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goreshit - the nature of dying [Taiko]

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Surono

strickluke wrote:

Arrival is a BN who is going to check this map

Soon™
Arrival
[General]

Wondering how Kin and Surono didn't notice it, but you should ALWAYS use Normal Hitsounds for your maps. As soft ones aren't fitting at all as hitsounds for taiko.

[Patterning + SV]

00:42:616 (68,69,70,71) - Why mapping only half the 1/6 ? If you don't want to put it entirely then add a note at 00:42:879 - otherwise it really feels empty.

00:45:423 (88,89,90) - This is 1/6 The correct patterning should be this

01:17:879 (286) - Swap the k to 01:17:791 (285) - to avoid repetition and have a better flow with the following kkd.

01:22:440 (326,327,328,329,330,331,332,333) - This part is extremely flow breaker. Is a good exemple of avoiding repetitiveness and maintaining a good flow. (Time stamp 01:23:054 - )

01:33:317 (409,410) - Would sound way better if you just ctrl+g these two since we're coming to the end of a measure and you used this earlier in the map.

01:35:861 (431) - This as a don goes against the rhythms here 01:33:844 (413,414,415) - and here 01:34:546 (420,421,422) - . It sounds really odd and has to be changed as kat.

01:48:405 (536,537,538,539,540,541) - Why are there suddenly two ddk although you seemed to bring variety in the measure with dkk and kdk just before ?? The sound is the same throughout the measure, so either choose between variety or consistency, but not both at the same time. It feels rushed and unthought.

01:52:791 (565) - Why is there a slider here but here 00:42:616 (68,69,70,71) - and there 01:27:528 (368,369,370,371) - are 1/6s ?

02:01:563 (1) - The spinner overlaps with the previous note which looks kind of awkward. And the green line associated with the spinner is not snapped... You can put the SV at 1.25 so it looks a bit better.

02:24:019 - Nothing huge but the over abundance of triplets and 1/4 patterns without 1/2 are really anti flow and emphasize nothing. Pair patterns could be used way more than now such as here for exmple 02:31:037 (67,68,69,70,71) - to emphasize and reflect the song more.

02:43:317 (181,182,183,184) - This doesn't fit at all.. ? Use this low sound as a break like you did here 02:46:124 -

02:52:879 (270) - Actually the best exemple of how mapping high densisty affects the feeling of the song. Removing this note would be a good way to lower the density, so making the map funnier and emphasizing the song a bit more. But this is the case in the entire kiai.

So many kkk in the kiais try to put d's at the end of your patterning when it reaches a white line, will do a lot of good in making the map more living.

05:20:510 (1385) - A slider 1/4 spaced with an other note is really awkward.. kkkkd would fit way better.

TLDR : Bubble Pop Reasons :
  1. As I somewhat said in the detailed mod, The map has no clear structure and feels rushed or randomized, the over abundance of 1/4 with no 1/2 breaks is killing the flow and the music behind. The more notes you have, the less impact they have.. Please try to follow this logic on this.
  2. There are several inconsistencies as for the 1/6 or sliders on the same sound in different parts of the maps, and seeing one of the sliders is in the kiai, "variety" is no excuse since the density should higher in those.
  3. Wrongly snapped items : 00:45:423 (86,87,88) - (and others, at some parts of the map) isn't a 1/8 but a 1/6 starting on 00:45:481 -, and there is no actual sound at 00:45:423 -
  4. Usage of Soft hitsounds, which is prohibited.

    I think this is all
Overall the map isn't worthy of a Qualify at the moment. THIS IS NOT A VETO since it's not bad and there aren't any unrankable issue, but I'm not willing to check it again for the moment. At least as long as I haven't finished my other requests.

