-BlueFire- wrote:
Prot's 4K Hard
00:29:944 (29944|3,29944|1,29944|2,30101|3,30101|2,30101|1) - change to http://puu.sh/u7LK3/749fef98e3.png (for finger orgasm mang) because left hand feels lonelyIma keep it as is for now cause I think the repetitive hand movement here adds a feeling of finality to the diff. It also matches how I've structured this difficulty since I made use of a lot of stacks for similar sounds.
K, everyone gather round, here's a nuke for you all
[General]
[4K Diffs]
Easy
00:02:453 (2453|0) - Please turn this into a 1/1 LN and don't forget to readd the clap.
00:15:394 - Add another note in 3 since it's a new section start and emphasis stufffff
00:16:341 - to 00:19:340 - Rip column 3. I would move 00:17:288 (17288|1) - to 3 to try and rebalance it out more
00:22:654 - to 00:24:433 - Again, calling that column 3 neglect. Try moving 00:23:775 (23775|1) - to 3
00:24:433 - to 00:26:747 - Ok Soul Evans, stop ignoring column 3, make it your harem. I would move 00:25:478 (25478|3) - to 3
00:26:589 - Add a note here for the kick in 2 since you mapped all the other palm hits and stuff. If added, don't forget to apply the W hitsound to it
00:25:190 - Would recommend adding a single note here for the clap or snap or whatever. Add a whistle if you do.
00:25:478 (25478|3) - Add a clap here
00:27:858 (27858|2) - Missing W hitsound
Normal
00:14:290 (14290|2,14448|1,14448|3,14605|2) - Diamond patterns *seethes rage* https://osu.ppy.sh/ss/7372375
00:17:446 (17446|2,17604|1,17604|3,17762|2) - *rages more* https://osu.ppy.sh/ss/7372382
00:24:098 (24098|1) - Make this an LN and extend to 00:24:433 - to better connect the notes
00:26:430 - This kind of pattern also makes me cry. try this instead https://osu.ppy.sh/ss/7372406
00:20:918 - Missing a note here since you've been keeping up a constant 1/2 beat in the background. try this https://osu.ppy.sh/ss/7372423
00:25:478 (25478|3,26112|1,27382|3) - I'd consider turning these notes into LNs to better connect them
00:24:098 (24098|1) - Note needs to be snapped at 00:24:116 - and add an F + C
00:05:295 (5295|2) - Add F+C
00:15:315 (15315|2) - Add W
00:16:026 (16026|3) - Add F
00:23:775 (23775|2) - Add F
00:24:433 (24433|2) - Add F
Hard
00:14:605 (14605|3) - Please move this to 1 for me.
[5K Diffs]
Easy
00:00:558 - Add a note here for the guitar twang thing or w/e
00:00:874 - Similarly, I would actually move 00:00:716 (716|1) - instead so it'd look like this https://osu.ppy.sh/ss/7372583 (remove the clap that's on the second highlighted note)
00:04:453 (4453|4,4664|4) - Don't see the reason with stacking these notes when you didn't stack the other notes. It makes the reading confusing. Move this to 4 and 2 respectively?
00:10:187 (10187|4) - I think using a single note here is simpler as it's basically just a simplified 1/4
00:11:291 - to 00:14:605 - Rip column 3. Try and rearrange some of the notes to be more evenly spread out. Could move 00:12:554 (12554|3) - to 3
00:25:330 (25330|2) - Similarly to what I said 2 lines above, I think using a 1/2 LN here is too fast for the BPM and might take some players by surprise. I'd just reduce it to a short note
00:25:478 (25478|0,26112|4,27382|0) - I think it'd be cool to make these notes 1/1 LNs for the guitar hold.
