I'm doing some changes and I'll upload both diffs and see what people prefer
Yeah hold on I'm making a lot of changesMrSergio wrote:
I got asked to leave an opinion on this map, but I'm too lazy to retype things, so here you go:
Seeing the current situation it might be useless to post tho, idk
So emphasizing a buildup for the end of the vocal part is not a thing?MrSergio wrote:
I got asked to leave an opinion on this map, but I'm too lazy to retype things, so here you go:
Seeing the current situation it might be useless to post tho, idk
Mao wrote:
Let me explain the instances I have mentioned here:
01:39:856 (1,2,3,4) - This one is the example I gave for the lack of emphasis. I don't think the pattern fits the music well due to the seemingly random usage of spacing emphasis. Have a look: You have used a rather big jump between 01:39:856 (1,2) - which would be fine as both drums are quite emphasized. But then you have 01:40:156 (3,4) - I barely hear a sound corresponding to that concept on 01:40:156 - yet the jump is much bigger than 01:39:856 (1,2) - . Also then you have got the really strong cymbal and vocal sound on 01:40:456 (1) - which has go fewer spacing than 01:40:156 (3,4) - even though there's less emphasis on 01:40:306 - . My suggestion would be to lower the general spacing, keep the spacing between 1,2 and 3,4 equal as the emphasis doesn't really build up and drastically reduce the jump between 2,3 as 3 lacks a strong sound. Moreover the distance to 4 should be increased for proper emphasis. Fixed
02:33:856 - This pattern just seems like there is not really a concept behind it. I mean I get that it increases spacing first because of the drum buildup and then decreases it again because of the slowdown. That's fine so far. On one hand I don't think that it works well seperating the pattern itself at 02:34:756 (1,2) - because the drums still buildup. I get that the split can also be seen as the vocals but here were are again at what Cryptic said:Ranking Criteria Guideline wrote:
Avoid following multiple layers of the song if it is unclear what rhythm is prioritizing. Players should be able to discern what part of the song is being followed.
2017-05-16 23:29 Natsu: Hi Okorin, Irre told me that you have an issue with some jumps at the end of my map and also Mao told me to talk with you before asking BNs~
2017-05-16 23:32 Okorin: btw while playing i thought that 01:05:956 (2,3) - should stand out more through spacing 02:08:356 (2,3) - same, they seem really same-ish for what the vocals and stuff provide
2017-05-16 23:32 Okorin: i dont remember if there's one like that at the end of the last kiai or not
2017-05-16 23:33 Okorin: and for the ending i was just confused why you ignored cymbals from 03:03:106 - in terms of spacing
2017-05-16 23:35 Natsu: okay gonna fix these
2017-05-16 23:35 Okorin: also really minor but the two segments of 01:36:256 (1) - aren't parallel and it's bothering me so much that i have to write something about it
2017-05-16 23:35 Okorin: ok
2017-05-16 23:36 Natsu: any other thing?
2017-05-16 23:37 Okorin: not from my end, i was just asked to give my opinion about the diffspike jumps which you seem to have adressed in a way that makes sense, at least to me?
2017-05-16 23:38 Natsu: yeah, just Mao wanted me to ask to every one in the thread
2017-05-16 23:39 Okorin: btw why did you do nothing special for 00:18:856 (1,2) -
2017-05-16 23:39 Okorin: i mean you even have 02:38:656 (1,2) - being something special because it's the song title
2017-05-16 23:40 Natsu: mmm higher sv would work or a different slider shape?
2017-05-16 23:41 Okorin: anything that makes them stand out in comparison i think that would align with how you did this on most other instances of the song title
2017-05-16 23:41 Okorin: so
2017-05-16 23:42 Natsu: kk
Well if you read from here p/6002818 until the end, you'll notice that we said everything we could to keep the pattern, but it didn't convince the like 3 persons who complained about it and to be honest I'm really tired of arguing with people about it, since we discussed it too much, even I explained to Irre before it was even bubbled: p/5988334melloe wrote:
well i gave you another argument just now. if you want, maybe you can try that and they will accept it ^^
thank you ! and sorry I had to change them T-T, anyways the changes I made also work xdNeptune wrote:
I fell in love with the map when it got qualified and when updating just now I right away noticed the side to side/back and forth jumps are gone from the hardest difficulity. I came here to comment that but I see it's a big issue here somehow... The jumps played absolutely fine and were super fun + gave the difficulty that unique ''something I remembered strongly after the first play'' -thing to it. .. but nuuu it has to be changed to something literally every map has because reasons lulz
I hope this map gets ranked soon anyhow, it totally deserves it, this is such an amazing mapset.
Monstrata wrote:
Rebubble since discussion has wrapped up and all 3 QAT's associated with this discussion have given the green light to rebubble now. Sorry I wasn't able to participate in this discussion, was quite busy irl. But I'm glad it got resolved without too much drama.
Correct me if I'm wrong, but I spoke with Mao a bit during the whole thing, and from that discussion he said:Gero wrote:
I'm glad that everything has been resolved now. So, since all QATs that were involved in the discussion are okay with the set, and the things were addressed by the Mapper, this should be good to go now.
We've changed some hitsounds through the difficulties to make them consistent, due that some of them were missed.
~ Requalified ~
16:38 Mao: Something I want to clarify again is that the only actual QAT action in the thread was the disqualification in order to halt the ranking process so that we can discuss the issues that were addressed without rushing it
16:38 Mao: everything a QAT posted in there is their own opinion
16:38 Mao: which isn't worth more than any other opinion in the thread
16:39 Mao: nobody ever said that we force Natsu to do this
16:39 Mao: he can just find 2 more BNs and get it requalified
01:00:106 (1,2,3,4,5,6,7,8) - vocals here are different as I explained before, thats why-fieryrage wrote:
00:50:506 (1,2,3,4,5,6,7,8) - idk why this is more emphasized now but
01:00:106 (1,2,3,4,5,6,7,8) - ^ this one stayed the same though, if you're gonna emphasize the latter portions more might as well just do it with all of them, right?
02:33:856 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4) - this pattern is actually a lot better than the previous one, while i'm not really too big of a fan of the fullscreen at first the spacing reduction makes sense now
idk I'm still not fully behind these fullscreen jumps in the kiai, everything else makes a lot more sense now though
lool09simp wrote:
Not even straight