Good luck !
Surono

Arrival wrote:

[General]

TLDR : Bubble Pop Reasons :
  1. As I somewhat said in the detailed mod, The map has no clear structure and feels rushed or randomized, the over abundance of 1/4 with no 1/2 breaks is killing the flow and the music behind. The more notes you have, the less impact they have.. Please try to follow this logic on this. "overmap doesnt mean bad" right? and I think the structure is not like random or something inconsistent, its increasing each part. the mainsound of this song not really have high impact to follow, so thats why this map has many kats/random structure but the reason is to follow the burst in this song right?
  2. There are several inconsistencies as for the 1/6 or sliders on the same sound in different parts of the maps, and seeing one of the sliders is in the kiai, "variety" is no excuse since the density should higher in those. I guess they is different, it might be mapped as slider for all sounds like that
  3. Usage of Soft hitsounds, which is prohibited. but is not unrankable right? yeah seems not works to applied soft hs. bcus thats part are not really soft like slow song or yeah, ugly hitsounds...
Overall the map isn't worthy of a Qualify at the moment. THIS IS NOT A VETO since it's not bad and there aren't any unrankable issue, but I'm not willing to check it again for the moment. At least as long as I haven't finished my other requests.
@strickluke poke me ingame and discus it
Arrival

Surono wrote:

Arrival wrote:

[General]

TLDR : Bubble Pop Reasons :
  1. There are several inconsistencies as for the 1/6 or sliders on the same sound in different parts of the maps, and seeing one of the sliders is in the kiai, "variety" is no excuse since the density should higher in those. I guess they is different, it might be mapped as slider for all sounds like that -> Take this 00:42:616 - and this 01:30:335 - and listen closely, the sounds are exactly the same.
Topic Starter
strickluke

Arrival wrote:

[General]

Wondering how Kin and Surono didn't notice it, but you should ALWAYS use Normal Hitsounds for your maps. As soft ones aren't fitting at all as hitsounds for taiko.

[Patterning + SV]

00:42:616 (68,69,70,71) - Why mapping only half the 1/6 ? If you don't want to put it entirely then add a note at 00:42:879 - otherwise it really feels empty. I wanted to keep the 1/6 usage less dense for the most part for this section of the part (only two patterns in this part are 7 note 1/6 patterns)

00:45:423 (88,89,90) - This is 1/6 The correct patterning should be this fixed

01:17:879 (286) - Swap the k to 01:17:791 (285) - to avoid repetition and have a better flow with the following kkd. ok

01:22:440 (326,327,328,329,330,331,332,333) - This part is extremely flow breaker. Is a good exemple of avoiding repetitiveness and maintaining a good flow. (Time stamp 01:23:054 - ) looks pretty good

01:33:317 (409,410) - Would sound way better if you just ctrl+g these two since we're coming to the end of a measure and you used this earlier in the map. changed those notes to d k

01:35:861 (431) - This as a don goes against the rhythms here 01:33:844 (413,414,415) - and here 01:34:546 (420,421,422) - . It sounds really odd and has to be changed as kat. it seems fine for rhythm, but ill change it to k for playability

01:48:405 (536,537,538,539,540,541) - Why are there suddenly two ddk although you seemed to bring variety in the measure with dkk and kdk just before ?? The sound is the same throughout the measure, so either choose between variety or consistency, but not both at the same time. It feels rushed and unthought. changed the second ddk to dkk

01:52:791 (565) - Why is there a slider here but here 00:42:616 (68,69,70,71) - and there 01:27:528 (368,369,370,371) - are 1/6s ? the slider is after a bit less dense part of the song with less complex rhythm

02:01:563 (1) - The spinner overlaps with the previous note which looks kind of awkward. And the green line associated with the spinner is not snapped... You can put the SV at 1.25 so it looks a bit better. i do not think this makes a large enough difference to change the green line

02:24:019 - Nothing huge but the over abundance of triplets and 1/4 patterns without 1/2 are really anti flow and emphasize nothing. Pair patterns could be used way more than now such as here for exmple 02:31:037 (67,68,69,70,71) - to emphasize and reflect the song more. i think that pair patterns will mess up the flow of this map (as pair patterns are somewhat rare, especially in kiai sections where I mapped patterns to be very dense)

02:43:317 (181,182,183,184) - This doesn't fit at all.. ? Use this low sound as a break like you did here 02:46:124 - i think that it fits fine with the song, and I saved those breaks for the lower sounds in the kiai times

02:52:879 (270) - Actually the best exemple of how mapping high densisty affects the feeling of the song. Removing this note would be a good way to lower the density, so making the map funnier and emphasizing the song a bit more. But this is the case in the entire kiai. ok

So many kkk in the kiais try to put d's at the end of your patterning when it reaches a white line, will do a lot of good in making the map more living.

