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Selena Gomez - Everything Is Not What It Seems

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Topic Starter
Juiceys

Rad- wrote:

Everything is not what it seems. (aka from my queue)


General:
-You need to find a better background, thats on the appropriate size, like 1366x768 or max 1920x1080, needs to maintain a 16:9 res I'll see
-You could make combo colors fit more to the background, they look a bit random, buuuut, thats not a problem ofc, its just me.
-Use claps instead of whistles on kiais and instead of making 1/4s and 3/4s on the beat as claps/whistles, make them on 2/4 and 4/4s (check the timing tab's top right corner to see what i mean. I think it's fine tbh
00:31:648 (1) - This part doesn't really need a kiai, it just confused a bit more as there are flashing and all so remove this BN suggested it (all difficulties)

On Hard: 00:05:248 (5,6,1) - Fix the distancing one these objects, no need for that very small jump, keep it consistent This sound is a lot more apparent tho
00:10:888 (5,1) - Fix distancing (make 1.1xx just like the rest) ^ And that jump is used several other times in that section


Overall the maps are fine, just those issues that really need to be fixed.

Good Luck!
-Roz
NM from my queue.

The lower difficulties aren't too bad in terms of rhythm though the higher one has a small blip. This mod is opinion based, and has to do with mostly visuals.

Normal
00:01:888 (1) - Move to x:223 y:105 for better looks.

00:04:768 (5,1) - Straighten these sliders out like http://puu.sh/uHVSL/0130ec5e9d.png

00:08:848 (1,1) - ^

00:16:768 (5) - Move to x:75 y:159

00:21:088 (1) - A lot of the sliders in the map use these odd angles, maybe you could change them to bend more in the middle like 00:23:008 (4)?

00:39:808 (7) - Move to x:134 y:21

00:43:648 (7) - Move to x:368 y:67

Advanced
00:05:008 (2) - Make this the same amount of curve 00:03:088 (2) uses.

00:06:928 (2) - ^

00:16:048 (2,3,4) - Switch to https://puu.sh/uHWz1/fc895f41f4.png

00:21:088 (1) - Just like in Normal, why do these have an uneven bend? Nothing in the song shows a change

00:47:728 (5,1) - Change these last two to a 1/2 slider, with another hitcircle where the slider starts.

Hard
00:05:248 (5,6) - These have a higher spacing then the notes around it.

00:16:048 (2,3,4) - In my opinion these would be better closer together

00:24:928 (1,2) - Stack these to put emphasis on the sounds

00:35:488 (3,4,5) - Replace with two 1/2 sliders because the sliderhead starts on a red tick

00:47:728 (4,1) - replace with 1/2 slider

There's still a lot of change that needs to be made in order for the map to be a lot more polished, imo most of the visual elements aren't up to par with the majority of newer maps. This is COMPLETELY opinionated though, and the map itself plays fine as it is. I'm sorry if this mod seems picky in any way! :o
Topic Starter
Juiceys

-Roz wrote:

NM from my queue.

The lower difficulties aren't too bad in terms of rhythm though the higher one has a small blip. This mod is opinion based, and has to do with mostly visuals.

Normal
00:01:888 (1) - Move to x:223 y:105 for better looks.

00:04:768 (5,1) - Straighten these sliders out like http://puu.sh/uHVSL/0130ec5e9d.png

00:08:848 (1,1) - ^

00:16:768 (5) - Move to x:75 y:159

00:21:088 (1) - A lot of the sliders in the map use these odd angles, maybe you could change them to bend more in the middle like 00:23:008 (4)?

00:39:808 (7) - Move to x:134 y:21

00:43:648 (7) - Move to x:368 y:67

Advanced
00:05:008 (2) - Make this the same amount of curve 00:03:088 (2) uses.

00:06:928 (2) - ^

00:16:048 (2,3,4) - Switch to https://puu.sh/uHWz1/fc895f41f4.png

00:21:088 (1) - Just like in Normal, why do these have an uneven bend? Nothing in the song shows a change

00:47:728 (5,1) - Change these last two to a 1/2 slider, with another hitcircle where the slider starts.

Hard
00:05:248 (5,6) - These have a higher spacing then the notes around it.

00:16:048 (2,3,4) - In my opinion these would be better closer together

00:24:928 (1,2) - Stack these to put emphasis on the sounds

00:35:488 (3,4,5) - Replace with two 1/2 sliders because the sliderhead starts on a red tick

00:47:728 (4,1) - replace with 1/2 slider

There's still a lot of change that needs to be made in order for the map to be a lot more polished, imo most of the visual elements aren't up to par with the majority of newer maps. This is COMPLETELY opinionated though, and the map itself plays fine as it is. I'm sorry if this mod seems picky in any way! :o
I feel your opinions didn't match up with mine much, sorry nothing changed

thank you for the mod!
-Keitaro
from my queue

[Hard]
00:02:368 (2) - x:232 y:120?
00:05:488 (6) - x:88 y:92 would be better~
00:23:728 (3) - the shape could be better~
00:33:328 (3,4) - Are you trying to blanket this? If yes, try to make it better~

[Advanced]
Good diff :3

[Normal]
00:17:248 (1) - Better shape plz?


bad mod no kds if not helping
Pretty good beatmap~
anyway, gl~
Topic Starter
Juiceys

Error- wrote:

from my queue

[Hard]
00:02:368 (2) - x:232 y:120? Doesn't work with DS and it looks fine as it is now
00:05:488 (6) - x:88 y:92 would be better~ Emphasizing a sound here, leaving the jump
00:23:728 (3) - the shape could be better~ I think it's fine?
00:33:328 (3,4) - Are you trying to blanket this? If yes, try to make it better~ Aya~ (Ok)

[Advanced]
Good diff :3 <3

[Normal]
00:17:248 (1) - Better shape plz? Good suggestion :D


bad mod no kds if not helping
Pretty good beatmap~
anyway, gl~
Thanks :D
Xinying
From my modding queue

Normal

  1. 00:17:248 (1) - Minor aesthetic issue here, try moving red node to the right abit to make the slider look even.
  2. 00:21:088 (1) - From here on out you mapped all the 1/2 notes to vocal, which is different from your rhythm choice at the start of the song up to this point. Since it's a Normal difficulty this is fine, but I don't like the transition you made here simply because the music rhythm is the same from 00:17:248 (1) - to 00:20:608 (4) - and 00:21:088 (1) - to 00:31:168 (5) -

    I'd suggest to either 1.) 00:17:248 (1,2,3,4) - map this to the vocal like you did or 2.) 00:24:928 (1,2,3,4,5,6,7) - map this to 1/1 like you did 00:17:248 (1,2,3,4) -
    here. Either way, try to keep 00:28:768 (1,2,3,4,5,6) - because it transitions better to the chorus and serves as a build up

Advanced

  1. 00:05:488 - add a note here to denote (that pun) the drum+vocal
  2. 00:08:848 (4) - You NC'ed this note on your other diffs
  3. 00:16:048 (2,3) - Try this rhythm, leaving the drum sound out 00:16:168 - here feels weird

    List of Blankets that affect aesthetics
    1. Feel free to ignore
    2. 00:13:168 (4,1) -
    3. 00:23:008 (1,2) -
    4. 00:30:208 (1,2) -
    5. 00:38:368 (1,2) -
    6. 00:41:008 (2,3) -
    7. 00:44:128 (1,2) -

Hard


List of Blankets that affect aesthetics
  1. Feel free to ignore
  2. 00:09:808 (2,3) -
  3. 00:20:128 (3,4) -

really simple mapset overall, so I don't see anything wrong playability wise - aside from aesthetics. Of course, aesthetics is just to make your map pretty
Topic Starter
Juiceys

Xinying wrote:

From my modding queue

Normal

  1. 00:17:248 (1) - Minor aesthetic issue here, try moving red node to the right abit to make the slider look Yeah it looks nicer noweven.
  2. 00:21:088 (1) - From here on out you mapped all the 1/2 notes to vocal, which is different from your rhythm choice at the start of the song up to this point. Since it's a Normal difficulty this is fine, but I don't like the transition you made here simply because the music rhythm is the same from 00:17:248 (1) - to 00:20:608 (4) - and 00:21:088 (1) - to 00:31:168 (5) - Applied

    I'd suggest to either 1.) 00:17:248 (1,2,3,4) - map this to the vocal like you did or 2.) 00:24:928 (1,2,3,4,5,6,7) - map this to 1/1 like you did 00:17:248 (1,2,3,4) -
    here. Either way, try to keep 00:28:768 (1,2,3,4,5,6) - because it transitions better to the chorus and serves as a build up

Advanced

  1. 00:05:488 - add a note here to denote (that pun) the drum+vocal I think it's fine now
  2. 00:08:848 (4) - You NC'ed this note on your other diffs Good catch
  3. 00:16:048 (2,3) - Try this rhythm, leaving the drum sound out 00:16:168 - here feels weird Ok

    List of Blankets that affect aesthetics
    1. Feel free to ignore
    2. 00:13:168 (4,1) -
    3. 00:23:008 (1,2) -
    4. 00:30:208 (1,2) -
    5. 00:38:368 (1,2) -
    6. 00:41:008 (2,3) -
    7. 00:44:128 (1,2) -

Hard


List of Blankets that affect aesthetics
  1. Feel free to ignore
  2. 00:09:808 (2,3) -
  3. 00:20:128 (3,4) -

really simple mapset overall, so I don't see anything wrong playability wise - aside from aesthetics. Of course, aesthetics is just to make your map pretty
Blankets not fixed, thanks for the mod! :D
Halliday
Hi, M4M :D My map

General
00:31:648 - Remove this small kiai on all diffs, there's no need for it.

