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M2U - Velocity

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Topic Starter
Gero
Big Cat
[Insane]
  1. 01:35:086 (1,1) - it just looks confusing, you should get some testplayers to be sure it plays fine. I'm pretty sure that this is perfectly fine.

Bubblun
Doing m4m

General
The storyboard pic girls.jpg goes over 1920x1200 res. In this case it should be okay, since I've tried to decrease the dimensions of the picture, but it lost a lot of Quality.
Hard
00:03:774 (3,4) - Unrankable. Need to boost stack leniency.
Because of the new criteria, perfect 1/2 stacks are no longer allowed in Hard. Keep that in mind when going over the diff.
00:17:836 (6) -
00:23:836 (6) -
01:17:836 (6) -
01:23:836 (6) - The feedback is awkward without the hitsounds here. I've changed the Stack Leniency with some arrangements in the mapping itself.

Insane
00:28:524 (1) - Awkwardly long jump. I'd ctrl+g the slider as an easy fix I think that this emphasize the music at this part well, so I'd like to keep it as it is.
01:15:211 (2,3,4) - I think you could line up 3 and 4 with 2 better. Fixed.
01:28:524 (1) - Same awkward jump. Same as above.
Irreversible
Big Cat: Fixed the first two points in normal, I felt like the others aren't as important in the case of a normal difficulty. It easens everything up a tad.
Fixed the hitsound issue and the color issue in Extra. As for the emphasis, I didn't fix those for now because I really don't see what makes them so special.. if you could explain that would be good.

Bubblun wrote:

Normal
00:16:524 (1) - The priority is on the red tick before it. Moving it back and extending it would be more accurate. The generic rhythm which is needed for a Normal is kept here. I've used red ticks fairly often already, so I need some balance.
00:40:899 (4) - resnap so it's length is comparable to 00:39:774 (2,3) - What?
00:55:524 (1) - Better way to map this part: http://puu.sh/vdgke/10a1b89647.jpg
00:57:774 (6) - I suggest ending 6 on the red tick so you can place 1 where it properly should be. yeah to both, well fixed the first one a bit differently
01:16:524 (1,2) - The priority is on the red tick before it. Moving it back and extending it would be more accurate. As above
01:48:774 (2,3) - Unrankable. You need to boost the stack leniency. Gero can you check that for me
01:50:274 (5,6) - I suggest replacing 5 with a 1/2 slider and moving the circle to 01:51:024 - it fits the song better. No


Extra
00:27:399 (4) - Fix this stack please It's not a stack?
00:28:524 (1,2,1,2) - Don't use the exact same pattern for different concepts. I'd change either the first pair or the second slightly so there's contrast between the 2 separate parts of the song. I followed the synth
01:35:461 (2) - I'd move this up a bit so it plays better. The change in speed isn't intuitive, so the player needs that turn to continue. yea
Normal: http://puu.sh/vdSHz/8cef4c4c8f.txt
Extra: http://puu.sh/vdTa5/e89b3d6c86.txt
Topic Starter
Gero
Updated~
iYiyo

  • [Irreversible's Extra]
  1. 00:28:711 (2,1,2) - Imo these notes don't flow very good because of the clockwise change. Maybe try to ctrl+G 00:29:273 (2) - and then ctrl+G 00:29:649 (3) - ?
  2. 00:30:774 (1,2) - stack tails better? same for the next ones~
  3. 01:22:336 (2,1) - stack both?
  4. 01:42:680 (3,4,1) - 01:54:680 (3,4,1) - These triplets don't really follow the stack DS you were using with previous 1/8 triples (i.e 00:42:680 (3,4,1) - 00:54:680 (5,6,1) -). Also 01:42:680 (3,4,1) - this triplet is waaay too close to the previous sliders which might lead to missplays from players (I couldn't read it properly because I was used to the previous 1/8 u did)

aaa short mod but I wanted to point those things xd
GL! o/

no kds if don't change anything~
Hollow Delta

Irreversible wrote:

Bubblun wrote:

Extra
00:27:399 (4) - Fix this stack please It's not a stack?

