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goreshit - the nature of dying [Taiko]

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Topic Starter
strickluke

Raphalge wrote:

hey it's me the king of delayed m4m responses
finally getting around to this (SORRY FOR SUCH A LONG WAIT)


[General(Aka stuff I don't feel like making separate bullet points for)]
soft hitsounds (vomit) :thinking:

Having notes before the spinners just feels really weird to play imo, it's not standard mode where you can hit the circle and start spinning. Personally I'd remove the notes and extend the spinners, up to you though. meh, ill change them to spinners only if someone else also suggests this

03:22:624 - mapping these sounds as 1/8 triples while the parts surrounding them are super easy also felt a bit off-putting, though I don't know what I'd do to fix it. they aren't very hard to play if that is what you mean. they are all a kkd pattern which plays well and is predictable

If you ask me the overall SV of the map is way too high given the technical patterning, I'd suggest lowering all the SV speedups by 10% at least a higher sv is required for the long streams in the kiai times

Speaking of SV, you should probably fix this fug i thought this was fixed

[lowercase diffname for lowercase song titles]
00:41:221 (57,58) - change to d's? Would improve readability by making the 1/6 clearer, and if you ask me the 1/6's are a higher pitch than the other 2 notes. ok
00:53:765 - why's there no note here? now that i look at it again, it makes sense to add a d here
00:54:905 (148) - change to d to give some kind of emphasis to the background bass drum here? It's probably fine as is, but it's a bit off-putting. ok
01:01:309 (189) - changing to k would improve readability again, and since 01:01:221 (188) - is a d when it's almost completely silent I don't think it makes sense for the next note to be a d aswell ;) ^
01:04:379 (209) - change to d? pretty clear difference in sound between this and 01:04:203 (208) - if you ask me. ^
01:26:133 (348,349) - change to d for the same reason as the one at 00:41:221 (57,58) - o k d a d
01:43:151 (480,481,482) - invert? to make it different from 01:44:203 (489,490,491) - i guess thats fine
02:28:852 (48) - d sounds better here (100% personal opinion) neh
02:31:309 (71) - ^ ^
02:33:413 (92) - change to d to separate the sounds between this and 02:33:501 (93) - ? k follows the music more closely
02:34:379 (99,100,101,102,103,104,105) - kddkddk? the triplet of k's emphasizes on the loud noise
02:37:274 (125) - delete? would fit in well with the kdd and ddk surrounding it imo ok
02:38:940 (141) - d for the same reason as the last time it appeared? ok
02:40:080 (152) - ^ no, it emphasizes that loud noise
02:42:887 (180,181) - ctrl+g? 02:42:975 (181) - sounds pretty damn bassy to me no, i like how it sounds now
02:44:554 (197) - why no note here? it did not feel right placing it there/ doesn't have an important enough sound
02:48:502 (232) - d to separate the sounds between this and 02:48:589 (233) - ? ok
02:49:642 (243) - why'd you change this now while you've used d's for all the other instances? i was attempting to show progression, but i guess i already do that with the stream lengths
02:50:168 (249) - d for the same reason as the first time this pattern showed up no, i think this emphasizes well on progression in this particular pattern
02:54:203 (288) - change to d? I think it'd fit the hollow tone on this beat pretty well ok
02:58:765 (331) - d again for the same reason as the last one ok
03:05:870 - add a d to prepare the player for the upcoming quads? i think its fitting to have a short rest right here

Sorry for not modding the whole thing but it doesn't sound like the song changes that much. Also, it sounds like you've mapped most of this while trying to follow the song as closely as possible, which may look good on paper. But it makes it very awkward and clunky when playing. At least in my experience. I've been trying to develop a good balance between staying true to the song and making patterns that don't play badly. As for this map, I haven't had too many problems with testplayers disliking the map. I'm definitely not a perfect mapper yet, though. :P

You've got an awesome song choice and structure here though! So good luck getting this bad boy ranked 8-)
Thanks for the mod! Helped me a bit :)
Aloda
Quick mini-mod.

[decomposition]

I'm not a big fan of the note+spinner thing you've got going on with 00:00:344 (1,1) - 00:04:028 (1,1) etc. I think a spinner alone would be nicer. Same goes for the section at 02:01:572.

I get why you've done this, but I think that a plain ol' 1/6 quad plays better than a drumroll at 01:27:538 (362) , 01:30:344 (379) etc like what you've done at 00:42:624 and 03:19:817.

Remove 02:26:923 (28) ? There's no sound here. Same goes for 02:38:151 (132) and the other identical patterns later in this Kiai section, and the other Kiai.

Not much else to say. It's all mapped really closely to the song, so it's pretty much sound. Good luck with the map (^:
Topic Starter
strickluke

Aloda wrote:

Quick mini-mod.

[decomposition]

I'm not a big fan of the note+spinner thing you've got going on with 00:00:344 (1,1) - 00:04:028 (1,1) etc. I think a spinner alone would be nicer. Same goes for the section at 02:01:572. Alright, a few people have suggested this. Changed

I get why you've done this, but I think that a plain ol' 1/6 quad plays better than a drumroll at 01:27:538 (362) , 01:30:344 (379) etc like what you've done at 00:42:624 and 03:19:817. Changed

Remove 02:26:923 (28) ? There's no sound here. Same goes for 02:38:151 (132) and the other identical patterns later in this Kiai section, and the other Kiai. Changed, but I'm keeping the notes in the second half of the kiai times

Not much else to say. It's all mapped really closely to the song, so it's pretty much sound. Good luck with the map (^: epic
thanks for the mod! :D but im still ending my life
Zetera
I was asked to do somewhat of a M4M, so here you go:

There is not much I want to critizise, since I think the map itself is pretty solid. However, I find the spinner section in the beginning to be tiring and demotivating. You don't want your audience to fall asleep at the very beginning of the map. I understand that you need 5 minutes of map to get this ranked, but you could at least only go with half of the beginning section and do a little bit of a lead-in instead of mapping the whole intro. You can extend the ending a little bit as well, I'm sure the spinners work better there.

Furthermore, what about using 1,40 SV in the non-kiai sections and using 1,60 SV in the kiais? That'd add some emphasis on said kiais and make them a bit more intense. Also, it fits nicely with the fact that the rest is rather calm.

Additionally, there are some parts that lack relevance in the kiais, e.g. 02:28:063 - , which could easily be a dk kd pattern. Here are all the instances I could find in the kiais: 02:39:291 - (similar to example); 02:41:309 - (could use another k due to the percussion); 02:46:133 - (what about 1/6?); 02:50:519 - (see example); 02:52:537 - (could use another k as well); ...

As you can see, those cases are reoccuring, since they are more or less copied. I don't see any other major issues, I just find it a little disappointing that there are no SV changes for emphasis at all (yet).

Good luck!
Topic Starter
strickluke

Zetera wrote:

I was asked to do somewhat of a M4M, so here you go:

There is not much I want to criticise, since I think the map itself is pretty solid. However, I find the spinner section in the beginning to be tiring and demotivating. You don't want your audience to fall asleep at the very beginning of the map. I understand that you need 5 minutes of map to get this ranked, but you could at least only go with half of the beginning section and do a little bit of a lead-in instead of mapping the whole intro. You can extend the ending a little bit as well, I'm sure the spinners work better there. In my opinion, the extending the end might feel somewhat tedious to the player. The beginning sliders are a good intro to letting the player know the mood of the song before introducing the drums/harsh noises.

