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BlackYooh vs. siromaru - BLACK or WHITE? [Osu|Taiko]

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Topic Starter
Arrival

Greenshell wrote:

I didn't even know there was a long version of this
General:
AiMod: unsnapped object at 00:30:425 (63) - uups
Tags: SOUND can be removed as it already appears in the source doesn't really matter
Remove the Kiai from 02:23:454 to 02:24:751 - like you did 02:02:697 - here? good idea

[Monochromatic Oni]

00:53:535 (274,275) - ctrl+g? I guess you mapped this differently from 00:48:264 (224,225,226,227,228,229,230) - for variety but the current pattern doesn't
fit the sound imo. As an alternative, 00:53:697 (276) - could be a kat, you'll still have variety and I think it's a good way to do it if the final kkd is kept, which is the case.

02:08:859 (948,949,950,951) - maybe this is just me but I feel like the 1/6 are hardly audible here Clearly audible for me, but maybe not really fitting. I'll think of someway to change it

02:54:589 (1325) - you can remove this finish, the kick the D d K isn't present here, but instead the sound which appears in the previous section from 00:56:535 to 01:06:913 - Applied

03:31:886 (1516) - kat for the snare sound? Looks fine as it imo, i'd rather keep a dkddk which plays a bit better than a dkkdk
stream madness

I can't mod stream maps too well, but I hope the few things I mentioned will help you in any way. Yeah thanks for the quick mod !
Good luck with this!
Ty !
Surono
m
neat shinsekai U:
* 00:30:425 - from aimod
* 00:44:940 - add here to keep consistent follow the 00:45:021 - stream, yeah the stream are start from 00:44:859 - here and I want give suggestion pattern, 00:44:697 - from here change to kkddkdkdkkdkdkdkd? more accurate with emphasize to sounds, at alteration sounds 00:45:508 - really give something that really interesting as pattern imo
* 00:51:345 - I think in here should be d d kkkd, seems over to emphasized 00:51:345 - if here applied as 1/6 but 00:51:508 - here is good as the range sounds.
* 00:56:372 - dkd 1/4, 00:56:210 - 1/6 only enough here for that high impact sounds
* 00:58:075 - more smooth if here don
* 01:03:183 - ^ and if there any noticeable sounds like mainsounds will be good to keep as kkddk, kdddk pls
* 01:17:048 - there is had increasing range of burst sounds, kat it to emphasize that flow
* 01:58:481 (850,851,852,853,854,855,856) - I saw dddkkkd but here wat dem many cats... how bout kkkdddk? more clearly with sounds. that spam kats are good if the song are genres such speed/breakcore imo
* 02:17:291 - ooo I hear that ok seems to hurt, but overall 01:58:481 (850,851,852,853,854,855,856) - and 01:58:481 (850,851,852,853,854,855,856) - up to you :'P
* 02:18:913 (1041,1042,1043,1044,1045,1046,1047) - its oke, but I cant hit them.. when me git gud *sniff
* 03:18:670 - and 03:21:670 - next similar sounds because this drum part, dont ignore them.. they clearly beat and not like hithat or something faded. up to you when instrument are playing.. keep add them or not
* 03:31:886 - clap this.. because 03:31:805 (1514,1517) - orz
* 03:39:589 - you can add here kat to more emphasize that sounds
* 03:52:967 - until 04:03:345 - , would applying spam 3plet or mixed with 5plet than longstream because this part really smootth and longstream not good idea if continue 04:03:345 - in here, too over emphasized as longstream imo
* 04:18:913 - I dont hear like cymbal or something have high impact but I guess this for instrument? dem.... ok you can keep it
* sorry nazzi tatzujin pattorn, 04:44:940 (2210,2211,2212) - kdd and 04:46:237 (2226,2227,2228,2229) - kddk .. the currents feels awkward imo....
* 05:09:589 - and 05:09:670 - like before with my ugly/idk good suggestion or not
* 05:10:399 - kdd 1/4, 05:10:480 (86,87,88,89,90) - to give contrast with the drum
* 05:20:535 - you can make something different for this part sounds... not longstream, suggestion : 05:20:615 (172,178) - just delete these

buuutttttttt nvm I just nubbbbbbbbb. Challenging map, Good Luck.
frukoyurdakul
Neat map. Quick suggestions, no kudosu.

The notes are coming a bit late imo (about 10ms on the slow parts, 5ms generally) so you can move the timing and inherited points -5 ms.

