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Tennyson - Fault Line (Intro) [Osu|OsuMania]

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CommandoBlack
Upon request here is my mod.

First off this beatmap is missing the use of tags.

4K Joy
00:01:403 (1403|3) - once this note is less audible that the other parts of the song i suggest you remove it & place notes at 00:01:353 & 00:01:454 instead (1/3)

00:01:630 (1630|1) - This is at 1/4 snapping when it should be at 1/3 at 00:01:656

00:01:782 (1782|3) - This note does not seem to be placed on a sound of the song. At 1/3 snapping i should be placed at 00:01:757

00:14:282 (14282|2) - This note could be removed once the sounds near it are louder than this

00:29:964 is missing a note
Nysrogh

CommandoBlack wrote:

Upon request here is my mod.

First off this beatmap is missing the use of tags.

4K Joy
00:01:403 (1403|3) - once this note is less audible that the other parts of the song i suggest you remove it & place notes at 00:01:353 & 00:01:454 instead (1/3)

00:01:630 (1630|1) - This is at 1/4 snapping when it should be at 1/3 at 00:01:656

00:01:782 (1782|3) - This note does not seem to be placed on a sound of the song. At 1/3 snapping i should be placed at 00:01:757

00:14:282 (14282|2) - This note could be removed once the sounds near it are louder than this

00:29:964 is missing a note i don't hear nothing lol
No reply = fixed , thanks for the mod! <3

Also finally xD applied hitsounds holy shit two hours with squirrel to fixed the hitnormal problem T.T

4K Joy
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 570
Countdown: 0
SampleSet: Normal
StackLeniency: 0.2
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.200002

[Metadata]
Title:Fault Line (Intro)
TitleUnicode:Fault Line (Intro)
Artist:Tennyson
ArtistUnicode:Tennyson
Creator:squirrelpascals
Version:4K Joy
Source:
Tags:
BeatmapID:1223238
BeatmapSetID:575121

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:7.5
ApproachRate:9.3
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"6d237c84-60bc-4f4e-a7e5-f10e2d0516bc.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
192,303.030303030303,3,1,3,50,1,0
949,303.030303030303,3,1,3,30,1,0
30191,303.030303030303,3,1,3,50,1,0


[Colours]
Combo1 : 196,104,230
Combo2 : 143,24,24
Combo3 : 108,227,115
Combo4 : 116,175,186

[HitObjects]
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Title:Fault Line (Intro)
TitleUnicode:Fault Line (Intro)
Artist:Tennyson
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Creator:squirrelpascals
Version:4K Insane
Source:
Tags:
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osu file format v14

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[Editor]
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BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.200002

[Metadata]
Title:Fault Line (Intro)
TitleUnicode:Fault Line (Intro)
Artist:Tennyson
ArtistUnicode:Tennyson
Creator:squirrelpascals
Version:4K Hard
Source:
Tags:
BeatmapID:1223237
BeatmapSetID:575121

[Difficulty]
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Lude
Lude's Requested Modding
1 / 2 / 3 / 4


[General]
  1. Current RC states: "Each beatmap must have at least 2 difficulties and one of them must be Easy/Normal." Therefore you have to include at least one Easy diff (goes up to 1.50*) or Normal diff (goes up to 2.25*) on your mania spread.
  2. If you are not willing to add another key spread other than 4K, there's no need of adding '4K' before the difficulty's name. Please delete it.
[4K Joy]
  1. 00:00:949 - Add a note at 3; it's a crash sound. 00:04:433 (4433|2,4433|1,4433|0,4585|2,4585|1,4585|3) - Here's the similar case
  2. 00:09:736 - Add note? Similar melody as 00:09:130 - 00:10:494 - these.
  3. 00:15:115 (15115|3) - I see no need of representing this note as short long note, and creating a mini jack at 00:15:115 (15115|2,15191|2) - . Please delete the LN and move 00:15:191 (15191|2) - to 4
  4. 00:19:433 - Add note; melody line
[4K Insane]
  1. 00:05:797 (5797|0) - I think this is too long for the sound. Shorten it up to 00:05:949 -
  2. 00:15:191 - 00:20:191 - 00:20:949 - Delete one note; a sudden triple does not match the pattern, besides I see no point of emphasizing those sounds with triple, since it's not a comparatively noticing sound
  3. 00:29:964 - Why did you stop the pattern at here? You could've continued, since you didn't express the vocal sound as Joy diff.
Nysrogh

Interlude- wrote:

Lude's Requested Modding
1 / 2 / 3 / 4


[General]
  1. Current RC states: "Each beatmap must have at least 2 difficulties and one of them must be Easy/Normal." Therefore you have to include at least one Easy diff (goes up to 1.50*) or Normal diff (goes up to 2.25*) on your mania spread. The map have Easy, Normal std diffs xd it's is don't neccesary to make a Easy o!m diff
  2. If you are not willing to add another key spread other than 4K, there's no need of adding '4K' before the difficulty's name. Please delete it.
oki

[4K Joy]
  1. 00:00:949 - Add a note at 3; it's a crash sound. 00:04:433 (4433|2,4433|1,4433|0,4585|2,4585|1,4585|3) - Here's the similar case
  2. 00:09:736 - Add note? Similar melody as 00:09:130 - 00:10:494 - these.
  3. 00:15:115 (15115|3) - I see no need of representing this note as short long note, and creating a mini jack at 00:15:115 (15115|2,15191|2) - . Please delete the LN and move 00:15:191 (15191|2) - to 4
  4. 00:19:433 - Add note; melody line
[4K Insane]
  1. 00:05:797 (5797|0) - I think this is too long for the sound. Shorten it up to 00:05:949 - I use that LN for the starter sound and the second sound, just for skip the jack
  2. 00:15:191 - 00:20:191 - 00:20:949 - Delete one note; a sudden triple does not match the pattern, besides I see no point of emphasizing those sounds with triple, since it's not a comparatively noticing sound
  3. 00:29:964 - Why did you stop the pattern at here? You could've continued, since you didn't express the vocal sound as Joy diff.
No reply = fixed!

Joy
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 570
Countdown: 0
SampleSet: Normal
StackLeniency: 0.2
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.200002

[Metadata]
Title:Fault Line (Intro)
TitleUnicode:Fault Line (Intro)
Artist:Tennyson
ArtistUnicode:Tennyson
Creator:squirrelpascals
Version:4K Joy
Source:
Tags:
BeatmapID:1223238
BeatmapSetID:575121

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:7.5
ApproachRate:9.3
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Insane
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 570
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[Editor]
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[Metadata]
Title:Fault Line (Intro)
TitleUnicode:Fault Line (Intro)
Artist:Tennyson
ArtistUnicode:Tennyson
Creator:squirrelpascals
Version:4K Insane
Source:
Tags:
BeatmapID:1219678
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[Difficulty]
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Rizen
irc with rain
18:06 *- Rain - is listening to [https://osu.ppy.sh/b/1225693 Tennyson - Fault Line (Intro)]
18:09 - Rain -: ending only exists coz drain time l mao
18:09 Rizen: can't see shit because no red :(
18:09 - Rain -: ?
18:10 - Rain -: i thoguht you were using
18:10 Rizen: rmbr my screen is broken
18:10 - Rain -: external
18:10 - Rain -: mon
18:10 Rizen: graphics card doesnt work on it
18:10 Rizen: FOR SOME REASON
18:10 - Rain -: wew
18:10 - Rain -: laptop right?
18:10 Rizen: yer
18:11 - Rain -: must be directly connected to the mobo instead of using gpu
18:11 - Rain -: RIP
18:11 Rizen: 00:03:903 (3) - should this be 1/8 instead
18:12 Rizen: 00:06:479 (3) - sounds overmapped
18:13 - Rain -: first one i kept it as 1/4 for simplictiy
18:13 - Rain -: ur right about the 2nd one
18:13 - Rain -: will change
18:14 Rizen: 00:13:676 (1,2,3,4,5,6,1,2,3,4) - this pattern is just a bit messy imo
18:15 Rizen: somthin like [https://puu.sh/uO4mA/d4510cb464.png this] could be neater
18:16 Rizen: where the hexagonal shape gets larger
18:19 Rizen: 00:22:010 (1,2) - this one u can ignore but i find stacking these together would be nicer as the note in the music is the same whereas 00:22:313 (1,2) - should be spaced as you have done
18:24 - Rain -: https://dakinibrave.s-ul.eu/RHbxOuBF
18:24 Rizen: ^ignore that since u'r consistent with the placement of em\
18:26 Rizen: brb bathrm
19:09 Rizen: bk
19:09 - Rain -: long bathroom
19:09 Rizen: nah friend's laptop died
19:09 - Rain -: lmao
19:09 - Rain -: all the laptops are dying
19:12 Rizen: 00:16:252 (1) - would space this tbh, different to 00:23:222 (2) - as there is an audible drum
19:12 Rizen: 00:16:707 (4) - perhaps a 1/2 slider because there's a sound on red tik
19:13 Rizen: 00:18:979 (1,2) - circle then slider as i feel the large white tick is promiment enough to be clickable
19:16 Rizen: 00:20:949 (2) - mayb space this a bit more as i feel that's the most intense part of 00:20:191 (2,3,4,5,1,2) - so spacing should match it
19:17 Rizen: 00:23:828 (1,2,1,2,3) - maybe just be me but i would position these so the 'height' of the circles correspond to the note of the melody
19:18 Rizen: e.g. 00:23:979 (2) - higher and 00:24:281 (2) - lower like [https://puu.sh/uO8Sj/c9c8338bdc.png this]
19:18 - Rain -: im currently eating atm, so ill look through what you said in a minute
19:19 Rizen: np
19:19 Rizen: 00:25:797 (3,4) - slider then circle would work better imo as i feel the melody at 00:25:645 (2,3,4,1,2) - works like 1,2,3//1,2,3 instead of 1,2,3,4//1,2 if u get what i mean
19:20 Rizen: also would space 00:25:645 (2,3) - a bit more to match with the intensity of rest of song
19:21 Rizen: but yr that's it
Topic Starter
squirrelpascals
I was going to wait until we got all diffs until we started mods, but I don't see why we should wait anymore. I can gather some people to mod the set.
Topic Starter
squirrelpascals
I'm going to drop some quick suggestions that I think some mappers should look at to kick us off. Anyone not here I've already made suggestions to

Ora
• 00:11:100 (1) - End this at 00:11:858 - ?
• 00:13:676 (4,5) - This rhythm should be modified somehow, I see what you're going for here but it doesn't satisfy the music completely. Maybe 2 1/1 sliders followed by a circle starting from 00:13:676 - ? or something
• I modified the end of your diff to meet approval length (just added another spinner). For the map to be over 30 secs you should put a slider or spinner at 00:30:191 -, but keep it as i have it if you wish

Pika
• 00:18:373 - circle here?

sammish
• 00:07:464 (1) - ctrl+g gives a really nice flow here
• 00:17:464 (1,2,3) - make this an offset stack PZL
• 00:22:010 (1,2,3,4,5) - This jump pattern plays kind of weirdly. You can probably ctrl+g 00:22:010 (1,2) - or try something else

Foxy
• 00:00:949 (2,1) - Make the time gap in between these two sliders consistent?
• 00:14:434 (7,8,1) - ctrl + g here makes this a really cool symmetry pattern and gives it better flow
• 00:19:434 (1,1) - Make this time gap consistent with those at 00:09:131 (1,2,3) - or 00:03:525 (1,2) - ?
Foxy Grandpa
Fixed all!

updoot
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 570
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 4.7

[Metadata]
Title:Fault Line (Intro)
TitleUnicode:Fault Line (Intro)
Artist:Tennyson
ArtistUnicode:Tennyson
Creator:squirrelpascals
Version:Foxy's Extreme
Source:
Tags:
BeatmapID:1229968
BeatmapSetID:575121

[Difficulty]
HPDrainRate:6
CircleSize:7
OverallDifficulty:8
ApproachRate:9.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"6d237c84-60bc-4f4e-a7e5-f10e2d0516bc.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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9434,-100,3,2,0,60,0,0
9661,-100,3,2,0,5,0,0
9737,-100,3,2,0,60,0,0
9964,-100,3,2,0,5,0,0
10040,-100,3,2,0,60,0,0
10494,-66.6666666666667,3,2,0,60,0,0
10798,-100,3,2,0,60,0,0
12161,-200,3,2,0,60,0,0
12767,-66.6666666666667,3,2,0,60,0,0
13070,-100,3,2,0,60,0,0
13373,-200,3,2,0,60,0,0
13676,-100,3,2,0,60,0,0
14888,-66.6666666666667,3,2,0,100,0,0
15494,-100,3,2,0,100,0,0
15797,-200,3,2,0,100,0,0
17010,-100,3,2,0,100,0,0
17464,-200,3,2,0,70,0,0
18373,-100,3,2,0,100,0,0
19434,-200,3,2,0,100,0,0
19888,-100,3,2,0,100,0,0
26555,-100,3,2,0,50,0,0
30191,303.030303030303,3,2,0,100,1,0
30645,-200,3,2,0,100,0,0


[Colours]
Combo1 : 196,104,230
Combo2 : 143,24,24
Combo3 : 108,227,115
Combo4 : 116,175,186

