Hi gon mod this shitfarm
want 9k/8k?
want 9k/8k?
dkingo wrote:
Hi there, a roughly mod. dont worry, everything is appreciated \o/
First thanks for the mod, but I can mod same length like yours because the song is too short and simple. Thanks to you too!mod[General]
Pleace uncheck widescreen support at all diffs probably will make a mall SB so i will leave this for now
[4K Normal]
00:13:185 - Since you used double note for the same sound, so here should be a double as well Nice catch, applied
00:14:921 (14921|0,14921|1,15079|3) - I'm not sure that they are in the wrong place, the double should be in the upper row ??? idk what i was doing there, fixed
00:26:589 - Add a note fixed
00:27:858 - ^ fixed
[6K Hard]
00:01:190 (1190|3,1269|4,1348|5) - Ctrl+g for following the pitch Going to leave that as it is since what you can hear isnt mostly pitch based, the sounds is the quick switch from one chord to another while being strummed, this creates a small yet mute sound.
00:15:710 - Add a note or two, you used more than one note for the same voice fixed
00:25:177 - Add a note, if you think notes crashed together, move 00:25:020 (25020|5) - to col 5 good catch, fixed.
00:26:589 - Add a note to col 4, then move 00:26:430 (26430|3) - to col 3 fixed
00:27:065 - Add a note fixed
That's all, other diffs are fine
Good luck with your map~ Same with yours!
ayyyyy ty potato <333PotatoKing2000 wrote:
Fun as heck to play, hope this gets qualified.
Good luck guys
-BlueFire- wrote:
Kaito's 7K Hard
00:02:927 (2927|6,3006|3) - move to 00:02:900 - (1/12) and 00:02:966 - (1/8) respectively Leaving that to Antalf, to avoid inconsistencies between difficulties
00:15:079 (15079|6,15079|1,15079|0,15237|2,15237|4,15315|1,15315|5,15394|0,15394|6,15394|4,15394|2) - change to http://puu.sh/u7OiG/d6a4894814.png or a similar pattern because i find patterns like these http://puu.sh/u7Oly/6312e10630.png awkward to play in lower sr diffs Applied and changed the previous and next patterns to fit smoothly
dkingo wrote:
Hi there, a roughly mod.
First thanks for the mod, but I can mod same length like yours because the song is too short and simple.
[L.Tay's 5K Normal]
00:25:408 (25408|1,25408|0) - This chord is a little bit late, it should be about half unit earlier You're completly alright.
That's all, other diffs are fine
Good luck with your map~
-BlueFire- wrote:
Prot's 4K Hard
00:29:944 (29944|3,29944|1,29944|2,30101|3,30101|2,30101|1) - change to http://puu.sh/u7LK3/749fef98e3.png (for finger orgasm mang) because left hand feels lonelyIma keep it as is for now cause I think the repetitive hand movement here adds a feeling of finality to the diff. It also matches how I've structured this difficulty since I made use of a lot of stacks for similar sounds.
Protastic101 wrote:
K, everyone gather round, here's a nuke for you all[General]
- HP/OD of 4K Easy and 5K Easy are better at 7/7 for consistency with all the other diffs. Anything lower is probably a bit too kind seeing as the map is only 30 seconds long
- Set the HP/OD of 7/7 is better for 6K Normal as 7.5 is pretty hard for no reason Fixed
- Baka Taylord, in the 5K Easy and Normal, you need to remove a timing point at 00:05:295 - because you have two in the same place with the same value
- Bakaito, in 7K easy, same thing as above for you and at the same place. Remove an inherited point at 00:05:295 -
- Same thing to you antalf, in the 6K Normal, two inherited points at 00:05:295 - , remove one ^
- Antalf, 6K Hard, 00:25:487 (25487|5) - is unsnapped, snap it to 00:25:478 - ^
[4K Diffs]
Easy
00:02:453 (2453|0) - Please turn this into a 1/1 LN and don't forget to readd the clap. Fixed
00:15:394 - Add another note in 3 since it's a new section start and emphasis stufffff ^
00:16:341 - to 00:19:340 - Rip column 3. I would move 00:17:288 (17288|1) - to 3 to try and rebalance it out more ^
00:22:654 - to 00:24:433 - Again, calling that column 3 neglect. Try moving 00:23:775 (23775|1) - to 3 ^
00:24:433 - to 00:26:747 - Ok Soul Evans, stop ignoring column 3, make it your harem. I would move 00:25:478 (25478|3) - to 3 ^
00:26:589 - Add a note here for the kick in 2 since you mapped all the other palm hits and stuff. If added, don't forget to apply the W hitsound to it ^
00:25:190 - Would recommend adding a single note here for the clap or snap or whatever. Add a whistle if you do. ^
00:25:478 (25478|3) - Add a clap here ^
00:27:858 (27858|2) - Missing W hitsound ^
Normal
00:14:290 (14290|2,14448|1,14448|3,14605|2) - Diamond patterns *seethes rage* https://osu.ppy.sh/ss/7372375 ^
00:17:446 (17446|2,17604|1,17604|3,17762|2) - *rages more* https://osu.ppy.sh/ss/7372382 ^
00:24:098 (24098|1) - Make this an LN and extend to 00:24:433 - to better connect the notes ^
00:26:430 - This kind of pattern also makes me cry. try this instead https://osu.ppy.sh/ss/7372406 ^
00:20:918 - Missing a note here since you've been keeping up a constant 1/2 beat in the background. try this https://osu.ppy.sh/ss/7372423 ^
00:25:478 (25478|3,26112|1,27382|3) - I'd consider turning these notes into LNs to better connect them ^
00:24:098 (24098|1) - Note needs to be snapped at 00:24:116 - and add an F + C ^
00:05:295 (5295|2) - Add F+C ^
00:15:315 (15315|2) - Add W ^
00:16:026 (16026|3) - Add F ^
