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Izzz
squirrelpascals map bubbled??? am i dreaming?????
Natsu
placeholder

General

  1. All those sliders at the intro and outro sounds really bad, I'm talking about the slider ticks being too loud, you should use a 5% green line for them
Tits

  1. 00:11:643 (2) - This slider doesn't follow the main melody of the song, you can claim that is mapped to a background beat, but it doesn't sounds nice, since isn't the same as 00:00:006 (1,2) - , A single slider would work better
  2. 00:00:109 (2) - Isn't this supposed to be 1/6, like 00:10:006 (2) - ?
  3. 00:11:591 (1,2) - I can't hear anything at 2, a single slider would work better with the music, anyways if anything the 1/8 doesn't makes much sense, a 1/4 would be more reasonable
  4. 00:13:350 (2) - the main instrument sounds a bit early, the background beat is snapped to 1/4 tho, but is super inconsistent that you mapped some objects in 1/6 1/8 and 1/4 lol, try to be more consistent, all the intro is a mess IMO
  5. 00:32:074 (6) - Ignoring the wait tick isn't cool, since is a really strong beat and you made a similar one clickable 00:31:661 (5) - , circle and 1/2 slider would be better or a repeat slider if you want 6 to only be clickable
  6. 00:38:695 (7) - ^
  7. 00:39:523 (1,2) - according to the music the NC should be at 2 not at 1
  8. 00:40:971 (1) - this repeat slider really mess up your comboing and rhythm, like IDK what are you following anymore those whistles or drums or what. I really think you should redo this rhythm according to the instrument that you're following.
  9. 00:44:488 (2) - for example the NC should be at the end of this slider, but actually you have it mapped as a slider tail, sometimes you follow the whistles and then you switch, so I really can't see a consistency in rhtyhms
  10. 00:51:212 (1) - this still belongs to the previous pattern and shouldn't have a NC, the NC should be at 00:51:730 (2) - which is totally different to the previous part.
  11. 00:55:454 (1,2) - the spacing is too close compared to other similar rhtyhms, like 00:52:971 (1,2) - 00:54:212 (1,2) - 00:56:281 (1,2) -
  12. 01:06:419 (2,3,1) - The spacing is really confused to play, try to make a more noticeable antijump or add more spacing
  13. 01:07:040 (1,1) - the overlap doesn't looks nice, you have a lot of space to have a clean map
  14. 01:34:557 (2) - mapping some whistles (that bird sound?) and ignoring the other ones make your rhythm really random
  15. your 1/4 spacing here 01:42:109 (1,2) - and 01:42:419 (3,4,1) - makes this 01:42:212 (2,3) - looks like a 1/2 jump
  16. 01:52:764 (2,3) - short spacing and jumps 01:54:006 (2,3) - where is the consistency for similar rhythms?
Light Insane

  1. Why light insane? I don't see anything different from a regular insane diff tbh
  2. The intro is better mapped than the tits one IMO
  3. 00:26:385 (1,2) - the NC should be in 2 according to the music.
  4. 00:39:523 (1,2) - same as above
  5. 00:40:971 (1) - aren't you following those bird sounds?, like all the before part is mapped following them, then you suddenly throw a random rhythm that is also breaking your NC pattern.
  6. 01:16:764 (4,5,6) - the spacing is super weirdd here, the 1/4 jump is really big while the 1/2 spacing is really short. this really needs to be fixed imo.
  7. 01:18:626 (1,2,3,4) - 1 2 and 3 spacing is fine, 4 is a strong beat, why is the spacing shorter than 2 and 3?
  8. 02:07:247 (2,3,4) - your spacing again is confused, don't use the same spacing for 1/4s and 1/2s specially if they are in the same combo
Hard

  1. 00:36:212 (1,2) - NC should be on 2 according to the music
  2. 00:58:764 (5) - shouldn't this be NC as you did with 00:55:454 (1) - ? if so then remove the one at 00:59:385 (1) - and add a new one in 00:59:799 (3) -
  3. 01:05:385 (1) - a 1/2 slider would be better for a hard diff, also there is a beat at the red tick
  4. 01:31:454 (1) - why the break is delayed o.O? the other diffs don't have this
  5. 01:41:592 (1,2,3,4,5,6,1) - In my opinion this is too much for this hard diff, I'm sure most of the players that are supposed to play this diff would have problems playing this pattern
  6. 01:45:109 (1,2,3,4,1,2) - same
Normal

  1. 00:00:006 (1) - a spinner don't fit the music, the music is slow and a spinner force players to spin as fast as they can.
  2. 00:45:523 (5) - move this a bit up? it is really close to be offscreen
  3. 01:01:040 (4) - since you are basing your rhythm on those whistles, I think is better to use a 1/2 slider here 01:01:040 (4) - and remove 01:01:454 (5) - that would fit the music alot better.
  4. 01:49:247 (1) - this is touching the hp bar
  5. 01:54:006 (4,5) - same as 01:01:040 (4) -
  6. I really don't like this diff, the spacing is too big IMO, like you didn't decide to don't overlap 1/2s or overlap them, maybe just me
send me a forum pm when you reply to this, popping for now, because I have a lot of concerns about this mapset and want to discuss them more.
Topic Starter
squirrelpascals

Natsu wrote:

placeholder

General

  1. All those sliders at the intro and outro sounds really bad, I'm talking about the slider ticks being too loud, you should use a 5% green line for them Did this for all difffs
Tits

  1. 00:11:643 (2) - This slider doesn't follow the main melody of the song, you can claim that is mapped to a background beat, but it doesn't sounds nice, since isn't the same as 00:00:006 (1,2) - , A single slider would work better Don't really understand why or how this doesn't follow the main melody, there's obviously another piano chord there
  2. 00:00:109 (2) - Isn't this supposed to be 1/6, like 00:10:006 (2) - ? I think 1/4 is correct here. If you start playing the music at 00:00:074 - you can hear that the piano note is a little bit later.
  3. 00:11:591 (1,2) - I can't hear anything at 2, a single slider would work better with the music, anyways if anything the 1/8 doesn't makes much sense, a 1/4 would be more reasonable I tried to follow each strum of notes as closely as possible, and was careful not to overmap anything. You mentioned not being able to hear this note in the first mod also, how do you think this stands out from the music?
  4. 00:13:350 (2) - the main instrument sounds a bit early, the background beat is snapped to 1/4 tho, but is super inconsistent that you mapped some objects in 1/6 1/8 and 1/4 lol, try to be more consistent, all the intro is a mess IMO While the song is a single bpm song (it's electronic ofc), musicians often use humanly played music samples or strum their notes at different speeds on purpose to make the music sound more natural, which is a result of the different rhythm between chords (source: i produce electronic music). Again, I tried to follow this as intricately as possible. If you think that I can execute this in a better way and make it less "messy," I'm open to further suggestion.
  5. 00:32:074 (6) - Ignoring the wait tick isn't cool, since is a really strong beat and you made a similar one clickable 00:31:661 (5) - , circle and 1/2 slider would be better or a repeat slider if you want 6 to only be clickable Some other people complained about this too, so I replaced it with half slider + circle instead of a 1/1 slider
  6. 00:38:695 (7) - ^ same
  7. 00:39:523 (1,2) - according to the music the NC should be at 2 not at 1 Applied this here and the other 2 patterns before it
  8. 00:40:971 (1) - this repeat slider really mess up your comboing and rhythm, like IDK what are you following anymore those whistles or drums or what. I really think you should redo this rhythm according to the instrument that you're following. The reason I put this here was to follow the melody that's quiet now but gets louder further into the music (I also had a repeat slider at 00:42:212 (4) - so this progression eases the player into following that rhythm). Although I see why you would say this because it is pretty quiet.
  9. 00:44:488 (2) - for example the NC should be at the end of this slider, but actually you have it mapped as a slider tail, sometimes you follow the whistles and then you switch, so I really can't see a consistency in rhtyhms also fixed this (my original intention was to follow the intensity of the lead here, but i would rather not cause confusion xd )
  10. 00:51:212 (1) - this still belongs to the previous pattern and shouldn't have a NC, the NC should be at 00:51:730 (2) - which is totally different to the previous part. Other people mentioned this, changed
  11. 00:55:454 (1,2) - the spacing is too close compared to other similar rhtyhms, like 00:52:971 (1,2) - 00:54:212 (1,2) - 00:56:281 (1,2) - WOuldn't hurt to space it more I guess, moved 1,4 farther to the right
  12. 01:06:419 (2,3,1) - The spacing is really confused to play, try to make a more noticeable antijump or add more spacing made this more noticable
  13. 01:07:040 (1,1) - the overlap doesn't looks nice, you have a lot of space to have a clean map i made it look nicee by having the slider overlay exactly half of the slidertail
  14. 01:34:557 (2) - mapping some whistles (that bird sound?) and ignoring the other ones make your rhythm really random I follow the drums here
  15. your 1/4 spacing here 01:42:109 (1,2) - and 01:42:419 (3,4,1) - makes this 01:42:212 (2,3) - looks like a 1/2 jump Don't play the sliderend, this is just a kickslider to satisfy a quieter note that's on the slidertail
  16. 01:52:764 (2,3) - short spacing and jumps moved this down 01:54:006 (2,3) - where is the consistency for similar rhythms? don't understand what you mean by this, im consistent with 01:52:557 (1,2,3) - and 01:53:799 (1,2,3) -
Light Insane