05:20:510 (1385) - A slider 1/4 spaced with an other note is really awkward.. kkkkd would fit way better. i don't think that having a pattern that dense in kats will accompany the dying intensity of the song on this part

TLDR : Bubble Pop Reasons :
  1. As I somewhat said in the detailed mod, The map has no clear structure and feels rushed or randomized, the over abundance of 1/4 with no 1/2 breaks is killing the flow and the music behind. The more notes you have, the less impact they have.. Please try to follow this logic on this. I used long 1/4 streams to show growing intensity in the song, and in many of intense parts of the song (second part of both kiai times), they do not have as many strong sounds that i am required to emphasize on.
  2. There are several inconsistencies as for the 1/6 or sliders on the same sound in different parts of the maps, and seeing one of the sliders is in the kiai, "variety" is no excuse since the density should higher in those. I believe that the sliders and 1/6 were pretty clear. Sliders were used on parts that did not have a 1/4 note before it, and 1/6 were used alongside a 1/4 note for the most part. There were also not two sliders next to each other where a 1/6 could be instead, as that would look kind of weird.
  3. Wrongly snapped items : 00:45:423 (86,87,88) - (and others, at some parts of the map) isn't a 1/8 but a 1/6 starting on 00:45:481 -, and there is no actual sound at 00:45:423 - fixed
  4. Usage of Soft hitsounds, which is prohibited. fixed

    I think this is all
Overall the map isn't worthy of a Qualify at the moment. THIS IS NOT A VETO since it's not bad and there aren't any unrankable issue, but I'm not willing to check it again for the moment. At least as long as I haven't finished my other requests.

Good luck !
While I don't agree with a lot of the suggestions here, thanks for taking the time to mod my map ;)
Topic Starter
strickluke
rip the meme :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :(
Surono
yahh..... rip de meem
rebub until de meem want rank it

