M4M with Lince from discord
+1 kudosu
+1 kudosu
Lince Cosmico wrote:
Doing this for M4M uwuGeneral
actually i dont know if i understood the new ranking criteria correctly, shouldn't the background be 1366x768 or 1920x1080?
also i dont think that you need widescreen support on this map since you dont use SBBeginner
I'll start from the Beginner to the hardest one
The aesthetics on this diffs aren't really clear, in easier diffs, the usage of blankets is really important imo.
• 00:00:798 (2,1) - this isnt wrong, but the ending of the slider 2 is really close to slider 1, in visual terms, it doesn't looks good at all
• 00:11:706 (1) - the shape is kinda weird imo
• 00:15:494 (1) - same
• 00:18:979 (1) - same
• The angle of 00:26:403 (1) - from here 00:25:645 - to here 00:26:403 - isn't really good, i actually recommend to move it to the left and make a blanket with 00:24:585 (3) -Ora's Easy
This seems a lot more as a normal than an easy, i recommend changing the name into Ora's Normal, also i know that it's only 1,43 but the playability makes it seems more like a normal)
• 00:03:221 (5,6) - What about something like this , it would emphasize a lot better, the angle would improve as well
• 00:06:100 (4,5) - i dont think that this is what do we expect about a blanket
• 00:11:100 (1,2) - weird rhythm choise, but it cant be helped :/
• 00:16:706 (3) - how about rotating this a bit to the left? (also moving it a bit to the left too)
• 00:22:767 (1) - this is not a problem, nothing that can affect the map, but if you mind, you should move the red anchor point where the middle slider tic is
also this diff isnt the best in aesthetics too, but the ending (00:22:767 - ) is really good------------------ seems like you need a hard diff lmao --------------------Pika's Normal
• 00:00:799 (1) - you dont reallly have to NC this
• 00:03:221 (2) - why is this curved and 00:03:827 (3) - this isnt? it would seems a lot better imo, if you want to you can take 00:03:221 (2) - and do copypaste and Ctrl + J
This diff needs a lot of work :pLight Insane
• 00:02:615 (2,3,4,5) - idk how to explain this... this is, hard .. maybe you should reduce the spacing a bit
• 00:02:918 (4,1) - be careful with this kind of overlaps, details are important my friend
• 00:03:827 (2) - //// 00:05:342 (2,3) - //// 00:06:403 (3,4,5,6) - //// actually why are you overmapping this?
• 00:07:767 (4,5,1) - the slider 5 seems to be overspaced, also, 00:07:767 (4,1) - they're too much closer S: you should move the slider 1 a bit up i think
• 00:09:130 (1,2,3) - why did you change the spacing at the third slider? if you want to keep the spacing as literally the same poke me in discord
• 00:10:494 (5,6,1) - the angle is that linear that it seems weird xD
• 00:11:403 (2,3,4,1) - and here it's super curvy lmao
• 00:13:979 (2,3,4,5) - The rhythm choice here sounds weird, try this:
Do it in this order "circle - slider - slider" and keeps the other as the same ////// http://puu.sh/uVSZH/ad3ffa2a7e.jpg
• 00:15:342 (1) - This seems better as a triple, using kicksliders in a light insane doesnt really fits tho
• 00:14:888 (6,4) - You should be able to find a way to stack them
• 00:20:645 (3) - This should be a normal slider, like 00:20:039 (1,2) -
• 00:20:342 (2,1) - fix stack
needs work but better than pika's one imosammish's Insane
• 00:03:828 (1,2) - some kind of spacing issue
• 00:09:737 (3,1) - i recommend you to move the circle 1 a bit down to the right, its kinda close right now
• 00:17:919 (3) - 100% invisible slider ... NO!!!
• 00:22:313 (3,4,5) - it can be easily confused with a triple imo
• 00:24:131 (3,4,2) - overlap i guess, its not relevant in game so its fine
• 00:25:191 (2,3) - the angle of the slider 3 is kinda weird like that, what about doing Ctrl + J on it ??
• 00:25:646 (1,2,3,4,5,1) - if you want to keep the angle after doing Ctrl + J you can rotate this
• 00:30:191 (1) - is this any kind of troll slider? LOL not even necessary
this is the best diff i've looked at so far by nowSpork Lover's Insane
heya i still have your saradisk - 168 - 401 map :p
Why not ar9?
• 00:00:798 (1,1) - NC spam why lol
• 00:00:949 (1,1) - fix stack
• 00:01:555 (1,1) - really weird rhythm choice woah, but it looks good
• 00:08:828 (1,1) - the second slider 1 is not visible at all, it could be confusing while playing, maybe you can make it a bit faster so it will be longer and more visible
• 00:11:403 - why did you skip this sound?
• 00:13:676 (1) - this should be looking to here
• 00:14:131 (3,2) - blanket correctly i guess
• 00:16:101 (1,1) - really weird rhythm
• 00:25:797 (2) - why did you use an slider here? you used all circles on the other similar parts
actually pretty good diff ♥ uncommon but niceRain's Insane
hi rain, my master dakini!! ill be taking trying to help you over again from now
• 00:00:646 (6,3) - they're so close!
• 00:07:616 (3,3) - fix the stack my master
• 00:10:646 (7) - i cant see any logic on puttiing the 7 here, maybe you should put it exactly between 00:10:040 (3,4) - (hope you get my point)
• 00:11:707 (1,2,3) - fix this blanketttttttttttt
• 00:19:888 (1,1) - they're really close
ok rain maps so good i cant find fuk
ok ill stop talking like this xDFoxy's Extreme
ok what the fuck is that CS foxy
this is literally extreme
• 00:14:130 (5,6) - i dont see why doing this, what about this:
Put the 6 where the 7 is
Put the 7 where the 8 is
Put the 8 where the 1 is
Stack the 1 (also why is this NC'ed?) with 00:14:888 (1) -
• 00:16:252 (2,1,2) - I don't see any emphasis on this notes lol
• 00:26:101 (1,2,3) - To add more emphasis on this part, what about doing something llike this?
gl with this one!Crowie's Extreme
i dont think that i can mod this
• only thing to say, 00:12:767 (4) - make it less curvy to fit with the circle sliderMisselthwaite Manore
same here, seems fine but only one thing
• 00:26:404 (2) - moving this to x:139 y:337 (basically stack it with 00:25:191 (4) - ) would be a lot better in flow termss
Thats all from me :p