  1. Why light insane? I don't see anything different from a regular insane diff tbh Lower difficulty in general, easier sv, bigger cs, easier to read and hit patterns. More standard style of mapping and easier to understand by lower-level players.
  2. The intro is better mapped than the tits one IMO ty
  3. 00:26:385 (1,2) - the NC should be in 2 according to the music. I think I should keep this one, because this is the first double that you see in the map and it's right after the calm part, I want to tell the player that this pattern is different
  4. 00:39:523 (1,2) - same as above changed
  5. 00:40:971 (1) - aren't you following those bird sounds?, like all the before part is mapped following them, then you suddenly throw a random rhythm that is also breaking your NC pattern. Same thing as the tits diff. quiet notes here
  6. 01:16:764 (4,5,6) - the spacing is super weirdd here, the 1/4 jump is really big while the 1/2 spacing is really short. this really needs to be fixed imo. Definitley agree. moved 5 down
  7. 01:18:626 (1,2,3,4) - 1 2 and 3 spacing is fine, 4 is a strong beat, why is the spacing shorter than 2 and 3? I don't think there's too much of a difference between the strength of these notes, I made them similar sized jumps because they plainly sound similar, and its a calmer buildup to the really strong beat at 01:19:454 -
  8. 02:07:247 (2,3,4) - your spacing again is confused, don't use the same spacing for 1/4s and 1/2s specially if they are in the same combo These kicksliders should be treated like 1/2 jumps because you're not supposed to play the sliderends (example: 01:13:040 (1) - ) Plus, I've already used this same spacing concept throughout the map (example: 00:58:971 (2,3,4) - )
Hard

  1. 00:36:212 (1,2) - NC should be on 2 according to the music changed
  2. 00:58:764 (5) - shouldn't this be NC as you did with 00:55:454 (1) - ? if so then remove the one at 00:59:385 (1) - and add a new one in 00:59:799 (3) - wow good catch, i did this
  3. 01:05:385 (1) - a 1/2 slider would be better for a hard diff, also there is a beat at the red tick changed, i didnt know that that beat was there
  4. 01:31:454 (1) - why the break is delayed o.O? the other diffs don't have this opps
  5. 01:41:592 (1,2,3,4,5,6,1) - In my opinion this is too much for this hard diff, I'm sure most of the players that are supposed to play this diff would have problems playing this pattern Okay, I removed 4
  6. 01:45:109 (1,2,3,4,1,2) - same reduced spacing here
Normal

  1. 00:00:006 (1) - a spinner don't fit the music, the music is slow and a spinner force players to spin as fast as they can. This is a lower OD, so the players don't have to spin that much to complete the spinner. Although I see what you're saying, I think it's okay as is
  2. 00:45:523 (5) - move this a bit up? it is really close to be offscreen made the slider go more toward the right
  3. 01:01:040 (4) - since you are basing your rhythm on those whistles, I think is better to use a 1/2 slider here 01:01:040 (4) - and remove 01:01:454 (5) - that would fit the music alot better. I initially wanted to map to the kick at 01:01:454 - but i think your suggestion is a better solution. Changed this throughout the map
  4. 01:49:247 (1) - this is touching the hp bar moved it down a little
  5. 01:54:006 (4,5) - same as 01:01:040 (4) - already changed
  6. I really don't like this diff, the spacing is too big IMO, like you didn't decide to don't overlap 1/2s or overlap them, maybe just me I used x1.0 distance snap so that the map is easier to follow by the player.
send me a forum pm when you reply to this, popping for now, because I have a lot of concerns about this mapset and want to discuss them more.
Alright, I'll pm you. I agreed with a lot of your changes for the lower diffs. I'd be happy to discuss and concerns you might still have. Thanks for the check!

edit: I was unsure about some things that I changed my response to.
Natsu

squirrelpascals wrote:

Natsu wrote:

placeholder

Tits

  1. About the intro I still have alot of concerns about its snapping, do you mind getting other BNs/QATs opinions about it?
  2. 00:40:971 (1) - this repeat slider really mess up your comboing and rhythm, like IDK what are you following anymore those whistles or drums or what. I really think you should redo this rhythm according to the instrument that you're following. The reason I put this here was to follow the melody that's quiet now but gets louder further into the music (I also had a repeat slider at 00:42:212 (4) - so this progression eases the player into following that rhythm). Although I see why you would say this because it is pretty quiet. I still don't agree with your current rhythm, can we make an agreement ? how about using a circle and then a 1/2 slider
  3. 00:44:488 (2) - for example the NC should be at the end of this slider, but actually you have it mapped as a slider tail, sometimes you follow the whistles and then you switch, so I really can't see a consistency in rhtyhms also fixed this (my original intention was to follow the intensity of the lead here, but i would rather not cause confusion xd ) what I mean is that the stanza (the big white tick) should be mapped as a circle and then add a NC on it, even your own rhythm suggest it, take a look there is a melody going on 00:44:695 - 00:45:523 (1) - 00:46:350 (1) - you mapped the later two beats as a circle, why you didn't mapped 00:44:695 - as a circle too, it's the start of te melody
  4. 01:34:557 (2) - mapping some whistles (that bird sound?) and ignoring the other ones make your rhythm really random I follow the drums here then decide what instruments get priority, take a look 01:33:523 (2,3) - you're following the drums and the clap at 3 is click'able, then 01:34:350 (1,2) - the whistle at 2 become click'able and the clap becomes a slider tail, I meant there is not consistency with your rhythms, same happen in other places
  5. your 1/4 spacing here 01:42:109 (1,2) - and 01:42:419 (3,4,1) - makes this 01:42:212 (2,3) - looks like a 1/2 jump Don't play the sliderend, this is just a kickslider to satisfy a quieter note that's on the slidertail my point is that the visual spacing suggest another thing, I'm sure a lot of players will miss read it as 1/2 jump, a closer spacing would help
Light Insane

