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Imperial Circus Dead Decadence - Fushoku Ressentiment, Fushi

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Topic Starter
MrKosiej
This beatmap was submitted using in-game submission on niedziela, 20 sierpnia 2017 at 16:35:44

Artist: Imperial Circus Dead Decadence
Title: Fushoku Ressentiment, Fushi Yoku no Sarugakuza
Tags: metal japanese icdd melodical death stream jump idk what to type here
BPM: 210
Filesize: 9735kb
Play Time: 07:05
Difficulties Available:
  1. The Throne Of Immortality (6,85 stars, 2343 notes)
Download: Imperial Circus Dead Decadence - Fushoku Ressentiment, Fushi Yoku no Sarugakuza
Information: Scores/Beatmap Listing
---------------
If you liked the map please also check out my other maps <3

Map: Finished
Hitsounds: Finished

Redownload if downloaded before 24.06.2017
Added new hitsounds and changed the diff name


Sheba FC
Seijiro
some things (there was a prior discussion too before the map wasn't submitted yet I guess, but rip logs)
logs
18:27 MrKOSIEJ: hi :<
18:31 MrSergio: hi
18:31 MrKOSIEJ: do you have a bit of time now?
18:32 MrSergio: for?
18:33 MrSergio: I get the feeling a lot of people want my time recently...
18:33 MrKOSIEJ: last time i spoke to you was many weeks ago
18:35 MrSergio: ???
18:35 MrKOSIEJ: well, you could guess that the reason i want your time is mapping related. Just, i spent a lot of time mapping sth i believed to be some kind of mastepiece. I took your advices, planned everything, looked for everything
18:36 MrKOSIEJ: but somehow i get feedback like i fucked up again
18:36 MrKOSIEJ: so i thought maybe you'd point me somewhere in the right direction
18:37 MrSergio: map?
18:37 *MrKOSIEJ is listening to [https://osu.ppy.sh/b/1237804 Imperial Circus Dead Decadence - Fushoku Ressentiment, Fushi Yoku no Sarugakuza]
18:40 MrSergio: 00:57:193 (4,5,6,1) - that flow :v
18:41 MrKOSIEJ: following pishifat words, map doesnt need to always flow well to be considered good. So, in my point of view, that moment is very ok
18:41 MrSergio: 01:24:621 (4,5,6,1) - you should really analyze this a bit more from a geometric point of view: the sharp angle on 01:24:764 (5) - makes it so that 01:24:907 (1) - this strong beat becomes weaker
18:42 MrSergio: yeah, I was referring to flow as the cause of poor emphasis
18:42 MrSergio: you even place a strong hitosund on 01:24:907 (1) - , but is it just for show?
18:42 MrSergio: because it doesn't play as strongly as the hitsound suggests imo
18:43 MrKOSIEJ: hmm, true
18:43 MrSergio: direct flows are the ones that can convey stronger emphasis. If you plan on using 01:24:621 (4,5,6,1) - this sort of flow you probably need a whole style supporting such choice
18:43 MrSergio: because as said earlier, that doesn't put as much emphasis on 01:24:907 (1) - as hitsounding suggests
18:44 MrSergio: 01:29:050 (1,2,3,1) - a bit clustered and I can't understand when it's a 1/2 snap and when a 1/4 snap
18:44 MrSergio: increase spacing
18:45 MrSergio: 01:29:050 (1,2) - this is 1/4, so following that rule, visually 01:29:336 (2,3) - is the same, but it's 1/2 ???
18:45 MrSergio: possible solution https://osu.ppy.sh/ss/7799052
18:45 MrSergio: that's just a concept on how you could do it
18:45 MrSergio: just increase spacing ther
18:45 MrSergio: 01:29:907 (1,2,3) - and yeah, definitely too clustered
18:46 MrSergio: it kills the movement built up till now
18:47 MrSergio: one more idea http://osu.ppy.sh/ss/7799072
18:48 MrSergio: 01:41:050 (1,2,3,4) - all your long sliders seem to assume random shapes that don't really connect so far. For example, take 01:07:907 (1,2,3,4) - and compare it
18:49 MrSergio: generally, who cares about what shapes someone uses, but if you happen to use more than one you should probably plan ahead what kind of general shape all of them should have
18:51 MrSergio: although I noticed now how those overlapped sliders were part of a giant concept, since it appeears like 02:52:192 (1,2,3) - stuff like this is really similar and consistent
18:51 MrKOSIEJ: i never thought of that
18:52 MrKOSIEJ: ye, i planned that
18:53 MrSergio: 04:29:048 (1,2,1,2,3,4) - quite unexpected I'd say, spacing-wise
18:53 MrSergio: 04:30:248 (1,2,3,4) - please no
18:53 MrSergio: it's just a weird diff spike you surely don't need
18:53 MrSergio: well... not that the nedxt part is that easy anyway...
18:53 MrSergio: but that 1/3 part so spaced is ugh
18:54 MrSergio: ok... the faster part is really... hard to deal with...
18:55 MrSergio: 04:40:248 (1,2,3) - this anti-jump is just not expected imo, or rather, it adds a lot of stress since after playing such fast part the player wouldn't expect too many breaks or short spacings
18:56 MrSergio: also, 04:58:648 (1,2) - these overlaps are a bit ugly tbh
18:56 MrSergio: 05:04:948 (3,4) - speaking of breaks...
18:56 MrSergio: that one is an absolute killer if you ask me
18:56 MrKOSIEJ: how is that a killer, plays really nicely
18:57 MrKOSIEJ: i never missed on it, nobody missed on it
18:57 MrSergio: short spacing out of nowhere
18:57 MrSergio: really?
18:57 MrSergio: then that's good
18:57 MrKOSIEJ: ye
18:57 MrSergio: although I wouldn't use it since it's too short for your standard DS in that section
18:57 MrSergio: 05:14:048 - you could at least use the default soft-hitnormal here. The current hitsounding is too heavy imo
18:58 MrSergio: just to make sure, are you following the piano in this part?
18:58 MrSergio: ^
18:58 MrKOSIEJ: xd
18:59 MrSergio: that... is not an answer
18:59 MrSergio: ... so? x)
18:59 MrKOSIEJ: i just laughed a little when you said "i agree"
18:59 MrKOSIEJ: ye, i'll change the hitsounding
18:59 MrSergio: umh... pretty sure that " ^ " doesn't translate into "I agree!" in PM
19:00 MrSergio: and you still didn't answer, lol
19:00 MrKOSIEJ: https://osu.ppy.sh/ss/7799186
19:00 MrSergio: is piano the main instrument there?
19:00 MrSergio: stupid filters
19:00 MrSergio: see it as just an arrow
19:01 MrKOSIEJ: ye the piano is a maing instrument
19:01 MrKOSIEJ: main*
19:02 MrSergio: 05:22:333 (3,1) - 2/1 slider then?
19:02 MrSergio: I mean... it seems to me that piano is not that followed in the end in this part
19:02 MrSergio: ok, no, just that pattern doesn't follow piano
19:03 MrKOSIEJ: hmm, it follows for me. I hear more that one piano sound there
19:04 MrSergio: 05:31:762 (1,2,3) - still piano? <.<
19:04 MrKOSIEJ: nah, string
19:04 MrKOSIEJ: strings
19:04 MrKOSIEJ: i like to map what's most visible
19:04 MrSergio: you went on violin but I'm still focused on piano tbh
19:05 MrSergio: well, it didn't feel so visible to me, but alright...
19:05 MrKOSIEJ: well, i said piano is the main instrument, not the only one :P
19:05 MrSergio: strings in general keep doing a background job, so they play a lot of long notes
19:05 MrSergio: yeah, umh... doing it just there doesn't make sense to me tho
19:06 MrSergio: 05:36:333 (1,2) - circles work better for vocals
19:06 MrKOSIEJ: but sv emphasis :|
19:06 MrSergio: weak
19:07 MrSergio: 05:48:190 (3,4) - again overlaps, zzz
19:07 MrSergio: I mean, it's not bad to use overlaps
19:07 MrSergio: THAT overlap in particular is just meg
19:07 MrSergio: meh*
19:08 MrKOSIEJ: but i like it, i wouldn't use it if didnt
19:08 MrSergio: ik
19:08 MrSergio: and I'm telling you that it is not that "clean" or "beautiful" lol
19:08 MrSergio: whether you want to change it or not it doesn't matter to me anyway
19:08 MrSergio: I'm just pointing out stuff
19:08 MrKOSIEJ: ik
19:10 MrSergio: tbh... I just get the feeling that there's like some concept missing here... The execution is done pretty decently, but it feels like... it's empty yet
19:10 MrSergio: it's not bad, but it's not something you'd be attracted to either I guess
19:11 MrKOSIEJ: well, so that's a failure aswell.
19:12 MrKOSIEJ: i doubt i'll be able to do anything with this map. Gotta have a very good stuff for a metal map to be ranked or whatever
19:13 MrKOSIEJ: ehh. Thanks a lot!
19:13 MrSergio: if I may say... part of the issue is that it looks a lot like anime style for a metal song
19:13 MrKOSIEJ: i'll change what i can
19:13 MrSergio: so it's a bit... ?.?
19:13 MrSergio: metal songs require sharper/harsher stuff, or to say, more technical stuff
19:14 MrKOSIEJ: i like technical, i can't map it tho
19:14 MrSergio: heh...
Dammond