#1

papa kin :eyes:
Lumenite-
Random IRC from asking about BNs

Chat Log, 05/28/17
20:20 *strickluke is listening to [https://osu.ppy.sh/b/1175136 goreshit - the nature of dying]
20:23 strickluke: beat me up, scotty
20:23 Taikocracy: 00:42:791 (71) - this really should be a don
20:24 strickluke: i think kkkk plays better before the d ddd pattern
20:25 strickluke: 00:41:388 (59,60,61,62) - this was kkkd because the next pattern is k kk
20:25 Taikocracy: Well really though
20:25 Taikocracy: 59-62 should be the all kats XD
20:25 Taikocracy: But this is so minor it doesn't really matter
20:25 Taikocracy: Let me keep looking :eyes:
20:27 Taikocracy: 00:45:481 (86,87) - ctrl+g?
20:28 strickluke: 00:45:072 (84,85,86,87) -
20:28 strickluke: i felt that it played better to keep the colors the same there
20:28 strickluke: k d kd
20:28 Taikocracy: Wow you're doing stuff I used to do a lot
20:28 Taikocracy: @_@
20:29 strickluke: plus all of the weird 1/6 doubles in the map are kd
20:29 strickluke: wot
20:29 strickluke: like patterns?
20:29 Taikocracy: The reasoning behind your mapping
20:29 Taikocracy: Is the same reasoning I used to have
20:29 Taikocracy: I got out of it tho and I just map whatever the hell that I think is more appropriate, doesn't matter about the surroundings necessarily anymore
20:30 strickluke: i tried to make it clean on the hands for kddk player
20:31 Taikocracy: Better than Loctav's version
20:31 Taikocracy: Oops
20:31 strickluke: tru
20:31 strickluke: i h8 loctavs version > : (
20:31 strickluke: but it is old
20:32 Taikocracy: 01:27:528 (367,368,369,370) -
20:32 Taikocracy: Explain why this is kkkk before I tell you to make 370 a d
20:33 strickluke: 01:26:300 (356,357,358,359) - this previous pattern was kkkd
20:33 strickluke: and its pretty much the same sound throughout this entire pattern 01:27:528 (367,368,369,370) -
20:33 strickluke: plus it is touching no red notes around it
20:33 Taikocracy: So why is that 370 not a d
20:33 strickluke: http://puu.sh/w43tR/a1b5db9ee6.jpg
20:34 Taikocracy: If 359 is
20:34 strickluke: 01:27:528 (367,368,369,370) - this pattern is kind of like a distorted version of
20:34 strickluke: 01:26:300 (356,357,358,359) -
20:34 strickluke: it seems slowed down, and there is less difference in the notes
20:34 strickluke: so it seemed normal to keep them the same color
20:35 Taikocracy: 01:30:335 (387) -
20:35 strickluke: plus there is a significant difference between the noise here 01:27:265 (365,366) - and here 01:27:528 (367,368,369,370) -
20:35 strickluke: as well as 371
20:35 Taikocracy: I don't think a 1/2 slider on it's own is very... necessary
20:36 strickluke: its higher pitched than the 1/6 patterns and not touching any notes
20:36 strickluke: you could place that pattern in a lot of different ways, if you think about it
20:37 strickluke: the drums stopped for that short time
20:37 strickluke: so it didnt feel right setting that sound to one specific pattern
20:37 Taikocracy: There are so many spinners here oml
20:38 strickluke: ya
20:38 strickluke: 7there are so many violin here !!!!
20:38 Taikocracy: 02:27:002 (28,29,30) - sound the same as 02:27:002 (28,29,30) -
20:38 Taikocracy: wrong one
20:38 Taikocracy: 02:26:651 (25,26,27) -
20:38 Taikocracy: there
20:39 strickluke: there is less of a pause between the spinners in this section because they are more intense than the first spinners
20:39 Taikocracy: There's a clear bass hit on 27 as well as on 30
20:39 strickluke: 02:26:826 (27) - this has the harsh noise
20:39 strickluke: 02:27:177 (30) - this doesnt
20:39 strickluke: plus it prepares the player for a kkkd
20:39 strickluke: kkd-->kkkd
20:40 Taikocracy: That harsh noise on 27 is bass
