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capitaro - Tenshinranman Haikara Hime [OsuMania]

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FelixSpade
ntab :v dah quali duluan :v

congrats! :D
Ilham
NNHI mantap jiwa
gratz first quali
Topic Starter
Syadow-

Alsty- wrote:

gege dah first qualif :v

gratss btw owo)b
Yay >\\\< thanks mastha v:

FelixSpade wrote:

ntab :v dah quali duluan :v

congrats! :D
M2u v: thanks mas

Ilham wrote:

NNHI mantap jiwa
gratz first quali
Thanks mastha >\\\< v:
Rivals_7






T R I G G E R E D



jk xd
Topic Starter
Syadow-

Rivals_7 wrote:







T R I G G E R E D



jk xd
Ik dat v:v: in game *1,49 :'vvvvvvvvvv
Draftnell

Rivals_7 wrote:







T R I G G E R E D



jk xd
lol mending req DQ gih sana....dari pada ntar lama lgi proses nya kan, lu jga ntar nanti yg nyesel
Maxus

Draftnell wrote:

Rivals_7 wrote:







T R I G G E R E D



jk xd
lol mending req DQ gih sana....dari pada ntar lama lgi proses nya kan, lu jga ntar nanti yg nyesel
Prasaan ga ad aturan EZ diff msti icon easy lol..
https://osu.ppy.sh/s/558963
Draftnell
Trgntung creatorny jg sih enak ny gimana...tpi klo diliat agak gimana gitu xD
Alsty-
at least NHI still there >.>
AchsanLovers
lah, yg aturannya kan yg di in-game, bukan di web.

yg in-game 1.49*
Rivals_7
gk estetik tau mz :c
Ilham

Rivals_7 wrote:

gk estetik tau mz :c
ahaha ikr zD

btw, mania, easy, N icon http://osu.ppy.sh/b/653106&m=3
AchsanLovers
yg ini juga mungkin xD

https://osu.ppy.sh/b/838831&m=3
Topic Starter
Syadow-
Wadoo rame bgt v:
Wkwkwkw
Aras
as long as the map have a diff under 2* and the diff spread is escalating well, then it should be no problem
really......
so that means that EZ with N icon won't be a problem
Rivals_7
huh idk but why i feel some people got triggered of my sarcasm

eniweeeeeeiii, Gratz la xd lupa mau ngomong di awal2 post :v
misternopal
Fans ikut seneng deh... Congratz >.<)/
Topic Starter
Syadow-

misternopal wrote:

Fans ikut seneng deh... Congratz >.<)/
Thanks mas >w<
N thanks jg mas ripal v:
Arzenvald
do people actually aware that the ending downbeats doesn't sync with the timing bpm?
i believe RC mention something about "They should synchronize to the beats of the song as accurately as possible and use the correct time signature whenever possible. " while the white line in-game looks all out from the beat

otherwise, another generic map that highlight most percussion very well but barely utilize/emphasizing other existing contrast sound that could enrich the playing experience through the rhythm.
w/e but this is how i see almost every mania map in 2k17 ever, or maybe this is the new mania mapping standard that people don't really pay their attention into it.. i won't argue much about this, or either want to sounds rude while giving some solution & suggestion.. so i apologize for that
Monstrata
00:06:724 - Offset reset should be here.
pishifat

Monstrata wrote:

00:06:724 - Offset reset should be here.
+ ajeemaniz's complaint about the end timing

i can check timing+ requalify once you do that lol
Arzenvald
Oh that too, gg
Topic Starter
Syadow-
ah thanks for suggestion ajee >//< i'll check it soon
n thanks too monstrata n pishifat for offset >///< will be fixed soon
AchsanLovers
bnar sudah dugaan w bakalan di dq ._.
Draftnell
Benerkan ke dq xD
Arzenvald
where's new bpm D:
Topic Starter
Syadow-

Arzenvald wrote:

where's new bpm D:
lupa w dah ku update dari kmaren blom ku post :'vvv
FIXED OFFSET
UPDATED owo
AchsanLovers
oh well
free from silent, let me help you again

no kudosu since i already mod this 7 month ago xD

Tsukimitake
Colomn > 1 l 2 l 3 l 4

[General things]

-
lel, pls fix that volume to 50% and audo sample should be S1

- first kiai should be stop in 01:03:194 - since you did it too in 01:48:371 - i mean, you stop a kiai in end vocal

- how about at kiai in 01:59:664 - until 02:10:958 - ? i think BGM sound intens with kiai time (lel how to said it in english)