Normal
00:31:168 (5,6) - Blanket. It would look good. Also, place 5 following the direction of the previous slider

Advanced
Reduce AR to 5
00:16:048 (2) - I don't recommend you use this 1/4 short slider on this diff. Just replace it with a single circle.
00:36:448 (1,3) - Probably this shape is too hard to understand for this level. Consider changing it.

Hard
AR7 is probably too high for this map. It's just 2.5*. Reduce it to 6.

00:05:488 (6) - Start the new combo here, so both patterns are clearly recognizable.
Also, why emphasize 6? You are following that pitch on the background that plays on 1/2 beats, not the vocals, so there's no reason to do that. I suggest to remove it, plus, that tiny jump doesn't really makes any difference
00:09:808 (2,3) - It would look better if you do a blanket
00:17:968 (3,4) - Same
00:12:448 (4,5,6) - Wouldn't it look better if you flip 00:12:928 (6) - horizontally?
00:13:408 (1,2,3) - I don't think this part covers all the important vocal sounds... How about something like this?

00:18:928 - Should definitely be clickable. I suggest this rhytm:

00:20:128 (3,1) - Why not blanket the head of 3 and the body of 1, it would look nice.
00:29:488 (2,3) - 3 is too close to 2
00:36:448 (1,2,3) - Blanket here, 2 and the curves of both sliders
00:41:248 (3,1) - Same here, with 3 and 1
00:48:568 (1) - I think this spinner should start here instead 00:48:688 -
00:17:248 (1) - 00:03:808 (1) - 00:10:048 (3) - As you are using them, these really curved sliders don't really help with aesthetic, specially because you are using them along with -regular curved- sliders or in place of them.


I think your map could play a whole lot better if you placed objects following the movement direction of the previous ones, avoiding sharp flow
I also recommend you this little guide:
t/208596
It's a nice reading, and it will help you make the patterns of this map (and future ones) look way neater C:

Good luck ~~~
Topic Starter
Juiceys

HallidayASR wrote:

Hi, M4M :D My map

General
00:31:648 - Remove this small kiai on all diffs, there's no need for it. BN Suggested it

Normal
00:31:168 (5,6) - Blanket. It would look good. Also, place 5 following the direction of the previous slider Mk

Advanced
Reduce AR to 5 no
00:16:048 (2) - I don't recommend you use this 1/4 short slider on this diff. Just replace it with a single circle. Yeah weird difficulty spike there
00:36:448 (1,3) - Probably this shape is too hard to understand for this level. Consider changing it. ok

Hard
AR7 is probably too high for this map. It's just 2.5*. Reduce it to 6.

00:05:488 (6) - Start the new combo here, so both patterns are clearly recognizable. Following downbeats
Also, why emphasize 6? You are following that pitch on the background that plays on 1/2 beats, not the vocals, so there's no reason to do that. I suggest to remove it, plus, that tiny jump doesn't really makes any difference It's the drum sound here
00:09:808 (2,3) - It would look better if you do a blanket ?
00:17:968 (3,4) - Same ^
00:12:448 (4,5,6) - Wouldn't it look better if you flip 00:12:928 (6) - horizontally? It looks fine now
00:13:408 (1,2,3) - I don't think this part covers all the important vocal sounds... How about something like this? Sureee

00:18:928 - Should definitely be clickable. I suggest this rhytm: I think it's fine now

00:20:128 (3,1) - Why not blanket the head of 3 and the body of 1, it would look nice. it is
00:29:488 (2,3) - 3 is too close to 2 it's supposed to be difficult here, i think the spike is fine
00:36:448 (1,2,3) - Blanket here, 2 and the curves of both sliders It looks fine now
00:41:248 (3,1) - Same here, with 3 and 1 No point by then the AR will make the blanket unnoticable
00:48:568 (1) - I think this spinner should start here instead 00:48:688 - It's fine now
00:17:248 (1) - 00:03:808 (1) - 00:10:048 (3) - As you are using them, these really curved sliders don't really help with aesthetic, specially because you are using them along with -regular curved- sliders or in place of them. I'll think about it

I think your map could play a whole lot better if you placed objects following the movement direction of the previous ones, avoiding sharp flow
I also recommend you this little guide:
t/208596
It's a nice reading, and it will help you make the patterns of this map (and future ones) look way neater C:

Good luck ~~~
Thanks for the mod

Aya~
_MiaoFUuU_
Hi M4M From your Queue

Normal

  1. 00:06:688 (2) - ctrl+g with two times and put the slider red spot at middle,i can make your map look more clean
  2. 00:11:488 (3,4) - blanket like this https://osu.ppy.sh/ss/7822157
  3. 00:19:168 (3,4,5) - distance
  4. 00:31:648 - i think you should del this kiai
  5. 00:36:448 (1,2,3) - ds

Advanced

  1. 00:16:048 (2,3,4) - ds
  2. 00:29:488 (2,1,2) - blanket
  3. 00:38:128 (4,2) - here is overlap
  4. 00:45:808 (4,1,2) - make them like straight line

hard

  1. 00:05:488 (6) - try stack at 00:05:248 (5) - or 00:05:728 (1) - ,it's better to play
  2. 00:10:528 (4,5) - change another like 00:12:448 (4,5,6) - suggest for you:you should follow with rhythm in this part or voice
  3. 00:13:888 - don't pass it
  4. 00:16:048 (2,3,4,5,6) - Noisy circle cause finish is too more try add 30% volume at 00:16:048 - 35% 00:16:288 - 40% 00:16:768 -
  5. 00:45:808 (6,4) - stack
  6. 00:47:968 (1,2) - use slider instead of it
Kyuukai
ay m4m from ur modding queue

Normal
Check aiMod
00:01:888 (1,2,3,4) - Doesn't flow really well, way too linear
00:08:848 (1) - That slider is not needed, you can delete it
00:31:168 (5,6) - Blanket fix
00:48:448 - You can add a note right here and start the spinner after

Advanced
00:08:848 (1) - You can delete it, it is not needed
00:11:248 (4,1) - Flow's not good right here
00:14:368 (3,4,1) - ^
00:18:688 (3,1,2) - ^
00:32:608 (1,2) - ^
00:38:128 (4,2) - That overlap doesn't look good
00:37:408 (3,4,1) - Flow
00:48:448 - You can add a note right here and start the spinner after

Hard
00:02:608 (3,1) - Overlap
00:04:528 (3,4,5,6) - Flow is not good, moreover, why does the distance increase between thoses 00:05:248 (5,6) -
00:08:848 (1) - Delete the Finish hitsound on the tail of that slider
00:16:048 (2,3,4,5,6) - Flow
00:17:968 (3,4) - Blanket
00:24:448 (4,1) - The player might missread this, you should space them
00:28:768 (1,2) - ^
00:31:648 (1) - Delete the Finish hitsound on the tail of that slider
00:34:528 (1,2,3,4) - flow
00:43:648 (5,1) - transition is too linear, and it doesn't flow really well

Good luck !
Topic Starter
Juiceys

_MiaoFUuU_ wrote:

Hi M4M From your Queue

Normal

  1. 00:06:688 (2) - ctrl+g with two times and put the slider red spot at middle,i can make your map look more clean It looks fine lol
  2. 00:11:488 (3,4) - blanket like this https://osu.ppy.sh/ss/7822157 oke
  3. 00:19:168 (3,4,5) - distance oops
  4. 00:31:648 - i think you should del this kiai Suggested by BN
  5. 00:36:448 (1,2,3) - dsYep

