HYPEEE
General
Phantom of the Grand Guignol
well maybe some hypers dont fit correctly with the song, but i didnt suggest them because wow, i dont want to make this mod even longer hahah
ok, good luck! \:D/
- mh, well the bpm is 260, but almost all the map is in 1/2, i think this is easy to read even in ar 9.5, buuut ok we could consider that high ar fit correctly with hard maps i'd suggest to reduce the ar to 9.6 or 9.7, 9.8 is unnecessary imo
- i think the preview point could be better in 02:35:665 - , or if you want to keep it with the most intense section then 04:39:357 - would be nice too
- consider add "7" in tags because this song is of touhou 7 (and oyu already added "touhou"), btw "Alice" is not necessary because its in the title
- inherited points:
02:34:280 - 02:34:742 - 02:50:088 - 02:57:473 - 04:39:012 - mmh these points seems unnecessary, has the same svm, sample and volume as the previous, maybe you forgot to change the sample of volume?
About distances and patterns:
- 00:09:473 (1,2,3) - this pattern feels weird, i think would be better without dash, or with an obvious dash, i mean.. for example
then the jump is obvious, do not forget: in hiiigh bpms like this song, i think is recommendable to do noticeable jumps, players could doubt if is necessary in patterns like this one - 00:18:935 (2) - is a minor change, but this slider seems like you need use the dash but you could miss the 2nd note if you jump, so i think would be better 100% horizontal
- 00:21:473 (4,5,6,7) - mh in my opinion you oculd improve this pattern, the dash are to 00:21:473 - 00:21:704 - 00:21:820 - 00:22:050 - , is not hard, but is uncomfortable v.v
- 00:22:397 (1,2,3,4) - i get your idea here, is because the sounds are increacing right? then probably would be easier to notice this if you 00:22:166 (8) - change this slider, because... with this seems like a pattern with random directions, maybe with ctrl+g (and to the left, to not miss the hyper) the next pattern seems better
- 00:23:320 (1,2) - also, to not break ^ this beautiful pattern, i'd like to see 00:23:550 (2) - like (1), or if you want to follow the strong drum there, more horizontal is a good way too
- 00:23:781 (3,4,5,6,7,8) - c.c i think you could do a better stream, the current is a bit unaesthetic, here is an example
- 00:27:358 (6,7,8,1) - really hard pattern! x.x antiflow with double hyper is just so evil xD i'd suggest 00:27:358 (6) - ctrl+g and to the left, also maybe 00:27:935 (1) - more vertical, its just a lot of antiflow here x_x
- 00:28:166 (2,3) - if you want to keep the direction of these sldiers, would be better even more vertical, another option is just do them 100% horizontal, i mean, the current position is like a walk, walk with antiflow seems AND feels weird when you play it (specially with high bpms aaa)
- 00:30:012 (2,3,4,5,6,7) - nice idea, buuut the distances in the second pattern are hard to catch, at least after a hyper, mh probably if you reduce a bit the distances in 00:30:012 (2,3,4) - and in 00:30:358 (5,6,7) - a bit (like 20 grids, would be more than enough) would be easier (still a hard pattern with that, but obviously, following the music this patterns deserves hard movements!)
- 00:42:935 (4,5,6) - mmh well to me the jumps feels weird with the music xD would be better with 3 and 3
- 00:44:204 (15,16,17,1) - well i understand than fit with the song but aaaa D: so hard and sudden! i'd suggest to reduce the distance or make them in a row, like this
- 00:45:935 (7,8) - aaa 00:46:166 (8) - in x 356 as (7) plays better imo, the current distance FEELS like a pixel jump (with "feels" i mean, no is not, but when you are playing, all distances are harder than when you test it x.x individually the distance is not hard i guess xD)
- 00:46:397 (1,2) - you need stop the movement here, so would be easier to miss the tail of (1) or the head of (2), maybe more close?
- 00:49:627 (3,4) - a hyper here feel good imo
- 00:51:934 (1,2,3,4) - to notice that these sounds are increacing, something like this looks much better
- 00:52:396 (1,2,3) - i'd like to see same distances here, the current is a dash but is not so obvious, with 00:52:742 (2) - a bit to the left would be beter imo, same in 00:59:780 (1,2,3) -
- 00:54:588 (2,3) - aaa hard jump x.x maybe reduce a bit?
