hi chromoxx
blame puxtu because im here
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please remind me to mod this another day
blame puxtu because im here
placeholder
please remind me to mod this another day
2017-05-14 19:38 tatatat: Theres a lack of LNs in both of them lol. Its probably whats making them so underrated, there were parts around 00:54:00-01:00:00 that it felt like there should be LNs for the heavenly voice or w/e
2017-05-14 19:38 tatatat: o
2017-05-14 19:38 tatatat: umm..
2017-05-14 19:38 tatatat: idk if you're looking for advice though
2017-05-14 19:39 puxtu: i am!
2017-05-14 19:39 puxtu: looking for advice
2017-05-14 19:40 tatatat: Also is [TV SIZE] actually part of the title of the song?
2017-05-14 19:41 puxtu: yes
2017-05-14 19:41 tatatat: alright.
2017-05-14 19:41 tatatat: I remember reading that shouldn't be added unless its part of the official title. But thats all good.
2017-05-14 19:42 puxtu: xd
2017-05-14 19:42 puxtu: xdddxdxxdx
2017-05-14 19:42 tatatat: ?
2017-05-14 19:42 puxtu: i agree
2017-05-14 19:43 tatatat: about LNs?
2017-05-14 19:43 puxtu: yea
2017-05-14 19:43 tatatat: Around 00:46:00 there could be LNs as well
2017-05-14 19:45 tatatat: The lack of LNs really underates a map
2017-05-14 19:48 tatatat: like look at these two maps [https://osu.ppy.sh/ss/8091896 space time 1] [https://imgur-archive.ppy.sh/ovLUjxN.png space time 2] space time 1 has a higher star rating but it has a LOT less objects. just an example
2017-05-14 19:48 tatatat: The timing doesn't feel off though, so thats pretty good.
2017-05-14 19:54 tatatat: and idk if you really are looking for critism on the taiko map, but on the Kantan map 00:50:00 - 00:51:25 might be a good spot for a Drum Roll.
Cursetyl wrote:
Sup dude, I nitpicked all of these pretty hard in hopes that I could find a lot of stuff to help out with, so hopefully that worked out lol
(Only Mania difs because I don't know anything about taiko :d)
[EZ]00:02:060 (2060|3,2247|0) - Same sound as 00:00:560 (560|1,747|3) but spaced differently fixed
00:07:685 (7685|1) - Maybe this should be an LN like at 00:10:685 (10685|3) ur right
00:26:810 (26810|3) - You established a stair pattern earlier, I think it could be cool to make the part after 00:26:060 (26060|0,26060|3) transition into a reverse stair (something like this) applied
00:32:810 (32810|2) - I think moving this into the 4th lane could better emphasize the sound moved
00:33:560 (33560|3) - If accepting the previous change, move this to lane 3 done
00:35:060 (35060|2,35435|3) - Because of how different the sounds are for these two, maybe separate them from the last two notes (make it 4, 3 instead of 3, 4 would be my suggestion)I agree
00:41:810 (41810|0) - Maybe move this to lane 3, as the section after this one is similarly spaced with more intensity, the spacing here kind of undermines the next section yep
00:47:810 (47810|1) - If you were mapping the LN's the humming in the background, it fades out at this one good point
00:53:622 (53622|0) - Try moving this to lane 2 sure
00:55:872 - I think this would work better here, as the stair feels a little off applied
01:03:185 (63185|2) - Move this to lane 4 and 01:03:560 (63560|3) to lane 3 ok
01:15:747 (75747|2) - This is fine where it is, but I think it could also work in lane 1, just a suggestion the 1/2 makes it kinda hard to read
01:25:872 (85872|1,86060|2) - Maybe reverse these two ok
Final thoughts: I nitpicked extra hard on this one, so hopefully you can get something out of it! Fun dif though!