MrKOSIEJ wrote:

Rank plz
Ok let's build on this phrase. 8-)
I'll be pretty picky and nazi just as I usually do

Mod will contain some of my own impressions about mapped parts. I'll be very honest, so hopefully you'll not take it to heart :)

  1. 00:01:979 - 00:02:122 - there are supposed to be some notes, you're mapped only a half of a drum roll which starts from here 00:01:907 (3) - , and these gaps seems very empty and weird
  2. 00:11:479 (3,4,5) - 4-5 jump seems weird on the background of constant intensity of music
  3. 00:12:907 (2,3,4,5) - ^ something similar
  4. 00:14:479 - the whole part after this (between your blue bookmarks) seems like a bunch of random circles and sliders that doesn't follow to anything. I mean, I can see your attempts to representing some sounds in the music, but... You can copypaste this part to other song with same bpm and it will fit xD This part lacks expressiveness
  5. 00:22:765 (1,2,3,4,1,2) - there is nothing to represent as a stream. The guitar plays a different thing. After all, the whole stream is just... a random stream, that looks good, but ignored music almost at all
  6. 00:24:550 (2,3,4) - mapped to nothing
  7. 00:24:765 (1,2,3,1,2) - 00:27:336 (1,2,3,4,5,6,1,2,3,4,5,6,1) - compare these. First one is a 3* stuff, the second is... yeah. But there's no such a giant difference in the intensity of the music. Obly a bit. So what do I think: buff slider part, or nerf jumps
  8. 00:59:407 (2) - no drums yet
  9. 00:59:979 (2,3,4) - mapped to nothing
  10. 01:02:621 (3) - SV is turtle as hell. After a deathstream transition to that slow sliders seems really weird. Especially this thing 01:03:479 (2,2) - 3* part in the middle of the hell. The whole part with blast-beat seems very weird imo: random stream for no reason... (yes sure, it kinda supports the effect from the vocals but the next parts are 3-4* stuff, on the background of the same blast-beat and about same intensity)
  11. 01:20:193 (2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - random stream, that is kinda mapped to the drums, but in fact - no - it doesn't supports the dynamics of it, at all... just a stream cuz why not
  12. 01:26:764 (1,2,3,4,5,6,7,8) - what even is that?:) There's no drum roll at all. 01:26:479 (2,3,1) - here it is! Drums are only on these notes 01:26:764 (1,3,5) -
  13. 01:33:621 (2) - NC to at least somehow indicate on a transition to another SV. thb, this acceleration seems really weird, but ok whatever...
  14. 01:54:407 (4,8) - mapped to nothing
  15. 02:06:264 (2,4,6) - ^
  16. 02:21:621 (3,4,5) - why? I don't hear anything really imressive there. The highest and the strongest pitch is there 02:21:335 (1) - . Pitch and intensity goes down in this part 02:21:621 (3,4,5) - so, no reason for such a big jump
  17. There's an example: 02:23:050 (3,1) - just look at this vocal part 02:23:335 (1) - the pitch is pretty high and sharp, so this 02:23:050 (3,1) - supposed to be a huge jump. But its not. Instead of this, you've made some jumps here 02:23:621 (2,1,2,3) - in a descending part...
  18. 02:55:978 (2,6) - nothing here. Drums in this part aren't drum roll
  19. Just look at the contrast again 03:05:049 (1,2,3,4,5,6,1) - against the 03:08:478 (1,2,3) - 7 star part against the 3 star part, in the riff with about same intensity. Something should be buffed or nerfed for sure
  20. 03:40:763 (13) - feels really empty, cuz blast-beat is still going on. What about at least a reverse-slider?
  21. 04:13:905 (1,2) - I think it could be a bigger jump cuz of strong sound on 2
  22. 04:30:248 (1,2,3,4) - visual spacing is really bad. Stacking in sliders is good, but just look at this "pattern" separately... I believe, you can find better solution
  23. 04:30:648 - Imo kiai should start here. Previous part is very quiet in volume, and just a transition by itself
  24. 04:50:848 (1,2,3,1,2,3) - and 04:51:648 (1,2,3,4,1,2,3,4) - has literally the same intensity in music, but VERY different in play... pretty weird imo
  25. 05:59:333 (2,3,4,5,6,7) - what? why?:) random jumps our from nowhere. for no reason. you've made the biggest jumps on the lowest pitch
  26. 06:03:548 (2,4) - mapped to nothing
  27. Speaking about that 06:03:333 (4,5,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - IMO the whole stream is just a random thing with random DS that doesn't support the real tune of the drums... 06:03:762 (1) - drum roll starts from here and has decreasing sound, which means DS should start from high and go down. You've made it conversely. Even the vocal part goes down
  28. 06:49:476 (1,2,1,2) - missed alot in between
I had much more things to say, but it would be just a repetition of what I've already said. Hope for your own work with the rest ;)

IMO, the biggest problem of the map is alternation between 3* and 7* stuff in parts with same intensity. You should reconsider this.