00:23:775 (23775|2) - Add F ^
00:24:433 (24433|2) - Add F ^
Hard
00:14:605 (14605|3) - Please move this to 1 for me. ^
[6K Diffs]
Easy
00:03:716 (3716|3,4032|2) - I would switch columns here so that the spacing between notes is the same at 00:04:032 - , like this https://osu.ppy.sh/ss/7373227 ^
00:12:554 (12554|1) - Reduce this to a short note? If you're accenting the guitar here, the emphasis comes on 00:12:869 - (that's also where the clap is which signifies the 1/1 pauses) ^
00:21:076 (21076|1,21391|2) - I might consider flipping the columns here for better playability and flow, so move to 3 and 2 respectively? ^
00:24:116 - Would suggest having an LN here for the guitar hold here, like so https://osu.ppy.sh/ss/7373244 ^
00:25:190 - Rather than leave this empty here which is pretty flow breaking imo, I'd add a jump here and make 00:25:330 ^(25330|2,25330|5,25478|0,25478|3) - singles like this https://osu.ppy.sh/ss/7373254 ^
00:26:747 - Add a note here for the clap, it's so awkward to leave it empty like this like wtf ?_? ^
00:15:394 (15394|1) - Add C ^
Normal
00:00:243 - to 00:02:927 - Good to know I was playing 5k. ^
00:04:664 (4664|2) - Would move this to 1 to leave similar amounts of columns between each note (in this case, two) ^
00:07:188 (7188|4,7346|2,7504|3) - Aaaaaa, this gives me eye cancer, switch the columns so that it flows into the jump? like this https://osu.ppy.sh/ss/7373282 ^
00:11:765 - Feels very right hand heavy here. I would try rearranging some of the notes to be more evenly spread, like so https://osu.ppy.sh/ss/7373290 ^
00:12:554 (12554|4) - Similar to what I mentioned in the last diff, the LN should be up at 00:12:869 - instead of the beat below. ^
00:24:274 (24274|2) - I'd remove this note and turn 00:24:116 (24116|4) - into a 1/1 LN for the guitar pause ^
00:25:190 - Think it'd be better to make this a jump and 00:25:330 (25330|0,25330|3) - a single since it goes clap -> palm hit -> clap like this https://osu.ppy.sh/ss/7373305 ^
00:15:394 (15394|2) - Add F ^
00:15:710 (15710|4) - Add W ^
00:16:026 (16026|3) - Add F ^
00:22:654 (22654|4) - Remove F ^
00:22:496 (22496|5) - Add F ^
00:26:589 (26589|2) - Add W ^
Hard
00:01:348 (1348|5) - I'd make this a 1/1 long LN to connect the note to 00:01:664 (1664|0) - ^
00:03:006 - Missing a note here, add in 1? Well, tbh, I'm not really a fan of how often you've used rolls that go the opposite direction of what a player would naturally do (moving outside to in) so I might suggest you flip the direction like so https://osu.ppy.sh/ss/7373370^
00:08:609 (8609|3,8766|3) - Fam, if you can avoid using a random 1/2 stack, I would do so cause the way you structured this makes the player expect you not to stack anything. Maybe move 00:08:609 (8609|3) - to 5^
00:17:762 - Add a note in 3 for the vocal and to also keep flow going in the section as you tend to keep a 1/2 beat going unless it's stopped by a 1/1 LN ^
00:25:408 - Consistencyyyyyy, why'd you map this using a single when you mapped 00:15:315 (15315|2,15315|3) - using a jump aaaaa ^https://osu.ppy.sh/ss/7373409 ^
00:25:487 (25487|5) - Might be me screwing with the patterns, but this is supposed to be snapped to 00:25:478 - ^
00:15:315 (15315|3,15315|2,15394|4) - I'd roll these notes inward, like so https://osu.ppy.sh/ss/7373414 c: No, this roll plays completely uncomfortable with the set, ive tested this many times.. not really a good idea to roll it like that but ill think of it
00:27:382 (27382|4,27382|3) - I'd try and make this symmetrical, like this https://osu.ppy.sh/ss/7373420 Fixed
00:00:243 (243|5) - Add C ^
00:00:400 (400|0) - Remove C ^
00:01:190 (1190|3) - Remove C ^
00:01:348 (1348|5) - Add C ^
00:08:609 (8609|3) - Add F ^
00:08:924 (8924|1) - Add F ^
00:14:290 (14290|2) - Add F ^
00:15:394 (15394|4) - Add F ^
00:26:430 (26430|2) - Add F ^
00:27:065 (27065|2) - Add F ^
00:26:906 (26906|1) - Add W ^
*dies*
*dies with you fam*
ty for the check of course and also, I NEED TO STAY LOYAL TO MY COLUMNS D:
ty for the mod mentos <3Mentholzzz wrote:
Have a shit mod from me4K Baka Sheeptalf00:00:400 (400|3) - Delete this ? The sound here isn't that loud imo.
00:02:295 - This part should have a note. Its a simplification of the 1/4 rhythm at the very beginning6K EZ00:02:295 - Add a note here too. (For a loud guitar sound.)applied
00:12:869 - Triple notes in Easy ??:D?? no idea wtf i was doing there, fixed6K Normal00:14:921 - Double should be at 00:15:079 - if you're mapping the drum. applied4K Normal00:25:330 - Double should be at 00:25:190 - if you're mapping the drum. applied6K Hard00:08:293 (8293|1) - Move to right hand ? (Hand-balance)remade the pattern and applied
Protastic101 wrote:
K, everyone gather round, here's a nuke for you all[General]
[7K Diffs]
Easy
00:08:766 - to 00:12:238 - That's some nice usage of column 7 you've got there
00:06:399 (6399|6) - Add C
00:08:766 (8766|6) - Remove C
00:08:924 (8924|3) - Add C
00:10:344 (10344|2) - Add C
00:11:449 (11449|0) - Add F
00:13:974 (13974|1) - Add F
00:14:605 (14605|5) - Add F
00:16:499 (16499|2) - Add C
00:19:024 (19024|5) - Add F
00:21:549 (21549|5) - Add C
00:24:116 (24116|1) - Add F
00:25:478 (25478|4) - Add C
*dies*
Protastic101 wrote:
Easy
00:00:558 - Add a note here for the guitar twang thing or w/e Changed! Check it now.