03:06:264 - The SV could increase smoothly, a sudden SV change like that in a 1/4 stream is confused me, but that's a personal preference.

Keep up the good work, nice streams.
zigizigiefe
Sup via M4M o/ i hope my map is worth to be qualified ;w;
Firstly check AiMod



In my opinion,offset should be -2 ms..I feel like notes come a little bit late.

  1. 00:54:100 (280,281,282,283,284,285,286) - I suggest you should change it as kkdkkkd or kkddkkd.That sound is similar to previous one,try to change it for variety.
  2. 01:09:830 (405,406,407,408,409,410,411,412,413) - This pattern and other patterns like that don't fit to the sound and feels weird.At least explain why did you use that pattern,I wonder.If you change it,change the same parts for consistency.
  3. 01:58:479 (851,852,853,854,855,856,857) - That sound is same as 00:35:452 (113,114,115,116,117,118,119) -,why're these different?Change as dddkkkd
  4. 02:23:452 (1081,1082) - I suggest CTRL+G,sound goes high pitch,then low pitch.
  5. 03:42:425 (1541) - There is no sound.Delete,also it doesn't fit.
  6. 04:00:587 (1678) - I heard a sound that is more different than others.
  7. 04:15:262 (1845,1846) - CTRL+G.Sound goes high-low.
  8. 04:18:586 (1883,1884,1885,1886) - I guess the sound goes faster at here.
  9. 05:40:803 (1) - Move the spinner to 05:40:722 -.
Well,I really can't find any problem.It is pretty solid,good luck <3
Realazy
hello

you could make the 3rd combo color a bit more yellowish since you usually colorhax it with the orange combo
bring back the blue combo color

00:54:427 (1,2,3) - the high pitched synth is doing something a bit different here than at the other purple combos, why not keep the movement going? you could for example use a mirrored version of 00:54:102 (1,2,3) -
00:58:156 (1,1,1) - really minor but you could maybe swap the colors here, by that I mean use the purple color on the longer sliders since they sound more like 00:56:859 (1) - and 00:57:508 (1) -
02:22:967 (5) - you could NC these, it's a pretty significant sound and it makes those combos closer to what you usually have in terms of length
02:28:318 (8,9) - i'd like to see some variety here, it sounds quite different from 02:09:832 (1,2,3,4) -, you could try something like this?
04:14:535 (1,2) - ehh those overlaps look a bit nasty imo, can you stack this on 04:14:129 (2) - ?
04:18:589 (1,2) - this is really excessive imo, either follow the drums or the synth because this is really difficult to play even for such a hard map. you went with using a different combo color than the previous 1/3 patterns here, so why not just follow the 1/4 drums?
05:37:075 (1,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,1,1,2,3,1,2,3,1,2,3,1,2) - gl hidden players

best of 2017 right there
Alheak

Realazy wrote:

hello

you could make the 3rd combo color a bit more yellowish since you usually colorhax it with the orange combo a bit but my intent was to have silver and gold, or at least white gold and gold colours
bring back the blue combo color

00:54:427 (1,2,3) - the high pitched synth is doing something a bit different here than at the other purple combos, why not keep the movement going? you could for example use a mirrored version of 00:54:102 (1,2,3) - ye
00:58:156 (1,1,1) - really minor but you could maybe swap the colors here, by that I mean use the purple color on the longer sliders since they sound more like 00:56:859 (1) - and 00:57:508 (1) - this part has fast sliders being orange and slow ones purple, but once every two measures, the song is less intense but still uses the orange/purple haxing, just with the less saturated colours
02:22:967 (5) - you could NC these, it's a pretty significant sound and it makes those combos closer to what you usually have in terms of length yes
02:28:318 (8,9) - i'd like to see some variety here, it sounds quite different from 02:09:832 (1,2,3,4) -, you could try something like this? ye
04:14:535 (1,2) - ehh those overlaps look a bit nasty imo, can you stack this on 04:14:129 (2) - ? ye
04:18:589 (1,2) - this is really excessive imo, either follow the drums or the synth because this is really difficult to play even for such a hard map. you went with using a different combo color than the previous 1/3 patterns here, so why not just follow the 1/4 drums? ye
05:37:075 (1,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,1,1,2,3,1,2,3,1,2,3,1,2) - gl hidden players xd