[HitObjects]
135,193,192,5,0,0:0:0:0:
141,251,343,1,0,0:0:0:0:
141,251,419,1,0,0:0:0:0:
141,251,495,1,0,0:0:0:0:
131,143,646,1,0,0:0:0:0:
146,305,798,5,0,0:0:0:0:
83,267,949,2,0,P|121:298|159:306,1,75
212,307,1252,6,0,P|249:328|201:324,1,112.5
263,263,1858,6,0,P|297:297|300:349,1,75
219,224,2161,2,0,P|266:204|301:216,1,75
171,261,2464,2,0,P|161:205|189:171,1,75
313,104,2767,5,0,0:0:0:0:
193,108,2919,1,0,0:0:0:0:
187,118,3070,1,0,0:0:0:0:
325,95,3222,2,0,L|337:88,1,14.0625005364418
302,43,3525,6,0,P|373:43|356:142,1,168.750006437302
358,151,3828,1,0,0:0:0:0:
441,263,3979,1,0,0:0:0:0:
441,263,4055,1,0,0:0:0:0:
441,263,4131,1,0,0:0:0:0:
312,228,4282,1,0,0:0:0:0:
455,270,4434,5,0,0:0:0:0:
365,324,4585,2,0,P|419:311|456:266,1,112.500004291535
347,257,4888,6,0,P|405:260|366:216,1,150
263,217,5343,2,0,L|240:217,3,18.75
216,220,5494,6,0,L|216:257,1,37.5
157,253,5797,2,0,L|157:290,1,37.5
98,323,6100,6,0,L|98:285,1,37.5
157,290,6252,2,0,L|157:252,1,37.5
216,257,6404,2,0,L|216:219,1,37.5
121,215,6555,6,0,B|147:186|168:119|116:85|71:89|36:118|26:172|69:193|94:169,1,225
191,183,7161,5,0,0:0:0:0:
64,174,7313,1,0,0:0:0:0:
270,157,7464,5,0,0:0:0:0:
161,108,7616,1,0,0:0:0:0:
161,108,7691,1,0,0:0:0:0:
161,108,7767,1,0,0:0:0:0:
282,164,7918,1,0,0:0:0:0:
161,108,8070,6,0,L|177:64,1,37.5
255,46,8221,2,0,L|242:81,1,37.5
282,164,8373,2,0,L|294:128,1,37.5
378,98,8525,6,0,P|400:116|370:192,1,112.5
358,144,9131,6,0,B|308:134|308:134|257:173,1,112.5
203,146,9434,2,0,P|202:193|268:232,1,112.5
259,171,9737,2,0,B|174:252,1,112.5
107,227,10040,5,0,0:0:0:0:
151,149,10191,1,0,0:0:0:0:
236,118,10343,1,0,0:0:0:0:
325,146,10494,2,0,L|346:157,1,14.0625005364418
412,135,10798,6,0,P|377:76|348:67,1,75
256,81,11101,1,0,0:0:0:0:
356,132,11252,1,0,0:0:0:0:
356,132,11328,1,0,0:0:0:0:
356,132,11404,1,0,0:0:0:0:
247,75,11555,1,0,0:0:0:0:
366,138,11706,5,0,0:0:0:0:
366,138,11858,2,0,L|346:220,1,75
273,250,12161,6,0,P|273:180|287:136,1,112.5,0|0,0:3|0:3,0:3:0:0:
341,61,12767,6,0,P|362:79|328:65,1,112.500004291535
285,140,13070,6,0,P|292:155|276:138,1,75
203,139,13373,6,0,P|198:147|200:134,1,37.5
288,146,13676,5,0,0:0:0:0:
288,146,13752,1,0,0:0:0:0:
288,146,13828,1,0,0:0:0:0:
341,151,13979,1,0,0:0:0:0:
255,188,14131,1,0,0:0:0:0:
288,146,14282,1,0,0:0:0:0:
275,238,14434,1,0,0:0:0:0:
361,201,14585,1,0,0:0:0:0:
328,242,14737,5,0,0:0:0:0:
356,330,14888,6,0,P|314:287|353:228,1,112.500004291535
448,206,15191,1,0,0:0:0:0:
341,151,15343,1,0,0:0:0:0:
341,151,15419,1,0,0:0:0:0:
341,151,15494,6,0,P|363:109|351:63,1,75
323,38,15797,6,0,P|306:61|306:107,1,75
320,192,16252,1,0,0:0:0:0:
392,252,16403,5,0,0:0:0:0:
320,192,16554,1,0,0:0:0:0:
393,258,16706,1,0,0:0:0:0:
318,185,16857,1,0,0:0:0:0:
301,289,17010,6,0,L|271:266,1,37.5
315,178,17161,2,0,L|285:200,1,37.5
296,308,17312,2,0,L|266:285,1,37.5
202,257,17464,6,0,L|141:210,1,75
68,155,17843,1,0,0:0:0:0:
68,155,17919,2,0,L|151:218,1,93.75
71,229,18373,5,0,0:0:0:0:
176,301,18525,1,0,0:0:0:0:
91,299,18676,1,0,0:0:0:0:
205,233,18828,1,0,0:0:0:0:
80,301,18979,1,0,0:0:0:0:
217,232,19131,6,0,P|249:196|246:146,1,75
166,173,19434,6,0,P|200:180|179:156,1,75
77,138,19888,5,0,0:0:0:0:
223,76,20040,1,0,0:0:0:0:
84,73,20191,5,0,0:0:0:0:
232,134,20343,1,0,0:0:0:0:
59,143,20494,5,0,0:0:0:0:
238,68,20646,1,0,0:0:0:0:
68,66,20797,5,0,0:0:0:0:
247,140,20949,1,0,0:0:0:0:
271,195,22010,5,0,0:0:0:0:
244,234,22161,1,0,0:0:0:0:
283,177,22312,1,0,0:0:0:0:
231,251,22463,1,0,0:0:0:0:
295,161,22615,1,0,0:0:0:0:
221,265,22767,6,0,B|212:297|184:299|184:299|177:333|177:333|155:323|124:380,1,150
48,318,23222,1,0,0:0:0:0:
130,281,23373,1,0,0:0:0:0:
38,325,23525,1,0,0:0:0:0:
30,308,23601,1,0,0:0:0:0:
22,291,23676,1,0,0:0:0:0:
85,169,23828,5,0,0:0:0:0:
52,248,23979,1,0,0:0:0:0:
130,281,24131,1,0,0:0:0:0:
163,203,24282,1,0,0:0:0:0:
107,225,24434,1,0,0:0:0:0:
219,180,24585,6,0,B|246:145|290:156|290:156|344:171|356:118,1,150
287,61,25040,1,0,0:0:0:0:
404,103,25191,1,0,0:0:0:0:
351,41,25343,1,0,0:0:0:0:
465,142,25494,1,0,0:0:0:0:
358,172,25646,5,0,0:0:0:0:
455,211,25797,1,0,0:0:0:0:
356,252,25949,1,0,0:0:0:0:
459,282,26101,5,0,0:0:0:0:
370,318,26253,1,0,0:0:0:0:
457,353,26404,1,0,0:0:0:0:
256,192,26555,12,0,30191,0:0:0:0:
218,173,30645,6,0,B|235:191|226:213|226:213|245:222|245:222|229:238|249:279,2,112.5
218,173,32009,1,0,0:0:0:0:

Oh yea my diff still doesnt have hitsounds :o if you could add those that would be awesome
Voltaeyx
Problem Solution/Alternative Comment

This song seems annoying to time lol

Misselthwaite Manor
I can't find any problems :3
Crowie's Extra
00:00:798 (2,1) - 00:02:464 (3,4) - These partially overlapped 1/2 gaps look no different from this 1/4 gap here: 00:05:418 (1,2). This can be confusing, especially since later on there are more 1/2 gaps that look identical: 00:07:161 (7,8) and 00:11:706 (9,1). I suggest you just change the 1/4 gap to look different from the others to avoid confusion. Probably lower the spacing even more so it's virtually a stack.
00:30:797 (3,1) - This 1/1 can also look confusing since it appears identical to the 1/2 gaps in the rest of the song. There may be enough time that it still reads fine but to be safe, it would be better to change this to bring clarity.
Foxy's Extreme
This map was a lot of fun to play!
00:05:494 (1,2,1,2,3) - I had difficulty reading the second combo of 1/4 sliders. I don't think it's because of the change in slider velocity but rather the fact that the 1/2 sliders are perfectly overlapping the last two 1/4 sliders, making it hard to see the sliders. Given your preference to partially overlap objects, I recommend changing this slider pattern to partially overlap instead of perfectly overlap.
00:11:706 (1,2) - This looks identical to 00:17:843 (2,3) even though one is a 1/2 and the other is a 1/4. Just change one of them. I would change the first one by moving the 2-slider so that the 1 and 2-slider overlap partially or not at all.
Rain's Insane
00:08:070 (1,2) - The other times when the bass drum kicks, you've had the pattern be a hitcircle stacked on a slider. Why is this one different?
Nice map xd
Spork Lover's Insane
00:00:646 (3,1) - This jump feels too large. I would move the 1 up.
00:14:888 (1,1,1,1) - This pattern looks amazing! :D
00:17:464 (1,1) - You ignored a sound between these sliders.
00:21:403 (2) - You also ignored this sound.
sammish's Insane
00:22:010 (1,2,3,4,5) - I don't like how this pattern feels. I think it has to do with the anti-jumps in a wide angle toward the slider. It feels out of place considering the rest of your patterns are generally sharp angle snaps with no anti-jumps. You can keep the anti-jumps but I would prefer to point the 3,4,5 away from the slider, either to the right or left. (Probably to the left)
Light Insane
00:06:478 (4,6) - These are not mapped to any sound.
00:21:100 (1) - You ignored some sounds near the end of this slider but mapped some similar sounds earlier: 00:17:464 (1,2,3).
Pika's Normal
00:17:312 (3,4) - Overlap.
SCANDiO
Beginner
Large errors in the construction of sliders are noticeable, remap

00:00:949 - place here a slider 00:00:949 (2) -

00:04:585 -

00:07:009 - place here a circle 00:07:009 (2) -

00:07:615 - add note

00:11:858 -

00:19:130 (1) -

00:22:009 - place here a circle 00:22:009 (1) -
Ora's Easy
00:00:949 (2) -

00:04:585 (1) -

00:00:949 (2) - nc?

00:08:221 (1) -
Light Insane
00:01:252 (2) - move down a little bit and closely to 00:00:949 (1) -

00:08:070 (5) - reduce distance to 00:07:767 (4) -
sammish's Insane
00:30:191 (1) - ???
Rain's Insane
00:32:009 - add note here and delete slider, cause it's better
Foxy's Extreme
00:03:222 (4) - add note here and delete slider
00:10:494 (4) - ^
Misselthwaite Manor
00:22:464 (4,5) - increase distance
that's all, i think. dank maps in medium priority :^
Topic Starter
squirrelpascals

Voltaeyx wrote:

Problem Solution/Alternative Comment

This song seems annoying to time lol yeah lmao

Light Insane
00:06:478 (4,6) - These are not mapped to any sound. Yes they are, listen to the instrument going down in pitch (idk what it is)
00:21:100 (1) - You ignored some sounds near the end of this slider but mapped some similar sounds earlier: 00:17:464 (1,2,3). I tried to simplify the rhythm in the song here because its a calm part of the song

SCANDiO wrote:

Beginner
Large errors in the construction of sliders are noticeable, remap

00:00:949 - place here a slider 00:00:949 (2) - current placement is more easily recognizable by new players because its on the downbeat of the first timing section

00:04:585 - Wanted to be consistent with the rhythm of my object placement, so that there would only be 1/1 gaps in between sliders. In addition, this current placement makes the rest of the simplified rhythm in the map appear to make more sense (

00:07:009 - place here a circle 00:07:009 (2) - I dont think this sound is noticable enough

00:07:615 - add note I can't do that because this level of difficulty doesn't call for doubles

00:11:858 - trying to be consistent with my last suggestion

00:19:130 (1) - dont want to add this slider. would be too slider-spammy

00:22:009 - place here a circle 00:22:009 (1) - Same as above, this level of difficulty doesn't call for doubles

While I didn't accept these suggestions, please know that this is good feedback. I initially recognized that the stronger note would be on the downbeat for the majority of the map, but that would then again bring up problems in 1/1 rhythm and consistency in general. (mainly talking about 00:04:585 and 00:11:858). I want to get more feedback around this diff, but thank you for the mod.

Light Insane
00:01:252 (2) - move down a little bit and closely to 00:00:949 (1) - I think this distance is okay

00:08:070 (5) - reduce distance to 00:07:767 (4) - same, my intention for both of these parts was to use larger spacing on those stronger notes

Misselthwaite Manor
00:22:464 (4,5) - increase distance Smaller spacing was intentional here for structure, and because the note that 5 lands on is lower in pitch and quieter. I see why you would say this though. If it's mentioned more I'll change
that's all, i think. dank maps in medium priority :^
Sorry I didn't accept much guys, but I totally understand where you were going with your suggestions. Thanks for the feedback :)
Unlucky_w
Requested by Nysrogh

Note: The "explanation" on the descript... you should mentionned all that in the source and tags.

Modding mania diffs
1/2/3/4

You should rename the diffs, as it's a bit similiar to the osu!diffs (like HD, MX,Joy). Also, add the creator's name in front..

Hard
00:00:949 (949|1) - Replace this LN by a note, then move 00:01:555 (1555|0) - to 2, and replace, again, 00:01:252 (1252|0) - by a LN ending at 00:01:555 - (trying to match the whistle sound of the song)
00:01:706 (1706|3,1782|2) - ctrl+g, uncomfortable movement because of the following LN.
00:01:782 (1782|3) - Remove whistle hitsound
00:10:039 (10039|1) - Replace LN by a note (with the clap hitsound), then replace 00:10:494 (10494|0) - by the LN. Same reason as first suggestion.
00:20:645 (20645|2) - Remove finish hitsound, there's too much in this part.
00:30:191 (30191|0,30191|2) - Purely my opinion: don't like how it ends (this diff only), just replace by notes.

Insane
00:00:267 (267|2) - Remove..
00:01:100 (1100|1) - Move to 3, don't like repetitive stuffs uwu
00:07:312 (7312|3) - Remove
00:09:130 (9130|0) - Move to 3..
00:10:039 (10039|3) - Replace by two notes or one..
00:23:145 (23145|0) - Remove..
00:10:039 (10039|3,28979|3,29055|2,29130|1,29206|3,29282|2,29358|1,29433|3,29509|1,29585|2,29661|3,29736|1,29812|2,29888|3,29964|1,30039|3,30115|2) - Kinda absurd.. i mean, i don't get the point owo..

Joy
00:09:585 (9585|3) - Move to 3, and 00:09:736 (9736|2) - to 4.
00:14:964 (14964|0,15039|1,15115|2,15191|1,15191|3,15191|0) - ctrl+h
00:17:767 (17767|2) - Move to 1, and 00:17:842 (17842|1) - to 3.
00:20:797 (20797|0,20797|2) - Move them to 2,4
00:25:342 (25342|2) - Replace by a note uwu
00:28:979 (28979|3,29055|2,29130|3,29206|2,29282|3,29358|1,29433|2,29509|1,29585|2,29661|3,29736|1,29812|3,29888|1) - Still unknown to me; the pattern is fine but doesn't have a good flow.

That's all.
Gud luck. c:
Nysrogh

FastYoshi wrote:

Requested by Nysrogh

Note: The "explanation" on the descript... you should mentionned all that in the source and tags.

Modding mania diffs
1/2/3/4

You should rename the diffs, as it's a bit similiar to the osu!diffs (like HD, MX,Joy). Also, add the creator's name in front..