Izzywing
Need a mod? :6)
Topic Starter
Gero
iYiyo

  • [Irreversible's Extra]
  1. 00:28:711 (2,1,2) - Imo these notes don't flow very good because of the clockwise change. Maybe try to ctrl+G 00:29:273 (2) - and then ctrl+G 00:29:649 (3) - ? I think this flows okay.
  2. 00:30:774 (1,2) - stack tails better? same for the next ones~ Fixed.
  3. 01:22:336 (2,1) - stack both? Fixed.
  4. 01:42:680 (3,4,1) - 01:54:680 (3,4,1) - These triplets don't really follow the stack DS you were using with previous 1/8 triples (i.e 00:42:680 (3,4,1) - 00:54:680 (5,6,1) -). Also 01:42:680 (3,4,1) - this triplet is waaay too close to the previous sliders which might lead to missplays from players (I couldn't read it properly because I was used to the previous 1/8 u did) Moved them a bit.

aaa short mod but I wanted to point those things xd
GL! o/

no kds if don't change anything~

Hobbes2 wrote:

Need a mod? :6)
All kinds of suggestions or mods are welcome for me.

Updated~
ZekeyHache
ya puedes comers~

Izzywing
lmao I should have just modded instead of asking if you need one, whoops

grats on bub
iYiyo
Última opinión~
y en español


  • [Extra]
  1. Los triples de 1/8 que se usan en la diff suelen ser bastante únicos ya que son "comprimidos", tales como 00:42:680 (3,4,1) - 00:54:680 (5,6,1) - y 01:42:680 (3,4,1) - . Por lo mismo encuentro que 01:54:680 (3,4,1) - deberías comprimirlos un poco más. La verdad es que cuando juegas el mapa de una sola corrida, uno piensa que ese triple va a ser de 1/4 ya que es lo que el mapa te "enseña" (ej. 00:40:336 (2,3) - 00:41:461 (2,3,4) - 00:44:461 (4,5,6) - 00:47:086 (4,5,6) - etc, etc), y al ser 1/8 tiende a confundir bastante imo.

omg bubble already, grats!
Topic Starter
Gero
iYiyo
Última opinión~
y en español


  • [Extra]
  1. Los triples de 1/8 que se usan en la diff suelen ser bastante únicos ya que son "comprimidos", tales como 00:42:680 (3,4,1) - 00:54:680 (5,6,1) - y 01:42:680 (3,4,1) - . Por lo mismo encuentro que 01:54:680 (3,4,1) - deberías comprimirlos un poco más. La verdad es que cuando juegas el mapa de una sola corrida, uno piensa que ese triple va a ser de 1/4 ya que es lo que el mapa te "enseña" (ej. 00:40:336 (2,3) - 00:41:461 (2,3,4) - 00:44:461 (4,5,6) - 00:47:086 (4,5,6) - etc, etc), y al ser 1/8 tiende a confundir bastante imo. Irreversible ya cambio esto en una actualización que me dio hace unas horas, sera actualizada antes de Calificarlo.

omg bubble already, grats!
Monstrata
Hey guys. Before anyone qualifies the map, Irreversible's Normal is 2.00 stars. Ranking criteria explicitly says that the lowest diff must be below 2.00, not equal to 2.00 or below.

Otherwise, very enjoyable set ^^.

Irre's Normal

00:50:274 (1,2,3) - You could try making 00:50:274 (1,2) - a 1/2 repeat slider, and emphasize the kick on 00:51:024 (3) - with a circle instead. Coincidentally, nerfing this section will reduce the difficulty to 1.99 stars, depending on how you fix it.
Topic Starter
Gero
Thanks a lot Monstrata, we fixed it already.