Furthermore, what about using 1,40 SV in the non-kiai sections and using 1,60 SV in the kiais? That'd add some emphasis on said kiais and make them a bit more intense. Also, it fits nicely with the fact that the rest is rather calm. I am not sure what you mean, as there are already slight sv changes in the map.

Additionally, there are some parts that lack relevance in the kiais, e.g. 02:28:063 - , which could easily be a dk kd pattern. This misses a strong sound
Here are all the instances I could find in the kiais:

02:39:291 - (similar to example); ^
02:41:309 - (could use another k due to the percussion); done
02:46:133 - (what about 1/6?); 02:50:519 - (see example); explained in a previous mod (this kiai time is divided into 4 parts so i made a rest here)
02:52:537 - (could use another k as well); yep

As you can see, those cases are reoccurring, since they are more or less copied. I don't see any other major issues, I just find it a little disappointing that there are no SV changes for emphasis at all (yet).

Good luck!
Thank you for the mod! :)
kvgyubh
hi let's mod
01:13:502 (267) - slider--->kkkkkkk(1/6)
01:30:344 (388) - slider--->kkkd(1/6)
01:52:800 (568) - slider--->kkkd(1/6)
01:58:414 (612) - slider--->dkkkkkk(1/6)
02:18:414 (1,1) - these two spiner only have big sound.why,u should make all spiner be silent
03:50:695 (683) - slider--->kkkkkkk(1/6)
04:49:641 (1192) - slider--->kkkd(1/6)
04:57:361 (1238) - slider-->kddd(1/6)u put too much slider but this one 05:20:519 (1383) - is good i think
that's it.uthis map is almost perfect
good luck 8-)
Topic Starter
strickluke

kvgyubh wrote:

hi let's mod
01:13:502 (267) - slider--->kkkkkkk(1/6) changed to kkkkkkd
01:30:344 (388) - slider--->kkkd(1/6) i am keeping the sliders that are not connected to a 1/4 note
01:52:800 (568) - slider--->kkkd(1/6) ^
01:58:414 (612) - slider--->dkkkkkk(1/6) changed to kkkkkkd
02:18:414 (1,1) - these two spiner only have big sound.why,u should make all spiner be silent i'll consider changing these, but i might get a suggestion from a high quality mapper or modder first
03:50:695 (683) - slider--->kkkkkkk(1/6) changed to kkkkkkd
04:49:641 (1192) - slider--->kkkd(1/6) i am keeping the sliders that are not connected to a 1/4 note
04:57:361 (1238) - slider-->kddd(1/6) ^
u put too much slider but this one 05:20:519 (1383) - is good i think i will delete the two notes before it and extend the slider to make it consistent

that's it. this map is almost perfect great!

good luck 8-)
thank you for the mod! :D
Surono
discusd about timing
12:37 Surono: good map dud
12:37 strickluke: any outstanding problems w the map?
12:38 Surono: nope, Just like I said before.. I forget how to play taco
12:38 strickluke: thanks :d
12:38 Surono: yeah did miss cuz a bit confused
12:38 Surono: to see gameplay at taiko lmao,.
12:38 strickluke: still way better than what i can play ._.
12:38 strickluke: im a 9k scrub : (
12:38 Surono: timing is fine?
12:39 strickluke: i think so
12:39 Surono: Mostly soft hitsounds are a bit off? or just me or the hitsounds itself
12:39 Surono: mp3 from ranked mapset?
12:39 strickluke: yes
12:39 strickluke: a recent mania map of this song
12:39 Surono: with the timing?
12:40 strickluke: im not entirely sure with the timing
12:40 strickluke: it could be a few ms off
12:40 Surono: yes
12:40 strickluke: i tried to move the offset to before the song starts so i could map spinners with low sv
12:40 strickluke: but i could have made an error in the process
12:41 *strickluke is listening to [https://osu.ppy.sh/b/1019378 goreshit - the nature of dying]
12:41 strickluke: this is the mapset i got timing from
12:41 strickluke: oh, i think its 9 ms off
12:42 Surono: ..... you using negative offset?
12:43 Surono: I think you still follow the ranked timing..
12:43 strickluke: but then i cannot use green lines
12:43 Surono: *still could
12:43 strickluke: unless there is a way around that
12:43 Surono: oh...
12:43 strickluke: i believe i just fixed it, though
12:43 strickluke: wait it just went down to 5 stars
12:43 strickluke: ??
12:44 Surono: -8
12:44 Surono: the ranked mapset is 01:16:651 - and yours 01:16:659 -
12:45 Surono: you using the mp3 from that mapset right?
12:45 strickluke: yes
12:45 Surono: yes, just -8 the offset.
12:45 strickluke: the mania one i linked with same bg
12:45 strickluke: ah, ok
12:46 strickluke: ok
12:46 strickluke: for the ranked mania map, the first big white tick is at 861
12:47 Surono: ......
12:47 Surono: yes
12:47 Surono: wait..
12:47 strickluke: if i move it -8
12:47 strickluke: it is at 862
12:48 Surono: 01:16:651 -
12:48 Surono: its the ranked, your current.. o forget
12:48 Surono: I just not focus, dem this eyes lol
12:48 strickluke: haha thats fine
12:49 strickluke: i will move it -1 more to make the first big white tick the same
12:49 Surono: if you do -1 again, 01:16:651 - in here is changed?
12:50 Surono: still 01:16:651 - ?
12:50 strickluke: if i do -1 the first big white tick near the first spinner will be at 861
12:51 strickluke: oh no, the 1/6 are messed up
12:52 Surono: no no.. just move -8
12:53 Surono: wait..
12:53 strickluke: look at the first big white tick of that song
12:53 strickluke: it must be 861, correct?
12:53 Surono: the ranked map is 861 ?
12:53 *Surono is editing [https://osu.ppy.sh/b/1019378 goreshit - the nature of dying [oblivion]]
12:53 Surono: 00:00:861 - yes it is...
12:54 strickluke: ah ok
12:54 Surono: 00:31:739 - but here? same or not with your negative offset?
12:55 strickluke: with mine, it is 1 less
12:56 Surono: okey, since 00:31:739 - its the offset for start the drum section.. the metronome of song.. 00:31:739 - add new red lines here.
12:56 strickluke: ok
12:56 Surono: good.
lol I love kvgyubh's mod, simple but really changed the quality of stream map.. yeah why mostly applied slider often on before if theres have something challenging and fun for gameplay?

Good map, then I will check this soon.

