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BTS - House Of Cards (full length edition)

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Firetruck

Lapis Aoki wrote:

I guess this is the last mod before Celsius checks this.. Placeholder after 7474737289201664 years then.
I CLICKED THE NUMBERS ON MY PHONE AND ACCIDENTLY CALLED SOMEONE
Topic Starter
Xiaolin

Firetruck wrote:

Lapis Aoki wrote:

I guess this is the last mod before Celsius checks this.. Placeholder after 7474737289201664 years then.
I CLICKED THE NUMBERS ON MY PHONE AND ACCIDENTLY CALLED SOMEONE
GDI WAS HOT YOONGI'S NUMBER
Firetruck

Lapis Aoki wrote:

D Rank: Strong Survivor
C Rank: Proud Stream Master
B Rank: True Champion
A Rank: Legend above Legends
S Rank: Holy hot Yoongi..
SS Rank: HOLY HOT YOONGI. I bet hot Yoongi himself can't even SS this. How did you even SS this?
Firetruck
Double post

LOL RIP MAP
headphonewearer
pls revive and speedrank xd
Topic Starter
Xiaolin

Krfawy wrote:

Hello Lapis, nice to see you back to the mapping industry! \:3/ A mod as requested in my *BLEEDING QUEUE*

General
  1. First, personally I think you should use "soft-finish" hitsound on every sound like 00:20:587 - here or 00:22:874 - there and 00:25:159 - here and so on because the instrument really screams for to be hitsounded with this custom finish. I know your intention was to make the beginning seem interesting and emphasized in comparison to the rest of the map but it leaves players, like me, feel unsatisfied! >:o Of course, that would be great to mix those finishes with whistles! \o3o/ O sure added. owo
Easy
  1. 02:30:886 (1) - I just feel this note would be played nicer as a slider so it emphasizes the vocals more. :V My version of how I see it: *CLICK* Note that the previous note and the notes after the slider and a circle (02:29:743 (4) - and 02:33:171 (3) - ) are still untouched in my version. I don't think so. In this part, I'd only like to emphasize the tick sound instead of the vocals.
  2. 03:23:462 (1) - I would actually delete this note and exted the previous slider with one reversing more as the moment is really ambiguous to click as the vocals are more powerful here and it's not clear which second should be clicked exactly. x'D Yeah, you're right, fixed!
Collapsing
  1. 00:53:448 - I see how beautiful blanket you've mapped there but it would be benefitial for you to map a circle here, you know. ;_; rip beautiful blanket, added a circle there.
  2. 02:06:598 - As above. ^
  3. 03:02:889 (1,2) - Just for the sake of readibility, I suggest you make the order of notes clearer like *HERE* fiiiiiiiiiiiixed
OMG this mapset is sooooo gorgeous. I love HQ maps SO MUCH! ♥

Good luck Lapis, get some BNs for this map! \o3o/

~ ♥ ~ ♥ ~ ♥ ~ ♥ ~
Thanks for modding! ♥

- Frontier - wrote:

sorry for late mod ;w;
[Easy]
  1. 01:38:309 (3,1) - (1) is slightly not parallel with (3). You could copy this code to make them parallel. (If you fix this, you should fix (2) too) Fixed.
    316,260,100595,6,0,L|154:296,1,142,2|0,0:0|0:0,0:0:0:0:
[Collap sing]
  1. 01:22:308 (1) - maybe move this below to make it more flow Fixed.
  2. 02:42:315 (1) - why there isn't decreasing volume here? Since in Easy diff there is. This is a slider, I don't think it's important.
Maybe you could put "CD2" in tags too :P No need.

Good map and Good song! Good luck!
Oh! And I hope you feel better soon. ;)
Thanks for modding ^^
Firetruck
when
riffy

Lapis Aoki wrote:

I guess this is the last mod before Celsius checks this..
wrong

[General]
  1. Each and every hitsound should be at least 100ms long. This is a rle and it is done to avoid issues with soundcards. You might want to add some extra silence at the end of the following hitsounds to make them rankable:
    1. soft-hitclap3.wav 28.46ms
    2. soft-hitwhistle3.wav 92.34ms (this one has a delay as well, so you should cut the beginning and some silince at the end)
  2. soft-hitclap3.wav has its peak volume somewhere near the end of the wav file, by the way. If I were you I would chack to make sure it is exactly the way you want it to sound.
  3. I am not too hapy with the way these difficulties are named. The diffnames are not connected with each other in any way and no visible progression can be seen. While I do agree that they're rankable, I'd rather have more generic difficulty names like Easy/Advanced or fully custom ones like Sleeping/Dancing. This would just make the set seem more consistent.
[Easy]
  1. 00:20:016 (2) - 00:29:161 (2) - 00:40:589 (3,2) - the circles here don't work with the rhythm you try to introduce. Most of the sliders are build around vocals and this is why the circles feel out of place. Moreover, circles give extra emphasis to those minor beats, whereas beats like 00:42:303 - 00:49:161 - don't even have any clickable objects.
    Note: would apply to all similar circles unsupported by the vocals.