Advanced

  1. 00:16:048 (2,3,4) - ds It is?
  2. 00:29:488 (2,1,2) - blanket ^
  3. 00:38:128 (4,2) - here is overlap yes there is?
  4. 00:45:808 (4,1,2) - make them like straight lineThat would ruin the DS lol

hard

  1. 00:05:488 (6) - try stack at 00:05:248 (5) - or 00:05:728 (1) - ,it's better to play It's fine right now emphasizing drums
  2. 00:10:528 (4,5) - change another like 00:12:448 (4,5,6) - suggest for you:you should follow with rhythm in this part or voice ?
  3. 00:13:888 - don't pass it what?
  4. 00:16:048 (2,3,4,5,6) - Noisy circle cause finish is too more try add 30% volume at 00:16:048 - 35% 00:16:288 - 40% 00:16:768 - It's emphasizing sound why lower volume at a part im emphasizing?
  5. 00:45:808 (6,4) - stack Why?
  6. 00:47:968 (1,2) - use slider instead of itNo point in doing this tbh
Topic Starter
Juiceys

Kyuukai wrote:

ay m4m from ur modding queue

Normal
Check aiMod My bad LOL
00:01:888 (1,2,3,4) - Doesn't flow really well, way too linear changed a bit
00:08:848 (1) - That slider is not needed, you can delete it its in every other diff and its representing the laugh
00:31:168 (5,6) - Blanket fix it is blanketed
00:48:448 - You can add a note right here and start the spinner afterToo difficult for this diff

Advanced
00:08:848 (1) - You can delete it, it is not needed As said above
00:11:248 (4,1) - Flow's not good right here its a triangle flow?
00:14:368 (3,4,1) - ^ how? its following a smooth angle
00:18:688 (3,1,2) - ^ ^
00:32:608 (1,2) - ^ Its a horizantal line tho?
00:38:128 (4,2) - That overlap doesn't look good made neater
00:37:408 (3,4,1) - Flow its a triangle flow
00:48:448 - You can add a note right here and start the spinner afteras said above

Hard
00:02:608 (3,1) - Overlap AR makes it unnoticable
00:04:528 (3,4,5,6) - Flow is not good, moreover, why does the distance increase between thoses 00:05:248 (5,6) - representing drum noise with emphasis
00:08:848 (1) - Delete the Finish hitsound on the tail of that slider didnt even notice that
00:16:048 (2,3,4,5,6) - Flow poor flow represents the drum and serves as a transition to a harder portion
00:17:968 (3,4) - Blanket it is
00:24:448 (4,1) - The player might missread this, you should space them stacks aren't hard to read
00:28:768 (1,2) - ^ ^
00:31:648 (1) - Delete the Finish hitsound on the tail of that slider No, its emphasizing transition to the kiai
00:34:528 (1,2,3,4) - flow its fine?
00:43:648 (5,1) - transition is too linear, and it doesn't flow really wellemphasizing noise with SLIGHTflow break

Good luck !
Misery
Hi! From the osuwot modq. Sorry for late, irl matters kicked me atm.

Normal
-00:01:888 (1,4) - these two sliders could lead to the next object better by moving the endpoints east and south, respectively
-00:31:168 (5) - move upwards a bit
-00:33:328 (2) - inserting a note here can be possible
-00:44:848 (2,3) - would look better if these two sliders are identical
-00:47:968 (1) - better if this lines up the same way as circle 5 on the x-axis (hence perfect triangle)

Advanced
-00:45:808 (4,1,2,3) - would be better if these 4 circles line up perfectly
-00:47:488 (4,5,1) - same as Normal diff: line up the x-axis

Hard
-00:17:248 (1) - move the endpoint a little east?
-00:32:608 (1) - nudge this a bit to the left so it leads to the next circle better

I can't really give much bc this map is already good by me. Good luck! :)
Kyuukai

Juiceys wrote:

Kyuukai wrote:

ay m4m from ur modding queue

Normal
Check aiMod My bad LOL
00:01:888 (1,2,3,4) - Doesn't flow really well, way too linear changed a bit
00:08:848 (1) - That slider is not needed, you can delete it its in every other diff and its representing the laugh
00:31:168 (5,6) - Blanket fix it is blanketed This is a blanket to you ?

00:48:448 - You can add a note right here and start the spinner afterToo difficult for this diff not really, it has a 1/1 gap between that note 00:47:968 (1) - lol

Advanced
00:08:848 (1) - You can delete it, it is not needed As said above
00:11:248 (4,1) - Flow's not good right here its a triangle flow? the transition right here is bad due to this 00:11:488 (1) - slidershape
00:14:368 (3,4,1) - ^ how? its following a smooth angle 00:15:088 (4,1) - they are taking the complete opposite direction of the slider
00:18:688 (3,1,2) - ^ ^ ^
00:32:608 (1,2) - ^ Its a horizantal line tho? 00:32:608 (1) - this points up, but 00:33:328 (2) - is not following the direction of 1 at all
00:38:128 (4,2) - That overlap doesn't look good made neater
00:37:408 (3,4,1) - Flow its a triangle flow right here, it is really linear and it not really good to play
00:48:448 - You can add a note right here and start the spinner afteras said above same as above too

Hard
00:02:608 (3,1) - Overlap AR makes it unnoticable this is not a question about AR or smth like that, it is about the look of the map
00:04:528 (3,4,5,6) - Flow is not good, moreover, why does the distance increase between thoses 00:05:248 (5,6) - representing drum noise with emphasis
00:08:848 (1) - Delete the Finish hitsound on the tail of that slider didnt even notice that
00:16:048 (2,3,4,5,6) - Flow poor flow represents the drum and serves as a transition to a harder portion
00:17:968 (3,4) - Blanket it is can it be called a blanket ?

00:24:448 (4,1) - The player might missread this, you should space them stacks aren't hard to read they might not be hard for you, but it can be for the player playing hard diffs
00:28:768 (1,2) - ^ ^ ^
00:31:648 (1) - Delete the Finish hitsound on the tail of that slider No, its emphasizing transition to the kiai it sounds really bad imo, and a finish on a blue tick ? lol
00:34:528 (1,2,3,4) - flow its fine? no, the transition between 1-2 and 3-4 are not that good lol, they make the cursor suddently move in another direction, making it not really smooth to play
00:43:648 (5,1) - transition is too linear, and it doesn't flow really wellemphasizing noise with SLIGHTflow break

Good luck !
I hope my reply helped you to understand my meanings
Topic Starter
Juiceys

[- Mizki -] wrote:

Hi! From the osuwot modq. Sorry for late, irl matters kicked me atm.

Normal
-00:01:888 (1,4) - these two sliders could lead to the next object better by moving the endpoints east and south, respectively It's not too much of a problem
-00:31:168 (5) - move upwards a bit ok
-00:33:328 (2) - inserting a note here can be possible nothing to put a note to
-00:44:848 (2,3) - would look better if these two sliders are identical ya
-00:47:968 (1) - better if this lines up the same way as circle 5 on the x-axis (hence perfect triangle)

Advanced
-00:45:808 (4,1,2,3) - would be better if these 4 circles line up perfectly
-00:47:488 (4,5,1) - same as Normal diff: line up the x-axis

Hard
-00:17:248 (1) - move the endpoint a little east?
-00:32:608 (1) - nudge this a bit to the left so it leads to the next circle better

I can't really give much bc this map is already good by me. Good luck! :)
Thanks!
Rizen
Normal
  1. 00:03:328 (3) - perhaps move to somewher elike x:381 y:254? would flow better
  2. 00:11:488 (3,4) - blanket betteR?
  3. 00:17:248 (1) - raise the last anchor higher a bit so the two ends are horizontally aligned
  4. 00:35:248 (5) - a single circle at 00:35:488 - would work better since there are no vocals on the red tick. Also because the chain at 00:33:568 (2,3,4,5,6,7,1,2,3,4,5,6,7) - is a bit too long
  5. 00:47:488 (6) - 1/2 slider instead? still percussion on that red tick. same could apply for 00:46:528 (4) -
Advanced
  1. 00:16:048 (2,3,4) - I feel as though this should still use the previous DS of 1.2x since the intensity picks up at 00:17:248 (1) - . or even make the DS 1.3x since the intensity isn't as big as 00:17:248 (1) - onwards
  2. 00:18:688 (3) - 1/2 slider then circles would be better rhythmically imo, allows the large white tick to be clickable
  3. 00:30:208 (1,2) - swap NCs around, measure restart is on that red tick i.e. 00:30:208 (1) - is still a part of the previous combo rhythmically
  4. 00:31:648 (1) - try ctrl+g and readjust the upcoming patterns? imo it would flow better off 00:31:168 (3) - and give a nice sharp change in flow at 00:32:608 (1) - to emphasise the chorus start
Hard
  1. 00:05:248 (5,6,1) - perhaps move circle 6 closer to circle 5 rather than slider 1? the sound at 00:05:728 (1) - is more significant imo (there's cymbals there too so consider moving the finish hitsound here)
  2. 00:18:688 (4) - two circles instead? allows vocals on red tick to be clickable. same at 00:34:048 (4) -
  3. 00:35:728 (4,5) - ctrl+g rhythm so it's circle then slider? allows snare to be clickable
  4. 00:46:768 - add circle? percussion present here
gl
Topic Starter
Juiceys