[NM]00:02:060 (2060|0,2247|3) - Same as first dif, spaced differently despite same sound
00:07:685 (7685|2) - Maybe move this to lane 2, and then reverse 00:07:872 (7872|1,7966|2) so that it's kind of a mini version of this pattern 00:06:747 (6747|3,6935|0,7122|3)
00:09:185 (9185|1,9278|2,9372|3) - Maybe space this pattern further apart from 00:08:997 (8997|3)
00:12:185 (12185|0,12278|2,12372|3) - I see why you spaced it like this, but it just feels very different from the rest of the map and makes a weird disconnect, maybe just make it a basic stair
00:16:310 (16310|3,16310|0) - So in the past you used this pattern to align with the drum roll sound and used a 1,2 type pattern for the bell, but here the bell is more prominent then the drum roll, so I think this should be a 1,2 instead (also would help enhance the song's usage of drum repetition if the pattern is the same)
00:19:497 - I see that you're doing this type of pattern so that the section isn't overly repetitive, but I don't think the spacing should be so dramatic. Maybe move 00:19:685 (19685|3) to lane 3, and do the same downsizing for other patterns like this one.
00:20:997 (20997|2,21091|0,21185|1) - Make this a stair leading into the LN
00:23:997 (23997|1,24091|3,24185|2) - Same here
00:28:310 - I think you're missing a double here nah there's no cymbal in it
00:44:247 (44247|2) - This kind of downplays the importance of the sound at 00:44:060, I would either remove it or move it to the 1st lane.
00:52:310 (52310|2,52310|0) - This sound is the same as 00:53:810 (53810|1,53810|2) but mapped differently, I would change the double to be a 1,3 type of pattern so that the section is more consistent
00:57:185 (57185|1,57185|0) - I would turn this into a 1,3 type of pattern
00:59:997 (59997|3) - This LN is kind of unnecessary, maybe change it to be like this
01:05:810 (65810|2) - Maybe move this to lane 4 for a cool repetition effect with the doubles
01:11:997 (71997|2) - Unnecessary single
01:12:372 (72372|2) - Same here
Final thoughts: Good normal difficulty, a few inconsistencies but still great!
[HD]00:01:872 (1872|1,2060|3,2247|3) - Shift these to the left 1 to make it more repetitive
00:09:185 (9185|1,9185|3) - Maybe make this just a single
00:18:185 (18185|3,18185|1) - Maybe make this a 1,4 pattern again to further emphasize the repetition
00:18:560 (18560|3,18560|2,18560|0) - Maybe make this a double i think the sound is quite strong here
00:19:310 (19310|0,19310|3) - Make this less spaced
00:19:310 (19310|0,19310|3) - Make these singles connected to match the sound same timing code as previous one xD
00:27:935 (27935|0,27935|1) - Same pattern as 00:27:560 (27560|1,27560|0) despite being far less important in the music, try making 00:27:560 (27560|0,27560|1) these be triples instead of doubles
00:32:997 (32997|2,33091|1) - The singles here and 00:33:372 (33372|1,33466|2) here I feel like reduce the impact of the triples, so maybe remove them
00:36:278 (36278|0,36372|2,36466|1) - Connect these together
00:42:372 (42372|1,42372|0) - Why a double here? to emphasize the snare roll
00:42:560 (42560|1,42560|0,42560|2) - This could work just as well as a double imo, but the triple works fine
00:44:997 (44997|2,44997|3) - Once again double feels pointless
00:51:185 (51185|1,51185|2,51372|2,51372|3) - These doubles don't really have a reason to be doubles, I would just change them into singles
00:52:122 (52122|2,52122|3) - Change to a single
00:53:622 (53622|3,53622|1) - Change to a single
00:58:872 (58872|0,59060|0) - Why the same lane here but none of the others in this section are? because vocal thingy
01:06:560 (66560|0,66560|2) - Maybe find a way to make this a 1,2 pattern on the right side, to emphasize the previous doubles
01:09:560 (69560|0,69560|1) - Make this a 1,3 pattern to fit with the previous two doubles
01:12:372 (72372|2,72372|1) - Change to a single
01:12:560 (72560|1) - Move to lane 3
01:23:622 - Should have a double here
01:23:997 - And here
01:26:060 - Maybe add a single to lane 4 so it ends with a lot of impact
Final thoughts: Very cool difficulty, I enjoyed it a lot and I think if it had some more consistency in it's patterns it could be really great!