  1. Why light insane? I don't see anything different from a regular insane diff tbh Lower difficulty in general, easier sv, bigger cs, easier to read and hit patterns. More standard style of mapping and easier to understand by lower-level players. CS 4 is a standard value for insanes, 1/4 jumps are difficulty to play, OD 8 doesn't looks like something 'light', if you rename your hardest diff to Insane then there would be some logic, but right now there is none, just call this Insane.
  2. 00:26:385 (1,2) - the NC should be in 2 according to the music. I think I should keep this one, because this is the first double that you see in the map and it's right after the calm part, I want to tell the player that this pattern is different that totally kills the point of NCs, that's highlight the different sections in the song, also you have a NC here in all the other diffs, if you're really worried about the double, then remove that object instead of hurt the comboing for it
  3. 00:40:971 (1) - aren't you following those bird sounds?, like all the before part is mapped following them, then you suddenly throw a random rhythm that is also breaking your NC pattern. Same thing as the tits diff. quiet notes here same as your hardest diff
  4. 02:07:247 (2,3,4) - your spacing again is confused, don't use the same spacing for 1/4s and 1/2s specially if they are in the same combo These kicksliders should be treated like 1/2 jumps because you're not supposed to play the sliderends (example: 01:13:040 (1) - ) Plus, I've already used this same spacing concept throughout the map (example: 00:58:971 (2,3,4) - ) I totally don't agree with this, the point is not how the 1/4s plays, you are calling this diff 'light', but your spacing here isn't light at all, is confused and not comfortable to play at all, basically because yoou're using the same spacing for two different snaps. 02:07:661 (4,5,6) - should have more spacing
send me a pm when you done with this and sorry I was so tired from working yesterday, so I just fall slept >:(
Cryptic
Snapping discussion
17:18 squirrelpascals: Hey, I was just wondering if you could help me with some object snapping on a map that I'm ranking? It has a strummed / flammed piano in the intro so I'm just trying to confirm that I did this correctly amongst other bns
17:19 Cryptic: sure, I can look at it
17:19 Cryptic: send it over and I'll check asap
17:19 *squirrelpascals is listening to [https://osu.ppy.sh/b/1177274 Special Guest - Views]
17:19 squirrelpascals: tghanks man
17:19 squirrelpascals: let me know when you do, its the top diff
17:21 Cryptic: where?
17:21 squirrelpascals: 00:13:350 (2) - just the intro
17:21 Cryptic: okay
17:21 squirrelpascals: beginning until 00:26:074 -
17:21 squirrelpascals: the first one i linked might actually be 1/6
17:22 Cryptic: first things first 00:00:006 (1,2) - make that 1 a 1/8 kick or something because it sounds like janky that way.
17:22 Cryptic: the note is there in the song, as well, its just quiet
17:22 Cryptic: 00:00:109 (2) - and also silence these slider ticks tbh
17:23 squirrelpascals: opps i meant to do that
17:23 squirrelpascals: so put 00:00:109 (2) - at 00:00:057 - ?
17:23 Cryptic: no
17:23 Cryptic: just make the 1 slider a 1/8th kick
17:23 Cryptic: and you can keep the same timing
17:23 Cryptic: theres 3 notes there
17:23 squirrelpascals: Oh alright
17:24 squirrelpascals: like i did earlier
17:24 squirrelpascals: i mean later xp
17:24 Cryptic: 00:09:937 (1,2) - this sounds like a 1/8th as well
17:24 Cryptic: your placement hits too late
17:24 Cryptic: so slide that up to the yellow tick and extend the tail a bit
17:25 squirrelpascals: okay
17:25 Cryptic: in most songs unless you're looking at super technical stuff or classical stuff, piano rhyhtm tends to stay approximately the same, so most of this will probably be a deviation of 1/4th
17:25 squirrelpascals: another 1/8 kick at 00:13:247 (1,2) - ?
17:25 squirrelpascals: okay that sounds logical
17:25 Cryptic: uhhh
17:25 Cryptic: no kick there
17:25 Cryptic: theres only two notes
17:26 squirrelpascals: ok
17:26 Cryptic: also some may say that 00:00:006 (1,2) - this only has two notes but even if there are only two physical notes it sounds more like a trill than a two eights
17:26 Cryptic: *eigths
17:26 squirrelpascals: thats what i thought
17:27 squirrelpascals: it was originally a triple
17:27 squirrelpascals: can 00:05:799 (2) - be two notes?
17:27 Cryptic: this one has a delayed attack tho so 00:13:247 (1,2) - the 2 should be snapped to 1/6th
17:27 squirrelpascals: https://osu.ppy.sh/ss/7638352
17:27 squirrelpascals: alright
17:27 squirrelpascals: yeah it does sound late i was right
17:27 Cryptic: nah, that one you linked is an accent more than anything so
17:27 Cryptic: it'd have to 1/12th or something
17:27 squirrelpascals: natsu said so too :p
17:27 Cryptic: and that'd be jank to play
17:28 squirrelpascals: okay
17:28 squirrelpascals: yeah i dont want that lol
17:28 Cryptic: 00:19:006 (2,3) - this is wrong
17:28 Cryptic: this is more accurate: https://puu.sh/uWbJt/9c8e6f4fb8.png
17:29 squirrelpascals: too early
17:29 squirrelpascals: 1/12?
17:29 squirrelpascals: ok
17:29 Cryptic: yeah
17:29 Cryptic: these are also wrong:
17:29 Cryptic: 00:19:842 (1,2) -
17:29 Cryptic: thats 1/16th snapping idk why
17:30 Cryptic: like this:
17:30 Cryptic: https://puu.sh/uWbOP/db68d2272b.png
17:30 Cryptic: 00:23:178 (1,2) - this one should be snapped to 1/8th
17:30 Cryptic: so should this one but it's a bit more wonky, so I'm not 100% certain 00:24:833 (1,2) -
17:31 Cryptic: I think that covers it right?
17:31 squirrelpascals: maybe 1/8 there
17:31 squirrelpascals: following the usual pattern
17:31 squirrelpascals: yeah thats all
17:31 squirrelpascals: one question from earlier
17:32 Cryptic: sure
17:32 squirrelpascals: memme find it
17:32 squirrelpascals: the one with 1/16
17:32 squirrelpascals: 00:19:868 (1,2) -
17:33 squirrelpascals: would it be fine if i just left it as is, because your suggestion vs what i have is the same time in between notes, but the way i have it is more on beat
17:33 squirrelpascals: so it would be a lot friendlier to play
17:33 Cryptic: I mean at 1/16th snapping I don't think they'd notice due to slider leniency
17:34 Cryptic: Personally I'd change the BPM to make it snap there then change it back but
17:34 Cryptic: you can keep what you have, sure
17:34 squirrelpascals: its 26 ms difference
17:35 Cryptic: that 1/12th pattern with the kick earlier, I'd use it here as well: 02:18:212 (2,3) -
17:35 Cryptic: and have it the first 1/12th tick before teh white tick
17:36 squirrelpascals: i i didnt know that was 1/12 xp
17:36 Cryptic: it sounds closer than what you have now
17:36 Cryptic: yours lands a bit late I think
17:36 Cryptic: also based on pattenrs shouldn't you have 02:19:040 (1) - two notes for this instead of one?
17:36 squirrelpascals: https://osu.ppy.sh/ss/7638420 so like this?
17:36 Cryptic: yeah but with the kick
17:36 Cryptic: on the 1
17:37 squirrelpascals: yeah youre right
17:37 squirrelpascals: oh okay
17:37 squirrelpascals: are supre small sliders like that okay or should i change the sv and make it more readable
17:38 Cryptic: super small should be fine I'd reckon
17:38 squirrelpascals: alright
17:38 squirrelpascals: 02:19:040 (1) - this sounds like one note
17:40 Cryptic: do you want me to post log to thread?
17:41 Cryptic: oh I didn't see that messag,e hold up
17:41 squirrelpascals: okay
17:41 squirrelpascals: and yes when we're done that would be very helpful
17:41 Cryptic: okay, thats fine, yeah, it should be cool to keep it as one note
17:42 squirrelpascals: okay sweet, thanks!
Topic Starter
squirrelpascals

squirrelpascals wrote:

Natsu wrote:

placeholder

Tits

  1. About the intro I still have alot of concerns about its snapping, do you mind getting other BNs/QATs opinions about it? Sure, I just got Cryptic and we made some pretty accurate changes. I will try to get another just to confirm this.
  2. 00:40:971 (1) - this repeat slider really mess up your comboing and rhythm, like IDK what are you following anymore those whistles or drums or what. I really think you should redo this rhythm according to the instrument that you're following. The reason I put this here was to follow the melody that's quiet now but gets louder further into the music (I also had a repeat slider at 00:42:212 (4) - so this progression eases the player into following that rhythm). Although I see why you would say this because it is pretty quiet. I still don't agree with your current rhythm, can we make an agreement ? how about using a circle and then a 1/2 slider Yeah, I'll do that. That was my alternative for if this didn't work
  3. 00:44:488 (2) - for example the NC should be at the end of this slider, but actually you have it mapped as a slider tail, sometimes you follow the whistles and then you switch, so I really can't see a consistency in rhtyhms also fixed this (my original intention was to follow the intensity of the lead here, but i would rather not cause confusion xd ) what I mean is that the stanza (the big white tick) should be mapped as a circle and then add a NC on it, even your own rhythm suggest it, take a look there is a melody going on 00:44:695 - 00:45:523 (1) - 00:46:350 (1) - you mapped the later two beats as a circle, why you didn't mapped 00:44:695 - as a circle too, it's the start of te melody I just realized that I could put a kickslider here. Plus, a kickslider would be better than a circle because this stays consistent with the kicksliders at 00:43:040 (1,2) - and 00:45:523 (1,2) -
  4. 01:34:557 (2) - mapping some whistles (that bird sound?) and ignoring the other ones make your rhythm really random I follow the drums here then decide what instruments get priority, take a look 01:33:523 (2,3) - you're following the drums and the clap at 3 is click'able, then 01:34:350 (1,2) - the whistle at 2 become click'able and the clap becomes a slider tail, I meant there is not consistency with your rhythms, same happen in other places I thought these were different sounds for some reason. Fixed this issue
  5. your 1/4 spacing here 01:42:109 (1,2) - and 01:42:419 (3,4,1) - makes this 01:42:212 (2,3) - looks like a 1/2 jump Don't play the sliderend, this is just a kickslider to satisfy a quieter note that's on the slidertail my point is that the visual spacing suggest another thing, I'm sure a lot of players will miss read it as 1/2 jump, a closer spacing would help Alright I misunderstood last time. I spaced it closer.
Light Insane