00:00:874 - Similarly, I would actually move 00:00:716 (716|1) - instead so it'd look like this https://osu.ppy.sh/ss/7372583 (remove the clap that's on the second highlighted note) ^^
00:04:453 (4453|4,4664|4) - Don't see the reason with stacking these notes when you didn't stack the other notes. It makes the reading confusing. Move this to 4 and 2 respectively? You're alright. 2 jacks(anchors?) ftw.
00:10:187 (10187|4) - I think using a single note here is simpler as it's basically just a simplified 1/4 Better.
00:11:291 - to 00:14:605 - Rip column 3. Try and rearrange some of the notes to be more evenly spread out. Could move 00:12:554 (12554|3) - to 3 Ofc.
00:25:330 (25330|2) - Similarly to what I said 2 lines above, I think using a 1/2 LN here is too fast for the BPM and might take some players by surprise. I'd just reduce it to a short note Ajám.
00:25:478 (25478|0,26112|4,27382|0) - I think it'd be cool to make these notes 1/1 LNs for the guitar hold. I forgot it. uwu
00:26:430 (26430|2,26589|0) - I would try to balance out the hands more since col 2 and 4 are dead, so move to 2 and 4 respectively? Something like this would be cool https://osu.ppy.sh/ss/7372717 It's cool. Added one note for bass(?.
00:28:017 (28017|4) - I would also recommend you end your LNs at the same place in the easy for simplicity sake. Hmmm, not for now.
00:29:944 (29944|3,30101|4,30101|2) - Rip hand balance. I'd consider just using a single note for the LN to make it more consistent with the other easy difficulties (move one of the hitsounds onto the other note) like this https://osu.ppy.sh/ss/7372739 You're the only person in this osu!world that use right thumb to 3rd column. But consistent stuff makes me sad. (?
00:03:085 (3085|3) - Remove F Lmao.
00:15:237 (15237|0) - Add F ^^
00:25:330 (25330|2) - Add F ^
Normal
00:02:848 (2848|3,2966|2,3085|1) - The snap should be 1/4 only (an approximation). Despite that though, I would just simplify it to 1/2 to be more linear in difficulty with the easy like this https://osu.ppy.sh/ss/7372764 Nope. It's izzi tbh.
00:04:453 (4453|4,4453|0,4664|0,4664|4) - Similar to what I said in the easy, there's no reason to stack this. I'd also try and make 00:04:032 (4032|4,4032|0) - connected with 00:03:874 (3874|2) - , so try this https://osu.ppy.sh/ss/7372775 Nice, check it now.
00:10:266 (10266|3,10266|4) - Since this is a normal, I highly recommend against using 1/4 mini jumptrills because of how much of a difficulty spike it is compared to most normal charts which use 1/4 triplets sparingly. I'd make it more roll like in that case, like so https://osu.ppy.sh/ss/7372791 Well, after all i think is a bit difficult for a nm.
00:15:315 (15315|1,15315|0) - Similar to the above, make this a single note roll like so https://osu.ppy.sh/ss/7372793 ^^
00:25:408 (25408|1,25408|0) - See above reasoning https://osu.ppy.sh/ss/7372803 Changed, check it now.
00:25:795 (25795|2) - Would suggest moving to 2 for a little more hand balance ^^
00:26:430 (26430|2) - Similar reason to above, but move to 4 :)
00:26:747 (26747|2,26906|1,26906|3) - I would try connecting these notes more like so https://osu.ppy.sh/ss/7372817 Changed bby.
00:28:017 (28017|4,28017|0,28017|2) - By god, don't use a triple in a normal, it's uncalled for. You haven't used triples at all in this song so there's no reason to suddenly introduce one now. I'd remove the LN in 3 and call it good. WTF?
Hard
00:02:848 (2848|3,2966|2,3085|1) - Similar to what I mentioned about snaps above. It's 1/4. You'll hear there are 5 individual twangs from the guitar.
Additionally, the ranked set uses 1/4 sliders \o/ I'd just use a simple right -> left roll like so https://osu.ppy.sh/ss/7372853 We really need to discuss about this. In 00:02:927 - i can't hear ANYTHING, this sound is in 00:02:966 - . But for now, http://puu.sh/ucbaw/9ddb8984ca.png
00:04:032 - Eh, just my opinion but I feel like using triples for this part is a little overkill. I'd just leave it as jumps but w/e
Is not 4k bby.
00:06:952 (6952|0,7030|4) - I'd make this more roll like, so move to 2 and 1? Why not?
00:06:715 (6715|3,6873|3) - I'd also try to avoid having random stacks like this if you have more room in other columns to move notes. Try arranging this part like so https://osu.ppy.sh/ss/7372899 You're alright.
00:20:444 (20444|3,20760|3) - Try to avoid caging notes like this as it's a pain to hit due to the fact that you have to move a finger in between two other fingers that are anchored to the keyboard by the LN. I'd try this instead https://osu.ppy.sh/ss/7372916 :)
00:26:112 (26112|0,26112|4) - I would turn these two notes into 1/1 LNs for the guitar hold, similar to 00:25:478 (25478|1,25478|0) - Yessssssssssss.
00:27:382 (27382|0,27382|4) - ^ ^^
Ty for the stars <333AlisceaSparku wrote:
dam nice song
-shoots stars-
if ever you want to suddenly add 8K / 9K diffs because some people also wanted to (and of course you want them to), feel free to call me xD
Hydria wrote:
1/2/3//4//5/6/76K Hard00:00:716 - could add an extra note here for chord strumming Applied
00:01:716 - a note here as well Trying to simplify rhythms and make them 1/4 instead but wont add this one since i dont see the sound as strong as it should be to add a note here
00:02:453 (2453|1) - make this an LN? Actually, nice catch, Applied.
00:03:006 (3006|2) - is actually snapped to 00:02:979 - Quick Edit: Will change it in all diffs
00:03:242 - add an extra note for chord strumming Added
00:03:637 - put a note on 4 Added
good luck with the mapsetTy for the mod and thanks!
Hydria wrote:
1/2/3//4//5/6/7L.Tay's 5K Hard00:01:269 - place a note here because there's sound? Here's a sound, but 1/8, not 1/4. And i don't want to put 1/8 notes.