[MX]00:00:560 (560|2,560|0,2060|0,2060|3) - I know it's the highest dif but imo the doubles in this beginning section don't fit well to the song
00:08:060 (8060|3,8060|0,8060|1) - Triple feels a bit much, maybe just make it a 1,2 pattern e m p h a s i z e
00:09:560 (9560|3,9560|2,9560|0) - Same for this, maybe just turn it into a 1,4 type pattern (I won't mark any of the rest of these two, I feel it applies to the whole section though)
00:24:185 (24185|0,24185|1,24372|0,24372|1,24560|1,24560|0) - I think this is a bit anchored, maybe flip 00:24:278 (24278|3,24372|0,24372|1) these
00:28:310 (28310|3,28310|0) - There's an extra sound here, so maybe differentiate it from the rest of the pattern, I say make it into a jack by using 00:28:216 (28216|1,28216|2) again
00:30:185 (30185|2,30185|0,30185|3) - Triple feels useless, maybe turn it into a single and make this section reflect the piano in the background
00:31:310 (31310|3,31310|1) - Why is this and 00:32:060 (32060|1,32060|0) this doubles while 00:31:685 (31685|3,31685|2,31685|0,32435|2,32435|3,32435|1) are both triples (perhaps I'm not hearing it, but it appears that they are all the same sound), this problem also extends into the next sections because this 00:31:685 (31685|3,31685|2,31685|0) - has cymbal
00:50:435 (50435|3,50435|0) - This could be a triple (I understand why it's a double though, so this one is up in the air)
00:55:310 (55310|2,55310|1,55310|0,55310|3) - Using a quad here feels good, but this isn't the most important part of the song, so using a quad for the first and last time here doesn't make much sense, maybe make it a triple, or just a jacked double
00:58:872 (58872|3,59060|3) - Separate these, or make the entire slow section like these which I think could be cool
01:20:622 - These types of sounds were represented by triples before, but in the most intense section of the song their done with doubles
01:26:060 (86060|3) - I would make the LN in the 1st lane, and then put the single in the 4th lane, to emphasize that final sound
Final thoughts: Lots of potential here, I had a lot of fun with this difficulty, but I would look into some of the inconsistencies
Overall final thoughts: Great set! I had a lot of fun with each difficulty, even if I felt they were a bit inconsistent with their patterning. Good luck with rank bud!
Surono wrote:
numpang ngepuz lagi U":
lama ga ngepainos, mau ga kasih gambar kursi kebalik lagi gak? biar menandakan angka 4. atau meja kebalik!??!?!
>MX
* 00:15:091 - tydack ada notes gimana nich?!?! emang tydack di folouwch?? oke oce :oke_oce:
* 00:12:935 - kolom 3 ke 2 gimana
* 00:45:372 (45372|3,45466|2) - kalau ini buat follow instrumennya, 00:45:278 - ini juga isi dong pls
* 01:26:060 (86060|3) - anjir LN cuma ini doang, lu ngemap tekos di mania ya kwokqwokqwokwq??!?!?! mania rasa taiko
>HD
* 00:06:372 (6372|1) - ke 4, 00:06:466 - ke 2
>NM
