Hi, M4M
My mapGeneral
00:31:648 - Remove this small kiai on
all diffs, there's no need for it.
Normal
00:31:168 (5,6) - Blanket. It would look good. Also, place 5 following the direction of the previous slider
Advanced
Reduce AR to 5
00:16:048 (2) - I don't recommend you use this 1/4 short slider on this diff. Just replace it with a single circle.
00:36:448 (1,3) - Probably this shape is too hard to understand for this level. Consider changing it.
Hard
AR7 is probably too high for this map. It's just 2.5*. Reduce it to 6.
00:05:488 (6) - Start the new combo here, so both patterns are clearly recognizable.
Also, why emphasize 6? You are following that pitch on the background that plays on 1/2 beats, not the vocals, so there's no reason to do that. I suggest to remove it, plus, that tiny jump doesn't really makes any difference
00:09:808 (2,3) - It would look better if you do a blanket
00:17:968 (3,4) - Same
00:12:448 (4,5,6) - Wouldn't it look better if you flip 00:12:928 (6) - horizontally?
00:13:408 (1,2,3) - I don't think this part covers all the important vocal sounds... How about something like this?
00:18:928 - Should definitely be clickable. I suggest this rhytm:
00:20:128 (3,1) - Why not blanket the head of 3 and the body of 1, it would look nice.
00:29:488 (2,3) - 3 is too close to 2
00:36:448 (1,2,3) - Blanket here, 2 and the curves of both sliders
00:41:248 (3,1) - Same here, with 3 and 1
00:48:568 (1) - I think this spinner should start here instead 00:48:688 -
00:17:248 (1) - 00:03:808 (1) - 00:10:048 (3) - As you are using them, these really curved sliders don't really help with aesthetic, specially because you are using them along with -regular curved- sliders or in place of them.
I think your map could play a whole lot better if you placed objects following the movement direction of the previous ones, avoiding sharp flow
I also recommend you this little guide:
t/208596It's a nice reading, and it will help you make the patterns of this map (and future ones) look way neater C:
Good luck ~~~