  3. 01:03:264 (350,351) - Same as above.
  4. 01:16:724 (493) - 01:17:048 (497) - change to k? I think it can shows sound like noise of from 01:16:643 - here. Fixed
  5. 01:17:616 (501) - delete? It will gives player the break after the long stream. Also, I couldn't hear the piano sound at here. Fixed
  6. 01:37:561 (604) - delete? Changing the flow by stopping 1/2 here, it will becomes a cushion to the next stream .Fixed
  7. 02:04:724 (905) - move to 02:04:562 - ? It will matches to melody.
  8. 02:09:913 (956) - move to 02:09:751 - and change to d? Same as above. Fixed both !
  9. 02:08:048 (937) - change to d? In order to make different flow from 02:06:751 (925,926,927,928,929,930) - here. You mean the same ? Yes I like it !
  10. 02:32:453 (1166) - change to d and 02:32:535 (1167) - delete? How about make similar rhythm to 02:11:697 - here? Fixed
  11. 03:16:481 - add k? I think that you can focus on diversity in this part since density is very low. Changed a bit
  12. 03:26:859 - Same as above.
  13. 03:39:021 - add k? There is the sound of piano.
  14. 03:41:129 - Same as above.
  15. 03:49:399 - Same as above. Fixed all above
  16. 04:21:508 (1923,1924,1925,1926,1927,1928,1929,1930) - dddkddkd -> ddkdkddd? d notes will fit to sounds of kick. Fixed !
That's all.

Good luck!
Very good mod, thanks a lot ! :)
Charlotte
Hi quick mod.S T R E A M W O R L D is hard to me></

[ about]
  1. d is don note
  2. k is kat note
  3. D is big don note
  4. K is big kat note
[ General]


  • Looks Good~
[ White]


  • 00:53:210 - add kat.for consistency triplet

    01:05:859 - You can add don.for good flow.

    02:27:183 - change to d? I think low pitch.

    02:37:399 - change to k? I think high sound.
challenging diff.Good luck :)
m3gB3g
Best of 2k17
Topic Starter
Arrival

Charlotte wrote:

Hi quick mod.S T R E A M W O R L D is hard to me></

[ about]
  1. d is don note
  2. k is kat note
  3. D is big don note
  4. K is big kat note
[ General]


  • Looks Good~
[ White]


  • 00:53:210 - add kat.for consistency triplet -

    01:05:859 - You can add don.for good flow. -

    02:27:183 - change to d? I think low pitch. -

    02:37:399 - change to k? I think high sound. -
challenging diff.Good luck :)
All fixed, thanks ! :D
tasuke912
Taiko diff is well made by the mapper, and i can put a mode-specific icon already.

Taiko'd!

mod:
[ White]
  1. 05:37:075 - 05:39:345 - hitsound volume seems too small. I recommend keeping 50/40%
  2. 01:58:075 (849) - SV should be 0.8950x. It is wrong that osu editor can't read such number.


  3. 00:33:183 (97,98,99,100,101,102,103,104) - i suggest that you change the color to red in order to emphasize the piano sound and next kkkk... stream.
  4. 01:58:481 (852,853,854,855,856,857,858) - I feel like kkkdddd because of the melody
  5. 02:33:832 (1173) - missing a finisher?

  6. 04:55:724 (1) - try adding a green line set small hitsound volume for the spinner. 100% is noisy
Good luck!
Topic Starter
Arrival

tasuke912 wrote:

Taiko diff is well made by the mapper, and i can put a mode-specific icon already.

Taiko'd!

mod:
[ White]
  1. 05:37:075 - 05:39:345 - hitsound volume seems too small. I recommend keeping 50/40%
  2. 01:58:075 (849) - SV should be 0.8950x. It is wrong that osu editor can't read such number.


