Big Cat: Fixed the first two points in normal, I felt like the others aren't as important in the case of a normal difficulty. It easens everything up a tad.
Fixed the hitsound issue and the color issue in Extra. As for the emphasis, I didn't fix those for now because I really don't see what makes them so special.. if you could explain that would be good.
Extra: http://puu.sh/vdTa5/e89b3d6c86.txt
Fixed the hitsound issue and the color issue in Extra. As for the emphasis, I didn't fix those for now because I really don't see what makes them so special.. if you could explain that would be good.
Normal: http://puu.sh/vdSHz/8cef4c4c8f.txtBubblun wrote:
Normal
00:16:524 (1) - The priority is on the red tick before it. Moving it back and extending it would be more accurate. The generic rhythm which is needed for a Normal is kept here. I've used red ticks fairly often already, so I need some balance.
00:40:899 (4) - resnap so it's length is comparable to 00:39:774 (2,3) - What?
00:55:524 (1) - Better way to map this part: http://puu.sh/vdgke/10a1b89647.jpg
00:57:774 (6) - I suggest ending 6 on the red tick so you can place 1 where it properly should be. yeah to both, well fixed the first one a bit differently
01:16:524 (1,2) - The priority is on the red tick before it. Moving it back and extending it would be more accurate. As above
01:48:774 (2,3) - Unrankable. You need to boost the stack leniency. Gero can you check that for me
01:50:274 (5,6) - I suggest replacing 5 with a 1/2 slider and moving the circle to 01:51:024 - it fits the song better. No
Extra
00:27:399 (4) - Fix this stack please It's not a stack?
00:28:524 (1,2,1,2) - Don't use the exact same pattern for different concepts. I'd change either the first pair or the second slightly so there's contrast between the 2 separate parts of the song. I followed the synth
01:35:461 (2) - I'd move this up a bit so it plays better. The change in speed isn't intuitive, so the player needs that turn to continue. yea
Extra: http://puu.sh/vdTa5/e89b3d6c86.txt