Doing m4m
General
The storyboard pic girls.jpg goes over 1920x1200 res.
Normal
00:16:524 (1) - The priority is on the red tick before it. Moving it back and extending it would be more accurate.
00:40:899 (4) - resnap so it's length is comparable to 00:39:774 (2,3) -
00:55:524 (1) - Better way to map this part: http://puu.sh/vdgke/10a1b89647.jpg
00:57:774 (6) - I suggest ending 6 on the red tick so you can place 1 where it properly should be.
01:16:524 (1,2) - The priority is on the red tick before it. Moving it back and extending it would be more accurate.
01:48:774 (2,3) - Unrankable. You need to boost the stack leniency.
01:50:274 (5,6) - I suggest replacing 5 with a 1/2 slider and moving the circle to 01:51:024 - it fits the song better.
Hard
00:03:774 (3,4) - Unrankable. Need to boost stack leniency.
Because of the new criteria, perfect 1/2 stacks are no longer allowed in Hard. Keep that in mind when going over the diff.
00:17:836 (6) -
00:23:836 (6) -
01:17:836 (6) -
01:23:836 (6) - The feedback is awkward without the hitsounds here.
Insane
00:28:524 (1) - Awkwardly long jump. I'd ctrl+g the slider as an easy fix
01:15:211 (2,3,4) - I think you could line up 3 and 4 with 2 better.
01:28:524 (1) - Same awkward jump.
Extra
00:27:399 (4) - Fix this stack please
00:28:524 (1,2,1,2) - Don't use the exact same pattern for different concepts. I'd change either the first pair or the second slightly so there's contrast between the 2 separate parts of the song.
01:35:461 (2) - I'd move this up a bit so it plays better. The change in speed isn't intuitive, so the player needs that turn to continue.
General
The storyboard pic girls.jpg goes over 1920x1200 res.
Normal
00:16:524 (1) - The priority is on the red tick before it. Moving it back and extending it would be more accurate.
00:40:899 (4) - resnap so it's length is comparable to 00:39:774 (2,3) -
00:55:524 (1) - Better way to map this part: http://puu.sh/vdgke/10a1b89647.jpg
00:57:774 (6) - I suggest ending 6 on the red tick so you can place 1 where it properly should be.
01:16:524 (1,2) - The priority is on the red tick before it. Moving it back and extending it would be more accurate.
01:48:774 (2,3) - Unrankable. You need to boost the stack leniency.
01:50:274 (5,6) - I suggest replacing 5 with a 1/2 slider and moving the circle to 01:51:024 - it fits the song better.
Hard
00:03:774 (3,4) - Unrankable. Need to boost stack leniency.
Because of the new criteria, perfect 1/2 stacks are no longer allowed in Hard. Keep that in mind when going over the diff.
00:17:836 (6) -
00:23:836 (6) -
01:17:836 (6) -
01:23:836 (6) - The feedback is awkward without the hitsounds here.
Insane
00:28:524 (1) - Awkwardly long jump. I'd ctrl+g the slider as an easy fix
01:15:211 (2,3,4) - I think you could line up 3 and 4 with 2 better.
01:28:524 (1) - Same awkward jump.
Extra
00:27:399 (4) - Fix this stack please
00:28:524 (1,2,1,2) - Don't use the exact same pattern for different concepts. I'd change either the first pair or the second slightly so there's contrast between the 2 separate parts of the song.
01:35:461 (2) - I'd move this up a bit so it plays better. The change in speed isn't intuitive, so the player needs that turn to continue.