Hard
00:00:949 (949|1) - Replace this LN by a note, then move 00:01:555 (1555|0) - to 2, and replace, again, 00:01:252 (1252|0) - by a LN ending at 00:01:555 - (trying to match the whistle sound of the song)
00:01:706 (1706|3,1782|2) - ctrl+g, uncomfortable movement because of the following LN.
00:01:782 (1782|3) - Remove whistle hitsound
00:10:039 (10039|1) - Replace LN by a note (with the clap hitsound), then replace 00:10:494 (10494|0) - by the LN. Same reason as first suggestion.
00:20:645 (20645|2) - Remove finish hitsound, there's too much in this part.
00:30:191 (30191|0,30191|2) - Purely my opinion: don't like how it ends (this diff only), just replace by notes.

Insane
00:00:267 (267|2) - Remove..
00:01:100 (1100|1) - Move to 3, don't like repetitive stuffs uwu
00:07:312 (7312|3) - Remove
00:09:130 (9130|0) - Move to 3..
00:10:039 (10039|3) - Replace by two notes or one..
00:23:145 (23145|0) - Remove..
00:10:039 (10039|3,28979|3,29055|2,29130|1,29206|3,29282|2,29358|1,29433|3,29509|1,29585|2,29661|3,29736|1,29812|2,29888|3,29964|1,30039|3,30115|2) - Kinda absurd.. i mean, i don't get the point owo..

Joy
00:09:585 (9585|3) - Move to 3, and 00:09:736 (9736|2) - to 4.
00:14:964 (14964|0,15039|1,15115|2,15191|1,15191|3,15191|0) - ctrl+h
00:17:767 (17767|2) - Move to 1, and 00:17:842 (17842|1) - to 3.
00:20:797 (20797|0,20797|2) - Move them to 2,4
00:25:342 (25342|2) - Replace by a note uwu
00:28:979 (28979|3,29055|2,29130|3,29206|2,29282|3,29358|1,29433|2,29509|1,29585|2,29661|3,29736|1,29812|3,29888|1) - Still unknown to me; the pattern is fine but doesn't have a good flow.

That's all.
Gud luck. c:
HD(New name of the Hard
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 570
Countdown: 0
SampleSet: Normal
StackLeniency: 0.2
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.200002

[Metadata]
Title:Fault Line (Intro)
TitleUnicode:Fault Line (Intro)
Artist:Tennyson
ArtistUnicode:Tennyson
Creator:squirrelpascals
Version:HD
Source:
Tags:
BeatmapID:1223237
BeatmapSetID:575121

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9.3
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"6d237c84-60bc-4f4e-a7e5-f10e2d0516bc.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
192,303.030303030303,3,1,3,50,1,0
949,303.030303030303,3,1,3,50,1,0
30191,303.030303030303,3,1,3,50,1,0


[Colours]
Combo1 : 196,104,230
Combo2 : 143,24,24
Combo3 : 108,227,115
Combo4 : 116,175,186

[HitObjects]
64,192,192,5,2,0:0:0:0:
320,192,343,1,2,0:0:0:0:
448,192,495,1,2,0:0:0:0:
192,192,495,1,0,0:0:0:0:
64,192,646,1,2,0:0:0:0:
448,192,798,1,8,0:0:0:0:
320,192,949,1,0,0:0:0:0:
192,192,949,1,0,0:0:0:0:
448,192,1252,1,0,0:0:0:0:
64,192,1252,128,0,1555:0:0:0:0:
320,192,1403,1,2,0:0:0:0:
192,192,1555,1,2,0:0:0:0:
320,192,1706,1,0,0:0:0:0:
448,192,1782,1,0,0:0:0:0:
192,192,1858,128,0,2009:0:0:0:0:
448,192,2009,1,0,0:0:0:0:
320,192,2161,128,0,2312:0:0:0:0:
64,192,2312,1,0,0:0:0:0:
448,192,2464,128,0,2615:0:0:0:0:
192,192,2615,1,0,0:0:0:0:
64,192,2767,1,8,0:0:0:0:
320,192,2918,1,2,0:0:0:0:
192,192,3070,1,2,0:0:0:0:
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MX (new name of the Insane)
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 570
Countdown: 0
SampleSet: Normal
StackLeniency: 0.2
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.200002

[Metadata]
Title:Fault Line (Intro)
TitleUnicode:Fault Line (Intro)
Artist:Tennyson
ArtistUnicode:Tennyson
Creator:squirrelpascals
Version:MX
Source:
Tags:
BeatmapID:1219678
BeatmapSetID:-1

[Difficulty]
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OverallDifficulty:7
ApproachRate:9.3
SliderMultiplier:1.4
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[Events]
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[General]
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PreviewTime: 570
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[Editor]
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[Metadata]
Title:Fault Line (Intro)
TitleUnicode:Fault Line (Intro)
Artist:Tennyson
ArtistUnicode:Tennyson
Creator:squirrelpascals
Version:Joy
Source:
Tags:
BeatmapID:1223238
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[Difficulty]
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192,192,13752,1,0,0:0:0:0:
448,192,13752,1,2,0:0:0:0:
64,192,13827,1,0,0:0:0:0:
320,192,13827,1,2,0:0:0:0:
64,192,13979,1,0,0:0:0:0:
192,192,13979,1,0,0:0:0:0:
448,192,13979,128,0,14130:0:0:0:0:
320,192,14130,1,0,0:0:0:0:
192,192,14130,1,8,0:0:0:0:
64,192,14130,128,0,14282:0:0:0:0:
448,192,14282,1,2,0:0:0:0:
192,192,14282,128,0,14433:0:0:0:0:
320,192,14433,1,2,0:0:0:0:
64,192,14433,1,0,0:0:0:0:
448,192,14433,128,0,14585:0:0:0:0:
192,192,14585,1,2,0:0:0:0:
64,192,14585,1,0,0:0:0:0:
320,192,14585,128,0,14736:0:0:0:0:
448,192,14736,1,2,0:0:0:0:
192,192,14736,1,0,0:0:0:0:
64,192,14736,128,0,14888:0:0:0:0:
192,192,14888,1,0,0:0:0:0:
320,192,14888,1,0,0:0:0:0:
448,192,14964,1,0,0:0:0:0:
320,192,15039,1,0,0:0:0:0:
192,192,15115,1,0,0:0:0:0:
448,192,15191,1,0,0:0:0:0:
320,192,15191,1,0,0:0:0:0:
64,192,15191,1,0,0:0:0:0:
192,192,15342,1,2,0:0:0:0:
448,192,15418,1,2,0:0:0:0:
64,192,15494,128,0,15797:0:0:0:0:
192,192,15494,1,0,0:0:0:0:
320,192,15494,1,4,0:0:0:0:
192,192,15645,1,0,0:0:0:0:
448,192,15797,128,0,15948:0:0:0:0:
320,192,15797,1,0,0:0:0:0:
192,192,15948,1,0,0:0:0:0:
320,192,16100,1,0,0:0:0:0:
448,192,16252,1,0,0:0:0:0:
64,192,16252,1,0,0:0:0:0:
192,192,16403,1,0,0:0:0:0:
320,192,16403,1,8,0:0:0:0:
448,192,16555,1,0,0:0:0:0:
64,192,16555,128,0,16706:0:0:0:0:
320,192,16555,1,2,0:0:0:0:
448,192,16706,128,0,16858:0:0:0:0:
192,192,16706,1,0,0:0:0:0:
192,192,16858,128,0,17009:0:0:0:0:
64,192,16858,1,0,0:0:0:0:
448,192,17009,128,0,17161:0:0:0:0:
320,192,17009,1,2,0:0:0:0:
64,192,17161,1,0,0:0:0:0:
320,192,17161,128,0,17312:0:0:0:0:
192,192,17161,1,0,0:0:0:0:
64,192,17312,128,0,17464:0:0:0:0:
448,192,17312,1,0,0:0:0:0:
192,192,17312,1,2,0:0:0:0:
320,192,17464,1,8,0:0:0:0:
448,192,17464,128,0,17918:0:0:0:0:
192,192,17615,1,0,0:0:0:0:
64,192,17767,1,2,0:0:0:0:
320,192,17842,1,2,0:0:0:0:
64,192,17918,128,0,18373:0:0:0:0:
320,192,18373,1,2,0:0:0:0:
448,192,18373,128,0,18524:0:0:0:0:
192,192,18373,1,0,0:0:0:0:
64,192,18524,1,0,0:0:0:0:
320,192,18524,128,0,18676:0:0:0:0:
192,192,18600,1,0,0:0:0:0:
64,192,18676,128,0,18827:0:0:0:0:
448,192,18676,1,2,0:0:0:0:
320,192,18827,128,0,18979:0:0:0:0:
192,192,18827,1,2,0:0:0:0:
448,192,18979,128,0,19130:0:0:0:0:
64,192,18979,1,0,0:0:0:0:
192,192,18979,1,8,0:0:0:0:
192,192,19130,1,0,0:0:0:0:
320,192,19130,1,0,0:0:0:0:
64,192,19130,128,0,19433:0:0:0:0:
448,192,19282,1,0,0:0:0:0:
192,192,19433,128,2,19888:0:0:0:0:
320,192,19433,1,0,0:0:0:0:
448,192,19585,1,0,0:0:0:0:
448,192,19736,1,0,0:0:0:0:
320,192,19888,1,0,0:0:0:0:
64,192,19888,1,0,0:0:0:0:
192,192,20039,1,0,0:0:0:0:
448,192,20039,1,8,0:0:0:0:
448,192,20191,128,4,20342:0:0:0:0:
192,192,20191,128,0,20342:0:0:0:0:
64,192,20191,1,0,0:0:0:0:
320,192,20342,128,0,20494:0:0:0:0:
64,192,20342,128,4,20494:0:0:0:0:
448,192,20494,1,0,0:0:0:0:
64,192,20645,1,4,0:0:0:0:
320,192,20645,1,2,0:0:0:0:
192,192,20797,1,0,0:0:0:0:
448,192,20797,1,0,0:0:0:0:
448,192,20949,1,4,0:0:0:0:
64,192,20949,1,0,0:0:0:0:
192,192,20949,1,2,0:0:0:0:
320,192,21100,128,0,21403:0:0:0:0:
64,192,21403,1,0,0:0:0:0:
192,192,21479,1,0,0:0:0:0:
448,192,21555,128,0,22009:0:0:0:0:
320,192,21555,1,0,0:0:0:0:
192,192,22009,1,4,0:0:0:0:
64,192,22009,128,2,22161:0:0:0:0:
192,192,22161,128,0,22312:0:0:0:0:
448,192,22161,1,0,0:0:0:0:
64,192,22312,128,4,22464:0:0:0:0:
320,192,22312,1,2,0:0:0:0:
192,192,22464,128,2,22615:0:0:0:0:
448,192,22464,1,4,0:0:0:0:
320,192,22615,128,0,22767:0:0:0:0:
64,192,22615,1,0,0:0:0:0:
64,192,22767,1,0,0:0:0:0:
448,192,22767,1,0,0:0:0:0:
192,192,22767,1,0,0:0:0:0:
64,192,22918,1,0,0:0:0:0:
192,192,22994,1,0,0:0:0:0:
448,192,23070,1,0,0:0:0:0:
320,192,23070,1,0,0:0:0:0:
192,192,23145,1,0,0:0:0:0:
64,192,23221,1,0,0:0:0:0:
320,192,23297,1,0,0:0:0:0:
448,192,23373,1,2,0:0:0:0:
192,192,23373,1,0,0:0:0:0:
320,192,23448,1,0,0:0:0:0:
192,192,23524,1,2,0:0:0:0:
64,192,23524,1,0,0:0:0:0:
320,192,23600,1,0,0:0:0:0:
448,192,23600,1,2,0:0:0:0:
192,192,23676,1,2,0:0:0:0:
64,192,23676,1,8,0:0:0:0:
448,192,23827,128,0,23979:0:0:0:0:
320,192,23827,1,0,0:0:0:0:
64,192,23979,128,0,24130:0:0:0:0:
192,192,23979,1,0,0:0:0:0:
192,192,24130,128,0,24282:0:0:0:0:
320,192,24130,1,0,0:0:0:0:
448,192,24282,128,0,24433:0:0:0:0:
64,192,24282,1,0,0:0:0:0:
320,192,24433,128,8,24585:0:0:0:0:
192,192,24433,1,0,0:0:0:0:
64,192,24585,128,0,25645:0:0:0:0:
448,192,24585,1,0,0:0:0:0:
192,192,24585,1,0,0:0:0:0:
320,192,24736,1,0,0:0:0:0:
448,192,25039,1,0,0:0:0:0:
192,192,25039,1,0,0:0:0:0:
192,192,25191,1,0,0:0:0:0:
448,192,25191,1,0,0:0:0:0:
320,192,25342,1,4,0:0:0:0:
192,192,25494,1,8,0:0:0:0:
320,192,25645,128,2,25797:0:0:0:0:
448,192,25645,1,4,0:0:0:0:
64,192,25797,128,0,25948:0:0:0:0:
192,192,25797,1,0,0:0:0:0:
448,192,25948,128,2,26100:0:0:0:0:
320,192,25948,1,4,0:0:0:0:
192,192,26100,128,2,26252:0:0:0:0:
64,192,26100,1,4,0:0:0:0:
448,192,26252,128,0,26403:0:0:0:0:
320,192,26252,1,8,0:0:0:0:
64,192,26252,1,0,0:0:0:0:
64,192,26403,128,0,30191:0:0:0:0:
192,192,26403,1,0,0:0:0:0:
320,192,26403,1,4,0:0:0:0:
448,192,28979,1,2,0:0:0:0:
320,192,29055,1,2,0:0:0:0:
448,192,29130,1,2,0:0:0:0:
320,192,29206,1,2,0:0:0:0:
448,192,29282,1,2,0:0:0:0:
192,192,29358,1,2,0:0:0:0:
320,192,29433,1,2,0:0:0:0:
192,192,29509,1,2,0:0:0:0:
320,192,29585,1,2,0:0:0:0:
448,192,29661,1,2,0:0:0:0:
192,192,29736,1,2,0:0:0:0:
448,192,29812,1,2,0:0:0:0:
192,192,29888,1,2,0:0:0:0:
320,192,29964,1,2,0:0:0:0:
448,192,30039,1,2,0:0:0:0:
192,192,30115,1,2,0:0:0:0:
320,192,30191,1,4,0:0:0:0:
448,192,30191,1,0,0:0:0:0:
192,192,30494,1,2,0:0:0:0:
320,192,30645,1,2,0:0:0:0:
192,192,30797,1,2,0:0:0:0:
320,192,31100,1,8,0:0:0:0:
448,192,31100,1,0,0:0:0:0:
64,192,31100,1,0,0:0:0:0:
Very helpfull mod! thanks Yoshi owo <3 (All applied)
Topic Starter
squirrelpascals
M4M with Lince from discord
+1 kudosu