00:01:716 - note here as well ^^
00:02:927 - note here and 00:03:006 (3006|0) - snaps to 00:02:979 - Quick edit: Niceeeeee! I love ya<3
00:03:637 - note here Here's no sound. O.o
rip 8/9k Yesssssss. xDD
good luck with the mapset
Thanks for the mod o/Hydria wrote:
1/2/3//4//5/6/7Prot's 4K Hard00:01:269 - should be a note here, prob on 1 Ah true. Didn't put it in 1, but I did mirror it with the roll at 00:00:243 (243|0,321|1,400|2) -
00:01:716 - and here on 1 too, moving 00:01:821 (1821|0) - to 3 I see this more just a product of the guitarist's finger sliding up the string in order to reach the next note as opposed to a more intentional kind of sound. I also feel that using a 1/8 distance is a bit too hard compared to the rest of the difficulty, and it doesn't look as visually appealing imo
00:01:979 (1979|2) - moving this to 2 as well for PR Rearranged this measure a little differently to follow pitch as accurately as possible
00:01:979 (1979|2) - move to 3 for PR ^
00:01:979 (1979|2) - move to 4 for PR ^
00:03:006 (3006|2) - is actually snapped to 00:02:979 - True, and the note at 00:02:927 - is actually on the 1/16 before at 00:02:907 - too. Snapping \o/
00:02:979 - move to 1 for PR Ima keep it as is for now since I was going for a bit of a random feeling hand movement here to represent the sound's kind of disorganized pitch imo.
00:03:637 - place a note on 1 Similar to what I mentioned a few lines above about it being more of a finger slide across the fret, but I can see where you're coming from since it does sound clear cut enough to be argued that it was intentional. Since it's kind of hard to notice on 75% speed for now, I'll leave it as is.
00:06:952 (6952|2) - why does this note exist? It's kind of like the loose sound from the guitar string here, like a shaker I guess? It's noticeable on 100% speed which is why I mapped it, but it's also the only place it occurs as the rest of just 1/2 holds like at 00:08:135 - with the shaker kind of sound.
rip 8/9k
good luck with the mapset
Protastic101 wrote:
[7K Diffs]
Easy
00:08:766 - to 00:12:238 - That's some nice usage of column 7 you've got there IT'S MY STYLE OK?!
00:06:399 (6399|6) - Add C
00:08:766 (8766|6) - Remove C
00:08:924 (8924|3) - Add C
00:10:344 (10344|2) - Add C
00:11:449 (11449|0) - Add F
00:13:974 (13974|1) - Add F
00:14:605 (14605|5) - Add F
00:16:499 (16499|2) - Add C
00:19:024 (19024|5) - Add F
00:21:549 (21549|5) - Add C
00:24:116 (24116|1) - Add F
00:25:478 (25478|4) - Add C
All regarding Hitsounds was applied by Antalf while I was away
Normal
00:02:769 (2769|4,2848|5,2927|6) - I'd make this go 7-6-5 actually since I think that's easier to hit, and it's a mirror of 00:00:243 (243|0,321|1,400|2) - which is also cool Rejected because that would mean you are correct :^)
00:26:112 (26112|3,26112|6,26112|1) - I would reduce this to a jump as there's only two other spots in the entire chart that you used hands, and it was for the vocal zen's which were pretty accentuated, but I feel that this sound should really just be mapped as a jump. I'd remove 00:26:112 (26112|3) - and just move 00:26:112 (26112|6) - to 6 or smth That hand is to accentuate the guitar that goes there, it's way more relevant than the rest throught the song, so it would actually feel akward not to accentuate them. I did some fixes regarding that tho
00:27:700 (27700|5,27700|2,27858|1,27858|6) - The lack of symmetry kills my eyes https://osu.ppy.sh/ss/7373567 Na, I'm pretty sure that if my Dysnomia diffs didn't cause you brain damage, I'm pretty sure you'll live through this :^)
Hard
00:00:321 (321|4,321|2,400|5,400|1) - Imo, would play nicer if you flipped the roll direction so it'd be like this https://osu.ppy.sh/ss/7373575 People have already told me that, so that means you aren't correct, but you took the suggestion from others >:^)[/box]
*dies* I DID IT! >:^D
Sorry for the tardiness, back surgery is making my back feel like shit. I should be faster to apply mods tho :^)Hydria wrote:
1/2/3//4//5/6/7Kaito's 7K Hard00:01:269 - place a note here because there's sound? Not a bad idea actually, applied
00:01:716 - note here as well Applied too
00:03:006 (3006|3) - snaps to 00:02:979 - Regarding snaps, Antalf should've checked it already, and I wouldn't like to cause any trouble, so I'll leave it as it currently is
00:03:637 - note here Added
00:06:952 (6952|5) - why does this note exist? There's a slight guitar sound as background, which is also the basis for the 1/2 stair.
rip 8/9k
good luck with the mapset
Maxus wrote:
Lamb Meat Retarded Half-loli Rainbow Sheep Fuk who doesn't want to insta-rank my Heaven's Fall map ask me to take a look of this
Note: IF there's one consistency issues that i mention in a certain diff that used in all diff, and you guys agree to fix it, please also fix in all diff in case i forgot. Antalf will deal with the inconsisntencies on my diffs when I apply, since we both agreed to let him do the snapping to avoid inconsistent snapping throught the diffs (tho it seems he missed some)
[Kaito's 7K Normal]
00:10:660 (10660|5) - I don't really see the reason this not being at col 5, because apparently col 6 got filled with many notes on purpose, but ignored col 5 somehow, my impression when i testplay it and it got noticeable on direct play. Moved 00:11:923 (11923|5) - to col 5, since moving 00:10:660 (10660|5) -to col 5 instead would create an even more noticeable gap at col 7, which would beat the purpose of the suggestion
00:11:291 (11291|5,11291|1,11923|1,11923|5,12869|5,12869|1) - i'm not sure if this is an intended pattern that these doubles are in the same column , i will personally move 00:11:923 (11923|1,11923|5) - to the left 1x here. Re-arranged the middle double to avoid the repetitive feeling.
