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Gom (HoneyWorks) - Zen Zen Zense [OsuMania]

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Mentholzzz
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Topic Starter
Antalf

puxtu wrote:

aaa how do you mod a perfect map ;w; perfect?? haaaaaa (ty)
[General]

kiai placement: 00:05:295 - until 00:09:398 - and 00:15:394 - until 00:19:497 - not so sure how i like this change but ill add it till now
[4K Normal]

00:05:452 (5452|2) - remove, no sound fixed
00:23:452 - hm pretty sure there should be a note here fixed as well
00:24:274 (24274|1) -no sound again fiiiiixed
00:26:589 - uh yeah you can't ignore this sound and you guessed it, fixed
Thanks for the mod lewdtu <3
Protastic101

puxtu wrote:

aaa how do you mod a perfect map ;w; what's a map?
[Prot's 4K Hard]

reduce your hitsound volume to 50% maybe? I'm going to keep it at 60% for now as I'd already tried using 50%, but I found the samples were pretty much impossible to hear over the music. With 60%, they're more audible, and I think the samples are soft enough in nature to not be a nuisance if you can hear them while playing.
00:06:952 (6952|1,7030|2) - kinda want to use my right hands more so try to move this to 3 1? Ok, sure, switched and rearranged the section a little to match this.
00:13:974 (13974|2,13974|3) - maybe spread these lns to 14 column? because as far I can see you've been using too much 34 ln chord (e.g 00:05:295 (5295|2,5295|3) - 00:07:819 (7819|2,7819|3) - 00:11:449 (11449|2,11449|3) - 00:13:974 (13974|2,13974|3) - and etc) nice catch, applied
00:21:549 (21549|1) - move to 1, try to make this note more visible =w=)b

[4K Easy Collab]

00:00:243 (243|2) - no need for a double, just a single note will do It's the very start of the song which I think is pretty impactful, which is why I used a double. You'll see that I used jumps for the starts of pretty much every section as that's where a lot of emphasis tends to be since it starts a new musical phrase.
solid diff.
Thanks for the mod lewd-tu~

update: http://puu.sh/u7Fdp.osu
MapleSyrup-
Really short mod lmao

Modding Hard Diffs(Lenny Face)

Prot's 4K Hard
00:29:944 (29944|3,29944|1,29944|2,30101|3,30101|2,30101|1) - change to http://puu.sh/u7LK3/749fef98e3.png (for finger orgasm mang) because left hand feels lonely :(

L.Tay's 5K Hard
00:02:900 - add note(1/12)(yes i can hear a note there) since it complements the next note which is in 1/8th
00:04:032 (4032|0,4032|1,4032|4,4242|0,4242|1,4242|2,4453|0,4453|1,4453|4,4664|0,4664|1,4664|2) - possibly change to https://puu.sh/u7MDx/2d1036e3d1.png
00:28:017 (28017|2,28017|0,28017|4) - make it 4 LNs instead of 3 and place the LNs on Lane 1,2,4, and 5

6K Hard
00:15:237 (15237|2,15315|1,15394|2,15394|0) - really biased suggestion here but these feels awkward for me to hit so i suggest to change to http://puu.sh/u7Ntt/0c526eae94.jpg
00:15:394 (15394|2) - add a note since there is a sound here
00:29:944 (29944|4,29944|1,30101|1,30101|4) - move to 3 and 4 respectively

Kaito's 7K Hard
00:02:927 (2927|6,3006|3) - move to 00:02:900 - (1/12) and 00:02:966 - (1/8) respectively
00:15:079 (15079|6,15079|1,15079|0,15237|2,15237|4,15315|1,15315|5,15394|0,15394|6,15394|4,15394|2) - change to http://puu.sh/u7OiG/d6a4894814.png or a similar pattern because i find patterns like these http://puu.sh/u7Oly/6312e10630.png awkward to play in lower sr diffs
Topic Starter
Antalf

-BlueFire- wrote:

Really short mod lmao

Modding Hard Diffs(Lenny Face)


6K Hard
00:15:237 (15237|2,15315|1,15394|2,15394|0) - really biased suggestion here but these feels awkward for me to hit so i suggest to change to http://puu.sh/u7Ntt/0c526eae94.jpg Actually, that feels really nice to play, fixed
00:15:394 (15394|2) - add a note since there is a sound here There is already a note there to compliment the ln doubles making a triple to emphasize the strong snare/kick sounds (?)
00:29:944 (29944|4,29944|1,30101|1,30101|4) - move to 3 and 4 respectively Ill apply this for now maybe change it later but i left it like that since there is the same strumming sound as in 00:28:017 (28017|4,28017|1,28017|0,28017|5) - but with a slight pitch difference (reason im applying this).
LinkTaylord

-BlueFire- wrote:

Really short mod lmao

Modding Hard Diffs(Lenny Face)

L.Tay's 5K Hard
00:02:900 - add note(1/12)(yes i can hear a note there) since it complements the next note which is in 1/8th Actually, I can't hear anything. But I'll keep that in mind.

00:04:032 (4032|0,4032|1,4032|4,4242|0,4242|1,4242|2,4453|0,4453|1,4453|4,4664|0,4664|1,4664|2) - possibly change to https://puu.sh/u7MDx/2d1036e3d1.png Nope. Pitch.

00:28:017 (28017|2,28017|0,28017|4) - make it 4 LNs instead of 3 and place the LNs on Lane 1,2,4, and 5 Not bad.
MrDorian
Hi gon mod this shitfarm
want 9k/8k?
dkingo
Hi there, a roughly mod.

First thanks for the mod, but I can mod same length like yours because the song is too short and simple.

mod
[General]
Pleace uncheck widescreen support at all diffs

[4K Normal]
00:13:185 - Since you used double note for the same sound, so here should be a double as well

00:14:921 (14921|0,14921|1,15079|3) - I'm not sure that they are in the wrong place, the double should be in the upper row

00:26:589 - Add a note

00:27:858 - ^

[L.Tay's 5K Normal]
00:25:408 (25408|1,25408|0) - This chord is a little bit late, it should be about half unit earlier

[6K Hard]
00:01:190 (1190|3,1269|4,1348|5) - Ctrl+g for following the pitch

00:15:710 - Add a note or two, you used more than one note for the same voice

00:25:177 - Add a note, if you think notes crashed together, move 00:25:020 (25020|5) - to col 5

00:26:589 - Add a note to col 4, then move 00:26:430 (26430|3) - to col 3

00:27:065 - Add a note

That's all, other diffs are fine :D

Good luck with your map~
Topic Starter
Antalf

dkingo wrote:

Hi there, a roughly mod. dont worry, everything is appreciated \o/

First thanks for the mod, but I can mod same length like yours because the song is too short and simple. Thanks to you too!

mod
[General]
Pleace uncheck widescreen support at all diffs probably will make a mall SB so i will leave this for now

[4K Normal]
00:13:185 - Since you used double note for the same sound, so here should be a double as well Nice catch, applied

00:14:921 (14921|0,14921|1,15079|3) - I'm not sure that they are in the wrong place, the double should be in the upper row ??? idk what i was doing there, fixed

00:26:589 - Add a note fixed

00:27:858 - ^ fixed


[6K Hard]
00:01:190 (1190|3,1269|4,1348|5) - Ctrl+g for following the pitch Going to leave that as it is since what you can hear isnt mostly pitch based, the sounds is the quick switch from one chord to another while being strummed, this creates a small yet mute sound.

00:15:710 - Add a note or two, you used more than one note for the same voice fixed

00:25:177 - Add a note, if you think notes crashed together, move 00:25:020 (25020|5) - to col 5 good catch, fixed.

00:26:589 - Add a note to col 4, then move 00:26:430 (26430|3) - to col 3 fixed

00:27:065 - Add a note fixed

That's all, other diffs are fine :D

Good luck with your map~ Same with yours!
PotatoKing2000
Fun as heck to play, hope this gets qualified.

Good luck guys :D
Topic Starter
Antalf

PotatoKing2000 wrote:

Fun as heck to play, hope this gets qualified.