Rizen wrote:

Normal
  1. 00:03:328 (3) - perhaps move to somewher elike x:381 y:254? would flow better
  2. 00:11:488 (3,4) - blanket betteR?
  3. 00:17:248 (1) - raise the last anchor higher a bit so the two ends are horizontally aligned
  4. 00:35:248 (5) - a single circle at 00:35:488 - would work better since there are no vocals on the red tick. Also because the chain at 00:33:568 (2,3,4,5,6,7,1,2,3,4,5,6,7) - is a bit too long
  5. 00:47:488 (6) - 1/2 slider instead? still percussion on that red tick. same could apply for 00:46:528 (4) -
Advanced
  1. 00:16:048 (2,3,4) - I feel as though this should still use the previous DS of 1.2x since the intensity picks up at 00:17:248 (1) - . or even make the DS 1.3x since the intensity isn't as big as 00:17:248 (1) - onwards
  2. 00:18:688 (3) - 1/2 slider then circles would be better rhythmically imo, allows the large white tick to be clickable
  3. 00:30:208 (1,2) - swap NCs around, measure restart is on that red tick i.e. 00:30:208 (1) - is still a part of the previous combo rhythmically
  4. 00:31:648 (1) - try ctrl+g and readjust the upcoming patterns? imo it would flow better off 00:31:168 (3) - and give a nice sharp change in flow at 00:32:608 (1) - to emphasise the chorus start
Hard
  1. 00:05:248 (5,6,1) - perhaps move circle 6 closer to circle 5 rather than slider 1? the sound at 00:05:728 (1) - is more significant imo (there's cymbals there too so consider moving the finish hitsound here)
  2. 00:18:688 (4) - two circles instead? allows vocals on red tick to be clickable. same at 00:34:048 (4) -
  3. 00:35:728 (4,5) - ctrl+g rhythm so it's circle then slider? allows snare to be clickable
  4. 00:46:768 - add circle? percussion present here
gl
Thank you so much! All applied
davidminh0111
Hello from my modding queue:

[Hard]
00:25:168: Add a circle here to follow the rhythm
00:44:848: Don't do the slider like this. I see a lot of curve sliders and you should change the style of it

[Advanced]
00:05:008: Use the reverse slider and move the slider timing to 00:04:768 to fit the music
00:06:928: Same

Sorry for short mod, don't give me kudos if my mod is suck
Good luck
Topic Starter
Juiceys

davidminh0111 wrote:

Hello from my modding queue:

[Hard]
00:25:168: Add a circle here to follow the rhythm following vocals here
00:44:848: Don't do the slider like this. I see a lot of curve sliders and you should change the style of it Kinda changed it
[Advanced]
00:05:008: Use the reverse slider and move the slider timing to 00:04:768 to fit the music think its fine
00:06:928: Same ^

Sorry for short mod, don't give me kudos if my mod is suck
Good luck
thanks :)
Pennek
holy moly this is a modded map! hi from modqueue o/
I'll just say this before I begin, but I probably won't be able to give much new insight, as this from a glance looks to be really solid.

[Normal]
wew, fine!

[Advanced]
00:19:168 (1,2,3) - did you want to make these a straight line? because they're a bit off.
00:42:928 (3,4) - I like how you consistently keep these angled towards eachother a bit instead of going straight into it
00:46:048 (1,2,3) - again you can make this into a straight line by copypasting 1 and 2 and moving the new 1 ontop of 2.

[Hard]
00:44:368 (2,5) - there's an overlap here.


wow that was easy! Consider going for the bubble, as this is a solid set. Good luck with your map!
Topic Starter
Juiceys

Pennek wrote:

holy moly this is a modded map! hi from modqueue o/
I'll just say this before I begin, but I probably won't be able to give much new insight, as this from a glance looks to be really solid.

[Normal]
wew, fine!

[Advanced]
00:19:168 (1,2,3) - did you want to make these a straight line? because they're a bit off.
00:42:928 (3,4) - I like how you consistently keep these angled towards eachother a bit instead of going straight into it
00:46:048 (1,2,3) - again you can make this into a straight line by copypasting 1 and 2 and moving the new 1 ontop of 2. wth never even thought of that, good tip

[Hard]
00:44:368 (2,5) - there's an overlap here. didn't think it was too bad but might as well


wow that was easy! Consider going for the bubble, as this is a solid set. Good luck with your map!
Winnie
Hello from modding queue



[Hard]
I'm not too 100% sure of the ranking criteria but I don't believe advanced counts as it's own original diff. Maybe normal + hard can work or normal + hard + insane but please do ask and tell me I'll learn more along the way on this. I also think you can push it to OD6
00:05:728 (1) - I believe you can also have a finish on top of sliderstart since both beats feel almost identical to one another and having that type of sound not have a finish just seems so strange since it is a strong drum on it and not having a single hitsound component might not be a good idea.
00:08:848 (1) - Doesn't need to be it's own NC can just match up to the last one.
00:17:728 (2,3) - nazi but could be blanketed even better
00:17:968 (3) - I think you should definitely map out this sound. Being lax and skipping this part wouldn't make a lot of sense since before this those sounds are always mapped
00:19:168 (1) - Also I don't believe your repeat here is necessary either. You can do a note and a 1/2 slider and it'll be 100x better. My intuition tells me so being around a lot of BNs tell me so but up to you.
00:21:088 (1,2,3,4) - Seems so straight forward and simple. Maybe make the last slider 2 single notes instead? Or even something else instead of this 00:21:088 (1,2) - Have it as http://puu.sh/vWK2O/1ae0c10556.jpg Really adds more variation than to just having 4 sliders back to back. Exactly like how you did it here 00:25:888 (4,5,1,2) -
00:30:208 (3) - Can probably space this a little higher. Almost seems like an overlap but if you don't want to because of the next slider. It'll be fine regardless
00:31:648 (1,1) - So strange to suddenly switch to a 3/4 type rhythm maybe because having hitnormals like claps make this part sound appalling. If not please blanket better
00:39:088 (2) - Could map out that drum beat. Particularly important to map out beats on a kiai. Especially since it could look like http://puu.sh/vWKeO/ce0fb5d8d8.jpg and it'll match with the song when the singer says 1-2. Quite interesting imo
00:42:688 (3,4) - Can space these evenly out as well as cleaning out the blanket
00:48:208 (2) - I don't think you need this the stronger ending would to have the vocals stand out more and having just the 2 notes on her vocals to end it would do you more justice. Otherwise it'll just end with a lot of single notes and not make the ending stand out

[Advanced]
00:08:848 (1,1) - Could be NC better especially on an advance that doesn't utilize many NC combo changes compared to other difficulties on osu!
00:16:048 (2,3,4) - Why not a repeat in here to match the music more? I don't see any harm in it. I'm just telling you this now as a genuine modder. You will be called out for this in the future.
00:30:208 (3,4) - Blanket pls
00:31:648 (1) - 1.4 spacing please. It feels random to just use 1.6 out of the blue as well as NC could be the same as previously
00:46:528 (2,3,4,5,1) - Seems very cluttered. I think you'll have a cleaner playfield if it was moved around more. Ex: Maybe http://puu.sh/vWKET/873a5207f5.jpg Just wild stuff

[Normal]
00:08:848 (1) - Can be same NC as previously because it feels the same as 00:16:048 (4,5) - and that was NC
00:17:248 (1) - I think this was where your rhythm may have been a little off or just doesn't have impact because of this long slider. Maybe try mapping vocals like you did after this part because vocals are definitely the key component to this song. So starting at that long slider try this? http://puu.sh/vWKOc/c31a7917e4.jpg It'll suit what you mapped after better
00:32:608 (1,2,3,4) - This rhythm isn't ideal with what you're mapping previously and after. That pause ruins the rhythm that you create after.
So maybe? http://puu.sh/vWKTj/5d179db8e8.jpg

Everything mentioned above will help push this map into ranked and I promise you with my life. So continue pushing forward with this set. I'll definitely contact someone for you to help push this. :D


Always be positive, and stay humble. Keep the driving force of osu! this way
Sometimes motivational words no matter how small can push a person's spirit to new heights
Topic Starter
Juiceys

Kocari wrote:

Hello from modding queue



[Hard]
I'm not too 100% sure of the ranking criteria but I don't believe advanced counts as it's own original diff. Maybe normal + hard can work or normal + hard + insane but please do ask and tell me I'll learn more along the way on this. I also think you can push it to OD6
00:05:728 (1) - I believe you can also have a finish on top of sliderstart since both beats feel almost identical to one another and having that type of sound not have a finish just seems so strange since it is a strong drum on it and not having a single hitsound component might not be a good idea.
00:08:848 (1) - Doesn't need to be it's own NC can just match up to the last one.
00:17:728 (2,3) - nazi but could be blanketed even better
00:17:968 (3) - I think you should definitely map out this sound. Being lax and skipping this part wouldn't make a lot of sense since before this those sounds are always mapped
00:19:168 (1) - Also I don't believe your repeat here is necessary either. You can do a note and a 1/2 slider and it'll be 100x better. My intuition tells me so being around a lot of BNs tell me so but up to you.
00:21:088 (1,2,3,4) - Seems so straight forward and simple. Maybe make the last slider 2 single notes instead? Or even something else instead of this 00:21:088 (1,2) - Have it as http://puu.sh/vWK2O/1ae0c10556.jpg Really adds more variation than to just having 4 sliders back to back. Exactly like how you did it here 00:25:888 (4,5,1,2) -
00:30:208 (3) - Can probably space this a little higher. Almost seems like an overlap but if you don't want to because of the next slider. It'll be fine regardless
00:31:648 (1,1) - So strange to suddenly switch to a 3/4 type rhythm maybe because having hitnormals like claps make this part sound appalling. If not please blanket better
00:39:088 (2) - Could map out that drum beat. Particularly important to map out beats on a kiai. Especially since it could look like http://puu.sh/vWKeO/ce0fb5d8d8.jpg and it'll match with the song when the singer says 1-2. Quite interesting imo
00:42:688 (3,4) - Can space these evenly out as well as cleaning out the blanket
00:48:208 (2) - I don't think you need this the stronger ending would to have the vocals stand out more and having just the 2 notes on her vocals to end it would do you more justice. Otherwise it'll just end with a lot of single notes and not make the ending stand out

[Advanced]
00:08:848 (1,1) - Could be NC better especially on an advance that doesn't utilize many NC combo changes compared to other difficulties on osu!
00:16:048 (2,3,4) - Why not a repeat in here to match the music more? I don't see any harm in it. I'm just telling you this now as a genuine modder. You will be called out for this in the future.
00:30:208 (3,4) - Blanket pls
00:31:648 (1) - 1.4 spacing please. It feels random to just use 1.6 out of the blue as well as NC could be the same as previously
00:46:528 (2,3,4,5,1) - Seems very cluttered. I think you'll have a cleaner playfield if it was moved around more. Ex: Maybe http://puu.sh/vWKET/873a5207f5.jpg Just wild stuff

[Normal]
00:08:848 (1) - Can be same NC as previously because it feels the same as 00:16:048 (4,5) - and that was NC
00:17:248 (1) - I think this was where your rhythm may have been a little off or just doesn't have impact because of this long slider. Maybe try mapping vocals like you did after this part because vocals are definitely the key component to this song. So starting at that long slider try this? http://puu.sh/vWKOc/c31a7917e4.jpg It'll suit what you mapped after better
00:32:608 (1,2,3,4) - This rhythm isn't ideal with what you're mapping previously and after. That pause ruins the rhythm that you create after.
So maybe? http://puu.sh/vWKTj/5d179db8e8.jpg

Everything mentioned above will help push this map into ranked and I promise you with my life. So continue pushing forward with this set. I'll definitely contact someone for you to help push this. :D


Always be positive, and stay humble. Keep the driving force of osu! this way
Sometimes motivational words no matter how small can push a person's spirit to new heights
Thank you so much for the mod! I changed everything you put in your mod! Thank you for the effort you put into it! And keep doing what you're doing, it's great!

Thanks again~

Juiceys
rosario wknd
Hi hi hi here are my mods.
Feel free to disregard anything I suggest as your personal preference holds higher authority.

Hard~~~
00:05:488 (6) - More of a personal preference but I would just remove this circle to emphasize the gap in the music like you did at 00:03:328 (5,1).
00:24:928 (1) - Maybe move this away from 00:24:448 (4) to signify the change in music.
00:31:648 (1) - Choice of slider shape seems a bit odd as the rest of the sliders follow a more direct shape.
00:31:648 (1) - Try shortening the slider by one tick so the sliderend lands on the emphasis on the red tick.
00:34:528 (1) - Similar deal as ^. Try shortening this by a tick so it transitions into 00:35:008 (2) easier.
00:47:488 (4) - 00:47:728 (5,1,2,3) all land on vocal notes but 00:47:488 (4) doesn't. I would remove this circle.
00:48:208 (2,3) - The spacing here is a bit harsh in comparison to 00:47:488 (4,5,1) directly beforehand, might suggest using better distance snap here.

Advanced~~~
00:31:648 (1) - Lessen the curve on this?
00:33:328 (2) - Maybe flip this vetically so it flows better.
00:47:488 (4,5,1) - Try changing this to make it symetrical to 00:45:568 (3,4,1) or vice versa.
This dificulty seems to be pretty polished and I don't really see anything major in need of work.

Easy~~~
00:04:768 (5) - Convert this to 2 circles rather than a slider.
00:06:688 (2) - ^^^
00:26:848 (5,6,7) - Try making the transition from 00:26:848 (5) to 00:27:568 (6) a bit smoother. Same with 00:27:568 (6) and 00:28:288 (7).


Glad to be of help my friend
riffy
I was asked to comment on things and help you out with the map a bit more, so, let's get this going somewhere. Please, message me if any of these things are unclear or if you feel like something can/should/needs to be discussed.

Normal

00:31:648 (6,1) - 00:28:768 (1,2) - 00:26:848 (5,6) - these things don't really seem to go well with the concept of linear flow. take a look at 00:36:448 (1,2,3,4,5,6,7) - or 00:40:288 (1,2,3,4,5,6,7) - where flow is smooth and natural.

also, 00:46:528 (4) - in Normal this would just feel way more natural if it was a circle. focusing on the stronger beat and generalizing rhythm more, which is a better idea for the easiest difficulty.

I'd probably split long 1/2 combos as well, for instance 00:41:248 (3) - this can be replaced with something like this. this would visually reduce density of the objects and make reading/playing it somewhat easier.

Advanced

in comparison wit hthe Normal difficulty the rhytyhm feels oversimplified. perhaps something like this if the intention is to follow the synth/piano
00:10:528 (3,4,1) - this is structured in a way that makes the sliderbody kind of hard to read
i am also not too happy with the way different slidershapes are applied, 00:28:768 (1,2,4) - 00:33:328 (2,4,3,1,1,1) - each of these is a different slider shape. having more visual consistency would make things more comfortable, I believe. Or alternatively, it's possible to keep the variety of slidershapes but to keep the shapes connected with the changes in the song in some way.

if anything, it just feels good but unpolished

Hard

I have a lot of mixed feelings about the shapes and the way they change and feel inconsistent. it is also kind of easy to notice and feel because of the flow. for example, 00:36:448 (1,2,3,4,1) - while everything in these patterns is more or less linear 00:38:368 (1) - requires a sudden change of the direction/movement.

I also had quite a difficulty figuring out whether the mapper was focusing on the instruments or vocals, as the map seemed to change it focus in a way that appeared sort of inconsistent. So, some comments on that would be really nice
Winnie
Ok I got you the help I promised. Yeah basically everything said by Bakari I'd agree with, my mod was just to polish rhythm and to keep things from being to simplified. But based on everything that Bakari has said I'll give another opinion on my mod and use what's already given. To you

