[General]
Pretty triggered that the lower diffs spinners basically ignore the sound on 02:24:006 - but w/e lol
[Normal]
00:26:488 (1,2,3,4,5) - I recommend a variation of a rhythm like below for the rhythms here, you prioritize the claps in the music toward the end of the combo while ignoring it completely during the start of the combo making it awkwardly inconsistent in what you follow
00:30:833 (2) - Even if you stick to the current rhythm you have rn, having a repeat slider is p counter-intuitive due to you having the claps clickable in the previous combo while having the slider end of this repeat slider land on a clap as well as a higher change in pitch
00:39:730 (1,2,3,4) - Recommend rhythm below, rn it just has awkwardly un-dense rhythm here even though music intensity is increasing while transitioning quickly to a dense rhythm with 00:43:868 (2,3,4) - making this not really dense part weird (you would have to change a few hitsounds around this area btw if you want to make the rhythm work)
00:59:385 - Having this unmapped is kinda weird since 00:59:592 (1) - is kinda just the second part of it, maybe make a 1/2 slider here and try to make things relatively the same in density? P hard imo but it would work better if you found a solution for this
01:41:592 (2,3,4,1) - Confusing for beginners
[Hard]
00:31:247 (4,5,6) - I know you're trying to follow that bg sound or whatever, but you mapped 00:28:350 (5,6) - to follow the drums n stuff so having this go over major beats on 00:31:868 - and especially 00:32:281 - is very awkward imo
00:52:557 (3,4,1) - I'm pretty sure no one around this skill range is going to be able to read this antijump as well as the jump on 1 well enough so yeah
01:05:385 (1,2,1) - Similar to above, you first have the 1/4 spacing touching and then you don't, I think you're over-estimating what people are capable of doing at this level imo
01:18:626 (1) - Don't really see a point in an NC here if this is just a regular slider even though you NC'd because the music was unique here
[Light Insane]
00:59:592 (1,2,1,2,1,2) - This felt pretty lame in play even though the music is popping off so yeah lol also you map 01:00:212 (1,2) - the same way as the previous and next combo despite it being a lot different in how it sounds
01:12:833 (1,2) - 01:14:074 (1,2) - heavily ignores the pitch that's changing a lot here so this is pretty awkward imo
01:41:592 (2,1,2,3,4,5,1) - So like, you mapped 1/4 spacing in a lot of different ways here, you should probably reduce it down to like, at least stacking 01:42:109 (2,3) - so it's less awkward to transition into 4,5,1. Also the angle from 3 to 4,5,1 is really like, awkward, so yeah
[Tits]
00:24:902 (2,1) - is pretty harsh since the slow slider was pretty unexpected in the first place, following up with a pretty high slider velocity can basically just "shock" and confuse the player
01:01:454 (3,4,1) - Not really liking the angle of this due to how it comes from 2 and how 1 is shaped, pretty sharp movement overall
01:06:626 (3,1) - The anti jump here is p unfitting imo
Diff has the same issue of not really acknowledging the increasing intensity on notes like 02:06:212 - and 02:07:454 - which can contradicts how the music is, at least for me, I haven't listened to it a whole lot of times (which ya know, is usually how the mapping process goes), so I only hear the most prominent beats to me
gl