Good luck guys :D
ayyyyy ty potato <333
MrDorian
hi i'm here to receive kudos
farmer
16:25 MrDorian: np me zen zen zense
16:28 *Antalf is listening to [https://osu.ppy.sh/b/1212852 Gom (HoneyWorks) - Zen Zen Zense]
16:29 MrDorian: let's start this shit
16:30 Antalf: aaayy
16:30 Antalf: which diff
16:30 *MrDorian is editing [https://osu.ppy.sh/b/1211272 Gom (HoneyWorks) - Zen Zen Zense [6K Hard]]
16:31 Antalf: oke
16:31 MrDorian: 00:00:243 (243|0,321|1,400|2) - and 00:01:190 (1190|5,1269|4,1348|3) - ctrl+j for pitch ;;
16:31 Antalf: now i noticed it :D..
16:32 MrDorian: 00:08:451 (8451|2) - missing note
16:32 MrDorian: 00:08:766 (8766|3) - 3 notes fam
16:33 MrDorian: 00:08:609 (8609|5) - 2 notes fam
16:33 Antalf: tru, fixed
16:33 MrDorian: 00:11:838- second column is empty a bit
16:33 MrDorian: 00:12:712 (12712|2) - move to 2
16:34 MrDorian: 00:12:554 (12554|0) - or this
16:35 Antalf: fixed, wtf how did i miss all those notes
16:36 MrDorian: W
16:36 MrDorian: i feel u
16:36 MrDorian: 00:17:762- missing note i think
16:36 MrDorian: 00:25:408 (25408|2) - delete one note
16:37 MrDorian: it isn't as strong as 00:25:330 (25330|3,25330|4) -
16:37 Antalf: btw in the other one theres no sound rather than vocal thats why its empty on that measure
16:37 MrDorian: ah k
16:38 MrDorian: 00:04:242 (4242|1,4242|2,4453|4,4453|3,4664|1,4664|2) - why it isn't 46 46 46 46 :C
16:38 MrDorian: same sound :C
16:38 Antalf: isnt this the same sound tho 00:25:330 (25330|3,25330|4,25408|1,25408|2) - ?
16:38 MrDorian: listen on 25%\
16:38 MrDorian: ah nvm
16:38 MrDorian: i dunno
16:38 MrDorian: I would map it as 1 note
16:39 MrDorian: it isn't strong
16:39 MrDorian: 00:25:478 (25478|5) - missing note
16:40 Antalf: fixed
16:40 MrDorian: zenzenzense could have female singer and male singer in the background tho ;///
16:40 Antalf: wow
16:40 Antalf: now that you mention it
16:40 MrDorian: 00:10:344 (10344|1) - and here i think
16:40 MrDorian: missing note
16:41 MrDorian: I just dont like his voice
16:41 Antalf: yup heard it now
16:41 Antalf: i think Gom is new to honey works
16:41 MrDorian: ok everything in hard
16:41 MrDorian: yeah
16:42 Antalf: omfg it hit 3*
16:42 MrDorian: w
16:42 Antalf: finally
16:42 MrDorian: pppfarm
16:43 MrDorian: 00:02:137 (2137|3,2295|4,2453|5) - ctrl+j
16:43 MrDorian: omg h
16:43 Antalf: still on the hard right?
16:43 MrDorian: yeah
16:43 MrDorian: y u use so fast scroll
16:44 Antalf: i cant map with low scroll speed :D
16:44 MrDorian: know any method to change scroll w/o mouse?
16:44 MrDorian: my mouse scroll is broken ;w;
16:44 Antalf: prolly the reason i miss so many notes :thenkeng:
16:44 Antalf: https://puu.sh/uajaz/2da04c02f8.png
16:45 MrDorian: oh rite
16:45 Antalf: :^)
16:46 MrDorian: I'm high scroll player (36), but I can't read that in editor D:
16:46 Antalf: holy f
16:46 MrDorian: 00:15:315 - u can add note here
16:46 Antalf: i only play on 27 :DDD
16:47 Antalf: why tho?
16:47 MrDorian: the song is strong
16:47 MrDorian: and it won't break anything
16:47 MrDorian: normal players can play triplets
16:48 Antalf: no i mean, what justification is there for a triple in that place?
16:48 MrDorian: triplet
16:48 MrDorian: 3 notes
16:48 MrDorian: stream
16:48 MrDorian: look at discord
16:50 MrDorian: i'm modding hard now XDDD
16:51 MrDorian: NO
16:51 MrDorian: NORMAL
16:51 MrDorian: omg I'm so ded
16:52 Antalf: ah jesus i was like wut
16:52 Antalf: oke so
16:52 Antalf: what from the normal again? and sorry xD
16:52 Antalf: i lost track as well now
16:52 MrDorian: 00:02:137 (2137|3,2295|4,2453|5) - ctrl+h
16:52 MrDorian: 00:01:664 (1664|5) - move to 3, same sound with 00:01:979 (1979|2) -
16:53 MrDorian: 00:03:716 (3716|3,3874|0) - ctrl+j, pitch
16:53 MrDorian: 00:08:766 (8766|1) - make this 13, first collumn has no notes :C
16:54 Antalf: you must hate the scroll speed of this diff :^)
16:54 Antalf: and fixed all
16:54 MrDorian: changed :^3
16:54 MrDorian: 15:315- add note
16:55 MrDorian: 17:362 - missing note
16:55 MrDorian: add in lane 1
16:56 MrDorian: 00:20:129 (20129|4) - move to 6 and 00:20:287 (20287|1) - to 3 maybe
16:56 MrDorian: 6th collumn is empty :C
16:56 Antalf: i dont hear a sound here tho 00:17:367 -
16:57 MrDorian: 00:22:496 (22496|4,22654|5) - ctrl+j, used 5 46 before
16:57 Antalf: tell me we are still on the normal :D
16:57 MrDorian: yes we are
16:57 *MrDorian is editing [https://osu.ppy.sh/b/1211273 Gom (HoneyWorks) - Zen Zen Zense [6K Normal]]
16:58 Antalf: so here i dont hear anything 00:17:367 -
16:58 MrDorian: k
16:58 MrDorian: 00:30:101 (30101|2,30101|3) - I don't think that's good idea for normal players, but prota will tell you (that it is shit :^DDDDDDDDDD)
16:59 MrDorian: oh wait
16:59 MrDorian: ah nvm
16:59 *MrDorian is editing [https://osu.ppy.sh/b/1211270 Gom (HoneyWorks) - Zen Zen Zense [4K Normal]]
17:00 Antalf: dhe actually didnt nuke it surprisingly
17:00 MrDorian: I love my internet
17:01 Antalf: polish internet bes internet
17:01 MrDorian: yup
17:01 MrDorian: 00:01:979 (1979|2) - move to 4, 00:02:137 (2137|1,2295|0) - move one column right and move00:02:453 (2453|3) - to 1 for pitch
17:02 MrDorian: 00:03:716 (3716|1,3874|0) - ctrl+j for pitch
17:02 MrDorian: 00:06:873 (6873|1,7188|1,7504|1) - *triggered*
17:02 Antalf: o...
17:03 Antalf: that i didnt notice
17:03 MrDorian: ctrl+h 00:07:504 (7504|1,7662|2) - this
17:03 MrDorian: 00:09:398 (9398|3,9713|3,10029|3) - triggered
17:03 MrDorian: 00:10:029 (10029|3) - move this to 2
17:04 MrDorian: then 00:10:187 (10187|1) - to 4 or 3
17:05 Antalf: fixed that entire pattern
17:05 MrDorian: 00:15:394 (15394|2) - move to 2 and add note on 3 on 15:315? :DD
17:06 MrDorian: if someone will ask why u added these triplets
17:06 MrDorian: you can tell "I want to emphasize kiai" or sth
17:06 MrDorian: 00:16:026 (16026|0) - delet this
17:07 Antalf: that one was a mistake actually
17:07 MrDorian: k
17:08 MrDorian: 00:30:101 (30101|2,30101|1) - u already know what I think about this :^DDD
17:08 Antalf: aaaa it isnt that bad :c
17:09 Antalf: the thing is that if i dont add that ln the set becomes unrankeable
17:09 MrDorian: why
17:09 Antalf: because it sits in 29 secs instead of 30
17:09 MrDorian: ahhhhhhhhhh
17:09 MrDorian: okay
17:09 MrDorian: 00:15:237 - add note here
17:10 Antalf: wait we moving on from the normal?
17:10 MrDorian: agh
17:10 MrDorian: i'm bakakakakakaka
17:10 *MrDorian is editing [https://osu.ppy.sh/b/1211271 Gom (HoneyWorks) - Zen Zen Zense [6K Easy]]
17:10 MrDorian: 00:15:237 is the only suggestion I give for easy
17:10 MrDorian: fuck
17:11 MrDorian: 00:15:237 - is the only suggestion for easy
17:11 Antalf: lmao
17:11 Antalf: added btw
17:11 MrDorian: k
17:11 MrDorian: ok all
17:11 MrDorian: everything
17:12 MrDorian: i would nuke other diffs, but 2 lazy and I have important test tomorow DDD:
17:12 Antalf: thats all the diffs i have LOL
17:12 MrDorian: w
17:12 Antalf: except for the easy collab that its polished a f
17:12 MrDorian: because prota :^D
17:13 MrDorian: (I would find something, prota sux :^DDDDDDDDDDD)
17:13 MrDorian: ok sending log
good pp and kudos farm
Kaito-kun

-BlueFire- wrote:

Kaito's 7K Hard
00:02:927 (2927|6,3006|3) - move to 00:02:900 - (1/12) and 00:02:966 - (1/8) respectively Leaving that to Antalf, to avoid inconsistencies between difficulties
00:15:079 (15079|6,15079|1,15079|0,15237|2,15237|4,15315|1,15315|5,15394|0,15394|6,15394|4,15394|2) - change to http://puu.sh/u7OiG/d6a4894814.png or a similar pattern because i find patterns like these http://puu.sh/u7Oly/6312e10630.png awkward to play in lower sr diffs Applied and changed the previous and next patterns to fit smoothly
LinkTaylord

dkingo wrote:

Hi there, a roughly mod.

First thanks for the mod, but I can mod same length like yours because the song is too short and simple.

[L.Tay's 5K Normal]
00:25:408 (25408|1,25408|0) - This chord is a little bit late, it should be about half unit earlier You're completly alright.



That's all, other diffs are fine :D

Good luck with your map~
Protastic101

-BlueFire- wrote:

Prot's 4K Hard
00:29:944 (29944|3,29944|1,29944|2,30101|3,30101|2,30101|1) - change to http://puu.sh/u7LK3/749fef98e3.png (for finger orgasm mang) because left hand feels lonely :( Ima keep it as is for now cause I think the repetitive hand movement here adds a feeling of finality to the diff. It also matches how I've structured this difficulty since I made use of a lot of stacks for similar sounds.
K, everyone gather round, here's a nuke for you all
[General]
  1. HP/OD of 4K Easy and 5K Easy are better at 7/7 for consistency with all the other diffs. Anything lower is probably a bit too kind seeing as the map is only 30 seconds long
  2. Set the HP/OD of 7/7 is better for 6K Normal as 7.5 is pretty hard for no reason
  3. Baka Taylord, in the 5K Easy and Normal, you need to remove a timing point at 00:05:295 - because you have two in the same place with the same value
  4. Bakaito, in 7K easy, same thing as above for you and at the same place. Remove an inherited point at 00:05:295 -
  5. Same thing to you antalf, in the 6K Normal, two inherited points at 00:05:295 - , remove one
  6. Antalf, 6K Hard, 00:25:487 (25487|5) - is unsnapped, snap it to 00:25:478 -

[4K Diffs]

Easy
00:02:453 (2453|0) - Please turn this into a 1/1 LN and don't forget to readd the clap.
00:15:394 - Add another note in 3 since it's a new section start and emphasis stufffff
00:16:341 - to 00:19:340 - Rip column 3. I would move 00:17:288 (17288|1) - to 3 to try and rebalance it out more
00:22:654 - to 00:24:433 - Again, calling that column 3 neglect. Try moving 00:23:775 (23775|1) - to 3
00:24:433 - to 00:26:747 - Ok Soul Evans, stop ignoring column 3, make it your harem. I would move 00:25:478 (25478|3) - to 3
00:26:589 - Add a note here for the kick in 2 since you mapped all the other palm hits and stuff. If added, don't forget to apply the W hitsound to it
00:25:190 - Would recommend adding a single note here for the clap or snap or whatever. Add a whistle if you do.
00:25:478 (25478|3) - Add a clap here
00:27:858 (27858|2) - Missing W hitsound

Normal
00:14:290 (14290|2,14448|1,14448|3,14605|2) - Diamond patterns *seethes rage* https://osu.ppy.sh/ss/7372375
00:17:446 (17446|2,17604|1,17604|3,17762|2) - *rages more* https://osu.ppy.sh/ss/7372382
00:24:098 (24098|1) - Make this an LN and extend to 00:24:433 - to better connect the notes
00:26:430 - This kind of pattern also makes me cry. try this instead https://osu.ppy.sh/ss/7372406
00:20:918 - Missing a note here since you've been keeping up a constant 1/2 beat in the background. try this https://osu.ppy.sh/ss/7372423
00:25:478 (25478|3,26112|1,27382|3) - I'd consider turning these notes into LNs to better connect them
00:24:098 (24098|1) - Note needs to be snapped at 00:24:116 - and add an F + C
00:05:295 (5295|2) - Add F+C
00:15:315 (15315|2) - Add W
00:16:026 (16026|3) - Add F
00:23:775 (23775|2) - Add F
00:24:433 (24433|2) - Add F

Hard
00:14:605 (14605|3) - Please move this to 1 for me.