best of 2017 right there
cimer

changed perfectly stacked sliders to something hopefully more readable

update
Mimiliaa
hii

Alheak's Black Another
00:43:562 (1) - slider mal stack

c'est tout ce que j'ai trouvé xd
Alheak
yep fixed thanks
update
Petithoux
hey

[Alheak's Black Another]
  1. 02:13:075 (1) - mal stack xd
  2. 02:23:454 (1,2,1,2,1,2,1,2) - ici tu pouvais faire un truc comme 02:02:697 (1,2,1,2,1,2) - pour qu'on voie que c'est différent de 02:20:859 (1,2,1,2,1,2,1,2) -

très bonne map sinon, gl
Alheak
hey

fixed le stack mais je vois pas trop ce que tu veux dire pour l'autre pattern

merci!

update
Petithoux

Alheak wrote:

hey

fixed le stack mais je vois pas trop ce que tu veux dire pour l'autre pattern

merci!

update
02:20:859 (1,2,1,2,1,2,1,2) - les sons ici et là 02:23:454 (1,2,1,2,1,2,1,2) - sont pas pareils mais tu les as map de la même manière alors qu'avant, là où y a une partie semblable (02:00:102 (1,2,1,2,1,2,1,2) - et 02:02:697 (1,2,1,2,1,2) - ), tu les as map différemment, donc dans mon mod j't'ai dit de map 02:23:454 (1,2,1,2,1,2,1,2) - comme 02:02:697 (1,2,1,2,1,2) -
Alheak
Ces exemples sont tous plus ou moins différents, la seule chose qui est vraiment constante c'est le rythme et le fait qu'ils soient tous de la même "famille" mélodiquement et structurellement, du coup les patterns sont choisis un peu au hasard en fonction de l'espace disponible et des idées que j'ai, mais restent structurellement la même chose.
Topic Starter
Arrival

zigizigiefe wrote:

Sup via M4M o/ i hope my map is worth to be qualified ;w;
Firstly check AiMod



In my opinion,offset should be -2 ms..I feel like notes come a little bit late.

No change on the offset.

  1. 00:54:100 (280,281,282,283,284,285,286) - I suggest you should change it as kkdkkkd or kkddkkd.That sound is similar to previous one,try to change it for variety. Why would I change it for variety since the pttern is lready different than the previous one ?
  2. 01:09:830 (405,406,407,408,409,410,411,412,413) - This pattern and other patterns like that don't fit to the sound and feels weird.At least explain why did you use that pattern,I wonder.If you change it,change the same parts for consistency. Made a small change
  3. 01:58:479 (851,852,853,854,855,856,857) - That sound is same as 00:35:452 (113,114,115,116,117,118,119) -,why're these different?Change as dddkkkd Because the first one is preceed with kats.
  4. 02:23:452 (1081,1082) - I suggest CTRL+G,sound goes high pitch,then low pitch. Last note here is a kat, using a big D is better emphsis wise.
  5. 03:42:425 (1541) - There is no sound.Delete,also it doesn't fit. Changed
  6. 04:00:587 (1678) - I heard a sound that is more different than others. ?? I don't see what you mean, also I won't change this stream's strcuture.
  7. 04:15:262 (1845,1846) - CTRL+G.Sound goes high-low. Starting the stream like this is essential considering how it is developping.
  8. 04:18:586 (1883,1884,1885,1886) - I guess the sound goes faster at here. So... ?
  9. 05:40:803 (1) - Move the spinner to 05:40:722 -. I leave some space for reading and esthetic purpose.
Well,I really can't find any problem.It is pretty solid,good luck <3
Thanks !
Topic Starter
Arrival

frukoyurdakul wrote:

Neat map. Quick suggestions, no kudosu.

The notes are coming a bit late imo (about 10ms on the slow parts, 5ms generally) so you can move the timing and inherited points -5 ms. No change on the offset.