  3. 00:33:183 (97,98,99,100,101,102,103,104) - i suggest that you change the color to red in order to emphasize the piano sound and next kkkk... stream.
  4. 01:58:481 (852,853,854,855,856,857,858) - I feel like kkkdddd because of the melody
  5. 02:33:832 (1173) - missing a finisher?

  6. 04:55:724 (1) - try adding a green line set small hitsound volume for the spinner. 100% is noisy
Good luck!
All fixed, thanks !
celerih
[
Black
]
  1. 00:31:643 (4,5,6) - Here you reduce spacing too quickly, the 4 should have high spacing like 00:31:400 (1,2,3) - 5 and 6 are fine spacing wise
  2. 00:32:291 (4) - 00:32:940 (4) - Same thing here
  3. 01:38:048 (1,2) - the 2 circle stands out too much imo, space it out less. That way you'll give even more emphasis on 01:38:372 (1) -
  4. 01:58:481 (1) - This slider might be an issue when it comes to the rc. It's a bit unclear with direction the slider will go since it's a perfect circle. Make it so it's possible to see the slider end
  5. 02:08:129 (2,2,2) - Could be made into 1/8 sliders
  6. 02:12:102 (1,2,3,4) - This is unrankable you can't have perfect slider body overlaps. Just move them a bit down each or rotate them more and more like you do on 00:33:183 (1,2,3,4,5,6,7,8) - so you can see them each
  7. 02:31:481 (2,1) - 02:31:806 (2,1) - Try to fix these overlaps, looks off tot he rest of the map
  8. 02:32:859 (1,2,3,4) - Same issue here
  9. The rest of the map has a lot more unrankable slider bodies "When perfectly overlapping two slider bodies, the first slider must be fully faded out before the second slider is fully faded in." so make sure to go through and remove them. They look so cool but sadly they're not allowed
  10. 03:09:832 (1,2,3,4,1) - Spacing here should be higher than what's before but here I think the increase is bit too much
  11. 04:04:156 - 04:09:751 - Same issue as the start where the 4 is about as strong as 1,2 and 3 but it's underspaced.
  12. 04:27:994 (1,2,1,2) - This spacing is so small compared to stuff you have in the map, especially on such strong sounds. This 1/2 kinda look like 1/3.
  13. 04:48:751 (1,2,1,2) - Same here
  14. Overall this map is incredible, my mod is very nitpicky, so good luck with it. Hope to see this ranked soon
Surono
hey you have not replied to my mod yet :"V

so conclusion, mostly acceptd or not? ty bye luuuul
Alheak

celerih wrote:

[
Black
]
  1. 00:31:643 (4,5,6) - Here you reduce spacing too quickly, the 4 should have high spacing like 00:31:400 (1,2,3) - 5 and 6 are fine spacing wise good point
  2. 00:32:291 (4) - 00:32:940 (4) - Same thing here this part is already 1,00x DS, I allow myself only 3-4 different DS to stay aesthetically consistent and the next DS after 1,00 is 1,75
  3. 01:38:048 (1,2) - the 2 circle stands out too much imo, space it out less. That way you'll give even more emphasis on 01:38:372 (1) - would kinda ruin the aesthetic i think and (2) is using straight drop-off flow which is really underwhelming to play, letting the next circle to get full emphasis anyway
  4. 01:58:481 (1) - This slider might be an issue when it comes to the rc. It's a bit unclear with direction the slider will go since it's a perfect circle. Make it so it's possible to see the slider end that depends heavily on the skin you're using, it's quite obvious which way it is going on the default one, and the flow here helps a lot too
  5. 02:08:129 (2,2,2) - Could be made into 1/8 sliders a bit superfluous i think, plus i'd make this part unnecessarily hard because you'll sliderbreak if you don't hit right on time
  6. 02:12:102 (1,2,3,4) - This is unrankable you can't have perfect slider body overlaps. Just move them a bit down each or rotate them more and more like you do on 00:33:183 (1,2,3,4,5,6,7,8) - so you can see them each fixed but this is bs, nobody ever had an issue on those, RC should be changed tbh
  7. 02:31:481 (2,1) - 02:31:806 (2,1) - Try to fix these overlaps, looks off tot he rest of the map ok
  8. 02:32:859 (1,2,3,4) - Same issue here ya
  9. The rest of the map has a lot more unrankable slider bodies "When perfectly overlapping two slider bodies, the first slider must be fully faded out before the second slider is fully faded in." so make sure to go through and remove them. They look so cool but sadly they're not allowed
  10. 03:09:832 (1,2,3,4,1) - Spacing here should be higher than what's before but here I think the increase is bit too much same as earlier concerning the DS
  11. 04:04:156 - 04:09:751 - Same issue as the start where the 4 is about as strong as 1,2 and 3 but it's underspaced.
  12. 04:27:994 (1,2,1,2) - This spacing is so small compared to stuff you have in the map, especially on such strong sounds. This 1/2 kinda look like 1/3. changed in another way since i didn't really like how they were mapped in relation to the song
  13. 04:48:751 (1,2,1,2) - Same here
  14. Overall this map is incredible, my mod is very nitpicky, so good luck with it. Hope to see this ranked soon
Thank you!
update
Stefan
aslkasdlk I can't mod standard. (´_>`)
Surono
rip sir stefan modding tofu circle, at least taco.
Topic Starter
Arrival
Waiting for std BNs atm
Kurai
[Black]
00:50:535 (1,2,3,4,5,6,7,8) - I don't like this stream, mostly because it doesn't look like it is a stream in the first place but just a succession of doubles. The spacing is too misleading.
01:05:940 (1,2,1) - Having 01:06:183 (2,1) next to the head of the slider is confusing. Firstly because they are rather hard to see, and beause it doesn't look like they follow the slider with 1/4. It's even more confusing because it is followed by 1/3 patterns.
01:42:345 (2) - Not such a good idea to increase the spacing and put it under one of the previous notes. You could improve the readability of the pattern here.
01:52:724 (2) - ^
04:31:886 (1,2,3,4,5,6) - I like this somehow!
05:00:427 (1) - This note is too close from the previous spinner which doesn't give much time for the player to react. Shorten the spinner please.
05:33:832 (6,7,8,1) - This pattern looks pretty good, however it is extremely misleading because you break the stream between (8) and (1). I can forsee many players breaking their combo here. You should really consider unstacking 05:34:156 (1) so that it is visible the player has to pause before clicking it.
Alheak

Kurai wrote:

[Black]
00:50:535 (1,2,3,4,5,6,7,8) - I don't like this stream, mostly because it doesn't look like it is a stream in the first place but just a succession of doubles. The spacing is too misleading. that's because it was never supposed to play like a stream or be a stream at all really, and the spacing is rather standard for stream jumps, they're all about the same throughout the map
01:05:940 (1,2,1) - Having 01:06:183 (2,1) next to the head of the slider is confusing. Firstly because they are rather hard to see, and beause it doesn't look like they follow the slider with 1/4. It's even more confusing because it is followed by 1/3 patterns. changed the flow here, but the idea is the same,
the slider is supposed to play more like a hold, and the flow helps with playing this smoothly

01:42:345 (2) - Not such a good idea to increase the spacing and put it under one of the previous notes. You could improve the readability of the pattern here. I don't believe that's a big deal, the circle is stacked to be seen easily, the shape of the stream is obvious, the NC helps with reading as well
01:52:724 (2) - ^
04:31:886 (1,2,3,4,5,6) - I like this somehow! :3
05:00:427 (1) - This note is too close from the previous spinner which doesn't give much time for the player to react. Shorten the spinner please. the player should always be ready! more seriously, I want to keep it that way for the held note and because it actually stops here, plus i don't think stopping a bit earlier would help that much since the next object is on a very anticipable beat, the new measure
05:33:832 (6,7,8,1) - This pattern looks pretty good, however it is extremely misleading because you break the stream between (8) and (1). I can forsee many players breaking their combo here. You should really consider unstacking 05:34:156 (1) so that it is visible the player has to pause before clicking it. uh, this gap isn't supposed to be there, might have deleted a slider by mistake, fixed
thank you!