- how about stop third kiai in 02:36:017 - and add kiai time again in ending song? 02:36:370 - until 02:46:252 - my reason same as above

okay mod MX diff then

[MX]

- 01:13:782 (73782|1,73959|1,74135|1,74312|1) - okay, i know you try to follow pitch but i think 01:13:782 (73782|1) - is not same pitch with 01:13:959 (73959|1,74135|1,74312|1) -

- 01:27:900 (87900|0) - move to 3 ? for make it balance with 01:28:076 (88076|3,88076|2,88165|1,88165|0,88253|3,88253|2) -

- 01:56:135 (116135|0) - this is should be in col 3 for follow pitch

- 02:11:311 (131311|2,131664|1,132017|0,132723|0,133076|1,133429|2,134135|3,134488|2,134841|1,135546|0,135899|1) - i think you can make it to same colomn cuz it have a same pitch jjust like this http://osu.ppy.sh/ss/7988430

- 02:41:488 - 02:42:899 - add note for bass?


[EZ]

- 00:56:488 - for consistency (maybe) you should add a note in here, just like you do in 01:01:959 -

- 01:13:606 - aaaa, you should move 01:13:606 (73606|2) - to 01:13:782 - and add a note in 01:13:606 - since 01:13:606 (73606|2) - is use for emphasize sound "teng teng teng teng" or wat is that xD

- 01:25:253 (85253|1) - le again, this should be in 01:25:429 - and add a note in 01:25:253 -

- 01:30:018 - oh wait wait wait ._. this is should be like you do in 01:27:194 (87194|0,87547|2,87723|1,87900|3,88253|2) - right? but why you just add some note in there?

- 01:31:429 - seems you forget to add a note for cymbal xD

- 01:41:665 - add a note too just like you do in 01:47:135 - my reason just like above

- 01:51:004 - you will know what to do :) unsnapped note ._. cuz that new multi bpm ._.

okay i hope that help
udah buru di rank udah hampir setahun ini :v

utang m4m lunas kan :v
Topic Starter
Syadow-

AchsanLovers wrote:

oh well
free from silent, let me help you again

no kudosu since i already mod this 7 month ago xD

Tsukimitake
Colomn > 1 l 2 l 3 l 4

[General things]

-
lel, pls fix that volume to 50% and audo sample should be S1

- first kiai should be stop in 01:03:194 - since you did it too in 01:48:371 - i mean, you stop a kiai in end vocal

- how about at kiai in 01:59:664 - until 02:10:958 - ? i think BGM sound intens with kiai time (lel how to said it in english)

- how about stop third kiai in 02:36:017 - and add kiai time again in ending song? 02:36:370 - until 02:46:252 - my reason same as above

okay mod MX diff then

[MX]

- 01:13:782 (73782|1,73959|1,74135|1,74312|1) - okay, i know you try to follow pitch but i think 01:13:782 (73782|1) - is not same pitch with 01:13:959 (73959|1,74135|1,74312|1) -

- 01:27:900 (87900|0) - move to 3 ? for make it balance with 01:28:076 (88076|3,88076|2,88165|1,88165|0,88253|3,88253|2) -

- 01:56:135 (116135|0) - this is should be in col 3 for follow pitch

- 02:11:311 (131311|2,131664|1,132017|0,132723|0,133076|1,133429|2,134135|3,134488|2,134841|1,135546|0,135899|1) - i think you can make it to same colomn cuz it have a same pitch jjust like this http://osu.ppy.sh/ss/7988430

- 02:41:488 - 02:42:899 - add note for bass?


[EZ]

- 00:56:488 - for consistency (maybe) you should add a note in here, just like you do in 01:01:959 -

- 01:13:606 - aaaa, you should move 01:13:606 (73606|2) - to 01:13:782 - and add a note in 01:13:606 - since 01:13:606 (73606|2) - is use for emphasize sound "teng teng teng teng" or wat is that xD

- 01:25:253 (85253|1) - le again, this should be in 01:25:429 - and add a note in 01:25:253 -

- 01:30:018 - oh wait wait wait ._. this is should be like you do in 01:27:194 (87194|0,87547|2,87723|1,87900|3,88253|2) - right? but why you just add some note in there?