My resume: random jumps, partially random streams, music in the last place. (I'm just trying to be honest, don't take offence please ;) ) It needs tons of work, or even remapping of parts, if you REALLY aiming for rank. Tons of mods as well, which, I'm afraid, you'll mark with huge amount of red text as you like to do, because of "my style" or smth (I believe, my mod is xd).
Your aesthetics are pretty good, you come up with some fresh and interesting ideas, but the rest of style still needs to be significantly improved in the way of understanding music and representation of it.

That's it for now :)
Beafowl
Hi, mod because why not

Mod
  1. You should change the preview point, it seems a little bit odd with it being in the beginning (I thought about 05:36:048 - or 05:54:333 )
  2. 00:01:622 (1,2,3,4,5) - This pattern is kinda random, but you could do the following so it looks more structured: http://puu.sh/vozbp/9f0ed000f5.jpg
    If you apply this change you have to move the slider at the beginning so it stacks again with the circles.
  3. 00:04:479 (2,3,4,5) - Same situation, the structure can be improved here. 00:04:479 (2) can be exactly between 00:04:907 (5) and 00:04:765 (4) .
    You can also make a right angle in 00:04:479 (2,3,5) . Example: http://puu.sh/voAMa/ede0de8a26.jpg
  4. 00:05:050 (1,2,3) - This can be a perfect triangle, as well as 00:06:193 (2,3,4) . There might be more of those so watch out
  5. 00:12:479 (3) - The slider shape should be changed similar to 00:11:907 (1,2) - so it fits better in
  6. 00:25:336 (3) - ^
  7. 00:29:122 (1) - Spinner should end at 00:32:193 because there should be some space between 00:32:479 (1) and 00:29:122 (1)
  8. 00:33:336 (5) - This slider does not fit since it doesnt seem to belong to any pattern. I would to something like this so it becomes involved with
    other notes: http://puu.sh/vweLv/120b397940.jpg
  9. 00:41:764 (2,3,4) - This pattern has a triangular form, but the circles aren't shaping a perfect triangle, it should look like this: http://puu.sh/vweWK/9184794230.jpg
    I know, your intention here was to make the sliders stack with 00:41:050 (2) , but it looked pretty painful when seeing the pattern not being perfect.
  10. 00:43:193 (3,4,5,6,1) - Those notes could look better if you would line up the circles perfectly: http://puu.sh/vwf54/1a09dcdb9b.jpg
  11. 00:45:050 (1,2) - Both sliders should have the same shape so they are recognizable, like you did in 00:45:621 (3,4)
  12. 00:45:621 (3,4) - More distance between those notes. You did it before and this part is emphasized

This is not the whole mod, I was just too lazy to continue xd but what I can say is that the choice of rhythm is pretty good, the map has just a lack of structure and the correct use of spacing.

Poke me in-game so I can continue with the mod lol
Topic Starter
MrKosiej

Dammond wrote:

MrKOSIEJ wrote:

Rank plz
Ok let's build on this phrase. 8-)
I'll be pretty picky and nazi just as I usually do

Mod will contain some of my own impressions about mapped parts. I'll be very honest, so hopefully you'll not take it to heart :)

