maybe 别人给的 我文科苦13不会编程 你高玩其实可以有时间弄个出来..Cirno wrote:
这是什么程序....不过这个应该是按HitObject为单位判断绿线是否有用的 也就是说repeat和end没有考虑在内 按照我看到的截图都是在说slider中间那些没用 如果是你自己的程序的话记得改一下吧>_>
检查绿线用 不准比较正常 权当参考
maybe 别人给的 我文科苦13不会编程 你高玩其实可以有时间弄个出来..Cirno wrote:
这是什么程序....不过这个应该是按HitObject为单位判断绿线是否有用的 也就是说repeat和end没有考虑在内 按照我看到的截图都是在说slider中间那些没用 如果是你自己的程序的话记得改一下吧>_>
同文科 不过简单的程序还是可以写点的... 这类程序好像现在挺多的 AIBat 什么的 总之大概是不会有用上我的地方啦XDLKs wrote:
maybe 别人给的 我文科苦13不会编程 你高玩其实可以有时间弄个出来..Cirno wrote:
这是什么程序....不过这个应该是按HitObject为单位判断绿线是否有用的 也就是说repeat和end没有考虑在内 按照我看到的截图都是在说slider中间那些没用 如果是你自己的程序的话记得改一下吧>_>
检查绿线用 不准比较正常 权当参考
AR5 works pretty fine for me actually... Fixed wording in OP.TTTTTTTTTTTT wrote:
really good map but easy's AR -1 maybe?
Easy change name to normal
normal - change name to Hard
because you use too many"1/4"in easy.
thanks for moddingNymph wrote:
Hi Nymph here and request from my queue.
General:
OSU文件显示的这个:
[TimingPoints]
21087.5033166991,379.746835443038,4,2,1,40,1,0
offset是小数了……其实我觉得也没啥问题 就是不知道以后会不会被吐槽 所以我先提一下好了 fixed
我去hard比normal的sv低么.. 真用0.4之类的又不能跳会挤得不能看的吧...
Dawn:
Issues
03:02:859 (1) - nc bug, 加个newcombo fixed
没什么好挑的东西
Morning:
Issues
OD和掉血是不是太低了 哦草而且打到后面我才知道为啥是AR8 开头那怎么看都是AR7更适合 结果到后面就发现我错了
好坑爹啊好坑爹 因为这首歌在展开中有渐进的特点 所以图本身也相应地搞了一下 >_0 od我觉得这od差不多 歌慢而且打击乐弱 相对容易缺参照而点歪 我很善良 & i love rating
Beatmap design/suggestion
00:53:935 (4,5,6) - 这连的有点突然我一时间没反应过来。。。因为音乐给我感觉在这是很缓的 结果完全没料到有jump 钢琴1/2和vocal速度上构成反差 -> jump
02:53:935 (4,5) - 其实我总觉得跟这琴声很不顺 不过又说不出来为什么。。当我没说好了= = = = 我是觉得这琴声太响不跟不行
Hitsound
03:00:581 (4) - 我觉得这玩意到后面声音有点高了 到40停我觉得对我来说是正好的 调整到了46停,我觉得这样更合适点
就这 完毕
thanks for modding & star~Banana wrote:
野生的香蕉出现了~
moring
(我不喜欢起床- -,也许 Sunshine 会温暖一点)、唔我再想想...
00:23:936 - 这个绿线 删掉了
01:00:960 (4) - 好多stack因为间距比较大就重叠在一起了,stack leniency 8 我觉得这没什么不好..sorry
01:30:771 (1) - 前面都是四方跳,我点到01:29:441 (1)的折返点去了- -也许可以把nc设在这里提醒一下 这是要多反直觉你才会点到那里orz...
02:50:328 (3) - 我觉得可以在这里跟钢琴 (3)没改但是02:50:898 - 加了个circle
dawn
00:52:986 (3) - 左一格会正一点
01:56:783 (3) - 这次是右一格
all fixed
(其他的看不出来- -)
以后大家会教导新人:四星难度参考早安之歌- -(slap orz
thanksgoodbye wrote:
拖了这么久我不好意思说我在玩剑网3一直没看啊
[Morning]
00:57:543 (3) - 我怎么都感觉这个应该是尾巴向左而不是向右,至于你要问我为什么...我只能说感觉 我觉得向左略别扭...orz只能说感觉不一样 我是觉得..