Lince Cosmico wrote:

Doing this for M4M uwu
General

actually i dont know if i understood the new ranking criteria correctly, shouldn't the background be 1366x768 or 1920x1080?
also i dont think that you need widescreen support on this map since you dont use SB
Beginner

I'll start from the Beginner to the hardest one
The aesthetics on this diffs aren't really clear, in easier diffs, the usage of blankets is really important imo.
• 00:00:798 (2,1) - this isnt wrong, but the ending of the slider 2 is really close to slider 1, in visual terms, it doesn't looks good at all
• 00:11:706 (1) - the shape is kinda weird imo
• 00:15:494 (1) - same
• 00:18:979 (1) - same
• The angle of 00:26:403 (1) - from here 00:25:645 - to here 00:26:403 - isn't really good, i actually recommend to move it to the left and make a blanket with 00:24:585 (3) -
Ora's Easy

This seems a lot more as a normal than an easy, i recommend changing the name into Ora's Normal, also i know that it's only 1,43 but the playability makes it seems more like a normal)
• 00:03:221 (5,6) - What about something like this , it would emphasize a lot better, the angle would improve as well
• 00:06:100 (4,5) - i dont think that this is what do we expect about a blanket
• 00:11:100 (1,2) - weird rhythm choise, but it cant be helped :/
• 00:16:706 (3) - how about rotating this a bit to the left? (also moving it a bit to the left too)
• 00:22:767 (1) - this is not a problem, nothing that can affect the map, but if you mind, you should move the red anchor point where the middle slider tic is
also this diff isnt the best in aesthetics too, but the ending (00:22:767 - ) is really good
Pika's Normal


• 00:00:799 (1) - you dont reallly have to NC this
• 00:03:221 (2) - why is this curved and 00:03:827 (3) - this isnt? it would seems a lot better imo, if you want to you can take 00:03:221 (2) - and do copypaste and Ctrl + J
This diff needs a lot of work :p
------------------ seems like you need a hard diff lmao --------------------
Light Insane


• 00:02:615 (2,3,4,5) - idk how to explain this... this is, hard .. maybe you should reduce the spacing a bit
• 00:02:918 (4,1) - be careful with this kind of overlaps, details are important my friend
• 00:03:827 (2) - //// 00:05:342 (2,3) - //// 00:06:403 (3,4,5,6) - //// actually why are you overmapping this?
• 00:07:767 (4,5,1) - the slider 5 seems to be overspaced, also, 00:07:767 (4,1) - they're too much closer S: you should move the slider 1 a bit up i think
• 00:09:130 (1,2,3) - why did you change the spacing at the third slider? if you want to keep the spacing as literally the same poke me in discord
• 00:10:494 (5,6,1) - the angle is that linear that it seems weird xD
• 00:11:403 (2,3,4,1) - and here it's super curvy lmao
• 00:13:979 (2,3,4,5) - The rhythm choice here sounds weird, try this:
Do it in this order "circle - slider - slider" and keeps the other as the same ////// http://puu.sh/uVSZH/ad3ffa2a7e.jpg
• 00:15:342 (1) - This seems better as a triple, using kicksliders in a light insane doesnt really fits tho
• 00:14:888 (6,4) - You should be able to find a way to stack them
• 00:20:645 (3) - This should be a normal slider, like 00:20:039 (1,2) -
• 00:20:342 (2,1) - fix stack
needs work but better than pika's one imo
sammish's Insane

• 00:03:828 (1,2) - some kind of spacing issue
• 00:09:737 (3,1) - i recommend you to move the circle 1 a bit down to the right, its kinda close right now
• 00:17:919 (3) - 100% invisible slider ... NO!!!
• 00:22:313 (3,4,5) - it can be easily confused with a triple imo
• 00:24:131 (3,4,2) - overlap i guess, its not relevant in game so its fine
• 00:25:191 (2,3) - the angle of the slider 3 is kinda weird like that, what about doing Ctrl + J on it ??
• 00:25:646 (1,2,3,4,5,1) - if you want to keep the angle after doing Ctrl + J you can rotate this
• 00:30:191 (1) - is this any kind of troll slider? LOL not even necessary
this is the best diff i've looked at so far by now
Spork Lover's Insane

heya i still have your saradisk - 168 - 401 map :p

Why not ar9?
• 00:00:798 (1,1) - NC spam why lol
• 00:00:949 (1,1) - fix stack
• 00:01:555 (1,1) - really weird rhythm choice woah, but it looks good
• 00:08:828 (1,1) - the second slider 1 is not visible at all, it could be confusing while playing, maybe you can make it a bit faster so it will be longer and more visible
• 00:11:403 - why did you skip this sound?
• 00:13:676 (1) - this should be looking to here
• 00:14:131 (3,2) - blanket correctly i guess
• 00:16:101 (1,1) - really weird rhythm
• 00:25:797 (2) - why did you use an slider here? you used all circles on the other similar parts
actually pretty good diff ♥ uncommon but nice
Rain's Insane

hi rain, my master dakini!! ill be taking trying to help you over again from now :D

• 00:00:646 (6,3) - they're so close!
• 00:07:616 (3,3) - fix the stack my master
• 00:10:646 (7) - i cant see any logic on puttiing the 7 here, maybe you should put it exactly between 00:10:040 (3,4) - (hope you get my point)
• 00:11:707 (1,2,3) - fix this blanketttttttttttt
• 00:19:888 (1,1) - they're really close
ok rain maps so good i cant find fuk
ok ill stop talking like this xD
Foxy's Extreme

ok what the fuck is that CS foxy
this is literally extreme
• 00:14:130 (5,6) - i dont see why doing this, what about this:
Put the 6 where the 7 is
Put the 7 where the 8 is
Put the 8 where the 1 is
Stack the 1 (also why is this NC'ed?) with 00:14:888 (1) -
• 00:16:252 (2,1,2) - I don't see any emphasis on this notes lol
• 00:26:101 (1,2,3) - To add more emphasis on this part, what about doing something llike this?
gl with this one!
Crowie's Extreme

i dont think that i can mod this
• only thing to say, 00:12:767 (4) - make it less curvy to fit with the circle slider
Misselthwaite Manore

same here, seems fine but only one thing
• 00:26:404 (2) - moving this to x:139 y:337 (basically stack it with 00:25:191 (4) - ) would be a lot better in flow termss

Thats all from me :p
fattypikachu
Hello for your M4M queue! ^-^

Well, we've got a lot of diffs to mod, so here we goooooooo

[Beginning]
First of all, I think the tick rate should be 1. At 2, the ticking sound gets annoying, and it doesn't really help if you're trying to keep people on the slider.
00:08:070 (1) - Since in 00:00:798 (2) - , 00:04:433 (1) - , etc. there's a bump after 1.5 beats (I'm guessing as emphasis) The same thing should be the thing here.

00:11:706 (1) - Move the points down to bring out the bump: https://puu.sh/uTUKT/1ae8f2dde1.jpg
(You'll probably have to move other stuff)

[Ora's Easy]
00:02:464 (4,5) - My gripe here is that there's this 3/2 beat spacing in the middle of a whole bunch of 1 beat spacings. It's no fun getting thrown off rhythm.
This could be fixed like this: https://puu.sh/uU2eb/fb6b5957fa.png or https://puu.sh/uU2hz/795e796436.png

00:06:706 (5,6) - Same idea

[Pika's Normal]
00:03:221 (2,3) - Either make these both straight or both curved. Alternatively, you could make it like this: https://puu.sh/uU2GI/626e3d550f.jpg so that it is parallel with 00:04:585 (2) -

00:30:191 (1) - Extend the slider to 00:30:645 - The kick-slider like feeling doesn't feel right to me.

[Light Insane]
00:01:858 (1) - Move the head to x322 y351 so it looks more like a hexagon with 2,3,4,5

00:10:494 (5) - Move the tail down slightly so that it's parallel with 00:09:736 (3) -

00:11:858 (1) - Move the head to x182 y214 so the spacing's equal

00:14:282 (3) - Move the tail down to y139 so it blankets 00:14:888 (6) -

00:20:342 (2) - This isn't exactly stacked on 00:21:100 (1) -

00:23:524 (3) - Maybe make this a straight line and parallel with 00:22:767 (1) -

[sammish's Insane]
00:01:858 (1) - Why is there a clap on the tail? It doesn't emphasize anything in particular. At least place the hitsound on the head.
00:09:131 (1) - ^
00:12:767 (1) - ^

00:09:131 (1) - Move this up and a bit to the right so it has rotational symmetry with 00:08:222 (1) - and 00:08:525 (2) -

00:19:434 (2) - Maybe blanket with 00:20:191 (3) - ?

00:22:162 (2,3) - Nothing special in the music, so I feel like the jump isn't justified.

00:24:585 (3) - Blanket with both 00:24:282 (2) - and 00:25:191 (4) - kinda like this: https://puu.sh/uVjGo/dae2b4abb4.jpg

[Spork Lover's Insane]
00:09:131 (1) - Shouldn't the head use the soft sampleset like in 00:01:858 (1) -

00:11:101 (2,3) - Maybe ctrl+J this so it points to 00:11:707 (1) -

00:17:010 (1,2) - Copy and ctrl+H 00:16:404 (1,2) - so that it ends up symmetrical

00:26:404 (1) - Are the bumps in the loop intentional? It looks a lot better to me without them: https://puu.sh/uVttl/1e44335ef1.png

[Rain's Insane]
00:10:040 (3,4,6,7) - Make this into a square

[Crowie's Extra]
00:01:858 (1) - Move to x485 y221 so 00:01:252 (3) - sort of blankets it like 00:00:949 (1) -
00:14:282 (2) - Move to x211 y166 so the follow line goes straight through 00:13:752 (2) -
00:14:585 (2) - Move to x263 y6 ^
00:24:282 (2) - Move to x216 y87 so 00:24:585 (2) - sort of blankets it

[Misselthwaite Manor]
00:16:403 (1,2,3,1,3) - Make this a pentagon with the polygon tool
00:18:676 (3) - Move this down so the follow line passes straight through 00:18:373 (1) - : https://puu.sh/uWx3T/c9dcc6c69f.jpg
00:20:494 (2) - Move to x292 y150 so the follow line goes straight through it: https://puu.sh/uWxoA/44d9a10b4f.jpg
00:22:615 (5) - Since you have all this momentum from the previous notes, why not make this the same distance from 4?
Alternatively, you could make the spacings in 00:22:009 (1,2,3,4) - progressively smaller before a burst to 00:22:767 (1) -

That's it! Good luck with your set! ^-^
Skylish
From your M4M queue

[Light Insane]

> 00:02:918 (4,1) - a bit overlapping of these objects can be enhanced by shifting the tail of the slider a bit away from 00:02:918 (4) - , but not too close to 00:02:767 (3) - .

> 00:03:827 (2,3) - DS=1.90 should be kept here, corresponding to the same mapping style at 00:00:192 (1,2) -

> 00:05:342 (2,3,4) - Aren't they stacked too close to each other? DS=0.75 should fit more (take ref. at 00:17:464 (1,2,3) - )

> 00:06:403 (3,4,5,6,7) - I think these 5 combo are slightly overwhelmed in Light Insane. The maximum combo each time might be hold at 3 imo (and this 5 combo pattern stands out in the mapset, it should be changed). Using a similar reverse slider in 1/4 x4 would be nice already.

> 00:17:842 (2,3) - 3 is a bit far away from 2 (DS=0.79). Make it be consistent (change to DS=0.75)! :D

> 00:24:585 (3,5) - obvious overlapping does not really match your style overall speaking. Detach 00:25:342 (5) - from the body of 00:24:585 (3) - .

> 00:26:403 (4) - For a better outlook of this circle, you may put it at 256,192, i.e. the centre of spinner.

> 00:32:018 (2) - unsnapped, snap it to 00:32:009 plesae

> 00:30:645 - 75% seems too loud. 50 would be a compromised option.


[Beginner]

! Slider tick rate as 2 is VERY VERY IRRITATING! The slider itself is long, then the slider tick rate must stay low (=1), or the clicking sounds will be full of 30s.

! Notes do not fall on concrete on-beat, like 00:11:100 (2) - / 00:07:464 - . They can be very confusing. The map does not need a Beginner tbvh.

[Spork Lover's Insane]

> 00:05:191 (1,1,2) - I think the flow should be like this:

The suggested flow makes more sense than the original one.

> 00:15:494 (1,1) - the flow is unexpected, and it is quite edgy, not smooth imo. You turn the head of 00:16:101 (1) - to 2 o clock direction, and fix the position of 00:16:404 (1) - so as to make the DS be acceptably challenging.

> 00:20:949 (1) - It does not make sense at all.... A 1/8 slider does not suit the music. It should be just a simple circle without NC. NC should be used on on-beat or special emphasized note (apparently this one is not in anyway)


[Ora's Easy]

> 00:00:798 (2,3) - the tail of 00:00:798 (2) - should point to the head/ body of 00:01:858 (3) - , to indicate a clear flow for Easy level players. A certain re-mapping at 00:00:192 (1,2) - is needed.

> 00:22:009 (3,1) - there is the unique overlapping which does not look very pleasant. Re-arrange the slider shape of 00:22:767 (1) - is good to go.