  1. 00:01:979 - 00:02:122 - there are supposed to be some notes, you're mapped only a half of a drum roll which starts from here 00:01:907 (3) - , and these gaps seems very empty and weird it's so minar and irrelevant. Try to understand what i was aiming for. The notes you picked are irrelevant because i mapped the strong sounds 00:01:622 (1,3) - and 00:02:193 (5) - this one was dragged, so mapped as a stream.
  2. 00:11:479 (3,4,5) - 4-5 jump seems weird on the background of constant intensity of music sliders represent change, stronger sound,
    circles are used to fill the space
  3. 00:12:907 (2,3,4,5) - ^ something similar the same thing
  4. 00:14:479 - the whole part after this (between your blue bookmarks) seems like a bunch of random circles and sliders that doesn't follow to anything. I mean, I can see your attempts to representing some sounds in the music, but... You can copypaste this part to other song with same bpm and it will fit xD This part lacks expressiveness it's not bad, it's just generic. With lack of ideas i thing it's pretty accurate way to map this part :v
  5. 00:22:765 (1,2,3,4,1,2) - there is nothing to represent as a stream. The guitar plays a different thing. After all, the whole stream is just... a random stream, that looks good, but ignored music almost at all 00:23:193 - this is where drums start, the previous stram part is to represent the dragged sound
  6. 00:24:550 (2,3,4) - mapped to nothingREEEEEEEEE
  7. 00:24:765 (1,2,3,1,2) - 00:27:336 (1,2,3,4,5,6,1,2,3,4,5,6,1) - compare these. First one is a 3* stuff, the second is... yeah. But there's no such a giant difference in the intensity of the music. Obly a bit. So what do I think: buff slider part, or nerf jumps the 3* stuff is a calm whether before epic storm of jumps expressing the end of and intro. No giant gain in music, but, it's interesting :P i'll think about buffing sliders
  8. 00:59:407 (2) - no drums yet i made the stream longer so it could start on downbeat therefore making it much better to play. It's much more consistent that way
  9. 00:59:979 (2,3,4) - mapped to nothing REEEEEEEEE
  10. 01:02:621 (3) - SV is turtle as hell. After a deathstream transition to that slow sliders seems really weird. Especially this thing 01:03:479 (2,2) - 3* part in the middle of the hell. The whole part with blast-beat seems very weird imo: random stream for no reason... (yes sure, it kinda supports the effect from the vocals but the next parts are 3-4* stuff, on the background of the same blast-beat and about same intensity) a lil brake from jumping,
    fits the song. 01:05:621 (1,2,1,2) - dis part is the same so it's consistent. Doesn't feel weird to me
  11. 01:20:193 (2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - random stream, that is kinda mapped to the drums, but in fact - no - it doesn't supports the dynamics of it, at all... just a stream cuz why not 01:20:479 - start of a dragged sound, dynamics up. 5 circles before that is a lead to stream, quite usefull in expression of dragged sounds.
  12. 01:26:764 (1,2,3,4,5,6,7,8) - what even is that?:) There's no drum roll at all. 01:26:479 (2,3,1) - here it is! Drums are only on these notes 01:26:764 (1,3,5) - vaild point
  13. 01:33:621 (2) - NC to at least somehow indicate on a transition to another SV. thb, this acceleration seems really weird, but ok whatever... k
  14. 01:54:407 (4,8) - mapped to nothing 01:54:192 (1,2,3,4,5,6,7,8) - vocal
  15. 02:06:264 (2,4,6) - ^ same
  16. 02:21:621 (3,4,5) - why? I don't hear anything really imressive there. The highest and the strongest pitch is there 02:21:335 (1) - . Pitch and intensity goes down in this part 02:21:621 (3,4,5) - so, no reason for such a big jump aesthetics, but i'll think about it
  17. There's an example: 02:23:050 (3,1) - just look at this vocal part 02:23:335 (1) - the pitch is pretty high and sharp, so this 02:23:050 (3,1) - supposed to be a huge jump. But its not. Instead of this, you've made some jumps here 02:23:621 (2,1,2,3) - in a descending part... element of surprise xd. We'll see
  18. 02:55:978 (2,6) - nothing here. Drums in this part aren't drum roll k fixed
  19. Just look at the contrast again 03:05:049 (1,2,3,4,5,6,1) - against the 03:08:478 (1,2,3) - 7 star part against the 3 star part, in the riff with about same intensity. Something should be buffed or nerfed for sure yeah, no.
  20. 03:40:763 (13) - feels really empty, cuz blast-beat is still going on. What about at least a reverse-slider? nah, normal slider represents the vocal pretty nicely
  21. 04:13:905 (1,2) - I think it could be a bigger jump cuz of strong sound on 2 it was much smaller xd. I already made it as large as ia could to make it looking nice
  22. 04:30:248 (1,2,3,4) - visual spacing is really bad. Stacking in sliders is good, but just look at this "pattern" separately... I believe, you can find better solution what, it looks beautiful
  23. 04:30:648 - Imo kiai should start here. Previous part is very quiet in volume, and just a transition by itself ok, aggreed
  24. 04:50:848 (1,2,3,1,2,3) - and 04:51:648 (1,2,3,4,1,2,3,4) - has literally the same intensity in music, but VERY different in play... pretty weird imo disaggreed
  25. 05:59:333 (2,3,4,5,6,7) - what? why?:) random jumps our from nowhere. for no reason. you've made the biggest jumps on the lowest pitch reverse intesity technique
  26. 06:03:548 (2,4) - mapped to nothing ok, fine
  27. Speaking about that 06:03:333 (4,5,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - IMO the whole stream is just a random thing with random DS that doesn't support the real tune of the drums... 06:03:762 (1) - drum roll starts from here and has decreasing sound, which means DS should start from high and go down. You've made it conversely. Even the vocal part goes down ye fixed above, partially at least xd
  28. 06:49:476 (1,2,1,2) - missed alot in between yeah, no.
I had much more things to say, but it would be just a repetition of what I've already said. Hope for your own work with the rest ;) (;

IMO, the biggest problem of the map is alternation between 3* and 7* stuff in parts with same intensity. You should reconsider this. i love that alternation.

My resume: random jumps, partially random streams, music in the last place. (I'm just trying to be honest, don't take offence please ;) ) It needs tons of work, or even remapping of parts, if you REALLY aiming for rank. Tons of mods as well, which, I'm afraid, you'll mark with huge amount of red text as you like to do, because of "my style" well.. it is my style xd. Some things just seem perfectly fine. or smth (I believe, my mod is xd).
Your aesthetics are pretty good, you come up with some fresh and interesting ideas, but the rest of style still needs to be significantly improved in the way of understanding music and representation of it.

That's it for now :)

Beafowl wrote:

Hi, mod because why not

  1. You should change the preview point, it seems a little bit odd with it being in the beginning (I thought about 05:36:048 - or 05:54:333 ) changed to 04:30:648 -
  2. 00:01:622 (1,2,3,4,5) - This pattern is kinda random, but you could do the following so it looks more structured: http://puu.sh/vozbp/9f0ed000f5.jpg
    If you apply this change you have to move the slider at the beginning so it stacks again with the circles. oh yeah, seems nice,
  3. 00:04:479 (2,3,4,5) - Same situation, the structure can be improved here. 00:04:479 (2) can be exactly between 00:04:907 (5) and 00:04:765 (4) .
    You can also make a right angle in 00:04:479 (2,3,5) . Example: http://puu.sh/voAMa/ede0de8a26.jpg indeed, the angle is fine tho, imo
  4. 00:05:050 (1,2,3) - This can be a perfect triangle, as well as 00:06:193 (2,3,4) . There might be more of those so watch out k
  5. 00:12:479 (3) - The slider shape should be changed similar to 00:11:907 (1,2) - so it fits better in good point
  6. 00:25:336 (3) - ^ doesn't fit here tho
  7. 00:29:122 (1) - Spinner should end at 00:32:193 because there should be some space between 00:32:479 (1) and 00:29:122 (1) there's anough space
  8. 00:33:336 (5) - This slider does not fit since it doesnt seem to belong to any pattern. I would to something like this so it becomes involved with
    other notes: http://puu.sh/vweLv/120b397940.jpg 00:32:621 (2,5) - it's a blanket, made it better tho
  9. 00:41:764 (2,3,4) - This pattern has a triangular form, but the circles aren't shaping a perfect triangle, it should look like this: http://puu.sh/vweWK/9184794230.jpg 2 stacks and a blanket, i call it fair xd
    I know, your intention here was to make the sliders stack with 00:41:050 (2) , but it looked pretty painful when seeing the pattern not being perfect. it's perfect nuff for me
  10. 00:43:193 (3,4,5,6,1) - Those notes could look better if you would line up the circles perfectly: http://puu.sh/vwf54/1a09dcdb9b.jpg true
  11. 00:45:050 (1,2) - Both sliders should have the same shape so they are recognizable, like you did in 00:45:621 (3,4) yes
  12. 00:45:621 (3,4) - More distance between those notes. You did it before and this part is emphasized yes indeed
This is not the whole mod, I was just too lazy to continue xd but what I can say is that the choice of rhythm is pretty good, the map has just a lack of structure and the correct use of spacing.

