12:04 gottagof4ast: Could we just do an nm ingame?
12:04 gottagof4ast: on this
12:04 *gottagof4ast is editing [https://osu.ppy.sh/b/1299686 Wake Up, Girls! - Koi? de Ai? de Boukun desu! [Boukun]]
12:04 jack1817: Sure
12:05 gottagof4ast: k
12:05 gottagof4ast: 00:00:612 (1,2,3) - follows the vocals closely
12:05 gottagof4ast: but 00:01:530 (4) - what does this follow?
12:05 gottagof4ast: I don't hear any sound that note actually
12:06 jack1817: So you think it should be deleted?
12:06 gottagof4ast: yeah
12:06 gottagof4ast: same for 00:02:142 (6) -
12:06 gottagof4ast: I feel like you put it there to avoid a large gap without notes
12:06 gottagof4ast: try to use 1/1 timing gaps to your advantage instead
12:07 jack1817: Lemme deleted the two
12:07 gottagof4ast: What do you want to be clickable at the start?
12:07 gottagof4ast: vocals or instrumentals?
12:08 jack1817: I think the two merge at the start.
12:08 jack1817: I shall extend the first slider
12:08 gottagof4ast: first slider and circle are fine
12:08 gottagof4ast: its more 00:01:071 (3) -
12:08 gottagof4ast: you have this really heavy sound on the sliderend that should be clickable
12:09 gottagof4ast: also try to use only one slideranchor instead of having these weird ones
12:09 gottagof4ast: it'll make things easier
12:09 jack1817: ok
12:09 gottagof4ast: 00:02:448 (2) - no sound I think
12:10 jack1817: Yes
12:10 gottagof4ast: In order to show that the vocals are important, I would make 00:02:295 (1) - a slider
12:10 jack1817: I remove that
12:10 gottagof4ast: 00:02:830 (5,7) - same for these
12:10 gottagof4ast: there is no stream here
12:11 jack1817: So make it not a stream right?
12:11 gottagof4ast: yup
12:12 jack1817: Alright
12:12 gottagof4ast: 00:05:663 (2) - no sound here
12:12 jack1817: ok
12:12 gottagof4ast: reverse feels a bit out of place
12:13 gottagof4ast: maybe something like this
12:13 gottagof4ast:
https://osu.ppy.sh/ss/828473212:13 gottagof4ast: often you can stack notes to show that they have a 1/1 gap
12:14 gottagof4ast: remember that if you disagree with anything then you should do what you think is better
12:14 gottagof4ast: 00:07:193 (7,8) - the vocal starts on the slider end of 00:07:193 (7) - and not on the sliderhead of 00:07:652 (8) -
12:15 jack1817: I am thinking of your idea getting out unneccessary streams or reverse sliders by jumps
12:15 gottagof4ast: so shorten 00:07:193 (7) - and place 00:07:652 (8) - on 00:07:499
12:15 gottagof4ast: The thing is that when you map
12:15 gottagof4ast: listen to the music and think
12:15 gottagof4ast: what do I want to map
12:16 gottagof4ast: after that think
12:16 gottagof4ast: which objects represent the thing I want to follow
12:16 gottagof4ast: the best
12:16 gottagof4ast: 00:04:132 (1,2,3) - for example
12:16 gottagof4ast: this fits the vocals really well
12:17 gottagof4ast: 1 sec brb
12:17 gottagof4ast: k
12:18 gottagof4ast: 00:10:254 (6) - no sound
12:18 gottagof4ast: 00:12:627 (6,8) - ^
12:19 gottagof4ast: You can easily find these yourself
12:19 gottagof4ast: slow down the music and listen to each note to check if they have sounds
12:20 jack1817: Right, but I think some can be kept there
12:20 jack1817: 00:15:229
12:20 gottagof4ast: you can click on a note and ctrlc ctrlv it in chat btw
12:21 jack1817: oh. ok
12:21 gottagof4ast: don't fully agree with 00:15:229 (9) - but if thats your interpretation of the music than you should keep it
12:22 gottagof4ast: 01:01:377 (2) - places like this are where streams fit
12:22 jack1817: So the no sound prob is like that,I'll take a look on them. I wonder is there other problems?
12:22 gottagof4ast: although you placed a reverse
12:22 gottagof4ast: I see you use ds often
12:23 gottagof4ast: which is a good thing
12:23 gottagof4ast: you should not always use it
12:23 gottagof4ast: but most of them time
12:23 jack1817: 01:01:530 (3) - I agree with you, this should be done a stream better
12:24 gottagof4ast: if you put notes on the same spot then stack them perfectly
12:24 gottagof4ast: 00:00:612 (1,3) -
12:24 gottagof4ast: the sliderend and sliderhead should overlap perfectly
12:24 jack1817: Replying the ds thing, so I'm thinking removing some unsuitable streams with non-ds jumps
12:25 gottagof4ast: non-ds jumps are kinda difficult to pull off
12:25 jack1817: Ok
12:25 gottagof4ast: howmuch do you know a bout flow?
12:26 jack1817: Yes, but wouldn't say a lot
12:26 jack1817: So we need to keep the cursor movement comfortable(?) I guess
12:26 gottagof4ast: yeah
12:27 gottagof4ast: you probably already know this but sharp angles jump better than wide angles
12:27 jack1817: Yes
12:27 gottagof4ast: 01:04:744 (2,3,4) - is easier to hit than 01:05:050 (4,5,6) -
12:27 gottagof4ast: 01:05:969 (8,9,10) - things like this are difficult to hit
12:28 gottagof4ast: really wide angle at high speed
12:28 gottagof4ast: 01:11:632 (1,2,3) -
12:28 gottagof4ast: I would try to avoid those
12:28 jack1817: You mean the 1?
12:29 gottagof4ast: just placing things in a straight line
12:29 jack1817: or straight line jump
12:29 jack1817: yeah
12:29 jack1817: It's old stylish
12:29 gottagof4ast: I just wanted to type that
12:29 jack1817:
12:30 jack1817: I think I can make 3 upper and let slider tail of 4 overlaps 2
12:30 gottagof4ast: where?
12:30 jack1817: 01:11:632 (1,2,3,4) -
12:31 gottagof4ast: thats already better
12:31 jack1817: OK
12:31 gottagof4ast: 01:18:979 (1,2,3,4,5,6) - this is really difficult to hit
12:32 jack1817: Zigzag them would be better?
12:32 gottagof4ast: zigzag is always easy to play
12:32 gottagof4ast: 1 sec
12:32 gottagof4ast: I'll look for somethign
12:33 jack1817: Also am I, so let's talk later
12:33 gottagof4ast: I have to go now
12:33 jack1817: OK
12:33 gottagof4ast: I'll post this on the forums later
12:33 gottagof4ast: If you want me to recheck the map later just msg me