* 00:41:060 - ke 4 teyuz 00:41:435 - 4 ke 2 biar 00:41:060 - dari sini hitnya jadi 14 23 24 13 *balance atau cacadas? saya tydack tau ngemod apaan ini* kwok
menggilas
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328,192,53060,1,0,0:0:0:0:
368,188,53622,1,0,0:0:0:0:
368,188,53810,1,8,0:0:0:0:
344,184,54560,1,0,0:0:0:0:
296,228,55122,1,0,0:0:0:0:
296,228,55310,1,8,0:0:0:0:
256,208,55685,1,0,0:0:0:0:
296,228,56060,1,0,0:0:0:0:
264,208,56622,1,0,0:0:0:0:
264,208,56810,1,8,0:0:0:0:
272,224,57185,1,8,0:0:0:0:
272,224,57560,1,0,0:0:0:0:
276,224,59997,1,8,0:0:0:0:
276,224,60185,1,8,0:0:0:0:
232,220,60560,1,4,0:0:0:0:
328,132,60935,1,8,0:0:0:0:
328,132,61122,1,8,0:0:0:0:
308,120,61310,1,4,0:0:0:0:
308,120,61685,1,8,0:0:0:0:
296,116,61872,1,0,0:0:0:0:
320,128,62060,1,12,0:0:0:0:
320,128,62435,1,4,0:0:0:0:
320,128,62810,1,4,0:0:0:0:
336,184,63560,1,4,0:0:0:0:
224,292,63935,1,0,0:0:0:0:
224,292,64122,1,0,0:0:0:0:
224,292,64310,1,8,0:0:0:0:
224,292,64685,1,0,0:0:0:0:
224,292,64872,1,8,0:0:0:0:
108,120,65060,1,8,0:0:0:0:
232,236,65435,1,0,0:0:0:0:
312,216,65622,1,0,0:0:0:0:
348,200,65810,1,8,0:0:0:0:
292,276,65997,1,0,0:0:0:0:
276,268,66185,1,8,0:0:0:0:
276,268,66278,1,8,0:0:0:0:
272,116,66372,1,8,0:0:0:0:
224,260,66560,1,0,0:0:0:0:
352,172,66935,1,8,0:0:0:0:
352,172,67122,1,0,0:0:0:0:
288,176,67310,1,8,0:0:0:0:
288,176,67497,1,8,0:0:0:0:
284,192,67685,1,0,0:0:0:0:
284,232,67778,1,0,0:0:0:0:
284,192,67872,1,0,0:0:0:0:
284,192,68060,1,8,0:0:0:0:
324,128,68435,1,0,0:0:0:0:
324,128,68622,1,0,0:0:0:0:
324,128,68810,1,8,0:0:0:0:
324,172,68997,1,0,0:0:0:0:
272,168,69185,1,8,0:0:0:0:
280,244,69278,1,8,0:0:0:0:
324,172,69372,1,8,0:0:0:0:
272,168,69560,1,0,0:0:0:0:
260,292,69935,1,0,0:0:0:0:
248,296,70122,1,0,0:0:0:0:
248,296,70310,1,8,0:0:0:0:
268,320,70685,1,0,0:0:0:0:
268,320,70872,1,8,0:0:0:0:
268,320,71060,1,8,0:0:0:0:
292,216,71435,1,0,0:0:0:0:
292,216,71622,1,0,0:0:0:0:
292,216,71810,1,8,0:0:0:0:
216,108,71997,1,0,0:0:0:0:
216,108,72185,1,8,0:0:0:0:
216,108,72278,1,8,0:0:0:0:
216,108,72372,1,8,0:0:0:0:
216,108,72560,1,4,0:0:0:0:
324,232,73497,1,0,0:0:0:0:
324,232,73685,1,8,0:0:0:0:
304,172,74060,1,4,0:0:0:0:
224,60,74247,1,8,0:0:0:0:
292,8,74435,1,0,0:0:0:0:
316,80,74622,1,8,0:0:0:0:
316,80,74997,1,0,0:0:0:0:
300,208,75372,1,8,0:0:0:0:
300,208,75560,1,0,0:0:0:0:
300,208,75747,1,8,0:0:0:0:
300,208,75935,1,0,0:0:0:0:
248,188,76122,1,8,0:0:0:0:
248,188,76497,1,0,0:0:0:0:
248,188,76872,1,8,0:0:0:0:
248,188,77060,1,0,0:0:0:0:
248,188,77247,1,8,0:0:0:0:
160,184,77435,1,0,0:0:0:0:
160,184,77622,1,8,0:0:0:0:
292,156,77997,1,8,0:0:0:0:
292,156,78185,1,0,0:0:0:0:
204,136,78372,1,8,0:0:0:0:
204,136,78747,1,8,0:0:0:0:
204,136,78935,1,0,0:0:0:0:
204,136,79122,1,8,0:0:0:0:
204,136,79310,1,8,0:0:0:0:
204,136,79497,1,0,0:0:0:0:
204,136,79591,1,0,0:0:0:0:
188,132,79685,1,0,0:0:0:0:
188,132,79872,1,8,0:0:0:0:
188,132,80060,1,4,0:0:0:0:
292,112,80247,1,8,0:0:0:0:
292,112,80435,1,0,0:0:0:0:
292,112,80622,1,8,0:0:0:0:
400,88,80997,1,8,0:0:0:0:
400,88,81185,1,0,0:0:0:0:
400,88,81372,1,8,0:0:0:0:
400,88,81560,1,0,0:0:0:0:
400,88,81747,1,8,0:0:0:0:
400,88,81935,1,0,0:0:0:0:
400,88,82122,1,8,0:0:0:0:
344,240,82497,1,8,0:0:0:0:
344,240,82685,1,0,0:0:0:0:
344,240,82872,1,8,0:0:0:0:
344,240,83060,1,0,0:0:0:0:
164,196,83247,1,8,0:0:0:0:
196,248,83435,1,0,0:0:0:0:
196,248,83622,1,8,0:0:0:0:
196,248,83997,1,8,0:0:0:0:
196,248,84185,1,0,0:0:0:0:
160,224,84372,1,8,0:0:0:0:
380,200,84560,1,0,0:0:0:0:
264,168,84747,1,8,0:0:0:0:
288,208,84935,1,0,0:0:0:0:
192,176,85122,1,8,0:0:0:0:
288,208,85310,1,8,0:0:0:0:
188,184,85497,1,0,0:0:0:0:
268,116,85591,1,0,0:0:0:0:
268,116,85685,1,0,0:0:0:0:
268,116,85872,1,8,0:0:0:0:
268,116,86060,1,4,0:0:0:0:
thx for moddingVulkin wrote:
SASAAAAGEYOOOO
SASAAAAGEYOOOO
SHIIIIIIIINZOOOOOOOO O SASAAAAGEYOOOOO
-Kantan-
00:18:560 (23) - Why not this finisher? follows bg drum sure
00:24:560 - Isnt this variation a bit too large? changed it a bit
01:12:185 (83) - I would move this note to 01:11:435 - and make it d for consistency with note placement, and d because d d kkk is a bit weird imo, and it allows to make 01:12:560 (84) - finisher to emphasize the end of kiai current pattern has more interesting variation and puts good emphasis on 01:12:560 -
01:12:560 (84) - to 01:12:560 (84) - feels a bit weird in how you change the point of focus from drum to the choir noise, might confuse new players imo it's the most intense part of the song and therefore it's okay, since there are sufficient 4/1 breaks
-Futsuu-
Seems good!
-Muzukashii-
00:16:122 - How you followed the voice here is a bit weird imo, feels a bit empty there feels normal for me
00:41:810 (147) - make this K for pitch raise sure
00:50:810 (171) - ^
I think you would need the buff this diff or nerf the Oni, its too close with the Futsuu diff
-Oni-
00:02:435 (8) - Delete, doesnt follow anything there's faint cymbal type sounds in the background and this distances itsself from the muzu while flowing better
00:45:091 (261) - Move to 00:44:997 - for consistency with what?
01:03:560 (352) - Make this finisher, to emphasize the start of kiai would cause many unneccesary inconsistencies
Good luck!!
thx for moddingstrickluke wrote:
From my queueGeneral
- There is a noticeable difference between the difficulty of Muzukashii and Oni when you consider the kinds of patterns that show up in either difficulty. I would recommend adding more 1/4 triples to the Muzukashii difficulty in order to somewhat close this gap. i can try buffing the muzu very slightly, but buffing or nerfing either diff too hard would hurt the integrity of the individual diff... the note density is a lot bigger in the oni but the patterns are pretty easy so that should be fine, current way covers the most possible ground while still maintaining a decent spread.