Poke me in-game so I can continue with the mod lol ok, i will :D, very nice mod so far lol

Thanks for the mod :D!
F R E E D O M
RANK PLS
Topic Starter
MrKosiej

F R E E D O M wrote:

RANK PLS
sadly, not gonna happen anytime soon :/

Blame ranking cancer
Makeli
perse
2017-05-31 21:15 MrKOSIEJ: Hi man, are you in a mood to help me out?
2017-05-31 21:15 Maakkeli: depends
2017-05-31 21:15 MrKOSIEJ: mapping related
2017-05-31 21:16 Maakkeli: ok uhh..
2017-05-31 21:16 Maakkeli: what's the problem
2017-05-31 21:18 MrKOSIEJ: hmm, i don't know if you can call it a problem. Basicly, after making my map loved, i decided to finally rank sth. A bn told me that with right mods i can make that happen with a certain map. That's why i want some help, from the best.
2017-05-31 21:19 MrKOSIEJ: i would be gratefull for your time
2017-05-31 21:19 Maakkeli: k i'll take a quick look
2017-05-31 21:19 MrKOSIEJ: ok, thanks
2017-05-31 21:19 MrKOSIEJ: ACTION is listening to [https://osu.ppy.sh/b/1237804 Imperial Circus Dead Decadence - Fushoku Ressentiment, Fushi Yoku no Sarugakuza]
2017-05-31 21:29 Maakkeli: 00:02:050 (4,5) - this twist in the movement is really harsh cause the flow with streams works differently from jumps
2017-05-31 21:30 Maakkeli: and i don't think the music is demanding such a sharp twist
2017-05-31 21:31 Maakkeli: 00:32:764 (3,4,5) - here the song isn't nearly as powerful as the previous stuff but you don't even lower the SV
2017-05-31 21:32 Maakkeli: hitsounds also seem to be lacking quite a lot imo
2017-05-31 21:33 Maakkeli: you don't hitsound most of the snares the song has
2017-05-31 21:33 Maakkeli: also feels like you're just spamming the heavy kick sound you have as a whistle
2017-05-31 21:33 MrKOSIEJ: i place it on most strong sound, yeah
2017-05-31 21:33 MrKOSIEJ: sounds*
2017-05-31 21:34 Maakkeli: it's really off-putting when there is nothing else with them so
2017-05-31 21:34 MrKOSIEJ: noted
2017-05-31 21:36 Maakkeli: 02:37:621 (1,2) - why are these in 1/3
2017-05-31 21:37 MrKOSIEJ: hmm, idk :v
2017-05-31 21:37 MrKOSIEJ: maybe it fitted with the sound before, or sth. Should i change to 1/4
2017-05-31 21:38 Maakkeli: it's a bend so i guess it sounds a bit like 1/3 but after you listen to it a few times it's definitely 1/4
2017-05-31 21:38 Maakkeli: but it's not that clear
2017-05-31 21:39 Maakkeli: 04:11:905 (1) - man the jumps here are big
2017-05-31 21:39 Maakkeli: a bit too big considering the intensity of the song
2017-05-31 21:39 MrKOSIEJ: alright
2017-05-31 21:41 Maakkeli: dunno really what to say about the 300bpm part
2017-05-31 21:42 Maakkeli: just looks a bit messy to me
2017-05-31 21:42 Maakkeli: spacing stuff like 04:41:848 (2,3,4,5) - a bit more would add a lot to the visuals imo
2017-05-31 21:42 MrKOSIEJ: it ain't easy to map a 300 bpm part without it being a lil bit messy
2017-05-31 21:43 MrKOSIEJ: imo
2017-05-31 21:43 Maakkeli: hmm ye idk
2017-05-31 21:44 Maakkeli: avoiding some of the overlaps would also help a lot
2017-05-31 21:44 Maakkeli: i mean with sliders where the shapes conflict eachother
2017-05-31 21:44 Maakkeli: 04:48:648 (3,1) - like this
2017-05-31 21:45 Maakkeli: 05:02:048 (1,3) - also this where you break the custom stack consistency but it's still overlapped to the other stuff
2017-05-31 21:46 Maakkeli: 05:14:048 (1) - the soft sampleset would fit this part better
2017-05-31 21:47 MrKOSIEJ: fixed
2017-05-31 21:48 MrKOSIEJ: the sampleset part
2017-05-31 21:49 Maakkeli: ye i think that's about it
LMT

  • [diff]
  1. First impression is the map needs to be more organised.

    - Inconsistent spacing within a pattern (like 00:43:764 (1,2,3) - this) happens too often; to list a few more: 00:51:764 (1,2,3) - 00:57:479 (1,2,3,4) - 01:09:479 (3,4) - 01:23:764 (1,2,3) - ...

    - Slider curves and red node positions vary way too much, giving too many different slidershapes which should really be more standard. Examples: 00:46:336 (2,3,4) -; 00:48:907 (3) - vs 00:47:764 (3) - vs 01:02:621 (3) - vs 01:04:907 (3) - 01:54:764 (1,4) -

    - Overlaps are not equals and kinda messy: 01:29:907 (1,2,3) -; 01:38:478 (1,2,3) -; 02:28:192 (1,1) -; 03:23:906 (1,1) - (you don't want to overlap things without making it a distinct pattern)

    - Angles: you really want to limit the amount of the angles you use. This is just part of being organised. Just for example like 01:12:479 (1,2,3,4) - rotate it 40° so it doesn't look tilted; 01:02:621 (3) - too tilted; 00:45:050 (1,1,2,3) - same; 01:24:050 (2,3) - angles too different, use a cleaner angle like 01:10:050 (1,2,3) -, also the fact that the sliders are so far apart it's less recognisable as a pattern; 03:24:477 (1,2) - too tilted ... Try to organise the object placement based on angles, it helps a lot of the cleanliness of your map. Then to break these rules you only use to them to emphasise things that really stand out.

  2. Overmapped stuff happens quite often, turn off your hitsound volume and try to check them up if they rhythmically makes sense with the song. Examples of overmapped objects: 00:22:765 (1,2,3,4,1,2) - ; 00:24:550 (2,3,4) - ; 00:27:122 (2,4) - (no 1/4 beats); 02:06:264 (2,4,6) - same ; 02:39:335 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12) - the guitar isn't spamming 1/4 here, give it a listen and try to be more precise on the rhythm here ; 06:03:762 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this is actually 1/3; 06:08:905 (1,2,3,4,5,6,7,8) - only 1/2 rhythm here

  3. Sections need to be more distinctive of each other: 01:02:193 (1,2,3,1,2,3,1,2,1,2,1) - not sure why you changed to 1/2 here while 1/4s are really prominent, then it couldn't be as distinctive as it could be compared to 1/2 rhythm section like this 01:09:050 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5) - ; 01:59:335 (1,2,3,4,5,6,1,2,3,4,5,6,1) - biggest offender probably this vs. 02:03:907 (1,2,3,4,5,6,1,2,3,4,5,6) - , which do you think requires the rhythm to be denser?