- 01:03:473 (1,2,3) - nice pattern, but maybe a bit more close? consider that you need stop in every slider, this could help the players to not miss here
- 01:14:203 (7,8) - i think would be better to replace this with circle - slider, because there are 2 strong sounds in 01:14:319 - which i think would be nice to emphasize
- 01:17:780 (7,8) - maybe without hyper? (8) is soo low
- 01:25:626 (1,2,3) - this pattern would be fine if is a platter, or maybe a rain, but here you need walk/dont move in (1), in (3) dash and in (2) probably is walk but hard to know XnX i'd suggest do all of these like (1) or like (3)
- 01:45:357 (6,7) - i'd suggest to reduce this distance? probably same distances feels much better, currently (7) is not pixel but still a hard jump
- 01:49:857 (2,3,4,5,6,7) - well i'd suggest the same suggestion as 00:30:012 (2,3,4,5,6,7) - , but here the difference between these distances is not noticeable imo, maybe you could make 01:49:857 (2,3,4) - as a walk/dash and then 01:50:203 (5,6,7) - dash/hard dash
- 01:50:780 (2,3,4,5,6,1) - i understand what you tried here, but if you test it, is not possible to notice the increacing of the distances, that is because there is a hyper in 01:50:780 (2) - , so the hyper to (3) is stronger than to (4), and because 01:51:242 (5,6,1) - are the same distance, here is an example which would be more aesthetic
- 01:51:473 (1,2,3) - 01:53:319 (1,2,3) - 02:08:088 (1,2,3) - 02:13:626 (1,2,3) - 02:15:473 (1,2,3) - 02:32:088 (1,2,3) - 02:35:780 (1,2,3) - same as above, same distances plays better, there is already a dash to (2), so make different distancesi n a row of dash is weird to me
- im dumb i know buuut why not 02:03:011 (3) - ctrl+g? looks better :v
- 02:03:242 (4,5,6,7) - aaa hard dash pattern x.x maybe reduce distances? for example with 6 bit to the right
- 02:12:473 (4,5,6) - aaa hard dash too D: why not 02:12:703 (5,6) - a bit to the left?
- 02:18:011 (4,5,6,7) - i htink reducing the distance a bit to (5) and a hyper to (6) would be nice, that sound is totally noticeable in game so i think should be emphasized
- 02:19:396 (4,8) - some grids to the left(? because you need stop in 02:19:165 (1,2,3,5,6,7) - , so this could prevent dumb misses
- 02:28:396 (1,2,3,4,5,6) - 02:29:319 (1,2,3,4,5,6) - mh ok are interesting streams but still a bit hard because after the hyper, probably you will miss 02:28:473 (2,2) - , would be better if oyu reduce these distances, ooor make something like this:examples1
2 - 02:39:819 (2,3) - hard jump! x.x you tried to add a hyper here? because the sound in (3) could be
- 02:43:165 (1,2,3) -02:44:088 (5,6,7) - same as above, i think would be better with same distances, or anyway a bit less to the third note, those jumps are uncomfortable after the previous jump
- 02:51:819 (6,7) - why suddenly so short distance? ono, specially in the middle of a kiai, i think plays awkward
- 02:57:242 (5,6) - just for aesthetic, x95 looks better, similar in 04:01:857 (6,7) - with x194 if you like it :3 also would be easier to read
- 03:01:050 (5,6) - hard distance again x__x map in 260 is so hard! D: you should consider that all patterns need less distance than other overdoses which you did like go4it, this is an usual problem xD for example i remember when i mapped a 210 bpm song, and then a 170, the dash of 170 were almost all walkables lol is hard to get used to the bpm x_x with the next time, i suggest you to test the first idstances, many times, to find the best distance of hyper and dash
- 03:07:165 to 03:10:857 - wooow this seciton is so intense! but the hypers are the same as before ): why not more distance? i think increace this hypers is good way to notice the intensity of this section
- 03:26:242 (9,10,11,12) - why not same distances(? hard paterns like this deserves be easy to read
- 03:26:550 (1,2) - aaa x1.5 so evil! XD i'd suggest finish these sliders in 1/6 (fit correctly ith the guitar, and looks like you tried to follow it, instead of the drum), the the hyper is still hard but feels better
- 03:54:242 (5,6,7,8) - aaa hard jump lkfdjs why not 03:54:357 (6,8) - some grids to the left?