* 02:01:563 - from here, every volume should to increase more by +10 or at least +5 because some of them is too low to hear imo
* reduce all SVs by -0,10 because 1.20 as normal SVs and 1.30 is too high imo
* 00:00:335 - increase the volume by +5 or make similar like 02:01:563 - from here
* 01:13:844 - this green lines is needed? 03:51:037 - but here is no
* 01:22:440 (325,326,327,328) - I think these should be don since some of sounds are just like hithat, not have high impact like 01:22:967 (329,332) -
these snare drum..
* 01:48:756 (539,540,541,542,543) - ddk k k, correctly Suitable
* 01:56:388 - add don here, I still hear that drum
* 02:24:195 (2,3) - ctrl g, correct emphasize is 02:24:282 - here for kat, dkk
* from 02:29:107 - here make kddk 1/6 from here? I hear 1/6 sounds
* 02:35:335 - 02:35:686 - 02:36:388 - 02:36:738 - 02:37:265 - you can add these as long stream. but if you wanted it as the current structure, you can keep it
* 02:46:651 (212,213) - same like 02:24:195 (2,3) -as dkk
* 02:51:563 - like 02:29:107 -
* 02:57:879 - dkk, like before
* you forget add 03:08:668 - 03:08:756 - there notes, add kd 1/4
* 03:58:931 - 1/6 kddk
* 04:21:388 - same above but you want it? imo its fine for me, I can still hit them
* 04:38:756 - and I forget 03:08:931 - okay these sounds not really have reasons to emphasize with finish, should be remove? or you want tell me what the reason
* 04:38:405 - dkd 1/4
* from 05:04:019 - here, I will point out some notes to delete since its fading part.: 05:05:423 - 05:14:940 - okey, maybe just it
* 05:20:335 - add notes and 05:20:510 - start slider from here

call me back
Topic Starter
strickluke

Surono wrote:

discusd about timing
12:37 Surono: good map dud
12:37 strickluke: any outstanding problems w the map?
12:38 Surono: nope, Just like I said before.. I forget how to play taco
12:38 strickluke: thanks :d
12:38 Surono: yeah did miss cuz a bit confused
12:38 Surono: to see gameplay at taiko lmao,.
12:38 strickluke: still way better than what i can play ._.
12:38 strickluke: im a 9k scrub : (
12:38 Surono: timing is fine?
12:39 strickluke: i think so
12:39 Surono: Mostly soft hitsounds are a bit off? or just me or the hitsounds itself
12:39 Surono: mp3 from ranked mapset?
12:39 strickluke: yes
12:39 strickluke: a recent mania map of this song
12:39 Surono: with the timing?
12:40 strickluke: im not entirely sure with the timing
12:40 strickluke: it could be a few ms off
12:40 Surono: yes
12:40 strickluke: i tried to move the offset to before the song starts so i could map spinners with low sv
12:40 strickluke: but i could have made an error in the process
12:41 *strickluke is listening to [https://osu.ppy.sh/b/1019378 goreshit - the nature of dying]
12:41 strickluke: this is the mapset i got timing from
12:41 strickluke: oh, i think its 9 ms off
12:42 Surono: ..... you using negative offset?
12:43 Surono: I think you still follow the ranked timing..
12:43 strickluke: but then i cannot use green lines
12:43 Surono: *still could
12:43 strickluke: unless there is a way around that
12:43 Surono: oh...
12:43 strickluke: i believe i just fixed it, though
12:43 strickluke: wait it just went down to 5 stars
12:43 strickluke: ??
12:44 Surono: -8
12:44 Surono: the ranked mapset is 01:16:651 - and yours 01:16:659 -
12:45 Surono: you using the mp3 from that mapset right?
12:45 strickluke: yes
12:45 Surono: yes, just -8 the offset.
12:45 strickluke: the mania one i linked with same bg
12:45 strickluke: ah, ok
12:46 strickluke: ok
12:46 strickluke: for the ranked mania map, the first big white tick is at 861
12:47 Surono: ......
12:47 Surono: yes
12:47 Surono: wait..
12:47 strickluke: if i move it -8
12:47 strickluke: it is at 862
12:48 Surono: 01:16:651 -
12:48 Surono: its the ranked, your current.. o forget
12:48 Surono: I just not focus, dem this eyes lol
12:48 strickluke: haha thats fine
12:49 strickluke: i will move it -1 more to make the first big white tick the same
12:49 Surono: if you do -1 again, 01:16:651 - in here is changed?
12:50 Surono: still 01:16:651 - ?
12:50 strickluke: if i do -1 the first big white tick near the first spinner will be at 861
12:51 strickluke: oh no, the 1/6 are messed up
12:52 Surono: no no.. just move -8
12:53 Surono: wait..
12:53 strickluke: look at the first big white tick of that song
12:53 strickluke: it must be 861, correct?
12:53 Surono: the ranked map is 861 ?
12:53 *Surono is editing [https://osu.ppy.sh/b/1019378 goreshit - the nature of dying [oblivion]]
12:53 Surono: 00:00:861 - yes it is...
12:54 strickluke: ah ok
12:54 Surono: 00:31:739 - but here? same or not with your negative offset?
12:55 strickluke: with mine, it is 1 less
12:56 Surono: okey, since 00:31:739 - its the offset for start the drum section.. the metronome of song.. 00:31:739 - add new red lines here.
12:56 strickluke: ok
12:56 Surono: good.
lol I love kvgyubh's mod, simple but really changed the quality of stream map.. yeah why mostly applied slider often on before if theres have something challenging and fun for gameplay?

Good map, then I will check this soon.

* 02:01:563 - from here, every green lines should to increase more by +10 or at least +5 because some of them is too low to hear imo ok
* reduce all SVs by -0,10 because 1.20 as normal SVs and 1.30 is too high imo done
* 00:00:335 - increase the volume by +5 sure
* 01:13:844 - this green lines is needed? 03:51:037 - but here is no oh, i didn't spot that
* 01:22:440 (325,326,327,328) - I think these should be don since some of sounds are just like hithat, not have high impact like 01:22:967 (329,332) -
these snare drum.. i want to keep the kd patterns as it seems to play better after the dkdkd pattern
* 01:48:756 (539,540,541,542,543) - ddk k k, correctly Suitable changed
* 01:56:388 - add don here, I still hear that drum oh, i hear it
* 02:24:195 (2,3) - ctrl g, correct emphasize is 02:24:282 - here for kat, dkk ok
* from 02:29:107 - here make kddk 1/6 from here? I hear 1/6 sounds done
* 02:35:335 - 02:35:686 - 02:36:388 - 02:36:738 - 02:37:265 - you can add these as long stream. but if you wanted it as the current structure, you can keep it eh, ill keep it to save those streams for second kiai time
* 02:46:651 (212,213) - same like 02:24:195 (2,3) -as dkk ok
* 02:51:563 - like 02:29:107 - yep
* 02:57:879 - dkk, like before yep
* you forget add 03:08:668 - 03:08:756 - there notes, add kd 1/4 i am not mapping those sounds in order to keep the structure of the kiai times (they are somewhat divided into 4 parts with 1/1 breaks after each part)
* 03:58:931 - 1/6 kddk done
* 04:21:388 - same above but you want it, imo its fine for me.. I can still hit them i feel that it would overwhelm a lot of players if i put a 1/6 after such a long 1/4 streams
* 04:38:756 - and I forget 03:08:931 - okay these sounds not really have reasons to emphasize with finish, should be remove? or you want tell me what the reason in the past i used this to keep hte structure with the song parts like this, but i will get rid of them
* 04:38:405 - dkd 1/4 explained above for the suggestion like this
* from 05:04:019 - here, I will point out some notes to delete since its fading part.: 05:05:423 - 05:14:940 - okey, maybe just it
* 05:20:335 - add notes and 05:20:510 - start slider from here good suggestions, fixed all

call me back
thanks a million! :D
Surono

strickluke wrote:

Aloda wrote:

Not much else to say. It's all mapped really closely to the song, so it's pretty much sound. Good luck with the map (^: epic
:D but im still ending my life
taiko wont dying if map like this can be ranked!

