Thank you so much for the mod Nwolf! Very much appreciated <3 woof.
Nwolf wrote:
woof
[General]
00:11:550 - 00:14:126 - Personally I feel 60% is very inappropriate for these parts. Except for the addition of strings in the background, it's not louder or more intense than 00:00:140 - , the hitsounds are too loud compared to the song. Reduced to 50%
00:22:223 - Pointless red line? It's a false timing point to prevent NC from creating weird bass beats.
00:49:465 - 02:00:507 - (Til their next kiais) feel incredibly quiet compared to the first piano section, the song and kiai. Try to at least increase the volume to 70% for these parts to make the hitsounds more noticeable. OK. Also amped up 01:22:961 - to 75% just to scale.
02:59:035 - 50% is simply too quiet. Except that the song has more spaced out notes it's not really more quiet than before, so again 70% should be more appropriate here. Increased to 65% because I don't think it is really all that intense.
OD7 at 163 BPM with such difficult timing? I don't think OD7 is all that unreasonable, especially considering that this map is all about testing the player on accuracy. The majority of the map is not too complex, it is only towards the latter half of the map where things start to get a bit complicated.
[Oni]
01:14:495 (218) - 01:20:016 (258) - Intentionally no finishers? I didn't map the finishers there because I felt that it would take away from the momentum, idk how to explain, but basically the song is "picking up now". I felt that finishers would make it drag on a bit too much.
> 01:43:206 (430) - ^ (note that 02:43:942 (823,824,825,826,827) - in the 2nd kiai the 5-plet happens earlier!) True, but again hesitant because of same reasons as above. Although this case is slightly more convincing... I'm not sure.
01:27:194 (308,309,310,311,312,313,314,315,316,317,318,319,320,321,322,323,324,325,326) - Felt awkward to play towards the end, and 01:28:114 (318,319) - snare sounds here were ignored. Maybe try something like https://puu.sh/vWOVr/a5140b51fb.jpg Agreed. Settled for a hybrid mix of your suggestion and mine.
02:26:734 - There's bass drum on this spot pls mappu How did I miss that? UWU
02:59:035 - til 03:21:121 - Suddenly a part in the map without finishers I did some things :^)
03:37:501 (1160,1161,1162,1163,1164,1165) - Either I'm hearing things or this is odd - I actually believe the 1/6 quad should happen 03:37:501 - here instead of 03:37:685 - , so something like [kddk]kd There is actually no quad, I just overmapped it LUL. now reduced to 1/4th. It's just that the music speeds up a tiny bit - would you suggest sticking to 1/4th or introducing a custom bpm? It's actually a very tricky decision. The 1/6th fit quite well imo.
05:09:342 - long stream why i cri y u cry?
05:28:114 (1992) - Plays quite odd as don, think a kat is better here, also don't hear anything in the song that justifies a color change 05:28:206 - here. Personally I feel this is a very stylistic choice and I think it fits really well - I love the delay.
> 05:39:157 (2075) - ^^