01:30:391 (2,3,4) -这逆时针不错但是位置不大顺手, 相对来说你后面那个就比这个好读 调整了下 感觉顺手了点但是还是挺难看的好像...
01:59:821 (3) - Ctrl+R?我还是感觉这里应该尾巴向上,直觉 好
03:13:492 (1,2,3,4) - 既然前面那个是逆时针了这里不妨换成顺时针? 和后面接得更顺,ok
03:20:328 (1) - 换下面移一点让它看起来在3的尾部和4的中间位置? 好
03:51:281 (2) - 我觉得这个应该用圆滑的形状而不是这么尖锐的...重画了下不过好像还是很丑orz
[Dawn]
AR高了点 我觉得还好..
没什么可说的
thankswmfchris wrote:
03:54:709 - 我覺得這個音要麼不要 要麼就跟著03:56:852 - 一起上 好
[Morning]
00:29:252 (4,5,1) - 看完(1,2,3)的間隔我覺得會被這裡誤導... ._. 弄小了点
02:01:910 (4,5) - 向左放會不會好點 ._. 好
02:06:277 (2,3,4) - 跟之前一樣漸大spacing 好
02:28:682 (2,1,2) - 感覺這跳不太適合 我觉得flow不别扭啊..而且这里节奏有变, 没必要也没办法保持一致
02:53:935 (4) - NC, 可考慮後面(1) remove NC 前面那些隔2/1的跟钢琴也没nc 我觉得这没啥问题
03:49:450 (1,2,3) - spacing : < fixed
[Dawn]
fine
與[morning]差距略大但可接受
好歌 ><
thanks~Melophobia wrote:
hi! ヽ(*´∀`)ノ
As requested
Dawn
sorry for nazi mod >_>
00:26:783 (1,2) - spacing fixed
00:38:935 (1,2) - ^ ^
01:14:252 - why 5% here? not suitable imo I wanted to follow the piano, but no percussion effect suits here, so I left it 5%
Morning
01:14:252 - same as Dawn diff as explained above
03:00:581 (4) - i really like this kickslider :3 so i'd suggest do that 03:22:606 - as well. it would be better i think. good
03:15:011 (3) - kinda hard to see reverse arrow >< try change formation althouth i think its ok I think it's ok because the slider is very slow and the arrow is clearly visible when it's about to be hit
ThanksLeorda wrote:
NI HAO
[Skin]
* You need reversearrow.png for complete set of hitbursts skin 0.0 B-but I don't have a hitbursts skin, and AIBat didn't say anything was missing..
[Dawn]
01:37:036 (4) - New combo? ok
02:51:087 (4) - Move 2nd sliderpoint to 2 grid right for better combo blanket (Nazi) fixed
03:04:188 (3) - Remove this notes for better rhythm? I guess? ok
[Morning]
03:00:581 (4) - Make a warning SB for hold slider? lol
03:22:986 (1) - ^
I think those are not problems, since people can guess out 1/4 sliders, and 1/8 sliders are even easier to figure out. After all this is highest difficulty >_>
My poor mod..... sorry orz
thanks~妹儿贴姥爷受一拜Melt wrote:
Mod as request
[Dawn][Morning]
- 00:40:834(4)这个slider还可以修一下的样子o.o ok,下次挑slider的时候可以附上代码的这样方便点啦(
- 01:02:336(3)x:99 y:117 ok
- 01:48:429(3)感觉这个note可以不要 因为在之前的00:32:480你也没有note ok
- 03:23:366(1,2,3,4,5,6,7,8)感觉可以调整一下弄个好看点的弧出来ok
- 03:43:113(1)这个nc可以移动到后面一个circle上去感觉这里出一个结束的判定效果不好……
没什么好挑的了 好歌好图 :3
- 其实我觉得HP和OD相对于AR是不是太低了一点(dawn里也是 要超星了好怕怕 易pass好SS喜闻乐见
- 00:57:543(3,1)这个地方放成这样我觉得这里稍微远了点 .-. 歌很慢所以我觉得应该没有问题
- 02:50:898(4)感觉这个note有点多余了 因为曲子里那一声实在很明显
- 02:53:936(4)不nc一下么既然easy里有nc那这里也这样好了
All fixed, thank you~DingGGu wrote:
Hello!!! I'm DingGGu from My Modding Queue~[General][Dawn]
- Very Nice MAP! give my STAR~
- My mod skill is not good. so I can't find any Problem or Suggestion.