[5K Diffs]

Easy
00:00:558 - Add a note here for the guitar twang thing or w/e
00:00:874 - Similarly, I would actually move 00:00:716 (716|1) - instead so it'd look like this https://osu.ppy.sh/ss/7372583 (remove the clap that's on the second highlighted note)
00:04:453 (4453|4,4664|4) - Don't see the reason with stacking these notes when you didn't stack the other notes. It makes the reading confusing. Move this to 4 and 2 respectively?
00:10:187 (10187|4) - I think using a single note here is simpler as it's basically just a simplified 1/4
00:11:291 - to 00:14:605 - Rip column 3. Try and rearrange some of the notes to be more evenly spread out. Could move 00:12:554 (12554|3) - to 3
00:25:330 (25330|2) - Similarly to what I said 2 lines above, I think using a 1/2 LN here is too fast for the BPM and might take some players by surprise. I'd just reduce it to a short note
00:25:478 (25478|0,26112|4,27382|0) - I think it'd be cool to make these notes 1/1 LNs for the guitar hold.
00:26:430 (26430|2,26589|0) - I would try to balance out the hands more since col 2 and 4 are dead, so move to 2 and 4 respectively? Something like this would be cool https://osu.ppy.sh/ss/7372717
00:28:017 (28017|4) - I would also recommend you end your LNs at the same place in the easy for simplicity sake
00:29:944 (29944|3,30101|4,30101|2) - Rip hand balance. I'd consider just using a single note for the LN to make it more consistent with the other easy difficulties (move one of the hitsounds onto the other note) like this https://osu.ppy.sh/ss/7372739
00:03:085 (3085|3) - Remove F
00:15:237 (15237|0) - Add F
00:25:330 (25330|2) - Add F

Normal
00:02:848 (2848|3,2966|2,3085|1) - The snap should be 1/4 only (an approximation). Despite that though, I would just simplify it to 1/2 to be more linear in difficulty with the easy like this https://osu.ppy.sh/ss/7372764
00:04:453 (4453|4,4453|0,4664|0,4664|4) - Similar to what I said in the easy, there's no reason to stack this. I'd also try and make 00:04:032 (4032|4,4032|0) - connected with 00:03:874 (3874|2) - , so try this https://osu.ppy.sh/ss/7372775
00:10:266 (10266|3,10266|4) - Since this is a normal, I highly recommend against using 1/4 mini jumptrills because of how much of a difficulty spike it is compared to most normal charts which use 1/4 triplets sparingly. I'd make it more roll like in that case, like so https://osu.ppy.sh/ss/7372791
00:15:315 (15315|1,15315|0) - Similar to the above, make this a single note roll like so https://osu.ppy.sh/ss/7372793
00:25:408 (25408|1,25408|0) - See above reasoning https://osu.ppy.sh/ss/7372803
00:25:795 (25795|2) - Would suggest moving to 2 for a little more hand balance
00:26:430 (26430|2) - Similar reason to above, but move to 4
00:26:747 (26747|2,26906|1,26906|3) - I would try connecting these notes more like so https://osu.ppy.sh/ss/7372817
00:28:017 (28017|4,28017|0,28017|2) - By god, don't use a triple in a normal, it's uncalled for. You haven't used triples at all in this song so there's no reason to suddenly introduce one now. I'd remove the LN in 3 and call it good

Hard
00:02:848 (2848|3,2966|2,3085|1) - Similar to what I mentioned about snaps above. It's 1/4. You'll hear there are 5 individual twangs from the guitar. Additionally, the ranked set uses 1/4 sliders \o/ I'd just use a simple right -> left roll like so https://osu.ppy.sh/ss/7372853
00:04:032 - Eh, just my opinion but I feel like using triples for this part is a little overkill. I'd just leave it as jumps but w/e
00:06:952 (6952|0,7030|4) - I'd make this more roll like, so move to 2 and 1?
00:06:715 (6715|3,6873|3) - I'd also try to avoid having random stacks like this if you have more room in other columns to move notes. Try arranging this part like so https://osu.ppy.sh/ss/7372899
00:20:444 (20444|3,20760|3) - Try to avoid caging notes like this as it's a pain to hit due to the fact that you have to move a finger in between two other fingers that are anchored to the keyboard by the LN. I'd try this instead https://osu.ppy.sh/ss/7372916
00:26:112 (26112|0,26112|4) - I would turn these two notes into 1/1 LNs for the guitar hold, similar to 00:25:478 (25478|1,25478|0) -
00:27:382 (27382|0,27382|4) - ^


[6K Diffs]

Easy
00:03:716 (3716|3,4032|2) - I would switch columns here so that the spacing between notes is the same at 00:04:032 - , like this https://osu.ppy.sh/ss/7373227
00:12:554 (12554|1) - Reduce this to a short note? If you're accenting the guitar here, the emphasis comes on 00:12:869 - (that's also where the clap is which signifies the 1/1 pauses)
00:21:076 (21076|1,21391|2) - I might consider flipping the columns here for better playability and flow, so move to 3 and 2 respectively?
00:24:116 - Would suggest having an LN here for the guitar hold here, like so https://osu.ppy.sh/ss/7373244
00:25:190 - Rather than leave this empty here which is pretty flow breaking imo, I'd add a jump here and make 00:25:330 (25330|2,25330|5,25478|0,25478|3) - singles like this https://osu.ppy.sh/ss/7373254
00:26:747 - Add a note here for the clap, it's so awkward to leave it empty like this like wtf ?_?
00:15:394 (15394|1) - Add C

Normal
00:00:243 - to 00:02:927 - Good to know I was playing 5k.
00:04:664 (4664|2) - Would move this to 1 to leave similar amounts of columns between each note (in this case, two)
00:07:188 (7188|4,7346|2,7504|3) - Aaaaaa, this gives me eye cancer, switch the columns so that it flows into the jump? like this https://osu.ppy.sh/ss/7373282
00:11:765 - Feels very right hand heavy here. I would try rearranging some of the notes to be more evenly spread, like so https://osu.ppy.sh/ss/7373290
00:12:554 (12554|4) - Similar to what I mentioned in the last diff, the LN should be up at 00:12:869 - instead of the beat below.
00:24:274 (24274|2) - I'd remove this note and turn 00:24:116 (24116|4) - into a 1/1 LN for the guitar pause
00:25:190 - Think it'd be better to make this a jump and 00:25:330 (25330|0,25330|3) - a single since it goes clap -> palm hit -> clap like this https://osu.ppy.sh/ss/7373305
00:15:394 (15394|2) - Add F
00:15:710 (15710|4) - Add W
00:16:026 (16026|3) - Add F
00:22:654 (22654|4) - Remove F
00:22:496 (22496|5) - Add F
00:26:589 (26589|2) - Add W

Hard
00:01:348 (1348|5) - I'd make this a 1/1 long LN to connect the note to 00:01:664 (1664|0) -
00:03:006 - Missing a note here, add in 1? Well, tbh, I'm not really a fan of how often you've used rolls that go the opposite direction of what a player would naturally do (moving outside to in) so I might suggest you flip the direction like so https://osu.ppy.sh/ss/7373370
00:08:609 (8609|3,8766|3) - Fam, if you can avoid using a random 1/2 stack, I would do so cause the way you structured this makes the player expect you not to stack anything. Maybe move 00:08:609 (8609|3) - to 5
00:17:762 - Add a note in 3 for the vocal and to also keep flow going in the section as you tend to keep a 1/2 beat going unless it's stopped by a 1/1 LN
00:25:408 - Consistencyyyyyy, why'd you map this using a single when you mapped 00:15:315 (15315|2,15315|3) - using a jump aaaaa https://osu.ppy.sh/ss/7373409
00:25:487 (25487|5) - Might be me screwing with the patterns, but this is supposed to be snapped to 00:25:478 -
00:15:315 (15315|3,15315|2,15394|4) - I'd roll these notes inward, like so https://osu.ppy.sh/ss/7373414
00:27:382 (27382|4,27382|3) - I'd try and make this symmetrical, like this https://osu.ppy.sh/ss/7373420
00:00:243 (243|5) - Add C
00:00:400 (400|0) - Remove C
00:01:190 (1190|3) - Remove C
00:01:348 (1348|5) - Add C
00:08:609 (8609|3) - Add F
00:08:924 (8924|1) - Add F
00:14:290 (14290|2) - Add F
00:15:394 (15394|4) - Add F
00:26:430 (26430|2) - Add F
00:27:065 (27065|2) - Add F
00:26:906 (26906|1) - Add W


[7K Diffs]

Easy
00:08:766 - to 00:12:238 - That's some nice usage of column 7 you've got there
00:06:399 (6399|6) - Add C
00:08:766 (8766|6) - Remove C
00:08:924 (8924|3) - Add C
00:10:344 (10344|2) - Add C
00:11:449 (11449|0) - Add F
00:13:974 (13974|1) - Add F
00:14:605 (14605|5) - Add F
00:16:499 (16499|2) - Add C
00:19:024 (19024|5) - Add F
00:21:549 (21549|5) - Add C
00:24:116 (24116|1) - Add F
00:25:478 (25478|4) - Add C

