hey
nazi mod incoming
[General]
[Easy]
[Normal]
will get to the rest a bit later xd
[NeoSL's Hard]
[SeaRasp's LI]
[Brother]
nazi mod incoming
[General]
- Rip Hard-LI spread
- Default samplesets make me sad
[Easy]
I also look at Normal while modding this, so everything is spread friendly imo xd.
- 00:01:019 (1) - The lull after this slider is cringey af. I kinda know that this is for the sake of relative density or something like that. Nevertheless i really think something like this is much better.
- 00:06:364 (3) - move this to 00:06:548 cuz the beat is much stronger there. It's also more.. uhm.. related to 00:06:917 (1) - than 00:05:258 (2) -
- 00:16:686 (2) - remove this for more emphasis on the guitar. It's hard to emphasize stuff in an easy diff but single layer mapping is one way to do that. Also,
maybe add a circle at 00:18:345 to indicate that you go back to mapping normal rhythm at this point onwards. Leaving the drum and the vocal blank there is kinda awkward. - 00:29:772 (3) - two circles? uhh well ideally it's something like this.
- 00:49:679 (3) - move this downwards so that 00:47:467 (2,1) - and 00:48:942 (2,3) - feel more.. mirrored?
- 00:56:868 (1,2,3) - I understand that this is for the beginners, but imo this is killing the emotion, and the kiai hype. Why not just stick with the 1/1 sliders? Or maybe something like this if you want players to have a breathing space.
- 01:10:139 (3,1,2) - ^
[Normal]
- 00:17:423 (4) - nc for emphasis
- 00:31:063 (2) - lol wot is this wave slider? Can you make it more flowy and wavy? xd
- 01:05:531 (7,8,1) - something like this is better to play imo while keeping that flow break emphasis.
- 01:06:452 (2,3) - idk maybe this is better bcuz the vocal at 01:06:821 (3) - is stronger and longer.
- 01:25:069 (1) - this spinner ends a bit late
[NeoSL's Hard]
I think you have some explaining to do
- The lack of jumps in this diff really concerns me, and the already scarce jumps pop up in places like 00:06:364 (1) - .
If you take the first 7 seconds of the song, from 00:01:018 (1) - to 00:06:917 (1) - , I counted three jumps in total: 00:01:940 (3,1) - 00:06:364 (1) - 00:06:917 (1) -. Compare that to the kiai part, from 01:05:899 (1) - to 01:17:696 (1) - which has no jumps at all.
Also, comparing 00:54:103 (1,2,3,4,1) - with 01:05:899 (1,2,3,1) - reveals another problem tbh; the vocals and stuff are very similar but there is a huge contrast in terms of rhythm densities, and to make matter worse the second kiai is stronger than the first, but the density doesn't follow that.
The overall pattern looks clean and rigid, but this diff needs works on emphasizing, and difficulty slopes stuff. The kiai parts are really really under-represented right now.
So, in conclusion, add more jumps in the kiais, and make sure the diff corresponds to the music's intensity properly.
[SeaRasp's LI]
- 00:12:170 (5) - is this particular circle overmapped?
- 00:13:552 (3,4) - eh a random stack? and why does 00:13:921 (5) - not have a jump on it? The music on 00:15:027 (3,4,5) - is pretty similar but the music on 00:13:921 (5) - is even stronger than 00:15:395 (5) -
- 00:16:317 (4,1) - these too. 00:17:054 (1) - is more important than 00:16:317 (4) - imo
- Judging from how you mapped the sliders, you are putting a lot of emphasis on the vocals. If so, consider changing sliders like 00:21:847 (2) - 00:33:643 (2) - etc to 2 circles instead. They start on a vocal alright, but end on a substantial, often stronger, vocal.
- 00:52:075 (1,2,1) - dear lord no XD this is a light insane. Calm down.
- 00:40:647 (1,2) - should be the other way around i think. A jump on (1) and delete the jump on (2)
- Decrease the jump distance on 01:03:503 (4) - or increase that on 01:04:240 (1) - for relative intensity reasons.
[Brother]
This one is too hard for me unfortunately xd. However, I have concerns about the slider-circle choice in the kiai. If you can explain it, then we're cool lol.