03:06:264 - The SV could increase smoothly, a sudden SV change like that in a 1/4 stream is confused me, but that's a personal preference. Changed

Keep up the good work, nice streams.
Thanks !
zigizigiefe
04:18:588 (1890,1891,1892,1893) - I meant there are 1/4 sounds lol
Topic Starter
Arrival
Yeah but they are abslutely not dominant and would fuck the reading up of the SV for everyone lulz
_yu68
Hello~ via in-game chat. I mod the taiko diff :3
mod
[White]
  1. 00:30:751 (67,68) - ctrl+g? It will be natural flow because of same color scheme as 00:25:643 (4,5) - 00:26:940 (20,21) - 00:28:237 (36,37) - 00:29:534 (52,53) - .
  2. 00:58:075 (316) - change to d (and 00:58:156 (317) - delete?) It can shows the rhythm like xx_xx from 00:57:994 - .
  3. 01:03:264 (350,351) - Same as above.
  4. 01:16:724 (493) - 01:17:048 (497) - change to k? I think it can shows sound like noise of from 01:16:643 - here.
  5. 01:17:616 (501) - delete? It will gives player the break after the long stream. Also, I couldn't hear the piano sound at here.
  6. 01:37:561 (604) - delete? Changing the flow by stopping 1/2 here, it will becomes a cushion to the next stream.
  7. 02:04:724 (905) - move to 02:04:562 - ? It will matches to melody.
  8. 02:09:913 (956) - move to 02:09:751 - and change to d? Same as above.
  9. 02:08:048 (937) - change to d? In order to make different flow from 02:06:751 (925,926,927,928,929,930) - here.
  10. 02:32:453 (1166) - change to d and 02:32:535 (1167) - delete? How about make similar rhythm to 02:11:697 - here?
  11. 03:16:481 - add k? I think that you can focus on diversity in this part since density is very low.
  12. 03:26:859 - Same as above.
  13. 03:39:021 - add k? There is the sound of piano.
  14. 03:41:129 - Same as above.
  15. 03:49:399 - Same as above.
  16. 04:21:508 (1923,1924,1925,1926,1927,1928,1929,1930) - dddkddkd -> ddkdkddd? d notes will fit to sounds of kick.
That's all.

Good luck!
Topic Starter
Arrival

_yu68 wrote:

Hello~ via in-game chat. I mod the taiko diff :3
mod
[White]
  1. 00:30:751 (67,68) - ctrl+g? It will be natural flow because of same color scheme as 00:25:643 (4,5) - 00:26:940 (20,21) - 00:28:237 (36,37) - 00:29:534 (52,53) - . Made some other changes too
  2. 00:58:075 (316) - change to d (and 00:58:156 (317) - delete?) It can shows the rhythm like xx_xx from 00:57:994 - . Fixed
  3. 01:03:264 (350,351) - Same as above.
  4. 01:16:724 (493) - 01:17:048 (497) - change to k? I think it can shows sound like noise of from 01:16:643 - here. Fixed
  5. 01:17:616 (501) - delete? It will gives player the break after the long stream. Also, I couldn't hear the piano sound at here. Fixed
  6. 01:37:561 (604) - delete? Changing the flow by stopping 1/2 here, it will becomes a cushion to the next stream .Fixed
  7. 02:04:724 (905) - move to 02:04:562 - ? It will matches to melody.
  8. 02:09:913 (956) - move to 02:09:751 - and change to d? Same as above. Fixed both !
  9. 02:08:048 (937) - change to d? In order to make different flow from 02:06:751 (925,926,927,928,929,930) - here. You mean the same ? Yes I like it !
  10. 02:32:453 (1166) - change to d and 02:32:535 (1167) - delete? How about make similar rhythm to 02:11:697 - here? Fixed
  11. 03:16:481 - add k? I think that you can focus on diversity in this part since density is very low. Changed a bit
  12. 03:26:859 - Same as above.
  13. 03:39:021 - add k? There is the sound of piano.
  14. 03:41:129 - Same as above.
  15. 03:49:399 - Same as above. Fixed all above
  16. 04:21:508 (1923,1924,1925,1926,1927,1928,1929,1930) - dddkddkd -> ddkdkddd? d notes will fit to sounds of kick. Fixed !
That's all.

Good luck!
Very good mod, thanks a lot ! :)
Charlotte
Hi quick mod.S T R E A M W O R L D is hard to me></

[ about]
  1. d is don note
  2. k is kat note
  3. D is big don note
  4. K is big kat note
[ General]


  • Looks Good~
[ White]


  • 00:53:210 - add kat.for consistency triplet

    01:05:859 - You can add don.for good flow.

    02:27:183 - change to d? I think low pitch.