Normal
00:02:769 (2769|4,2848|5,2927|6) - I'd make this go 7-6-5 actually since I think that's easier to hit, and it's a mirror of 00:00:243 (243|0,321|1,400|2) - which is also cool
00:26:112 (26112|3,26112|6,26112|1) - I would reduce this to a jump as there's only two other spots in the entire chart that you used hands, and it was for the vocal zen's which were pretty accentuated, but I feel that this sound should really just be mapped as a jump. I'd remove 00:26:112 (26112|3) - and just move 00:26:112 (26112|6) - to 6 or smth
00:27:700 (27700|5,27700|2,27858|1,27858|6) - The lack of symmetry kills my eyes https://osu.ppy.sh/ss/7373567

Hard
00:00:321 (321|4,321|2,400|5,400|1) - Imo, would play nicer if you flipped the roll direction so it'd be like this https://osu.ppy.sh/ss/7373575

*dies*
Topic Starter
Antalf

Protastic101 wrote:

K, everyone gather round, here's a nuke for you all
[General]
  1. HP/OD of 4K Easy and 5K Easy are better at 7/7 for consistency with all the other diffs. Anything lower is probably a bit too kind seeing as the map is only 30 seconds long
  2. Set the HP/OD of 7/7 is better for 6K Normal as 7.5 is pretty hard for no reason Fixed
  3. Baka Taylord, in the 5K Easy and Normal, you need to remove a timing point at 00:05:295 - because you have two in the same place with the same value
  4. Bakaito, in 7K easy, same thing as above for you and at the same place. Remove an inherited point at 00:05:295 -
  5. Same thing to you antalf, in the 6K Normal, two inherited points at 00:05:295 - , remove one ^
  6. Antalf, 6K Hard, 00:25:487 (25487|5) - is unsnapped, snap it to 00:25:478 - ^



[4K Diffs]

Easy
00:02:453 (2453|0) - Please turn this into a 1/1 LN and don't forget to readd the clap. Fixed
00:15:394 - Add another note in 3 since it's a new section start and emphasis stufffff ^
00:16:341 - to 00:19:340 - Rip column 3. I would move 00:17:288 (17288|1) - to 3 to try and rebalance it out more ^
00:22:654 - to 00:24:433 - Again, calling that column 3 neglect. Try moving 00:23:775 (23775|1) - to 3 ^
00:24:433 - to 00:26:747 - Ok Soul Evans, stop ignoring column 3, make it your harem. I would move 00:25:478 (25478|3) - to 3 ^
00:26:589 - Add a note here for the kick in 2 since you mapped all the other palm hits and stuff. If added, don't forget to apply the W hitsound to it ^
00:25:190 - Would recommend adding a single note here for the clap or snap or whatever. Add a whistle if you do. ^
00:25:478 (25478|3) - Add a clap here ^
00:27:858 (27858|2) - Missing W hitsound ^

Normal
00:14:290 (14290|2,14448|1,14448|3,14605|2) - Diamond patterns *seethes rage* https://osu.ppy.sh/ss/7372375 ^
00:17:446 (17446|2,17604|1,17604|3,17762|2) - *rages more* https://osu.ppy.sh/ss/7372382 ^
00:24:098 (24098|1) - Make this an LN and extend to 00:24:433 - to better connect the notes ^
00:26:430 - This kind of pattern also makes me cry. try this instead https://osu.ppy.sh/ss/7372406 ^
00:20:918 - Missing a note here since you've been keeping up a constant 1/2 beat in the background. try this https://osu.ppy.sh/ss/7372423 ^
00:25:478 (25478|3,26112|1,27382|3) - I'd consider turning these notes into LNs to better connect them ^
00:24:098 (24098|1) - Note needs to be snapped at 00:24:116 - and add an F + C ^
00:05:295 (5295|2) - Add F+C ^
00:15:315 (15315|2) - Add W ^
00:16:026 (16026|3) - Add F ^
00:23:775 (23775|2) - Add F ^
00:24:433 (24433|2) - Add F ^

Hard
00:14:605 (14605|3) - Please move this to 1 for me. ^


[6K Diffs]

Easy
00:03:716 (3716|3,4032|2) - I would switch columns here so that the spacing between notes is the same at 00:04:032 - , like this https://osu.ppy.sh/ss/7373227 ^
00:12:554 (12554|1) - Reduce this to a short note? If you're accenting the guitar here, the emphasis comes on 00:12:869 - (that's also where the clap is which signifies the 1/1 pauses) ^
00:21:076 (21076|1,21391|2) - I might consider flipping the columns here for better playability and flow, so move to 3 and 2 respectively? ^
00:24:116 - Would suggest having an LN here for the guitar hold here, like so https://osu.ppy.sh/ss/7373244 ^
00:25:190 - Rather than leave this empty here which is pretty flow breaking imo, I'd add a jump here and make 00:25:330 ^(25330|2,25330|5,25478|0,25478|3) - singles like this https://osu.ppy.sh/ss/7373254 ^
00:26:747 - Add a note here for the clap, it's so awkward to leave it empty like this like wtf ?_? ^
00:15:394 (15394|1) - Add C ^

Normal
00:00:243 - to 00:02:927 - Good to know I was playing 5k. ^
00:04:664 (4664|2) - Would move this to 1 to leave similar amounts of columns between each note (in this case, two) ^
00:07:188 (7188|4,7346|2,7504|3) - Aaaaaa, this gives me eye cancer, switch the columns so that it flows into the jump? like this https://osu.ppy.sh/ss/7373282 ^
00:11:765 - Feels very right hand heavy here. I would try rearranging some of the notes to be more evenly spread, like so https://osu.ppy.sh/ss/7373290 ^
00:12:554 (12554|4) - Similar to what I mentioned in the last diff, the LN should be up at 00:12:869 - instead of the beat below. ^
00:24:274 (24274|2) - I'd remove this note and turn 00:24:116 (24116|4) - into a 1/1 LN for the guitar pause ^
00:25:190 - Think it'd be better to make this a jump and 00:25:330 (25330|0,25330|3) - a single since it goes clap -> palm hit -> clap like this https://osu.ppy.sh/ss/7373305 ^
00:15:394 (15394|2) - Add F ^
00:15:710 (15710|4) - Add W ^
00:16:026 (16026|3) - Add F ^
00:22:654 (22654|4) - Remove F ^
00:22:496 (22496|5) - Add F ^
00:26:589 (26589|2) - Add W ^

Hard
00:01:348 (1348|5) - I'd make this a 1/1 long LN to connect the note to 00:01:664 (1664|0) - ^
00:03:006 - Missing a note here, add in 1? Well, tbh, I'm not really a fan of how often you've used rolls that go the opposite direction of what a player would naturally do (moving outside to in) so I might suggest you flip the direction like so https://osu.ppy.sh/ss/7373370^
00:08:609 (8609|3,8766|3) - Fam, if you can avoid using a random 1/2 stack, I would do so cause the way you structured this makes the player expect you not to stack anything. Maybe move 00:08:609 (8609|3) - to 5^
00:17:762 - Add a note in 3 for the vocal and to also keep flow going in the section as you tend to keep a 1/2 beat going unless it's stopped by a 1/1 LN ^
00:25:408 - Consistencyyyyyy, why'd you map this using a single when you mapped 00:15:315 (15315|2,15315|3) - using a jump aaaaa ^https://osu.ppy.sh/ss/7373409 ^
00:25:487 (25487|5) - Might be me screwing with the patterns, but this is supposed to be snapped to 00:25:478 - ^
00:15:315 (15315|3,15315|2,15394|4) - I'd roll these notes inward, like so https://osu.ppy.sh/ss/7373414 c: No, this roll plays completely uncomfortable with the set, ive tested this many times.. not really a good idea to roll it like that but ill think of it
00:27:382 (27382|4,27382|3) - I'd try and make this symmetrical, like this https://osu.ppy.sh/ss/7373420 Fixed
00:00:243 (243|5) - Add C ^
00:00:400 (400|0) - Remove C ^
00:01:190 (1190|3) - Remove C ^
00:01:348 (1348|5) - Add C ^
00:08:609 (8609|3) - Add F ^
00:08:924 (8924|1) - Add F ^
00:14:290 (14290|2) - Add F ^
00:15:394 (15394|4) - Add F ^
00:26:430 (26430|2) - Add F ^
00:27:065 (27065|2) - Add F ^
00:26:906 (26906|1) - Add W ^


*dies*

*dies with you fam*

ty for the check of course and also, I NEED TO STAY LOYAL TO MY COLUMNS D:
Mentholzzz
Have a shit mod from me :D
4K Baka Sheeptalf
00:00:400 (400|3) - Delete this ? The sound here isn't that loud imo.
00:02:295 - This part should have a note.

6K EZ
00:02:295 - Add a note here too. (For a loud guitar sound.)
00:12:869 - Triple notes in Easy ??:D??

6K Normal
00:14:921 - Double should be at 00:15:079 - if you're mapping the drum.

4K Normal
00:25:330 - Double should be at 00:25:190 - if you're mapping the drum.