00:26:430 (26430|2,26589|0) - I would try to balance out the hands more since col 2 and 4 are dead, so move to 2 and 4 respectively? Something like this would be cool https://osu.ppy.sh/ss/7372717
00:28:017 (28017|4) - I would also recommend you end your LNs at the same place in the easy for simplicity sake
00:29:944 (29944|3,30101|4,30101|2) - Rip hand balance. I'd consider just using a single note for the LN to make it more consistent with the other easy difficulties (move one of the hitsounds onto the other note) like this https://osu.ppy.sh/ss/7372739
00:03:085 (3085|3) - Remove F
00:15:237 (15237|0) - Add F
00:25:330 (25330|2) - Add F
Normal
00:02:848 (2848|3,2966|2,3085|1) - The snap should be 1/4 only (an approximation). Despite that though, I would just simplify it to 1/2 to be more linear in difficulty with the easy like this https://osu.ppy.sh/ss/7372764
00:04:453 (4453|4,4453|0,4664|0,4664|4) - Similar to what I said in the easy, there's no reason to stack this. I'd also try and make 00:04:032 (4032|4,4032|0) - connected with 00:03:874 (3874|2) - , so try this https://osu.ppy.sh/ss/7372775
00:10:266 (10266|3,10266|4) - Since this is a normal, I highly recommend against using 1/4 mini jumptrills because of how much of a difficulty spike it is compared to most normal charts which use 1/4 triplets sparingly. I'd make it more roll like in that case, like so https://osu.ppy.sh/ss/7372791
00:15:315 (15315|1,15315|0) - Similar to the above, make this a single note roll like so https://osu.ppy.sh/ss/7372793
00:25:408 (25408|1,25408|0) - See above reasoning https://osu.ppy.sh/ss/7372803
00:25:795 (25795|2) - Would suggest moving to 2 for a little more hand balance
00:26:430 (26430|2) - Similar reason to above, but move to 4
00:26:747 (26747|2,26906|1,26906|3) - I would try connecting these notes more like so https://osu.ppy.sh/ss/7372817
00:28:017 (28017|4,28017|0,28017|2) - By god, don't use a triple in a normal, it's uncalled for. You haven't used triples at all in this song so there's no reason to suddenly introduce one now. I'd remove the LN in 3 and call it good
Hard
00:02:848 (2848|3,2966|2,3085|1) - Similar to what I mentioned about snaps above. It's 1/4. You'll hear there are 5 individual twangs from the guitar. Additionally, the ranked set uses 1/4 sliders \o/ I'd just use a simple right -> left roll like so https://osu.ppy.sh/ss/7372853
00:04:032 - Eh, just my opinion but I feel like using triples for this part is a little overkill. I'd just leave it as jumps but w/e
00:06:952 (6952|0,7030|4) - I'd make this more roll like, so move to 2 and 1?
00:06:715 (6715|3,6873|3) - I'd also try to avoid having random stacks like this if you have more room in other columns to move notes. Try arranging this part like so https://osu.ppy.sh/ss/7372899
00:20:444 (20444|3,20760|3) - Try to avoid caging notes like this as it's a pain to hit due to the fact that you have to move a finger in between two other fingers that are anchored to the keyboard by the LN. I'd try this instead https://osu.ppy.sh/ss/7372916
00:26:112 (26112|0,26112|4) - I would turn these two notes into 1/1 LNs for the guitar hold, similar to 00:25:478 (25478|1,25478|0) -
00:27:382 (27382|0,27382|4) - ^
[6K Diffs]
Easy
00:03:716 (3716|3,4032|2) - I would switch columns here so that the spacing between notes is the same at 00:04:032 - , like this https://osu.ppy.sh/ss/7373227
00:12:554 (12554|1) - Reduce this to a short note? If you're accenting the guitar here, the emphasis comes on 00:12:869 - (that's also where the clap is which signifies the 1/1 pauses)
00:21:076 (21076|1,21391|2) - I might consider flipping the columns here for better playability and flow, so move to 3 and 2 respectively?
00:24:116 - Would suggest having an LN here for the guitar hold here, like so https://osu.ppy.sh/ss/7373244
00:25:190 - Rather than leave this empty here which is pretty flow breaking imo, I'd add a jump here and make 00:25:330 (25330|2,25330|5,25478|0,25478|3) - singles like this https://osu.ppy.sh/ss/7373254
00:26:747 - Add a note here for the clap, it's so awkward to leave it empty like this like wtf ?_?
00:15:394 (15394|1) - Add C
Normal
00:00:243 - to 00:02:927 - Good to know I was playing 5k.
00:04:664 (4664|2) - Would move this to 1 to leave similar amounts of columns between each note (in this case, two)
00:07:188 (7188|4,7346|2,7504|3) - Aaaaaa, this gives me eye cancer, switch the columns so that it flows into the jump? like this https://osu.ppy.sh/ss/7373282
00:11:765 - Feels very right hand heavy here. I would try rearranging some of the notes to be more evenly spread, like so https://osu.ppy.sh/ss/7373290
00:12:554 (12554|4) - Similar to what I mentioned in the last diff, the LN should be up at 00:12:869 - instead of the beat below.