    Rhythm and accentuation is generally fine, aesthetics/overall patterning needs more attention
Slips
As requested

The Seat Of Immortality


00:06:765 (1,2,3) - Centring the anchor on these (and the other sliders around this section) would look better imo.
00:10:193 (1,2,3) - Adding a curve to these wouldn't do any harm and would look great, like these 00:13:622 (1,2,3) - .
00:34:121 (8,1) - Why is there an increase of spacing when the pitch lowers? I'd make the spacing smaller on this part. Something like this would be better.
00:35:907 (1) - ^ same with this stream. Maybe I'm interpreting the song wrong tho.
00:44:621 (4) - I like the shape, but it seems out of place in this section.
00:59:907 (1) - Because of the high pitched vocals I'd make this stream a lot more spaced. I can see why you made this with low spacing but the vocals definitely override the instrumentals in this part so I think it's better off with more spacing.
01:00:836 (14,4) - Pls align
01:01:907 (13,1) - Make 13 0.6 or 0.7 sv and keep 1 at 1.0 - then align them like this.
01:13:050 (3,4) - Should look like this.
01:21:621 (1,2,3) - Nice.
01:27:336 (1) - I think the looping part is ugly since it's so small, either make it bigger so there's a gap inside it or remove it completely.
01:29:907 (1,2) - Not a fan of how these overlap.
01:35:907 (1,2,1,2,1,2) - I love this.
01:44:193 (2,3,4) - I'd space this more, or make it completely stacked - just think it looks better.
01:52:478 (1,2,3,1,2,3) - The repetition of this pattern doesn't work too well here as the song isn't repeating, pls fix.
01:57:050 (1) - Again make the loop bigger or remove it - you don't have to do this though it's just my opinion.
02:35:050 (2) - This stream could do with more spacing and more direction changes. Right now it plays like all the other streams in the map but the song is vastly different and has more energy. Same with the other guitar stream shortly after.
02:45:621 (3,1) - You've done this a few times already but I think when big sliders overlap like this it looks ugly. I like the shape of this though 02:46:192 (1) - .
02:48:406 (5,1) - Reduce spacing between these.
03:28:763 (2,3) - Spacing is waaaay to close between these. High pitched vocals indicate the spacing should be much higher
03:44:477 (1) - This would look better placed under the slider, like this.
05:09:248 (1,2,1,2) - Curving or anchoring these sliders would look so much better. Some other places in the section like this too. For example: 05:00:448 (1,2,3,4) - . Spacing seems fine in this section for the most part.
05:32:333 (2,3) - Ugly transition from slider 2 to 3. This looks nicer. If you do that, re-position 05:33:476 (4) - so it is blanketed by slider 3.
06:20:905 (1) - Space this more. Should be more spaced than 06:20:619 (1,2,3,4) - or equal imo.
06:22:619 (1,2) - Centre the anchors more on these, I think they look ugly as they are.
06:59:476 (4,1) - These would be better further apart; it would suit the strong beat on 1 a lot better.

Overall, the map flows well and structure is okay, just reshape some sliders as some are quite ugly. Work on spacing in the places I pointed out, that seems to be the main issue with the map. Not gonna lie though the map is really fun to play.

Another thing - the difficulty name could be better. "Seat" isn't much of an interesting / imaginative word. The Throne of Immortality sounds a lot better in my opinion so consider changing it to that or something similar.

Good luck with the map : )
Topic Starter
MrKosiej

Sliproads wrote:

As requested

The Seat Of Immortality


00:06:765 (1,2,3) - Centring the anchor on these (and the other sliders around this section) would look better imo. fixed, maybe
00:10:193 (1,2,3) - Adding a curve to these wouldn't do any harm and would look great, like these 00:13:622 (1,2,3) - . k done
00:34:121 (8,1) - Why is there an increase of spacing when the pitch lowers? I'd make the spacing smaller on this part. Something like this would be better. nope, cuz lower pitch doesn't always make a less intense part.
00:35:907 (1) - ^ same with this stream. Maybe I'm interpreting the song wrong tho. maybe i'm just a rebel
00:44:621 (4) - I like the shape, but it seems out of place in this section. reshaped a bit
00:59:907 (1) - Because of the high pitched vocals I'd make this stream a lot more spaced. I can see why you made this with low spacing but the vocals definitely override the instrumentals in this part so I think it's better off with more spacing. nah
01:00:836 (14,4) - Pls align k
01:01:907 (13,1) - Make 13 0.6 or 0.7 sv and keep 1 at 1.0 - then align them like this. i don't like it,
but i changed the sv

01:13:050 (3,4) - Should look like this. fixed in a better way
01:21:621 (1,2,3) - Nice. ty
01:27:336 (1) - I think the looping part is ugly since it's so small, either make it bigger so there's a gap inside it or remove it completely. aww ;( my heart cry, that was my beauty part. But ok........ i'll change it. I still cri/
01:29:907 (1,2) - Not a fan of how these overlap. WELl too bad, cuz i'm not gonna change it.
01:35:907 (1,2,1,2,1,2) - I love this. me too xd
01:44:193 (2,3,4) - I'd space this more, or make it completely stacked - just think it looks better. k
01:52:478 (1,2,3,1,2,3) - The repetition of this pattern doesn't work too well here as the song isn't repeating, pls fix. What. It is repeating.
whatyou talkin' bout.

01:57:050 (1) - Again make the loop bigger or remove it - you don't have to do this though it's just my opinion. i tweaked it a lil bit
02:35:050 (2) - This stream could do with more spacing and more direction changes. Right now it plays like all the other streams in the map but the song is vastly different and has more energy. Same with the other guitar stream shortly after. yeah, maybe. But i would require too much remapping, and it plays really well rn, so leaving it.
02:45:621 (3,1) - You've done this a few times already but I think when big sliders overlap like this it looks ugly. I like the shape of this though 02:46:192 (1) - . changed a bit
02:48:406 (5,1) - Reduce spacing between these. yeah, no
03:28:763 (2,3) - Spacing is waaaay to close between these. High pitched vocals indicate the spacing should be much higher i don't give a flying fuck about pitch if the song doesn't support large spacing that much
03:44:477 (1) - This would look better placed under the slider, like this. well, i disaggree
05:09:248 (1,2,1,2) - Curving or anchoring these sliders would look so much better. Some other places in the section like this too. For example: 05:00:448 (1,2,3,4) - . Spacing seems fine in this section for the most part. no change, i use all kind of sliders for variety, there's a pattern in that,
soo, yeah.