    Not really satisfied with the way you've used circles in the parts of the song I've mentioned. Apart from that it is quite okay.


[Collapsing]
  1. 00:20:016 (2) - the same issue as the one I have mentioned on Easy. What happens is that beats like 00:19:444 - which are strong enough get literally no emphasis, whereas something as minor as 00:20:015 - gets a circle (which requires a lot of accuracy to hit and in general gives a lot more feedback than a slidertail).
    The best way to solve this is to use 1/2 sliders like this, or just ignore the beats on red ticks completely.
  2. 00:25:159 (3,1) - these are the only two overlaps, so it feels sort of random to have them. I would probably try to avoid them, unless it's done to represent some specific parts of the vocals.

    Some slidershapes/patterns are pretty random in terms of shaspes/consistency (take 01:01:734 (3,4) - as an example). Otherwise it's okay.
It is not bad but the rhythm/patterning I disagree with clearly stands out making it feel pretty unpolished because of low BPM/object density.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Xiaolin
I'll get into this next week.
riffy
hit me up when you do, thanks
nextplay
Nice Map :3
Topic Starter
Xiaolin
Updated. Soft-hitwhistle3 is fixed thanks to Veyron, and I removed soft-hitwhistle3 because it doesn't seem necessary (and also because it was way too small, so Veyron couldn't change it to 100ms). And I've emphasised strong beats in both difficulties, which means I've remapped some parts. I didn't change the difficulty names because they didn't seem like an issue.

Thank you for modding, Bakari!
riffy
[Easy]
  1. 00:45:733 (1,2) - minor - try perfectly aligning the tails of the sliders like this, so there is a bit of a softer transition going on.
  2. 01:45:166 (1,2,5) - I don't really get what makes you change shapes. I'd rather stick to 1-2 similar shapes and keep them through the difficulty, instead of switching between many shapes.
    Note: this is more of a general comment, it just kinda stands out here, so I though I'd ask right away.

    Basically, just a tiny bit of visual consistency wouldn't hurt. Apart from that I am fine with everything.
[Collapsing]
  1. 00:20:587 (3) - here and so on - you could use 5% volume green line to make the slidertails less audible. This would help you avoid the unwanted hitsound, as the sliders are clearly meant to represent the fading vocals.
  2. 01:24:593 - there's a guideline "no slider should end on a beat stronger than the beat it starts on" and I agree with it.Essentially, you are leaving players unable to click on 01:24:593 - which is the strongest beat here.
  3. 03:16:604 (3) - the vocals here clearly end on the red tick, hence, the extended slider feels very artificial. Sgorten it to end on the red tick?

    A thing or two here and there.
Look through this and give the map a one more testplay. If you feel like it's ready, get back to me!
Luqanted
when 2
Topic Starter
Xiaolin
Fixed minor issues. Didn't apply the 5% volume, I want the sliderends to be audible, because applying 5% volume on sliderends could cause confusion in my opinion. Other than that, I fixed everything you've mentioned.
riffy
We've changed a couple more very minor things for the Easy difficulty.

Bubbled!
Topic Starter
Xiaolin

Thank you very much ♥
Firetruck
ITS HAPPENING
Ora
House of KARD
Firetruck

Ora wrote:

House of KARD
Namki
Okay.

As far as I can hear your current offset goes too early.
Maybe try +12-14 (around 26-28).

EDIT:
03:23:475 (1) - actually the sound you snap here goes later by ~15ms, so idk you have to check timings.
03:24:690 - and this sound here should stay on white tick
Topic Starter
Xiaolin
Changed both offsets, thank you for checking!
riffy
EXO is still better, tbh

Rebubbled!
Topic Starter
Xiaolin

Bakari wrote:

EXO is still better, tbh
DeRandom Otaku
dance cover when
Strategas
alright, there's some things I'm concerned about regarding spread, rhythm and pattern variety.
[spread]

k so idk why, but you pretty much have 2 easy difficulties, I wouldn't even consider the higher diff being harder since the note density is almost exactly the same, you do use some 1/4 rhythms but that's not even close to being enough

