18:27 MrKOSIEJ: hi :<
18:31 MrSergio: hi
18:31 MrKOSIEJ: do you have a bit of time now?
18:32 MrSergio: for?
18:33 MrSergio: I get the feeling a lot of people want my time recently...
18:33 MrKOSIEJ: last time i spoke to you was many weeks ago
18:35 MrSergio: ???
18:35 MrKOSIEJ: well, you could guess that the reason i want your time is mapping related. Just, i spent a lot of time mapping sth i believed to be some kind of mastepiece. I took your advices, planned everything, looked for everything
18:36 MrKOSIEJ: but somehow i get feedback like i fucked up again
18:36 MrKOSIEJ: so i thought maybe you'd point me somewhere in the right direction
18:37 MrSergio: map?
18:37 *MrKOSIEJ is listening to [https://osu.ppy.sh/b/1237804 Imperial Circus Dead Decadence - Fushoku Ressentiment, Fushi Yoku no Sarugakuza]
18:40 MrSergio: 00:57:193 (4,5,6,1) - that flow :v
18:41 MrKOSIEJ: following pishifat words, map doesnt need to always flow well to be considered good. So, in my point of view, that moment is very ok
18:41 MrSergio: 01:24:621 (4,5,6,1) - you should really analyze this a bit more from a geometric point of view: the sharp angle on 01:24:764 (5) - makes it so that 01:24:907 (1) - this strong beat becomes weaker
18:42 MrSergio: yeah, I was referring to flow as the cause of poor emphasis
18:42 MrSergio: you even place a strong hitosund on 01:24:907 (1) - , but is it just for show?
18:42 MrSergio: because it doesn't play as strongly as the hitsound suggests imo
18:43 MrKOSIEJ: hmm, true
18:43 MrSergio: direct flows are the ones that can convey stronger emphasis. If you plan on using 01:24:621 (4,5,6,1) - this sort of flow you probably need a whole style supporting such choice
18:43 MrSergio: because as said earlier, that doesn't put as much emphasis on 01:24:907 (1) - as hitsounding suggests
18:44 MrSergio: 01:29:050 (1,2,3,1) - a bit clustered and I can't understand when it's a 1/2 snap and when a 1/4 snap
18:44 MrSergio: increase spacing
18:45 MrSergio: 01:29:050 (1,2) - this is 1/4, so following that rule, visually 01:29:336 (2,3) - is the same, but it's 1/2 ???
18:45 MrSergio: possible solution
https://osu.ppy.sh/ss/779905218:45 MrSergio: that's just a concept on how you could do it
18:45 MrSergio: just increase spacing ther
18:45 MrSergio: 01:29:907 (1,2,3) - and yeah, definitely too clustered
18:46 MrSergio: it kills the movement built up till now
18:47 MrSergio: one more idea
http://osu.ppy.sh/ss/779907218:48 MrSergio: 01:41:050 (1,2,3,4) - all your long sliders seem to assume random shapes that don't really connect so far. For example, take 01:07:907 (1,2,3,4) - and compare it
18:49 MrSergio: generally, who cares about what shapes someone uses, but if you happen to use more than one you should probably plan ahead what kind of general shape all of them should have
18:51 MrSergio: although I noticed now how those overlapped sliders were part of a giant concept, since it appeears like 02:52:192 (1,2,3) - stuff like this is really similar and consistent
18:51 MrKOSIEJ: i never thought of that
18:52 MrKOSIEJ: ye, i planned that
18:53 MrSergio: 04:29:048 (1,2,1,2,3,4) - quite unexpected I'd say, spacing-wise
18:53 MrSergio: 04:30:248 (1,2,3,4) - please no
18:53 MrSergio: it's just a weird diff spike you surely don't need
18:53 MrSergio: well... not that the nedxt part is that easy anyway...
18:53 MrSergio: but that 1/3 part so spaced is ugh
18:54 MrSergio: ok... the faster part is really... hard to deal with...
18:55 MrSergio: 04:40:248 (1,2,3) - this anti-jump is just not expected imo, or rather, it adds a lot of stress since after playing such fast part the player wouldn't expect too many breaks or short spacings
18:56 MrSergio: also, 04:58:648 (1,2) - these overlaps are a bit ugly tbh
18:56 MrSergio: 05:04:948 (3,4) - speaking of breaks...