[]

GL from now on.
sammish

squirrelpascals wrote:

sammish
• 00:07:464 (1) - ctrl+g gives a really nice flow here u right
• 00:17:464 (1,2,3) - make this an offset stack PZL rip perfect stack aesthetix
• 00:22:010 (1,2,3,4,5) - This jump pattern plays kind of weirdly. You can probably ctrl+g 00:22:010 (1,2) - or try something else tried something else

Voltaeyx wrote:

sammish's Insane
00:22:010 (1,2,3,4,5) - I don't like how this pattern feels. I think it has to do with the anti-jumps in a wide angle toward the slider. It feels out of place considering the rest of your patterns are generally sharp angle snaps with no anti-jumps. You can keep the anti-jumps but I would prefer to point the 3,4,5 away from the slider, either to the right or left. (Probably to the left) I tried to make it less awkward while keeping the original intention/emphasis of the pattern, hopefully this works

SCANDiO wrote:

sammish's Insane
00:30:191 (1) - ??? need the 30 sec drain time xd, also its 1/8 cos the song has 2 notes, its not a uniform single note

Lince wrote:

sammish's Insane
sammish's Insane

• 00:03:828 (1,2) - some kind of spacing issue increased
• 00:09:737 (3,1) - i recommend you to move the circle 1 a bit down to the right, its kinda close right now moved down left
• 00:17:919 (3) - 100% invisible slider ... NO!!! Lol every1 pointing this out (fixed)
• 00:22:313 (3,4,5) - it can be easily confused with a triple imo I hope now it isnt, but 4 and 5 might be confused for a double (which i hope isnt cos there isnt any doubles in this song)
• 00:24:131 (3,4,2) - overlap i guess, its not relevant in game so its fine changed pattern tho cos I felt like it
• 00:25:191 (2,3) - the angle of the slider 3 is kinda weird like that, what about doing Ctrl + J on it ?? alr changed pattern so angle should be less awkward
• 00:25:646 (1,2,3,4,5,1) - if you want to keep the angle after doing Ctrl + J you can rotate this ^^
• 00:30:191 (1) - is this any kind of troll slider? LOL not even necessary necessary cos 30 sec drain time lmao, also look at prev exp
this is the best diff i've looked at so far by now thaNK you~

fattypikachu wrote:

sammish's Insane
[sammish's Insane]
00:01:858 (1) - Why is there a clap on the tail? It doesn't emphasize anything in particular. At least place the hitsound on the head.
00:09:131 (1) - ^
00:12:767 (1) - ^ ok so I didnt hitsound this, just copied it from squirrels diffs, but I feel that the snare sound is quite clear on these so Idk what you're talking about :(

00:09:131 (1) - Move this up and a bit to the right so it has rotational symmetry with 00:08:222 (1) - and 00:08:525 (2) - Thats excessively far away from 00:08:979 (3) -

00:19:434 (2) - Maybe blanket with 00:20:191 (3) - ? done

00:22:162 (2,3) - Nothing special in the music, so I feel like the jump isn't justified. 3 is a clearly higher note than the others so id prefer to keep it this way

00:24:585 (3) - Blanket with both 00:24:282 (2) - and 00:25:191 (4) - kinda like this: https://puu.sh/uVjGo/dae2b4abb4.jpg used a wave slider but in a different way, after changing the pattern before it
updated code
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Spork Lover

Voltaeyx wrote:

Problem Solution/Alternative Comment

Spork Lover's Insane
00:00:646 (3,1) - This jump feels too large. I would move the 1 up.
00:14:888 (1,1,1,1) - This pattern looks amazing! :D
00:17:464 (1,1) - You ignored a sound between these sliders.
00:21:403 (2) - You also ignored this sound.

about 00:00:646 (3,1) - I don't think it's too bad considering that 00:04:434 (1,1) - this is about the same as well (only like 0,07x difference) :D

I added the two others :3 (Look at the 2nd suggestion especially, looks a lot better now lol)

Lince Cosmico wrote:

Spork Lover's Insane

heya i still have your saradisk - 168 - 401 map :p aaaay, yeah I need to ask oko again or something lol, that set basically died xD

Why not ar9? Both things work, and I like quirky stuff :)
• 00:00:798 (1,1) - NC spam why lol Consistent NC gimmick, I assume you figured it out later in :D
• 00:00:949 (1,1) - fix stack Fixed
• 00:01:555 (1,1) - really weird rhythm choice woah, but it looks good Haha, I'm glad you like it? xD
• 00:08:828 (1,1) - the second slider 1 is not visible at all, it could be confusing while playing, maybe you can make it a bit faster so it will be longer and more visible Gave the 3 sliders higher SV, nice idea
• 00:11:403 - why did you skip this sound? That would be asking the same question as why I'm ignoring the triple on 00:11:252 - imo :3
• 00:13:676 (1) - this should be looking to here A little confused, but if you mean in terms of aesthetics, the reverse arrow does a triangle with 00:13:979 (2,3) -
• 00:14:131 (3,2) - blanket correctly i guess fixed slightly
• 00:16:101 (1,1) - really weird rhythm It's no different from the other parts earlier, example being 00:08:828 (1,1) -
• 00:25:797 (2) - why did you use an slider here? you used all circles on the other similar parts I feel like the sound is more dragged out on the sliderstart here, but I'm open to changing it if anyone comes with a solid alternative.
actually pretty good diff ♥ uncommon but nice Uncommon is the exact word I'm looking for ;D thanks buddy!

Skylish wrote:

> 00:05:191 (1,1,2) - I think the flow should be like this: The rotational flow makes more sense to me (especially because the last two sliders in your suggestion don't follow the slider curve, which I feel that they should imo :3

> 00:15:494 (1,1) - the flow is unexpected, and it is quite edgy, not smooth imo. You turn the head of 00:16:101 (1) - to 2 o clock direction, and fix the position of 00:16:404 (1) - so as to make the DS be acceptably challenging. It's a peak section, so making stuff follow DS doesn't help on SV changes, it's an insane after all :)

> 00:20:949 (1) - It does not make sense at all.... A 1/8 slider does not suit the music. It should be just a simple circle without NC. NC should be used on on-beat or special emphasized note (apparently this one is not in anyway) I do a 1,1 NC gimmick all the way through the map if you've seen it - The 1/8 slider is more distinct than the other sounds and doesn't warrant a single tap only imo :) (The sliderend is silenced too to make it feel even more sudden)

fattypikachu wrote:

00:09:131 (1) - Shouldn't the head use the soft sampleset like in 00:01:858 (1) - I'll let squirrel fiddle around with that ;D

00:11:101 (2,3) - Maybe ctrl+J this so it points to 00:11:707 (1) - Nah, the aesthetic lies in the mirror with 00:11:858 (1) - , which I feel is more important, since it doesn't affect flow

00:17:010 (1,2) - Copy and ctrl+H 00:16:404 (1,2) - so that it ends up symmetrical I don't think it changed anything but done xD

00:26:404 (1) - Are the bumps in the loop intentional? It looks a lot better to me without them: https://puu.sh/uVttl/1e44335ef1.png I prefer having that "diamond" shape, makes the hole in the middle of it look a little better imo :3
Thanks guys!

(Squirrel, there's a soft sampleset thing in fattypikachu's mod on 00:09:131)

wubwub
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Ora
Moved some circles and did some stuff...still not sure what to do about the rhythm at 00:11:100 (1,2) - trying to make it as simple as possible for Easy diff.... Thanks to the modders! :)

shit im slow...I'll try to keep up@@dfsfasfa
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Topic Starter
squirrelpascals

Lince Cosmico wrote:

Doing this for M4M uwu
General

actually i dont know if i understood the new ranking criteria correctly, shouldn't the background be 1366x768 or 1920x1080? Opps, I turned this off
Beginner

I'll start from the Beginner to the hardest one
The aesthetics on this diffs aren't really clear, in easier diffs, the usage of blankets is really important imo.
• 00:00:798 (2,1) - this isnt wrong, but the ending of the slider 2 is really close to slider 1, in visual terms, it doesn't looks good at all Added symmetry to make it look nice
• 00:11:706 (1) - the shape is kinda weird imo I think it looks okay, its a pretty basic shape
• 00:15:494 (1) - same Made this an elbow slider instead
• 00:18:979 (1) - same Made one of the corners a curve
• The angle of 00:26:403 (1) - from here 00:25:645 - to here 00:26:403 - isn't really good, i actually recommend to move it to the left and make a blanket with 00:24:585 (3) - reorganized this part

------------------ seems like you need a hard diff lmao -------------------- yeah lmao
Light Insane


• 00:02:615 (2,3,4,5) - idk how to explain this... this is, hard .. maybe you should reduce the spacing a bit I use this kind of spacing throughout the map. 00:07:161 (1,2,3) - 00:10:494 (5,6,1) -
• 00:02:918 (4,1) - be careful with this kind of overlaps, details are important my friend chagned slider shape
• 00:03:827 (2) - //// 00:05:342 (2,3) - //// 00:06:403 (3,4,5,6) - //// actually why are you overmapping this? This isnt an overmap. There are differnet notes there lol
• 00:07:767 (4,5,1) - the slider 5 seems to be overspaced, also, 00:07:767 (4,1) - they're too much closer S: you should move the slider 1 a bit up i think This patttern creates an easy back-and-forth type flow so its fine
• 00:09:130 (1,2,3) - why did you change the spacing at the third slider? if you want to keep the spacing as literally the same poke me in discord this flows better with the current sv.
• 00:10:494 (5,6,1) - the angle is that linear that it seems weird xD linear flow is okay xp
• 00:11:403 (2,3,4,1) - and here it's super curvy lmao its not curvy flow, its just jumps at an angle
• 00:13:979 (2,3,4,5) - The rhythm choice here sounds weird, try this:
Do it in this order "circle - slider - slider" and keeps the other as the same ////// http://puu.sh/uVSZH/ad3ffa2a7e.jpg this suggestion buts strong beats at the end of the slider
• 00:15:342 (1) - This seems better as a triple, using kicksliders in a light insane doesnt really fits tho I don't think the varience in rhythm is a bad thing, but i see how a triple would be more consistent. I'll see what others have to say about this first
• 00:14:888 (6,4) - You should be able to find a way to stack them This isn't really noticable during gameplay
• 00:20:645 (3) - This should be a normal slider, like 00:20:039 (1,2) - Then I would be skipping a note
• 00:20:342 (2,1) - fix stack ?
needs work but better than pika's one imo
Misselthwaite Manore

same here, seems fine but only one thing
• 00:26:404 (2) - moving this to x:139 y:337 (basically stack it with 00:25:191 (4) - ) would be a lot better in flow termss This is just a different type of flow that I do on purpose, it goes with 00:25:645 (1,2,3,4) -

Thats all from me :p

Skylish wrote:

From your M4M queue

[Light Insane]

> 00:02:918 (4,1) - a bit overlapping of these objects can be enhanced by shifting the tail of the slider a bit away from 00:02:918 (4) - , but not too close to 00:02:767 (3) - . changed shape

> 00:03:827 (2,3) - DS=1.90 should be kept here, corresponding to the same mapping style at 00:00:192 (1,2) - this .05 difference in ds isnt noticable

> 00:05:342 (2,3,4) - Aren't they stacked too close to each other? DS=0.75 should fit more (take ref. at 00:17:464 (1,2,3) - ) space this a little more

> 00:06:403 (3,4,5,6,7) - I think these 5 combo are slightly overwhelmed in Light Insane. The maximum combo each time might be hold at 3 imo (and this 5 combo pattern stands out in the mapset, it should be changed). Using a similar reverse slider in 1/4 x4 would be nice already. My nc patterns follow the music, not combo length. Also, 00:10:949 (6) -

> 00:17:842 (2,3) - 3 is a bit far away from 2 (DS=0.79). Make it be consistent (change to DS=0.75)! :D This is unnoticable

> 00:24:585 (3,5) - obvious overlapping does not really match your style overall speaking. Detach 00:25:342 (5) - from the body of 00:24:585 (3) - . This flows well as is

> 00:26:403 (4) - For a better outlook of this circle, you may put it at 256,192, i.e. the centre of spinner. I stacked it with 00:25:342 (5) -

> 00:32:018 (2) - unsnapped, snap it to 00:32:009 plesae Fixed

> 00:30:645 - 75% seems too loud. 50 would be a compromised option. I just did this for the last circle


[Beginner]

! Slider tick rate as 2 is VERY VERY IRRITATING! The slider itself is long, then the slider tick rate must stay low (=1), or the clicking sounds will be full of 30s. Lol changed

! Notes do not fall on concrete on-beat, like 00:11:100 (2) - / 00:07:464 - . They can be very confusing. The map does not need a Beginner tbvh. There is an obvious snare at the notes you pointed out


GL from now on.

fattypikachu wrote:

Hello for your M4M queue! ^-^

Well, we've got a lot of diffs to mod, so here we goooooooo

[Beginning]
First of all, I think the tick rate should be 1. At 2, the ticking sound gets annoying, and it doesn't really help if you're trying to keep people on the slider. Changed
00:08:070 (1) - Since in 00:00:798 (2) - , 00:04:433 (1) - , etc. there's a bump after 1.5 beats (I'm guessing as emphasis) The same thing should be the thing here. did this

00:11:706 (1) - Move the points down to bring out the bump: https://puu.sh/uTUKT/1ae8f2dde1.jpg
(You'll probably have to move other stuff) also did this

[Light Insane]
00:01:858 (1) - Move the head to x322 y351 so it looks more like a hexagon with 2,3,4,5 Good suggestion, but I'm satisfied with this as long as its symmetrical

00:10:494 (5) - Move the tail down slightly so that it's parallel with 00:09:736 (3) - This already looks parallel

00:11:858 (1) - Move the head to x182 y214 so the spacing's equal Sure why not

00:14:282 (3) - Move the tail down to y139 so it blankets 00:14:888 (6) - this didnt really matter but i fixed it anyways

00:20:342 (2) - This isn't exactly stacked on 00:21:100 (1) - This doesn't matter

00:23:524 (3) - Maybe make this a straight line and parallel with 00:22:767 (1) - its already the same curve as 00:24:282 (2) -

[Misselthwaite Manor]
00:16:403 (1,2,3,1,3) - Make this a pentagon with the polygon tool Thats not what I intend here
00:18:676 (3) - Move this down so the follow line passes straight through 00:18:373 (1) - : https://puu.sh/uWx3T/c9dcc6c69f.jpg This doesn't matter
00:20:494 (2) - Move to x292 y150 so the follow line goes straight through it: https://puu.sh/uWxoA/44d9a10b4f.jpg ^ I dont intend to do that aesthetic
00:22:615 (5) - Since you have all this momentum from the previous notes, why not make this the same distance from 4? The low spacing correlates to the strength of the notes here
Alternatively, you could make the spacings in 00:22:009 (1,2,3,4) - progressively smaller before a burst to 00:22:767 (1) - This is a good idea, I want to think about how i would do this and keep the pattern shape tho

That's it! Good luck with your set! ^-^
Thanks for the mods!