#1 Zzz...
Surono
fixed some issues, 1 overlap barlines with notes and unsnap sliders. becareful next time.... and dont do AiMod 2times or idk.. dem bug Slider Velocity 1.399999999999999999999

rebubble
#1
Topic Starter
strickluke

Surono wrote:

fixed some issues, 1 overlap barlines with notes and unsnap sliders. becareful next time.... and dont do AiMod 2times or idk.. dem bug Slider Velocity 1.399999999999999999999

rebubble
#1
blame peppy

thank you for all your time! :D
Skylish
Timing fixing with strick
2017-05-13 13:30 strickluke: ive been talking to Surono and Volta about my map as it has a weird bug with timing
2017-05-13 13:30 strickluke: volta said i should ask you, can you help?
2017-05-13 13:31 Skylish: are you free 1 hour later?
2017-05-13 13:31 Skylish: I am going to have lunch
2017-05-13 13:31 strickluke: probably
2017-05-13 13:31 strickluke: have fun at the lunch(tm)
2017-05-13 13:31 Skylish: umm can you briefly describe what happened with the timing (np the map to me please)
2017-05-13 13:31 strickluke: ACTION is editing [https://osu.ppy.sh/b/1175136 goreshit - the nature of dying [decomposition]]
2017-05-13 13:32 strickluke: the first spinner is 1 ms off
2017-05-13 13:32 strickluke: in timeline
2017-05-13 13:32 strickluke: but not in .osu
2017-05-13 13:33 Skylish: Did Surono and Volta offer you some suggestion about how to fix it
2017-05-13 13:33 Skylish: ?
2017-05-13 13:33 strickluke: we tried for a while
2017-05-13 13:33 strickluke: and Surono suggested just starting spinner on the blue tick
2017-05-13 13:33 strickluke: but it seems like it doesnt affect gameplay at all
2017-05-13 13:33 strickluke: as it is a spinner for like 20s straight
2017-05-13 13:36 strickluke: literally just 1 ms
2017-05-13 13:37 strickluke: would this be rankable?
2017-05-13 13:37 Skylish: May I get to you later? I need to take some rest with my meal lol
2017-05-13 13:37 Skylish: *I have been modding in this morning already
2017-05-13 13:37 strickluke: sure
2017-05-13 13:37 strickluke: no problem :)
2017-05-13 13:38 Skylish: thanks
2017-05-13 13:46 Skylish: here's the easiest way to solve: move the red timing point at 00:00:158 -
2017-05-13 13:47 Skylish: it should be the real start of the song
2017-05-13 13:47 Skylish: *there's a very weak (5%) melody since 00:00:158 -
2017-05-13 13:48 Skylish: then you have to shift the 00:00:859 (1) - spinner back to the correct timing, and shift the green timing point at 860 to 859 as well
2017-05-13 13:48 Skylish: then the problem solved completely
2017-05-13 13:48 Skylish: with a correct timing
2017-05-13 13:50 Skylish: you may wonder: how does Skylish justify the 'correct timing' ?
2017-05-13 13:51 Skylish: Well, you can see that at 02:24:019 - , it is the 81st bar (NC works here).
2017-05-13 13:51 Skylish: In your old timing, your barlines look weird, aren't they :> ?
2017-05-13 14:14 strickluke: ok
2017-05-13 14:14 strickluke: i think this works
2017-05-13 14:19 strickluke: thanks!

@Surono Dem Sir! When you see the barlines are shifted so weirdly, you should have an idea that the timing might be wrong!!!!!!
Surono
idk it, I have checked the issues but theres issues again. when the mapper asking check to volta, yeah about overlap barlines again. but at least 00:31:739 - its fixed, this is before is overlap with notes and barlines. even 2 overlap barlines (the one is normal and the other is late). idk really about that spinner late with barlines at begining......

: ? :


yeah Im dumb...

#1
Kin
Hi there!

  1. Might be just me, but I feel like starting kiai with D have more impact than K. 02:24:019 (1) - 03:53:844 (692) -
  2. if you do so, better change those one to be consistent : 02:46:475 (211) - 04:16:300 (908) -
  3. 03:56:124 (713,714,715) - I'd say, it might be better to change it into a ddk or ddd. The main reason is, with this one 03:56:212 (714) - as a k, the k usage on this pattern 03:56:475 (716,717,718,719,720,721) - kinda lose their emphasis.
  4. 04:38:405 (1133) - I'd highly suggest you to change this one as d. You used a d here 03:08:581 (422) - .
pretty clean & interesting map.
Call me back when you're done!
Topic Starter
strickluke

Kin wrote:

Hi there!

  1. Might be just me, but I feel like starting kiai with D have more impact than K. 02:24:019 (1) - 03:53:844 (692) - I will keep K, as i feel that it follows the harsh transition of the kiai time that the song does, plus it plays into the dkk pattern after the K notes
  2. if you do so, better change those one to be consistent : 02:46:475 (211) - 04:16:300 (908) - ^
  3. 03:56:124 (713,714,715) - I'd say, it might be better to change it into a ddk or ddd. The main reason is, with this one 03:56:212 (714) - as a k, the k usage on this pattern 03:56:475 (716,717,718,719,720,721) - kinda lose their emphasis. I understand; changed to ddk
  4. 04:38:405 (1133) - I'd highly suggest you to change this one as d. You used a d here 03:08:581 (422) - . I changed both patterns to end with k, because the next note is d at a calmer section of the song. I would like to emphasize on the difference between the parts.
pretty clean & interesting map. thank you!
Call me back when you're done!
Kin
okay.
Everthing is fine to me!

#2
Topic Starter
strickluke
Soon™
Snowy Heat
YASSSSSSSSSSS
HYPEHYPEHYPE
Surono
awjadajwd HEYAHYE EYAHHHHHH, ehh no fayah icon................... dem wheres the memes? lets watch Arrival film..
Topic Starter
strickluke

Surono wrote:

awjadajwd HEYAHYE EYAHHHHHH, ehh no fayah icon................... dem wheres the memes? lets watch Arrival film..
Background behind the Arrival meme:

The melody of this song is sampled from Max Richter's On the Nature of Daylight.
On the Nature of Daylight was a song that was used in the soundtrack of the 2016 Sci-fi/mystery film "Arrival".
Arrival is a BN who is going to check this map Soon™.

Max Richter - On the Nature of Daylight
"Arrival" Movie Trailer

I really enjoyed the movie and recommend watching it!
Surono

strickluke wrote:

Arrival is a BN who is going to check this map

Soon™
Arrival
[General]

Wondering how Kin and Surono didn't notice it, but you should ALWAYS use Normal Hitsounds for your maps. As soft ones aren't fitting at all as hitsounds for taiko.

[Patterning + SV]

00:42:616 (68,69,70,71) - Why mapping only half the 1/6 ? If you don't want to put it entirely then add a note at 00:42:879 - otherwise it really feels empty.

00:45:423 (88,89,90) - This is 1/6 The correct patterning should be this

01:17:879 (286) - Swap the k to 01:17:791 (285) - to avoid repetition and have a better flow with the following kkd.

