Part of the problem is how do you figure out whether the mapper is using SVs to normalize a song with wandering BPM, vs someone using them purely for effect? It's technically possible but it's extremely difficult. Too difficult to be worth spending any time on.Jawing wrote:
I don't mind universal speed variations (change in bpm).
Although I do not think visual speed variations are included in the calculation of the beatmap difficulty (someone tell me I'm wrong).
So essentially, you should be able to disable them.
I mean, imagine seeing a note a the top (at 40 mania speed) and it instantly goes to the bottom with 1 frame of travel. You'd have to memorize those parts O.O
I guess I'll deal with memorizing or so you call "feel the rhythm" for now
Also, the map you linked as an example has some of the worst SVs of any ranked map except maybe the couple bad ones in Smooooch, and was ranked in the early days when hardly anyone knew anything about what made good SVs.
I used to hate speed changes when I first started playing rhythm games (I played stepmania and started using C speeds as soon as I discovered them). But when I switched to o2jam, that game only had speed multipliers, so any time the BPM changed, the scroll speed changed, and there was no way to disable that. I learned that there are 2 ways to deal with speed changes. Either learn to play them, or don't play the maps that have them. Now I love SVs, even though I play with FL mod, which makes dealing with SVs even harder.