2016-07-11 22:06 Xexxar: hi
2016-07-11 22:06 Xexxar: did i ever show you my gate map a while back
2016-07-11 22:06 Shiro: don't think
2016-07-11 22:06 Xexxar: ACTION is listening to [https://osu.ppy.sh/b/912697 KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE ~Sore wa Akatsuki no You ni~ (TV size)]
2016-07-11 22:06 Xexxar: basically my top diff is questionable
2016-07-11 22:07 Shiro: ACTION is playing [https://osu.ppy.sh/b/912697 KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE ~Sore wa Akatsuki no You ni~ (TV size) [Mercury]]
2016-07-11 22:09 Shiro: I'm not sure how I nearly FC'd this
2016-07-11 22:09 Xexxar: what do you think of that
2016-07-11 22:09 Shiro: that was very uncomfortable to play
2016-07-11 22:11 Shiro: offset is probably off too
2016-07-11 22:11 Shiro: overall imo the spacing is too big
2016-07-11 22:11 Xexxar: it is
2016-07-11 22:11 Xexxar: think i should give up on the set then?
2016-07-11 22:16 Xexxar: lower my maps spacing
2016-07-11 22:16 Shiro: for the mercury diff
2016-07-11 22:16 Xexxar: im guessing?
2016-07-11 22:16 Shiro: 00:09:249 (1,2,1,2,1,2) - these are really REALLY uncomfortable to play
2016-07-11 22:17 Shiro: reduce their spacing and change their angle to a less
2016-07-11 22:17 Shiro: 45°ish
2016-07-11 22:17 Shiro: in this direction, it's hell
2016-07-11 22:17 Shiro: control+H would make them play better
2016-07-11 22:17 Shiro: 00:36:099 (4,5) - space those out a bit
2016-07-11 22:17 Shiro: like 00:35:949 (3,4) -
2016-07-11 22:18 Shiro: maybe a triangle
2016-07-11 22:18 Xexxar: already planned on that
2016-07-11 22:18 Shiro: 00:45:099 (2) - id rather you split this in 1/2 slider+circle
2016-07-11 22:18 Shiro: the triple is really odd to play
2016-07-11 22:18 Shiro: cause it starts on a sliderend
2016-07-11 22:18 Shiro: i never got it right
2016-07-11 22:19 Shiro: 00:49:899 (2,3,4,5) - this is fine imo but id recommend to rotate 2,3,4 so they face upwards ish and the jump is less sudden
2016-07-11 22:19 Shiro: 01:08:049 (1,2,1,2,1,2) - bit uncomfortable too
2016-07-11 22:20 Shiro: 01:09:249 (2,1,2,3,4,5,6) - very very very confusing
2016-07-11 22:20 Shiro: shorten the slider to 1/2
2016-07-11 22:20 Shiro: 01:17:499 (1,2,1,2,1,2) - too big imo although I could hit them fine, if you change the others I pointed out remember to change these too
2016-07-11 22:20 Shiro: 01:19:449 (7,1) - i'd rather this be circle+circle -> slider without a jump
2016-07-11 22:21 Shiro: would fit better, the 1/4 sliderjumps feel a bit random
2016-07-11 22:21 Shiro: this diff reminds me of ikusa a bit
2016-07-11 22:21 Shiro: I have no big problem with this
2016-07-11 22:21 Shiro: it's the first bigass jump map I've seen that's intuitive enough for me to play comfortable
2016-07-11 22:21 Shiro: and even do well on
2016-07-11 22:21 Shiro: so kudos for that
2016-07-11 22:22 Xexxar: `ay
2016-07-11 22:22 Xexxar: well i think
2016-07-11 22:22 Xexxar: i might do what you say
2016-07-11 22:22 Shiro: try to fix the ones i pointed out, should be fine
2016-07-11 22:22 Shiro: though lots of people are gonna scream OVERSPACED
2016-07-11 22:22 Shiro: up to you but it's really terrible
2016-07-11 22:22 Xexxar: its just dumb pp
2016-07-11 22:22 Xexxar: also
2016-07-11 22:22 Xexxar: can you savelog this
2016-07-11 22:22 Xexxar: and post on the thread
additionally, in beazrim's diff, these 00:07:599 (1,2,3) - 00:24:849 (3,4,5) - 00:34:449 (3,4,5) - 00:38:049 (2,3,4) - 01:11:649 (3,4,5) - 01:14:049 (3,4,5) - 01:21:249 (3,4,5) - 01:22:449 (3,4,5) - are FUCKING AWFUL to play and unintuitive as can be especially when you couple them with things like 00:27:099 (2,3,4,5) - then they become unreadable
also I know you like these pp juicy jumps but 01:17:649 (1,2,1,2,1,2) - are horribly out of place in the diff, their spacing is about double the biggest jump in the rest of the diff
the diff was a bit odd, overall spacing is really low and that makes it uncomfortable to play
The highest diff is fine imo save for the jumps I mentioned that are very uncomfortable