01:22:440 (326,327,328,329,330,331,332,333) - This part is extremely flow breaker. Is a good exemple of avoiding repetitiveness and maintaining a good flow. (Time stamp 01:23:054 - )

01:33:317 (409,410) - Would sound way better if you just ctrl+g these two since we're coming to the end of a measure and you used this earlier in the map.

01:35:861 (431) - This as a don goes against the rhythms here 01:33:844 (413,414,415) - and here 01:34:546 (420,421,422) - . It sounds really odd and has to be changed as kat.

01:48:405 (536,537,538,539,540,541) - Why are there suddenly two ddk although you seemed to bring variety in the measure with dkk and kdk just before ?? The sound is the same throughout the measure, so either choose between variety or consistency, but not both at the same time. It feels rushed and unthought.

01:52:791 (565) - Why is there a slider here but here 00:42:616 (68,69,70,71) - and there 01:27:528 (368,369,370,371) - are 1/6s ?

02:01:563 (1) - The spinner overlaps with the previous note which looks kind of awkward. And the green line associated with the spinner is not snapped... You can put the SV at 1.25 so it looks a bit better.

02:24:019 - Nothing huge but the over abundance of triplets and 1/4 patterns without 1/2 are really anti flow and emphasize nothing. Pair patterns could be used way more than now such as here for exmple 02:31:037 (67,68,69,70,71) - to emphasize and reflect the song more.

02:43:317 (181,182,183,184) - This doesn't fit at all.. ? Use this low sound as a break like you did here 02:46:124 -

02:52:879 (270) - Actually the best exemple of how mapping high densisty affects the feeling of the song. Removing this note would be a good way to lower the density, so making the map funnier and emphasizing the song a bit more. But this is the case in the entire kiai.

So many kkk in the kiais try to put d's at the end of your patterning when it reaches a white line, will do a lot of good in making the map more living.

05:20:510 (1385) - A slider 1/4 spaced with an other note is really awkward.. kkkkd would fit way better.

TLDR : Bubble Pop Reasons :
  1. As I somewhat said in the detailed mod, The map has no clear structure and feels rushed or randomized, the over abundance of 1/4 with no 1/2 breaks is killing the flow and the music behind. The more notes you have, the less impact they have.. Please try to follow this logic on this.
  2. There are several inconsistencies as for the 1/6 or sliders on the same sound in different parts of the maps, and seeing one of the sliders is in the kiai, "variety" is no excuse since the density should higher in those.
  3. Wrongly snapped items : 00:45:423 (86,87,88) - (and others, at some parts of the map) isn't a 1/8 but a 1/6 starting on 00:45:481 -, and there is no actual sound at 00:45:423 -
  4. Usage of Soft hitsounds, which is prohibited.

    I think this is all
Overall the map isn't worthy of a Qualify at the moment. THIS IS NOT A VETO since it's not bad and there aren't any unrankable issue, but I'm not willing to check it again for the moment. At least as long as I haven't finished my other requests.

Good luck !
Surono

Arrival wrote:

[General]

TLDR : Bubble Pop Reasons :
  1. As I somewhat said in the detailed mod, The map has no clear structure and feels rushed or randomized, the over abundance of 1/4 with no 1/2 breaks is killing the flow and the music behind. The more notes you have, the less impact they have.. Please try to follow this logic on this. "overmap doesnt mean bad" right? and I think the structure is not like random or something inconsistent, its increasing each part. the mainsound of this song not really have high impact to follow, so thats why this map has many kats/random structure but the reason is to follow the burst in this song right?
  2. There are several inconsistencies as for the 1/6 or sliders on the same sound in different parts of the maps, and seeing one of the sliders is in the kiai, "variety" is no excuse since the density should higher in those. I guess they is different, it might be mapped as slider for all sounds like that
  3. Usage of Soft hitsounds, which is prohibited. but is not unrankable right? yeah seems not works to applied soft hs. bcus thats part are not really soft like slow song or yeah, ugly hitsounds...
Overall the map isn't worthy of a Qualify at the moment. THIS IS NOT A VETO since it's not bad and there aren't any unrankable issue, but I'm not willing to check it again for the moment. At least as long as I haven't finished my other requests.
@strickluke poke me ingame and discus it
Arrival

Surono wrote:

Arrival wrote:

[General]

TLDR : Bubble Pop Reasons :
  1. There are several inconsistencies as for the 1/6 or sliders on the same sound in different parts of the maps, and seeing one of the sliders is in the kiai, "variety" is no excuse since the density should higher in those. I guess they is different, it might be mapped as slider for all sounds like that -> Take this 00:42:616 - and this 01:30:335 - and listen closely, the sounds are exactly the same.
Topic Starter
strickluke

Arrival wrote:

[General]

Wondering how Kin and Surono didn't notice it, but you should ALWAYS use Normal Hitsounds for your maps. As soft ones aren't fitting at all as hitsounds for taiko.

[Patterning + SV]

00:42:616 (68,69,70,71) - Why mapping only half the 1/6 ? If you don't want to put it entirely then add a note at 00:42:879 - otherwise it really feels empty. I wanted to keep the 1/6 usage less dense for the most part for this section of the part (only two patterns in this part are 7 note 1/6 patterns)

00:45:423 (88,89,90) - This is 1/6 The correct patterning should be this fixed

01:17:879 (286) - Swap the k to 01:17:791 (285) - to avoid repetition and have a better flow with the following kkd. ok

01:22:440 (326,327,328,329,330,331,332,333) - This part is extremely flow breaker. Is a good exemple of avoiding repetitiveness and maintaining a good flow. (Time stamp 01:23:054 - ) looks pretty good

01:33:317 (409,410) - Would sound way better if you just ctrl+g these two since we're coming to the end of a measure and you used this earlier in the map. changed those notes to d k

01:35:861 (431) - This as a don goes against the rhythms here 01:33:844 (413,414,415) - and here 01:34:546 (420,421,422) - . It sounds really odd and has to be changed as kat. it seems fine for rhythm, but ill change it to k for playability

01:48:405 (536,537,538,539,540,541) - Why are there suddenly two ddk although you seemed to bring variety in the measure with dkk and kdk just before ?? The sound is the same throughout the measure, so either choose between variety or consistency, but not both at the same time. It feels rushed and unthought. changed the second ddk to dkk

01:52:791 (565) - Why is there a slider here but here 00:42:616 (68,69,70,71) - and there 01:27:528 (368,369,370,371) - are 1/6s ? the slider is after a bit less dense part of the song with less complex rhythm

02:01:563 (1) - The spinner overlaps with the previous note which looks kind of awkward. And the green line associated with the spinner is not snapped... You can put the SV at 1.25 so it looks a bit better. i do not think this makes a large enough difference to change the green line

02:24:019 - Nothing huge but the over abundance of triplets and 1/4 patterns without 1/2 are really anti flow and emphasize nothing. Pair patterns could be used way more than now such as here for exmple 02:31:037 (67,68,69,70,71) - to emphasize and reflect the song more. i think that pair patterns will mess up the flow of this map (as pair patterns are somewhat rare, especially in kiai sections where I mapped patterns to be very dense)

02:43:317 (181,182,183,184) - This doesn't fit at all.. ? Use this low sound as a break like you did here 02:46:124 - i think that it fits fine with the song, and I saved those breaks for the lower sounds in the kiai times

02:52:879 (270) - Actually the best exemple of how mapping high densisty affects the feeling of the song. Removing this note would be a good way to lower the density, so making the map funnier and emphasizing the song a bit more. But this is the case in the entire kiai. ok

So many kkk in the kiais try to put d's at the end of your patterning when it reaches a white line, will do a lot of good in making the map more living.

