you asked for help in my NM (btw nice meme)
Normal
00:06:601 (1,2) - make this look different from 00:05:130 (1,2) - since they play on different sounds (you could rotate 00:05:130 (1,2) - to point a bit more verticaly). Try a slightly curved slider instead or just have the slider repeat itself instea dof putting another note (different sounds different ways to emphasise, see next point)
00:07:483 (1,2) - 00:05:130 (1,2) - you would want to have the same sound maped on a somwhat similar rythm. Imo 00:07:483 (1) - not being a slider is quite a change since the sounds are this similar and a normal doesnt give you much freedom with the rythm structure.
(^for the above see 00:09:836 (1,2,3,4,5,6) - )
00:13:071 - Note on a BIG trumpet sounds like something you wouldnt want to miss!
00:37:775 (5,1) - 00:38:657 (2,1) - 00:40:127 (4,1) - In Normal diff: try to avoid sudden changes in your consistent spacing. This could be easially misunderstood as a different rythm! You kept doing this later in the map so look at those aswell!!
00:47:480 (5) - circular flow is allways nice to use
https://puu.sh/vEEr7/743cad0a85.png Pay attention to where the nest object is expected to be so you can have pleasureable flow
00:49:832 (1,2,3,4,5,6,7,8) - looks very similar to 00:31:010 (1,2,3,4,5,6,7,8) - Pay attention to how your patern rotates if you use circular flow. If you keep rotating in the same direction you might end up with something really repetitive and boring :<
00:56:891 (1,2,1) -
https://puu.sh/vEED0/813fd914e0.png see how 00:56:891 (1) - flows into 00:58:067 (2) - smoother by you placing 2 in the general path of 1. Do the same for 00:58:067 (2,1) - have 00:59:244 (1) - be placed in a manner to follow the curve of 00:58:067 (2) - (a bit more clearly at least)
01:18:066 (6,8) - copy paste 01:18:066 (6) - ctrl + h and ctrl + g so you get some symmetrie! Its nice to have symmetrical patterns from time to time instead of freestyled sliders!
01:22:477 (5,1) - 01:23:359 (2,1) - 01:24:829 (4,1) - careful with that spacing
Hard
the rythm is well made for the most time, so i'll focus on the structure a bit
00:06:306 (4) - sadly this is overmapped. Your short 1/2 sliders 00:05:130 (1,2) - are mapped on more distinct sounds than 00:06:306 (4) - . Either way 00:06:306 (4) - is mapped on barely audiable hi-hats or something. Try putting a note 1/2 beat before the slider 00:06:601 (5) - at 00:06:453 - instead to keep this cool emphasis on the slider
00:11:306 (5) - again this is supposed to represent these really silent sounds by these really noticable objects. Silencying it down might make this less wierd (atleast for me)
00:16:894 (1,2,3,4) - how about something like this instead
https://puu.sh/vEFvA/927d9e2c29.png to emphasise the melody with up- and down-movement
00:22:776 (5) - could copy paste and mirror the slider 00:21:599 (1) - in its place (keep some consistency with the visual presentation of you patterns)
00:29:245 (3,4,5) - again some circular flow would be nice to have from time to time instead of sharp angles
https://puu.sh/vEFG9/7cdd0fce2e.pngif you are not confident with your geometry for freestyling polygonial pattern then use the tool under "compose/Create Polygon Circles"
https://puu.sh/vEFOZ/1a1a7b7d02.png01:02:772 (1,2) - space these out more than 01:01:596 (1,2) - and put 01:03:360 (2) - in a more though out position (
e.g.https://puu.sh/vEFZy/f6364cd7b6.png)
01:48:652 (1,2,3,1,2,3,1) - makign this feel unique relative to the rest of the map would be cool. You reused patterns here but the song doesn some wierd shit lol
There are some bothering objectplacements but i dont think it would be helpful now to talk abou that. Next time, try to think about the way the slider drops off the cursor and where the player expects to click next as a guidline.
hf with mapping :^)