05:32:333 (2,3) - Ugly transition from slider 2 to 3. This looks nicer. If you do that, re-position 05:33:476 (4) - so it is blanketed by slider 3.
06:20:905 (1) - Space this more. Should be more spaced than 06:20:619 (1,2,3,4) - or equal imo.
06:22:619 (1,2) - Centre the anchors more on these I think they look ugly as they are. yeah, not gonna happen. I love them as they are rn.
06:59:476 (4,1) - These would be better further apart; it would suit the strong beat on 1 a lot better. nah, song is too calm for larger spacing

Overall, the map flows well and structure is okay, just reshape some sliders as some are quite ugly. Work on spacing in the places I pointed out, that seems to be the main issue with the map. Not gonna lie though the map is really fun to play.

Another thing - the difficulty name could be better. "Seat" isn't much of an interesting / imaginative word. The Throne of Immortality sounds a lot better in my opinion so consider changing it to that or something similar.changed to "throne" xd

Good luck with the map : )
much thanks for the mod, man :D
Wishkey
ayy from not queue for hitsounding stuff

-normal-hitclap1.wav not used would delete normalhitclap and change the name of the this file to normal-hitclap.wav since osu treats hitnormalclap1 the same as hitnormalclap when custom is enabled anyway

-would add some finishes too like https://puu.sh/wm2m2/d3f1ae0f1e.wav strong finish for the strongest cymbals (begin and end of sections/stanzas usually)
-optional lesser finish for the lesser cymbals https://puu.sh/wm2uS/5240668313.wav or whats prob more common is use the standard drum whisle and name change it could also fit here (would only apply after the main stuff)

-the hitnormal is a bit too powerfull to my taste but if you like it that way its prob alright otherwise https://puu.sh/wm2zY/5fa9392973.wav basicly toned down version of the current one



Hitsounding
  1. So basicly pay attention to snares and cymbals for the main point, you kinda want to give feedback that represents the music since otherwise theres no point in providing feedback, snare = clap, cymbals = finish comes a bit down to that simplefied
    main thing about lesser cymbals and bigger00:03:336 (1) - 00:04:193 (1) - first one is noticable weaker, second one is alot stronger so put a finish on the second one and if you go for the optional lesser finish then put that one there 00:29:050 (1) - here another good example of end of section strong finish put that stuff on there
  2. 00:17:907 (1,2,3,4,5,1,2,3,1,2,3,4) - since the song uses quite a lot of strong cymbals you might want to avoid finish spams tho so here for example only put finishes on the 1st and 3rd downbeat, you can hear in the music that basicly follows a 2 stanza main rhythm like you can hear that 00:17:907 (1,2,3,4,5,1,2,3) - vs 00:19:622 (1,2,3,4,1,2,1,2,3,4) vs - 00:21:336 (1,2,1,2,3,4,1,2,1,2,3,4) - is all connected in the music so putting a finish only on the start of that stuff would be best so yeah thats basicly the main point about finishes, try to hear the cymbals but avoid finish spam at your own judgement. Like in the intro just a finish on the first note and start back at 00:04:193 (1) - is good otherwise 00:03:336 (1) - is a bit spammy If the cymbals suddenly get a lot quicker after eachoter in the music => add some more to represent that
  3. claps and main feedback: so basicly you just kinda whislese every strong sound atm which doesnt really represnt the music since you basicly ignore all claps/toms etc, take this section for instance 00:00:765 (1,2,1,2,3,4,5,6,7,8,1) - and just listen to the instruments a bit compare tail of 00:00:765 (1) - 00:01:622 (1,2) - 00:01:907 (3,4,5,6,7,8) - (whats with ignoring the drum btw sounds bit odd) so basicly you got a strong finish with a tom ish sound at 00:00:765 (1) - 00:01:622 (1,2) - tho snares here and a lesser finish on 00:01:622 (1) - and 00:01:907 (3,4,5,6,7,8) - 8 normal drum stuff thats kinda (2-2) (2-2) so hitsound wise first one could be Whisle + finish, for the snares 00:01:622 (1,2) - two claps on that with a standard drum whisle on the first one, 00:01:907 (3,4,5,6,7,8) - here you can use drum hitnormals if you want but then it has to be consistent throughout the diff so yeah your choice
  4. artificial hitsouding: So you kinda made an artifical hitsound pattern with the current whisle which could work but the mistakes are usually less noticable like don't forget to add other stuff to it too like if you got a stronger finish for example. Also watch out for this stuff00:04:193 (1,2,3,4,5,1,2,3,4,5,1) - currently really bad feedback with your artificial since 00:05:336 (3) - should also be whishled from what your following to make sense feedback wise, but then your rhythm is kinda messy again since it should be more along the line of 00:06:765 (1,2,3,1) - for the feedback to make sense. 00:11:907 (1,2,3,1) - here for example your rhytm is good aswell and you do hs all 4 of them so bit of rhythm and hs error there
  5. 00:22:765 (1,2,3,4,1,2,3,4,5,6,7,8) - here optional but you could add different toms hs if you wanna go all the way. Could also make the spacing here different to differentiate it a bit more with the intensity of the toms like first 4 smaller spacing would fit nicely.
  6. 00:23:193 (3,7,3) - problem with this kinda song is that its basicly a snare spam song like here, so you can go full starchild and add claps every 1/1 like on these reds or leave the middle one out, stuff like 00:27:336 (1,2,3,4,5,6,1,2,3,4,5,6) - you can hear the snares gets more intenser and more common so could add more claps on these where you hear the sounds to represent that since its also represented with rythm and spacing aswell atm.
So basicly HS in a nutshell: try to give proper consistent feedback while playing based on hs that make sense with the song so try to keep all of the stuff in the song in mind when hsing and make similar sections consisnt hitsound wise, => intenser sections intenser hs wise etc
Should deal for a good base hitsounding if applied throughout the diff, you can add a lot more hs on it aswell for specific instruments but I'd first go over the major feedback stuff since you're bound to find some stuff thats prob off rhythm/artificial pattern wise mainly when applying hs like mentioned above.
I'll mod the diff later since this should be enough to keep ya busy for a bit :D
Lemme know if something wasn't clear or anything
deadpon3
cze ziomek moduje mapke ~~

ten trudniejszy diff:

00:00:765 (1,2,1,2,3) - szczerze to ten początek można estetyczniej zrobić, ten slider co jest teraz średnio się prezentuje z kółkiem zaraz po nim, podkreśl tą krótką przerwę zanim zaczyna się sekwencja jumpów, według mnie dobrze współgra tutaj taki pattern i ułóż sobie go jak chcesz, myślę że ten sliderek by pasował nawet bardziej gdyby był wyżej, dodatkowo polecam sestackować koniec tego sliderka z 00:01:622 (1) -

