[General]
Kencho can rebubble this once you fix the bold thing if he feels like doing it.
gl
- 05:56:350 - there are two different lines at the same point with different samplesets, which is unrankable
- tickrate 2 doesn't make any sense for the 1/3 section, it would be better to go with tickrate 1 (althought i know you won't change this because the whole map is based on ticksounds which is also something i disagree with)
- there are a lot of places where you abuse the slider leniency concept, stuff like 00:08:494 (1,2,3) - isn't acceptable, because it looks exactly like an 1/2 pattern (due to reduced sv). they're all around the map tho so i won't be pointing them all because it's tiring for you to read. i'll just mention the most noteworthy onesstuff04:22:219 (2,3,4) -
01:53:725 (1,2,3) -
04:38:835 (1,2,3) -
04:13:912 (1,1) -
04:15:758 (1,1) -
05:21:296 (1,2,3) - - there are a lot of sliders that pass through important sounds. extending sliders is fine as long as they don't ignore significant sounds, which is the case for a large portion of the map
- related to the point above, there are also tons of slidertails that lands on important sounds, (like this 01:03:725 (3) -) you should aim to make these beats clickable instead of relegating them to slidertails
- 00:05:956 - it would work better as two circles instead, the slider starting on a blue tick isn't really expectable and also ignores the strong sound on 00:06:033 -
- 00:08:494 (1,2,3) - i don't think this is acceptable, the low sv combined with such high spacing makes it really difficult to play, i get your idea of extending sliders because of guitar but the spacing is just exaggerated
- 00:17:110 (2,3,4,5) - the spacing is so inconsistent compared to stuff like 00:24:494 (2,3,4,5) - despite they representing the same stuff in the music
- 00:32:494 (1,2,3) - 00:39:879 (1,2,3) - apart from the fact that they're overspaced, i don't really get why is it so inconsistent compared with 00:25:110 (1,2,3) - . the 1/4 spacing concept isn't really clear here, sometimes you even double the distance despite the music being the same as previous]
- 01:16:802 (1,2,3) - this is extremely inconsistent compared with 01:20:494 (1,2,3) - 01:24:187 (1,2,3) - 01:31:571 (1,2,3) - 01:35:263 (1,2,3) - in terms of feeling, i don't really get why
- 01:46:340 (1,2,3) - compared to 01:53:725 (1,2,3) - "we are the one" they're exactly the same musically speaking, yet the way it feels and how the second one is super spaced for no reason doesn't really convince me
- 02:14:956 (1) - this is kinda weird, i wouldn't recommend to use such a simple shape for this type of slider, it looks like stuff like 02:00:187 (1) - so people will probably break the combo here because of unexpected sv change
- 02:22:340 - well this section is kinda the same as previous one, a lot of sliders ignoring important sounds and also the slider tick providing false feedback
- 03:21:417 (1) - this kinda bugs me, why is (1) part of the same pattern, music has clearly changed so why don't do something visually similar?
- 03:30:886 (1,2,1,2,1,2) - probably the hardest part in the whole map. it doesn't feel quite right, these beats aren't the same intensity, they all being clickable makes the rhythm very unintuitive. try to use some sliders on stronger beats and ending them on less intense beats
- from 04:28:681 - there's nothing much more to explain, there are the same issues as before, inconsistencies between similar instances in the music, (04:33:296 (1,2,3) - compared to 04:48:065 (1,2,3) - the first one doesn't emphasize anything while the second one does) and lack of emphasis in many instances (this one 05:01:450 (3,4) - for example)
- also the ending is kinda odd to play due to the fade out, but i guess there's nothing much to do about it xd
Kencho can rebubble this once you fix the bold thing if he feels like doing it.
gl