6K Hard
00:08:293 (8293|1) - Move to right hand ? (Hand-balance)
Topic Starter
Antalf

Mentholzzz wrote:

Have a shit mod from me :D
4K Baka Sheeptalf
00:00:400 (400|3) - Delete this ? The sound here isn't that loud imo.
00:02:295 - This part should have a note. Its a simplification of the 1/4 rhythm at the very beginning

6K EZ
00:02:295 - Add a note here too. (For a loud guitar sound.)applied
00:12:869 - Triple notes in Easy ??:D?? no idea wtf i was doing there, fixed

6K Normal
00:14:921 - Double should be at 00:15:079 - if you're mapping the drum. applied

4K Normal
00:25:330 - Double should be at 00:25:190 - if you're mapping the drum. applied

6K Hard
00:08:293 (8293|1) - Move to right hand ? (Hand-balance)remade the pattern and applied
ty for the mod mentos <3
Topic Starter
Antalf

Protastic101 wrote:

K, everyone gather round, here's a nuke for you all
[General]

[7K Diffs]

Easy
00:08:766 - to 00:12:238 - That's some nice usage of column 7 you've got there
00:06:399 (6399|6) - Add C
00:08:766 (8766|6) - Remove C
00:08:924 (8924|3) - Add C
00:10:344 (10344|2) - Add C
00:11:449 (11449|0) - Add F
00:13:974 (13974|1) - Add F
00:14:605 (14605|5) - Add F
00:16:499 (16499|2) - Add C
00:19:024 (19024|5) - Add F
00:21:549 (21549|5) - Add C
00:24:116 (24116|1) - Add F
00:25:478 (25478|4) - Add C

*dies*
On behalf of kaito i applied everything for the easy since he is sadly not available.
LinkTaylord

Protastic101 wrote:

Easy
00:00:558 - Add a note here for the guitar twang thing or w/e Changed! Check it now.

00:00:874 - Similarly, I would actually move 00:00:716 (716|1) - instead so it'd look like this https://osu.ppy.sh/ss/7372583 (remove the clap that's on the second highlighted note) ^^

00:04:453 (4453|4,4664|4) - Don't see the reason with stacking these notes when you didn't stack the other notes. It makes the reading confusing. Move this to 4 and 2 respectively? You're alright. 2 jacks(anchors?) ftw.

00:10:187 (10187|4) - I think using a single note here is simpler as it's basically just a simplified 1/4 Better.

00:11:291 - to 00:14:605 - Rip column 3. Try and rearrange some of the notes to be more evenly spread out. Could move 00:12:554 (12554|3) - to 3 Ofc.

00:25:330 (25330|2) - Similarly to what I said 2 lines above, I think using a 1/2 LN here is too fast for the BPM and might take some players by surprise. I'd just reduce it to a short note Ajám.

00:25:478 (25478|0,26112|4,27382|0) - I think it'd be cool to make these notes 1/1 LNs for the guitar hold. I forgot it. uwu

00:26:430 (26430|2,26589|0) - I would try to balance out the hands more since col 2 and 4 are dead, so move to 2 and 4 respectively? Something like this would be cool https://osu.ppy.sh/ss/7372717 It's cool. Added one note for bass(?.

00:28:017 (28017|4) - I would also recommend you end your LNs at the same place in the easy for simplicity sake. Hmmm, not for now.

00:29:944 (29944|3,30101|4,30101|2) - Rip hand balance. I'd consider just using a single note for the LN to make it more consistent with the other easy difficulties (move one of the hitsounds onto the other note) like this https://osu.ppy.sh/ss/7372739 You're the only person in this osu!world that use right thumb to 3rd column. But consistent stuff makes me sad. (?

00:03:085 (3085|3) - Remove F Lmao.

00:15:237 (15237|0) - Add F ^^

00:25:330 (25330|2) - Add F ^



Normal
00:02:848 (2848|3,2966|2,3085|1) - The snap should be 1/4 only (an approximation). Despite that though, I would just simplify it to 1/2 to be more linear in difficulty with the easy like this https://osu.ppy.sh/ss/7372764 Nope. It's izzi tbh.

00:04:453 (4453|4,4453|0,4664|0,4664|4) - Similar to what I said in the easy, there's no reason to stack this. I'd also try and make 00:04:032 (4032|4,4032|0) - connected with 00:03:874 (3874|2) - , so try this https://osu.ppy.sh/ss/7372775 Nice, check it now.

00:10:266 (10266|3,10266|4) - Since this is a normal, I highly recommend against using 1/4 mini jumptrills because of how much of a difficulty spike it is compared to most normal charts which use 1/4 triplets sparingly. I'd make it more roll like in that case, like so https://osu.ppy.sh/ss/7372791 Well, after all i think is a bit difficult for a nm.

00:15:315 (15315|1,15315|0) - Similar to the above, make this a single note roll like so https://osu.ppy.sh/ss/7372793 ^^

00:25:408 (25408|1,25408|0) - See above reasoning https://osu.ppy.sh/ss/7372803 Changed, check it now.

00:25:795 (25795|2) - Would suggest moving to 2 for a little more hand balance ^^

00:26:430 (26430|2) - Similar reason to above, but move to 4 :)

00:26:747 (26747|2,26906|1,26906|3) - I would try connecting these notes more like so https://osu.ppy.sh/ss/7372817 Changed bby.

00:28:017 (28017|4,28017|0,28017|2) - By god, don't use a triple in a normal, it's uncalled for. You haven't used triples at all in this song so there's no reason to suddenly introduce one now. I'd remove the LN in 3 and call it good. WTF?



Hard
00:02:848 (2848|3,2966|2,3085|1) - Similar to what I mentioned about snaps above. It's 1/4. You'll hear there are 5 individual twangs from the guitar.
Additionally, the ranked set uses 1/4 sliders \o/ I'd just use a simple right -> left roll like so https://osu.ppy.sh/ss/7372853 We really need to discuss about this. In 00:02:927 - i can't hear ANYTHING, this sound is in 00:02:966 - . But for now, http://puu.sh/ucbaw/9ddb8984ca.png

00:04:032 - Eh, just my opinion but I feel like using triples for this part is a little overkill. I'd just leave it as jumps but w/e
Is not 4k bby.

00:06:952 (6952|0,7030|4) - I'd make this more roll like, so move to 2 and 1? Why not?

00:06:715 (6715|3,6873|3) - I'd also try to avoid having random stacks like this if you have more room in other columns to move notes. Try arranging this part like so https://osu.ppy.sh/ss/7372899 You're alright. :|

00:20:444 (20444|3,20760|3) - Try to avoid caging notes like this as it's a pain to hit due to the fact that you have to move a finger in between two other fingers that are anchored to the keyboard by the LN. I'd try this instead https://osu.ppy.sh/ss/7372916 :)

00:26:112 (26112|0,26112|4) - I would turn these two notes into 1/1 LNs for the guitar hold, similar to 00:25:478 (25478|1,25478|0) - Yessssssssssss.

00:27:382 (27382|0,27382|4) - ^ ^^
AlisceaSparku
dam nice song

-shoots stars-

if ever you want to suddenly add 8K / 9K diffs because some people also wanted to (and of course you want them to), feel free to call me xD
Topic Starter
Antalf

AlisceaSparku wrote:

dam nice song

-shoots stars-

if ever you want to suddenly add 8K / 9K diffs because some people also wanted to (and of course you want them to), feel free to call me xD
Ty for the stars <333
Hydria
1/2/3//4//5/6/7
Prot's 4K Hard
00:01:269 - should be a note here, prob on 1
00:01:716 - and here on 1 too, moving 00:01:821 (1821|0) - to 3
00:01:979 (1979|2) - moving this to 2 as well for PR

00:01:979 (1979|2) - move to 3 for PR

00:01:979 (1979|2) - move to 4 for PR

00:03:006 (3006|2) - is actually snapped to 00:02:979 -

00:02:979 - move to 1 for PR

00:03:637 - place a note on 1

00:06:952 (6952|2) - why does this note exist?

6K Hard
00:00:716 - could add an extra note here for chord strumming

00:01:716 - a note here as well

00:02:453 (2453|1) - make this an LN?

00:03:006 (3006|2) - is actually snapped to 00:02:979 -

00:03:242 - add an extra note for chord strumming

00:03:637 - put a note on 4

L.Tay's 5K Hard
00:01:269 - place a note here because there's sound?

00:01:716 - note here as well

00:02:927 - note here and 00:03:006 (3006|0) - snaps to 00:02:979 -

00:03:637 - note here

Kaito's 7K Hard
00:01:269 - place a note here because there's sound?

00:01:716 - note here as well

00:03:006 (3006|3) - snaps to 00:02:979 -

00:03:637 - note here

00:06:952 (6952|5) - why does this note exist?

rip 8/9k

good luck with the mapset :)
Topic Starter
Antalf

Hydria wrote:

1/2/3//4//5/6/7

6K Hard
00:00:716 - could add an extra note here for chord strumming Applied

00:01:716 - a note here as well Trying to simplify rhythms and make them 1/4 instead but wont add this one since i dont see the sound as strong as it should be to add a note here

00:02:453 (2453|1) - make this an LN? Actually, nice catch, Applied.

00:03:006 (3006|2) - is actually snapped to 00:02:979 - Quick Edit: Will change it in all diffs

00:03:242 - add an extra note for chord strumming Added

00:03:637 - put a note on 4 Added

good luck with the mapset :) Ty for the mod and thanks!
LinkTaylord

Hydria wrote:

1/2/3//4//5/6/7

L.Tay's 5K Hard
00:01:269 - place a note here because there's sound? Here's a sound, but 1/8, not 1/4. And i don't want to put 1/8 notes.

00:01:716 - note here as well ^^

00:02:927 - note here and 00:03:006 (3006|0) - snaps to 00:02:979 - Quick edit: Niceeeeee! I love ya<3
00:03:637 - note here Here's no sound. O.o



rip 8/9k Yesssssss. xDD

good luck with the mapset :)
Protastic101

Hydria wrote:

1/2/3//4//5/6/7
Prot's 4K Hard
00:01:269 - should be a note here, prob on 1 Ah true. Didn't put it in 1, but I did mirror it with the roll at 00:00:243 (243|0,321|1,400|2) -
00:01:716 - and here on 1 too, moving 00:01:821 (1821|0) - to 3 I see this more just a product of the guitarist's finger sliding up the string in order to reach the next note as opposed to a more intentional kind of sound. I also feel that using a 1/8 distance is a bit too hard compared to the rest of the difficulty, and it doesn't look as visually appealing imo
00:01:979 (1979|2) - moving this to 2 as well for PR Rearranged this measure a little differently to follow pitch as accurately as possible

00:01:979 (1979|2) - move to 3 for PR ^

00:01:979 (1979|2) - move to 4 for PR ^

00:03:006 (3006|2) - is actually snapped to 00:02:979 - True, and the note at 00:02:927 - is actually on the 1/16 before at 00:02:907 - too. Snapping \o/

00:02:979 - move to 1 for PR Ima keep it as is for now since I was going for a bit of a random feeling hand movement here to represent the sound's kind of disorganized pitch imo.