Updated current diffs, and since a lot of people are asking: I plan on having all diffs fully hitsounded, as well as the missing Advanced and Hard diffs done, by the next batch of mods (which will be smaller lol).
Crowie

Voltaeyx wrote:

Problem Solution/Alternative Comment

Crowie's Extra
00:00:798 (2,1) - 00:02:464 (3,4) - These partially overlapped 1/2 gaps look no different from this 1/4 gap here: 00:05:418 (1,2). This can be confusing, especially since later on there are more 1/2 gaps that look identical: 00:07:161 (7,8) and 00:11:706 (9,1). I suggest you just change the 1/4 gap to look different from the others to avoid confusion. Probably lower the spacing even more so it's virtually a stack. the spacing is higher than the 1/2's and i think this spacing best represents what's going on in the music rather than a stack, since i pretty much ignored a stream
00:30:797 (3,1) - This 1/1 can also look confusing since it appears identical to the 1/2 gaps in the rest of the song. There may be enough time that it still reads fine but to be safe, it would be better to change this to bring clarity. the pace section is different enough from the rest of the song so that this it isn't confusing.

fattypikachu wrote:

[Crowie's Extra]
00:01:858 (1) - Move to x485 y221 so 00:01:252 (3) - sort of blankets it like 00:00:949 (1) - done
00:14:282 (2) - Move to x211 y166 so the follow line goes straight through 00:13:752 (2) - nah
00:14:585 (2) - Move to x263 y6 ^ nah
00:24:282 (2) - Move to x216 y87 so 00:24:585 (2) - sort of blankets it fixed in a different way
i'm sorry i'm dead
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 570
Countdown: 0
SampleSet: Soft
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[Editor]
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[Metadata]
Title:Fault Line (Intro)
TitleUnicode:Fault Line (Intro)
Artist:Tennyson
ArtistUnicode:Tennyson
Creator:squirrelpascals
Version:Crowie's Extra
Source:
Tags:
BeatmapID:1234862
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[Difficulty]
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OverallDifficulty:8
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ferret irl
fdsfd's Hard added i guess
nooj
Okay I'll try my best

fdsfd's Hard
Overall I think you should decrease the overall hit sound volume by around 10-20%
00:08:524 (1) - I'd personally make this slider end on the red tick to make 00:09:130 (1) clickable and turn 00:09:130 - 00:09:736 into a triangle. Just my opinion tho, It's not a necessary change by any means
00:12:161 (1,2,3) - ^
00:11:555 (6) - The spacing difference here doesn't match the music, instead 00:11:555 (7) should be emphasized. https://osu.ppy.sh/ss/7858085 something like this maybe?
00:15:797 (1) - I think you can curve/ blanket better
00:19:433 (1) - ^
00:20:645 (5) - potential flow breaker? I think it's fine just pointing it out
00:32:009 - I think you should change the volume of this last slider to gradually decrease to 5% to match the fading audio

Aesthetics overall are really well done :D Hope this gets ranked
ferret irl

Nihs_Nooj wrote:

Okay I'll try my best

fdsfd's Hard
Overall I think you should decrease the overall hit sound volume by around 10-20%
00:08:524 (1) - I'd personally make this slider end on the red tick to make 00:09:130 (1) clickable and turn 00:09:130 - 00:09:736 into a triangle. Just my opinion tho, It's not a necessary change by any means nah
00:12:161 (1,2,3) - ^
00:11:555 (6) - The spacing difference here doesn't match the music, instead 00:11:555 (7) should be emphasized. https://osu.ppy.sh/ss/7858085 something like this maybe? could you elaborate more on this?
00:15:797 (1) - I think you can curve/ blanket better it's fine how it is right now?
00:19:433 (1) - ^
00:20:645 (5) - potential flow breaker? I think it's fine just pointing it out it's supposed to break flow since the song is very high pitched and is sort of a "build up" to go into the next more intense part.
00:32:009 - I think you should change the volume of this last slider to gradually decrease to 5% to match the fading audio fixed

Aesthetics overall are really well done :D Hope this gets ranked
Saileach

Voltaeyx wrote:

Problem Solution/Alternative Comment

Rain's Insane
00:08:070 (1,2) - The other times when the bass drum kicks, you've had the pattern be a hitcircle stacked on a slider. Why is this one different?. honestly i was just mapping how i felt at the time, i guess variety is a reason i could use though
Nice map xd thanks!

SCANDiO wrote:

Rain's Insane
00:32:009 - add note here and delete slider, cause it's better Fine

fattypikachu wrote:

[Rain's Insane]
00:10:040 (3,4,6,7) - Make this into a square Sure
lince mod via sqir
Rain's Insane

hi rain, my master dakini!! ill be taking trying to help you over again from now :D

• 00:00:646 (6,3) - they're so close!
• 00:07:616 (3,3) - fix the stack my master
• 00:10:646 (7) - i cant see any logic on puttiing the 7 here, maybe you should put it exactly between 00:10:040 (3,4) - (hope you get my point)
• 00:11:707 (1,2,3) - fix this blanketttttttttttt
• 00:19:888 (1,1) - they're really close
ok rain maps so good i cant find fuk
ok ill stop talking like this xD

Fixed all but • 00:10:646 (7) -, i like the distance

Thanks for the mods :) :) :) :) :) :!: :!: :!: :!: :!: :!: :!:

Code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 570
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.000001

[Metadata]
Title:Fault Line (Intro)
TitleUnicode:Fault Line (Intro)
Artist:Tennyson
ArtistUnicode:Tennyson
Creator:squirrelpascals
Version:Rain's Insane
Source:
Tags:
BeatmapID:1225693
BeatmapSetID:575121

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.3
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"6d237c84-60bc-4f4e-a7e5-f10e2d0516bc.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Osuology
[Misselwait MAnor awahtever IDKADIAK]
The entire map is very tense and is basically a flat line in terms of tension or release, which makes for a map that slams you in the face and then after 5 seconds it's kinda boring. I would recommend you to change how the tension works in this diff so it's more of a inverse saw wave (smoothly going up then starts from the bottom again)

Nothing else tbh

[Crowie and Foxy]
Same as above, read above diff.

[Spork Lover]
I can make no sense of how you use NC in this map, they convey absolutely nothing and don't really stand out after a while. They become nonimportant to the map since you make what seems like random use of them.

I have nothing to say about lower diffs so yeah, and I'm STD only so cool
Kinda cool map, don't really like the song but ok

Good luck
Foxy Grandpa

Voltaeyx wrote:

Problem Solution/Alternative Comment

This song seems annoying to time lol


Foxy's Extreme
This map was a lot of fun to play!
00:05:494 (1,2,1,2,3) - I had difficulty reading the second combo of 1/4 sliders. I don't think it's because of the change in slider velocity but rather the fact that the 1/2 sliders are perfectly overlapping the last two 1/4 sliders, making it hard to see the sliders. Given your preference to partially overlap objects, I recommend changing this slider pattern to partially overlap instead of perfectly overlap. Meh i like how it is, intended to be hard to read
00:11:706 (1,2) - This looks identical to 00:17:843 (2,3) even though one is a 1/2 and the other is a 1/4. Just change one of them. I would change the first one by moving the 2-slider so that the 1 and 2-slider overlap partially or not at all. Agred, moved 00:11:706 (1) -

squirrelpascals wrote:

M4M with Lince from discord
+1 kudosu


Foxy's Extreme

ok what the fuck is that CS foxy
this is literally extreme
• 00:14:130 (5,6) - i dont see why doing this, what about this:Made the placements flow betterrer
Put the 6 where the 7 is
Put the 7 where the 8 is
Put the 8 where the 1 is
Stack the 1 (also why is this NC'ed?) with 00:14:888 (1) - SV change
• 00:16:252 (2,1,2) - I don't see any emphasis on this notes lol Don't need emphasis
• 00:26:101 (1,2,3) - To add more emphasis on this part, what about doing something llike this? Changed to something different
gl with this one!


Thats all from me :p
Not changing the things on scandios mod because there isnt a need to, the sliders are there for emphasizing the sound

And idk how to respond to osuologys mod lol

Thanks guys!

dateup
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Title:Fault Line (Intro)
TitleUnicode:Fault Line (Intro)
Artist:Tennyson
ArtistUnicode:Tennyson
Creator:squirrelpascals
Version:Foxy's Extreme
Source:
Tags:
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Ambient
hola from queue o/

Misselthwaite Manor

  1. 00:07:009 (4) - Try NC here and 00:07:464 (1) - here to match up closer to the NC's you've done previously e.g 00:00:192 (1,2,3,4,5,6) - 00:03:524 (1,2,3,4,5,6,7) .
  2. 00:17:162 (2,3,1) - Would recommend making spacing here even cause of SV change on the slider that follows, really caught me off.
  3. 00:05:797 (3,4) - Nerf the spacing here a little by moving 4 a tad closer to the slider.

Crowie's Extra

  1. 00:01:100 (2,2) - Extend these one more tick i reckon, the sound doesnt stop till then. Plus its easier to aim. (if you alternate.)
  2. 00:07:767 (5,6,7) - This isn't following anything much related to the hitsounds let alone the song, try this instead, follows the music/hitsounds better.
  3. 00:11:555 (8) - NC this since it indicates a change in SV like you've done previously at 00:00:646 (1)
  4. 00:25:342 (4) - Missing a loud beat on the white tick the slider goes over, plus NC for SV, could maybe reduce the slider back but eh.

Bikini'sRain's Insane

  1. 00:01:252 (3,1) - I know they're not touching in editor but it could be moved over, just a tad. for me pls <3
  2. 00:10:798 (1,2,4,2) - So, i don't really see a point in having these sliders with red anchors, unless you're trying to emphasize another sound, which you aren't. May as well have them all straight or curved. Bikini Pls.
Imma stop here, not really anything worth mentioning in the other diffs. @FoxyGrandpa CS 7 is life.

GL guys~
Saileach

Ambient wrote:

hola from queue o/

Bikini'sRain's Insane I'll shank you :x :x :x

  1. 00:01:252 (3,1) - I know they're not touching in editor but it could be moved over, just a tad. for me pls <3 fine
  2. 00:10:798 (1,2,4,2) - So, i don't really see a point in having these sliders with red anchors, unless you're trying to emphasize another sound, which you aren't. May as well have them all straight or curved. Fine Bikini Pls.ANGERY :x :x :x :x :x


Imma stop here, not really anything worth mentioning in the other diffs. @FoxyGrandpa CS 7 is life.

GL guys~
Cant Find You
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Spork Lover

Osuology wrote:

[Spork Lover]
I can make no sense of how you use NC in this map, they convey absolutely nothing and don't really stand out after a while. They become nonimportant to the map since you make what seems like random use of them.

The NC'ing is gimmicky on purpose but consistent in those gimmicks. Every time you see a big jump before the downbeat (which happens for the first 20 seconds), I add a 1,1 to emphasize it super hard (it's a pretty quirky way of doing it, but there shouldn't be any issues with doing it like that, even on an insane (especially at this length lol))

Almost every another NC either follows the downbeat correctly, or is an SV change.


Good luck
Thanks for checking!
Crowie

Osuology wrote:

[Crowie and Foxy]
Same as above, read above diff. vry hlpful mod thx

Ambient wrote:

Crowie's Extra

  1. 00:01:100 (2,2) - Extend these one more tick i reckon, the sound doesnt stop till then. Plus its easier to aim. (if you alternate.) it would make it easy to miss the last repeat, since there's some space between them. and not everyone alternates
  2. 00:07:767 (5,6,7) - This isn't following anything much related to the hitsounds let alone the song, try this instead, follows the music/hitsounds better. done
  3. 00:11:555 (8) - NC this since it indicates a change in SV like you've done previously at 00:00:646 (1) i don't feel it's necessary because it's further into the map and the player is already introduced to the rhythm.
  4. 00:25:342 (4) - Missing a loud beat on the white tick the slider goes over, plus NC for SV, could maybe reduce the slider back but eh. i think this is fine because the beat is kinda in the back and not so noticeable, also since what i'm highlighting with the slider is a different sound. as for the nc..nah
Topic Starter
squirrelpascals

Ambient wrote:

hola from queue o/

Misselthwaite Manor

  1. 00:07:009 (4) - Try NC here and 00:07:464 (1) - here to match up closer to the NC's you've done previously e.g 00:00:192 (1,2,3,4,5,6) - 00:03:524 (1,2,3,4,5,6,7) . done
  2. 00:17:162 (2,3,1) - Would recommend making spacing here even cause of SV change on the slider that follows, really caught me off. I don't think this is a spacing problem, it just sounds like you didn't expect the speed change here
  3. 00:05:797 (3,4) - Nerf the spacing here a little by moving 4 a tad closer to the slider. I don't think this is really needed
GL guys~

Osuology wrote:

[Misselwait MAnor awahtever IDKADIAK]
The entire map is very tense and is basically a flat line in terms of tension or release, which makes for a map that slams you in the face and then after 5 seconds it's kinda boring. I would recommend you to change how the tension works in this diff so it's more of a inverse saw wave (smoothly going up then starts from the bottom again)

Nothing else tbh If you're saying how "tension" applies to the map's rhythm (which I'm assuming,) then it's more important to apply rhythm to the song you're mapping rather than forcing certain rhythmic patterns on to the map.
Bluekrait
fdsfd's #modhelp mod

[General]
  1. Remove normal-hitfinish2-old1.wav (unused)
[fdsfd's Hard]
  1. 00:03:221 (5,1) - Fix blanket and make it so that 1's slider end overlaps 00:03:070 (4)
  2. 00:07:009 (1,2) - Fix blanket
  3. 00:10:494 (3,5) - Increase distance between slider borders:
  4. 00:14:433 (4,5) - Switch on timeline
  5. 00:16:706 (3,4) - Missed beat?
ARenaissance
M4M from the queue. :)

My beatmap has 5 difficulties, each a bit over 3 minutes long. You can choose to mod whichever difficulties you want, but in terms of need for feedback, my priorities go Hard > Normal > Easy > Insane > Extra. Link to my beatmap: https://osu.ppy.sh/s/527546

I tried modding every difficulty, but this mapset is over-all really solid, and I don't have a trained enough eye to spot any errors aside from a few minor, subjective things.

[Misselthwaite Manor]
  1. My one qualm that I have with this map is with 00:24:131 (1,2,3). I know that at this speed, the direction of sliders is practically irrelevant, but do you have a reason to have these notes flow in the opposite direction as 00:23:827 (1,2)? Individually ctrl+g-ing 00:24:130 (1) and 00:24:282 (2) would make gameplay more fluent there. Considering that everything here is in the same melodic phrase, I don't see a reason for any harsh flow changes.
Other than that, though, no complaints.