- 01:31:429 - seems you forget to add a note for cymbal xD

- 01:41:665 - add a note too just like you do in 01:47:135 - my reason just like above

- 01:51:004 - you will know what to do :) unsnapped note ._. cuz that new multi bpm ._.

okay i hope that help
udah buru di rank udah hampir setahun ini :v

utang m4m lunas kan :v
all applied >www< thanks san
added little sv in MX diff :>
UPDATED
FelixSpade
cepat rank banggg ;'((
Arzenvald
pishifat timing god *-*
good luck for requalification!
Protastic101
Ok, rechecked the ending and it's 10/10, but got some suggestions/concerns for svs

In all diffs
01:50:182 - This normalizing SV should be at 01:50:082 - instead

02:49:483 - Normalizing SV should actually be 0.76x (yes, I'm being picky about rounding)


MX
00:51:194 - SVs here, while they still average to 1x throughout the entire sequence, I feel like an acceleration isn't really appropriate since the the cut off is kind of sudden. Instead, what I would do is 00:51:194 - 4x, then 00:51:282 - 0.57x so that the SV is a bump.

02:20:752 - to get this sequence to average 1x, this SV should be 2.2x because 4 - (0.6 x 3) = 2.2

02:27:370 - This sequence actually doesn't average to 1x, but that aside, I think an acceleration or deceleration would work great here. something like this would be cool
  1. 02:27:370 - 0.6x
  2. 02:27:458 - 0.9x
  3. 02:27:546 - 1.2x
  4. 02:27:635 - 1.5x
  5. 02:27:723 - 1.8x
02:41:135 - Also doesn't average to 1x, so to fix that, make 02:41:399 - 1.75x which I think you meant to do seeing that you have two 1x SVs followed one after the other lol

02:42:811 - 1.75x like above

K, that should be all I think
Topic Starter
Syadow-

Protastic101 wrote:

Ok, rechecked the ending and it's 10/10, but got some suggestions/concerns for svs

In all diffs
01:50:182 - This normalizing SV should be at 01:50:082 - instead fixed

02:49:483 - Normalizing SV should actually be 0.76x (yes, I'm being picky about rounding) :VVVV woki h3h3h3h3


MX
00:51:194 - SVs here, while they still average to 1x throughout the entire sequence, I feel like an acceleration isn't really appropriate since the the cut off is kind of sudden. Instead, what I would do is 00:51:194 - 4x, then 00:51:282 - 0.57x so that the SV is a bump. naisu

02:20:752 - to get this sequence to average 1x, this SV should be 2.2x because 4 - (0.6 x 3) = 2.2 i think 2.2x can't to read n make player shock *omgod* so wanna increase to 0.8x n 1.6x

02:27:370 - This sequence actually doesn't average to 1x, but that aside, I think an acceleration or deceleration would work great here. something like this would be cool woki cool cool
  1. 02:27:370 - 0.6x
  2. 02:27:458 - 0.9x
  3. 02:27:546 - 1.2x
  4. 02:27:635 - 1.5x
  5. 02:27:723 - 1.8x
02:41:135 - Also doesn't average to 1x, so to fix that, make 02:41:399 - 1.75x which I think you meant to do seeing that you have two 1x SVs followed one after the other lol to faster :'vvv fixed with 0,6 1,8

02:42:811 - 1.75x like above ^^^^

K, that should be all I think
All apppliieeeed et >w< thanks et
Protastic101
cool stuff then fam
Topic Starter
Syadow-

Protastic101 wrote:

cool stuff then fam
Thanks et sheep >o<)b
Maxus
Personally I think the SV at the 2/3 part of the song is too strong, felt like it intend to make people lose their 2 minutes of their work (yeah i know there's sv at 00:51:194 - , but how they plays are completely different with the second SV is much more unpredictable.)

But i will try to weaken the SV before it goes to qualification.

02:20:488 - prefer 0,85x and 02:20:752 - 1,45x here, the result will still be 1x in the end ( 0,85 x 3 ) + ( 1,45 x 1 ) /4 = (2,55 + 1,45) /4 = 4 / 4 = 1. However, it will be less surprising for player because this is the start of your SV after so long.

02:23:664 - The way it decreasing comes to the point where it become too slow (0,40x makes it really hard to timing how the notes will be hitted, especially when this is an isolated section with no clue how the sv turns out) , so i will suggest:

02:23:664 - 0,90x
02:24:017 - 0,80x
02:24:370 - 0,70x
02:24:723 - 0,80x

Yeah, I basically ask you to delete the SV at red line, and gradually decrease and increase the SV for every 1/1 interval instead of 1/2 interval.
Also...

02:24:899 - make this 1,2x , and delete the green line at Blue snap, this way, it will still be 1x in the end, but much more reasonable SV.

