Back from weekend break with decent internet - aiming to respond to this tonight when I have more than five seconds free to actually ducking think straight |:
Almost a week later...
Almost a week later...
Thanks for the mod!xi-False wrote:
「MOD」Phantom of the Grand Guignol-These two notes throw me off when going into the slider 00:15:704 (4) -
place this note 00:15:704 (4) - at x:144 and 00:15:858 (6) - at x:76 Did it slightly differently, but the transition into 00:15:704 (4,5,6) - is less sharp now
Also i feel like the slider feels like it can use more movement
So Ctrl+G+1 (tiny) Then start the slider at x456 then one click at x:264 then double click at x:200 another double click at x:104 and lastly finish it off at x:176 the slider should look like this (Image)
(To map this slider place notes before making the slider because the x-Axis does not show the change when making a slider)
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-From the looks of it I'm guessing you want these patterns to look this way 00:17:435 (3,4) - 00:18:127 (6,7) -
but if not, move 00:17:666 (4) - to x:428 and 00:18:358 (7) - to x:372 If I did this I might as well use repeat sliders. The circles have slightly more spacing due to the increase in guitar pitch
-00:25:743 (7) - Move to x:184 ^
-I find it easier to land this jump 00:29:089 (5,6) - with an H-Dash, Select these two notes 00:28:858 (4,5) - and move to x:416
OR
You can move this pattern to the left 00:28:858 (4,5) - at x:364
Moved to the left, I want to avoid hdash here to highlight the lower, less intense sounds
These patterns trigger me 00:37:397 (3,4,5,6,7,8,9,10) -
They are Fine but, me personally i would move them Like so and Ctrl+G+2
~ 00:37:397 (3) - x:120
~ 00:37:455 (4) - x:72
~ 00:37:513 (5) - x:72
~ 00:37:570 (6) - x:120
&
~ 00:37:627 (7) - x:376
~ 00:37:685 (8) - x:424
~ 00:37:743 (9) - x:424
~ 00:37:800 (10) - x:376
Why do they trigger you? What specifically is the problem with two curved streams made using Ctrl+Shft+F with hypers between them? Do they look ugly? Do they flow poorly? And how do your suggestions improve this section? I'll need some more information here since this plays pretty nicely to me at the moment
-Misplaced note 01:04:511 (5) - move to x:224 Misplaced how? It's snapped correctly to the kick drum sound and is already placed at x-224
This pattern 01:21:473 (1,2,3,4,5,6,7,8) - also Triggers me but it's fine.
i still highly recommend you move these note like the template down below
~ 01:21:473 (1) - x:264
~ 01:21:530 (2) - x:304
~ 01:21:588 (3) - x:312
~ 01:21:646 (4) - x:272
~ 01:21:703 (5) - x:212
~ 01:21:761 (6) - x:152
~ 01:21:819 (7) - x:124
~ 01:21:876 (8) - x:144
Looks like this ---> (Image)
As before, what's wrong with the current pattern and how is yours better? I want a tight curve here since the drumroll changes in intensity rapidly, a shallow curve would lose some emphasis
-move 01:31:780 (9) - to x:28 Done, makes the stream look nicer with a shallower curve here
-again not sure if you want the patterns like this 01:37:280 (3,4) - 01:37:973 (6,7) -
But if not move 01:37:511 (4) - to x:84 and 01:38:203 (7) - x:140
Intentioanl as explained previously
-For this stream 02:25:626 (1,2,3,4,5,6) - mess around with it yourself to smooth it out a bit or follow this template
~ 02:25:626 (1) - x:64
~ 02:25:703 (2) - x:32
~ 02:25:780 (3) - x:52
~ 02:25:857 (4) - x:100
~ 02:25:934 (5) - x:136
~ 02:26:011 (6) - x:72
Messed around with this a bit, should look neater now
- Move 03:05:780 (7) - to x:132" This makes the hyper too strong and easy to overshoot, only went to x-144
-After playing this section many times I noticed i missed most on this slider 03:09:588 (4) - try and change it to look like this (Image)
Didn't make it angular, but made the curve more of an even C-shape, should get the same effect with a smoother flow
- 03:21:530 (10) - Move to x:424
unless you want that small curve in the pattern Eww, didn't realise how ugly this looked, fixed lol
-Just a quick suggestions that contradict its self These patterns 03:39:934 (7,8,9,10,1) - 03:39:934 (7,8,9,10) - 03:41:780 (5,6,7,8) -
I think are almost frame perfect jumps, Me personally I would keep them since their so hard to land, but maybe Nerf a little bit?
(lol don't Nerf)
Moved 03:39:819 (6) to the right slightly and reduced 03:41:665 (4,5) a little, but these are all either small dashes or hypers, as long as you can switch direction quick enough there's nothing too difficult about them
- This pattern seems fine but move 04:35:319 (3) - to x:240 Done, the previous hyper was a little too strong so I reduced that a bit too
(Hint: I recommend to make all these changes or none at all)
Ctrl+G+3
Place note here 04:46:223 (6) - at x:256
and here 04:46:684 (10) - at x:256
then move 04:46:165 (5) - to x:208 and 04:46:280 (7) - to x:304
same thing with this note 04:46:626 (9) - to x:304 and 04:46:742 (11) - to x:208
I prefer to keep the crash cymbal sounds as single objetcs, the drums are very intense here so I want to use many direction changes to emphasize the changing sounds. Forcing a triplet would do the opposite of this
(Hint: I recommend to make all these changes or none at all)z
This adds more notes to your pattern and make it easier to land plus it looks nice!
Ctrl+G+1
start this slider 04:52:396 (1) - at x:179 and end at x:111
Straighten this slider starting at x:224 and end at x:96
Move this slider 04:52:857 (3) - over to x:372
Should look like this (Image)
I feel like these changes really smooths out this section
But this removes the necessary hyper 04:52:280 (7,1) - and adds an unnecessary hyper between weak beats 04:52:626 (2,3) - ... Instead I reduced the spacing between 04:52:396 (1,2,3,4) slightly, hopefully should have the desired effect
-instead of having the ends of these slider 04:53:896 (6,8) - going Left maybe make them go right so that it creates an H-Dash. for me makes it smooth! Moved these right instead, didn't intend for there to be hdashes here lol
This is a really well-made beatmap JBHyperion
Just about every second of this map is really challenging.
Good luck for Ranked!