  1. Why light insane? I don't see anything different from a regular insane diff tbh Lower difficulty in general, easier sv, bigger cs, easier to read and hit patterns. More standard style of mapping and easier to understand by lower-level players. CS 4 is a standard value for insanes, 1/4 jumps are difficulty to play, OD 8 doesn't looks like something 'light', if you rename your hardest diff to Insane then there would be some logic, but right now there is none, just call this Insane. I originally had this because of the two Insane diffs (Light was easier), but since the tits diff is a higher level inane I don't mind calling this Insane.
  2. 00:26:385 (1,2) - the NC should be in 2 according to the music. I think I should keep this one, because this is the first double that you see in the map and it's right after the calm part, I want to tell the player that this pattern is different that totally kills the point of NCs, that's highlight the different sections in the song, also you have a NC here in all the other diffs, if you're really worried about the double, then remove that object instead of hurt the comboing for it I guess I'll just change it then
  3. 00:40:971 (1) - aren't you following those bird sounds?, like all the before part is mapped following them, then you suddenly throw a random rhythm that is also breaking your NC pattern. Same thing as the tits diff. quiet notes here same as your hardest diff I made the same change
  4. 02:07:247 (2,3,4) - your spacing again is confused, don't use the same spacing for 1/4s and 1/2s specially if they are in the same combo These kicksliders should be treated like 1/2 jumps because you're not supposed to play the sliderends (example: 01:13:040 (1) - ) Plus, I've already used this same spacing concept throughout the map (example: 00:58:971 (2,3,4) - ) I totally don't agree with this, the point is not how the 1/4s plays, you are calling this diff 'light', but your spacing here isn't light at all, is confused and not comfortable to play at all, basically because yoou're using the same spacing for two different snaps. 02:07:661 (4,5,6) - should have more spacing Yeah I misunderstoof again. I didn't know you were talking about just making that jump bigger, I did that.
send me a pm when you done with this and sorry I was so tired from working yesterday, so I just fall slept >:( Don't worry about that, I know that feel.

Thanks for clearing up a lot of things. Changed all!

Also, just fxed some hitsound errors and a consistency error with your last mod on Hard.
Nao Tomori
irc, talked about some other rhythm stuff and some patterning
fine to me
Strategas
[general]

I think you need a Easy diff, as your lowest diff focuses a lot on 1/2 rhythm and it's too much for complete beginners imo

02:24:006 - not sure why all diffs except for top, ignores this beat

[top diff]

00:24:885 (2,1,1) - this flows pretty difficult, you could just move 00:24:833 (1,2) - below that slider http://i.imgur.com/PclvkU9.png

00:28:350 (5,6) - vs 00:34:971 (5,6) - don't get how come you decide to map these so differently spacing wise

00:47:178 (1,2) - wth spacing, it's even bigger than 00:48:833 (1,2) -

01:05:799 (1,2,3,4,1) - this is so cancer to play because of stream jump + leniency abuse lol

01:09:523 (1,2,3,4) - flows pretty dumb, if you ctrl g 01:09:730 (2) - and 01:10:143 (4) - would be better imo

01:42:109 (1,2) - this looks like 1/2 because you just used 01:40:971 (1,2,3) - which had similar spacing, probably just better nerf the whole thing at 01:42:109 (1,2,3,4,1) -

overall don't get how your spacing is so random at times, compare stuff like 00:52:971 (1,2,3) - vs 00:56:281 (1,2,3) - then 01:00:833 (1,2,3) - vs 01:02:902 (1,2,3) - etc...

[insane]

00:51:730 (1,2) - would look better if you alligned them

same thing as in top diff where spacing is pretty random at times, compare your patern at 01:57:109 (1,2,3,4) - where it's all packed up together to a patern 01:49:247 (1,2,3,4) - where it's spaced pretty wide around the area

man you need to work on your slider art

[hard]

it feels like you aimed for same spacing everywhere and didn't use distance snapping for whatever reason

[normal]

seems good

needs work on spacing more before going to ranked imo
Topic Starter
squirrelpascals

Strategas wrote:

[general]

I think you need a Easy diff, as your lowest diff focuses a lot on 1/2 rhythm and it's too much for complete beginners imo Since the song itself is low bpm, and most of the 1/2 rhythm coming from sliderends anyways, I think that the current Normal is simple enough for a beginner player to understand

02:24:006 - not sure why all diffs except for top, ignores this beat acknowledged this beat for all diffs

[top diff]

00:24:885 (2,1,1) - this flows pretty difficult, you could just move 00:24:833 (1,2) - below that slider http://i.imgur.com/PclvkU9.png Don't think this interferes with flow as much as you say it does. Since there is a very slow slider right before this, the player has a lot of time to prepare for the next note. Additionally, the sliderpath of 00:26:212 (1) - is not intricate and the jump toward it is necessary for exaggeration of the tom on 00:26:212 -

00:28:350 (5,6) - vs 00:34:971 (5,6) - don't get how come you decide to map these so differently spacing wise fixed this inconsistency

00:47:178 (1,2) - wth spacing, it's even bigger than 00:48:833 (1,2) - didnt really think this was detrimental tbh but i fixed this anyways

01:05:799 (1,2,3,4,1) - this is so cancer to play because of stream jump + leniency abuse lol I don't think this hurts gameplay too much. From a playing perspective, there is close spacing during the kickslider stream, and the following jump to the next object flows well to and from the stream and the next slider. From a mapping perspective, the 1/8 kicksliders are necessary to represent the wubs, while the next slider is also needed to keep consistently representing the melody with 1/4 sliders. The jump exaggerates the change in between the two.

01:09:523 (1,2,3,4) - flows pretty dumb, if you ctrl g 01:09:730 (2) - and 01:10:143 (4) - would be better imo I agree that the flow should definitley be improved here. I reorganized these in a better way however to stay more consistent with my spacing concepts https://osu.ppy.sh/ss/7939317

01:42:109 (1,2) - this looks like 1/2 because you just used 01:40:971 (1,2,3) - which had similar spacing, probably just better nerf the whole thing at 01:42:109 (1,2,3,4,1) - I agree that this pattern may cause readability problems. I agree this needs better spacing contrast, I just spaced out the first pattern into a jump pattern instead (because I agree with the intensity of the spaced streams) https://osu.ppy.sh/ss/7939452 (highlighted spaced stream part)

overall don't get how your spacing is so random at times, compare stuff like 00:52:971 (1,2,3) - vs 00:56:281 (1,2,3) - buffed second pattern then 01:00:833 (1,2,3) - vs 01:02:902 (1,2,3) - buffed secondetc... ill go over more of the map for this

[insane]

00:51:730 (1,2) - would look better if you alligned them sure why not

same thing as in top diff where spacing is pretty random at times, compare your patern at 01:57:109 (1,2,3,4) - where it's all packed up together to a patern 01:49:247 (1,2,3,4) - where it's spaced pretty wide around the area so spacing in general or my pattern distribution throughout the playfeild? ill just treat this the same

man you need to work on your slider art i think its okay..? can you be more specific?

[hard]

it feels like you aimed for same spacing everywhere and didn't use distance snapping for whatever reason I used a little bit of spacing variance to add some diversity to this diff. I don't think this poses as a problem if i didn't stick to one ds throughout the entire map. Plus the distance/spacing differences aren't drastic enough to the point where they hurt the map.

[normal]

seems good

needs work on spacing more before going to ranked imo
All other spacing inconsistencies I fixed in the top diffs
all excluding the stuff you modded for

Tits
• 00:52:971 (1,2) - vs. 00:54:212 (1,2) - spaced the second one a little

• 00:58:764 (1,2,3) - had to be further spaced

• 01:02:074 (2,3) - vs. 01:02:902 (1,2) - made these similar

• 01:13:040 (2,3) - vs. 01:14:281 (2,3) - keeping this one because it gets mroe intense from first to second

• 01:15:316 (1,2) - vs. 01:16:143 (1,2,1,2,1) - buffed the circle pattern

• 01:46:764 (1,2) - buffed this

• 01:48:419 (2,3) - vs. 01:47:178 (2,3) - ctrl+g on the first to fix this one (and i curved it yeeee)

• 01:49:247 (1,2) - vs. 01:50:488 (1,2) - buffed the second one

• 01:51:730 (1,2) - vs. 01:52:764 (2,3) - made these more similar

• 01:54:006 (2,3) - vs. 01:55:040 (2,3) - i made these the same thing :o

• 01:55:868 (1,2) - 01:57:109 (1,2) - buffed both and made similar

• 02:00:419 (1,2) - vs. 02:01:661 (2,3) - buffed the first one

• 02:08:281 (2,3) - vs. 02:07:247 (2,3) - buffed the first one, then buffed this half-circle pattern 02:09:109 (1,2,1,2,1) - a tiny bit

seems like a lot of the problem came from underspacing and now its exactly 5 stars so yay
ill do insane diff now