00:03:637 - place a note on 1 Similar to what I mentioned a few lines above about it being more of a finger slide across the fret, but I can see where you're coming from since it does sound clear cut enough to be argued that it was intentional. Since it's kind of hard to notice on 75% speed for now, I'll leave it as is.

00:06:952 (6952|2) - why does this note exist? It's kind of like the loose sound from the guitar string here, like a shaker I guess? It's noticeable on 100% speed which is why I mapped it, but it's also the only place it occurs as the rest of just 1/2 holds like at 00:08:135 - with the shaker kind of sound.

rip 8/9k

good luck with the mapset :)
Thanks for the mod o/

update http://puu.sh/ufBv6.osu
Kaito-kun
Green means applied. Bold means comment/maybe. Red means rejected

Protastic101 wrote:

[7K Diffs]

Easy
00:08:766 - to 00:12:238 - That's some nice usage of column 7 you've got there IT'S MY STYLE OK?!
00:06:399 (6399|6) - Add C
00:08:766 (8766|6) - Remove C
00:08:924 (8924|3) - Add C
00:10:344 (10344|2) - Add C
00:11:449 (11449|0) - Add F
00:13:974 (13974|1) - Add F
00:14:605 (14605|5) - Add F
00:16:499 (16499|2) - Add C
00:19:024 (19024|5) - Add F
00:21:549 (21549|5) - Add C
00:24:116 (24116|1) - Add F
00:25:478 (25478|4) - Add C
All regarding Hitsounds was applied by Antalf while I was away
Normal
00:02:769 (2769|4,2848|5,2927|6) - I'd make this go 7-6-5 actually since I think that's easier to hit, and it's a mirror of 00:00:243 (243|0,321|1,400|2) - which is also cool Rejected because that would mean you are correct :^)
00:26:112 (26112|3,26112|6,26112|1) - I would reduce this to a jump as there's only two other spots in the entire chart that you used hands, and it was for the vocal zen's which were pretty accentuated, but I feel that this sound should really just be mapped as a jump. I'd remove 00:26:112 (26112|3) - and just move 00:26:112 (26112|6) - to 6 or smth That hand is to accentuate the guitar that goes there, it's way more relevant than the rest throught the song, so it would actually feel akward not to accentuate them. I did some fixes regarding that tho
00:27:700 (27700|5,27700|2,27858|1,27858|6) - The lack of symmetry kills my eyes https://osu.ppy.sh/ss/7373567 Na, I'm pretty sure that if my Dysnomia diffs didn't cause you brain damage, I'm pretty sure you'll live through this :^)

Hard
00:00:321 (321|4,321|2,400|5,400|1) - Imo, would play nicer if you flipped the roll direction so it'd be like this https://osu.ppy.sh/ss/7373575 People have already told me that, so that means you aren't correct, but you took the suggestion from others >:^)[/box]

*dies* I DID IT! >:^D

Hydria wrote:

1/2/3//4//5/6/7
Kaito's 7K Hard
00:01:269 - place a note here because there's sound? Not a bad idea actually, applied

00:01:716 - note here as well Applied too

00:03:006 (3006|3) - snaps to 00:02:979 - Regarding snaps, Antalf should've checked it already, and I wouldn't like to cause any trouble, so I'll leave it as it currently is

00:03:637 - note here Added

00:06:952 (6952|5) - why does this note exist? There's a slight guitar sound as background, which is also the basis for the 1/2 stair.

rip 8/9k

good luck with the mapset :)
Sorry for the tardiness, back surgery is making my back feel like shit. I should be faster to apply mods tho :^)
Maxus
Lamb Meat ask me to take a look of this
Note: IF there's one consistency issues that i mention in a certain diff that used in all diff, and you guys agree to fix it, please also fix in all diff in case i forgot.

[L.Taylord's 5K Easy]
00:03:085 (3085|3,3242|2,3400|1) - to be honest, these notes being at the same column as 00:02:137 (2137|3,2295|2,2453|1) - really bothered me due to the fact that you are quite focusing yourself at PR, but you decided to make them at the same column despite the latter 3 notes are noticeably lower pitch than the former one. I will suggest to move them to the col 3, col 2, and col 1. The pattern will also unconciously form a mirror with 00:03:716 - , and doesn't really bother with playability too even in easy diff, because i believe 00:03:716 (3716|2,3874|3,4032|4,4242|3) - is harder to manage tbh.

00:22:022 (22022|3,22338|4) - not really sure why not make these notes at col 5 and col 2, i'm sure it will be better to hit compared with 00:21:391 (21391|3,21549|2,22022|3) - for easy player.

00:24:718 (24718|0) - Don't really understand about this LN tbh.. feels like it breaks the LN consistency which they occurs every 2/1 red beat section, if anything, making LN for guitar at 00:26:112 - will be more correct as the guitar actually exist and they are the last part which the guitar changes tempo consistency.. i will suggest to turn the current LN into ordinary note.

00:27:224 (27224|1) - i can only hear vocal in this one, and even then, it's inconsistent with the previous part where you only follow clap and drum sound.. i suggest delete it so it will give better flow.

[4K Easy]
00:11:134 (11134|3,11291|1) - I find it a lot better if you try make this col 2 and col 4, it will avoid making the almost exact same pattern as 00:11:765 (11765|2,11923|3,12238|1,12396|0) -

00:14:290 (14290|1,14448|2) - I also find this a lot more fitting if you Switch column between these notes, why? because the way the current pattern stands as it is now, it is also almost the same as 00:13:501 (13501|1,13658|2,13816|3) - , and the guitar pitch already changing quite significantly when it hits the section at 00:14:290 - , so yeah, to sum it up, i don't see any reason making them almost the same if the guitar pitch don't warrant them to do so.

00:16:183 - i don't really favor this pattern tbh, although these 2 notes at 00:16:183 (16183|3,16341|2) - is at the right hand, but the direction it went it is towards the left one, which when combined with 00:15:394 (15394|1,15710|1,16026|1) - , doesn't go really well with pattern balancing here.. i will personally recommend to try https://osu.ppy.sh/ss/7419012 instead.

00:24:590 (24590|0,24718|1,25190|1,25330|0,25795|1,26112|0) - you can try balancing this? if even players like me can feel the left hand is really dominant here, beginner will felt it more.

[6K Easy]
00:03:400 (3400|1,3716|3) - i will consider to Switching column between these notes, mainly because it's awkward you combine the note at 00:03:716 (3716|3) - with the notes at 00:03:874 (3874|5,4032|2) - when the note obviously have lower pitch and not distinctive sound compared to the 4 notes after the said note.

00:11:291 (11291|2) - i will consider move this to col 2 instead.. col 2 felt really empty even if you try mirroring with 00:10:660 (10660|3,10660|5) - , but it's not that worth it imo..

00:22:338 (22338|3) - not sure why this get same column as the double before when the pattern before isn't like this.. will consider move it to col 5 to also make pseudo mirror with 00:22:969 -

00:24:116 (24116|3) - the LN length is different with other LN..

[Kaito's 7K Normal]
00:10:660 (10660|5) - I don't really see the reason this not being at col 5, because apparently col 6 got filled with many notes on purpose, but ignored col 5 somehow, my impression when i testplay it and it got noticeable on direct play.

00:11:291 (11291|5,11291|1,11923|1,11923|5,12869|5,12869|1) - i'm not sure if this is an intended pattern that these doubles are in the same column , i will personally move 00:11:923 (11923|1,11923|5) - to the left 1x here.

[6K Easy]
00:19:813 (19813|1,19971|0,20129|2,20287|1) - i find these rotating movements are a bit difficult since it relies on one hand independency alone, try move 00:20:287 (20287|1) - to col 4 instead?

[6k Normal]
00:01:664 (1664|2,1821|0,1979|3) - i much prefer this being in col 2 , col 5 and col 1 here, not only it follows PR more correctly, in here, although i know this part want to have left hand biased.. it still can be made in a way that it has mostly notes on the left side but doesn't go to the point where it's really too biased..

00:12:869 - what makes this one special that this gets 2 notes + 1 LN while other LN part only get LN?

00:17:762 - 00:20:918 - i don't actually get how the breaks are being made here, may i ask some elaboration?

00:25:408 - i'm sure you need to add 1/4 if you also do it at 00:15:315 -

[4K Normal]
00:02:769 - this kind of movement don't look really pleasant, don't really know its purposes either, i personally would try http://puu.sh/ukFnS/515d2d9330.jpg instead because of how this gives more symmetry towards the pattern it comes after.

[L Taylord 5K Normal]
00:16:499 - missing note perhaps?

[Kaito's 7K Advanced]


00:16:815 (16815|5,16973|6,17130|5,17288|4,17446|5,17604|6,17762|5,17919|4) - i don't personally find this right hand spin movement to be good in direct gameplay due to how it gives too long chain independency movement that i felt is unnecessary to be happened.. think you can arrange the stairs in a way that it still connected to each other (which seemed to be the main theme for this diff) without really resort to that long rotation spin right hand.

00:20:287 (20287|0,20444|2) - just wonder a bit, i think you can make stair without broke it by placing it in col 3 and col 4 here? (the main theme of this diff). aesthetic and playability thingy its still great tbh..


[Prot's 4K Hard]

00:03:611 - if you are going so far to even mapping the low sound guitar at 00:02:848 (2848|1,2907|0) - , then i suppose you should map the 1/6 guitar here too. they are more noticeable but for some reason it doesn't get mapped.

[6K Hard]
00:03:637 (3637|3) - the same as protas one, this one should be at 1/6 at 00:03:611 -

00:06:399 - 00:08:924 - may i ask how you make the consistency in regard of 2LN and 2LN + 1 note? sometimes it's 2LN and sometimes it's 2LN +1 note.. quite random here tbh..

00:22:969 - the LN suddenly dissapear...

00:23:452 - missing note for guitar

00:26:112 - the LN suddenly dissapear too..


[L.Taylord 5K Hard]

00:01:269 - missing 1/4?

00:03:611 - the same as protas one, recommended to add another one for guitar swing here at 1/6..

[Kaito's 7k Hard]

00:03:637 (3637|5) - should be 1/6 here..the same reason as protas one..