20:40 Taikocracy: @_@
20:41 strickluke: 02:27:177 (30) - this also has a snare hit or whatever you want to call it
20:41 strickluke: and 27 doesnt
20:41 Taikocracy: That would mean 30 should be a k is there's a SNARE hit on it
20:41 strickluke: the snare hit is far less intense than the bass in this section
20:44 Taikocracy: 02:49:107 (235,236,237,238,239,240,241) - isn't this the same thing as 02:26:651 (25,26,27,28,29,30) - \
20:45 Taikocracy: Why is it a longer pattern @_@
20:47 strickluke: the bookmark seperates the two parts of the kiai times
20:48 strickluke: the second half will always be mapped slightly more dense due to the growing intensity of the kiai time
20:51 strickluke: this is far more noticable in the second kiai time in my mappiung
20:51 strickluke: mapping
20:51 Taikocracy: 04:38:405 (1130,1131) -
20:51 Taikocracy: Notes can easily be placed in here
20:51 Taikocracy: Why are there none @_@
20:51 strickluke: no
20:51 strickluke: 03:08:581 (421,422) -
20:51 strickluke: 01:13:844 (271,272) - same reason why i didnt here
20:52 Taikocracy: There are obvious sounds there AAAAAA @_@
20:52 strickluke: they dont seem necessary, especially for such a short break like that
20:52 strickluke: SUPER INTENSE HEAVY METAL BREAKCORE --> violin music with a beat to it
20:53 strickluke: i dont think i should make a transition here to match the abruptness of this song
20:53 Taikocracy: And a final note
20:53 Taikocracy: Along with decreasing volume
20:53 Taikocracy: I feel like there should also be a decrease in density
20:54 strickluke: i thought there was
20:54 Taikocracy: Not a noticable one
20:54 Taikocracy: If course if I did the math yeah
20:55 Taikocracy: But it isn't really noticeable
20:55 Taikocracy: Imo
20:55 strickluke: 05:14:896 (1348,1349) - for example here there would normally be a weird 1/6 double
20:55 strickluke: i see what you mean though..
20:55 Taikocracy: Changing it to 1/4 doesn't change the density
20:55 Taikocracy: It's the same thing with a kat 1/12 of a beat earlier
20:56 strickluke: it changes the intensity a lot
20:56 strickluke: less distortion
20:56 strickluke: 05:08:054 (1305,1306,1307,1308,1309) - for example changing this to 1/4 = less notes
20:56 strickluke: = lower density
20:57 strickluke: i see what you mean though
20:57 strickluke: ive deleted a few notes where the volume is decreasing
20:58 Taikocracy: 05:04:019 are you talking about here
20:58 Taikocracy: oops
20:58 strickluke: :thinking:
20:58 Taikocracy: The only thing I would plot there is a spinner
20:59 Taikocracy: But you can't plot a spinner for 1 tick
20:59 strickluke: ya
20:59 Taikocracy: So I would've skipped over it to
21:00 Taikocracy: That's all I can say about this map
21:00 Taikocracy: I was being pretty nitpicky but overall it's pretty good
21:00 strickluke: epic
21:00 Taikocracy: I think I can get pp off of it too
21:00 Taikocracy: C:
21:00 strickluke: i thinkj ill will keep ur suggestion for making the lower volume less dense
21:00 strickluke: not true
21:00 strickluke: its like 200
21:01 strickluke: dx
21:01 strickluke: idk how accurate that calculator is though
21:01 Taikocracy: https://puu.sh/w44Dn/778880b715.png
21:01 strickluke: o
21:01 strickluke: dam sun
21:01 Taikocracy: C:
21:01 strickluke: is that a lot of pp? im 9k
21:01 Taikocracy: Ye
21:02 strickluke: highes play- rogunlimitation ht : (
21:02 Taikocracy: My highest play is 320
21:02 strickluke: oh epic
21:02 strickluke: dx
21:02 strickluke: i will only update these suggestiosn when i talk to a bn
21:02 strickluke: when they are checking
21:02 Taikocracy: Anyways I'll post this in the forums
21:02 strickluke: kk
Topic Starter
strickluke