Insane
• 00:52:971 (1,2,3) - vs. 00:54:212 (1,2,3) - buffed the latter one

• 01:13:040 (1,2) - vs. 01:14:281 (2,3) - made these two more consistent

• 01:16:143 (1,2,3,4) - 01:15:316 (1,2) - just made both more similar

• 01:47:178 (1,2) - vs. 01:48:419 (1,2) - nerfed the second one a little bit, spaced 01:45:937 (1,2) - and 01:47:178 (1,2) - a tiny bit

• 01:57:109 (1,2) - vs. 01:55:868 (1,2) - buffed the first one

• 02:06:006 (1,2,3) - evened it out

idk i thought that one was better as far as spacing goes

Thanks!
dsco
normal
i think i might agree with strategas on needing an easy or nerfing the normal's rhythms, they are quite offbeat and complex, they could definitely be simplified more. sv feels a little high too. (see 00:49:661 (1,2,3,4) - // 02:03:730 (4,5,6,7,1,2) - n stuff)
00:06:626 (2) - doesnt look great. red nodes could be on the slider ticks and the first segment's angle could match the 3rd.
00:19:868 (2) - again nodes not on slider ticks feels sloppy and this shape overall doesnt look great. last segment is sloppy and the second segment doesnt fit
00:36:419 (1) - random 0.85x
00:42:212 (5,2) - aren't perfectly stacked (not a fan of these 2 beat overlaps in the easiest diff on the set anyways but ya)
the rhythms in the kiai sections feel odd. i think you should commit to following the lead harder and worry less about the drums, right now its an awkward in between place. i.e.: 00:54:212 (3,4,5) - why is 4 a kickslider but no rhythm between 00:55:454 (6,1) - ? sometimes you highlight drums and sometimes not so its strange. also 00:59:799 (2) - not highlighting the strong lead sound on the white tick
01:32:695 (1,2,3,4) - doesn't look very pretty, flow between 2,3,4 especially

hard
00:00:006 (1) - same suggestions with slider nodes. also the 3rd segment could maybe blanket the tail circle
00:06:626 (1) - shape feels random. asymmetric and convoluted
00:13:247 (1) - first segment is ugly/too curved, same with 4th, 5th segment looks like a poor attempt at blanketing tail. at least just make the curved segments part of a circle instead of randomly curved
00:19:868 (1) - make the two segments symmetric (rotate by -25 and center the red point
00:32:074 (5,6) - think this should be spaced a little further away. i'd recommend spacing 00:31:247 (4) - 1.3x from last object and next
00:36:212 (7) - random. u didn't do this any of the previous times and the sound here isn't louder than previous (or at least barely)
00:47:592 (4,5,1) - feels too energetic to stack
00:57:523 (1,2,3) - is reusing the shape of 00:56:281 (1,2,3) - but 00:56:488 (2) - and 00:57:937 (3) - don't stack and also have different spacing instead
01:04:143 (1,2,3) - ugly flow mainly cause of 2
01:06:626 (2,1) - don't like this since you stack 1/2 sometimes. could trip people up but might be fine
01:57:523 (1,2,3) - 2 should be equally spaced between 1 and 3
01:52:557 (1,2,3,4,5,6) - 2,3 looks like its 1,2 rotated by ~30 degrees or something but then for 5,6 instead of an extra 30 degrees its like 80. either commit to the gradual rotation increase or make each circle+slider bit unique. i know this sounds super small and it prob is but it helps with structure and visual consistency (instances like 02:05:799 (1,2,3,4,5,6) - are different since the musical cue indicated 5,6 should be different)
01:55:868 (1,2,3) - not evenly spaced
02:03:730 (1,2,3) - not evenly spaced + could be a triangle
02:11:592 (3,1) - ugly slight overlap, i think you could make the slider art start on the head of 3 or just farther to the right

insane
00:13:247 (1) - doesn't look great. the first third contradicts the next third contradicts the last third. too many different things going on
00:26:385 (3) - personally would just remove. its a confusing rhythm and throws the player off, doesn't add much. up to you though
00:26:488 (1,2,3,4) - visual spacing here is pretty inconsistent, particularly with 4
00:32:902 (1,2,3) - 00:36:212 (1) - inconsistent
00:38:695 (7,8) - not a fan of the overlap personally
00:41:385 (1,2,3) - 00:43:040 (1,2,3) - first one is spaced more but doesnt feel like it should be. goes against the building energy imo
01:00:212 (1,1) - unnecessary NC i think
01:04:350 (2,3) - bad blanket
01:10:350 (5,3) - could blanket
01:14:695 (4,5,6) - feels like it should be lower to match the flow from 4,5
01:16:143 (1,2,3,4) - each set of 2 sliders contradicts eachother, random rotation makes the visual consistency feel lacking.
01:41:592 (2,1,2,3,4,5,1) - way more complex and the ending triple is far more spaced than any other 1/4 in the map
01:48:833 (1) - unnecessary NC i think
01:51:316 (5,1) - bad blanket also v
01:51:730 (1,2) - rhythm feels random, you dont do this anywhere else (00:58:764 (1,2,3,4) - )
01:55:040 (1,2) - bad blanket
01:55:868 (1,2,3) - flows poorly
02:10:350 (1,2,3) - why does 3 break visual trend
02:12:419 (1) - first two segments are ugly, you could make them symmetric to eachother. last segment has an ugly lip where the red node is

titz
00:00:006 (1) - opinion but ctrl+g would look nicer
00:06:626 (1) - final 3 segments look like they are trying to be a hexagon but failed. the angles dont relate to eachother in any way and it bothers me a
00:13:247 (1,2) - disagree with the choice to space these
00:19:006 (2,3) - think its better to simplify to circle and slider personally (also 02:18:178 (2,3) - if you change)
00:43:040 (1,2) - no reason to do this imo. + you dont do it here 00:48:006 (1,2,3) - . i guess that part is following the drums but it feels really unclear
the overlaps in the kiai feel really random, as in which objects you choose to overlap. example: 00:55:454 (1,4) -
00:57:937 (1) - shouldnt be NC'd
01:00:212 (1) - ^
01:01:661 (1) - ^
01:02:074 (2) - should be NC'd (you start NC's in kiai with a 1-2-3 / 1-2-3 / 1-2 beat pattern but then it just falls apart)
01:07:040 (1) - unnecessary NC
01:08:281 (1) - shouldnt be NC'd, 01:08:695 (2) - should. (or its just inconsistent with 00:54:833 (4,5,6) - )
ok overall the NCs in the kiai are just really sloppy and i cant udnerstand what u wanted them to be. i would go through and just NC them to 1-2-3 / 1-2-3 / 1-2 beat pattern or somehow give them more structure otherwise.
01:32:488 (1) - unnecessary NC
01:34:557 (2) - again not necessary, super random especially since in the first buildup / intro you did this for the lead, not the drums. (see also 01:37:868 (2,3) - )
01:41:799 (3,1,2,3,4,1) - mega diff spike and super hard to read with 01:42:109 (1) - being NC'd and the spacing being so large on a new rhythm
01:48:833 (1,2) - almost impossible to read especially since its the only time in either kiai you use this rhythm or an SV change
02:05:799 (1,2) - spacing feels small with the 1/4 rhythm spacing being so large (also 02:07:040 (1,2) - )
02:20:695 (1) - first and final segments dont have the same angle and the bump is super random
Topic Starter
squirrelpascals

dsco wrote:

normal
i think i might agree with strategas on needing an easy or nerfing the normal's rhythms, they are quite offbeat and complex, they could definitely be simplified more. sv feels a little high too. (see 00:49:661 (1,2,3,4) - // 02:03:730 (4,5,6,7,1,2) - n stuff)
00:06:626 (2) - doesnt look great. red nodes could be on the slider ticks and the first segment's angle could match the 3rd. i dont intent for the straight portions of this slider to be of even length or parallel
00:19:868 (2) - again nodes not on slider ticks feels sloppy and this shape overall doesnt look great. last segment is sloppy and the second segment doesnt fit second and thrid segments curve at the same amount. first and last part of the third segment parallel with the first
00:36:419 (1) - random 0.85x opps
00:42:212 (5,2) - aren't perfectly stacked (not a fan of these 2 beat overlaps in the easiest diff on the set anyways but ya) fix
the rhythms in the kiai sections feel odd. i think you should commit to following the lead harder and worry less about the drums, right now its an awkward in between place. i.e.: 00:54:212 (3,4,5) - why is 4 a kickslider but no rhythm between 00:55:454 (6,1) - ? sometimes you highlight drums and sometimes not so its strange. also 00:59:799 (2) - not highlighting the strong lead sound on the white tick i follow the lead with slider heads, tails and circles, and am careful not to overmap to the players ability while doing this
01:32:695 (1,2,3,4) - doesn't look very pretty, flow between 2,3,4 especially 2 and 3 have the same curve, 3 connects 2 and 4 through flow.