02:27:370 - Ah, 1,8x at the end is a big no. I can really assure you that it is completely unexpected when there's three chords at 02:27:899 - coming to you at mach speed. try:

02:27:370 - 0,8x
02:27:458 - 0,9x
02:27:546 - 1,0x
02:27:635 - 1,1x
02:27:723 - 1,2x
02:27:811 - No SV, don't put SV here. Why? it is to provide Gap for the players to react. if you put the SV here, it is only 1/4 gap of time for them to react. however, if you put the last SV at 02:27:723 - , they will have 1/2 gap to react towards the SV, which will be much more reasonable especially when we are talking about the latter part of the song.

02:41:399 - Move the green line to 02:41:311 - , and set the SV to 1,2x

02:42:811 - Completely same as above.

Call me back if you already done.
Topic Starter
Syadow-

Maxus wrote:

Personally I think the SV at the 2/3 part of the song is too strong, felt like it intend to make people lose their 2 minutes of their work (yeah i know there's sv at 00:51:194 - , but how they plays are completely different with the second SV is much more unpredictable.) h3h3h3 please forgive me :'vvvv

But i will try to weaken the SV before it goes to qualification.

02:20:488 - prefer 0,85x and 02:20:752 - 1,45x here, the result will still be 1x in the end ( 0,85 x 3 ) + ( 1,45 x 1 ) /4 = (2,55 + 1,45) /4 = 4 / 4 = 1. However, it will be less surprising for player because this is the start of your SV after so long. woki

02:23:664 - The way it decreasing comes to the point where it become too slow (0,40x makes it really hard to timing how the notes will be hitted, especially when this is an isolated section with no clue how the sv turns out) , so i will suggest: yha :sad: but seems good owo

02:23:664 - 0,90x
02:24:017 - 0,80x
02:24:370 - 0,70x
02:24:723 - 0,80x

Yeah, I basically ask you to delete the SV at red line, and gradually decrease and increase the SV for every 1/1 interval instead of 1/2 interval.
Also... wokei

02:24:899 - make this 1,2x , and delete the green line at Blue snap, this way, it will still be 1x in the end, but much more reasonable SV. wow sasuga

02:27:370 - Ah, 1,8x at the end is a big no. I can really assure you that it is completely unexpected when there's three chords at 02:27:899 - coming to you at mach speed. try: :3333 *slap

02:27:370 - 0,8x tbh i didn't expect slowjam here :'3
02:27:458 - 0,9x
02:27:546 - 1,0x
02:27:635 - 1,1x
02:27:723 - 1,2x
02:27:811 - No SV, don't put SV here. Why? it is to provide Gap for the players to react. if you put the SV here, it is only 1/4 gap of time for them to react. however, if you put the last SV at 02:27:723 - , they will have 1/2 gap to react towards the SV, which will be much more reasonable especially when we are talking about the latter part of the song. biar pas itu tp gpp dah wkwkw

02:41:399 - Move the green line to 02:41:311 - , and set the SV to 1,2x woki

02:42:811 - Completely same as above. woki

Call me back if you already done.
Thanks mas dikon >w<
Maxus
good luck again
Davin Fortune
GRATSSSSSSSSSSSSSSSSSSSSSS >_<
Ilham
regratz owo
Akasha-
You actually need a BPM timing on 00:00:371 -
The song was starts on here already, not on 00:06:724 -

On MX, 01:50:309 (110309|2) - was this unsnapped? because the BPM timing starts on 01:50:330 - where the note supposed to go on this sound
Topic Starter
Syadow-

Kuo Kyoka wrote:

You actually need a BPM timing on 00:00:371 -
The song was starts on here already, not on 00:06:724 -
OMG I FORGOT TO ADD IT AAAAAAAAA :'VVVVVV ASW TENAN ;w;
Cryptic
DQ'd upon mapper's request.
Arzenvald
LOL syadow pls
AchsanLovers
tolonglah, hampir sthn ini :v

le edit :

Topic Starter
Syadow-

AchsanLovers wrote:

tolonglah, hampir sthn ini :v

le edit :

thanks for the bg mas achsan :3 but i wanna keep the current bg ;w; sorry
n fixed wrong snap n added new offset

Protastic101 wrote:

look, im in #mapfeed!

anyways, confirmed offset and an unsnapped note with the mapper, let's hope that's everything
Sankyuuu protato >w<
Protastic101
look, im in #mapfeed!

anyways, confirmed offset and an unsnapped note with the mapper, let's hope that's everything
Maxus
They say third time is a charm.
Topic Starter
Syadow-

Maxus wrote:

They say third time is a charm.
Aaaaa sankyuuu mas dikon >w<
w kaget liat notif email tiba2 muncul wkwkw
AchsanLovers
hope that is the last heart icon..

regrats mang :v
Virtue-
DQ AGAIN PLS LOLOL
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