[Kaito's 7K Advanced]
00:16:815 (16815|5,16973|6,17130|5,17288|4,17446|5,17604|6,17762|5,17919|4) - i don't personally find this right hand spin movement to be good in direct gameplay due to how it gives too long chain independency movement that i felt is unnecessary to be happened.. think you can arrange the stairs in a way that it still connected to each other (which seemed to be the main theme for this diff) without really resort to that long rotation spin right hand. Re-patterned to avoid straining the right hand that much
00:20:287 (20287|0,20444|2) - just wonder a bit, i think you can make stair without broke it by placing it in col 3 and col 4 here? (the main theme of this diff). aesthetic and playability thingy its still great tbh.. Find no reason to really apply it. I chose to break the stair patterning for the previous second to give a sort of different feel without going mcuh ashtray with the basic concept I'm going for, and as it currently is, it already plays fine.
[Kaito's 7k Hard]
00:03:637 (3637|5) - should be 1/6 here..the same reason as protas one.. Snapping. Will be dealt by Antalf later
00:07:662 - reduce one note here? feel too weak for double, like 00:08:293 - Looks like I accidentally added a double there lol. Made it into a single
------------
The map is already great imo, pardon my lazy and suck mod..
The consistency maybe need to be re-checked again.. idk..
if you guys feel it's ready, feel free to call me again..
Basically to save some time, yeah everything applied and fixed, moved and re arranged some patterns for more comfort and to actually follow the song, regarding snaps ill double check that as soon as every updates there diff and will make it consistent through out all the diffs, checked the hitsounds as well for every diff and also i made everything consistent through out my diffs, missed some basic that shouldnt had happened but fixed, mostly all the patterns as well, missing notes, arrangements ect.. TY for the mod tho! very useful and for sure will call you back when we have everything fixed and readyMaxus wrote:
Lamb Meat ask me to take a look of this
Note: IF there's one consistency issues that i mention in a certain diff that used in all diff, and you guys agree to fix it, please also fix in all diff in case i forgot.
[4K Easy]
00:11:134 (11134|3,11291|1) - I find it a lot better if you try make this col 2 and col 4, it will avoid making the almost exact same pattern as 00:11:765 (11765|2,11923|3,12238|1,12396|0) -
00:14:290 (14290|1,14448|2) - I also find this a lot more fitting if you Switch column between these notes, why? because the way the current pattern stands as it is now, it is also almost the same as 00:13:501 (13501|1,13658|2,13816|3) - , and the guitar pitch already changing quite significantly when it hits the section at 00:14:290 - , so yeah, to sum it up, i don't see any reason making them almost the same if the guitar pitch don't warrant them to do so.
00:16:183 - i don't really favor this pattern tbh, although these 2 notes at 00:16:183 (16183|3,16341|2) - is at the right hand, but the direction it went it is towards the left one, which when combined with 00:15:394 (15394|1,15710|1,16026|1) - , doesn't go really well with pattern balancing here.. i will personally recommend to try https://osu.ppy.sh/ss/7419012 instead.
00:24:590 (24590|0,24718|1,25190|1,25330|0,25795|1,26112|0) - you can try balancing this? if even players like me can feel the left hand is really dominant here, beginner will felt it more.
[6K Easy]
00:03:400 (3400|1,3716|3) - i will consider to Switching column between these notes, mainly because it's awkward you combine the note at 00:03:716 (3716|3) - with the notes at 00:03:874 (3874|5,4032|2) - when the note obviously have lower pitch and not distinctive sound compared to the 4 notes after the said note.
00:11:291 (11291|2) - i will consider move this to col 2 instead.. col 2 felt really empty even if you try mirroring with 00:10:660 (10660|3,10660|5) - , but it's not that worth it imo..
00:22:338 (22338|3) - not sure why this get same column as the double before when the pattern before isn't like this.. will consider move it to col 5 to also make pseudo mirror with 00:22:969 -
00:24:116 (24116|3) - the LN length is different with other LN..
[6K Easy]
00:19:813 (19813|1,19971|0,20129|2,20287|1) - i find these rotating movements are a bit difficult since it relies on one hand independency alone, try move 00:20:287 (20287|1) - to col 4 instead?
[6k Normal]
00:01:664 (1664|2,1821|0,1979|3) - i much prefer this being in col 2 , col 5 and col 1 here, not only it follows PR more correctly, in here, although i know this part want to have left hand biased.. it still can be made in a way that it has mostly notes on the left side but doesn't go to the point where it's really too biased..
00:12:869 - what makes this one special that this gets 2 notes + 1 LN while other LN part only get LN?
00:17:762 - 00:20:918 - i don't actually get how the breaks are being made here, may i ask some elaboration?
00:25:408 - i'm sure you need to add 1/4 if you also do it at 00:15:315 -
[4K Normal]
00:02:769 - this kind of movement don't look really pleasant, don't really know its purposes either, i personally would try http://puu.sh/ukFnS/515d2d9330.jpg instead because of how this gives more symmetry towards the pattern it comes after.
[6K Hard]
00:03:637 (3637|3) - the same as protas one, this one should be at 1/6 at 00:03:611 -
00:06:399 - 00:08:924 - may i ask how you make the consistency in regard of 2LN and 2LN + 1 note? sometimes it's 2LN and sometimes it's 2LN +1 note.. quite random here tbh..
00:22:969 - the LN suddenly dissapear...
00:23:452 - missing note for guitar
00:26:112 - the LN suddenly dissapear too..
------------
The map is already great imo, pardon my lazy and suck mod..
The consistency maybe need to be re-checked again.. idk..
if you guys feel it's ready, feel free to call me again..
Thanks a ton o/Maxus wrote:
Lamb Meat ask me to take a look of this why i gotta be lamb meat D:
Note: IF there's one consistency issues that i mention in a certain diff that used in all diff, and you guys agree to fix it, please also fix in all diff in case i forgot.
snip
[4K Easy]
00:11:134 (11134|3,11291|1) - I find it a lot better if you try make this col 2 and col 4, it will avoid making the almost exact same pattern as 00:11:765 (11765|2,11923|3,12238|1,12396|0) - Cool, stuff, also mirrored the 3 notes at 00:12:238 - to get a kind of symmetrical effect and to avoid a similar hand movement with the previous pattern.