- I found unrankable element.
[Morning]
- Unsnapped green section
01:46:052 - snap to 01:46:056
- Unsnapped green section
01:46:052 - snap to 01:46:056
Just back from a trip without PC, sorry for responding late. Hope you don't mindMelophobia wrote:
[Morning]
00:28:302 (1,2,3) - Rather than straightened ones, I'd like to shape the stream like this;
00:41:403 (4,5,1) - This is just a matter of preference but how about rearrange this pattern like this?
01:58:302 (1) - Make a perfect rhombus by moving this slider to x:48 y:64
ok for all
01:14:631 (6,7) - I still think the volume is way too low.
I still don't think so
00:32:859 (1,2,3) - This usage of spacing is really confusing considering the level of this difficulty.
00:37:796 (3,4,5) - ^ same here, and it's currrently inconsistent with 00:49:948 (3,4,5) - . Also I think larger spacing will be more fitting with the song. Same for 01:53:745 (3,4,5) - .
Honestly some patterns such as 01:20:328 (1,2,3,4,5,6,7,8) - are beyond the ostensible difficulty (meaning it's too hard for this difficulty to be "Hard".) And I don't think some speed changes are readable for Hard players.
Indeed they are awesomely mapped and win my heart and mind, but when it comes to bubbling, I think I cannot admit them.
Oh. Stars. Well, it's stars all the way down! I feel sorry and thanks anyway
[Dawn]
00:27:163 (2) - x:88 y:100?
00:33:239 (2,3) - This rhythm is a bit uneventful to me, even though this difficulty is Normal. How about using some 1/1 rhythm in order to follow vocal better?
00:45:391 (2,3) - ^
ok for all
~
Thanks!Crystal wrote:
from my queue[Info]
- Red: Unrankable Issues
- Bold: Highly Recommended
- Black: Personal Suggestions
[General]
- difficulty spread现在是unrankable,如果两个难度必须NH或者EN 必须喜欢Star Rating。一会做个新diff……先WiP
- 难度名unrankable,必须只有最高难度能自定义名称 Fixed.
[Morning]
- 00:32:100 (2,3,1,2) - 这里间距会不会有点难读, 建议把00:32:859 (1,2,3) - 整体移动到325|113,这样和后面那个4的间距也正常点 重排了
- 00:34:758 (5,6) - 如果改的话 这里的间距也改一下 ^
- *01:49:188 (3,4,5,6) - ^ ^
- 00:53:935 (4,5,6) - 这里节奏并不是很激烈,搞个大跳不太合曲吧 这边跟钢琴的我感觉好像还可以接受……?
- 00:58:112 (1) - 9.23x... 至少stack在后面的2上比较好点 模仿后面的类似桥段把12反转,现在只有5.3x了。
- 01:30:960 (1) - 96|248可能好点,和01:33:809 (4,1) - 这个的间距保持差不多 重排了01:30:391 (2,3,4) - 使得spacing相对正常
- 01:45:201 (4,5,1) - 这里为什么要大跳呢?曲子并没有这么激烈,删掉5可能更好 因为好像这里也没有什么明显的声音 删了5。
- 01:57:733 (4) - 这里的间距很容易被认为是和前面间隔1/1的 建议01:57:733 (4,6) - 对调 对调后flow似乎不顺,前面这里也有跳所以暂时先这样。
- 02:49:758 (1,2,3) - 建议节奏这么放 http://puu.sh/eFGMD/6376b7492e.jpg 好
- 03:00:581 (4) - 为什么每个都放finish..好像比较吵的,开头放就可以了 重新调整了音量
- 03:15:011 (3) - 折返和03:14:062 (4) - 叠在一起了 虽然间隔挺长但是被认真的话可以算unrankable的,建议改下位置 仔细看了下折返标志是(4)完全淡出后才出现的,感觉应该没有问题。看BAT如何说了。
- 03:15:960 (1) - 252|168 更自然点 -> 267|178
[Dawn]All fixed.