[Hard]
Like Bakari said and what I've stated, vocals are your key points in most areas but with different instruments and synths in the music you can manipulate your mapping to correspond that way. I'll give Examples of the areas that you can polish with a different set of rhythms.
00:02:608 (3,4,5) - Let's start off here by saying you are doing both instruments and vocals, this part can just be mapped out according to the electronic sound and have the vocals themselves follow along with it without having to map them out http://puu.sh/vZO6p/1a6133f92d.jpg
00:03:808 (1,2,3) - For this you can do what was mentioned by Bakari on the normal and do it this way. It's a variation but it'll match up more with the previous section that sounds the same as well as compensates for 00:05:488 (6,1) - without having to map everything bit by bit in the music http://puu.sh/vZOc6/8d49f13eb4.jpg Do according to how you feel but the rhythm should be somewhat similiar in this way. Mix up sliders or circles and determine which fits best for you
00:05:728 (1,2,3,4,5) - For here you can do what's mentioned previously by removing (4) and extending slider (3)
00:10:528 (4,5) - Different rhythm ideas instead of a repeat to even use 3/4 rhythm just an idea http://puu.sh/vZOBP/01e27f9c0a.jpg
00:11:488 (1,2,3,4,5,6) - Can be simplified to pretty much same as above to be consistent http://puu.sh/vZODh/76e9908b73.jpg
00:13:408 (1) - http://puu.sh/vZOH3/0ce2129b8f.jpg
00:17:968 (3) - Should map out this beat
00:18:688 (4) - Could be http://puu.sh/vZOJF/2b6a279f9d.jpg
00:21:088 (1) - Use basically what was mentioned above to fit more with the vocals instead of just 1/2 spam http://puu.sh/vZONu/89cb55c8b9.jpg
00:27:568 (3,4) - Can be http://puu.sh/vZOOh/f36a03a409.jpg
00:34:528 (5) - Potentially http://puu.sh/vZOXb/d2f2f8a604.jpg
00:42:208 (1,2) - Can be simplified to a 1/2 so it doesn't feel like a lot of single note spam
00:43:648 (5,1,2,3) - To keep this from running on. (5) should be a single note. Along the lines of http://puu.sh/vZP1l/f3ac15f340.jpg

[Advanced]
00:08:848 (1) - Bakari said things feel oversimplified so I took into consideration what may be areas that could improve more and touch on. This could be one of them http://puu.sh/vZP62/767b0b66ad.jpg
00:16:048 (2) - For instance here could be it http://puu.sh/vZPfr/960d1b283f.jpg
00:23:008 (1) - http://puu.sh/vZPm7/3ab77f8fe9.jpg
00:31:648 (1) - http://puu.sh/vZPmW/e6ed5b4802.jpg
00:34:288 (4,1,2,3) - To much of a run on, do the same thing you did on normal http://puu.sh/vZPqw/a76216a999.jpg


Normal is just flow and asthetics and some things Bakari mentioned which isn't too shabby. These are all just generalities that I've taken into consideration based on what Bakari has mentioned. These rhythm sticks more to one solid goal than to map out both vocals and instruments. Even I'm getting tested on this to see if what I know is up to par. All I heard was it's not at the bubble stage so I took even more thought about it. I'll see how well I did.

NO KUDOSU THXS
Topic Starter
Juiceys

rosariovz wrote:

Hi hi hi here are my mods.
Feel free to disregard anything I suggest as your personal preference holds higher authority.

Hard~~~
00:05:488 (6) - More of a personal preference but I would just remove this circle to emphasize the gap in the music like you did at 00:03:328 (5,1).
00:24:928 (1) - Maybe move this away from 00:24:448 (4) to signify the change in music.
00:31:648 (1) - Choice of slider shape seems a bit odd as the rest of the sliders follow a more direct shape.
00:31:648 (1) - Try shortening the slider by one tick so the sliderend lands on the emphasis on the red tick.
00:34:528 (1) - Similar deal as ^. Try shortening this by a tick so it transitions into 00:35:008 (2) easier.
00:47:488 (4) - 00:47:728 (5,1,2,3) all land on vocal notes but 00:47:488 (4) doesn't. I would remove this circle.
00:48:208 (2,3) - The spacing here is a bit harsh in comparison to 00:47:488 (4,5,1) directly beforehand, might suggest using better distance snap here.

Advanced~~~
00:31:648 (1) - Lessen the curve on this?
00:33:328 (2) - Maybe flip this vetically so it flows better.
00:47:488 (4,5,1) - Try changing this to make it symetrical to 00:45:568 (3,4,1) or vice versa.
This dificulty seems to be pretty polished and I don't really see anything major in need of work.

Easy~~~
00:04:768 (5) - Convert this to 2 circles rather than a slider.
00:06:688 (2) - ^^^
00:26:848 (5,6,7) - Try making the transition from 00:26:848 (5) to 00:27:568 (6) a bit smoother. Same with 00:27:568 (6) and 00:28:288 (7).


Glad to be of help my friend
I thought this was mostly an opinionated mod and didn't really agree with anything in it, thank you all the same <3
Topic Starter
Juiceys

Bakari wrote:

I was asked to comment on things and help you out with the map a bit more, so, let's get this going somewhere. Please, message me if any of these things are unclear or if you feel like something can/should/needs to be discussed.

Normal

00:31:648 (6,1) - 00:28:768 (1,2) - 00:26:848 (5,6) - these things don't really seem to go well with the concept of linear flow. take a look at 00:36:448 (1,2,3,4,5,6,7) - or 00:40:288 (1,2,3,4,5,6,7) - where flow is smooth and natural. Fixed

also, 00:46:528 (4) - in Normal this would just feel way more natural if it was a circle. focusing on the stronger beat and generalizing rhythm more, which is a better idea for the easiest difficulty. alright, it makes sense


I'd probably split long 1/2 combos as well, for instance 00:41:248 (3) - this can be replaced with something like this. this would visually reduce density of the objects and make reading/playing it somewhat easier. fixed that and one more in there

Advanced

in comparison wit hthe Normal difficulty the rhytyhm feels oversimplified. perhaps something like this if the intention is to follow the synth/piano alright
00:10:528 (3,4,1) - this is structured in a way that makes the sliderbody kind of hard to read Okay, after a lot of people have suggested a change there I'll do it
i am also not too happy with the way different slidershapes are applied, 00:28:768 (1,2,4) - 00:33:328 (2,4,3,1,1,1) - each of these is a different slider shape. having more visual consistency would make things more comfortable, I believe. Or alternatively, it's possible to keep the variety of slidershapes but to keep the shapes connected with the changes in the song in some way. Made the same

if anything, it just feels good but unpolished

Hard

I have a lot of mixed feelings about the shapes and the way they change and feel inconsistent. it is also kind of easy to notice and feel because of the flow. for example, 00:36:448 (1,2,3,4,1) - while everything in these patterns is more or less linear 00:38:368 (1) - requires a sudden change of the direction/movement. alright I'll see what I can do

I also had quite a difficulty figuring out whether the mapper was focusing on the instruments or vocals, as the map seemed to change it focus in a way that appeared sort of inconsistent. So, some comments on that would be really niceFocusing on Vocals in this diff,throughout almost the entire thing. I'll try to make that clearer
Topic Starter
Juiceys

Kocari wrote:

Ok I got you the help I promised. Yeah basically everything said by Bakari I'd agree with, my mod was just to polish rhythm and to keep things from being to simplified. But based on everything that Bakari has said I'll give another opinion on my mod and use what's already given. To you

[Hard]
Like Bakari said and what I've stated, vocals are your key points in most areas but with different instruments and synths in the music you can manipulate your mapping to correspond that way. I'll give Examples of the areas that you can polish with a different set of rhythms.
00:02:608 (3,4,5) - Let's start off here by saying you are doing both instruments and vocals, this part can just be mapped out according to the electronic sound and have the vocals themselves follow along with it without having to map them out http://puu.sh/vZO6p/1a6133f92d.jpg
00:03:808 (1,2,3) - For this you can do what was mentioned by Bakari on the normal and do it this way. It's a variation but it'll match up more with the previous section that sounds the same as well as compensates for 00:05:488 (6,1) - without having to map everything bit by bit in the music http://puu.sh/vZOc6/8d49f13eb4.jpg Do according to how you feel but the rhythm should be somewhat similiar in this way. Mix up sliders or circles and determine which fits best for you
00:05:728 (1,2,3,4,5) - For here you can do what's mentioned previously by removing (4) and extending slider (3)
00:10:528 (4,5) - Different rhythm ideas instead of a repeat to even use 3/4 rhythm just an idea http://puu.sh/vZOBP/01e27f9c0a.jpg
00:11:488 (1,2,3,4,5,6) - Can be simplified to pretty much same as above to be consistent http://puu.sh/vZODh/76e9908b73.jpg
00:13:408 (1) - http://puu.sh/vZOH3/0ce2129b8f.jpg
00:17:968 (3) - Should map out this beat
00:18:688 (4) - Could be http://puu.sh/vZOJF/2b6a279f9d.jpg
00:21:088 (1) - Use basically what was mentioned above to fit more with the vocals instead of just 1/2 spam http://puu.sh/vZONu/89cb55c8b9.jpg
00:27:568 (3,4) - Can be http://puu.sh/vZOOh/f36a03a409.jpg
00:34:528 (5) - Potentially http://puu.sh/vZOXb/d2f2f8a604.jpg
00:42:208 (1,2) - Can be simplified to a 1/2 so it doesn't feel like a lot of single note spam Representing vocals here not sure I can change it
00:43:648 (5,1,2,3) - To keep this from running on. (5) should be a single note. Along the lines of http://puu.sh/vZP1l/f3ac15f340.jpg

[Advanced]
00:08:848 (1) - Bakari said things feel oversimplified so I took into consideration what may be areas that could improve more and touch on. This could be one of them http://puu.sh/vZP62/767b0b66ad.jpg
00:16:048 (2) - For instance here could be it http://puu.sh/vZPfr/960d1b283f.jpg
00:23:008 (1) - http://puu.sh/vZPm7/3ab77f8fe9.jpg
00:31:648 (1) - http://puu.sh/vZPmW/e6ed5b4802.jpg
00:34:288 (4,1,2,3) - To much of a run on, do the same thing you did on normal http://puu.sh/vZPqw/a76216a999.jpg


Normal is just flow and asthetics and some things Bakari mentioned which isn't too shabby. These are all just generalities that I've taken into consideration based on what Bakari has mentioned. These rhythm sticks more to one solid goal than to map out both vocals and instruments. Even I'm getting tested on this to see if what I know is up to par. All I heard was it's not at the bubble stage so I took even more thought about it. I'll see how well I did.