00:14:290 (14290|1,14448|2) - I also find this a lot more fitting if you Switch column between these notes, why? because the way the current pattern stands as it is now, it is also almost the same as 00:13:501 (13501|1,13658|2,13816|3) - , and the guitar pitch already changing quite significantly when it hits the section at 00:14:290 - , so yeah, to sum it up, i don't see any reason making them almost the same if the guitar pitch don't warrant them to do so. I kind of like the LN in 1 - 2 - 3 - LN in 4 pattern more, so I just slightly rearranged the pattern at 00:13:501 - instead. The reason I want to keep the notes you highlighted is because it gives a jumpy motion between hands which I think is good for flowing from one note to the next.
snip
[Prot's 4K Hard]
00:03:611 - if you are going so far to even mapping the low sound guitar at 00:02:848 (2848|1,2907|0) - , then i suppose you should map the 1/6 guitar here too. they are more noticeable but for some reason it doesn't get mapped. I was kind of hesitant about adding it since it plays a little awkwardly due to the unevenly spaced snaps, but you do have a point in that it would be inconsistent for me to ignore it when everyone else mapped it, so yeah, added a note.
00:14:605 - Also added another note here in 1 for consistency as I used hands for the guitar + palm hit but only used a jump here, so fixed \o/
snip
------------
The map is already great imo, pardon my lazy and suck mod..
The consistency maybe need to be re-checked again.. idk..
if you guys feel it's ready, feel free to call me again..
Maxus wrote:
Lamb Meat ask me to take a look of this
Note: IF there's one consistency issues that i mention in a certain diff that used in all diff, and you guys agree to fix it, please also fix in all diff in case i forgot.
[L.Taylord's 5K Easy]
00:03:085 (3085|3,3242|2,3400|1) - to be honest, these notes being at the same column as 00:02:137 (2137|3,2295|2,2453|1) - really bothered me due to the fact that you are quite focusing yourself at PR, but you decided to make them at the same column despite the latter 3 notes are noticeably lower pitch than the former one. I will suggest to move them to the col 3, col 2, and col 1. The pattern will also unconciously form a mirror with 00:03:716 - , and doesn't really bother with playability too even in easy diff, because i believe 00:03:716 (3716|2,3874|3,4032|4,4242|3) - is harder to manage tbh. Aiight
00:22:022 (22022|3,22338|4) - not really sure why not make these notes at col 5 and col 2, i'm sure it will be better to hit compared with 00:21:391 (21391|3,21549|2,22022|3) - for easy player. It is.
00:24:718 (24718|0) - Don't really understand about this LN tbh.. feels like it breaks the LN consistency which they occurs every 2/1 red beat section, if anything, making LN for guitar at 00:26:112 - will be more correct as the guitar actually exist and they are the last part which the guitar changes tempo consistency.. i will suggest to turn the current LN into ordinary note. :)
00:27:224 (27224|1) - i can only hear vocal in this one, and even then, it's inconsistent with the previous part where you only follow clap and drum sound.. i suggest delete it so it will give better flow. There's a drum sound.
[L Taylord 5K Normal]
00:16:499 - missing note perhaps?...No. (?You're completly alright!
[L.Taylord 5K Hard]
00:01:269 - missing 1/4? Is 1/8... But ok.
00:03:611 - the same as protas one, recommended to add another one for guitar swing here at 1/6.. I think guitar swing power isn't hard enough to map it like that.Solution: A LN. c:
------------
The map is already great imo, pardon my lazy and suck mod..
The consistency maybe need to be re-checked again.. idk..
if you guys feel it's ready, feel free to call me again..
Maxus wrote:
[Kaito's 7K Advanced]
00:02:979 - are you really sure you don't want to add anything here? seem like the only diff that not map this guitar.. Idk where that note go tbh. Applied a note there. Also, Link's 5K HD is also missing that note
Fixed the inconsistency between diffs, aside added some doubles that shouldnt had been singles from the start basically on every diff, re checked HS as always.Maxus wrote:
Recheck
no kds
[6K Easy]
00:12:869 (12869|2,22969|1,25478|0) - some explanation will be appreciated about what are these notes for because it seems you're consistenly use 1 LN for each of those specific stanza.. even in 6k normal you don't use that extra note.. Yup, fixed, no more inconsistent LNs
00:28:176 (28176|3) - i wonder where is this note appear from :thinking: Aaaactualy, that slipped in while HSing, deleted
[6k Normal]
00:05:295 - 2 timing points existed at the same time! (quoted from aimod) Wut, Fixed
[4K Normal]
For the consistency of 1LN + 1 Note and 1LN only, i suggest try using your 6K Normal for that reference (since it's also that one diff you made) , since it seems inconsistent for me :/ .. I deleted the single and just left it as a LN to represent the kick and the pause, left this ones 00:25:478 (25478|3,25478|2,26112|1,26112|2) - as they are since the strong strum of the guitar + kick i consider cant be represented as single lns
[6K Hard]
00:22:969 - 00:24:098 - sure don't want to add another note? Fixed
00:27:382 - not sure why is this quad.. Added accidentally, fixed
well... yeah...
aaaayyyyyy tyy <3333333 and its a movie btwMaxus wrote:
I think i need to watch this anime..
good luck guys
Basicamenete todo del irc aplicado, mods tambien y solo terminare esperando por link, protato y lugeo te pokeo para que lo revises y asi !<3!juankristal wrote:
IRC log with Discord VC17:45 Antalf: oe man estas vivo?
17:53 Antalf: juan, avisame si revvives...
17:54 juankristal: toy vivo
17:54 juankristal: estoy checkeando algo
17:54 juankristal: :p
17:54 Antalf: ah oke
17:54 juankristal: (vos tenes mi discord, pokeame por ahi si me necesitas para algo)
17:55 Antalf: tas para checkar zen hoy?