- Check AiMod for unsnapping objects & distance issues
- 03:23:365 (1,2,3,4,5,6,7,1,2,3,1,2,3,1,2,3,4,5,6,7,1,2,3,1,2,3) - 全是circle比较难吧..考虑隔几个弄个滑条
- 整体蛮清爽的
good luck!
lol 2012 mapping
All fixed. Thanks!bigfrog wrote:
hello, from queue
那我直接中文了 XDNormal
01:27:543 (5) - 往右移一格避免覆蓋到01:26:024 (3) - 的尾,然後在調一下距離
02:31:340 (5) - ^
02:58:303 - 加一個circle??
03:13:872 (5) - ˊ如第二點提的Hard
02:11:594 (2,3) - blanket
03:05:898 (2,3,4,5) - 應該可以微調成更圓滑Sane
02:49:948 (2,3) - 感覺(2)圍住(3)應該不錯
mod前玩過一遍發現這種跳梗真是打不膩阿 XDDD
真是好歌,star~~☆
Good Luck!!
252,180,171087,2,0,B|340:148|304:48,1,160
Thanks! M4M accepted. Yeah finally some mods...bbj0920 wrote:
Hi, for m4m in your queue.
Normal
01:04:758 - How about adding a note here? There is clearly audible vocal ok
02:08:556 - ^ ^
02:51:087 (4) - The slider can be better. Converted it to a shiny arc slider instead.
Hard
01:20:328 (1,2,3,4) - The jump is brutal considering its overall difficulty. Nerf a bit please. Yeah
03:06:657 (1,2,3,4) - ^ ^
03:13:493 (1,2,3,4) - ^ I think <3.0x is ok since all the above jumps are >3.0x
03:56:852 (4) - Change to 1/8 slider. It perfectly follows piano's rhythm. It will, but will look quite ugly and trick some players into missing, so not changed.
Sane
01:00:201 (3) - Looks a bit weird. Smoothen like this; I think it's ok as it matches the shape of 01:01:341 (1)
02:21:277 (1) - Why making spacing inconsistent here? It doesn't really fit I'm mapping these slider jumps since the music feels jumpy here. The speed changes conveys this well imo.
02:22:796 (1) - ^ ^
02:27:353 (1) - ^ ^
03:16:151 (1) - Delete NC Sure
03:39:695 (3) - Move a bit please, stacking doesn't look really good. like near 292 272 If I remember it correctly, 03:39:505 (2,3,4) is a slice out of the triangular spiral jumps you see at the beginning and end of this map. It's not stacked and I think it looks good as it is.
03:56:852 (4) - Same as Hard. Same reasons.
The set is near-perfect. gl
Thanks!sukiNathan wrote:
Hi from modding queue~ ( ・ω ・)
[Hard][Sane]
- 00:58:113 - Could add a note here yeah
- 00:58:872 - ^ ^
- 02:01:910 - ^ ^
- 02:02:670 - ^ ^
- 01:09:315 (4,5) - These notes sound very forced, they're not really mapped to anything besides the beat. Since you mainly map to the vocals in this part I feel that it would be much better if you remove them This is mapped according to Sane. Read below to see why I kept them.
- 02:13:113 (4,5) - Same as above ^
- 01:14:632 (6) - Should NC here since you did it at 02:18:429 (1) yeah
Use CS 4.3~? the OD and HP are already pretty low for a 4 star map, plus hard has CS 4 already Isn't editing osu file manually unrankable? idk, maybe I'm just out of date. Anyway there are a lot of maps that have multiple diffs with same CS, and personally CS4 is just perfect for me, so I don't see a problem here. I do increase HP by 2 though.Overall pretty good map =3=/
- 01:09:315 (4,5) - Same thing mentioned as in hard (5) is mapped to the piano. (4) is indeed introduced as a filler, but it has a reason. The chord at (5) calls for uncertainty and suspension, and I'm urged to map a speed change. This is the only reasonable way to do this imo. Keeping it atm.