Kantan
- 00:18:560 (23) - Make this a finish to show the growing intensity from one part of the song to the next already did via vulkin's mod
- 01:14:060 (85) - I think the music really calls for a finish here added
- 01:17:622 (91,92,93) - Changing to a red line rhythm here is very odd for a Kantan diff, and this map specifically. The rest of the map has been fairly simple it's the most intense part of the song and mapping it any other way would be pretty stale here, it's a bit harder than the rest but it compensates for a good general spread
- 01:23:622 (100,101,102,103,104) - ^
Futsuu
- 00:55:310 (125,126) - Ctrl+G current pattern fits better
- 01:20:060 (183) - A finish in the middle of a 1/2 triplet in Futsuu is kind of weird, i'd recommend removing it lul was an accident xD
- noice
Muzukashii
- 00:12:560 (42) - You could make a triplet ddd 1/4 before this note (Put a d 00:12:372 (42) - and 00:12:466 (43) - ) would break the overall flow of this part
Oni
- 00:02:435 (8) - Delete this note for consistency as explained before
- 00:05:247 (25) - You miss a pretty strong sound here... consider changing this note to k to match the previous patterns and follow music more closely current pattern flows well with the drums
- 00:30:560 (185) - I feel like you should put a bit more 1/4 in this section, because the rest of the patterns are too dense in them to ignore 1/4 patterns for this section, even if it is following a less intense part of the song there are no sounds that prompt 1/4 here though and it makes for an interesting overall flow
- 01:03:560 (353) - Hey, you could definitely get away with a D here as explained in vulkin's mod
- 01:25:403 (524) - I think deleting this note would make sense because the drums and vocals stay about the same throughout the entire kiai time. I understand your reasoning behind the current pattern, though finale
Sorry for such a late mod But these diffs look ready for ranked either way!
Good luck
thx for checking!Arrival wrote:
Taiko set is very good overall
[Futsuu]
00:38:435 (90) - Even if there is a vocal, maybe delete this to be consistent with this part 00:30:560 (72,73,74,75,76,77) - vocal is directly on the white tick here
01:20:247 (184) - Consider deleting this one too to make a short break, also as you didnt put one here 01:14:247 - deleted
Protastic101 wrote:
[General]
Empty silence at the end of normal-hitwhistle, here's the fix https://puu.sh/waZm1.wav
>hitwhistle has issue
> renamed to hitclap
:thonkang:
[MX]
00:09:466 - tbh, I kind of hear a sound here like those timpanis continue even to here. For that, I'd just add in a single note for it since it's not as loud as the previous three jumps. Would do this for the HD and NM too. yep that's the point, it's not that loud so it won't giving so much impact with the pattern and will be more like a ghost note. Just layering the obvious sound here would be a better idea.
00:11:060 (11060|0,11060|3,11060|2) - Don't really think this sound is strong enough to be deserving of a triple since it's just kind of a marching snare of sorts, whereas all the other triples in the map have had loud bells or something on them hm maybe yeah in HD diff but not in this diff. I always using triple for snare sound like in highest difficulty no matter which map it is, unless if it has 1/4 surrounding it (after and before the triplet) and if the map has fast bpm then maybe i'll consider to nerf it. But in this case, there's only one 1/4 before it and the bpm is rather slow, I don't think that will so much problem for advanced players.
00:56:622 - tbh, I don't think this is 1/6. It really just sounds like there's no note on the upbeat at 00:56:622 - , and only a hooked note at 00:56:716 - . I'd change this in all diffs for consistent snaps. pretty sure there's 3 beat happening in that short duration and it sounds nothing like this part 00:55:872 - which is only has 2 beats (1/4). I tried to listen to this part over and over again with normal and slow speed and I'm sure there's one extra beat involved.
[HD]
01:13:497 (73497|3,73591|2,73685|1,73778|2,73872|3,73966|2) - This pattern isn't that bad to hit on 160 bpm I'll admit but I feel like you could make it a bit more even on the left hand since there's a slight right hand bias here. Maybe like this https://osu.ppy.sh/ss/8266892 personally i really like that pattern, it flows just fine with the music x))
01:12:185 (72185|0,72278|1,72466|0) - Remove claps here to be consistent with the MX diff https://osu.ppy.sh/ss/8266152 uhh yeah I forgot to add claps in MX
Eldergleam wrote:
itu Token Listrik :U :U
u not w33bs, even imma not weebs me know dis u dem kweff.Arzenvald wrote:
what year is this