17:55 juankristal: si estoy, en discord te respondo seguro
17:55 juankristal: pero por aca si estoy modeando o cosas asi no me popean las notificaciones
17:55 juankristal: Supongo que si, termino con esto y lo vemos
17:55 Antalf: ohh
17:55 Antalf: oke
17:55 Antalf: solo me dices por aqui o por discord
18:07 *Antalf is listening to [https://osu.ppy.sh/b/1027375 Camellia feat. Nanahira - Ju-Ju- Yakiniku no Hi kara Phenix!?~Saitan no Sumibi Yaki~]
18:07 Antalf: ups
18:07 Antalf: mapa equivocado
18:08 *Antalf is listening to [https://osu.ppy.sh/b/1212852 Gom (HoneyWorks) - Zen Zen Zense]
18:14 *juankristal is editing [https://osu.ppy.sh/b/1211272 Gom (HoneyWorks) - Zen Zen Zense [6K Hard]]
18:16 juankristal: 00:05:295 (5295|3,5295|0,5295|5) -
18:16 juankristal: 00:05:926 (5926|5,5926|3) -
18:17 juankristal: 00:05:295 (5295|5) - 3
18:18 juankristal: *2
18:18 Antalf: 00:05:295 (5295|3,5610|3,5926|3) -
18:21 juankristal: 00:15:394 (15394|4,15394|0,15394|5,15710|1,15710|2,15710|3) -
18:22 Antalf: 00:15:552 -
18:23 juankristal: 00:05:452 -
18:24 juankristal: 00:20:444 -
18:28 juankristal: 00:05:452 (5452|3,5768|5) -
18:28 juankristal: 00:07:030 (7030|5) -
18:28 juankristal: 00:07:662 (7662|0) -
18:28 juankristal: 00:08:293 (8293|2) -
18:33 juankristal: 00:06:715 (6715|3) -
18:33 juankristal: 00:07:030 (7030|5) -
18:35 juankristal: dobles en las LN
18:40 juankristal: 00:14:290 (14290|0) - 6
18:40 juankristal: 00:14:290 (14290|0,14448|5) - ctrl+h
18:40 juankristal: 00:11:765 (11765|5) - a la mano izq
18:43 Antalf: 00:22:969 (22969|4) -
18:43 Antalf: 00:24:116 (24116|3) -
18:45 juankristal: 00:16:815 (16815|0) - 00:16:973 (16973|3) -
18:47 Antalf: 00:16:815 (16815|0) -
18:47 juankristal: 00:16:815 (16815|0,16973|3) - ctrl+g4k Collab00:14:921 (14921|2) - denied ofc
00:16:815 (16815|1) - denied yup
00:21:865 (21865|0) - super denied true
00:23:291 (23291|2) - kinda denied nope, thats a clap and that sound ive represented in my entire section as singles
and thats it, gg
Volveré...
Con armas.
juankristal el que me debe un mod wrote:
LinkPor algun motivo con mis auriculares no oigo los claps pero si con los parlantes. Rarisimo.
Easy
00:04:664 (4664|1) - Yo moveria eso a la 5ta, con los snaps complicados que se usan ahi para la easy seria mejor rotar manos y no tener 2 seguidas. Rip accuracy. Tomé esta idea e hice que se rotaran las manos.
00:24:433 (24433|4) - Mandaria esto a 1 y esto a 00:24:718 (24718|0) - 4. La razon es que al final de la LN tener una nota en la misma mano con la que estas manteniendo el hold es heavy para una easy. Fijate que creo que es la unica vez donde esto sucede. Algun caso excepcional podria ser mantener y tener que presionar el amarillo del medio ya que algunos juegan 3/2 2/3 pero tambien se puede jugar 2/1/2. Perfecto. Solo se dan casos similares pero con el espacio, como tú dijiste, todos juegan diferente en cuanto al espacio, así que se queda así.
Si aplicas lo de arriba, probablemente mover 00:25:190 (25190|3) - eso a la izquierda sea una buena idea para que no te quede todo muy desbalanceado para la derecha. Justo esto tenía en mente.
Normal
00:05:768 (5768|3,7030|4) - Yo mappearia mas que nada los drums, habria que meterle mas breaks y nerfearla un toque a la normal en mi opinion. El salto con la easy puede ser un poco heavy.
00:07:662 (7662|1,8293|1,9555|3,10818|0,12080|4,13343|1,15868|1) - this
00:17:130 (17130|0,17762|4,18393|1) - this
00:19:655 (19655|0) - this
00:20:287 (20287|0) - this
00:20:918 (20918|4,22180|2,23452|3) - this
00:24:890 (24890|1) - this
basicamente, borra todas esas y le pegaste lendo nerf y queda de 10. Tienes razón. El salto de la izi a la normal es algo pesado.
Hard
Y si habia que nerfear la normal imaginate ahora la hard... xD
Yo seguiria la misma idea de la normal, dejar esos breaks en el medio va a mejorar muchisimo el spread y va a hacer la hard mucho mas tranqui sin killear el SR.
00:10:187 (10187|0,10187|1,10266|4,10266|3,10266|2,10344|1,10344|0) - Muy denso me parece sin mucho sentido. Ponele que uso todas dobles y me estoy arriesgando. Fijate vos. Same aca 00:15:237 - 00:25:330 - Bien, me parece algo extraño como está. ¡Hagámoslo más fluido!
Fijate cuando tengas normalizado lo de los breaks y sepas que hacer con esas cosas que te marque y lo veo de nuevo. ¡Naizu!
Volveré...
Con armas. If you know what I mean. <3 ( ͡° ͜ʖ ͡°) <3
¡Buen mod, gordo!
juankristal wrote:
KaitoNormal:
00:08:135 (8135|5) - Casi te empiezo a escribir el mod en ingles oops. Diria de mover esta nota a la mano izquierda (probablemente al casillero 3) para evitar el [57] -> [46] que quizas sea molesto. Dado que es una normal no es absoultamente necesario. Acepte la idea, pero hice unos cambios de posicionamiento un poco mas adelante, ya que una de las columnas iba a estar muy vacia sin sentido si la aceptaba nomas.
El resto todo okey.
Advanced. (sos el unico que usa advanced, hipster de *** (?)) y Hard. En verdad la idea no fue mia, como la 2da dificultad es demasiada dificil para llamarse Normal, se nombro Advanced
Ambas estan bien para mi pero el detalle que quisiera remarcar es que podrias hacer unicamente enfasis en los tambores tal y como haces y eliminar las notas que estan de por medio para hacerlo un poco mas facil (nerfhammer para el spread con la normal)
00:07:030 (7030|2,7662|1) - Notas como esas, por ejemplo (en la advanced) y seguir esa logica para la hard y el resto de ambas diffs.