NO KUDOSU THXS
Changed all in advanced

No note = changed

Some of the screenshots don't work so I couldn't understand what you were trying to say

Thank you so much!!
Winnie
hmm strange puush links seems to work on my end but yeah I'll see what Bakari has to say. Do check over everything I mentioned again or to review if the links doesn't work. Tell me which ones and I'll re-edit them
riffy
Alright, I am definitely happy with the changes and I hope that so are you. Let me add a few more things.
you know, don't kudosu and all that stuff

[Normal]
  1. 00:20:368 (5,6) - try to swap them on the timeline. So, that the slidertail would cover 00:20:848 - which is weaker in terms of vocals.
  2. 00:32:128 - the word "seems" seems to end here. There is that "s" ending that can be heard. So, finish the slider here?
    Note: 00:09:088 - the 00:08:848 (1) - slider should probably end here.
  3. 00:46:528 (4) - due to the change in music/feel of the song, I would new combo this object.

    There are still a few things like 00:45:808 (3,6) - being not parallel, and general minor stuff. Just give the map a look and see if anything bothers you. If you are unsure of something, mention it here.
[Advanced]
  1. 00:05:728 (1,2) - some variety is nice, but making a single pattern different from the rest without musical reasoning is kind of odd, I would say.
  2. 00:18:448 - 00:18:928 - these two beats have strong vocals. Assuming you do follow vocals, I would probably try to make these beats clickable.
    Note: pressing an object requires accuracy and effort, so clickable objects are the best option for strong beats. Here, try this
  3. 00:38:128 (4,2) - similar to the thing above, it just feels somewhat unpolished. Let's stack more things!
  4. 00:44:128 (1,3) - there's a visible overlap that does not really feel like something you would do on purpose. It does not look natural with you style.

    There is a more clear visual structure now, I appreciate the way you have improved the difficulty! ♥
[Hard]
  1. 00:02:848 - the strong vocals here are left unmapped, while a weak article "a" which doesn't really feel stressed has a clickable circle 00:03:088 (4). When they are so close, the contrast is very clear and it feels somewhat forced. Swap them on the timeline, perhaps?
    Note: you might as well want to swap 00:06:448 (3,4) - these two in a similar way.
  2. 00:18:448 - Again, the clickable/unclickable rhythm. Are you sure you want this beat to be unstressed and give the emphasis to 00:18:688 - which doesn't even have any vocals?

    And so it continues. 00:19:168 (1) - this beat has a jump to it, but there are no vocals to support it. 00:20:608 - or the beat here that is unclickable. Try to give it a look and see if you can figure out a way you would try to explain/change that.
If there's anything you need help with, just go ahead and let me/us know!
Topic Starter
Juiceys

Bakari wrote:

Alright, I am definitely happy with the changes and I hope that so are you. Let me add a few more things.
you know, don't kudosu and all that stuff

[Normal]
  1. 00:20:368 (5,6) - try to swap them on the timeline. So, that the slidertail would cover 00:20:848 - which is weaker in terms of vocals.
  2. 00:32:128 - the word "seems" seems to end here. There is that "s" ending that can be heard. So, finish the slider here? I was following the "aaaaaaa" here actually
    Note: 00:09:088 - the 00:08:848 (1) - slider should probably end here.
  3. 00:46:528 (4) - due to the change in music/feel of the song, I would new combo this object.

    There are still a few things like 00:45:808 (3,6) - being not parallel, and general minor stuff. Just give the map a look and see if anything bothers you. If you are unsure of something, mention it here.
[Advanced]
  1. 00:05:728 (1,2) - some variety is nice, but making a single pattern different from the rest without musical reasoning is kind of odd, I would say.
  2. 00:18:448 - 00:18:928 - these two beats have strong vocals. Assuming you do follow vocals, I would probably try to make these beats clickable.
    Note: pressing an object requires accuracy and effort, so clickable objects are the best option for strong beats. Here, try this
  3. 00:38:128 (4,2) - similar to the thing above, it just feels somewhat unpolished. Let's stack more things!
  4. 00:44:128 (1,3) - there's a visible overlap that does not really feel like something you would do on purpose. It does not look natural with you style.

    There is a more clear visual structure now, I appreciate the way you have improved the difficulty! ♥
[Hard]
  1. 00:02:848 - the strong vocals here are left unmapped, while a weak article "a" which doesn't really feel stressed has a clickable circle 00:03:088 (4). When they are so close, the contrast is very clear and it feels somewhat forced. Swap them on the timeline, perhaps?
    Note: you might as well want to swap 00:06:448 (3,4) - these two in a similar way.
  2. 00:18:448 - Again, the clickable/unclickable rhythm. Are you sure you want this beat to be unstressed and give the emphasis to 00:18:688 - which doesn't even have any vocals?

    And so it continues. 00:19:168 (1) - this beat has a jump to it, but there are no vocals to support it. 00:20:608 - or the beat here that is unclickable. Try to give it a look and see if you can figure out a way you would try to explain/change that.
If there's anything you need help with, just go ahead and let me/us know!
Changed all except the one mentioned, thanks again!
jeanbernard8865
selena gomez is hot

[Normal]

00:01:888 (1,4) - both shapes are inconsistent, in that the song kind of repeats the same measure twice but here the shapes are different

00:13:408 (1) - again, red anchor feels out of place compared to the rest of the phrase made only of curved sliders

00:26:848 (5,1) - here it’s the curved ones that feel out of place since everything around them is either straight or red-anchored

00:36:448 (1) - don’t get why you suddenly went to vocals here when you didn’t in the previous measure

00:42:208 (5) - red anchors, out of place, etc

[Advanced]

00:09:088 (6,1) - fix blanket

00:25:888 (3) - same problem with red anchors here, they feel out of place for the same reason as before

00:31:648 (1,2,1) - could be more polished

00:37:168 (2,3) - blanket

[Hard]

00:01:888 (1,2,3,4,5,1,2,3,4,5,6) - why aren’t those 2 measures consistent in rhythm ? I mean, the song doesn’t change so the map shouldn’t change as well

00:05:248 (5,6,1) - DS derp here ?

00:10:528 (4,5,4,5) - the way 00:10:528 (4) flows into 00:11:008 (5) should be the same as 00:12:448 (4,5), again for consistency’s sake

00:18:448 (4,5) - fix blanket

00:19:408 (1,2) - ^

Overall be careful with keeping your slider shapes consistent, since it seems to me that within the same phrase you recreate your sliders instead of taking one slider and stick with it for the entire phrase, which ca lead to curves that seem arbitrary.

Good luck !
Topic Starter
Juiceys

AyanokoRin wrote:

selena gomez is hot

[Normal]

00:01:888 (1,4) - both shapes are inconsistent, in that the song kind of repeats the same measure twice but here the shapes are different

00:13:408 (1) - again, red anchor feels out of place compared to the rest of the phrase made only of curved sliders

00:26:848 (5,1) - here it’s the curved ones that feel out of place since everything around them is either straight or red-anchored

00:36:448 (1) - don’t get why you suddenly went to vocals here when you didn’t in the previous measure

00:42:208 (5) - red anchors, out of place, etc

[Advanced]

00:09:088 (6,1) - fix blanket

00:25:888 (3) - same problem with red anchors here, they feel out of place for the same reason as before

00:31:648 (1,2,1) - could be more polished

00:37:168 (2,3) - blanket

[Hard]

00:01:888 (1,2,3,4,5,1,2,3,4,5,6) - why aren’t those 2 measures consistent in rhythm ? I mean, the song doesn’t change so the map shouldn’t change as well

00:05:248 (5,6,1) - DS derp here ?