00:24:274 (24274|2) - I'd remove this note and turn 00:24:116 (24116|4) - into a 1/1 LN for the guitar pause
00:25:190 - Think it'd be better to make this a jump and 00:25:330 (25330|0,25330|3) - a single since it goes clap -> palm hit -> clap like this https://osu.ppy.sh/ss/7373305
00:15:394 (15394|2) - Add F
00:15:710 (15710|4) - Add W
00:16:026 (16026|3) - Add F
00:22:654 (22654|4) - Remove F
00:22:496 (22496|5) - Add F
00:26:589 (26589|2) - Add W
Hard
00:01:348 (1348|5) - I'd make this a 1/1 long LN to connect the note to 00:01:664 (1664|0) -
00:03:006 - Missing a note here, add in 1? Well, tbh, I'm not really a fan of how often you've used rolls that go the opposite direction of what a player would naturally do (moving outside to in) so I might suggest you flip the direction like so https://osu.ppy.sh/ss/7373370
00:08:609 (8609|3,8766|3) - Fam, if you can avoid using a random 1/2 stack, I would do so cause the way you structured this makes the player expect you not to stack anything. Maybe move 00:08:609 (8609|3) - to 5
00:17:762 - Add a note in 3 for the vocal and to also keep flow going in the section as you tend to keep a 1/2 beat going unless it's stopped by a 1/1 LN
00:25:408 - Consistencyyyyyy, why'd you map this using a single when you mapped 00:15:315 (15315|2,15315|3) - using a jump aaaaa https://osu.ppy.sh/ss/7373409
00:25:487 (25487|5) - Might be me screwing with the patterns, but this is supposed to be snapped to 00:25:478 -
00:15:315 (15315|3,15315|2,15394|4) - I'd roll these notes inward, like so https://osu.ppy.sh/ss/7373414
00:27:382 (27382|4,27382|3) - I'd try and make this symmetrical, like this https://osu.ppy.sh/ss/7373420
00:00:243 (243|5) - Add C
00:00:400 (400|0) - Remove C
00:01:190 (1190|3) - Remove C
00:01:348 (1348|5) - Add C
00:08:609 (8609|3) - Add F
00:08:924 (8924|1) - Add F
00:14:290 (14290|2) - Add F
00:15:394 (15394|4) - Add F
00:26:430 (26430|2) - Add F
00:27:065 (27065|2) - Add F
00:26:906 (26906|1) - Add W
[7K Diffs]
Easy
00:08:766 - to 00:12:238 - That's some nice usage of column 7 you've got there
00:06:399 (6399|6) - Add C
00:08:766 (8766|6) - Remove C
00:08:924 (8924|3) - Add C
00:10:344 (10344|2) - Add C
00:11:449 (11449|0) - Add F
00:13:974 (13974|1) - Add F
00:14:605 (14605|5) - Add F
00:16:499 (16499|2) - Add C
00:19:024 (19024|5) - Add F
00:21:549 (21549|5) - Add C
00:24:116 (24116|1) - Add F
00:25:478 (25478|4) - Add C
Normal
00:02:769 (2769|4,2848|5,2927|6) - I'd make this go 7-6-5 actually since I think that's easier to hit, and it's a mirror of 00:00:243 (243|0,321|1,400|2) - which is also cool
00:26:112 (26112|3,26112|6,26112|1) - I would reduce this to a jump as there's only two other spots in the entire chart that you used hands, and it was for the vocal zen's which were pretty accentuated, but I feel that this sound should really just be mapped as a jump. I'd remove 00:26:112 (26112|3) - and just move 00:26:112 (26112|6) - to 6 or smth
00:27:700 (27700|5,27700|2,27858|1,27858|6) - The lack of symmetry kills my eyes https://osu.ppy.sh/ss/7373567
Hard
00:00:321 (321|4,321|2,400|5,400|1) - Imo, would play nicer if you flipped the roll direction so it'd be like this https://osu.ppy.sh/ss/7373575
- HP/OD of 4K Easy and 5K Easy are better at 7/7 for consistency with all the other diffs. Anything lower is probably a bit too kind seeing as the map is only 30 seconds long
- Set the HP/OD of 7/7 is better for 6K Normal as 7.5 is pretty hard for no reason
- Baka Taylord, in the 5K Easy and Normal, you need to remove a timing point at 00:05:295 - because you have two in the same place with the same value
- Bakaito, in 7K easy, same thing as above for you and at the same place. Remove an inherited point at 00:05:295 -
- Same thing to you antalf, in the 6K Normal, two inherited points at 00:05:295 - , remove one
- Antalf, 6K Hard, 00:25:487 (25487|5) - is unsnapped, snap it to 00:25:478 -
[4K Diffs]
Easy
00:02:453 (2453|0) - Please turn this into a 1/1 LN and don't forget to readd the clap.