05:20:510 (1385) - A slider 1/4 spaced with an other note is really awkward.. kkkkd would fit way better. i don't think that having a pattern that dense in kats will accompany the dying intensity of the song on this part

TLDR : Bubble Pop Reasons :
  1. As I somewhat said in the detailed mod, The map has no clear structure and feels rushed or randomized, the over abundance of 1/4 with no 1/2 breaks is killing the flow and the music behind. The more notes you have, the less impact they have.. Please try to follow this logic on this. I used long 1/4 streams to show growing intensity in the song, and in many of intense parts of the song (second part of both kiai times), they do not have as many strong sounds that i am required to emphasize on.
  2. There are several inconsistencies as for the 1/6 or sliders on the same sound in different parts of the maps, and seeing one of the sliders is in the kiai, "variety" is no excuse since the density should higher in those. I believe that the sliders and 1/6 were pretty clear. Sliders were used on parts that did not have a 1/4 note before it, and 1/6 were used alongside a 1/4 note for the most part. There were also not two sliders next to each other where a 1/6 could be instead, as that would look kind of weird.
  3. Wrongly snapped items : 00:45:423 (86,87,88) - (and others, at some parts of the map) isn't a 1/8 but a 1/6 starting on 00:45:481 -, and there is no actual sound at 00:45:423 - fixed
  4. Usage of Soft hitsounds, which is prohibited. fixed

    I think this is all
Overall the map isn't worthy of a Qualify at the moment. THIS IS NOT A VETO since it's not bad and there aren't any unrankable issue, but I'm not willing to check it again for the moment. At least as long as I haven't finished my other requests.

Good luck !
While I don't agree with a lot of the suggestions here, thanks for taking the time to mod my map ;)
Topic Starter
strickluke
rip the meme :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :(
Surono
yahh..... rip de meem
rebub until de meem want rank it

#1

papa kin :eyes:
Lumenite-
Random IRC from asking about BNs

Chat Log, 05/28/17
20:20 *strickluke is listening to [https://osu.ppy.sh/b/1175136 goreshit - the nature of dying]
20:23 strickluke: beat me up, scotty
20:23 Taikocracy: 00:42:791 (71) - this really should be a don
20:24 strickluke: i think kkkk plays better before the d ddd pattern
20:25 strickluke: 00:41:388 (59,60,61,62) - this was kkkd because the next pattern is k kk
20:25 Taikocracy: Well really though
20:25 Taikocracy: 59-62 should be the all kats XD
20:25 Taikocracy: But this is so minor it doesn't really matter
20:25 Taikocracy: Let me keep looking :eyes:
20:27 Taikocracy: 00:45:481 (86,87) - ctrl+g?
20:28 strickluke: 00:45:072 (84,85,86,87) -
20:28 strickluke: i felt that it played better to keep the colors the same there
20:28 strickluke: k d kd
20:28 Taikocracy: Wow you're doing stuff I used to do a lot
20:28 Taikocracy: @_@
20:29 strickluke: plus all of the weird 1/6 doubles in the map are kd
20:29 strickluke: wot
20:29 strickluke: like patterns?
20:29 Taikocracy: The reasoning behind your mapping
20:29 Taikocracy: Is the same reasoning I used to have
20:29 Taikocracy: I got out of it tho and I just map whatever the hell that I think is more appropriate, doesn't matter about the surroundings necessarily anymore
20:30 strickluke: i tried to make it clean on the hands for kddk player
20:31 Taikocracy: Better than Loctav's version
20:31 Taikocracy: Oops
20:31 strickluke: tru
20:31 strickluke: i h8 loctavs version > : (
20:31 strickluke: but it is old
20:32 Taikocracy: 01:27:528 (367,368,369,370) -
20:32 Taikocracy: Explain why this is kkkk before I tell you to make 370 a d
20:33 strickluke: 01:26:300 (356,357,358,359) - this previous pattern was kkkd
20:33 strickluke: and its pretty much the same sound throughout this entire pattern 01:27:528 (367,368,369,370) -
20:33 strickluke: plus it is touching no red notes around it
20:33 Taikocracy: So why is that 370 not a d
20:33 strickluke: http://puu.sh/w43tR/a1b5db9ee6.jpg
20:34 Taikocracy: If 359 is
20:34 strickluke: 01:27:528 (367,368,369,370) - this pattern is kind of like a distorted version of
20:34 strickluke: 01:26:300 (356,357,358,359) -
20:34 strickluke: it seems slowed down, and there is less difference in the notes
20:34 strickluke: so it seemed normal to keep them the same color
20:35 Taikocracy: 01:30:335 (387) -
20:35 strickluke: plus there is a significant difference between the noise here 01:27:265 (365,366) - and here 01:27:528 (367,368,369,370) -
20:35 strickluke: as well as 371
20:35 Taikocracy: I don't think a 1/2 slider on it's own is very... necessary
20:36 strickluke: its higher pitched than the 1/6 patterns and not touching any notes
20:36 strickluke: you could place that pattern in a lot of different ways, if you think about it
20:37 strickluke: the drums stopped for that short time
20:37 strickluke: so it didnt feel right setting that sound to one specific pattern
20:37 Taikocracy: There are so many spinners here oml
20:38 strickluke: ya
20:38 strickluke: 7there are so many violin here !!!!
20:38 Taikocracy: 02:27:002 (28,29,30) - sound the same as 02:27:002 (28,29,30) -
20:38 Taikocracy: wrong one
20:38 Taikocracy: 02:26:651 (25,26,27) -
20:38 Taikocracy: there
20:39 strickluke: there is less of a pause between the spinners in this section because they are more intense than the first spinners
20:39 Taikocracy: There's a clear bass hit on 27 as well as on 30
20:39 strickluke: 02:26:826 (27) - this has the harsh noise
20:39 strickluke: 02:27:177 (30) - this doesnt
20:39 strickluke: plus it prepares the player for a kkkd
20:39 strickluke: kkd-->kkkd
20:40 Taikocracy: That harsh noise on 27 is bass
20:40 Taikocracy: @_@
20:41 strickluke: 02:27:177 (30) - this also has a snare hit or whatever you want to call it
20:41 strickluke: and 27 doesnt
20:41 Taikocracy: That would mean 30 should be a k is there's a SNARE hit on it
20:41 strickluke: the snare hit is far less intense than the bass in this section
20:44 Taikocracy: 02:49:107 (235,236,237,238,239,240,241) - isn't this the same thing as 02:26:651 (25,26,27,28,29,30) - \
20:45 Taikocracy: Why is it a longer pattern @_@
20:47 strickluke: the bookmark seperates the two parts of the kiai times
20:48 strickluke: the second half will always be mapped slightly more dense due to the growing intensity of the kiai time
20:51 strickluke: this is far more noticable in the second kiai time in my mappiung
20:51 strickluke: mapping
20:51 Taikocracy: 04:38:405 (1130,1131) -
20:51 Taikocracy: Notes can easily be placed in here
20:51 Taikocracy: Why are there none @_@
20:51 strickluke: no
20:51 strickluke: 03:08:581 (421,422) -
20:51 strickluke: 01:13:844 (271,272) - same reason why i didnt here
20:52 Taikocracy: There are obvious sounds there AAAAAA @_@
20:52 strickluke: they dont seem necessary, especially for such a short break like that
20:52 strickluke: SUPER INTENSE HEAVY METAL BREAKCORE --> violin music with a beat to it
20:53 strickluke: i dont think i should make a transition here to match the abruptness of this song
20:53 Taikocracy: And a final note
20:53 Taikocracy: Along with decreasing volume
20:53 Taikocracy: I feel like there should also be a decrease in density
20:54 strickluke: i thought there was
20:54 Taikocracy: Not a noticable one
20:54 Taikocracy: If course if I did the math yeah
20:55 Taikocracy: But it isn't really noticeable
20:55 Taikocracy: Imo
20:55 strickluke: 05:14:896 (1348,1349) - for example here there would normally be a weird 1/6 double
20:55 strickluke: i see what you mean though..
20:55 Taikocracy: Changing it to 1/4 doesn't change the density
20:55 Taikocracy: It's the same thing with a kat 1/12 of a beat earlier
20:56 strickluke: it changes the intensity a lot
20:56 strickluke: less distortion
20:56 strickluke: 05:08:054 (1305,1306,1307,1308,1309) - for example changing this to 1/4 = less notes
20:56 strickluke: = lower density
20:57 strickluke: i see what you mean though
20:57 strickluke: ive deleted a few notes where the volume is decreasing
20:58 Taikocracy: 05:04:019 are you talking about here
20:58 Taikocracy: oops
20:58 strickluke: :thinking:
20:58 Taikocracy: The only thing I would plot there is a spinner
20:59 Taikocracy: But you can't plot a spinner for 1 tick
20:59 strickluke: ya
20:59 Taikocracy: So I would've skipped over it to
21:00 Taikocracy: That's all I can say about this map
21:00 Taikocracy: I was being pretty nitpicky but overall it's pretty good
21:00 strickluke: epic
21:00 Taikocracy: I think I can get pp off of it too
21:00 Taikocracy: C:
21:00 strickluke: i thinkj ill will keep ur suggestion for making the lower volume less dense
21:00 strickluke: not true
21:00 strickluke: its like 200
21:01 strickluke: dx
21:01 strickluke: idk how accurate that calculator is though
21:01 Taikocracy: https://puu.sh/w44Dn/778880b715.png
21:01 strickluke: o
21:01 strickluke: dam sun
21:01 Taikocracy: C:
21:01 strickluke: is that a lot of pp? im 9k
21:01 Taikocracy: Ye
21:02 strickluke: highes play- rogunlimitation ht : (
21:02 Taikocracy: My highest play is 320
21:02 strickluke: oh epic
21:02 strickluke: dx
21:02 strickluke: i will only update these suggestiosn when i talk to a bn
21:02 strickluke: when they are checking
21:02 Taikocracy: Anyways I'll post this in the forums
21:02 strickluke: kk
Topic Starter
strickluke