00:10:528 (4,5,4,5) - the way 00:10:528 (4) flows into 00:11:008 (5) should be the same as 00:12:448 (4,5), again for consistency’s sake

00:18:448 (4,5) - fix blanket

00:19:408 (1,2) - ^

Overall be careful with keeping your slider shapes consistent, since it seems to me that within the same phrase you recreate your sliders instead of taking one slider and stick with it for the entire phrase, which ca lead to curves that seem arbitrary.

Good luck !
Fixed all but the red anchor mods because I thought they were kind of irrelevant and are just opinion Did that come off as harsh? :(

Thanks!
jeanbernard8865

Juiceys wrote:

Fixed all but the red anchor mods because I thought they were kind of irrelevant and are just opinion Did that come off as harsh? :(

Thanks!
It's not really a ' must-fix ' kind of issue, and I don't think a lot of people ( if anyone ) are gonna call you out on it during the ranking process, but it's the kind of small fix that makes the difference between an okay low diff and a good one ( at least in my opinion ). Your call on whether to fix those or not since it's your map, so don't worry it's not harsh at all ~
My Angel Kitten
hi from my queue~
this map is already modded by profesional modder, so maybe i cant help much.
and this map is already clearly and good, so no need to change. but i'll give you my opinion
Hard
- 00:18:928 (5) - i think here better you make slider, but make it straight slider because the vocal is different from these 00:17:248 (1,3,4) - that have curved sliders
- 00:18:928 (5) - and also make it new combo
- 00:19:408 (1) - remove nc here
goodluck~
Topic Starter
Juiceys

My Angel Kitten wrote:

hi from my queue~
this map is already modded by profesional modder, so maybe i cant help much.
and this map is already clearly and good, so no need to change. but i'll give you my opinion
Hard
- 00:18:928 (5) - i think here better you make slider, but make it straight slider because the vocal is different from these 00:17:248 (1,3,4) - that have curved sliders
- 00:18:928 (5) - and also make it new combo
- 00:19:408 (1) - remove nc here
goodluck~
Was following vocals in this section, no vocals, no mapping.

Thank you for the mod all the same!
ZekeyHache
Hello~
[General]
  1. The BG size is quite low, I highly suggest getting something like 1280x720 or bigger (as long as it doesn't go beyond 1920x1200 since that's the limit).
  2. The lowest diff, which is a Normal, is at an acceptable range of being the lowest diff; however, since the song is very short, so it wouldn't hurt to have an Easy difficulty to be more beginner-friendly.
  3. Seems you didn't hitsound notes that you hitsounded in the highest diff, take a look at Normal and Advanced. 00:03:808 - 00:05:728 - These are examples of those notes that exist in every diff, but you used different hitsounding in the highest one.
[Normal]
  1. 00:05:488 - I suggest to add a circle here. It's still acceptable at this level and the sound is pretty strong.
  2. 00:13:168 - Same as above, but in this case it would be tough for players since they're probably unprepared for 1/2 repeat slider+circle all of a sudden when the song isn't at its climax. So my suggestion here would be making 00:12:448 (4) - a 1/1 slider and adding the note at 00:13:168 - . The result would be this. Seems you were focusing more on the vocals for the current pattern, but I believe it's nicer to follow the instrumental part here since the vocals don't become that dominant until the part where you put your preview point.
  3. 00:30:208 (3) - This is very optional, more of a preference. Here I suggest to remove this note so the vocals at 00:29:968 - and 00:30:448 - feel more important. (So this is basically deleting the note for a better emphasis in vocals).
  4. 00:17:248 (1,2,3,4) - and 00:32:608 (1,2,3,1,2) - Should be mapped with similar patterns (regarding rhythm choice). It may not throw off players, but this inconsistency is not appealing.
[Advanced]
  1. 00:08:848 (5) - I don't know if this is a jump or an accidental spacing error tbh. In case this is a jump, then allow me to say that you chose a bad spot for it. So the thing here is that between this note (00:08:848 (5) - ) and 00:09:568 (1) - we can find slider (6). Now, circle (5) is before slider (6) and slider (1) is after, AND you made this jump of 1.42x from circle (5) to slider (6) while you used a regular spacing of 1.2x from (6) to (1). BUT, the sound on slider (1) is obviously way stronger than the one you find on circle (5), so the jump would make sense on (1) rather than on (5) for a better jump-based emphasis.
  2. 00:29:488 (2,4) - I'm guessing you didn't intent this to be a blanket; however, it has the appearance of a very unpolished blanket. The circle could also be blanketed along with the two sliders, this is the result.
  3. 00:38:368 (1,2,3) - The blanketed sliders could be improved, also circle (3) is not correctly stacked on slider (1)'s tail.
  4. 00:07:648 (4) - Seems you forgot to add nc here (or maybe I'm wrong because everything is not what it seems???) Nah, seriously :v.. Anyway, don't apply this nc after you finish with the stuff I mentioned at 00:08:848 (5) - because is based on the current patterns and if you change it before analyzing what I mentioned you may get confused.
[Hard]
  1. 00:05:728 (1) - Since you made a jump with 00:05:488 (6) - then you should do a jump here as well since it's basically the same sound.
I stop here since I don't like writing long mods~ The set needs more general polishing before it can be nominated, so just keep getting mods and improving. I highly suggest to do m4m with people since it can be beneficial for your mapping skills, not only your modding skills, you learn stuff by reading people's replies on mods too~

Good luck!
Topic Starter
Juiceys

ezek wrote:

Hello~
[General]
  1. The BG size is quite low, I highly suggest getting something like 1280x720 or bigger (as long as it doesn't go beyond 1920x1200 since that's the limit).
  2. The lowest diff, which is a Normal, is at an acceptable range of being the lowest diff; however, since the song is very short, so it wouldn't hurt to have an Easy difficulty to be more beginner-friendly.
  3. Seems you didn't hitsound notes that you hitsounded in the highest diff, take a look at Normal and Advanced. 00:03:808 - 00:05:728 - These are examples of those notes that exist in every diff, but you used different hitsounding in the highest one.
[Normal]
  1. 00:05:488 - I suggest to add a circle here. It's still acceptable at this level and the sound is pretty strong.
  2. 00:13:168 - Same as above, but in this case it would be tough for players since they're probably unprepared for 1/2 repeat slider+circle all of a sudden when the song isn't at its climax. So my suggestion here would be making 00:12:448 (4) - a 1/1 slider and adding the note at 00:13:168 - . The result would be this. Seems you were focusing more on the vocals for the current pattern, but I believe it's nicer to follow the instrumental part here since the vocals don't become that dominant until the part where you put your preview point.
  3. 00:30:208 (3) - This is very optional, more of a preference. Here I suggest to remove this note so the vocals at 00:29:968 - and 00:30:448 - feel more important. (So this is basically deleting the note for a better emphasis in vocals).
  4. 00:17:248 (1,2,3,4) - and 00:32:608 (1,2,3,1,2) - Should be mapped with similar patterns (regarding rhythm choice). It may not throw off players, but this inconsistency is not appealing.
[Advanced]
  1. 00:08:848 (5) - I don't know if this is a jump or an accidental spacing error tbh. In case this is a jump, then allow me to say that you chose a bad spot for it. So the thing here is that between this note (00:08:848 (5) - ) and 00:09:568 (1) - we can find slider (6). Now, circle (5) is before slider (6) and slider (1) is after, AND you made this jump of 1.42x from circle (5) to slider (6) while you used a regular spacing of 1.2x from (6) to (1). BUT, the sound on slider (1) is obviously way stronger than the one you find on circle (5), so the jump would make sense on (1) rather than on (5) for a better jump-based emphasis.
  2. 00:29:488 (2,4) - I'm guessing you didn't intent this to be a blanket; however, it has the appearance of a very unpolished blanket. The circle could also be blanketed along with the two sliders, this is the result.
  3. 00:38:368 (1,2,3) - The blanketed sliders could be improved, also circle (3) is not correctly stacked on slider (1)'s tail.
  4. 00:07:648 (4) - Seems you forgot to add nc here (or maybe I'm wrong because everything is not what it seems???) Nah, seriously :v.. Anyway, don't apply this nc after you finish with the stuff I mentioned at 00:08:848 (5) - because is based on the current patterns and if you change it before analyzing what I mentioned you may get confused.
[Hard]
  1. 00:05:728 (1) - Since you made a jump with 00:05:488 (6) - then you should do a jump here as well since it's basically the same sound.
I stop here since I don't like writing long mods~ The set needs more general polishing before it can be nominated, so just keep getting mods and improving. I highly suggest to do m4m with people since it can be beneficial for your mapping skills, not only your modding skills, you learn stuff by reading people's replies on mods too~

Good luck!
Thank you so much! I changed every single mod you gave me (even the hitsounds) In case you look back at this. You were a great help! Thanks again!
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