wajinshu
wajinshu wrote:
M4M
- [easy]
00:53:122 (2,3,4) - this linear flow looks kinda awkward imo, especially in the easiest diff.. consider doing smth like this https://puu.sh/vw5Yj/8920b045cd.png , just optional, though, but imo it looks better
01:08:820 (1,2) - this flow is totally unreadable, consider to rearrange this somehow..
01:10:215 (1) - this nc is unnecessary, also i think that this 3/4 rhythm is kinda hard for the beginner players pretty important note so nced it, and it's 3/4 on a repeat slider so it's no problem
01:19:983 (7) - nc here? looks better without
01:28:355 (1,2) - imo its better not to blanket these since the movement is a bit weird and can be hard to read for the new players.. just a straight one will be fine i suppose
01:31:843 (2,3) - well, flow here isnt really nice as well, movement is too rough, so it can be a problem for the new players
01:35:332 (3,1) - this overlap is visible in-game, maybe you could avoid that?
01:44:576 (1) - not sure if this one is really needed in the easiest diff. also there is a timing change later, so not sure if this 1/2 slider is fine for this diff
02:06:025 (1,2) - well i think u should swap these ncs to fit your nc pattern
[hard]
00:43:791 (1,1) - isnt this recovery time too small for a hard diff? 1 beat is enough and it's not intense here
01:09:983 - 01:10:099 - why didnt you map this? this moment feels empty I did it everywhere due to difficulty reasons
01:11:872 (2,3,4,5,6,7) - oh, i actually think that this rhythm is really hard, since you have to pass a triplet, which is already a hard challenge, and then do two doubles, so this will be a real hell for the hard players the tripple played is only two clicks so I think it's fine
01:16:146 (3,4) - for slider->slider this spacing is okay, since its easier for playing, but for slider->circle its really huge so hard players have a huge chance to miss this note don't think players will follow those repeats, and just hold it there, the spacing is the same as the rest lol
01:23:035 (2,3,4,5,6,7) - eh.. and again same
01:25:215 (5,6,7,8,9) - are you sure its all right for a hard diff? a 5-note stream after an awkward rhythm seems like a hard challenge for a typical hard diffs player. maybe you will consider a 1/4 repeat slider there?
01:42:308 (7) - nc? to buff the hp after a hard part visuals reason again
01:49:281 (1,2) - nazi, but fix this blanket pls
01:49:804 (2,3) - hm.. imo its a bit confusing, but probably thats just me seems fine to me
02:07:071 (3,1) - maybe you will use ds here? no need, doesn't seem to be hard to read and good emphasis for ending
[extra]
00:43:791 (1) - same suggestion as in the insane
00:59:227 (1) - pls delete this nc it was very confusing to play since i thought it had a 1/1 gap
01:14:401 (1) - touching the hp bar a bit, but shouldnt be a problem i guess
01:42:308 (11) - nc this probably? to buff the hp and show that a new section starts visuals
01:44:925 (4,1) - oh, isnt this spacing tooo huge? seems like the only moment in the map with a such big distance
nothing else worths mentioning emphasis, as a big drop happens, alrdy explained in other mod reply
uwu sorry for the bad mod ;;
thanks! no reply=fixed