[Foxy's Extreme]

  1. 00:24:585 (1) - This slider is currently asymmetrical. Is this intentional? If not, then it shouldn't be too hard to fix.
Aside from that, I have nothing more to add. Good, good map!

[Rain's Insane]
  1. 00:09:282 (3) - If you have no other reason for the precise placement of this, I would stack it on 00:09:888 (1,2,3).
[sammish's Insane]

  1. Your hitsounds are too loud. Most of the other difficulties don't have hitsound volume go above 50%, and that's perfectly appropriate for the song. Scale down the volume over-all.
  2. 00:19:131 (1) - This is totally micromanaging, but this slider could be better centered in the pentagon. The operation that I did to make it more clean was the following: 1: rotate the slider by -13 degrees; 2: make the slider horizontally level; 3: rotate the slider by 13 degrees; 4: place the slider head at x:234 y:222.
[Light Insane]
  1. I'll take it when you add in hitsounds, you'll adjust the volume so that they match your other difficulty? I find them to be much too loud here.
  2. 00:05:342 (2,3,4) - I would either stack this burst or I would have it match the curvature of (4). Right now, it follows a linear pattern.
  3. 00:16:858 (2) - This isn't centered between the reverse sliders. If this isn't intentional, I think it would be better to move this circle so that it is.
[fdsfd's Hard]
  1. I said this already with some other difficulties: the hitsound volumes are inconsistent across the spread, and I think the volume you have is too loud. The song just doesn't seem to ask for hitsound volume above around 50% anywhere. When you get around to adding in the hitsounds to your difficulty, be sure to take this into consideration.
[Pika's Normal]
  1. It's all good to me. Don't forget to add in hitsounds.

All the other difficulties are good to me. Since this is a relatively sparse mod, I'll shoot a kudosu star your way as well. Good luck, and fun map!
Haruto
placeholder, really sorry for the delay though ><
Saileach

ARenaissance wrote:

[Rain's Insane]
  1. 00:09:282 (3) - If you have no other reason for the precise placement of this, I would stack it on 00:09:888 (1,2,3).
fixed
Tremor
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 570
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.000001

[Metadata]
Title:Fault Line (Intro)
TitleUnicode:Fault Line (Intro)
Artist:Tennyson
ArtistUnicode:Tennyson
Creator:squirrelpascals
Version:Rain's Insane
Source:
Tags:
BeatmapID:1225693
BeatmapSetID:575121

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.3
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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465,189,4131,1,2,0:0:0:0:
417,350,4282,1,2,0:0:0:0:
333,148,4434,5,8,0:0:0:0:
333,148,4585,2,0,P|298:142|263:146,1,70,4|0,3:0|0:0,0:0:0:0:
151,214,4888,2,0,P|128:148|153:76,1,140,4|0,0:0|0:0,0:0:0:0:
295,223,5343,5,2,0:0:0:0:
292,240,5418,1,2,0:0:0:0:
291,257,5494,1,2,0:0:0:0:
288,275,5570,1,2,0:0:0:0:
286,292,5645,1,2,0:0:0:0:
151,214,5798,2,0,P|193:206|224:212,1,70,8|0,0:0|0:0,0:0:0:0:
93,283,6101,1,2,0:0:0:0:
102,123,6252,5,2,0:0:0:0:
237,36,6404,1,2,0:0:0:0:
235,53,6479,1,2,0:0:0:0:
234,70,6555,1,2,0:0:0:0:
232,88,6631,1,2,0:0:0:0:
230,105,6707,2,0,L|309:111,1,70,4|0,0:0|0:0,0:0:0:0:
105,53,7010,1,2,0:0:0:0:
105,53,7161,6,0,L|101:138,1,70,2|8,0:0|0:0,0:0:0:0:
91,290,7464,2,0,L|154:298,1,35,2|2,0:0|0:0,0:0:0:0:
252,219,7616,2,0,L|189:227,1,35,2|2,0:0|0:0,0:0:0:0:
94,301,7767,2,0,L|157:309,1,35,2|0,0:0|0:0,0:0:0:0:
249,230,7919,2,0,L|186:238,1,35,2|0,0:0|0:0,0:0:0:0:
99,311,8070,5,8,0:0:0:0:
259,361,8222,2,0,L|329:353,1,70,4|0,3:0|0:0,0:0:0:0:
461,327,8524,2,0,P|436:263|375:234,1,140,4|2,0:0|0:0,0:0:0:0:
153,297,8979,5,0,0:0:0:0:
211,86,9131,1,8,0:0:0:0:
236,211,9282,1,2,0:0:0:0:
76,125,9434,2,0,P|121:118|163:125,1,70,4|0,0:0|0:0,0:0:0:0:
375,234,9737,1,2,0:0:0:0:
236,211,9888,5,2,0:0:0:0:
236,211,9964,1,2,0:0:0:0:
236,211,10039,1,2,0:0:0:0:
357,146,10191,1,2,0:0:0:0:
301,378,10342,1,10,0:0:0:0:
264,118,10494,1,2,0:0:0:0:
329,239,10645,1,0,0:0:0:0:
128,247,10798,6,0,P|122:213|128:177,1,70,4|0,0:0|0:0,0:0:0:0:
202,322,11101,2,0,B|87:334,1,105,2|0,0:0|0:0,0:0:0:0:
61,320,11404,1,2,0:0:0:0:
324,236,11555,1,2,0:0:0:0:
136,107,11707,5,8,0:0:0:0:
136,107,11858,2,0,L|123:204,1,70,4|0,3:0|0:0,0:0:0:0:
214,34,12161,2,0,P|147:2|66:27,1,140,4|2,0:0|0:0,0:0:0:0:
126,176,12616,5,8,0:0:0:0:
303,116,12767,2,0,P|267:111|233:116,1,70,2|2,0:0|1:0,0:0:0:0:
352,209,13070,2,0,P|388:214|422:209,1,70,2|0,0:0|0:0,0:0:0:0:
148,79,13373,2,0,P|143:115|148:149,1,70,2|0,0:0|0:0,0:0:0:0:
388,129,13676,5,2,0:0:0:0:
388,129,13752,1,2,0:0:0:0:
388,129,13828,1,2,0:0:0:0:
240,35,13979,1,10,0:0:0:0:
233,211,14131,1,8,0:0:0:0:
343,30,14282,1,2,0:0:0:0:
164,131,14434,5,10,0:0:0:0:
363,247,14585,1,10,0:0:0:0:
343,30,14736,1,2,0:0:0:0:
239,221,14888,2,0,B|350:232,1,105,4|0,0:0|0:0,0:0:0:0:
372,208,15191,1,2,0:0:0:0:
169,97,15343,5,2,0:0:0:0:
169,97,15418,1,2,0:0:0:0:
169,97,15494,2,0,L|157:177,1,70,12|0,3:0|0:0,0:0:0:0:
249,43,15797,2,0,P|191:5|123:15,1,140,4|2,0:0|0:0,0:0:0:0:
123,14,16252,5,8,0:0:0:0:
29,144,16404,1,8,0:0:0:0:
260,134,16555,1,2,0:0:0:0:
81,83,16707,1,8,0:0:0:0:
81,83,17009,5,8,1:0:0:0:
45,246,17162,1,2,1:0:0:0:
0,35,17313,1,8,0:0:0:0:
192,145,17464,6,0,L|179:243,1,70,12|0,0:0|0:0,0:0:0:0:
15,137,17767,1,2,0:0:0:0:
15,137,17843,1,2,0:0:0:0:
15,137,17919,1,2,0:0:0:0:
332,116,18373,5,2,0:0:0:0:
204,35,18525,1,2,0:0:0:0:
204,35,18601,1,2,0:0:0:0:
204,35,18676,1,2,0:0:0:0:
252,202,18828,1,2,0:0:0:0:
347,83,18979,6,0,L|417:79,1,70,8|4,0:0|3:0,0:0:0:0:
347,83,19282,1,2,0:0:0:0:
195,131,19434,2,0,P|163:212|196:278,1,140,4|2,0:0|0:0,0:0:0:0:
321,196,19888,6,0,L|247:202,1,70,2|8,0:0|0:0,0:0:0:0:
152,292,20191,1,4,0:0:0:0:
412,249,20343,1,4,0:0:0:0:
251,201,20494,1,2,0:0:0:0:
377,381,20646,1,12,0:0:0:0:
325,123,20798,5,0,0:0:0:0:
275,351,20949,1,12,0:0:0:0:
325,123,22010,5,2,0:0:0:0:
275,351,22161,1,0,0:0:0:0:
414,149,22313,5,2,0:0:0:0:
233,274,22464,1,2,0:0:0:0:
126,105,22616,5,8,0:0:0:0:
126,105,22767,2,0,B|206:98|206:98|240:107,1,105.000004005432,4|2,0:0|0:0,0:0:0:0:
229,104,23222,1,8,0:0:0:0:
164,255,23373,1,2,0:0:0:0:
82,166,23525,5,2,0:0:0:0:
82,166,23601,1,2,0:0:0:0:
82,166,23676,1,8,0:0:0:0:
327,139,23827,5,0,0:0:0:0:
294,352,23979,1,0,0:0:0:0:
142,266,24130,5,0,0:0:0:0:
355,299,24282,1,0,0:0:0:0:
179,372,24434,5,8,0:0:0:0:
112,181,24585,2,0,P|176:180|223:217,1,105.000004005432,4|0,0:0|0:0,0:0:0:0:
409,173,25040,2,0,P|415:208|411:243,1,70,4|2,0:0|0:0,0:0:0:0:
376,82,25343,6,0,P|411:76|446:80,1,70,4|10,0:0|0:0,0:0:0:0:
245,136,25645,1,4,0:0:0:0:
287,42,25797,1,2,0:0:0:0:
319,171,25949,2,2,L|308:254,1,70,2|6,0:0|0:0,0:0:0:0:
101,187,26252,5,8,0:0:0:0:
334,143,26404,1,12,0:0:0:0:
256,192,26479,12,2,30191,0:0:0:0:
190,140,30645,6,0,L|188:216,1,70,8|0,0:0|0:0,0:0:0:0:
308,215,31100,2,4,L|310:291,1,70
154,70,31554,2,0,P|194:64|234:73,1,70,2|2,0:0|0:0,0:0:0:0:
88,159,32009,1,2,0:0:0:0:
Crowie
iis this ded
Topic Starter
squirrelpascals

Crowie wrote:

iis this ded
No and it doesn't have to be. Maybe I can open m4m on this sometime.
Bergy

squirrelpascals wrote:

Maybe I can open m4m on this sometime.
ye lol

also why does a weird ass song like this need easier diffs like theyre not gonna be playable by new players anyways

general
- i dont wanna just like NC mod beacuse thats annoying for both you and me, but in some diffs the NCs seem kinda weird. but tbh its a weird ass song so how are u supposed to NC it smh

- modding assistant says soft-hitfinish5 has delay, looks like it has a bit in audacity too, you might wanna trim that up:


- yada yada inconsistent metadata with foxy and mania diffs xd

- arent bgs supposed to be jpg not png
heres a better version of the bg if u wanna use it https://puu.sh/yiJnV/f2dfb42abd.jpg

beginner
not that it matters but why is this stack leniency .2 lmao

00:07:918 (4) - i think this circle would go better at 00:07:918 (4) - . thats just where i hear more emphasis on the snare drum and it would naturally make more sense personally.

00:22:767 (1) - why dont u make these blanket each other lol

ora's easy
the biggest thing that i disagree with on this diff is some sliders starting half a beat early - specifically 00:00:798 (2) - , 00:04:433 (1) - , etc. in the case of the first one, it seems to have more emphasis at 00:00:798 (2) - , so i would naturally click the slider at that time. you did something similar to what i would do at 00:15:494 (1,2) - . i think this is the best possible way to represent this rhythm, so i would change the other ones because they don't properly emphasize the music. even something like you did at 00:18:373 (1,2) - is better in my opinion.

other than that looks fine tbh

pika's normal
00:07:767 (3,1,2) - i personally like how you mapped this rhythm at 00:11:403 (2,1) - better, id try and make those consistent imo

00:10:191 (5) - u should make this a 1/2 slider

00:18:524 (4) - you should start this on the red tick

00:22:009 (1) - in my opinion, the rhythm in this section is kinda wonky. i would try to make the first two notes of this little phrase clickable since they seem the most emphasized. something like this:

also yea the same for 00:23:827 (3) - and 00:25:645 (2) -

00:26:403 (1) - idk why you need a slider here, theres no sort of sound on 00:27:312 - that makes it worth ending there. id just make it a circle and start the spinner earlier.

asdfasdfsf's hard
00:03:827 (1) - this is nazi but this sliderend doesn't stack up perfectly with 00:03:070 (4) -

00:04:282 (2,3) - i'd honestly switch these circles and sliders. what i mean is have a slider on 00:04:282 - and a circle on 00:04:585 - . this way, you're emphasizing the strong downbeat on 00:04:585 - by having it be clickable. same thing goes with 00:07:918 (3,4) - , 00:11:555 (6,7) - , etc

00:20:191 (2,3,4,5,6,7) - i would separate all these circles with some sliders. i remember when i was a noob i had trouble reading patterns like this because there were so many circles at once. even 00:23:524 (2,3,4,5,6,7) - might be

light insane
00:02:615 (2,3,4,5,1) - this rhythm doesnt really please me because it sounds like each circle is a drastically different sound but it's so linear and straightforward in the mapping that it doesnt really represent that. in fact i think what makes it weird is the little kick at 00:02:615 (2) - since there's a clear melody in the synths over 00:02:767 (3,4,5,1) -

00:05:342 (2,3,4) - u dont need this triple cause theres like no 1/4

00:06:403 (3,4,5,6,7) - uhh i dont hear any 1/4 here either

00:15:342 (1) - usually i dont do this kinda stuff but, like, i think a pattern kinda like this here would be cool lmao:


00:20:645 (3) - same thing, i dont think this needs to be 1/4 reverse, 1/2 should be fine itself

sammish's insane
00:03:676 (5,2,3) - might have some reading issues

00:04:888 (2) - uh id end this at 00:04:888 (2) - since theres a constant 1/2 pulse going on between the hi hat and ghost notes on the snare, while there's no noise at 00:05:418 - . same thing goes for 00:08:525 (2) -

00:07:919 (3) - theres not really 1/4 here

00:13:676 (1,2,3) - again (kinda). this is the only part of this section that actually has 1/4, 00:13:979 (4,5,6,7,8,9) - should just be all 1/2

00:18:373 (1,2,3,4,5) - :weary:

00:24:585 (1) - this could be more symmetrical

fork lover's insane
00:00:949 (1) - i dont think you need to nc this, same with 00:04:585 (1) - , etc

also 00:00:798 (1) - i dont think this needs to be emphasized so much, if anything it should be emphasized less than 00:00:646 (3) - or 00:00:949 (1) -

00:01:555 (1) - is there really a sound here that you need to emphasize with the slower sv? like its legit just a hi hat nothing special, same with 00:05:191 (1) - , etc.