Taikocracy wrote:

Random IRC from asking about BNs

Chat Log, 05/28/17
20:20 *strickluke is listening to [https://osu.ppy.sh/b/1175136 goreshit - the nature of dying]
20:23 strickluke: beat me up, scotty
20:23 Taikocracy: 00:42:791 (71) - this really should be a don
20:24 strickluke: i think kkkk plays better before the d ddd pattern
20:25 strickluke: 00:41:388 (59,60,61,62) - this was kkkd because the next pattern is k kk
20:25 Taikocracy: Well really though
20:25 Taikocracy: 59-62 should be the all kats XD
20:25 Taikocracy: But this is so minor it doesn't really matter
20:25 Taikocracy: Let me keep looking :eyes:
20:27 Taikocracy: 00:45:481 (86,87) - ctrl+g?
20:28 strickluke: 00:45:072 (84,85,86,87) -
20:28 strickluke: i felt that it played better to keep the colors the same there
20:28 strickluke: k d kd
20:28 Taikocracy: Wow you're doing stuff I used to do a lot
20:28 Taikocracy: @_@
20:29 strickluke: plus all of the weird 1/6 doubles in the map are kd
20:29 strickluke: wot
20:29 strickluke: like patterns?
20:29 Taikocracy: The reasoning behind your mapping
20:29 Taikocracy: Is the same reasoning I used to have
20:29 Taikocracy: I got out of it tho and I just map whatever the hell that I think is more appropriate, doesn't matter about the surroundings necessarily anymore
20:30 strickluke: i tried to make it clean on the hands for kddk player
20:31 Taikocracy: Better than Loctav's version
20:31 Taikocracy: Oops
20:31 strickluke: tru
20:31 strickluke: i h8 loctavs version > : (
20:31 strickluke: but it is old
20:32 Taikocracy: 01:27:528 (367,368,369,370) -
20:32 Taikocracy: Explain why this is kkkk before I tell you to make 370 a d
20:33 strickluke: 01:26:300 (356,357,358,359) - this previous pattern was kkkd
20:33 strickluke: and its pretty much the same sound throughout this entire pattern 01:27:528 (367,368,369,370) -
20:33 strickluke: plus it is touching no red notes around it
20:33 Taikocracy: So why is that 370 not a d
20:33 strickluke: http://puu.sh/w43tR/a1b5db9ee6.jpg
20:34 Taikocracy: If 359 is
20:34 strickluke: 01:27:528 (367,368,369,370) - this pattern is kind of like a distorted version of
20:34 strickluke: 01:26:300 (356,357,358,359) -
20:34 strickluke: it seems slowed down, and there is less difference in the notes
20:34 strickluke: so it seemed normal to keep them the same color
20:35 Taikocracy: 01:30:335 (387) -
20:35 strickluke: plus there is a significant difference between the noise here 01:27:265 (365,366) - and here 01:27:528 (367,368,369,370) -
20:35 strickluke: as well as 371
20:35 Taikocracy: I don't think a 1/2 slider on it's own is very... necessary
20:36 strickluke: its higher pitched than the 1/6 patterns and not touching any notes
20:36 strickluke: you could place that pattern in a lot of different ways, if you think about it
20:37 strickluke: the drums stopped for that short time
20:37 strickluke: so it didnt feel right setting that sound to one specific pattern
20:37 Taikocracy: There are so many spinners here oml
20:38 strickluke: ya
20:38 strickluke: 7there are so many violin here !!!!
20:38 Taikocracy: 02:27:002 (28,29,30) - sound the same as 02:27:002 (28,29,30) -
20:38 Taikocracy: wrong one
20:38 Taikocracy: 02:26:651 (25,26,27) -
20:38 Taikocracy: there
20:39 strickluke: there is less of a pause between the spinners in this section because they are more intense than the first spinners
20:39 Taikocracy: There's a clear bass hit on 27 as well as on 30
20:39 strickluke: 02:26:826 (27) - this has the harsh noise
20:39 strickluke: 02:27:177 (30) - this doesnt
20:39 strickluke: plus it prepares the player for a kkkd
20:39 strickluke: kkd-->kkkd
20:40 Taikocracy: That harsh noise on 27 is bass
20:40 Taikocracy: @_@
20:41 strickluke: 02:27:177 (30) - this also has a snare hit or whatever you want to call it
20:41 strickluke: and 27 doesnt
20:41 Taikocracy: That would mean 30 should be a k is there's a SNARE hit on it
20:41 strickluke: the snare hit is far less intense than the bass in this section
20:44 Taikocracy: 02:49:107 (235,236,237,238,239,240,241) - isn't this the same thing as 02:26:651 (25,26,27,28,29,30) - \
20:45 Taikocracy: Why is it a longer pattern @_@
20:47 strickluke: the bookmark seperates the two parts of the kiai times
20:48 strickluke: the second half will always be mapped slightly more dense due to the growing intensity of the kiai time
20:51 strickluke: this is far more noticable in the second kiai time in my mappiung
20:51 strickluke: mapping
20:51 Taikocracy: 04:38:405 (1130,1131) -
20:51 Taikocracy: Notes can easily be placed in here
20:51 Taikocracy: Why are there none @_@
20:51 strickluke: no
20:51 strickluke: 03:08:581 (421,422) -
20:51 strickluke: 01:13:844 (271,272) - same reason why i didnt here
20:52 Taikocracy: There are obvious sounds there AAAAAA @_@
20:52 strickluke: they dont seem necessary, especially for such a short break like that
20:52 strickluke: SUPER INTENSE HEAVY METAL BREAKCORE --> violin music with a beat to it
20:53 strickluke: i dont think i should make a transition here to match the abruptness of this song
20:53 Taikocracy: And a final note
20:53 Taikocracy: Along with decreasing volume
20:53 Taikocracy: I feel like there should also be a decrease in density
20:54 strickluke: i thought there was
20:54 Taikocracy: Not a noticable one
20:54 Taikocracy: If course if I did the math yeah