- 02:13:113 (4,5) - ^ ^
- 01:57:923 (5) - Blanket you mean 01:58:303 (1). fixed
- 01:42:733 (3) - NC here? Most of the NC's seemed to be applied according to the vocals and 01:42:733 (3) is right when the singer starts again I feel the triangle pattern would look less appealing if I do this and separate it in two combos. Removed NC in Hard instead.
- 01:14:632 (6) - Also sort of the same reason, vocal line ends on 01:13:872 (5) and 01:14:632 (6) is mapped to a piano note so 01:14:632 (6) should have NC Ok as in Hard
- 02:18:429 (6) - Same as above ^
- 03:38:556 (1,2,3,4) - Rearrange to square? This one looks fine as it is to me, but I do find an ugly one: 03:34:758 (3,4,5,6). Rearranged that instead.
Woah BAT out from nowhere!? Hey, thanks. A lot.lkx_Shore wrote:
No kd. Well if you are fine with it...General
- 如果用皮肤的话,皮肤是要一套的...你的皮肤中缺少了这个文件↓
reversearrow.png AddedSane
- 03:00:581 (4) - 我觉得略吵,不如这样?↓(Hard也一样)
03:01:341 - 前面的绿线2%音量逐渐增加,03:01:341 - 后面的绿线3%音量逐渐增加. OkHard
- 03:13:493 (1,2,3,4) - 对于hard来说可能有点难,这个梗比较有风险。 弄小了一截不知道这样是否安全一点
Normal
- Fine.
Others
Call me back.
Kibbleru wrote:
Sorry, i'm going to have to pop this,
[General][Sane]
- BPM is wrong, it should be 79 No. This song has got 1/2s all over the place, halving the BPM makes no sense.
- Hard - Insane gap is too big compared to Normal - Hard
For your insane diff, once you get to the kiai you have enormous jumps, while compared to hard diff, you still have these kinds of small spacing 01:15:391 (1,2) - 1.x, 2.x, 3.x is no extraordinary spread. Just to name a few recent ones that have similar spread: https://osu.ppy.sh/b/575749, https://osu.ppy.sh/s/219941 (first three), https://osu.ppy.sh/s/255701 (first three).- soft-hitfinish has a delay over 5 ms
i'm not too sure about the soft-hitwhistle, don't know if that counts as delay but it might be safer to cut the beginning a bit either way. ok- 03:44:631 - some of the piano notes sound somewhat late like 03:46:236 - 03:47:841 -
might also need another timing point after 03:54:709 - since for 03:56:852 - They sound ok to me under 25%. i believe the white tick should hit the loudest note which atm is somewhere around 03:56:935 - 03:56:852 - 03:56:897 - 03:56:941 - is just a bunch of 1/16 notes I didn't map, no need for another section. We shall not judge whether the musician placed his notes at the right place.- your preview time is unsnapped by 1ms, (idk it needs to be snapped now or something) fixed
[Hard]
- I'm not doubting this, but i just want to know what relevance is this diff name to the song? Because I don't think it qualifies as an Insane, but oh well. Renamed.
- 00:37:796 (3,4,5) - maybe give these a bit more spacing, at least make it somewhat different compared to 00:38:936 (1,2,3) - It's not like maps aren't full of speed changes today, people should expect lots of them in a 4-star diff. Maybe the approach circles count as "somewhat different"?
- 01:09:695 (5,1) - swap NC 01:08:176 (3,4,5) - form a complete pattern, and 01:10:075 (1) - is where the speed change occurs. Also objects after 01:10:075 (1) - are mapped to vocal while 01:09:695 (5) - is mapped to the piano. The swap will make many things seem awkward.
02:13:493 (5,1) - ^ ^- 03:30:581 (2,3) - most people would expect that the vocals would be mapped like before. 03:30:581 (2,3) - You are referring to the same group of objects. I don't see what you mean. I'm mapping to the synth for this part, it makes no sense reverting to vocal suddenly for a "lalala" and then back to synth again.