00:07:662 - reduce one note here? feel too weak for double, like 00:08:293 -

------------

The map is already great imo, pardon my lazy and suck mod..
The consistency maybe need to be re-checked again.. idk..
if you guys feel it's ready, feel free to call me again..
Kaito-kun

Maxus wrote:

Lamb Meat Retarded Half-loli Rainbow Sheep Fuk who doesn't want to insta-rank my Heaven's Fall map ask me to take a look of this
Note: IF there's one consistency issues that i mention in a certain diff that used in all diff, and you guys agree to fix it, please also fix in all diff in case i forgot. Antalf will deal with the inconsisntencies on my diffs when I apply, since we both agreed to let him do the snapping to avoid inconsistent snapping throught the diffs (tho it seems he missed some)

[Kaito's 7K Normal]
00:10:660 (10660|5) - I don't really see the reason this not being at col 5, because apparently col 6 got filled with many notes on purpose, but ignored col 5 somehow, my impression when i testplay it and it got noticeable on direct play. Moved 00:11:923 (11923|5) - to col 5, since moving 00:10:660 (10660|5) -to col 5 instead would create an even more noticeable gap at col 7, which would beat the purpose of the suggestion

00:11:291 (11291|5,11291|1,11923|1,11923|5,12869|5,12869|1) - i'm not sure if this is an intended pattern that these doubles are in the same column , i will personally move 00:11:923 (11923|1,11923|5) - to the left 1x here. Re-arranged the middle double to avoid the repetitive feeling.

[Kaito's 7K Advanced]

00:16:815 (16815|5,16973|6,17130|5,17288|4,17446|5,17604|6,17762|5,17919|4) - i don't personally find this right hand spin movement to be good in direct gameplay due to how it gives too long chain independency movement that i felt is unnecessary to be happened.. think you can arrange the stairs in a way that it still connected to each other (which seemed to be the main theme for this diff) without really resort to that long rotation spin right hand. Re-patterned to avoid straining the right hand that much

00:20:287 (20287|0,20444|2) - just wonder a bit, i think you can make stair without broke it by placing it in col 3 and col 4 here? (the main theme of this diff). aesthetic and playability thingy its still great tbh.. Find no reason to really apply it. I chose to break the stair patterning for the previous second to give a sort of different feel without going mcuh ashtray with the basic concept I'm going for, and as it currently is, it already plays fine.

[Kaito's 7k Hard]

00:03:637 (3637|5) - should be 1/6 here..the same reason as protas one.. Snapping. Will be dealt by Antalf later

00:07:662 - reduce one note here? feel too weak for double, like 00:08:293 - Looks like I accidentally added a double there lol. Made it into a single

------------

The map is already great imo, pardon my lazy and suck mod..
The consistency maybe need to be re-checked again.. idk..
if you guys feel it's ready, feel free to call me again..
Topic Starter
Antalf

Maxus wrote:

Lamb Meat ask me to take a look of this
Note: IF there's one consistency issues that i mention in a certain diff that used in all diff, and you guys agree to fix it, please also fix in all diff in case i forgot.


[4K Easy]
00:11:134 (11134|3,11291|1) - I find it a lot better if you try make this col 2 and col 4, it will avoid making the almost exact same pattern as 00:11:765 (11765|2,11923|3,12238|1,12396|0) -

00:14:290 (14290|1,14448|2) - I also find this a lot more fitting if you Switch column between these notes, why? because the way the current pattern stands as it is now, it is also almost the same as 00:13:501 (13501|1,13658|2,13816|3) - , and the guitar pitch already changing quite significantly when it hits the section at 00:14:290 - , so yeah, to sum it up, i don't see any reason making them almost the same if the guitar pitch don't warrant them to do so.

00:16:183 - i don't really favor this pattern tbh, although these 2 notes at 00:16:183 (16183|3,16341|2) - is at the right hand, but the direction it went it is towards the left one, which when combined with 00:15:394 (15394|1,15710|1,16026|1) - , doesn't go really well with pattern balancing here.. i will personally recommend to try https://osu.ppy.sh/ss/7419012 instead.

00:24:590 (24590|0,24718|1,25190|1,25330|0,25795|1,26112|0) - you can try balancing this? if even players like me can feel the left hand is really dominant here, beginner will felt it more.

[6K Easy]
00:03:400 (3400|1,3716|3) - i will consider to Switching column between these notes, mainly because it's awkward you combine the note at 00:03:716 (3716|3) - with the notes at 00:03:874 (3874|5,4032|2) - when the note obviously have lower pitch and not distinctive sound compared to the 4 notes after the said note.

00:11:291 (11291|2) - i will consider move this to col 2 instead.. col 2 felt really empty even if you try mirroring with 00:10:660 (10660|3,10660|5) - , but it's not that worth it imo..

00:22:338 (22338|3) - not sure why this get same column as the double before when the pattern before isn't like this.. will consider move it to col 5 to also make pseudo mirror with 00:22:969 -

00:24:116 (24116|3) - the LN length is different with other LN..

[6K Easy]
00:19:813 (19813|1,19971|0,20129|2,20287|1) - i find these rotating movements are a bit difficult since it relies on one hand independency alone, try move 00:20:287 (20287|1) - to col 4 instead?

[6k Normal]
00:01:664 (1664|2,1821|0,1979|3) - i much prefer this being in col 2 , col 5 and col 1 here, not only it follows PR more correctly, in here, although i know this part want to have left hand biased.. it still can be made in a way that it has mostly notes on the left side but doesn't go to the point where it's really too biased..

00:12:869 - what makes this one special that this gets 2 notes + 1 LN while other LN part only get LN?

00:17:762 - 00:20:918 - i don't actually get how the breaks are being made here, may i ask some elaboration?

00:25:408 - i'm sure you need to add 1/4 if you also do it at 00:15:315 -

[4K Normal]
00:02:769 - this kind of movement don't look really pleasant, don't really know its purposes either, i personally would try http://puu.sh/ukFnS/515d2d9330.jpg instead because of how this gives more symmetry towards the pattern it comes after.


[6K Hard]
00:03:637 (3637|3) - the same as protas one, this one should be at 1/6 at 00:03:611 -

00:06:399 - 00:08:924 - may i ask how you make the consistency in regard of 2LN and 2LN + 1 note? sometimes it's 2LN and sometimes it's 2LN +1 note.. quite random here tbh..

00:22:969 - the LN suddenly dissapear...

00:23:452 - missing note for guitar

00:26:112 - the LN suddenly dissapear too..


------------

The map is already great imo, pardon my lazy and suck mod..
The consistency maybe need to be re-checked again.. idk..
if you guys feel it's ready, feel free to call me again..
Basically to save some time, yeah everything applied and fixed, moved and re arranged some patterns for more comfort and to actually follow the song, regarding snaps ill double check that as soon as every updates there diff and will make it consistent through out all the diffs, checked the hitsounds as well for every diff and also i made everything consistent through out my diffs, missed some basic that shouldnt had happened but fixed, mostly all the patterns as well, missing notes, arrangements ect.. TY for the mod tho! very useful and for sure will call you back when we have everything fixed and ready :D!!
Protastic101

Maxus wrote:

Lamb Meat ask me to take a look of this why i gotta be lamb meat D:
Note: IF there's one consistency issues that i mention in a certain diff that used in all diff, and you guys agree to fix it, please also fix in all diff in case i forgot.

snip

[4K Easy]
00:11:134 (11134|3,11291|1) - I find it a lot better if you try make this col 2 and col 4, it will avoid making the almost exact same pattern as 00:11:765 (11765|2,11923|3,12238|1,12396|0) - Cool, stuff, also mirrored the 3 notes at 00:12:238 - to get a kind of symmetrical effect and to avoid a similar hand movement with the previous pattern.

00:14:290 (14290|1,14448|2) - I also find this a lot more fitting if you Switch column between these notes, why? because the way the current pattern stands as it is now, it is also almost the same as 00:13:501 (13501|1,13658|2,13816|3) - , and the guitar pitch already changing quite significantly when it hits the section at 00:14:290 - , so yeah, to sum it up, i don't see any reason making them almost the same if the guitar pitch don't warrant them to do so. I kind of like the LN in 1 - 2 - 3 - LN in 4 pattern more, so I just slightly rearranged the pattern at 00:13:501 - instead. The reason I want to keep the notes you highlighted is because it gives a jumpy motion between hands which I think is good for flowing from one note to the next.

snip

[Prot's 4K Hard]

00:03:611 - if you are going so far to even mapping the low sound guitar at 00:02:848 (2848|1,2907|0) - , then i suppose you should map the 1/6 guitar here too. they are more noticeable but for some reason it doesn't get mapped. I was kind of hesitant about adding it since it plays a little awkwardly due to the unevenly spaced snaps, but you do have a point in that it would be inconsistent for me to ignore it when everyone else mapped it, so yeah, added a note.

00:14:605 - Also added another note here in 1 for consistency as I used hands for the guitar + palm hit but only used a jump here, so fixed \o/

snip

------------

The map is already great imo, pardon my lazy and suck mod..
The consistency maybe need to be re-checked again.. idk..
if you guys feel it's ready, feel free to call me again..
Thanks a ton o/

4K Hard
4K Easy Collab
LinkTaylord

Maxus wrote:

Lamb Meat ask me to take a look of this
Note: IF there's one consistency issues that i mention in a certain diff that used in all diff, and you guys agree to fix it, please also fix in all diff in case i forgot.

[L.Taylord's 5K Easy]
00:03:085 (3085|3,3242|2,3400|1) - to be honest, these notes being at the same column as 00:02:137 (2137|3,2295|2,2453|1) - really bothered me due to the fact that you are quite focusing yourself at PR, but you decided to make them at the same column despite the latter 3 notes are noticeably lower pitch than the former one. I will suggest to move them to the col 3, col 2, and col 1. The pattern will also unconciously form a mirror with 00:03:716 - , and doesn't really bother with playability too even in easy diff, because i believe 00:03:716 (3716|2,3874|3,4032|4,4242|3) - is harder to manage tbh. Aiight

00:22:022 (22022|3,22338|4) - not really sure why not make these notes at col 5 and col 2, i'm sure it will be better to hit compared with 00:21:391 (21391|3,21549|2,22022|3) - for easy player. It is.