00:15:394 - Add another note in 3 since it's a new section start and emphasis stufffff
00:16:341 - to 00:19:340 - Rip column 3. I would move 00:17:288 (17288|1) - to 3 to try and rebalance it out more
00:22:654 - to 00:24:433 - Again, calling that column 3 neglect. Try moving 00:23:775 (23775|1) - to 3
00:24:433 - to 00:26:747 - Ok Soul Evans, stop ignoring column 3, make it your harem. I would move 00:25:478 (25478|3) - to 3
00:26:589 - Add a note here for the kick in 2 since you mapped all the other palm hits and stuff. If added, don't forget to apply the W hitsound to it
00:25:190 - Would recommend adding a single note here for the clap or snap or whatever. Add a whistle if you do.
00:25:478 (25478|3) - Add a clap here
00:27:858 (27858|2) - Missing W hitsound
Normal
00:14:290 (14290|2,14448|1,14448|3,14605|2) - Diamond patterns *seethes rage* https://osu.ppy.sh/ss/7372375
00:17:446 (17446|2,17604|1,17604|3,17762|2) - *rages more* https://osu.ppy.sh/ss/7372382
00:24:098 (24098|1) - Make this an LN and extend to 00:24:433 - to better connect the notes
00:26:430 - This kind of pattern also makes me cry. try this instead https://osu.ppy.sh/ss/7372406
00:20:918 - Missing a note here since you've been keeping up a constant 1/2 beat in the background. try this https://osu.ppy.sh/ss/7372423
00:25:478 (25478|3,26112|1,27382|3) - I'd consider turning these notes into LNs to better connect them
00:24:098 (24098|1) - Note needs to be snapped at 00:24:116 - and add an F + C
00:05:295 (5295|2) - Add F+C
00:15:315 (15315|2) - Add W
00:16:026 (16026|3) - Add F
00:23:775 (23775|2) - Add F
00:24:433 (24433|2) - Add F
Hard
00:14:605 (14605|3) - Please move this to 1 for me.
[5K Diffs]
Easy
00:00:558 - Add a note here for the guitar twang thing or w/e
00:00:874 - Similarly, I would actually move 00:00:716 (716|1) - instead so it'd look like this https://osu.ppy.sh/ss/7372583 (remove the clap that's on the second highlighted note)
00:04:453 (4453|4,4664|4) - Don't see the reason with stacking these notes when you didn't stack the other notes. It makes the reading confusing. Move this to 4 and 2 respectively?
00:10:187 (10187|4) - I think using a single note here is simpler as it's basically just a simplified 1/4
00:11:291 - to 00:14:605 - Rip column 3. Try and rearrange some of the notes to be more evenly spread out. Could move 00:12:554 (12554|3) - to 3
00:25:330 (25330|2) - Similarly to what I said 2 lines above, I think using a 1/2 LN here is too fast for the BPM and might take some players by surprise. I'd just reduce it to a short note
00:25:478 (25478|0,26112|4,27382|0) - I think it'd be cool to make these notes 1/1 LNs for the guitar hold.