18:56 MrSergio: that one is an absolute killer if you ask me
18:56 MrKOSIEJ: how is that a killer, plays really nicely
18:57 MrKOSIEJ: i never missed on it, nobody missed on it
18:57 MrSergio: short spacing out of nowhere
18:57 MrSergio: really?
18:57 MrSergio: then that's good
18:57 MrKOSIEJ: ye
18:57 MrSergio: although I wouldn't use it since it's too short for your standard DS in that section
18:57 MrSergio: 05:14:048 - you could at least use the default soft-hitnormal here. The current hitsounding is too heavy imo
18:58 MrSergio: just to make sure, are you following the piano in this part?
18:58 MrSergio: ^
18:58 MrKOSIEJ: xd
18:59 MrSergio: that... is not an answer
18:59 MrSergio: ... so? x)
18:59 MrKOSIEJ: i just laughed a little when you said "i agree"
18:59 MrKOSIEJ: ye, i'll change the hitsounding
18:59 MrSergio: umh... pretty sure that " ^ " doesn't translate into "I agree!" in PM
19:00 MrSergio: and you still didn't answer, lol
19:00 MrKOSIEJ:
https://osu.ppy.sh/ss/779918619:00 MrSergio: is piano the main instrument there?
19:00 MrSergio: stupid filters
19:00 MrSergio: see it as just an arrow
19:01 MrKOSIEJ: ye the piano is a maing instrument
19:01 MrKOSIEJ: main*
19:02 MrSergio: 05:22:333 (3,1) - 2/1 slider then?
19:02 MrSergio: I mean... it seems to me that piano is not that followed in the end in this part
19:02 MrSergio: ok, no, just that pattern doesn't follow piano
19:03 MrKOSIEJ: hmm, it follows for me. I hear more that one piano sound there
19:04 MrSergio: 05:31:762 (1,2,3) - still piano? <.<
19:04 MrKOSIEJ: nah, string
19:04 MrKOSIEJ: strings
19:04 MrKOSIEJ: i like to map what's most visible
19:04 MrSergio: you went on violin but I'm still focused on piano tbh
19:05 MrSergio: well, it didn't feel so visible to me, but alright...
19:05 MrKOSIEJ: well, i said piano is the main instrument, not the only one
19:05 MrSergio: strings in general keep doing a background job, so they play a lot of long notes
19:05 MrSergio: yeah, umh... doing it just there doesn't make sense to me tho
19:06 MrSergio: 05:36:333 (1,2) - circles work better for vocals
19:06 MrKOSIEJ: but sv emphasis
19:06 MrSergio: weak
19:07 MrSergio: 05:48:190 (3,4) - again overlaps, zzz
19:07 MrSergio: I mean, it's not bad to use overlaps
19:07 MrSergio: THAT overlap in particular is just meg
19:07 MrSergio: meh*
19:08 MrKOSIEJ: but i like it, i wouldn't use it if didnt
19:08 MrSergio: ik
19:08 MrSergio: and I'm telling you that it is not that "clean" or "beautiful" lol
19:08 MrSergio: whether you want to change it or not it doesn't matter to me anyway
19:08 MrSergio: I'm just pointing out stuff
19:08 MrKOSIEJ: ik
19:10 MrSergio: tbh... I just get the feeling that there's like some concept missing here... The execution is done pretty decently, but it feels like... it's empty yet
19:10 MrSergio: it's not bad, but it's not something you'd be attracted to either I guess
19:11 MrKOSIEJ: well, so that's a failure aswell.
19:12 MrKOSIEJ: i doubt i'll be able to do anything with this map. Gotta have a very good stuff for a metal map to be ranked or whatever
19:13 MrKOSIEJ: ehh. Thanks a lot!
19:13 MrSergio: if I may say... part of the issue is that it looks a lot like anime style for a metal song
19:13 MrKOSIEJ: i'll change what i can
19:13 MrSergio: so it's a bit... ?.?
19:13 MrSergio: metal songs require sharper/harsher stuff, or to say, more technical stuff
19:14 MrKOSIEJ: i like technical, i can't map it tho
19:14 MrSergio: heh...