00:10:798 (1) - theres no 1/4 in the music here

00:11:101 (2) - you're missing a lot of sounds in this slider

00:19:737 (1) - if you're gonna keep what i said above, at least extend this to the blue tick like the other ones

00:31:104 - unsnapped timing line

rain's insane
i'm personally not a fan of a lot of the rhythm in this difficulty - often times like 00:05:343 (1,2,3,4,5) - there are 1/4 mapped with no real 1/4 in the music. another example is 00:06:404 (2,3,4,5,6) - .

there are also places that you didn't map the 1/4, such as 00:02:161 (2) - , 00:11:101 (2,3) - , 00:24:585 (2,3) - .

00:07:766 (4,5) - i'd make these circles to distinguish the 1/2 snare hits here from the 1/4 snare roll at 00:07:464 (2,3) -

00:09:888 (1,2,3) - another 1/4 thing tahts not in the music

00:16:858 - you should put a circle or a sliderend or something at least on this beat, there's a clear synth sound here

00:31:554 (3) - this spacing is pretty big lol

00:30:952 - timing line here is unsnapped

crowie's extra
this diff is pretty cool xd

only thing is rhythm is overmapped but it kinda works well tbh

i typically don't mind 1/4 sliders used for emphasizing certain notes, but when notes are being clicked that aren't there it kinda bothers me. example: 00:05:342 (1,2,3) - , 00:06:555 (1,2,3,4,5) - , there are no 1/4 in the music at these parts.

other than that this diff is really really cool like top 10 anime maps 2017 gone wrong. your mapping style fits super well with this song

foxy grandpa
00:02:161 - there are 2 timing points here

00:05:343 (2) - theres no hi hat rattle here

00:06:555 (1) - idk if this is intentional but the end of this slider could be curved more evenly

00:08:070 (1,2,3) - i wouldn't put a 1/4 slider on each one of these, since they're all different sounds. especially because you don't use this rhythm anywhere else: 00:11:706 (1,2,1) - , 00:15:191 (2,3,4,1,1) - , 00:00:798 (1,2,1) - , 00:04:434 (1,2,1) - are all similar rhythms.

00:18:525 (2,3) - you should add a triple or a 1/4 slider here to emphasize the 1/4 in the drums

00:24:964 - same as above, theres a missing drum beat here

00:25:645 (1,2,3,1,2,3) - u dont need hitfinishes on most of these, only like 00:26:252 (2,3) -

misselwhat?
00:06:631 (2,3) - i dont hear this 1/4 in the music

00:20:645 (1,2,3) - same^

at this point i feel like im kinda just modding for rhythm but like idk the rhythm seems kinda inconsistent with what 1/4 in the drums is mapped and which isnt. if u want me to make another post where i just nazi the rhythm i will but thats kinda what this has been so far

00:14:736 (4) - this spacing seems really high compared to the rest of the pattern

good SONG .
Hectic
Hi, m4m from #sd_tofu queue

Misselthwaite Manor:
  1. 00:07:464 (1) - There should probably be notes or reverse sliders instead? To be consistent with 00:03:827 (2,3,4,5) - . Cause currently slider doesn't seem to emphasize anything
  2. 00:10:494 (4) - Hm, how about making this slider 1/2 and placing circle on 00:10:797 - ? 1/2 slider would emphasize this sound 00:10:494 - better cause its not prolonged and short. Having slider body after the point where sound ended is not good imo
  3. 00:11:555 (4) - 1/4 slider instead perhaps? To emphasize that yelling sfx like 00:00:646 (6) - here
  4. 00:17:843 (2) - Nazi, but I think would be better if this circle has equal distance from previous slider's end and to next slider's head
  5. 00:20:721 (2) - Why is this overmapped? I think music would be represented better if there wasn't a note
  6. 00:21:252 - Hm, this place should not be empty considering that you mapped the same sounds here 00:17:464 (1,2,3) - . Yeah, there are no drums, but its not that much less intense imo
  7. 00:22:009 (1,2,3,4,5) - (1) and (2) have the same pitch, perhaps toy with these jumps a bit so pitch changes would be represented too?
  8. 00:22:767 (1) - How about this rhythm instead? This way prolonged sound would be emphasized by having and extended slider + strong drum on 00:23:070 - would have the same clicking emphasize as the same drum here 00:23:373 (3) -
  9. 00:24:131 (1,3) - Hm, I don't think these followpoints and stack overall fits with the style of the map, perhaps make something different?
  10. 00:30:191 - I think such a strong beginning of new musical section deserves better emphasize. You could end spinner earlier, silence its end and place a circle here
Crowie's Extra:
  1. 00:05:418 (2) - 00:06:630 (2) - Is there really should be a note? I can't hear anything
  2. 00:09:736 (3) - This sound is quite different from 00:09:130 (1,2) - , perhaps represent it differently (less sv for example)?
  3. 00:12:161 (3,4) - I think this pattern could be improved visually by making consistent distance between (4)'s and (3)'s bodies. Like this
  4. 00:13:827 (3,4,1,2,1,2) - First 4 sound have the same pitch, and on 5th and 6th ptich changes, but all of them are treated the same. I think would be better if pitch changes were represented somehow
  5. 00:21:100 (1,2) - I believe this should be a 1/1 slider instead, for consistency with 00:17:464 (1) - + slider emphasizes this prolonged sound far better than a circle
  6. 00:22:009 (1,2,1,2,1,2) - 00:23:827 (1,2,1,2,1,2) - Same as above - first 2 sounds are the same, others are different, so I believe pattern should be arranged accordingly
  7. 00:22:615 (1,2) - 00:24:433 (1,2) - 00:26:252 (1,2) - I don't think these objects should exist within the same combo because (2) is completelly different from (1), perhaps swap ncs
Foxy's Extreme:
  1. 00:00:267 - 00:03:903 - 00:07:539 - etc. - There should probably be a note, I can hear 3 sounds between these 00:00:192 (1,4) - . Other guys made 5 notes
  2. 00:05:494 (1,2,2,3) - Oh, perhaps not fully overlap them for better readability?
  3. 00:13:828 (3,4,5,6,7,8) - First 4 sound have the same pitch, and on 5th and 6th ptich changes, but all of them are treated the same. I think would be better if pitch changes were represented somehow
  4. 00:14:736 (1,1) - I think one of these ncs should be deleted. A single circle with nc seems redundant
  5. 00:21:252 - Hm, this place should not be empty considering that you mapped the same sounds here 00:17:464 (1,2,3) - . Yeah, there are no drums, but its not that much less intense imo
  6. 00:22:009 (1,2,3,4,5) - 00:23:828 (1,2,3,4,5) - Same as above - first 2 sounds are the same, others are different, so I believe pattern should be arranged accordingly
  7. 00:24:964 - Perhaps add note here?
  8. 00:25:645 (1,2,3,1,2,3) - Hm, this place has the same structure (musically) as 00:22:009 (1,2,3,4,5) - 00:23:828 (1,2,3,4,5) - but you made 2 triangles. I think 5+1 would fit much better rather than 3+3
  9. 00:30:191 - I think such a strong beginning of new musical section deserves better emphasize. You could end spinner earlier, silence its end and place a circle here
Rain's Insane:
  1. 00:02:767 (4) - Perhaps change to 2 circles? Because currently it seems like this object has stronger realtion to these 00:01:858 (1,2,3) - objects, but musically it's not, its rather closer to 00:03:070 (5,6) - cause its the same sfx
  2. 00:04:434 (1,2) - Stacked. 00:08:070 (1,2) - Not stacked. I suggest choosing one for sake of consistency
  3. 00:05:343 (1,2,3,4,5) - Hm. I suppose you decided to follow that, uh, quickly rising high-pitched sfx, I dunno. Anyway, if my hearing does not fail me,
    I believe that this sound is on these 00:05:342 (1,2,3) - ticks and 00:05:570 (4) - is overmapped. And I would suggest making reverse slider cause 3 triple seems pretty overwhelming for something that faint
  4. 00:06:479 (3,5) - 00:09:964 (2) - Why is there notes? o.o Music would be represented better if there weren't these I guess
  5. 00:07:464 (2,3,4,5) - I cannot hear anything that sound like 4 1/4 slider here to be honest. Perhaps change (4) and (5) to circles, that would make much more sense
  6. 00:11:101 (2,3) - I'm not sure if (2) being an exntended slider work well here. Might want to change it to 2 1/4 sliders or double reverse slider
  7. 00:15:797 (4,1) - I didn't notice any stack under slider tail before this point. Perhaps change to usual spacing for consistency
  8. 00:16:858 - There is sound and its reallly audible. I think there should be a circle
  9. 00:21:252 - Hm, this place should not be empty considering that you mapped the same sounds here 00:17:464 (1,2,3,4) - . Yeah, there are no drums, but its not that much less intense imo
  10. 00:22:010 (1,2,1,2,1,2) - 00:23:827 (1,2,1,2,1,2) - First 2 sounds are the same, others are different, so I believe pattern should be arranged accordingly
  11. 00:22:615 (1,2) - 00:24:433 (1,2) - 00:26:252 (1,2) - I don't think these objects should exist within the same combo because (2) is completelly different from (1), perhaps swap ncs
  12. 00:22:616 (1,2) - stack, 00:24:434 (1,2) - no stack, choose one for consistency
  13. 00:22:767 (2,3) - Again weird stack under sliderend, you don't seem to do it often throughout the difficulty or give it some meaning (or I might miss something, my bad then)
Spork Lover's Insane:
  1. 00:07:464 (2,3) - Perhaps add 1 reverse to (2) and move (3) closer to (2). Cause this thing is the same as 00:03:828 (3,4) - musically, but you made -1 reverse for some reason
  2. 00:10:798 (1) - What does this thing follow?
  3. 00:11:101 (2) - Weird to see that you abandoned 1/4 drums suddenly. I'd suggest following them for consistency
  4. 00:30:191 - I think such a strong beginning of new musical section deserves clickable emphasize
sammish's Insane:
  1. 00:00:646 (3,4) - Stacked. 00:04:282 (3,4) - Not stacked. Choose one for consistency?
  2. 00:07:919 (3) - Why suddenly 1/4 slider? Previously you made circle for same sound
  3. 00:11:100 (1,2) - I think you should make something to cover 4 sounds here, not 3, just like you did previously
  4. 00:14:054 (5) - Why is this overmapped? 00:14:586 (9) - Didn't get why this is a reverse slider too
  5. 00:21:252 - Hm, this place should not be empty considering that you mapped the same sounds here 00:17:464 (1,2,3) - . Yeah, there are no drums, but its not that much less intense imo
  6. 00:22:010 (1,2,3,4,5) - First 2 sounds are the same, others are different, so I believe pattern should be arranged accordingly
  7. 00:23:828 (1,2,3,4,5) - Same as above + its weird that you used 1/4 slider for same sliders suddenly
  8. 00:22:615 (5,1) - vs 00:24:433 (5,1) - stacked and not stacked. Choose one for consistency?
  9. 00:29:888 - Perhaps silence spinner end
Light Insane:
  1. 00:02:615 (2) - I'd place this circle somewhere else because currenly seems like it is part of 00:02:767 (3,4,5) - this structure but musically its quite different
  2. 00:06:478 (4,6) - Why though? D: I think without this overmap it would be better, map has enough 1/4 action imo
  3. 00:07:464 (3) - 00:11:100 (1) - Why suddenly 3/4 slider instead of reverse like 00:03:827 (2) - 00:00:192 (1) - ?
  4. 00:20:645 (3) - I cannot hear 3 sounds there honestly
  5. 00:21:100 (1) - Should be 1/1 slider and 2 1/4 circlse after, just like 00:17:464 (1,2,3) -
  6. 00:30:191 - Same as Misselthwaite Manor diff
fdsfd's Hard:
  1. 00:07:009 (1,2) - Better blanket?
  2. 00:07:009 (1,4) - This overlap doesn't look nice
  3. 00:11:706 (7,1) - This stack is quite unexpected because you didn't stack objects in similar instances previously
  4. 00:14:130 (3,4) - I think this pattern could be a bit more polished. Currently it seems like these are too close to each other
  5. 00:16:858 - There is a pretty audible note here, I think placing a circle would be a better option
  6. 00:23:979 (4,1) - This touch doesn't look nice
Pika's Normal:
  1. 00:18:524 (4) - How about moving this thing to 00:18:373 - and placing a circle on 00:18:827 - ? Cause it seems like calm section actually ends on 00:18:373 - due to drum starting at this point
  2. 00:20:949 (4,1) - Perhaps "stack" them? Like 00:17:312 (3,4) - , for consistency
  3. 00:22:009 (1) - This thing should be 1/1 reverse considering that you made 1/1 reverse for same sounds here 00:23:827 (3) - 00:25:645 (2) -
  4. 00:22:009 (1,2) - These ncs should be swapped I believe, for consistency with 00:23:827 (3,1) - and 00:17:312 (3,4) -
  5. 00:26:403 (1) - How about changing this to circle and begin spinner earlier? Because transition between long slider and spinner feels pretty weird considering they represent the same long sound
  6. 00:30:191 (1) - Having 1/2 slider is pretty weird imo, I think would be better if you mapped a little of the vocal, just like in some other diffs (Ora's Easy for example), so this short slider body doesn't feel redundant
Ora's Easy:
  1. 00:00:798 (2) - I believe that slider head should be on 00:00:949 - cause its stronger. It is weird that you chose to put click on noticably weaker tick rather than obvious downbeat. Same 00:04:585 - , 00:08:221 - , 00:11:858 - , etc.
Beginner:
  1. 00:30:191 - Same as "Misselthwaite Manor" diff
Hope I helped somehow. My map - https://osu.ppy.sh/s/673494. Good luck!
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