    02:37:399 - change to k? I think high sound.
challenging diff.Good luck :)
m3gB3g
Best of 2k17
Topic Starter
Arrival

Charlotte wrote:

Hi quick mod.S T R E A M W O R L D is hard to me></

[ about]
  1. d is don note
  2. k is kat note
  3. D is big don note
  4. K is big kat note
[ General]


  • Looks Good~
[ White]


  • 00:53:210 - add kat.for consistency triplet -

    01:05:859 - You can add don.for good flow. -

    02:27:183 - change to d? I think low pitch. -

    02:37:399 - change to k? I think high sound. -
challenging diff.Good luck :)
All fixed, thanks ! :D
tasuke912
Taiko diff is well made by the mapper, and i can put a mode-specific icon already.

Taiko'd!

mod:
[ White]
  1. 05:37:075 - 05:39:345 - hitsound volume seems too small. I recommend keeping 50/40%
  2. 01:58:075 (849) - SV should be 0.8950x. It is wrong that osu editor can't read such number.


  3. 00:33:183 (97,98,99,100,101,102,103,104) - i suggest that you change the color to red in order to emphasize the piano sound and next kkkk... stream.
  4. 01:58:481 (852,853,854,855,856,857,858) - I feel like kkkdddd because of the melody
  5. 02:33:832 (1173) - missing a finisher?

  6. 04:55:724 (1) - try adding a green line set small hitsound volume for the spinner. 100% is noisy
Good luck!
Topic Starter
Arrival

tasuke912 wrote:

Taiko diff is well made by the mapper, and i can put a mode-specific icon already.

Taiko'd!

mod:
[ White]
  1. 05:37:075 - 05:39:345 - hitsound volume seems too small. I recommend keeping 50/40%
  2. 01:58:075 (849) - SV should be 0.8950x. It is wrong that osu editor can't read such number.


  3. 00:33:183 (97,98,99,100,101,102,103,104) - i suggest that you change the color to red in order to emphasize the piano sound and next kkkk... stream.
  4. 01:58:481 (852,853,854,855,856,857,858) - I feel like kkkdddd because of the melody
  5. 02:33:832 (1173) - missing a finisher?

  6. 04:55:724 (1) - try adding a green line set small hitsound volume for the spinner. 100% is noisy
Good luck!
All fixed, thanks !
celerih
[
Black
]
  1. 00:31:643 (4,5,6) - Here you reduce spacing too quickly, the 4 should have high spacing like 00:31:400 (1,2,3) - 5 and 6 are fine spacing wise
  2. 00:32:291 (4) - 00:32:940 (4) - Same thing here
  3. 01:38:048 (1,2) - the 2 circle stands out too much imo, space it out less. That way you'll give even more emphasis on 01:38:372 (1) -
  4. 01:58:481 (1) - This slider might be an issue when it comes to the rc. It's a bit unclear with direction the slider will go since it's a perfect circle. Make it so it's possible to see the slider end
  5. 02:08:129 (2,2,2) - Could be made into 1/8 sliders
  6. 02:12:102 (1,2,3,4) - This is unrankable you can't have perfect slider body overlaps. Just move them a bit down each or rotate them more and more like you do on 00:33:183 (1,2,3,4,5,6,7,8) - so you can see them each
  7. 02:31:481 (2,1) - 02:31:806 (2,1) - Try to fix these overlaps, looks off tot he rest of the map
  8. 02:32:859 (1,2,3,4) - Same issue here
  9. The rest of the map has a lot more unrankable slider bodies "When perfectly overlapping two slider bodies, the first slider must be fully faded out before the second slider is fully faded in." so make sure to go through and remove them. They look so cool but sadly they're not allowed
  10. 03:09:832 (1,2,3,4,1) - Spacing here should be higher than what's before but here I think the increase is bit too much
  11. 04:04:156 - 04:09:751 - Same issue as the start where the 4 is about as strong as 1,2 and 3 but it's underspaced.
  12. 04:27:994 (1,2,1,2) - This spacing is so small compared to stuff you have in the map, especially on such strong sounds. This 1/2 kinda look like 1/3.
  13. 04:48:751 (1,2,1,2) - Same here
  14. Overall this map is incredible, my mod is very nitpicky, so good luck with it. Hope to see this ranked soon
Surono
hey you have not replied to my mod yet :"V

so conclusion, mostly acceptd or not? ty bye luuuul
Alheak

celerih wrote:

[
Black
]
  1. 00:31:643 (4,5,6) - Here you reduce spacing too quickly, the 4 should have high spacing like 00:31:400 (1,2,3) - 5 and 6 are fine spacing wise good point
  2. 00:32:291 (4) - 00:32:940 (4) - Same thing here this part is already 1,00x DS, I allow myself only 3-4 different DS to stay aesthetically consistent and the next DS after 1,00 is 1,75
  3. 01:38:048 (1,2) - the 2 circle stands out too much imo, space it out less. That way you'll give even more emphasis on 01:38:372 (1) - would kinda ruin the aesthetic i think and (2) is using straight drop-off flow which is really underwhelming to play, letting the next circle to get full emphasis anyway
  4. 01:58:481 (1) - This slider might be an issue when it comes to the rc. It's a bit unclear with direction the slider will go since it's a perfect circle. Make it so it's possible to see the slider end that depends heavily on the skin you're using, it's quite obvious which way it is going on the default one, and the flow here helps a lot too
  5. 02:08:129 (2,2,2) - Could be made into 1/8 sliders a bit superfluous i think, plus i'd make this part unnecessarily hard because you'll sliderbreak if you don't hit right on time
  6. 02:12:102 (1,2,3,4) - This is unrankable you can't have perfect slider body overlaps. Just move them a bit down each or rotate them more and more like you do on 00:33:183 (1,2,3,4,5,6,7,8) - so you can see them each fixed but this is bs, nobody ever had an issue on those, RC should be changed tbh
  7. 02:31:481 (2,1) - 02:31:806 (2,1) - Try to fix these overlaps, looks off tot he rest of the map ok
  8. 02:32:859 (1,2,3,4) - Same issue here ya
  9. The rest of the map has a lot more unrankable slider bodies "When perfectly overlapping two slider bodies, the first slider must be fully faded out before the second slider is fully faded in." so make sure to go through and remove them. They look so cool but sadly they're not allowed
  10. 03:09:832 (1,2,3,4,1) - Spacing here should be higher than what's before but here I think the increase is bit too much same as earlier concerning the DS
  11. 04:04:156 - 04:09:751 - Same issue as the start where the 4 is about as strong as 1,2 and 3 but it's underspaced.
  12. 04:27:994 (1,2,1,2) - This spacing is so small compared to stuff you have in the map, especially on such strong sounds. This 1/2 kinda look like 1/3. changed in another way since i didn't really like how they were mapped in relation to the song
  13. 04:48:751 (1,2,1,2) - Same here
  14. Overall this map is incredible, my mod is very nitpicky, so good luck with it. Hope to see this ranked soon
Thank you!
update
Stefan
aslkasdlk I can't mod standard. (´_>`)
Surono
rip sir stefan modding tofu circle, at least taco.
Topic Starter
Arrival
Waiting for std BNs atm
Kurai
[Black]
00:50:535 (1,2,3,4,5,6,7,8) - I don't like this stream, mostly because it doesn't look like it is a stream in the first place but just a succession of doubles. The spacing is too misleading.
01:05:940 (1,2,1) - Having 01:06:183 (2,1) next to the head of the slider is confusing. Firstly because they are rather hard to see, and beause it doesn't look like they follow the slider with 1/4. It's even more confusing because it is followed by 1/3 patterns.
01:42:345 (2) - Not such a good idea to increase the spacing and put it under one of the previous notes. You could improve the readability of the pattern here.
01:52:724 (2) - ^
04:31:886 (1,2,3,4,5,6) - I like this somehow!
05:00:427 (1) - This note is too close from the previous spinner which doesn't give much time for the player to react. Shorten the spinner please.
05:33:832 (6,7,8,1) - This pattern looks pretty good, however it is extremely misleading because you break the stream between (8) and (1). I can forsee many players breaking their combo here. You should really consider unstacking 05:34:156 (1) so that it is visible the player has to pause before clicking it.
Alheak

Kurai wrote:

[Black]
00:50:535 (1,2,3,4,5,6,7,8) - I don't like this stream, mostly because it doesn't look like it is a stream in the first place but just a succession of doubles. The spacing is too misleading. that's because it was never supposed to play like a stream or be a stream at all really, and the spacing is rather standard for stream jumps, they're all about the same throughout the map
01:05:940 (1,2,1) - Having 01:06:183 (2,1) next to the head of the slider is confusing. Firstly because they are rather hard to see, and beause it doesn't look like they follow the slider with 1/4. It's even more confusing because it is followed by 1/3 patterns. changed the flow here, but the idea is the same,
the slider is supposed to play more like a hold, and the flow helps with playing this smoothly