00:26:430 (26430|2,26589|0) - I would try to balance out the hands more since col 2 and 4 are dead, so move to 2 and 4 respectively? Something like this would be cool https://osu.ppy.sh/ss/7372717
00:28:017 (28017|4) - I would also recommend you end your LNs at the same place in the easy for simplicity sake
00:29:944 (29944|3,30101|4,30101|2) - Rip hand balance. I'd consider just using a single note for the LN to make it more consistent with the other easy difficulties (move one of the hitsounds onto the other note) like this https://osu.ppy.sh/ss/7372739
00:03:085 (3085|3) - Remove F
00:15:237 (15237|0) - Add F
00:25:330 (25330|2) - Add F
Normal
00:02:848 (2848|3,2966|2,3085|1) - The snap should be 1/4 only (an approximation). Despite that though, I would just simplify it to 1/2 to be more linear in difficulty with the easy like this https://osu.ppy.sh/ss/7372764
00:04:453 (4453|4,4453|0,4664|0,4664|4) - Similar to what I said in the easy, there's no reason to stack this. I'd also try and make 00:04:032 (4032|4,4032|0) - connected with 00:03:874 (3874|2) - , so try this https://osu.ppy.sh/ss/7372775
00:10:266 (10266|3,10266|4) - Since this is a normal, I highly recommend against using 1/4 mini jumptrills because of how much of a difficulty spike it is compared to most normal charts which use 1/4 triplets sparingly. I'd make it more roll like in that case, like so https://osu.ppy.sh/ss/7372791
00:15:315 (15315|1,15315|0) - Similar to the above, make this a single note roll like so https://osu.ppy.sh/ss/7372793
00:25:408 (25408|1,25408|0) - See above reasoning https://osu.ppy.sh/ss/7372803
00:25:795 (25795|2) - Would suggest moving to 2 for a little more hand balance
00:26:430 (26430|2) - Similar reason to above, but move to 4
00:26:747 (26747|2,26906|1,26906|3) - I would try connecting these notes more like so https://osu.ppy.sh/ss/7372817
00:28:017 (28017|4,28017|0,28017|2) - By god, don't use a triple in a normal, it's uncalled for. You haven't used triples at all in this song so there's no reason to suddenly introduce one now. I'd remove the LN in 3 and call it good
Hard
00:02:848 (2848|3,2966|2,3085|1) - Similar to what I mentioned about snaps above. It's 1/4. You'll hear there are 5 individual twangs from the guitar. Additionally, the ranked set uses 1/4 sliders \o/ I'd just use a simple right -> left roll like so https://osu.ppy.sh/ss/7372853
00:04:032 - Eh, just my opinion but I feel like using triples for this part is a little overkill. I'd just leave it as jumps but w/e
00:06:952 (6952|0,7030|4) - I'd make this more roll like, so move to 2 and 1?
00:06:715 (6715|3,6873|3) - I'd also try to avoid having random stacks like this if you have more room in other columns to move notes. Try arranging this part like so https://osu.ppy.sh/ss/7372899
00:20:444 (20444|3,20760|3) - Try to avoid caging notes like this as it's a pain to hit due to the fact that you have to move a finger in between two other fingers that are anchored to the keyboard by the LN. I'd try this instead https://osu.ppy.sh/ss/7372916
00:26:112 (26112|0,26112|4) - I would turn these two notes into 1/1 LNs for the guitar hold, similar to 00:25:478 (25478|1,25478|0) -
00:27:382 (27382|0,27382|4) - ^
[6K Diffs]
Easy
00:03:716 (3716|3,4032|2) - I would switch columns here so that the spacing between notes is the same at 00:04:032 - , like this https://osu.ppy.sh/ss/7373227
00:12:554 (12554|1) - Reduce this to a short note? If you're accenting the guitar here, the emphasis comes on 00:12:869 - (that's also where the clap is which signifies the 1/1 pauses)
00:21:076 (21076|1,21391|2) - I might consider flipping the columns here for better playability and flow, so move to 3 and 2 respectively?
00:24:116 - Would suggest having an LN here for the guitar hold here, like so https://osu.ppy.sh/ss/7373244
00:25:190 - Rather than leave this empty here which is pretty flow breaking imo, I'd add a jump here and make 00:25:330 (25330|2,25330|5,25478|0,25478|3) - singles like this https://osu.ppy.sh/ss/7373254
00:26:747 - Add a note here for the clap, it's so awkward to leave it empty like this like wtf ?_?
00:15:394 (15394|1) - Add C
Normal
00:00:243 - to 00:02:927 - Good to know I was playing 5k.