Taikocracy wrote:

Random IRC from asking about BNs

Chat Log, 05/28/17
20:20 *strickluke is listening to [https://osu.ppy.sh/b/1175136 goreshit - the nature of dying]
20:23 strickluke: beat me up, scotty
20:23 Taikocracy: 00:42:791 (71) - this really should be a don
20:24 strickluke: i think kkkk plays better before the d ddd pattern
20:25 strickluke: 00:41:388 (59,60,61,62) - this was kkkd because the next pattern is k kk
20:25 Taikocracy: Well really though
20:25 Taikocracy: 59-62 should be the all kats XD
20:25 Taikocracy: But this is so minor it doesn't really matter
20:25 Taikocracy: Let me keep looking :eyes:
20:27 Taikocracy: 00:45:481 (86,87) - ctrl+g?
20:28 strickluke: 00:45:072 (84,85,86,87) -
20:28 strickluke: i felt that it played better to keep the colors the same there
20:28 strickluke: k d kd
20:28 Taikocracy: Wow you're doing stuff I used to do a lot
20:28 Taikocracy: @_@
20:29 strickluke: plus all of the weird 1/6 doubles in the map are kd
20:29 strickluke: wot
20:29 strickluke: like patterns?
20:29 Taikocracy: The reasoning behind your mapping
20:29 Taikocracy: Is the same reasoning I used to have
20:29 Taikocracy: I got out of it tho and I just map whatever the hell that I think is more appropriate, doesn't matter about the surroundings necessarily anymore
20:30 strickluke: i tried to make it clean on the hands for kddk player
20:31 Taikocracy: Better than Loctav's version
20:31 Taikocracy: Oops
20:31 strickluke: tru
20:31 strickluke: i h8 loctavs version > : (
20:31 strickluke: but it is old
20:32 Taikocracy: 01:27:528 (367,368,369,370) -
20:32 Taikocracy: Explain why this is kkkk before I tell you to make 370 a d
20:33 strickluke: 01:26:300 (356,357,358,359) - this previous pattern was kkkd
20:33 strickluke: and its pretty much the same sound throughout this entire pattern 01:27:528 (367,368,369,370) -
20:33 strickluke: plus it is touching no red notes around it
20:33 Taikocracy: So why is that 370 not a d
20:33 strickluke: http://puu.sh/w43tR/a1b5db9ee6.jpg
20:34 Taikocracy: If 359 is
20:34 strickluke: 01:27:528 (367,368,369,370) - this pattern is kind of like a distorted version of
20:34 strickluke: 01:26:300 (356,357,358,359) -
20:34 strickluke: it seems slowed down, and there is less difference in the notes
20:34 strickluke: so it seemed normal to keep them the same color
20:35 Taikocracy: 01:30:335 (387) -
20:35 strickluke: plus there is a significant difference between the noise here 01:27:265 (365,366) - and here 01:27:528 (367,368,369,370) -
20:35 strickluke: as well as 371
20:35 Taikocracy: I don't think a 1/2 slider on it's own is very... necessary
20:36 strickluke: its higher pitched than the 1/6 patterns and not touching any notes
20:36 strickluke: you could place that pattern in a lot of different ways, if you think about it
20:37 strickluke: the drums stopped for that short time
20:37 strickluke: so it didnt feel right setting that sound to one specific pattern
20:37 Taikocracy: There are so many spinners here oml
20:38 strickluke: ya
20:38 strickluke: 7there are so many violin here !!!!
20:38 Taikocracy: 02:27:002 (28,29,30) - sound the same as 02:27:002 (28,29,30) -
20:38 Taikocracy: wrong one
20:38 Taikocracy: 02:26:651 (25,26,27) -
20:38 Taikocracy: there
20:39 strickluke: there is less of a pause between the spinners in this section because they are more intense than the first spinners
20:39 Taikocracy: There's a clear bass hit on 27 as well as on 30
20:39 strickluke: 02:26:826 (27) - this has the harsh noise
20:39 strickluke: 02:27:177 (30) - this doesnt
20:39 strickluke: plus it prepares the player for a kkkd
20:39 strickluke: kkd-->kkkd
20:40 Taikocracy: That harsh noise on 27 is bass
20:40 Taikocracy: @_@
20:41 strickluke: 02:27:177 (30) - this also has a snare hit or whatever you want to call it
20:41 strickluke: and 27 doesnt
20:41 Taikocracy: That would mean 30 should be a k is there's a SNARE hit on it
20:41 strickluke: the snare hit is far less intense than the bass in this section
20:44 Taikocracy: 02:49:107 (235,236,237,238,239,240,241) - isn't this the same thing as 02:26:651 (25,26,27,28,29,30) - \