- 03:58:857 (1,2) - i really like curves like these in sliders, buut is like you need walk here, i'd like to see curves with dash, these sliders fit with the intense guitar here, so i think would be nice
- 04:01:165 (3,4,5) - is a weird movement imo mh maybe would be better with 04:01:396 (4) - ctrl+g and a bit to the left
- 04:24:242 (4,5) - aaa hard jump again x_x you are probably bored of this suggestion ;w;
- 04:33:242 (4,5,6,7) - huhh is not hard but would be interesting with 04:33:473 (5,6,7) - ctrl+g and like x 460~ or something like that, thats a movement which you didnt use
- 04:46:165 (5,6) - 04:46:626 (8,9) - hyperion the new evil mapper confirmed ;A; please reduce this, consider that only needs 14 grids to be a pixel jump, is thats so close xD i'd suggest at leeast 10 grid less
- 04:50:896 (2) - ctrl+g (? and maybe more distance, dont forget that this is kiai c.c more distance is allowed aaa
- 04:53:780 (5,6,7,8) - e.e the current movement is dash-walk-dash mmh, here is some examples of good patterns which fit correctly with the song and feels better, to me:
- 05:00:934 (5,6) - 05:01:396 (8,9) - 05:04:165 (3,4) - 05:05:088 (7,8) - as 4:46
- 05:09:011 - since here, you used 1.75 of svm, thats fine, but consider that some distances like 05:11:550 (4) - are so hard, dont forget that in 226+ bpm, 1/2 sliders dont have seeds, so seems like 2 circles, i'd suggest do these sliders a bit less horizontal, here some examples: 05:13:396 (6) - 05:15:242 (3) - 05:17:088 (4) - 05:17:780 (7,8) - 05:18:934 (3) - 05:20:780 (3) - ~wait! this one is 2.00
- 05:44:550 (4,5,6,7) - aaa if you want to keep a pattern like this please 05:44:896 (7) - in the same position as (5) to be easier to read ;w;
- 05:45:473 (3,4,5,6) - i thi would be better with ctrl+g ctrl+h, because these sounds are decreacing, not increacing (and the drum is exactly the same c.c)
- 05:52:165 (11,12,1,2,3,4,5,6,7,8,9,10,11,12) - well usuallyi dont like to suggest big changes, but this pattern is basically impossible ;__; first because 05:52:165 (11,12,1,2) - this is double antiflow with hyper, and then the rhythm changes 1/4 to 1/6, is really uncomfortable, with 05:52:396 (1,2,3,4,5,6,7,8,9,10,11,12) - ctrl+h would be much better, but still this pattern is weird because, ok i understand that you followed the decreacing of the guitar and drum here, but this patterns are not acceptable in 1/4 or 1/3 imo, make all of them like 05:52:857 (7,8,9) - would be better, if you still want to follow this sounds, here is an example:
- 05:59:088 (2,3,4) - maybe reduce these distances a bit too? is still hard, at least some grids x_x
- 06:00:703 - in this section, well feels like should have STROONG distances, since 06:04:396 - even more distance and hard patterns fits better, since 06:08:088 - here.. wow i'd add the distances which you used in 04:46:165 (5,6) - , here fits correctly, is the best moment to add such distances combined with hard patterns and distances... since 06:11:780 - here... just
and for 06:13:626 - this section, here is an example, i think feels good :^)
hahah everything of this last suggestion was a joke, srsly that was funnyTO ME
anyway increace the difficulty in distances and patterns would be nice
About notes: - 00:11:666 - mmmh, well the sound in 00:11:550 - finish here, maybe, but the rhythm is pretty obvious in this section, to be consistent with 00:03:935 (1,2,3) - 00:05:781 (1,2) - 00:07:627 (1,2,3) - , i think would be better remove this note
- 00:37:454 (4,8) - even in 25%, i cant notice sounds here, feels like overmap