20:55 Taikocracy: But it isn't really noticeable
20:55 Taikocracy: Imo
20:55 strickluke: 05:14:896 (1348,1349) - for example here there would normally be a weird 1/6 double
20:55 strickluke: i see what you mean though..
20:55 Taikocracy: Changing it to 1/4 doesn't change the density
20:55 Taikocracy: It's the same thing with a kat 1/12 of a beat earlier
20:56 strickluke: it changes the intensity a lot
20:56 strickluke: less distortion
20:56 strickluke: 05:08:054 (1305,1306,1307,1308,1309) - for example changing this to 1/4 = less notes
20:56 strickluke: = lower density
20:57 strickluke: i see what you mean though
20:57 strickluke: ive deleted a few notes where the volume is decreasing
20:58 Taikocracy: 05:04:019 are you talking about here
20:58 Taikocracy: oops
20:58 strickluke: :thinking:
20:58 Taikocracy: The only thing I would plot there is a spinner
20:59 Taikocracy: But you can't plot a spinner for 1 tick
20:59 strickluke: ya
20:59 Taikocracy: So I would've skipped over it to
21:00 Taikocracy: That's all I can say about this map
21:00 Taikocracy: I was being pretty nitpicky but overall it's pretty good
21:00 strickluke: epic
21:00 Taikocracy: I think I can get pp off of it too
21:00 Taikocracy: C:
21:00 strickluke: i thinkj ill will keep ur suggestion for making the lower volume less dense
21:00 strickluke: not true
21:00 strickluke: its like 200
21:01 strickluke: dx
21:01 strickluke: idk how accurate that calculator is though
21:01 Taikocracy: https://puu.sh/w44Dn/778880b715.png
21:01 strickluke: o
21:01 strickluke: dam sun
21:01 Taikocracy: C:
21:01 strickluke: is that a lot of pp? im 9k
21:01 Taikocracy: Ye
21:02 strickluke: highes play- rogunlimitation ht : (
21:02 Taikocracy: My highest play is 320
21:02 strickluke: oh epic
21:02 strickluke: dx
21:02 strickluke: i will only update these suggestiosn when i talk to a bn
21:02 strickluke: when they are checking
21:02 Taikocracy: Anyways I'll post this in the forums
21:02 strickluke: kk
I accepted a suggestion from here about making the very end slightly less dense to accompany decreasing volume. This is a very minor change, and will only be updated when I discuss it with a BN who is checking my map.
Vulkin
pls rank ;_;
Stefan
Catch a wild Kin, then miracle happens!
Kin
according to what you replied to Arrival, my only concern is about this :
seems like you're using sliders for this special 1/32 or 1/16 sound (whatever snap it is, let's just talk about sound) ; 01:30:335 - 01:52:791 - .
But, you're also using it here for another sound, almost similar : 04:49:633 - ; however, this one is similar to this one 00:42:616 - . I think, it'd be better to change this one 00:42:616 (68,69,70,71) - into slider to make it more consistent, or changing this slider 04:49:633 (1198) - into 1/6 (I think, changing your 1/6 into slider would be more logic).

With this fact in mind, 04:57:353 - ; it might feel a bit less unique for this slider ; but still ok in my opinion.
However, this one 05:20:510 - is clearly placed on 1/3. And when you tap a slider, you're actually tapping 1/4. I'd say it'd be better to go with something like this https://puu.sh/wgjyT/8b5731aaae.jpg (last note can also be don)

call me back when you're done ôwô
Surono
finaleeeeeeeeeeeeeee
Topic Starter
strickluke

Kin wrote:

according to what you replied to Arrival, my only concern is about this :
seems like you're using sliders for this special 1/32 or 1/16 sound (whatever snap it is, let's just talk about sound) ; 01:30:335 - 01:52:791 - .
But, you're also using it here for another sound, almost similar : 04:49:633 - ; however, this one is similar to this one 00:42:616 - . I think, it'd be better to change this one 00:42:616 (68,69,70,71) - into slider to make it more consistent, or changing this slider 04:49:633 (1198) - into 1/6 (I think, changing your 1/6 into slider would be more logic).

With this fact in mind, 04:57:353 - ; it might feel a bit less unique for this slider ; but still ok in my opinion.
However, this one 05:20:510 - is clearly placed on 1/3. And when you tap a slider, you're actually tapping 1/4. I'd say it'd be better to go with something like this https://puu.sh/wgjyT/8b5731aaae.jpg (last note can also be don)

call me back when you're done ôwô
changed 1/6 to slider

changed 04:57:353 (1243) - to a k

for the last suggestion about 1/3... it isn't 1/3 in the sound
1/3 would be kind of weird playability wise as well, because the rest of the map is 1/4 or 1/6
i made no changes for this reason
Kin

strickluke wrote:

for the last suggestion about 1/3... it isn't 1/3 in the sound
1/3 would be kind of weird playability wise as well, because the rest of the map is 1/4 or 1/6
i made no changes for this reason
ye, when I just recheck it, I was maybe just a bit too tired. Anyway, there's something wrong after the end of the last kiai. The offset seems to be slightly off. I'm checking it rn

edit: okay, now I get it.

Just add a red line here : 04:38:745 - (171bpm ofc)
And don't forget to resnap everything after the new offset. (note & green lines)
Topic Starter
strickluke
oke
Kin
some IRC to finally repair broken stuff lol.
Took longer than expect, but finally, gratz!
Surono
ayyyyyyyyyyyyyyha rarrnawfghaggwg finale u dem batman frquency gratsssszsz
feelsbatman, cuz meme is ded tho. :"""C

ty vulkon for want this rank xd
pishifat
as req
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