20:45 Taikocracy: Why is it a longer pattern @_@
20:47 strickluke: the bookmark seperates the two parts of the kiai times
20:48 strickluke: the second half will always be mapped slightly more dense due to the growing intensity of the kiai time
20:51 strickluke: this is far more noticable in the second kiai time in my mappiung
20:51 strickluke: mapping
20:51 Taikocracy: 04:38:405 (1130,1131) -
20:51 Taikocracy: Notes can easily be placed in here
20:51 Taikocracy: Why are there none @_@
20:51 strickluke: no
20:51 strickluke: 03:08:581 (421,422) -
20:51 strickluke: 01:13:844 (271,272) - same reason why i didnt here
20:52 Taikocracy: There are obvious sounds there AAAAAA @_@
20:52 strickluke: they dont seem necessary, especially for such a short break like that
20:52 strickluke: SUPER INTENSE HEAVY METAL BREAKCORE --> violin music with a beat to it
20:53 strickluke: i dont think i should make a transition here to match the abruptness of this song
20:53 Taikocracy: And a final note
20:53 Taikocracy: Along with decreasing volume
20:53 Taikocracy: I feel like there should also be a decrease in density
20:54 strickluke: i thought there was
20:54 Taikocracy: Not a noticable one
20:54 Taikocracy: If course if I did the math yeah
20:55 Taikocracy: But it isn't really noticeable
20:55 Taikocracy: Imo
20:55 strickluke: 05:14:896 (1348,1349) - for example here there would normally be a weird 1/6 double
20:55 strickluke: i see what you mean though..
20:55 Taikocracy: Changing it to 1/4 doesn't change the density
20:55 Taikocracy: It's the same thing with a kat 1/12 of a beat earlier
20:56 strickluke: it changes the intensity a lot
20:56 strickluke: less distortion
20:56 strickluke: 05:08:054 (1305,1306,1307,1308,1309) - for example changing this to 1/4 = less notes
20:56 strickluke: = lower density
20:57 strickluke: i see what you mean though
20:57 strickluke: ive deleted a few notes where the volume is decreasing
20:58 Taikocracy: 05:04:019 are you talking about here
20:58 Taikocracy: oops
20:58 strickluke: :thinking:
20:58 Taikocracy: The only thing I would plot there is a spinner
20:59 Taikocracy: But you can't plot a spinner for 1 tick
20:59 strickluke: ya
20:59 Taikocracy: So I would've skipped over it to
21:00 Taikocracy: That's all I can say about this map
21:00 Taikocracy: I was being pretty nitpicky but overall it's pretty good
21:00 strickluke: epic
21:00 Taikocracy: I think I can get pp off of it too
21:00 Taikocracy: C:
21:00 strickluke: i thinkj ill will keep ur suggestion for making the lower volume less dense
21:00 strickluke: not true
21:00 strickluke: its like 200
21:01 strickluke: dx
21:01 strickluke: idk how accurate that calculator is though
21:01 Taikocracy: https://puu.sh/w44Dn/778880b715.png
21:01 strickluke: o
21:01 strickluke: dam sun
21:01 Taikocracy: C:
21:01 strickluke: is that a lot of pp? im 9k
21:01 Taikocracy: Ye
21:02 strickluke: highes play- rogunlimitation ht : (
21:02 Taikocracy: My highest play is 320
21:02 strickluke: oh epic
21:02 strickluke: dx
21:02 strickluke: i will only update these suggestiosn when i talk to a bn
21:02 strickluke: when they are checking
21:02 Taikocracy: Anyways I'll post this in the forums
21:02 strickluke: kk
I accepted a suggestion from here about making the very end slightly less dense to accompany decreasing volume. This is a very minor change, and will only be updated when I discuss it with a BN who is checking my map.
Vulkin
pls rank ;_;
Stefan
Catch a wild Kin, then miracle happens!
Kin
according to what you replied to Arrival, my only concern is about this :
seems like you're using sliders for this special 1/32 or 1/16 sound (whatever snap it is, let's just talk about sound) ; 01:30:335 - 01:52:791 - .
But, you're also using it here for another sound, almost similar : 04:49:633 - ; however, this one is similar to this one 00:42:616 - . I think, it'd be better to change this one 00:42:616 (68,69,70,71) - into slider to make it more consistent, or changing this slider 04:49:633 (1198) - into 1/6 (I think, changing your 1/6 into slider would be more logic).