00:13:336 (5,1) - taki prosty flow tutaj nie pasuje, no i niepotrzebnie zmniejszasz w tej sytuacji DS, natomiast jeżeli ułożysz coś takiego to przejście z 00:13:193 (4) - do 00:13:336 (5) - będzie lepiej wyglądać, no i naprawi się sprawa dystansu z 00:13:622 (1) -

00:17:050 (1,2,3,1) - trochę spieprzony gimmick, niech sliderki poruszają się w obydwu osiach, coś takiego: i ten kąt pochylenia byś zmienił bo zbyt ostry, dziwnie wygląda
00:22:193 (1,2) - ten brejk nie jest ani trochę podkreślany, slider jest ułożony strasznie losowo i szczerze to taki pattern kółko i slider trochę średnio, może taki sliderek do niebieskiego ticku i zaraz potem od białego slider 1/2?
No i wtedy może taki pattern z nieco poprawionym też jak chcesz direct flowem ze slidera 1/2 do streama
00:58:336 (4,5) - zmień kształt tego sliderka, no i trochę spamujesz tym samym flowem, proponuję coś takiego
dobra to chyba tyle do pierwszej minuty, gl ziomuś
Topic Starter
MrKosiej

deadpon3 wrote:

cze ziomek moduje mapke ~~

ten trudniejszy diff:

00:00:765 (1,2,1,2,3) - szczerze to ten początek można estetyczniej zrobić, ten slider co jest teraz średnio się prezentuje z kółkiem zaraz po nim, podkreśl tą krótką przerwę zanim zaczyna się sekwencja jumpów, według mnie dobrze współgra tutaj taki pattern i ułóż sobie go jak chcesz, myślę że ten sliderek by pasował nawet bardziej gdyby był wyżej, dodatkowo polecam sestackować koniec tego sliderka z 00:01:622 (1) - k

00:13:336 (5,1) - taki prosty flow tutaj nie pasuje, no i niepotrzebnie zmniejszasz w tej sytuacji DS, natomiast jeżeli ułożysz coś takiego to przejście z 00:13:193 (4) - do 00:13:336 (5) - będzie lepiej wyglądać, no i naprawi się sprawa dystansu z 00:13:622 (1) - k

00:17:050 (1,2,3,1) - trochę spieprzony gimmick, niech sliderki poruszają się w obydwu osiach, coś takiego: i ten kąt pochylenia byś zmienił bo zbyt ostry, dziwnie wygląda fixed

00:22:193 (1,2) - ten brejk nie jest ani trochę podkreślany, slider jest ułożony strasznie losowo i szczerze to taki pattern kółko i slider trochę średnio, może taki sliderek do niebieskiego ticku i zaraz potem od białego slider 1/2? fixed

No i wtedy może taki pattern z nieco poprawionym też jak chcesz direct flowem ze slidera 1/2 do streama
00:58:336 (4,5) - zmień kształt tego sliderka, no i trochę spamujesz tym samym flowem, proponuję coś takiego haan, but maybe, but naah, zobaczymy xd

dobra to chyba tyle do pierwszej minuty, gl ziomuś dziena dziena
deadpon3
update do moda xd

01:07:907 (1,2,3,4) - jak już się bawisz niebieskimi tickami to zrób to jakoś estetycznie, zaspamiłeś to w jednym miejscu random shape bez blanketów itp fuj, dawaj coś takiego ziomek z 10 min kombinowałem
01:19:907 (1,2,3,4,5,1,2,3) - ja wiem że stream blanket i w ogóle fajnie ale psujesz efekt overlappem 01:20:550 (2,3) - i 01:19:907 (1) - ;/

Tak ogólnie to nie będę remappował wszystkich sekwencji z długimi sliderami, wzoruj się wubowymi mapami z dubstepu bo takie patterny pasują wszędzie.

02:48:692 (4,1) - tutaj jak zwiększyłeś tak nagle distance to się trochę estetyka popsuła, może wyrównaj ze streamem?

05:20:905 (2,3,4) - zrób tu coś takiego, bo nie widać za bardzo że to pierwsze kółko jest w przerwie 1/4 tylko wygląda jak 1/2 w takiej powolnej części
05:28:333 (1) - popraw go żeby był symetryczny

06:04:333 (1,2,3,4,5,6,1) - ułóż ten stream tak żeby 06:04:809 (6) - było bardziej pośrodku 06:04:905 (1) - ułożone
no w sumie tyle, NO KDS
Richard Sein
Nice map. Good luck with rank! :)
KorwiN
Reply time Start 6:00
Elówa
00:01:907 (3) - Od tąd rozpocznij stream :D
00:18:765 (1,2,3,1) - Staraj się nie powtarzać za często tego samego ...
01:19:336 (1,2) - DS ? 01:19:907 (1,2) - ?
01:25:764 (4) - nie pasuje szczerze :/
02:14:192 (1,2,1,2,1,2,1,2) - Dziwne jakieś jumpy :/
02:19:050 (2,3,4,5) - podobne jumpy
02:52:192 (1,2,3) - tak jakoś :/ ...
04:30:248 (1,2,3,4) - ciężko się w to wbić :/
04:42:648 (1,2,3,4) - up^
05:32:333 (2,3) - wszystkie przy sobie i nagle jeden odchodzi ?
Kurwa no no no <3 To jest zajebiste kuźwa <3 mapka Idealna tyle ile wycisnąłem to wycisnąłem Ale kurwa to musi być Rank <3

// KorwiN
Topic Starter
MrKosiej

KorwiN wrote:

Reply time Start 6:00
Elówa
00:01:907 (3) - Od tąd rozpocznij stream :D
00:18:765 (1,2,3,1) - Staraj się nie powtarzać za często tego samego ...
01:19:336 (1,2) - DS ? 01:19:907 (1,2) - ?
01:25:764 (4) - nie pasuje szczerze :/
02:14:192 (1,2,1,2,1,2,1,2) - Dziwne jakieś jumpy :/
02:19:050 (2,3,4,5) - podobne jumpy
02:52:192 (1,2,3) - tak jakoś :/ ...
04:30:248 (1,2,3,4) - ciężko się w to wbić :/
04:42:648 (1,2,3,4) - up^
05:32:333 (2,3) - wszystkie przy sobie i nagle jeden odchodzi ? < kudo tylko za to
Kurwa no no no <3 To jest zajebiste kuźwa <3 mapka Idealna tyle ile wycisnąłem to wycisnąłem Ale kurwa to musi być Rank <3

// KorwiN
Blizs
nc tags btw
AmatsuYzu
You should consider renaming it to Fusyoku Ressentiment, Fushiyoku no Sarugakuza.

Source: https://en.wikipedia.org/wiki/Imperial_ ... _Decadence
https://www.youtube.com/watch?v=z3BZRdCeiEQ
https://www.youtube.com/watch?v=ucSf2WHDRXU

In both videos check description!
BanchoBot
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