00:04:664 (4664|2) - Would move this to 1 to leave similar amounts of columns between each note (in this case, two)
00:07:188 (7188|4,7346|2,7504|3) - Aaaaaa, this gives me eye cancer, switch the columns so that it flows into the jump? like this https://osu.ppy.sh/ss/7373282
00:11:765 - Feels very right hand heavy here. I would try rearranging some of the notes to be more evenly spread, like so https://osu.ppy.sh/ss/7373290
00:12:554 (12554|4) - Similar to what I mentioned in the last diff, the LN should be up at 00:12:869 - instead of the beat below.
00:24:274 (24274|2) - I'd remove this note and turn 00:24:116 (24116|4) - into a 1/1 LN for the guitar pause
00:25:190 - Think it'd be better to make this a jump and 00:25:330 (25330|0,25330|3) - a single since it goes clap -> palm hit -> clap like this https://osu.ppy.sh/ss/7373305
00:15:394 (15394|2) - Add F
00:15:710 (15710|4) - Add W
00:16:026 (16026|3) - Add F
00:22:654 (22654|4) - Remove F
00:22:496 (22496|5) - Add F
00:26:589 (26589|2) - Add W
Hard
00:01:348 (1348|5) - I'd make this a 1/1 long LN to connect the note to 00:01:664 (1664|0) -
00:03:006 - Missing a note here, add in 1? Well, tbh, I'm not really a fan of how often you've used rolls that go the opposite direction of what a player would naturally do (moving outside to in) so I might suggest you flip the direction like so https://osu.ppy.sh/ss/7373370
00:08:609 (8609|3,8766|3) - Fam, if you can avoid using a random 1/2 stack, I would do so cause the way you structured this makes the player expect you not to stack anything. Maybe move 00:08:609 (8609|3) - to 5
00:17:762 - Add a note in 3 for the vocal and to also keep flow going in the section as you tend to keep a 1/2 beat going unless it's stopped by a 1/1 LN
00:25:408 - Consistencyyyyyy, why'd you map this using a single when you mapped 00:15:315 (15315|2,15315|3) - using a jump aaaaa https://osu.ppy.sh/ss/7373409
00:25:487 (25487|5) - Might be me screwing with the patterns, but this is supposed to be snapped to 00:25:478 -
00:15:315 (15315|3,15315|2,15394|4) - I'd roll these notes inward, like so https://osu.ppy.sh/ss/7373414
00:27:382 (27382|4,27382|3) - I'd try and make this symmetrical, like this https://osu.ppy.sh/ss/7373420
00:00:243 (243|5) - Add C
00:00:400 (400|0) - Remove C
00:01:190 (1190|3) - Remove C
00:01:348 (1348|5) - Add C
00:08:609 (8609|3) - Add F
00:08:924 (8924|1) - Add F
00:14:290 (14290|2) - Add F
00:15:394 (15394|4) - Add F
00:26:430 (26430|2) - Add F
00:27:065 (27065|2) - Add F
00:26:906 (26906|1) - Add W
[7K Diffs]
Easy
00:08:766 - to 00:12:238 - That's some nice usage of column 7 you've got there
00:06:399 (6399|6) - Add C
00:08:766 (8766|6) - Remove C
00:08:924 (8924|3) - Add C
00:10:344 (10344|2) - Add C
00:11:449 (11449|0) - Add F
00:13:974 (13974|1) - Add F
00:14:605 (14605|5) - Add F
00:16:499 (16499|2) - Add C
00:19:024 (19024|5) - Add F
00:21:549 (21549|5) - Add C
00:24:116 (24116|1) - Add F
00:25:478 (25478|4) - Add C
Normal
00:02:769 (2769|4,2848|5,2927|6) - I'd make this go 7-6-5 actually since I think that's easier to hit, and it's a mirror of 00:00:243 (243|0,321|1,400|2) - which is also cool
00:26:112 (26112|3,26112|6,26112|1) - I would reduce this to a jump as there's only two other spots in the entire chart that you used hands, and it was for the vocal zen's which were pretty accentuated, but I feel that this sound should really just be mapped as a jump. I'd remove 00:26:112 (26112|3) - and just move 00:26:112 (26112|6) - to 6 or smth
00:27:700 (27700|5,27700|2,27858|1,27858|6) - The lack of symmetry kills my eyes https://osu.ppy.sh/ss/7373567
Hard
00:00:321 (321|4,321|2,400|5,400|1) - Imo, would play nicer if you flipped the roll direction so it'd be like this https://osu.ppy.sh/ss/7373575
*dies*