hard
00:00:006 (1) - same suggestions with slider nodes. also the 3rd segment could maybe blanket the tail circle evened slider node placement here
00:06:626 (1) - shape feels random. asymmetric and convoluted added symmetry
00:13:247 (1) - first segment is ugly/too curved, same with 4th, 5th segment looks like a poor attempt at blanketing tail. at least just make the curved segments part of a circle instead of randomly curved fixed a lot about this slider
00:19:868 (1) - make the two segments symmetric (rotate by -25 and center the red point it already is symmetric
00:32:074 (5,6) - think this should be spaced a little further away. i'd recommend spacing 00:31:247 (4) - 1.3x from last object and next did suggestion
00:36:212 (7) - random. u didn't do this any of the previous times and the sound here isn't louder than previous (or at least barely) removed
00:47:592 (4,5,1) - feels too energetic to stack want to stack all triples in hard for readability's sake (compare to 00:54:833 (4,5,6) - )
00:57:523 (1,2,3) - is reusing the shape of 00:56:281 (1,2,3) - but 00:56:488 (2) - and 00:57:937 (3) - don't stack and also have different spacing instead fixed also use alt+slect next time lol
01:04:143 (1,2,3) - ugly flow mainly cause of 2 changed flow of 2
01:06:626 (2,1) - don't like this since you stack 1/2 sometimes. could trip people up but might be fine since its a 1/1 beat its more obvious
01:57:523 (1,2,3) - 2 should be equally spaced between 1 and 3 done
01:52:557 (1,2,3,4,5,6) - 2,3 looks like its 1,2 rotated by ~30 degrees or something but then for 5,6 instead of an extra 30 degrees its like 80. either commit to the gradual rotation increase or make each circle+slider bit unique. i know this sounds super small and it prob is but it helps with structure and visual consistency (instances like 02:05:799 (1,2,3,4,5,6) - are different since the musical cue indicated 5,6 should be different) theres not really enough space to let that rotation happen but i continued to blanket the circle as 2 and 4 suggested
01:55:868 (1,2,3) - not evenly spaced made even
02:03:730 (1,2,3) - not evenly spaced + could be a triangle did this
02:11:592 (3,1) - ugly slight overlap, i think you could make the slider art start on the head of 3 or just farther to the right found an alternative

insane
00:13:247 (1) - doesn't look great. the first third contradicts the next third contradicts the last third. too many different things going on last third parallel to first third, second third parallels with itself and curves at the same rate as the last third near its point of inflection
00:26:385 (3) - personally would just remove. its a confusing rhythm and throws the player off, doesn't add much. up to you though would rather stick with what applies most to the music
00:26:488 (1,2,3,4) - visual spacing here is pretty inconsistent, particularly with 4 uh dont know if this is what you were talking about but i moved 3 a little to compensate for this
00:32:902 (1,2,3) - 00:36:212 (1) - inconsistent made consistent
00:38:695 (7,8) - not a fan of the overlap personally i think its fine
00:41:385 (1,2,3) - 00:43:040 (1,2,3) - first one is spaced more but doesnt feel like it should be. goes against the building energy imo spaced it similarly
01:00:212 (1,1) - unnecessary NC i think this 1,2 pattern is consistent
01:04:350 (2,3) - bad blanket made it not bad
01:10:350 (5,3) - could blanket fixed
01:14:695 (4,5,6) - feels like it should be lower to match the flow from 4,5 did that
01:16:143 (1,2,3,4) - each set of 2 sliders contradicts eachother, random rotation makes the visual consistency feel lacking. gave this more visual flow to make it look less segmented
01:41:592 (2,1,2,3,4,5,1) - way more complex and the ending triple is far more spaced than any other 1/4 in the map fixed the triple
01:48:833 (1) - unnecessary NC i think nc is for sv change
01:51:316 (5,1) - bad blanket also v
01:51:730 (1,2) - rhythm feels random, you dont do this anywhere else (00:58:764 (1,2,3,4) - ) changed
01:55:040 (1,2) - bad blanket fixed
01:55:868 (1,2,3) - flows poorly angled this pattern and tinkered with spacing ehre
02:10:350 (1,2,3) - why does 3 break visual trend 1 and 2 are tangental to the first part of three
02:12:419 (1) - first two segments are ugly, you could make them symmetric to eachother. last segment has an ugly lip where the red node is simplified this according to what you said

titz
00:00:006 (1) - opinion but ctrl+g would look nicer Would rather these stacked like this because of the strumming rhythm
00:06:626 (1) - final 3 segments look like they are trying to be a hexagon but failed. the angles dont relate to eachother in any way and it bothers me a The last three segments are supposed to be symmertical with themselves, with its line of symmetry perpendicular to the first part of the slider. i made this more obvious
00:13:247 (1,2) - disagree with the choice to space these mimicked the first one since its very similar at 00:00:006 (1,2) -
00:19:006 (2,3) - think its better to simplify to circle and slider personally (also 02:18:178 (2,3) - if you change) agreed. simplified
00:43:040 (1,2) - no reason to do this imo. The kicksliders were supposed to follow the melody. I made this more obvious with 00:44:281 (5,2) - + you dont do it here 00:48:006 (1,2,3) - . i guess that part is following the drums but it feels really unclear yeah this whole part follows the drums at 00:46:350 (1,2,1,2,1,2,3,1,2,1,2,3,4) -
the overlaps in the kiai feel really random, as in which objects you choose to overlap. example: 00:55:454 (1,4) - dont see how these are random, i just regularly overlap my objects in patterns throughout the kiai 00:54:419 (2,4) - 00:57:730 (2,3,4) - 01:03:937 (5,4) - 01:04:143 (1,5) - 01:06:212 (1,1) - 01:08:281 (1,3) - 01:10:350 (1,3) - etc.
00:57:937 (1) - shouldnt be NC'd
01:00:212 (1) - ^
01:01:661 (1) - ^
01:02:074 (2) - should be NC'd (you start NC's in kiai with a 1-2-3 / 1-2-3 / 1-2 beat pattern but then it just falls apart)
01:07:040 (1) - unnecessary NC antiflow
01:08:281 (1) - shouldnt be NC'd, 01:08:695 (2) - should. (or its just inconsistent with 00:54:833 (4,5,6) - )
ok overall the NCs in the kiai are just really sloppy and i cant udnerstand what u wanted them to be. i would go through and just NC them to 1-2-3 / 1-2-3 / 1-2 beat pattern or somehow give them more structure otherwise. I redid all ncs (including ones you modded for) in the kiai to have the 3/3/2 beat pattern
01:32:488 (1) - unnecessary NC
01:34:557 (2) - again not necessary, super random especially since in the first buildup / intro you did this for the lead, not the drums. (see also 01:37:868 (2,3) - ) changed back to a sliderend because i didnt like this either
01:41:799 (3,1,2,3,4,1) - mega diff spike and super hard to read with 01:42:109 (1) - being NC'd and the spacing being so large on a new rhythm dont see this being much of a diff spike or a reading problem with streams throughout the map like 01:45:523 (1,2,3,4,1) - 01:47:799 (4,5,6) - 01:53:178 (4,4,5,6) - etc. The nc is only to signify the intensity change between 01:41:592 (1,2,3) - and 01:42:109 (1,2,3,4,1) - in gameplay and music
01:48:833 (1,2) - almost impossible to read especially since its the only time in either kiai you use this rhythm or an SV change
02:05:799 (1,2) - spacing feels small with the 1/4 rhythm spacing being so large (also 02:07:040 (1,2) - ) buffed and evened out both
02:20:695 (1) - first and final segments dont have the same angle and the bump is super random its just an aesthetic to avoid a boring straight slider
helped a lot. Thanks! :)
Sulfur
Things for insane diff
  1. 00:08:281 (2) - 00:23:178 (1) - those two slidershapes feels out of place because every other slider is curved but those two is not (yea i know im great at modding)
  2. 00:48:213 (2,3) - you can ctrl+g those two, this way 00:48:833 (4) - emphasized a bit more
  3. 01:12:006 (1,2) - gap betwee those looks like 1/2 :/
    also i think you can space 01:12:626 (3) - from 01:12:212 (2) - a it more for better emphasis because now spacing between those is less than between 01:11:592 (5,1) - even tho 01:12:626 (3) - have much stronger sound than 01:12:006 (1) -
defiance
m4m sorry if short mod

[General]

soft-hitfinish2.wav might have an unrankable delay, i suggest you really check that

[Normal]

00:04:971 (1,2,3) - i know it might be difficult but probably making all of these slider art would be cool, 1 and 3 just being regular curved sliders is kinda inconsistent with 2 and a bit boring imo :/

00:32:281 - this just not being mapped is really weird because you mapped 00:31:247 (3) - (which is a reverse tail)

00:50:488 (3,4) - http://puu.sh/vNdSw/05452eab40.jpg something like this idk the 4 seems a bit meh

02:12:419 (1) - i would probably start the spinner here

i think the spacing is fine on this but the sv is quite high imo

[Hard]

00:13:247 (1) - uhhhhh, are you sure this is supposed to end on the blue and not the white tick?