Pero recae el problema en que despues la diferencia entre Advanced -> Hard incrementa aun mas de lo que ya esta, y no quiero incrementar la diferencia entre estas porque actualmente la considero muy amplia en si.
Por el otro lado, centrarme en los tambores y de vez en cuando ignorar la guitarra hace de que se sienta que falta algo al jugar, ademas de que no le encuentro problema con lo que mostraste (o por lo menos de lo que entendi que dijiste, facilmente tuve otro entender)
juankristal wrote:
4k Collab00:01:664 (1664|1,1821|2) - ctrl+h release + press on same hand for easy nope nope It's not that bad though because the LN is 1/1 long which is more than enough time for the player to prepare for the cap at 00:01:664 (1664|1) - . Secondly, I don't want to use a jumpy hand movement here since the sound is connected but distinct at the same time, which is why I kept the cap on the same hand so that the hand movement is more fluid when playing because you don't have to jump fingers while playing. It's more roll like instead.
hence move 00:06:715 (6715|2) - to second column and 00:07:188 (7188|1,7346|2) - ctrl+h and move to the right and this 00:07:504 (7504|3) - to column 1 (funny is that you have the same hitsound on the same column as well.d:d:D.d.dd.d:d.d.d:D) Same reason as above for the first note, as for the others, I don't want 00:07:188 (7188|1,7346|2,7504|3) - to skip a column because I want the hand movement to be different from 00:05:926 (5926|0,6084|2,6241|1) - which is why I made the first set of notes connected and the second set of highlighted notes disconnected.
00:14:921 (14921|2) - denied no change flees. No but yeah, as I said, I tried keeping hand movements fluid in some parts by using adjacent columns. Additionally, this is part of a 3 1 4 2 pattern for symmetry.
snip
and thats it, ggProtatookey I opened your diff and my game crashed why you used 1/16 jumpstreams omfg (now seriously, it did crash) i will rank 1/16 jumpstreams some day, just you wait and watch :/
you should totally ctrl+h 00:29:944 (29944|1,29944|3,29944|2,30101|1,30101|2,30101|3) - this. Other than that the diff is just dense af, you can try and add more breaks like I pointed out in links iirc to make the spread more reasonable. In any case, I am fine with a not as perfect spread for 4K since pmuch everyone plays. I used shields for the visuals since all the notes would be evenly aligned. Also, since I couldn't really show the change in pitch by making them complementary chords like [12][34] or something, I opted to stack them instead so that there would be more strain on the same fingers which I think gives a bit more finality to the ending.
Volveré...
Con armas.
Maxus wrote:
[6K Easy]
00:02:769 - why double? if you want to emphasize that strong guitar, then you should have double at 00:00:243 - Added another note at 00:00:243 - so its consistent with the same part above it
[4K Normal]
00:12:712 (12712|1) - Look at your 6K Normal, it doesn't have the note, you should do the same.. or vice versa, depends on how you want it to be. Added n 6k and 4k, basically now its consistent
[6K Normal]
00:05:295 - I cannot comprehend whether this is intentional or not again.. 4K Normal have LN here but this isn't.. just really awkward when this diff also use LN for every this kind of sound. Added here as well, now its consistent
00:07:030 - 00:07:662 - 00:08:293 - why do you not add notes for all of these red lines.. if you do it consistently for every specific sounds i will be alright, but you literally add notes for every 1/2 stanza after 9 seconds point on forward.. please make it consistent.. Added them respectively, now they are consistent in between normals
00:26:589 - https://osu.ppy.sh/ss/7662567 just look how different the note amount here.. it doesn't make sense considering how you follow the sound... please make them the same. Made it like so that it has the same amount of notes +lns and doesnt break consistency but follows i strictly
[6K Hard]
00:24:098 - Not sure why not added another note when you did it at 00:22:969 - Added that note back in
---
Just please recheck your diff really carefully.. you can even "open difficulty for reference" to make sure all the consistency is spot on.. just don't make this many inconsistency like this.
Re checking everything atm, will wait for link's final ver and response and the update again.
Maxus wrote:
[L.Tay's 5K Easy]
00:12:869 (12869|0) - delete this note.. you literally don't use 1LN + 1 note anywhere. Emphasis went wrong. (?
[L.Taylord's 5K Normal]
00:02:848 (2848|3) - In Normal diff, this is the only diff that uses this note, so delete here. Naizu daizu.
---
Just please recheck your diff really carefully.. you can even "open difficulty for reference" to make sure all the consistency is spot on.. just don't make this many inconsistency like this.
I wanted to keep those notes for more emphasis on those sections but if it looks fine like that and its consistent plus fits, then well, applied all.Maxus wrote:
[4K Normal]
00:12:869 (12869|2) - I mean, you don't need this note for this diff, in 6K Normal it's already fine as it is. since in 4K Normal, you only use 1 LN for this kind of guitar sound. remove it for consistency.
[6K Normal]
00:27:065 - Delete one note, in 4K Normal you also only use one note, and the emphasis with this one isn't strong either.
.....
Maxus wrote:
So, Are you ready?
Oh, thanks!Gabe wrote:
moved to pending
Thanks you, Juan. Bi bi-bi-bi bitch clap... Año 2.juankristal wrote:
5K EZ
00:03:558 - Creo que seria mas facil o mas intuitivo darle al patron si tuvieras una nota ahi. Sin ella, como que el break no se termina de entender y la guitarra esta bien marcada en ese punto. Naizzzzzz
5K NM
00:05:768 (5768|3,7030|4) - delet dis. No tiene coherencia con el resto del kiai ya que seguis al tambor. Very naizzzzzzzzzzzzzzzzzzzzzz.
5K HD
00:06:952 (6952|1,7030|0) - Mmmh, escucho el sonido pero me parece que no es lo suficientemente relevante. Ademas en general tampoco le das mucho enfasis a esas guitarras. ll mapa se siente más consistente sin eso. Naizzzzzzzzzzzzzzzzzzzzzzz