[ez]
rhythm variety
while I get the song is slow, boring and doesn't offer much rhythms, but using constant 1/2 entire map is extremely boring, you should use more 1/1 sliders or reverse sliders or 1/1 reverse sliders, there's a lot of things you don't use, which would make your diff less monotonous

other
00:58:317 - it would be cooler to just make a circle here so 00:54:888 (1,2) - pattern gets repeated
[collapsing]

rhythm
here it's a bigger issue than easy diff because:
1. you use extended sliders that end on nothing while skipping audible beats (for example 00:20:599 (3) -) . that especially sucks in normal diffs because you're supposed to be undermapping instead of overmapping. in your map stuff like 00:25:171 (3) - happens more often which is acceptable since the vocal is being followed, but you should still silence/lower volume of these slider ends since they give feedback when there's nothing on the spot you end it on.
2. I mentioned in the spread part, but you definitely need more 1/4 notes especially in sections like 01:36:035 (1) - because the vocals get pretty intense here, while you're ignoring them completely and mapping it even less dense than the easy diff. some examples where adding notes would fit pretty well: 00:27:171 - 00:29:457 - 00:40:887 - 00:42:030 - 00:43:172 - 00:58:031 - 00:55:745 - etc... there's way more you can do

variety here is much better than easy but you could still add some more with repeat sliders or 1/1 sliders

other
02:21:182 (5) - doesn't fit as a circle that well because there's a pretty faint sound here, having it as a slider end would be better, for example if you make 02:20:610 (4) - into a 1/2 slider
02:41:756 (3) - similar to above

you can call bakari for rebub after you fix those things and I'll qualify. if you don't understand something or need more suggestions - ask
Topic Starter
Xiaolin

Strategas wrote:

alright, there's some things I'm concerned about regarding spread, rhythm and pattern variety.
[spread]

k so idk why, but you pretty much have 2 easy difficulties, I wouldn't even consider the higher diff being harder since the note density is almost exactly the same, you do use some 1/4 rhythms but that's not even close to being enough

[ez]
rhythm variety
while I get the song is slow, boring and doesn't offer much rhythms, but using constant 1/2 entire map is extremely boring, you should use more 1/1 sliders or reverse sliders or 1/1 reverse sliders, there's a lot of things you don't use, which would make your diff less monotonous The 'monotonous' style is what I'm aiming for. Because the song lacks happiness, color, etc. so, I wanted to make something that's dull, that's one. Number two is, this diff is aimed at beginner players, and by beginner players I mean the ones who recently joined the game.

other
00:58:317 - it would be cooler to just make a circle here so 00:54:888 (1,2) - pattern gets repeated Keeping this. Because there's an 'Ah' sound here, so, I want to emphasise that.
[collapsing]

rhythm
here it's a bigger issue than easy diff because:
1. you use extended sliders that end on nothing while skipping audible beats (for example 00:20:599 (3) -) . that especially sucks in normal diffs because you're supposed to be undermapping instead of overmapping. in your map stuff like 00:25:171 (3) - happens more often which is acceptable since the vocal is being followed, but you should still silence/lower volume of these slider ends since they give feedback when there's nothing on the spot you end it on.
2. I mentioned in the spread part, but you definitely need more 1/4 notes especially in sections like 01:36:035 (1) - because the vocals get pretty intense here, while you're ignoring them completely and mapping it even less dense than the easy diff. some examples where adding notes would fit pretty well: 00:27:171 - 00:29:457 - 00:40:887 - 00:42:030 - 00:43:172 - 00:58:031 - 00:55:745 - etc... there's way more you can do Lowered the volume to 25% at the end of each extended slider. Bakari also complained about this, but I wanted to keep it because I thought it could cause confusion, and didn't even try it. Anyways, fixed.

variety here is much better than easy but you could still add some more with repeat sliders or 1/1 sliders

other
02:21:182 (5) - doesn't fit as a circle that well because there's a pretty faint sound here, having it as a slider end would be better, for example if you make 02:20:610 (4) - into a 1/2 slider
02:41:756 (3) - similar to above
Fixed these two ^
you can call bakari for rebub after you fix those things and I'll qualify. if you don't understand something or need more suggestions - ask
Thank you for modding!
riffy

Bakari wrote:

Okay, maybe BTS is better than EXO

Rebubbled!
Topic Starter
Xiaolin

Bakari wrote:

Okay, maybe EXO is better than BTS
Firetruck
good thing this is osu, if u said that on twitter u would get killed
DeRandom Otaku
please we all know bts >>>> exo
Topic Starter
Xiaolin

DeRandom Otaku wrote:

please we all know exo >>>> bts
agreed
Strategas
my biggest concerns were handled and I'm fine with reasoning of other things

qualified
Topic Starter
Xiaolin
WOOOSH, thank you! <3
Kyouren
Gratzz, Lapis Aoki! >w</
Firetruck
asmr is great
nanda2009
💦
Ankanogradiel
grats
Xayaka
Why only in Easy Mode? Jajaja but I think It's a really good map, I liked it! ♥
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