[Normal]
- 01:13:872 (5,1) - spacing is quite misleading. This anti-jump has reasons. The music halts and calls for this. Also when I see it in test mode, the approach circle was like REAL large at 02:18:050, so large that anyone not totally absent-minded won't hit it. I don't think a change is necessary.
02:17:670 (5,1) - ^ ^- 03:00:581 (4) - i don't think 1/8 is necessary for a hard diff, reduce to 1/4 please, or at least shorten the end by 1 repeat so that the gap will be 1/4, easier to play The 1/8 is necessary for the hitsound, and without the last repeat it would sound much less well. As for the easier to hit thing, if one use both buttons (which is typical of Hard level players) there's basically no difference between a 1/4 or a 1/8 gap, so I don't think it's a problem. I'm a rather bad player but I can manage it stably with a single button as well.
03:22:986 (1) - ^ ^- 03:13:113 (3,2) - this overlap is a pain to read. Replaced it with an easier to read (and hit) pattern.
- 03:51:214 (1) - maybe just remove this note for reasons similar as before. ok
I know this map is old but i hope you can compromise these newer requirements in order to push this forward.
- 01:16:530 (2) - these sliders are way too short to catch the double repeat, change them to something else please. Removed one repeat.
01:18:049 (3) - ^ ^
01:22:606 (2) - ^ ^
i won't mention anymore. ^- 01:23:935 (2) - pointless note imo That's for a synth note in the background, just a little quieter. Doesn't count as pointless to me.
01:17:859 (2) - ^ ^
03:10:264 (2) - ^ removed- Don't forget to recopy/paste
- 03:44:631 (3) - i would space this one out, it will make reading the double stack easier, also nc maybe The stack catches the character of the vocal better, as the first "la" is a long one, implying a hold, and the consequent two are of the same pitch. Placed an NC.
Let's see. https://osu.ppy.sh/s/219941 has 1.96, 2.98, 4.43, with gaps of 1.02, 1.45. https://osu.ppy.sh/s/255701 has 1.61, 2.14, 3.27, with gaps of 0.53, 1.13. Mine has gaps of 0.61, 1.71. None of the above is completely linear. Sure, 1.13/0.53 is more linear than 1.71/0.61 in a quantitative sense, but neither is linear qualitatively. The Ranking Criteria specifies difficulty spread by star ratings, and my map fits that perfectly. None of the rules say that maps should have a completely linear spread, and apparently it's not clarified just how linear is linear. Your judgement of linearity seem to be totally arbitrary, and have no rules or criteria or clarifications to back it whatsoever. I don't know where your assertiveness comes from.Kibbleru wrote:
the ones u linked actually have a linear spread though, while yours doesn't
also as for the bpm, go to the 2nd kiai and listen to it. if the bpm is 79, then you can hear the 2 4 clap pattern. while currently you can't
1.13/0.53 = 2.13, 1.71/0.61 = 2.80. So 2.13 is "linear" and 2.80 is "not even close" huh? What a big difference. We need a clarification of the rules. Unless you show some real reasoning instead of mindlessly repeating your arbitrary judgement, I don't think we will make any progress here.Kibbleru wrote:
i already asked around other bats enough about the bpm and spread. should i get them to post something in here?
it doesn't have to be completely linear but yours isnt even close
normal --> hard 0.61
hard --> insane 1.71
Cirno wrote:
1.13/0.53 = 2.13, 1.71/0.61 = 2.80. So 2.13 is "linear" and 2.80 is "not even close" huh? What a big difference. We need a clarification of the rules. Unless you show some real reasoning instead of mindlessly repeating your arbitrary judgement, I don't think we will make any progress here.
how r u getting these numbers lol. i just subtracted. why are you dividing these? im looking for it to be linear, not exponential
You'd better get some other BAT in here, Kibbleru, because talking with you is bound to be fruitless. Whenever I say something, I say it with reason, but you just skip whatever I wrote and repeat your same thing over and over again. This is not effective conversation and will not take this mapset anywhere but graveyard (which is not necessarily bad anyway). Mind you that I CAN see that Beatmap Management subforum. Seeingnobody reply your thread(EDIT: Sonnyc replied it, but long after your post), I can't help but wonder how much truth is there in your claim of "asking enough", and how much worth is there in your statements in general.