- 00:42:762 (2) - 05:57:069 (2) - huh yeah these notes would be nice here, but feels like overmap too
- 00:50:089 (5) - why no notes here? ono they are 1/3 too
- 01:21:473 (5,6,7,8,9,10,11,12) - ): i cant hear sounds in 1/4 x.x if you want to add another note, could be in 01:21:444 - (yeah its 1/8, the typical rhythm changes of the guitar in demetori)
- 02:05:780 (8,9,10) - humm, im not sure about this, i can hear some sounds there but idk if this fit lol why not just 1/1 and 1/2? that fit correctly with the drum
- 02:28:934 (8,9) - 02:29:626 (5,6) - 02:29:626 (5,6) - 02:30:088 (5,6) - 02:30:780 (8,9) - i cant listen sounds here ;__; so sad if you need change this patterns
- 04:29:780 (3,4,5,6,7,8,9,10) - o.o maybe you did this following the sounds in 04:30:242 - ? until there, there is sound in like every 1/4 lol but here i think no, if you want to make a stream like this, would be better in 04:30:242 (1,2,3,4,5,6) -
- 05:08:319 (2,3,4,5) - is 1/6 until 1/2 i think
- 05:29:319 - i'd suggest to reduce the volume, ok there are sounds in 1/4 but until 05:30:011 - is just imposibble to listen in game, at least with the hitsounds
- 05:51:761 (4,8) - huh idk here these sounds are weird, but still feels like overmap, following the drum, i think would be like 05:52:165 (11,12,1) -
- 05:59:780 (1,2,3,4,5,6) - this is 1/4 Ono maybe you suppsed that this is 1/3 becasue there is not a sound in 05:59:953 - but in 06:00:011 - you can hear clearly 4 sounds until 06:00:184 -
About hitsounds: - 00:15:127 (3) - i think a clap fit good here, following the drum
- 00:24:012 (6) - maybe a finish here? as you did in 00:23:781 (3) - feels better following the guitar imo
- 00:45:704 (4) - finish here too? in combination with 00:45:473 (1) - feels good, also because could help the hyper to this note
- 01:21:473 (5) - a finish here feels weird imo, why not clap? maybe clap in 01:21:703 (9) - too
- 02:20:088 (1) - mh i think this note would be better without clap, following the next stream, shouldn't be here, here the drum is as 02:20:165 (2,3,4,5,6) -
- 04:39:011 (5,7) - in my opinion sounds better with clap in these notes, following the guitar
- 06:13:626 - considering the strong sounds of this section, i think you could add more finish, in 06:14:319 - 06:15:126 - fit good and sounds better, is a good way to notince the intensity of this section
lmao sorry if there are not very few suggestion about this, im a bit exhausted XD
About ncs:
well, to me all ncs fit good, just i will suggest about the combo with 16+, thats just a lot of fruits in the ryuuta! >...<! (ok there are a lot of 14-16 c.c) - 00:42:704 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - 17 here kfjdshjkd maybe in nc 00:43:627 (7) - ?
- 01:20:088 (1,2,3,4,5,6,7,8,9,10,11) - 18 x.x +nc in 01:21:473 (5) - feels good to me
- 01:27:473 (1,2,3,4,5,6,7,8) - 18, please consider that with hypers, have a lot of fruitsi n the ryuuta could be really hard
- 04:00:703 (1,2,3,4,5,6,7,8,9) - wow nice gap, here is x18, maybe you could reaplce 04:01:626 (5) - this slider and add 2 notes to have a nc in 04:01:742 - , fit good following the drum
- 05:37:626 (1,3) - here is the only place which i think you could change the nc, in (3) fits better imo
- 05:57:011 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - 17 ayy, ok would be 16 if you accepted my suggestion about 05:57:069 - this note
well maybe some hypers dont fit correctly with the song, but i didnt suggest them because wow, i dont want to make this mod even longer hahah
ok, good luck! \:D/