01:19:040 (4,5,1) - not a big fan of the 1 going to the right maybe, http://puu.sh/vNeNM/550b94ca42.jpg

01:32:281 (1,2,1) - not a fan of the straightforward entry into the slider due to the fact that 1 is curved, i suggest https://puu.sh/vNeTY/9674236711.jpg

I actually really like this hard :)

[Insane]

00:38:695 (8,9) - yeah this overlap is not a big fan, i would move it tho, it would probably work better if it was a 1/2 gap

01:14:074 (1,2,3) - this is quite hard angle to hit for the target audience of this diff

01:41:592 (2,1) - i would make these closer tbh

01:42:109 (2,3) - and these that's quite a far distance for an insane, maybe do a cute overlap from slider 1 ;)

01:55:868 (1,2,3) - quite awkward, maybe? https://puu.sh/vNft2/7c6b863beb.jpg

02:04:143 (3,4,5) - a play may hit 5 early and slider break, maybe increase the distance so it's more clear that it's a 1/2 gap

[TITS]

fuckin love this diff name and the diff

00:42:833 (5,1) - this is a bit far even tho 1 isn't THAT strong

00:51:730 (1,1) - yeah this is REALLY far, i know it's probably not your intention to fix this, but first time playing it really caught me off guard.

01:05:385 (1,1) - maybe space these out a little so that players don't think it's a 1/4th gap

01:54:212 (3,4,5,6) - the entry to 6 is very awkward, move it more to the right


one thing that questions me is why your base ds for hard is 2.1x and the insane is 1.4x, seems quite weird lmao


good luck and very nice set you have!
Topic Starter
squirrelpascals

Su1fu7 wrote:

Things for insane diff
  1. 00:08:281 (2) - 00:23:178 (1) - those two slidershapes feels out of place because every other slider is curved but those two is not (yea i know im great at modding) I think these aesthetics fit in okay with the map because i also use some straight edges on different sliders, even if they're not entirely curved (00:19:868 (1) - etc)
  2. 00:48:213 (2,3) - you can ctrl+g those two, this way 00:48:833 (4) - emphasized a bit more did this
  3. 01:12:006 (1,2) - gap betwee those looks like 1/2 :/ fixed and remapped this part lmao
    also i think you can space 01:12:626 (3) - from 01:12:212 (2) - a it more for better emphasis because now spacing between those is less than between 01:11:592 (5,1) - even tho 01:12:626 (3) - have much stronger sound than 01:12:006 (1) - did this also

osuskrub wrote:

m4m sorry if short mod

[General]

soft-hitfinish2.wav might have an unrankable delay, i suggest you really check that [url=no delay]http://imgur.com/q5F4deM.png[/url]

[Normal]

00:04:971 (1,2,3) - i know it might be difficult but probably making all of these slider art would be cool, 1 and 3 just being regular curved sliders is kinda inconsistent with 2 and a bit boring imo :/ made 2 more curvy

00:32:281 - this just not being mapped is really weird because you mapped 00:31:247 (3) - (which is a reverse tail) I think i prefer to keep this rhythm more simple. Its a more calm part, and it would be easier for the player just to focus on following one instrument at a time

00:50:488 (3,4) - http://puu.sh/vNdSw/05452eab40.jpg something like this idk the 4 seems a bit meh 00:50:488 (3,4) - parallels wtih 00:49:661 (1,3,4) -

02:12:419 (1) - i would probably start the spinner here Would rather have the last note clicked because it puts more of an emphasis on that start of the note than spinning through the entire chord

i think the spacing is fine on this but the sv is quite high imo

[Hard]

00:13:247 (1) - uhhhhh, are you sure this is supposed to end on the blue and not the white tick? Opps LOL

01:19:040 (4,5,1) - not a big fan of the 1 going to the right maybe, http://puu.sh/vNeNM/550b94ca42.jpg didnt do this but gave the note placement more structure

01:32:281 (1,2,1) - not a fan of the straightforward entry into the slider due to the fact that 1 is curved, i suggest https://puu.sh/vNeTY/9674236711.jpg ohh nice suggestion

I actually really like this hard :)

[Insane]

00:38:695 (8,9) - yeah this overlap is not a big fan, i would move it tho, it would probably work better if it was a 1/2 gap fine, because a lot of people modded for this

01:14:074 (1,2,3) - this is quite hard angle to hit for the target audience of this diff i changed this part entirely

01:41:592 (2,1) - i would make these closer tbh fits the spacing of other kickslider-gaps that i use in the diff (01:13:247 (2,3) - etc)

01:42:109 (2,3) - and these that's quite a far distance for an insane, maybe do a cute overlap from slider 1 ;) spaced closer but no cute overlap, sry :(

01:55:868 (1,2,3) - quite awkward, maybe? https://puu.sh/vNft2/7c6b863beb.jpg i liked this suggestion a lot!

02:04:143 (3,4,5) - a play may hit 5 early and slider break, maybe increase the distance so it's more clear that it's a 1/2 gap spaced a little farther

[TITS]

fuckin love this diff name and the diff Thanks!

00:42:833 (5,1) - this is a bit far even tho 1 isn't THAT strong nerfed a little bit

00:51:730 (1,1) - yeah this is REALLY far, i know it's probably not your intention to fix this, but first time playing it really caught me off guard. Yeah not exactly my intention to fix this. I think the moment where the player encounters this spacing change upon the "tits" vox adds a lighthearted, whimsical element of gameplay that makes the player ask what just happened

01:05:385 (1,1) - maybe space these out a little so that players don't think it's a 1/4th gap The slow down in flow is okay here because the record scratch implies it

01:54:212 (3,4,5,6) - the entry to 6 is very awkward, move it more to the right good call


one thing that questions me is why your base ds for hard is 2.1x and the insane is 1.4x, seems quite weird lmao it is kind of weird lmao. i use .75 sv in hard and 1.5 sv in insane


good luck and very nice set you have!
Going to make more spacing changed and an easy diff
jonathanlfj
[Normal]
00:04:971 (1) - why is there a drum sample on the slider slide? its making the tick sound which feels really out of place
00:18:212 (1) - omg its a beizer slider
00:50:488 (3,4) - this angle feels a bit weird... I would move 00:51:109 (4) down a bit
01:37:661 (4,5) - these two together feels a bit randomly placed, 01:38:488 (5) should go more to the left
02:12:833 (1) - should end at 02:15:730 similar to how you handled 00:00:006 (1)

[Hard]
00:09:937 (3) - that slight overlap is triggering me, either make them not overlap or overlap a bit more :/
00:44:281 (5,6,1) - equal distant triangle you know the deal
00:50:488 (3,4) - since this is a Hard diff you can consider using 1/4 repeat sliders

[Insane]
00:52:143 (2) - why not make the a slider like 00:51:730 (1)? you did it in the hardest diff and this doesnt make the map any harder
01:05:385 (1) - you used a 1/2 slider here on the hardest diff, so an extended slider here actually sounds a bit out of place imo
01:58:350 (1) - ^

[Tits]
00:00:109 (2) - this should be snapped to 1/6, you had it right at 00:13:247 (1,2)
00:39:523 (8,1) - make a triplet here like 00:32:902 (8,9,1)?
01:06:626 (3,1) - stacking this makes it a bit easier to sight read
01:41:799 (3,1) - this angle feels a bit uncomfortable to play, you might want to adjust 01:41:799 (3) more toward the right
01:59:592 (3,1) - same as 01:06:626 (3,1)

ok call me back after you fix stuff
Topic Starter
squirrelpascals

jonathanlfj wrote:

[Normal]
00:04:971 (1) - why is there a drum sample on the slider slide? its making the tick sound which feels really out of place didnt catch that. Fixed
00:18:212 (1) - omg its a beizer slider made it so it wasnt beizer
00:50:488 (3,4) - this angle feels a bit weird... I would move 00:51:109 (4) down a bit moved it down
01:37:661 (4,5) - these two together feels a bit randomly placed, 01:38:488 (5) should go more to the left moved it to the left
02:12:833 (1) - should end at 02:15:730 similar to how you handled 00:00:006 (1) shortened