I'm worried about the quality of newBATs though, since even guys with, like, 2 ranked maps get promoted. I'm not asking you guys to all be Andrea or NatsumeRin or wcx or something but at least someone decent please. yeah. adress loctav for this lol.
Thanks.Kibbleru wrote:
if you have another bat that will be willing to rebubble, then let them go ahead.
if you want to ignore me then that is fine, at least we fixed the delayed hitsounds out of this.
but if this gets DQ'd due to bpm or spread, then don't say i didn't warn you.
Very well.
but yes i am planning to get more opinions. ive asked around a bit and most ppl except sonnyc supported my opinion. however they did not post in this thread exactly
Go ahead if you like then.
Thanks!nikachyan wrote:
Hi~ from my modding queue.[General]秋姐的歌一如既往的好听啊——送颗星
这图不用double bpm 还是需要的不然全都1/4 具体前面也有说
另外,artist name写上 三澤秋 oops, unicode metadata已修好
[Normal]
00:27:163 –从这里到00:30:201 –的节奏我推荐用00:21:087 (1,2,3,4,5) –这样的 最低难度就不好太在意细节了,留点简单的免被挑
01:14:631 (1,2,3) –这里的2推荐向下挪一点和1,3 做成正三角形,3的方向我觉得应该从右下向左上走比较好 1 2的话因为后面难度都是这么排的,而且看起来也还可以。3改了
01:17:859 (2) –delete 这里和前面不同有个音量小一点的synth音
01:23:935 (2) –delete ^
01:24:125 (3,4) –合并成类似01:22:606 (2) –的 01:24:695 (4) 这有鼓,重复多了又被挑太难,也是难办啊
01:37:036 (1) –用spinner拉2全拍 这难度其实不缺spin,break就和后面难度统一了
01:49:188 (1,2) –和00:32:860 (1,2,3,4) –应该做成一样的节奏 yeah
01:58:302 (1) –从这里开始照抄A段虽说没什么问题……如果能想到不错的梗重新排列一下是最好啦 没梗(摔
02:49:758 (1,2) –1和2的时点合并成一个滑条,02:50:328 –这里单独加一个circle 我觉得目前的好像就挺合适……?
02:53:935 (1) –推荐换成两个circle 其实我也想这么放,不过这节奏好像不太好打(最低难度而言),slider判定相对松
02:54:885 (2,3,4) -2的开头没音,而且旋律上行的话推荐你ctrl + g 虽然没钢琴不过这里有鼓和synth,我觉得还是说得过去的,没obj反而奇怪
03:06:657 (1,2,3,4) –换成4个1/2拍的滑条 感觉太难,毕竟最低难度,1/2尽量都是不放
整个diff的间距不是很统一……虽然是normal但也会有一些读图上的影响 我test没明显的感觉……
我倒是没觉得不顺手就是啦……
[Hard]
00:28:682 (3) –没和4叠好 fixed
00:30:961 (2) –试试ctrl+g然后向左挪一点?
00:31:720 (3,4,5) –如果你用了上一条就在这里ctrl+g 感觉这样不容易保持前后距离一致,而且虽然凑合能画出圈来夹角还是有些尖锐了,不算太顺
00:49:948 (3,4,5) –旋律下行的话这里ctrl+g之后会比较好 yeah
01:32:290 –没音 有synth和鼓
01:42:733 (3) –抄A段详见normal
02:49:758 (1,2) –1和2的时点合并成一个滑条,02:50:328 –这里单独加一个circle 同normal
03:00:581 (4) –awesome! 但是最后的一拍太响了,降低15%试试 唔我觉得好像还好?也许个人设置有关,减了1%
03:04:948 –add 感觉用处不大
03:22:986 (1) –这个滑条应该从这里起03:22:796 – yeah
03:28:872 (2) –delete 有synth
03:33:999 (1,2,3,4) –换成4个1/2拍滑条 前半和之前跟的synth节奏是一致的,感觉不成问题
[Insane]
00:57:163 (1,2,3,1) –这里的flow接的不是很顺,如果把123改成向右弯曲的话会好一些 这里走的是反转而非转圈,还是能flow出来的
01:03:619 (1) –这边的滑条走向应该向上 这想法主要是和后面类似的pattern统一,不过容我想一想
01:04:758 (2) –如果只是为了放跳才下的这个circle我觉得没什么必要,开着ds摆在低一点的位置吧 跳是因为vocal跳。map这东西的时候还没有pp呢
01:09:315 (4) –delete 这里的想法前面也说过几次,我是觉得保留01:09:695 (5,1)这个antijump的效果大于额外一个音带来的问题
02:35:518 (4) –ctrl+g hmm ok
02:54:885 (1) –没音 同前面难度
03:22:986 (1) –从03:22:796 –这里起 ok
或许因为我太弱了……不过这个diff的间距让人读起来非常麻烦。我是想让你大改……也没必要。well.