Updated~

Waiting for Natsu.
Natsu
irc
2017-04-10 18:11 Natsu: normal-slider2 es unused va maje
2017-04-10 18:11 Natsu: ?
2017-04-10 18:11 Gero: hay un hitsound que lo detecta como si no estuviera usado pero lo esta maje
2017-04-10 18:12 Gero: se crea un bug debido a que la base es Soft en lugar de Normal
2017-04-10 18:12 Gero: ACTION is editing [http://osu.ppy.sh/b/1256329 M2U - Velocity [Insane]]
2017-04-10 18:12 Gero: 00:37:195 - aca use dos lineas
2017-04-10 18:12 Gero: una Normal para fixear ese bug pero aun asi persiste, pero igual el hitsound esta usado
2017-04-10 18:13 Gero: http://puu.sh/vfJwm/ef07ef7ecc.jpg
2017-04-10 18:13 Gero: el unico que lo detecta como error es el assistant
2017-04-10 18:19 Natsu: ok
2017-04-10 18:19 Natsu: a irre
2017-04-10 18:20 Natsu: le dije q arreglarqa unas ondas
2017-04-10 18:20 Gero: simon
2017-04-10 18:20 Natsu: 00:01:524 (6) - NC en la insae
2017-04-10 18:21 Natsu: 00:07:524 (1) - ponelo en el centro del grid
2017-04-10 18:21 Gero: añadido, el segudo hice la forma otra vez porque no queda exactamente en el centro
2017-04-10 18:22 Natsu: 00:24:024 (1,2) - Un mejor blanket
2017-04-10 18:22 Gero: okash
2017-04-10 18:24 Natsu: 01:24:024 (1,2) - movelo un poco mas arriva
2017-04-10 18:24 Natsu: arriba
2017-04-10 18:24 Natsu: 01:25:524 (1,2) -
2017-04-10 18:24 Natsu: tambien
2017-04-10 18:25 Gero: ahi los movi ambos
2017-04-10 18:25 Natsu: 01:43:336 (1,3) - y estos
2017-04-10 18:25 Gero: okay
2017-04-10 18:27 Natsu: 00:58:336 (1,2,3,4,5,1) - en la hard hace un mejor stack
2017-04-10 18:29 Gero: listo
2017-04-10 18:29 Natsu: ya solo eso

also we fixed some things at irre diff, but I lost the log :cry:

irre
2017-04-10 18:12 Natsu: 00:35:274 (1,1,1,1) -  you really need the NCs here?
2017-04-10 18:12 Natsu: i think they don't have any use for readability o.o
2017-04-10 18:13 Irreversible: but it's fancy
2017-04-10 18:13 Irreversible: XD
2017-04-10 18:13 Natsu: so how about making this fancy 00:37:149 (3,1,2,1,2) - by not overlapping :D
2017-04-10 18:14 Natsu: 00:49:899 (1,2,3,4,5) - omg xDDD irre!!
2017-04-10 18:16 Natsu: 01:49:055 (2,3) - stack 2 on 3?
2017-04-10 18:16 Irreversible: 00:37:711 (1,2,1,2,1,2) - good idea x_x
2017-04-10 18:17 Irreversible: 01:49:055 (2,3) - no the movement was intended
2017-04-10 18:17 Natsu: 00:49:899 (1,2,3,4,5) - about this idk man, I'd reduce the spacing
2017-04-10 18:18 Natsu: so we don't need to move the cursor that much when playing
2017-04-10 18:18 Irreversible: plays good lol
2017-04-10 18:18 Irreversible: i mean
2017-04-10 18:18 Irreversible: if i didn't want cursor movement
2017-04-10 18:18 Irreversible: then i wouldn't have done this
2017-04-10 18:18 Natsu: hahaha okay just making sure all that was on purpose
2017-04-10 18:18 Irreversible: hahaha
2017-04-10 18:19 Natsu: on normal 00:05:649 (3) - this is touching the hp bar
2017-04-10 18:19 Irreversible: hmm
2017-04-10 18:19 Irreversible: not a big deal
2017-04-10 18:19 Irreversible: XD
2017-04-10 18:20 Irreversible: or is unrankable lately?
2017-04-10 18:20 Natsu: mmm it's on the new RC
2017-04-10 18:25 Irreversible: fixed
Topic Starter
Gero
Just in case, there's a hitsound (normal-sliderslide2) which was detected as not being used, but actually it is. Somehow a bug is created due to the change from Soft to Normal. I've confirmed it with Natsu, Irreversible and Secretpipe (He had the same problem in one of his mapsets before).
ZekeyHache
Re~
Natsu
cool map :o
Kyouren
Gratzz! :3
Zexous
Already? Holy crap
scanter
gratz 8-)
Hollow Delta
Nice
Myxo
Good stuff, congratz!
Mao
Grats!
Chaos
Congrats :)
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