[Hard]
00:09:937 (3) - that slight overlap is triggering me, either make them not overlap or overlap a bit more :/ haha fine, separated this
00:44:281 (5,6,1) - equal distant triangle you know the deal made it of equal distance
00:50:488 (3,4) - since this is a Hard diff you can consider using 1/4 repeat sliders actually i like this suggestion, doing this

[Insane]
00:52:143 (2) - why not make the a slider like 00:51:730 (1)? you did it in the hardest diff and this doesnt make the map any harder sure why not xd
01:05:385 (1) - you used a 1/2 slider here on the hardest diff, so an extended slider here actually sounds a bit out of place imo makes sense
01:58:350 (1) - ^ same

[Tits]
00:00:109 (2) - this should be snapped to 1/6, you had it right at 00:13:247 (1,2) did this the same way as 13:247
00:39:523 (8,1) - make a triplet here like 00:32:902 (8,9,1)? good catch. did this
01:06:626 (3,1) - stacking this makes it a bit easier to sight read changed back tot he original offset stack
01:41:799 (3,1) - this angle feels a bit uncomfortable to play, you might want to adjust 01:41:799 (3) more toward the right i think you mean rotate it? i rotated it to point more towards one
01:59:592 (3,1) - same as 01:06:626 (3,1) done

ok call me back after you fix stuff
Thanks :D
jonathanlfj
alright good luck!
Nao Tomori
hi im back

[tits]
only thing that kinda irritated me when playing was 01:06:109 (4,1) - and the other time
the cursor movement is already really limited by the sliders, so having that sudden jump kinda felt really awkward to play. i think the change in slider velocity is enough here, or a smalled jump if you want visual spacing same
00:47:178 (1,2) - felt kind overspaced idk
[hard]
01:48:833 (7) - missing nc
yehaj
Topic Starter
squirrelpascals

Naotoshi wrote:

hi im back

[tits]
only thing that kinda irritated me when playing was 01:06:109 (4,1) - and the other time
the cursor movement is already really limited by the sliders, so having that sudden jump kinda felt really awkward to play. i think the change in slider velocity is enough here, or a smalled jump if you want visual spacing same taking advantage of the slider leniency here, and the change in the music between the wubs and the kick



also adding some hitsounds to 00:39:523 (8,9,3,5,2) - because i forgot to hitsoudn these when i made rhythm changes lolol

00:47:178 (1,2) - felt kind overspaced idk did this because 00:47:178 (1) - is stronger
[hard]
01:48:833 (7) - missing nc added one
yehaj
thanks for all the help :)
Nao Tomori
d
Monstrata
tits?

Do you really think people are going to search "tits" with the intention of finding a beatmap that apparently references a chickadee? :P

Better to remove the tag imo lol
Izzz

Monstrata wrote:

tits?

Do you really think people are going to search "tits" with the intention of finding a beatmap that apparently references a chickadee? :P

Better to remove the tag imo lol
i do tbh... its probably the most memorable part of the song and I often found myself confusing it for the title. its a fair tag, although it may not make sense if you don't listen to the song. Think about it kinda like the tag 'haitai' in Yuima-ru*World; its not so people can discover songs that are 'haitai'.
Pachiru
tits is an allowed diffname? :) :) :) :) :) :) :) :) :) :)
Topic Starter
squirrelpascals

Joezapy wrote:

Monstrata wrote:

tits?

Do you really think people are going to search "tits" with the intention of finding a beatmap that apparently references a chickadee? :P

Better to remove the tag imo lol
i do tbh... its probably the most memorable part of the song and I often found myself confusing it for the title. its a fair tag, although it may not make sense if you don't listen to the song. Think about it kinda like the tag 'haitai' in Yuima-ru*World; its not so people can discover songs that are 'haitai'.
What joe said is very accurate. I think of this song as "the tits song" more than I do "Special Guest - Views"


Pachiru wrote:

tits is an allowed diffname? :) :) :) :) :) :) :) :) :) :)
i made it pretty clear that tits is referring to the type of bird, not the nsfw kind.
Xinnoh
when did nao become t2

also,
o yea forgot that rule ty udc
UndeadCapulet
check icon dates
C00L

squirrelpascals wrote:

i made it pretty clear that tits is referring to the type of bird, not the nsfw kind.

you are referring to this kind creature called "tits" here is a picture of it


The thing you are missing though is that the "tit" has "tits" of it's own, therefore proving you wrong and also providing evidence as to why the diff name is a nsfw word to us and to the "tits" since the "tits" have "tits" of their own!
Also keep in mind that "tits" are usually used aggressively amongst the crowd. How you may ask? Well here are some examples:




The Great Novel Writer wrote:

A man and a woman are in the park and the man spots a nice nest full of tits, he then proceeds to shout: "Woman! Please hold those tits so that they don't fly away! I want to take a photo of them and send to all my friends!"

That usage of strong language isn't pleasant for the "tits" and dus makes them scared and stops them from breeding! Another example would be this scenario:

The Great Novel Writer wrote:

2 friends are walking out of a bar at midnight (really drunk) and they spot 2 tits flying across the sky. They know it's them because of their really standing out blue bodies. They got so interested that they wanted to take one home (really important you keep in mind they are drunk), so they proceed to shout at the tits: "Calm down you wild pair of tits! We only want to take you home, to play with you!" The birds then proceed to ignore the 2 friends which makes them really angry, which leads to them shouting abuse at the tits which attracts attention of the which leads to some serious accusations... of sexual harassment.
As you see yourself the word "tit" really makes only for aggressive usage, it isn't beneficial at all for the birds to be abused like this! So as you see yourself the nsfw word goes both for humans and birds! It isn't nice both ways! It's really inappropriate!

What's my point? Maps/songs like these hurt the nature on a really big scale. Look here are some very relevant facts!



People! You have to wake up! This is the final call to stop this ABUSE!!

The "tits" diffname matters a lot! it hurts the environment! especially the "tits" will be really hurt with the usage of the word "tit"! Help us change the meaning of "tits" !! Repost this on MySpace for additional attention!


the Tits!
direday
Wow, congratulations on getting qualified!
hi-mei
last diff:
01:32:488 (1,2,1) - dude what happened with this triplet, I think it can be more linear, since you did that with other triplets and also, the distance betweem 1,2 and 2,3 shud be equal i think
01:41:695 - why this is note mapped, but 01:39:109 - 01:39:212 - this isnt? I think you can improve consistency here
on sounds like 01:46:764 - there could be SV change, since its an Extra, just DS emphasis isnt enough in my opinion
02:12:419 - 02:12:523 - should be note+slider i suppose? 00:09:937 - like you did here
i guess its a significant mistake ^

i mean, its mostly fine, but i guess you will be regreting about this thing that you could do better.
not gonna request DQ
Shiirn
Get out of here with that consistency shit don't you see this is a meme shitmap smh himei what is wrong with u
hi-mei
ok dad
Topic Starter
squirrelpascals

hi-mei wrote:

last diff:
01:32:488 (1,2,1) - dude what happened with this triplet, I think it can be more linear, since you did that with other triplets and also, the distance betweem 1,2 and 2,3 shud be equal i think 01:32:695 (1) - is offset to the right of 01:32:488 (1,2) - on purpose to bring out the strong beat at 01:32:695 -
01:41:695 - why this is note mapped, but 01:39:109 - 01:39:212 - this isnt? I think you can improve consistency here The music is much more intense at 01:41:592 (1,2) - , these notes are very subtle in the easier part
on sounds like 01:46:764 - there could be SV change, since its an Extra, just DS emphasis isnt enough in my opinion Don't see why there would be an sv change here, the only thing that this would emphasize would be the snare, plus this wouldn't follow my sv change patterns at all
02:12:419 - 02:12:523 - should be note+slider i suppose? 00:09:937 - like you did here Im paying attention to the drum hit here rather then the intricacies of the piano. This keeps the whole pattern at 02:12:006 (2,3,1) - more continuous in rhythm
i guess its a significant mistake ^

i mean, its mostly fine, but i guess you will be regreting about this thing that you could do better.
not gonna request DQ

C00L wrote:

...
I'll probably support your movement after this moves to ranked :thinking:
IamKwaN
Please link me an official metadata reference, thanks.
Topic Starter
squirrelpascals

IamKwaN wrote:

Please link me an official metadata reference, thanks.
https://soundcloud.com/itsspecialguest/views Off of his soundcloud
IamKwaN
cool, thanks
Flask
tits
blobdash
gratz on ranking!
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