00:24:718 (24718|0) - Don't really understand about this LN tbh.. feels like it breaks the LN consistency which they occurs every 2/1 red beat section, if anything, making LN for guitar at 00:26:112 - will be more correct as the guitar actually exist and they are the last part which the guitar changes tempo consistency.. i will suggest to turn the current LN into ordinary note. :)

00:27:224 (27224|1) - i can only hear vocal in this one, and even then, it's inconsistent with the previous part where you only follow clap and drum sound.. i suggest delete it so it will give better flow. There's a drum sound.


[L Taylord 5K Normal]
00:16:499 - missing note perhaps? ...No. (? You're completly alright!



[L.Taylord 5K Hard]

00:01:269 - missing 1/4? Is 1/8... But ok.

00:03:611 - the same as protas one, recommended to add another one for guitar swing here at 1/6.. I think guitar swing power isn't hard enough to map it like that.Solution: A LN. c:


------------

The map is already great imo, pardon my lazy and suck mod..
The consistency maybe need to be re-checked again.. idk..
if you guys feel it's ready, feel free to call me again..
Maxus
Recheck
no kds

(6K Easy)

00:12:869 (12869|2,22969|1,25478|0) - some explanation will be appreciated about what are these notes for because it seems you're consistenly use 1 LN for each of those specific stanza.. even in 6k normal you don't use that extra note..

00:28:176 (28176|3) - i wonder where is this note appear from :thinking:

[6k Normal]
00:05:295 - 2 timing points existed at the same time! (quoted from aimod)

[4K Normal]
For the consistency of 1LN + 1 Note and 1LN only, i suggest try using your 6K Normal for that reference (since it's also that one diff you made) , since it seems inconsistent for me :/ ..

[Kaito's 7K Advanced]
00:02:979 - are you really sure you don't want to add anything here? seem like the only diff that not map this guitar..

[6K Hard]
00:22:969 - 00:24:098 - sure don't want to add another note?

00:27:382 - not sure why is this quad..

well... yeah...
Kaito-kun

Maxus wrote:

[Kaito's 7K Advanced]
00:02:979 - are you really sure you don't want to add anything here? seem like the only diff that not map this guitar.. Idk where that note go tbh. Applied a note there. Also, Link's 5K HD is also missing that note
Topic Starter
Antalf

Maxus wrote:

Recheck
no kds

[6K Easy]

00:12:869 (12869|2,22969|1,25478|0) - some explanation will be appreciated about what are these notes for because it seems you're consistenly use 1 LN for each of those specific stanza.. even in 6k normal you don't use that extra note.. Yup, fixed, no more inconsistent LNs

00:28:176 (28176|3) - i wonder where is this note appear from :thinking: Aaaactualy, that slipped in while HSing, deleted

[6k Normal]
00:05:295 - 2 timing points existed at the same time! (quoted from aimod) Wut, Fixed

[4K Normal]
For the consistency of 1LN + 1 Note and 1LN only, i suggest try using your 6K Normal for that reference (since it's also that one diff you made) , since it seems inconsistent for me :/ .. I deleted the single and just left it as a LN to represent the kick and the pause, left this ones 00:25:478 (25478|3,25478|2,26112|1,26112|2) - as they are since the strong strum of the guitar + kick i consider cant be represented as single lns

[6K Hard]
00:22:969 - 00:24:098 - sure don't want to add another note? Fixed

00:27:382 - not sure why is this quad.. Added accidentally, fixed

well... yeah...
Fixed the inconsistency between diffs, aside added some doubles that shouldnt had been singles from the start basically on every diff, re checked HS as always.
Maxus
I think i need to watch this anime..
good luck guys
Topic Starter
Antalf

Maxus wrote:

I think i need to watch this anime..
good luck guys
aaaayyyyyy tyy <3333333 and its a movie btw :D!
juankristal
Me avisas cuando y le pego un ojo a esto. Tengo que levantar mi actividad como BN y esto tiene pinta de ser un izi rank. Lo vemos
Protastic101
A Juan has appeared owo
juankristal
IRC log with Discord VC
17:45 Antalf: oe man estas vivo?
17:53 Antalf: juan, avisame si revvives...
17:54 juankristal: toy vivo
17:54 juankristal: estoy checkeando algo
17:54 juankristal: :p
17:54 Antalf: ah oke
17:54 juankristal: (vos tenes mi discord, pokeame por ahi si me necesitas para algo)
17:55 Antalf: tas para checkar zen hoy?
17:55 juankristal: si estoy, en discord te respondo seguro
17:55 juankristal: pero por aca si estoy modeando o cosas asi no me popean las notificaciones
17:55 juankristal: Supongo que si, termino con esto y lo vemos
17:55 Antalf: ohh
17:55 Antalf: oke
17:55 Antalf: solo me dices por aqui o por discord
18:07 *Antalf is listening to [https://osu.ppy.sh/b/1027375 Camellia feat. Nanahira - Ju-Ju- Yakiniku no Hi kara Phenix!?~Saitan no Sumibi Yaki~]
18:07 Antalf: ups
18:07 Antalf: mapa equivocado
18:08 *Antalf is listening to [https://osu.ppy.sh/b/1212852 Gom (HoneyWorks) - Zen Zen Zense]
18:14 *juankristal is editing [https://osu.ppy.sh/b/1211272 Gom (HoneyWorks) - Zen Zen Zense [6K Hard]]
18:16 juankristal: 00:05:295 (5295|3,5295|0,5295|5) -
18:16 juankristal: 00:05:926 (5926|5,5926|3) -
18:17 juankristal: 00:05:295 (5295|5) - 3
18:18 juankristal: *2
18:18 Antalf: 00:05:295 (5295|3,5610|3,5926|3) -
18:21 juankristal: 00:15:394 (15394|4,15394|0,15394|5,15710|1,15710|2,15710|3) -
18:22 Antalf: 00:15:552 -
18:23 juankristal: 00:05:452 -
18:24 juankristal: 00:20:444 -
18:28 juankristal: 00:05:452 (5452|3,5768|5) -
18:28 juankristal: 00:07:030 (7030|5) -
18:28 juankristal: 00:07:662 (7662|0) -
18:28 juankristal: 00:08:293 (8293|2) -
18:33 juankristal: 00:06:715 (6715|3) -
18:33 juankristal: 00:07:030 (7030|5) -
18:35 juankristal: dobles en las LN
18:40 juankristal: 00:14:290 (14290|0) - 6
18:40 juankristal: 00:14:290 (14290|0,14448|5) - ctrl+h
18:40 juankristal: 00:11:765 (11765|5) - a la mano izq
18:43 Antalf: 00:22:969 (22969|4) -
18:43 Antalf: 00:24:116 (24116|3) -
18:45 juankristal: 00:16:815 (16815|0) - 00:16:973 (16973|3) -
18:47 Antalf: 00:16:815 (16815|0) -
18:47 juankristal: 00:16:815 (16815|0,16973|3) - ctrl+g

Link
Por algun motivo con mis auriculares no oigo los claps pero si con los parlantes. Rarisimo.

Easy

00:04:664 (4664|1) - Yo moveria eso a la 5ta, con los snaps complicados que se usan ahi para la easy seria mejor rotar manos y no tener 2 seguidas. Rip accuracy.

00:24:433 (24433|4) - Mandaria esto a 1 y esto a 00:24:718 (24718|0) - 4. La razon es que al final de la LN tener una nota en la misma mano con la que estas manteniendo el hold es heavy para una easy. Fijate que creo que es la unica vez donde esto sucede. Algun caso excepcional podria ser mantener y tener que presionar el amarillo del medio ya que algunos juegan 3/2 2/3 pero tambien se puede jugar 2/1/2.

Si aplicas lo de arriba, probablemente mover 00:25:190 (25190|3) - eso a la izquierda sea una buena idea para que no te quede todo muy desbalanceado para la derecha.

Normal

00:05:768 (5768|3,7030|4) - Yo mappearia mas que nada los drums, habria que meterle mas breaks y nerfearla un toque a la normal en mi opinion. El salto con la easy puede ser un poco heavy.
00:07:662 (7662|1,8293|1,9555|3,10818|0,12080|4,13343|1,15868|1) - this
00:17:130 (17130|0,17762|4,18393|1) - this
00:19:655 (19655|0) - this
00:20:287 (20287|0) - this
00:20:918 (20918|4,22180|2,23452|3) - this
00:24:890 (24890|1) - this

basicamente, borra todas esas y le pegaste lendo nerf y queda de 10.

Hard

Y si habia que nerfear la normal imaginate ahora la hard... xD

Yo seguiria la misma idea de la normal, dejar esos breaks en el medio va a mejorar muchisimo el spread y va a hacer la hard mucho mas tranqui sin killear el SR.

00:10:187 (10187|0,10187|1,10266|4,10266|3,10266|2,10344|1,10344|0) - Muy denso me parece sin mucho sentido. Ponele que uso todas dobles y me estoy arriesgando. Fijate vos. Same aca 00:15:237 - 00:25:330 -

Fijate cuando tengas normalizado lo de los breaks y sepas que hacer con esas cosas que te marque y lo veo de nuevo.

4k Collab
00:01:664 (1664|1,1821|2) - ctrl+h release + press on same hand for easy nope nope

hence move 00:06:715 (6715|2) - to second column and 00:07:188 (7188|1,7346|2) - ctrl+h and move to the right and this 00:07:504 (7504|3) - to column 1 (funny is that you have the same hitsound on the same column as well :D.d:d:D.d.dd.d:d.d.d:D)

00:14:921 (14921|2) - denied
00:16:815 (16815|1) - denied
00:21:865 (21865|0) - super denied
00:23:291 (23291|2) - kinda denied

and thats it, gg

Protato
okey I opened your diff and my game crashed why you used 1/16 jumpstreams omfg (now seriously, it did crash)

you should totally ctrl+h 00:29:944 (29944|1,29944|3,29944|2,30101|1,30101|2,30101|3) - this. Other than that the diff is just dense af, you can try and add more breaks like I pointed out in links iirc to make the spread more reasonable. In any case, I am fine with a not as perfect spread for 4K since pmuch everyone plays.

Volveré...


Con armas.
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