Hi, M4M with this map t/543350
Good luck!
General
• You need to have at least 80% of the mp3 mapped. You only have 62.1% (94.6 - 32.5) of it mapped atm, so you'll have to trim your mp3. Unrankable issue
• 01:45:095 - Why is this timing point here? It's seemingly random and it's in every diff
• Turn off widescreen support for the lower three diffs
• nice inverse cs spread hahaha
• 01:45:095 - Why is this timing point here? It's seemingly random and it's in every diff
• Turn off widescreen support for the lower three diffs
• nice inverse cs spread hahaha
Extra
• 00:59:925 (1) - put this circle at the 1/6 note at 00:59:866 - imo. The red tick doesnt follow the part of the vocals that well where he says -mare
• 01:00:971 (3,4,5,6) - This flow looks nicer because of the sharper angle between 2,3,4 https://osu.ppy.sh/ss/7916402
• 01:11:262 (1,2,3,4,1) - move this down so it doesn't interfere/clutter too much with 01:10:739 (1) - ? you can overlap 01:11:436 (3) - on the tail of 01:10:477 (1) - and adjust 01:11:000 (1) - like so: https://osu.ppy.sh/ss/7916423 (You'll also have less issues with fitting your patterns at the top of the screen at 01:11:611 (1,2,3) - )
• 01:33:936 (1) - 01:22:773 (1) - why do you use such a bigger sv on the first slider than the second? Same sound here; this is better off consistent imo
• 01:19:983 (1) - picky, but move the rd tick down a little to make a straight line ? the corner in the slider is visible at the red point :p
• 01:44:925 (4,1) - I see your intentions here,but the spacing is too large imo. Compared to
• 01:00:971 (3,4,5,6) - This flow looks nicer because of the sharper angle between 2,3,4 https://osu.ppy.sh/ss/7916402
• 01:11:262 (1,2,3,4,1) - move this down so it doesn't interfere/clutter too much with 01:10:739 (1) - ? you can overlap 01:11:436 (3) - on the tail of 01:10:477 (1) - and adjust 01:11:000 (1) - like so: https://osu.ppy.sh/ss/7916423 (You'll also have less issues with fitting your patterns at the top of the screen at 01:11:611 (1,2,3) - )
• 01:33:936 (1) - 01:22:773 (1) - why do you use such a bigger sv on the first slider than the second? Same sound here; this is better off consistent imo
• 01:19:983 (1) - picky, but move the rd tick down a little to make a straight line ? the corner in the slider is visible at the red point :p
• 01:44:925 (4,1) - I see your intentions here,but the spacing is too large imo. Compared to
Ren
• 01:14:750 (1,2,3) - space these evenly from eachother. Aesthetic is a hair off here
• 01:23:384 (4,5) - This spacing is inconsistent from the way you spaced the same slider-circle pattern at 01:23:820 (6,1) - and 01:24:256 (2,3,4) - . Make this consistent. (If you fix this, adust 01:28:965 (4,5) - also)
• 01:40:128 (4,6) - make these two the same slider xd
• 01:49:281 (1) - Maybe you can keep aesthetics consistent by curving this similarly to 01:47:885 (1) - and 01:48:408 (2,3,4,5,6) - ?
Nice diff, you're very consistent
• 01:23:384 (4,5) - This spacing is inconsistent from the way you spaced the same slider-circle pattern at 01:23:820 (6,1) - and 01:24:256 (2,3,4) - . Make this consistent. (If you fix this, adust 01:28:965 (4,5) - also)
• 01:40:128 (4,6) - make these two the same slider xd
• 01:49:281 (1) - Maybe you can keep aesthetics consistent by curving this similarly to 01:47:885 (1) - and 01:48:408 (2,3,4,5,6) - ?
Nice diff, you're very consistent
Hard
• 00:59:053 (1) - Maybe nudge this note to the left a bit to make it more in line with 00:58:006 (2,4) -
• 01:03:239 (1) - x217 y63? this will put 01:02:541 (3,4,1) - in line and show more structure
• 01:11:611 (1,2,3) - I recommend making this a repeat slider again. The player just came out of a 5 note stream and, for a hard player, this rhythm might be strenuous and unsuspecting (because you already use repeat sliders). Same for 01:33:936 (1,2,3) - if you decide to change
• 01:30:622 (4,5,6) - ctrl+g ? This would just give a more direct flow to and from the next object
• 01:47:013 (2,4) - fix blanket
• 01:03:239 (1) - x217 y63? this will put 01:02:541 (3,4,1) - in line and show more structure
• 01:11:611 (1,2,3) - I recommend making this a repeat slider again. The player just came out of a 5 note stream and, for a hard player, this rhythm might be strenuous and unsuspecting (because you already use repeat sliders). Same for 01:33:936 (1,2,3) - if you decide to change
• 01:30:622 (4,5,6) - ctrl+g ? This would just give a more direct flow to and from the next object
• 01:47:013 (2,4) - fix blanket
Normal
• 01:22:773 (1,1,2,3,4) - The sudden use of a 3/4 rhythm here might by hard to read for a Normal player; they would ultimately confuse this type of spacing with a 1/1 jump (what they're used to seeing in Normal maps). Highly recommended you fix. Maybe you can do something aesthetically different here to let the player obviously know about this rhythm change. Same for 01:32:541 (1,2,3) -
• 01:45:792 (3) - Making this the same slider as 01:45:095 (1) - would direct the player more nicely toward the next object https://osu.ppy.sh/ss/7916788
• 01:52:769 (5) - While I see why this is curved so much, I think you should curve it a little less to make the slider head and tail less clustered and to make the slider body itself less broad. suggestion: https://osu.ppy.sh/ss/7916799
• 01:55:560 (3,1) - Make these parallel? Would give a more structured aesthetic
After looking over this I don't actually have many complaints. A lot of cool ideas in here for a Normal diff that I think you executed pretty well!
• 01:45:792 (3) - Making this the same slider as 01:45:095 (1) - would direct the player more nicely toward the next object https://osu.ppy.sh/ss/7916788
• 01:52:769 (5) - While I see why this is curved so much, I think you should curve it a little less to make the slider head and tail less clustered and to make the slider body itself less broad. suggestion: https://osu.ppy.sh/ss/7916799
• 01:55:560 (3,1) - Make these parallel? Would give a more structured aesthetic
After looking over this I don't actually have many complaints. A lot of cool ideas in here for a Normal diff that I think you executed pretty well!
Easy
• Lower AR to 3.2 or 3.3? I agree with the higher-than-usual ar for this diff but 3.7 might be a little difficult for an easy player to read
• 01:18:587 (4) - Rotate this by like 4 degrees so that there to create symmetry and better structure for https://osu.ppy.sh/ss/7916906
• 01:23:820 (2,3,4) - This pattern is honestly pretty boring to play, your sitting there tapping to a slow rhythm for like 4 seconds. Please add some movement across the map? Same for the next one also
Don't see much wrong here
• 01:18:587 (4) - Rotate this by like 4 degrees so that there to create symmetry and better structure for https://osu.ppy.sh/ss/7916906
• 01:23:820 (2,3,4) - This pattern is honestly pretty boring to play, your sitting there tapping to a slow rhythm for like 4 seconds. Please add some movement across the map? Same for the next one also
Don't see much wrong here
Good luck!