Thank you! Here's your kds.danielexus wrote:
FROM MA QQQQQqqueeue
GENERAL:
Seems like the spread isn't that good. (from Normal -> Hard & Hard -> Insane) I would almost recommend to either nerf the insane or get another difficulty in between.
What is called "Hard" now is, in fact, the "difficulty in between", because star difficulty and stuff. Looking back at this years later, I'm inclined to agree, that this "Hard" is indeed too easy to be "Hard". It was mapped as a Normal initially. No wonder.
Well, now that I got my nostalgia fix, I doubt I'm still willing to put as much effort as mapping yet another "difficulty in between" just to get this old stuff ranked. I don't think I care that much anymore. So I'll just leave it here.Normal(most parts are copy pasted from other parts :/)
I would have came up with excuses like "consistency" or stuff years ago, but really there is not much to do with an Easy. It was mapped an Easy until somehow classified by "star difficulty" as a Normal.
00:27:163 (2,3,4,5,1,2) - This feels random. maybe get a better shape?
Changed into triangular pattern like 00:42:353 (1,2,3) -
00:45:391 (2,4) - Slight overlap
From Ranking Guidelines - Normal: 1/2 overlaps due to distance snapping are an exception.
00:54:505 (1,3) - Maybe get a better shape?
Changed into arc sliders
01:03:619 (1,2,3) - Uncomfortable to play
Changed
01:06:657 (4) - NC?
It's in the middle of a phrase. I don't see the need.
01:10:075 (1,2,3,4,5) - Feels random
It's following the vocal.
01:13:112 (5,3) - overlap?
By the time (3) shows up (5) is already faded out.
01:49:949 (5) - Move this a little bit up?
No. The current position extends from the slider and is natural.
01:55:264 (1) - I think from this point, Its just copy pasted up til 02:37:037 (1) -
It is.
02:50:707 (3,4) - Blanket
Fixed
02:51:087 (4,1) - Slight overlap
Ok
02:56:783 (5) - NC?
Part of the same phrase.
03:24:885 (5) - Maybe rotate it alit bit to fit with 03:23:365 (1,2,3,4) - 's flow
OkHard(most parts are copy pasted from other parts :/)
00:57:163 (1,2,3,4,5,6,7,8,9) - Feels like there should be a NC somewhere here?
Placed NC on (7)
01:06:657 (1,2,3) - Why isn't this like the same spacing like 01:03:619 (1,2,3) - ?
Fixed. Likely something about reversing and(or) grid snapping
01:42:733 (3) - ---> Copy paste
It is.
02:19:948 (4,5) - Blanket?
Fixed
02:37:037 (1,2) - Blanket
^
02:37:796 (2,3) - Not sure about those overlaps
I don't see a problem with those.
02:58:303 (1,2) - Blanket
Fixed
03:07:797 (4,2) - Nasty overlap
I don't see a problem with those.
03:51:281 (1) - I think you could do a cool shape or something like that? here is an example, a pretty easy and simple one:
That's... a bit too cool for me. I'm fine with a simple arc.Insane00:35:518 (6) - More a little bit up
Ok
01:01:341 (1,1) - Did you just try to recreate the same slider multiple times?
Sorry, I can't discern which ones you're talking about here... If you mean 01:03:619 (1), I don't remember my original intentions but most likely not.
03:38:556 (1,3) - Not sure about this overlap
I'm fine with it.
03:51:281 (2) - the curves on this slider is a little rough
Replaced with arc slider.