With this fact in mind, 04:57:353 - ; it might feel a bit less unique for this slider ; but still ok in my opinion.
However, this one 05:20:510 - is clearly placed on 1/3. And when you tap a slider, you're actually tapping 1/4. I'd say it'd be better to go with something like this https://puu.sh/wgjyT/8b5731aaae.jpg (last note can also be don)

call me back when you're done ôwô
Surono
finaleeeeeeeeeeeeeee
Topic Starter
strickluke

Kin wrote:

according to what you replied to Arrival, my only concern is about this :
seems like you're using sliders for this special 1/32 or 1/16 sound (whatever snap it is, let's just talk about sound) ; 01:30:335 - 01:52:791 - .
But, you're also using it here for another sound, almost similar : 04:49:633 - ; however, this one is similar to this one 00:42:616 - . I think, it'd be better to change this one 00:42:616 (68,69,70,71) - into slider to make it more consistent, or changing this slider 04:49:633 (1198) - into 1/6 (I think, changing your 1/6 into slider would be more logic).

With this fact in mind, 04:57:353 - ; it might feel a bit less unique for this slider ; but still ok in my opinion.
However, this one 05:20:510 - is clearly placed on 1/3. And when you tap a slider, you're actually tapping 1/4. I'd say it'd be better to go with something like this https://puu.sh/wgjyT/8b5731aaae.jpg (last note can also be don)

call me back when you're done ôwô
changed 1/6 to slider

changed 04:57:353 (1243) - to a k

for the last suggestion about 1/3... it isn't 1/3 in the sound
1/3 would be kind of weird playability wise as well, because the rest of the map is 1/4 or 1/6
i made no changes for this reason
Kin

strickluke wrote:

for the last suggestion about 1/3... it isn't 1/3 in the sound
1/3 would be kind of weird playability wise as well, because the rest of the map is 1/4 or 1/6
i made no changes for this reason
ye, when I just recheck it, I was maybe just a bit too tired. Anyway, there's something wrong after the end of the last kiai. The offset seems to be slightly off. I'm checking it rn

edit: okay, now I get it.

Just add a red line here : 04:38:745 - (171bpm ofc)
And don't forget to resnap everything after the new offset. (note & green lines)
Topic Starter
strickluke
oke
Kin
some IRC to finally repair broken stuff lol.
Took longer than expect, but finally, gratz!
Surono
ayyyyyyyyyyyyyyha rarrnawfghaggwg finale u dem batman frquency gratsssszsz
feelsbatman, cuz meme is ded tho. :"""C

ty vulkon for want this rank xd
pishifat
as req
Topic Starter
strickluke

pishifat wrote:

as req
thanks
pishifat
mapper fixed some sv multiplier

re
Surono
Background behind the Arrival meme:

The melody of this song is sampled from Max Richter's On the Nature of Daylight.
On the Nature of Daylight was a song that was used in the soundtrack of the 2016 Sci-fi/mystery film "Arrival".
Arrival is a BN who is going to check this map Soon™.

Max Richter - On the Nature of Daylight
"Arrival" Movie Trailer

I really enjoyed the movie and recommend watching it!
Snowy Heat
gratz~

Surono wrote:

Background behind the Arrival meme:

The melody of this song is sampled from Max Richter's On the Nature of Daylight.
On the Nature of Daylight was a song that was used in the soundtrack of the 2016 Sci-fi/mystery film "Arrival".
Arrival is a BN who is going to check this map Soon™.

Max Richter - On the Nature of Daylight
"Arrival" Movie Trailer

I really enjoyed the movie and recommend watching it!
impressive
Loctav
Could we please stop insta-qualifying things over non-minor changes please? This needs a bubble.
Surono
1.10x -> 1.20x to keep consistency with previous SV, just 1... dem why pishi said "some" ~_~
1 changes still needed to bub?

okey then

edit:
since this map had 04:38:745 - 1 change offset at last part from Kin, yeah its needed to rebub.
Loctav

Surono wrote:

1.10x -> 1.20x to keep consistency with previous SV, just 1... dem why pishi said "some" ~_~
1 changes still needed to bub?

okey then

edit:
since this map had 04:38:745 - 1 change offset at last part from Kin, yeah its needed to rebub.

how would anybody know? it is nowhere documented in the thread what got changed
Kin

pishifat wrote:

mapper fixed some sv multiplier
anyway, gotta re QF in some hours ¯\_(ツ)_/¯
mainly my mistake to QF after add 1 offset.
Topic Starter
strickluke

Loctav wrote:

how would anybody know? it is nowhere documented in the thread what got changed
For anyone else curious, the changes involved changing an sv from 1.1 to 1.2 on the second kiai time.
There was also the 1 ms change after the second kiai time, which was where me and Kin went wrong.

I won't make this mistake again in the future.
Kin
cuz nothing changed.
vrnl
hi
remove kkkd
kds pls
Topic Starter
strickluke

Astolfo wrote:

hi
remove kkkd
kds pls

ok heres ur kds
Backfire
Delete this, Nephew.
Surono
hahah
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