M4M
- [easy]
00:53:122 (2,3,4) - this linear flow looks kinda awkward imo, especially in the easiest diff.. consider doing smth like this https://puu.sh/vw5Yj/8920b045cd.png , just optional, though, but imo it looks better
01:08:820 (1,2) - this flow is totally unreadable, consider to rearrange this somehow..
01:10:215 (1) - this nc is unnecessary, also i think that this 3/4 rhythm is kinda hard for the beginner players
01:19:983 (7) - nc here?
01:28:355 (1,2) - imo its better not to blanket these since the movement is a bit weird and can be hard to read for the new players.. just a straight one will be fine i suppose
01:31:843 (2,3) - well, flow here isnt really nice as well, movement is too rough, so it can be a problem for the new players
01:35:332 (3,1) - this overlap is visible in-game, maybe you could avoid that?
01:44:576 (1) - not sure if this one is really needed in the easiest diff. also there is a timing change later, so not sure if this 1/2 slider is fine for this diff
02:06:025 (1,2) - well i think u should swap these ncs to fit your nc pattern
[normal]
01:00:971 (2,3) - well, kinda nazi but this blanket can be improved a bit?
01:01:843 (1,2) - a 1/1 slider + circle feels better since you are mapping the sounds (01:02:018 - 01:02:366 - ) that are way weaker than 01:01:320 -, but ignoring 01:01:320 - the sounds that are stronger. also 01:02:541 (3,4) - these sounds are different from 01:01:843 (1,2) - so they should be mapped differently so yeah (its fine here 01:07:425 (1,2,3,4) - tho since the sounds here are kinda similar)
01:04:634 (4) - hmm.. missing nc?
01:06:553 (2,3) - again blanket ;;
01:10:215 (1,2) - this is too hard for a normal diff. i mean, it would be fine if it was lower bpm, but since the bpm is rly high, you should make it a little bit easier (check easiest diff, doing like there will fix the problem)
01:15:797 (4) - if you apply nc there 01:04:634 (4) -, consider putting it here as well
01:23:384 (2,3,4,5,6,7) - well.. you only used stacks for a 1/1 gap before, but here you decided to use it for 1/2 gaps with an abnormal rhythm and i think its a really bad idea, since it will be very confusing for the new players. my solution here is to make those stacks different from the standard, but the best option here is to remake the rhythm here
those suggestions apply to the second kiai part as well, if you apply them
01:39:169 (7,1) - flow here isnt all right https://puu.sh/vw87w/373d018354.png , i think it will be hard for the newbies.. so try smth like this instead https://puu.sh/vw88V/77bce6d3ae.png
01:54:862 (1) - delete this nc? for consistency
very cool stuff, but some moments are a bit hard for a normal diff
[hard]
00:43:791 (1,1) - isnt this recovery time too small for a hard diff?
01:09:983 - 01:10:099 - why didnt you map this? this moment feels empty
01:11:872 (2,3,4,5,6,7) - oh, i actually think that this rhythm is really hard, since you have to pass a triplet, which is already a hard challenge, and then do two doubles, so this will be a real hell for the hard players
01:16:146 (3,4) - for slider->slider this spacing is okay, since its easier for playing, but for slider->circle its really huge so hard players have a huge chance to miss this note
01:23:035 (2,3,4,5,6,7) - eh.. and again
01:25:215 (5,6,7,8,9) - are you sure its all right for a hard diff? a 5-note stream after an awkward rhythm seems like a hard challenge for a typical hard diffs player. maybe you will consider a 1/4 repeat slider there?
01:42:308 (7) - nc? to buff the hp after a hard part
01:49:281 (1,2) - nazi, but fix this blanket pls
01:49:804 (2,3) - hm.. imo its a bit confusing, but probably thats just me
02:07:071 (3,1) - maybe you will use ds here?
[insane]
00:43:791 (1) - imo its better to end the spinner 00:48:936 - here, because the sound here is stronger than 00:49:111 - this one, also recovery time will be bigger, which is a good point for an easy insane
00:55:739 (1,2) - consider ctrl+g this since the 1/1 spacing is too small and kinda unreadable. (u could also ctrl+g 00:56:436 (1,2,1,2) - these so ur pattering wont be broken)
00:57:657 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - as far as i know its forbidden to map a stream that has more than 8 notes in the insane with such high bpm. pls consider to nerf it since this is the easiest insane
01:04:982 (4,4) - nc these? to buff the hp + player will recognise that this is not 1/4 more easily
01:10:477 (2) - 01:11:001 (2) - consider to nc these ones as well since some players might think its a 1/2 jumps
01:27:308 (4,4) - same as before
01:32:803 (2,2) - and again if you applied that
01:39:169 (4) - nc this aswell? to show that its not 1/4 stream
02:00:967 (2,7) - ehh, blanket is off
very clean, seems like everything will be useless ;w;
[extra]
00:43:791 (1) - same suggestion as in the insane
00:59:227 (1) - pls delete this nc it was very confusing to play since i thought it had a 1/1 gap
01:14:401 (1) - touching the hp bar a bit, but shouldnt be a problem i guess
01:42:308 (11) - nc this probably? to buff the hp and show that a new section starts
01:44:925 (4,1) - oh, isnt this spacing tooo huge? seems like the only moment in the map with a such big distance
nothing else worths mentioning
uwu sorry for the bad mod ;;