update
Topic Starter
Arrival
updated !
Monstrata
Black

03:10:156 (1,2) - This felt rather under-mapped considering the drums double in the next two beats and you use 1/4 streams. better to use 1/2 circles imo so the rhythm doubling makes more sense.
03:38:697 (1,2) - I would shorten 1 to a 1/2 slider and put a circle on the blue tick instead. I think the note should be clickable.
03:42:264 (4,5) - use a 1/4 repeat instead? I think the rhythm is quite confusing here xP. You could do circle > 1/4 slider instead and that would work too i think. If its a kickslider I think people can interpret the 3/4 gap more easily.
04:17:616 (1,2,3,1,2,3,1) - Spacing is a bit misplaced imo. 04:18:156 (3,1) - should deserve the sharpest jump, but right now its on 04:17:832 (3,1) - which isn't reflective of the pitch. You've been quite attentive to pitch with those decelerating streams earlier, would be nice if you did the same here.
04:32:940 (4,5,6,1) - You could probably accelerate the stream spacing more here.

Really cool map. It pushes some ranking criteria guidelines about readable sliders, but this is also what I was hoping more people would try. These sliders are indeed rankable as they are not defined as "perfectly overlapped" due to their angle.
Alheak

Monstrata wrote:

Black

03:10:156 (1,2) - This felt rather under-mapped considering the drums double in the next two beats and you use 1/4 streams. better to use 1/2 circles imo so the rhythm doubling makes more sense. that's a good idea, and it's actually more consistent with similar patterns later in the song
03:38:697 (1,2) - I would shorten 1 to a 1/2 slider and put a circle on the blue tick instead. I think the note should be clickable. that's something i would have done, but i want to keep this part as simple as possible, i know there already are a few active 1/4 here but that'd increase the density too greatly i feel
03:42:264 (4,5) - use a 1/4 repeat instead? I think the rhythm is quite confusing here xP. You could do circle > 1/4 slider instead and that would work too i think. If its a kickslider I think people can interpret the 3/4 gap more easily. did your second suggestion
04:17:616 (1,2,3,1,2,3,1) - Spacing is a bit misplaced imo. 04:18:156 (3,1) - should deserve the sharpest jump, but right now its on 04:17:832 (3,1) - which isn't reflective of the pitch. You've been quite attentive to pitch with those decelerating streams earlier, would be nice if you did the same here. good point, changed
04:32:940 (4,5,6,1) - You could probably accelerate the stream spacing more here. yes

Really cool map. It pushes some ranking criteria guidelines about readable sliders, but this is also what I was hoping more people would try. These sliders are indeed rankable as they are not defined as "perfectly overlapped" due to their angle.
and thank you as well!

update
Topic Starter
Arrival
updated
Monstrata
Bubble or Heart?
Surono
@Arridem p/6002612 write "a" if you have made changes from ma mod, ty ty.

Monstrata wrote:

Bubble or Heart?
Through the fire and the flames we carry on~~
Topic Starter
Arrival
Thanks Monstrata !

@Surono yeah but its now combined with my self modding and other peoples mods
pishifat

Monstrata wrote:

These sliders are indeed rankable as they are not defined as "perfectly overlapped" due to their angle.
most are ok, but some aren't :(
02:12:102 (1,3) - difference between 1 and 2 is fine. 1 and 3 perfectly overlapping doesnt work tho, whereas this mess technically does

and it repeats somewhere else

04:30:751 (2,4) - and these arent set at an angle

cool map still B)

also uber wants harumachi clover
Uber
LOL
Topic Starter
Arrival
updated
Alheak

pishifat wrote:

Monstrata wrote:

These sliders are indeed rankable as they are not defined as "perfectly overlapped" due to their angle.
most are ok, but some aren't :(
02:12:102 (1,3) - difference between 1 and 2 is fine. 1 and 3 perfectly overlapping doesnt work tho, whereas this mess technically does

and it repeats somewhere else

04:30:751 (2,4) - and these arent set at an angle

cool map still B)

also uber wants harumachi clover
fixed all and some other missed ones

thank you peeshee
Surono

Arrival wrote:

@Surono yeah but its now combined with my self modding and other peoples mods
ikr, wallkek mod is madnuts :'
ty respondd, i more like u answer just "a" lol jk

goodluck, taco more stronk with 7*++ gg
Monstrata
Maybe I mathed wrong. I thought those overlaps were fine since there was enough time. Okay maybe i'm just dreaming xD
Alheak
This is what I thought too but I don't really feel like risking it
Lasse
Nao Tomori
hello, i have a question about this section: 04:03:345 (1,2,1,2,3,4,1,1,2,3,4,5,6,1,1,2,3,4,5,6,1,1,2,3,4,5,6,1,1,2) - etc

basically this entire part is reaaaally high intensity. almost as high as the kiai, imo. which is weird, because the song is actually rather quiet. also, consider that you go from 03:54:264 (1,2,1) - 1/1 sliders into more or less constant 1/4 with jumps and spacing changes, but the only new factor in the song is a higher pitched piano.

additionally, 04:08:697 - this part does get noticeably more intense, but the mapping doesn't change too much - from linear patterns to circular ones. it may be better to instead use the middle part (04:03:345 - ) to transition to the streams, since atm the contrast is ridiculously high.


also sorry for posting like 20 minutes after it got qualified but i never looked at this cuz hybrid xd

see if you think this is a problem! not gonna report cuz im too lazy to open the thread.
Pachiru

Naotoshi wrote:

hello, i have a question about this section: 04:03:345 (1,2,1,2,3,4,1,1,2,3,4,5,6,1,1,2,3,4,5,6,1,1,2,3,4,5,6,1,1,2) - etc

basically this entire part is reaaaally high intensity. almost as high as the kiai, imo. which is weird, because the song is actually rather quiet. also, consider that you go from 03:54:264 (1,2,1) - 1/1 sliders into more or less constant 1/4 with jumps and spacing changes, but the only new factor in the song is a higher pitched piano.

additionally, 04:08:697 - this part does get noticeably more intense, but the mapping doesn't change too much - from linear patterns to circular ones. it may be better to instead use the middle part (04:03:345 - ) to transition to the streams, since atm the contrast is ridiculously high.


also sorry for posting like 20 minutes after it got qualified but i never looked at this cuz hybrid xd

see if you think this is a problem! not gonna report cuz im too lazy to open the thread.
stop killing mapper's spirit no jk
naotoshi bae killed the party :(
Alheak
The patterns are I believe as intense as the tension in this part of the song, moreover, it's the same as the one in the beginning of the map 00:30:589 - , so in order to be consistent I basically have to use the same patterns here, there's no much more to it than that.
I agree that the song also does get more intense and I tried to space things more and more, but I didn't really have a lot of room left for increasing the difficulty without completely making the part broken and borderline unplayable.

So yeah this part is like this because of consistency, aesthetics, and fitness within the song. I tried to balance all those aspects the best I could within a reasonable margin for playability.
Raiden
hey cool map but why 02:55:886 - is this 1,39x :( it makes the SV transition a bit unclear and shitmiss-inductor

something like 1,35x would look way cleaner in my opinion


not gonna report the map this is way too minor but consider it pls
Hpocks


04:18:589 - errr but the place you used 1/4s in definitely sounds like it should be in 1/3s... The 1/3 is way stronger, and the transition is awkward to play (especially when you are hearing 1/3s and not 1/4s)
Alheak
the drums are 1/4 but the synth is 1/3 (iirc), the drums are prioritized here
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