01:42:345 (2) - Not such a good idea to increase the spacing and put it under one of the previous notes. You could improve the readability of the pattern here. I don't believe that's a big deal, the circle is stacked to be seen easily, the shape of the stream is obvious, the NC helps with reading as well
01:52:724 (2) - ^
04:31:886 (1,2,3,4,5,6) - I like this somehow! :3
05:00:427 (1) - This note is too close from the previous spinner which doesn't give much time for the player to react. Shorten the spinner please. the player should always be ready! more seriously, I want to keep it that way for the held note and because it actually stops here, plus i don't think stopping a bit earlier would help that much since the next object is on a very anticipable beat, the new measure
05:33:832 (6,7,8,1) - This pattern looks pretty good, however it is extremely misleading because you break the stream between (8) and (1). I can forsee many players breaking their combo here. You should really consider unstacking 05:34:156 (1) so that it is visible the player has to pause before clicking it. uh, this gap isn't supposed to be there, might have deleted a slider by mistake, fixed
thank you!

update
Topic Starter
Arrival
updated !
Monstrata
Black

03:10:156 (1,2) - This felt rather under-mapped considering the drums double in the next two beats and you use 1/4 streams. better to use 1/2 circles imo so the rhythm doubling makes more sense.
03:38:697 (1,2) - I would shorten 1 to a 1/2 slider and put a circle on the blue tick instead. I think the note should be clickable.
03:42:264 (4,5) - use a 1/4 repeat instead? I think the rhythm is quite confusing here xP. You could do circle > 1/4 slider instead and that would work too i think. If its a kickslider I think people can interpret the 3/4 gap more easily.
04:17:616 (1,2,3,1,2,3,1) - Spacing is a bit misplaced imo. 04:18:156 (3,1) - should deserve the sharpest jump, but right now its on 04:17:832 (3,1) - which isn't reflective of the pitch. You've been quite attentive to pitch with those decelerating streams earlier, would be nice if you did the same here.
04:32:940 (4,5,6,1) - You could probably accelerate the stream spacing more here.

Really cool map. It pushes some ranking criteria guidelines about readable sliders, but this is also what I was hoping more people would try. These sliders are indeed rankable as they are not defined as "perfectly overlapped" due to their angle.
Alheak

Monstrata wrote:

Black

03:10:156 (1,2) - This felt rather under-mapped considering the drums double in the next two beats and you use 1/4 streams. better to use 1/2 circles imo so the rhythm doubling makes more sense. that's a good idea, and it's actually more consistent with similar patterns later in the song
03:38:697 (1,2) - I would shorten 1 to a 1/2 slider and put a circle on the blue tick instead. I think the note should be clickable. that's something i would have done, but i want to keep this part as simple as possible, i know there already are a few active 1/4 here but that'd increase the density too greatly i feel
03:42:264 (4,5) - use a 1/4 repeat instead? I think the rhythm is quite confusing here xP. You could do circle > 1/4 slider instead and that would work too i think. If its a kickslider I think people can interpret the 3/4 gap more easily. did your second suggestion
04:17:616 (1,2,3,1,2,3,1) - Spacing is a bit misplaced imo. 04:18:156 (3,1) - should deserve the sharpest jump, but right now its on 04:17:832 (3,1) - which isn't reflective of the pitch. You've been quite attentive to pitch with those decelerating streams earlier, would be nice if you did the same here. good point, changed
04:32:940 (4,5,6,1) - You could probably accelerate the stream spacing more here. yes

Really cool map. It pushes some ranking criteria guidelines about readable sliders, but this is also what I was hoping more people would try. These sliders are indeed rankable as they are not defined as "perfectly overlapped" due to their angle.
and thank you as well!

update
Topic Starter
Arrival
updated
Monstrata
Bubble or Heart?
Surono
@Arridem p/6002612 write "a" if you have made changes from ma mod, ty ty.

Monstrata wrote:

Bubble or Heart?
Through the fire and the flames we carry on~~
Topic Starter
Arrival
Thanks Monstrata !

@Surono yeah but its now combined with my self modding and other peoples mods
pishifat

Monstrata wrote:

These sliders are indeed rankable as they are not defined as "perfectly overlapped" due to their angle.
most are ok, but some aren't :(
02:12:102 (1,3) - difference between 1 and 2 is fine. 1 and 3 perfectly overlapping doesnt work tho, whereas this mess technically does

and it repeats somewhere else

04:30:751 (2,4) - and these arent set at an angle

cool map still B)

also uber wants harumachi clover
Uber
LOL
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